fs2open: fs2_open_3_6_9 r3357
Author | Committer | Branch | Timestamp | Parent | |
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taylor | fs2_open_3_6_9 | 2006-07-24 03:38 | Pending | ||
Changeset | minor cleanup/optimization to beam warmup glow rendering function various lighting code cleanups - try to always make sure beam origin lights occur outside of model - make Static_lights[] dynamic - be sure to reset to first 8 lights when moving on to render spec related texture passes - add ambient color to point lights (helps warp effects) - sort lights to try and get more important and/or visible lights to always happen in initial render pass |
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mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengllight.cpp | Diff File | ||||
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||||
mod - /branches/fs2_open_3_6_9/fs2_open/code/lighting/lighting.cpp | Diff File | ||||
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/graphics/gropengllight.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/lighting/lighting.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File |