fs2open: fs2_open_3_6_9 r3472
Author | Committer | Branch | Timestamp | Parent | |
---|---|---|---|---|---|
taylor | fs2_open_3_6_9 | 2006-08-27 14:11 | Pending | ||
Changeset | quite a few fixes to handle missing campaigns better change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable. clean up the getting of a list of available campaigns fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally) fix bug where, if a campaign failed to load, it would still appear available for savefile useage fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset |
||||
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/barracks.cpp | Diff File | ||||
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/mainhallmenu.cpp | Diff File | ||||
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/readyroom.cpp | Diff File | ||||
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.cpp | Diff File | ||||
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missioncampaign.h | Diff File |