Author |
Committer |
Branch |
Timestamp |
Parent |
|
zookeeper |
|
zookeeper |
2013-10-01 03:27 |
|
Pending |
Changeset |
Added support for a new shield segment system where the placement and area of each segment depends on model-defined points. Needs some more work. |
mod - /branches/zookeeper/code/ai/aicode.cpp |
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mod - /branches/zookeeper/code/hud/hudets.cpp |
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mod - /branches/zookeeper/code/hud/hudshield.cpp |
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mod - /branches/zookeeper/code/mission/missionparse.cpp |
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mod - /branches/zookeeper/code/model/model.h |
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mod - /branches/zookeeper/code/model/modelread.cpp |
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mod - /branches/zookeeper/code/network/multi_ingame.cpp |
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mod - /branches/zookeeper/code/network/multimsgs.cpp |
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mod - /branches/zookeeper/code/object/collideshipweapon.cpp |
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mod - /branches/zookeeper/code/object/object.cpp |
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mod - /branches/zookeeper/code/object/object.h |
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mod - /branches/zookeeper/code/object/objectshield.cpp |
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mod - /branches/zookeeper/code/object/objectshield.h |
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mod - /branches/zookeeper/code/parse/lua.cpp |
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mod - /branches/zookeeper/code/parse/sexp.cpp |
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mod - /branches/zookeeper/code/ship/shield.cpp |
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mod - /branches/zookeeper/code/ship/ship.cpp |
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mod - /branches/zookeeper/code/ship/ship.h |
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mod - /branches/zookeeper/code/ship/shiphit.cpp |
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