Changesets: fs2open

trunk r8426

2012-02-03 14:05

Valathil


Ported: N/A

Details Diff
Fix for Mantis 2534: Separate Warp IN and OUT when checking if the thrusters are behind the clip plane and don't do any checks for the "Hyperspace" warp type Affected Issues
0002534
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

antipodes r8425

2012-02-03 10:41

Zacam


Ported: N/A

Details Diff
Trunk Sync: r8423, r8424
mod - /branches/antipodes/code/model/modelinterp.cpp Diff File
mod - /branches/antipodes/code/graphics/gropenglshader.cpp Diff File
mod - /branches/antipodes/code/graphics/gropengldraw.cpp Diff File
mod - /branches/antipodes/code/graphics/grbatch.h Diff File
mod - /branches/antipodes/code/graphics/grbatch.cpp Diff File
mod - /branches/antipodes/code/globalincs/def_files.cpp Diff File

trunk r8424

2012-02-03 10:27

Valathil


Ported: N/A

Details Diff
Add a random offset to the thruster distortion to make thruster clusters look better.
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropenglshader.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengldraw.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grbatch.h Diff File
mod - /trunk/fs2_open/code/graphics/grbatch.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/def_files.cpp Diff File

trunk r8423

2012-02-03 05:27

The_E


Ported: N/A

Details Diff
Given how often the particle shaders are called, moving them up to the beginning of the shaders array makes sense.
mod - /trunk/fs2_open/code/graphics/gropenglshader.cpp Diff File

wanderer r8422

2012-02-02 11:39

chief1983


Ported: N/A

Details Diff
Trunk sync r8420
mod - /branches/wanderer/code/weapon/weapons.cpp Diff File
mod - /branches/wanderer/code/weapon/weapon.h Diff File
mod - /branches/wanderer/code/weapon/shockwave.cpp Diff File
mod - /branches/wanderer/code/ui/window.cpp Diff File
mod - /branches/wanderer/code/ship/ship.cpp Diff File
mod - /branches/wanderer/code/parse/sexp.h Diff File
mod - /branches/wanderer/code/parse/sexp.cpp Diff File
mod - /branches/wanderer/code/parse/lua.cpp Diff File
mod - /branches/wanderer/code/object/object.cpp Diff File
mod - /branches/wanderer/code/object/deadobjectdock.h Diff File
mod - /branches/wanderer/code/object/deadobjectdock.cpp Diff File
mod - /branches/wanderer/code/model/modelread.cpp Diff File
mod - /branches/wanderer/code/model/modelinterp.cpp Diff File
mod - /branches/wanderer/code/model/modelanim.h Diff File
mod - /branches/wanderer/code/model/modelanim.cpp Diff File
mod - /branches/wanderer/code/model/model.h Diff File
mod - /branches/wanderer/code/missionui/missionweaponchoice.cpp Diff File
mod - /branches/wanderer/code/missionui/missionshipchoice.cpp Diff File
mod - /branches/wanderer/code/missionui/missionscreencommon.cpp Diff File
mod - /branches/wanderer/code/mission/missionmessage.cpp Diff File
mod - /branches/wanderer/code/jumpnode/jumpnode.cpp Diff File
mod - /branches/wanderer/code/graphics/gropengldraw.cpp Diff File
mod - /branches/wanderer/code/graphics/gropengl.cpp Diff File
mod - /branches/wanderer/code/graphics/font.cpp Diff File
mod - /branches/wanderer/code/globalincs/systemvars.h Diff File
mod - /branches/wanderer/code/globalincs/systemvars.cpp Diff File
mod - /branches/wanderer/code/globalincs/def_files.cpp Diff File
mod - /branches/wanderer/code/freespace2/freespace.cpp Diff File
mod - /branches/wanderer/code/fred2/weaponeditordlg.cpp Diff File
mod - /branches/wanderer/code/fred2/waypointpathdlg.cpp Diff File
mod - /branches/wanderer/code/fred2/shipeditordlg.cpp Diff File
mod - /branches/wanderer/code/fred2/ship_select.h Diff File
mod - /branches/wanderer/code/fred2/ship_select.cpp Diff File
mod - /branches/wanderer/code/fred2/sexp_tree.h Diff File
mod - /branches/wanderer/code/fred2/sexp_tree.cpp Diff File
mod - /branches/wanderer/code/fred2/orienteditor.cpp Diff File
mod - /branches/wanderer/code/fred2/management.cpp Diff File
mod - /branches/wanderer/code/cmdline/cmdline.h Diff File
mod - /branches/wanderer/code/cmdline/cmdline.cpp Diff File
mod - /branches/wanderer/code/ai/aigoals.cpp Diff File
mod - /branches/wanderer/code/ai/aicode.cpp Diff File
mod - /branches/wanderer/code/ai/ai.h Diff File
mod - /branches/wanderer/code/ai/ai.cpp Diff File

