Changesets: fs2open
trunk r8426 2012-02-03 14:05 Ported: N/A Details Diff |
Fix for Mantis 2534: Separate Warp IN and OUT when checking if the thrusters are behind the clip plane and don't do any checks for the "Hyperspace" warp type |
Affected Issues 0002534 |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
antipodes r8425 2012-02-03 10:41 Ported: N/A Details Diff |
Trunk Sync: r8423, r8424 | ||
mod - /branches/antipodes/code/model/modelinterp.cpp | Diff File | ||
mod - /branches/antipodes/code/graphics/gropenglshader.cpp | Diff File | ||
mod - /branches/antipodes/code/graphics/gropengldraw.cpp | Diff File | ||
mod - /branches/antipodes/code/graphics/grbatch.h | Diff File | ||
mod - /branches/antipodes/code/graphics/grbatch.cpp | Diff File | ||
mod - /branches/antipodes/code/globalincs/def_files.cpp | Diff File | ||
trunk r8424 2012-02-03 10:27 Ported: N/A Details Diff |
Add a random offset to the thruster distortion to make thruster clusters look better. | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropenglshader.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengldraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grbatch.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grbatch.cpp | Diff File | ||
mod - /trunk/fs2_open/code/globalincs/def_files.cpp | Diff File | ||
trunk r8423 2012-02-03 05:27 Ported: N/A Details Diff |
Given how often the particle shaders are called, moving them up to the beginning of the shaders array makes sense. |
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mod - /trunk/fs2_open/code/graphics/gropenglshader.cpp | Diff File | ||
wanderer r8422 2012-02-02 11:39 Ported: N/A Details Diff |
Trunk sync r8420 | ||
mod - /branches/wanderer/code/weapon/weapons.cpp | Diff File | ||
mod - /branches/wanderer/code/weapon/weapon.h | Diff File | ||
mod - /branches/wanderer/code/weapon/shockwave.cpp | Diff File | ||
mod - /branches/wanderer/code/ui/window.cpp | Diff File | ||
mod - /branches/wanderer/code/ship/ship.cpp | Diff File | ||
mod - /branches/wanderer/code/parse/sexp.h | Diff File | ||
mod - /branches/wanderer/code/parse/sexp.cpp | Diff File | ||
mod - /branches/wanderer/code/parse/lua.cpp | Diff File | ||
mod - /branches/wanderer/code/object/object.cpp | Diff File | ||
mod - /branches/wanderer/code/object/deadobjectdock.h | Diff File | ||
mod - /branches/wanderer/code/object/deadobjectdock.cpp | Diff File | ||
mod - /branches/wanderer/code/model/modelread.cpp | Diff File | ||
mod - /branches/wanderer/code/model/modelinterp.cpp | Diff File | ||
mod - /branches/wanderer/code/model/modelanim.h | Diff File | ||
mod - /branches/wanderer/code/model/modelanim.cpp | Diff File | ||
mod - /branches/wanderer/code/model/model.h | Diff File | ||
mod - /branches/wanderer/code/missionui/missionweaponchoice.cpp | Diff File | ||
mod - /branches/wanderer/code/missionui/missionshipchoice.cpp | Diff File | ||
mod - /branches/wanderer/code/missionui/missionscreencommon.cpp | Diff File | ||
mod - /branches/wanderer/code/mission/missionmessage.cpp | Diff File | ||
mod - /branches/wanderer/code/jumpnode/jumpnode.cpp | Diff File | ||
mod - /branches/wanderer/code/graphics/gropengldraw.cpp | Diff File | ||
mod - /branches/wanderer/code/graphics/gropengl.cpp | Diff File | ||
mod - /branches/wanderer/code/graphics/font.cpp | Diff File | ||
mod - /branches/wanderer/code/globalincs/systemvars.h | Diff File | ||
mod - /branches/wanderer/code/globalincs/systemvars.cpp | Diff File | ||
mod - /branches/wanderer/code/globalincs/def_files.cpp | Diff File | ||
mod - /branches/wanderer/code/freespace2/freespace.cpp | Diff File | ||
mod - /branches/wanderer/code/fred2/weaponeditordlg.cpp | Diff File | ||
mod - /branches/wanderer/code/fred2/waypointpathdlg.cpp | Diff File | ||
mod - /branches/wanderer/code/fred2/shipeditordlg.cpp | Diff File | ||
mod - /branches/wanderer/code/fred2/ship_select.h | Diff File | ||
mod - /branches/wanderer/code/fred2/ship_select.cpp | Diff File | ||
mod - /branches/wanderer/code/fred2/sexp_tree.h | Diff File | ||
mod - /branches/wanderer/code/fred2/sexp_tree.cpp | Diff File | ||
mod - /branches/wanderer/code/fred2/orienteditor.cpp | Diff File | ||
