fs2open: trunk r551

Author Committer Branch Timestamp Parent
Bobboau trunk 2003-08-11 23:18 Pending
Changeset Specular 'shine' mapping;
useing a phong lighting model I have made specular highlights
that are mapped to the model,
rendering them is still slow, but they look real purdy

also 4 new (untested) comand lines, the XX is a floating point value
-spec_exp XX
the n value, you can set this from 0 to 200 (actualy more than that, but this is the recomended range), it will make the highlights bigger or smaller, defalt is 16.0 so start playing around there
-spec_point XX
-spec_static XX
-spec_tube XX
these are factors for the three diferent types of lights that FS uses, defalt is 1.0,
static is the local stars,
point is weapons/explosions/warp in/outs,
tube is beam weapons,
for thouse of you who think any of these lights are too bright you can configure them you're self for personal satisfaction
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.cpp Diff File
mod - /trunk/fs2_open/code/lighting/lighting.h Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/render/3dclipper.cpp Diff File