fs2open: trunk r10060
| Author | Committer | Branch | Timestamp | Parent | |
|---|---|---|---|---|---|
| Goober5000 | trunk | 2013-11-13 23:58 | Pending | ||
| Changeset | turn p_object into a class ensure that p_object dock instances are cleared between missions, not just when the game exits handle Player_start_pobject in a saner way the p_object Reset method is nice, but it turns out we don't need it |
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| mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||||
| mod - /trunk/fs2_open/code/mission/missionparse.h | Diff File | ||||
| mod - /trunk/fs2_open/code/missionui/missionshipchoice.h | Diff File | ||||
| mod - /trunk/fs2_open/code/missionui/missionweaponchoice.h | Diff File | ||||
| mod - /trunk/fs2_open/code/network/multi.h | Diff File | ||||
| mod - /trunk/fs2_open/code/network/multi_ingame.cpp | Diff File | ||||
| mod - /trunk/fs2_open/code/network/multi_observer.cpp | Diff File | ||||
| mod - /trunk/fs2_open/code/network/multiutil.cpp | Diff File | ||||
| mod - /trunk/fs2_open/code/network/multiutil.h | Diff File | ||||
| mod - /trunk/fs2_open/code/object/parseobjectdock.h | Diff File | ||||