mod - /branches/wanderer/code/fred2/management.cpp | Diff File | ||
mod - /branches/wanderer/code/cmdline/cmdline.h | Diff File | ||
mod - /branches/wanderer/code/cmdline/cmdline.cpp | Diff File | ||
mod - /branches/wanderer/code/ai/aigoals.cpp | Diff File | ||
mod - /branches/wanderer/code/ai/aicode.cpp | Diff File | ||
mod - /branches/wanderer/code/ai/ai.h | Diff File | ||
mod - /branches/wanderer/code/ai/ai.cpp | Diff File | ||
antipodes r8421 2012-02-01 19:44 Ported: N/A Details Diff |
Trunk Sync: r8417-8420 | ||
mod - /branches/antipodes/code/mission/missionmessage.cpp | Diff File | ||
mod - /branches/antipodes/code/graphics/gropengldraw.cpp | Diff File | ||
mod - /branches/antipodes/code/graphics/font.cpp | Diff File | ||
trunk r8420 2012-02-01 19:41 Ported: N/A Details Diff |
Apologies to Swifty, this line change got truncated from the Font Fix. | ||
mod - /trunk/fs2_open/code/graphics/font.cpp | Diff File | ||
trunk r8419 2012-02-01 18:13 Ported: N/A Details Diff |
100ms was perhaps a bit too long. The answer is, of course, 42. Wait, what was the question...? |
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mod - /trunk/fs2_open/code/mission/missionmessage.cpp | Diff File | ||
trunk r8418 2012-02-01 15:27 Ported: N/A Details Diff |
Fix for Mantis 2588: Messages without voice files now show the target brackets for at least "Message Length" * 100ms |
Affected Issues 0002588 |
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mod - /trunk/fs2_open/code/mission/missionmessage.cpp | Diff File | ||
trunk r8417 2012-02-01 15:07 Ported: N/A Details Diff |
From Swifty: Alternative fix to the font distortion problem by glyph realignment at the font creation phase rather than by manipulating the draw stage. http://www.hard-light.net/forums/index.php?topic=79807.0 |
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mod - /trunk/fs2_open/code/graphics/gropengldraw.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/font.cpp | Diff File | ||
antipodes r8416 2012-02-01 12:31 Ported: N/A Details Diff |
Fix for the Fix for Mantis 0002374: Had only updated the Effect 2 portion of the missionscreencommon. Don't I feel silly now. Did a little housekeeping while at it. |
Affected Issues 0002374 |
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mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp | Diff File | ||
mod - /branches/antipodes/code/missionui/missionscreencommon.cpp | Diff File | ||
antipodes r8415 2012-02-01 09:14 Ported: N/A Details Diff |
Trunk Sync: r8412-8414 | ||
mod - /branches/antipodes/code/weapon/weapons.cpp | Diff File | ||
mod - /branches/antipodes/code/weapon/weapon.h | Diff File | ||
mod - /branches/antipodes/code/missionui/missionweaponchoice.cpp | Diff File | ||
mod - /branches/antipodes/code/missionui/missionshipchoice.cpp | Diff File | ||
mod - /branches/antipodes/code/missionui/missionscreencommon.cpp | Diff File | ||
mod - /branches/antipodes/code/ai/aicode.cpp | Diff File | ||
trunk r8414 2012-02-01 09:11 Ported: N/A Details Diff |
Fix for Mantis 0002374: Adds "+Closeup_pos:" and "+Closeup_zoom:" as entries following "$Tech Model:" for the weapons.tbl. For entries not using a dedicated $Tech Model, simply specify the $Tech Model as the same POF used in $Model to adjust Loadout Screen viewing position and zoom. |
Affected Issues 0002374 |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp | Diff File | ||
trunk r8413 2012-02-01 04:23 Ported: N/A Details Diff |
Fix for mantis 0002590: fix array overruns caused by starting wings have > MAX_WING_SLOTS ships |
Affected Issues 0002590 |
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mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp | Diff File | ||
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp | Diff File | ||
trunk r8412 2012-01-30 23:53 Ported: N/A Details Diff |
more robust saving of dockpoint indexes (again for Mantis 0002587) |
Affected Issues 0002587 |
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mod - /trunk/fs2_open/code/ai/aicode.cpp | Diff File | ||
antipodes r8411 2012-01-30 13:27 Ported: N/A Details Diff |
Trunk Sync: r8406-8410 | ||
mod - /branches/antipodes/code/parse/lua.cpp | Diff File | ||
