fs2open: trunk r585
Author | Committer | Branch | Timestamp | Parent | |
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Goober5000 | trunk | 2003-09-05 00:25 | Pending | ||
Changeset | well, let's see here... * persistent variables * rotating gun barrels * positive/negative numbers fixed * sexps to trigger whether the player is controlled by AI * sexp for force a subspace jump I think that's it :) --Goober5000 |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/localization/localize.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/menuui/readyroom.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/mission/missioncampaign.h | Diff File | ||||
mod - /trunk/fs2_open/code/mission/missionparse.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/missionui/redalert.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/network/multi.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/playerman/managepilot.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/playerman/player.h | Diff File | ||||
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/ship/aigoals.cpp | Diff File | ||||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File |