antipodes r8421

2012-02-01 19:44

Zacam


Ported: N/A

Details Diff
Trunk Sync: r8417-8420
mod - /branches/antipodes/code/mission/missionmessage.cpp Diff File
mod - /branches/antipodes/code/graphics/gropengldraw.cpp Diff File
mod - /branches/antipodes/code/graphics/font.cpp Diff File

trunk r8420

2012-02-01 19:41

Zacam


Ported: N/A

Details Diff
Apologies to Swifty, this line change got truncated from the Font Fix.
mod - /trunk/fs2_open/code/graphics/font.cpp Diff File

trunk r8419

2012-02-01 18:13

Zacam


Ported: N/A

Details Diff
100ms was perhaps a bit too long. The answer is, of course, 42.
Wait, what was the question...?
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File

trunk r8418

2012-02-01 15:27

Valathil


Ported: N/A

Details Diff
Fix for Mantis 2588: Messages without voice files now show the target brackets for at least "Message Length" * 100ms Affected Issues
0002588
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File

trunk r8417

2012-02-01 15:07

Zacam


Ported: N/A

Details Diff
From Swifty: Alternative fix to the font distortion problem by glyph realignment at the font creation phase rather than by manipulating the draw stage.
http://www.hard-light.net/forums/index.php?topic=79807.0
mod - /trunk/fs2_open/code/graphics/gropengldraw.cpp Diff File
mod - /trunk/fs2_open/code/graphics/font.cpp Diff File

antipodes r8416

2012-02-01 12:31

Zacam


Ported: N/A

Details Diff
Fix for the Fix for Mantis 0002374: Had only updated the Effect 2 portion of the missionscreencommon. Don't I feel silly now. Did a little housekeeping while at it. Affected Issues
0002374
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff File
mod - /branches/antipodes/code/missionui/missionscreencommon.cpp Diff File

antipodes r8415

2012-02-01 09:14

Zacam


Ported: N/A

Details Diff
Trunk Sync: r8412-8414
mod - /branches/antipodes/code/weapon/weapons.cpp Diff File
mod - /branches/antipodes/code/weapon/weapon.h Diff File
mod - /branches/antipodes/code/missionui/missionweaponchoice.cpp Diff File
mod - /branches/antipodes/code/missionui/missionshipchoice.cpp Diff File
mod - /branches/antipodes/code/missionui/missionscreencommon.cpp Diff File
mod - /branches/antipodes/code/ai/aicode.cpp Diff File

trunk r8414

2012-02-01 09:11

Zacam


Ported: N/A

Details Diff
Fix for Mantis 0002374: Adds "+Closeup_pos:" and "+Closeup_zoom:" as entries following "$Tech Model:" for the weapons.tbl. For entries not using a dedicated $Tech Model, simply specify the $Tech Model as the same POF used in $Model to adjust Loadout Screen viewing position and zoom. Affected Issues
0002374
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff File

trunk r8413

2012-02-01 04:23

niffiwan


Ported: N/A

Details Diff
Fix for mantis 0002590: fix array overruns caused by starting wings have > MAX_WING_SLOTS ships Affected Issues
0002590
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff File

trunk r8412

2012-01-30 23:53

Goober5000


Ported: N/A

Details Diff
more robust saving of dockpoint indexes (again for Mantis 0002587) Affected Issues
0002587
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff File