mod - /branches/antipodes/code/object/object.cpp | Diff File | ||
mod - /branches/antipodes/code/jumpnode/jumpnode.cpp | Diff File | ||
mod - /branches/antipodes/code/fred2/waypointpathdlg.cpp | Diff File | ||
mod - /branches/antipodes/code/fred2/shipeditordlg.cpp | Diff File | ||
mod - /branches/antipodes/code/fred2/management.cpp | Diff File | ||
trunk r8410 2012-01-30 11:58 Ported: N/A Details Diff |
Adopt the mprintf() macro correctly. It needs the braces to wrap the format string and variables | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
trunk r8409 2012-01-30 10:24 Ported: N/A Details Diff |
Follow up to 8408: torename is a bad name since jnp is actually the jump node to be renamed | ||
mod - /trunk/fs2_open/code/fred2/waypointpathdlg.cpp | Diff File | ||
trunk r8408 2012-01-30 09:47 Ported: N/A Details Diff |
Fix for Mantis 2523: Actually add the jump node to the vector after creating it and fix some new renaming code checks to work when you're trying to rename a node to the same name it had before. |
Affected Issues 0002523 |
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mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/waypointpathdlg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/fred2/management.cpp | Diff File | ||
trunk r8407 2012-01-30 07:53 Ported: N/A Details Diff |
Fix for Mantis 2589: Deactivate the Special* buttons while no ship is selected |
Affected Issues 0002589 |
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mod - /trunk/fs2_open/code/fred2/shipeditordlg.cpp | Diff File | ||
trunk r8406 2012-01-30 04:29 Ported: N/A Details Diff |
Fix for Mantis 2458: Initialize stuff before calling the point_to_vec function so it has the right matrices for calculation, also fixed scripted sphere drawing |
Affected Issues 0002458 |
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mod - /trunk/fs2_open/code/parse/lua.cpp | Diff File | ||
antipodes r8405 2012-01-29 12:38 Ported: N/A Details Diff |
Slight touch up to Trunk Commit 8401: (! switch to !( to resolve a C4806 warning in MSVC. | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
mod - /branches/antipodes/code/weapon/weapons.cpp | Diff File | ||
antipodes r8404 2012-01-29 12:20 Ported: N/A Details Diff |
Trunk Sync: r8387-8403 | ||
mod - /branches/antipodes/code/weapon/weapons.cpp | Diff File | ||
mod - /branches/antipodes/code/weapon/weapon.h | Diff File | ||
mod - /branches/antipodes/code/weapon/shockwave.cpp | Diff File | ||
mod - /branches/antipodes/code/ui/window.cpp | Diff File | ||
mod - /branches/antipodes/code/ship/ship.cpp | Diff File | ||
mod - /branches/antipodes/code/object/object.cpp | Diff File | ||
mod - /branches/antipodes/code/object/deadobjectdock.h | Diff File | ||
mod - /branches/antipodes/code/object/deadobjectdock.cpp | Diff File | ||
mod - /branches/antipodes/code/model/modelread.cpp | Diff File | ||
mod - /branches/antipodes/code/model/modelanim.h | Diff File | ||
mod - /branches/antipodes/code/model/modelanim.cpp | Diff File | ||
mod - /branches/antipodes/code/jumpnode/jumpnode.cpp | Diff File | ||
mod - /branches/antipodes/code/fred2/weaponeditordlg.cpp | Diff File | ||
mod - /branches/antipodes/code/fred2/ship_select.h | Diff File | ||
mod - /branches/antipodes/code/fred2/ship_select.cpp | Diff File | ||
mod - /branches/antipodes/code/fred2/orienteditor.cpp | Diff File | ||
mod - /branches/antipodes/code/ai/aicode.cpp | Diff File | ||
mod - /branches/antipodes/code/ai/ai.h | Diff File | ||
trunk r8403 2012-01-29 11:37 Ported: N/A Details Diff |
Fixes issue where the jumpnode destructor would try to use obj_delete() on already deleted objects. Also changes obj_delete() to no longer assert when called on an already deleted object; will print a message to the log now. | ||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
mod - /trunk/fs2_open/code/jumpnode/jumpnode.cpp | Diff File | ||
trunk r8402 2012-01-29 07:13 Ported: N/A Details Diff |
Adds weapons.tbl flag "ciws". This allows a flak weapons' blasts and shockwaves to damage bombs (essentially a reversal of the way the "takes blast/shockwave damage" flaks work) |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/shockwave.cpp | Diff File |