antipodes r8411

2012-01-30 13:27

Zacam


Ported: N/A

Details Diff
Trunk Sync: r8406-8410
mod - /branches/antipodes/code/parse/lua.cpp Diff File
mod - /branches/antipodes/code/object/object.cpp Diff File
mod - /branches/antipodes/code/jumpnode/jumpnode.cpp Diff File
mod - /branches/antipodes/code/fred2/waypointpathdlg.cpp Diff File
mod - /branches/antipodes/code/fred2/shipeditordlg.cpp Diff File
mod - /branches/antipodes/code/fred2/management.cpp Diff File

trunk r8410

2012-01-30 11:58

Echelon9


Ported: N/A

Details Diff
Adopt the mprintf() macro correctly. It needs the braces to wrap the format string and variables
mod - /trunk/fs2_open/code/object/object.cpp Diff File

trunk r8409

2012-01-30 10:24

Valathil


Ported: N/A

Details Diff
Follow up to 8408: torename is a bad name since jnp is actually the jump node to be renamed
mod - /trunk/fs2_open/code/fred2/waypointpathdlg.cpp Diff File

trunk r8408

2012-01-30 09:47

Valathil


Ported: N/A

Details Diff
Fix for Mantis 2523: Actually add the jump node to the vector after creating it and fix some new renaming code checks to work when you're trying to rename a node to the same name it had before. Affected Issues
0002523
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff File
mod - /trunk/fs2_open/code/fred2/waypointpathdlg.cpp Diff File
mod - /trunk/fs2_open/code/fred2/management.cpp Diff File

trunk r8407

2012-01-30 07:53

Valathil


Ported: N/A

Details Diff
Fix for Mantis 2589: Deactivate the Special* buttons while no ship is selected Affected Issues
0002589
mod - /trunk/fs2_open/code/fred2/shipeditordlg.cpp Diff File

trunk r8406

2012-01-30 04:29

Valathil


Ported: N/A

Details Diff
Fix for Mantis 2458: Initialize stuff before calling the point_to_vec function so it has the right matrices for calculation, also fixed scripted sphere drawing Affected Issues
0002458
mod - /trunk/fs2_open/code/parse/lua.cpp Diff File

antipodes r8405

2012-01-29 12:38

Zacam


Ported: N/A

Details Diff
Slight touch up to Trunk Commit 8401: (! switch to !( to resolve a C4806 warning in MSVC.
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File
mod - /branches/antipodes/code/weapon/weapons.cpp Diff File

antipodes r8404

2012-01-29 12:20

Zacam


Ported: N/A

Details Diff
Trunk Sync: r8387-8403
mod - /branches/antipodes/code/weapon/weapons.cpp Diff File
mod - /branches/antipodes/code/weapon/weapon.h Diff File
mod - /branches/antipodes/code/weapon/shockwave.cpp Diff File
mod - /branches/antipodes/code/ui/window.cpp Diff File
mod - /branches/antipodes/code/ship/ship.cpp Diff File
mod - /branches/antipodes/code/object/object.cpp Diff File
mod - /branches/antipodes/code/object/deadobjectdock.h Diff File
mod - /branches/antipodes/code/object/deadobjectdock.cpp Diff File
mod - /branches/antipodes/code/model/modelread.cpp Diff File
mod - /branches/antipodes/code/model/modelanim.h Diff File
mod - /branches/antipodes/code/model/modelanim.cpp Diff File
mod - /branches/antipodes/code/jumpnode/jumpnode.cpp Diff File
mod - /branches/antipodes/code/fred2/weaponeditordlg.cpp Diff File
mod - /branches/antipodes/code/fred2/ship_select.h Diff File
mod - /branches/antipodes/code/fred2/ship_select.cpp Diff File
mod - /branches/antipodes/code/fred2/orienteditor.cpp Diff File
mod - /branches/antipodes/code/ai/aicode.cpp Diff File
mod - /branches/antipodes/code/ai/ai.h Diff File

trunk r8403

2012-01-29 11:37

The_E


Ported: N/A

Details Diff
Fixes issue where the jumpnode destructor would try to use obj_delete() on already deleted objects. Also changes obj_delete() to no longer assert when called on an already deleted object; will print a message to the log now.
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp Diff File

trunk r8402

2012-01-29 07:13

The_E


Ported: N/A

Details Diff
Adds weapons.tbl flag "ciws". This allows a flak weapons' blasts and shockwaves to damage bombs (essentially a reversal of the way the "takes blast/shockwave damage" flaks work)
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File
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