========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 (Xt-0314) Passed cmdline options: -env -mipmap -missile_lighting -glow -nomotiondebris -spec -normal -snd_preload -mod fsport,mediavps Building file index... Found root pack 'C:\games\freespace2\fsport\FS1MVEcutscenepack.vp' with a checksum of 0x0cac0393 Found root pack 'C:\games\freespace2\fsport\FS1OGGcutscenepack.vp' with a checksum of 0x6b9172f7 Found root pack 'C:\games\freespace2\fsport\fsport-fs1_training.vp' with a checksum of 0xce5e1721 Found root pack 'C:\games\freespace2\fsport\fsport-glow.vp' with a checksum of 0xb9892a5f Found root pack 'C:\games\freespace2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212 Found root pack 'C:\games\freespace2\fsport\fsport-missions.vp' with a checksum of 0xd835c83a Found root pack 'C:\games\freespace2\fsport\fsport-shine.vp' with a checksum of 0x49b0f292 Found root pack 'C:\games\freespace2\fsport\fsport3_0_4.vp' with a checksum of 0xe550591d Found root pack 'C:\games\freespace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x0fd3986f Found root pack 'C:\games\freespace2\fsport\stu_fs1.vp' with a checksum of 0x5a3e68e7 Found root pack 'C:\games\freespace2\fsport\tango_fs1.vp' with a checksum of 0xbcf2447f Found root pack 'C:\games\freespace2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d Found root pack 'C:\games\freespace2\mediavps\mp-710_adveffects.vp' with a checksum of 0x55caf318 Found root pack 'C:\games\freespace2\mediavps\mp-710_effects.vp' with a checksum of 0xe22bdcc2 Found root pack 'C:\games\freespace2\mediavps\mp-710_models.vp' with a checksum of 0x20b9069a Found root pack 'C:\games\freespace2\mediavps\mv_adveffects.vp' with a checksum of 0xfeb54970 Found root pack 'C:\games\freespace2\mediavps\mv_core.vp' with a checksum of 0xb6cb1f6a Found root pack 'C:\games\freespace2\mediavps\mv_effects.vp' with a checksum of 0x1986a43c Found root pack 'C:\games\freespace2\mediavps\mv_models.vp' with a checksum of 0x2f8a711a Found root pack 'C:\games\freespace2\mediavps\mv_music.vp' with a checksum of 0xcca92482 Found root pack 'C:\games\freespace2\mediavps\mv_textures.vp' with a checksum of 0x2c43a80e Found root pack 'C:\games\freespace2\FS2MVEcutscenepack.vp' with a checksum of 0x8ed7d0d9 Found root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\games\freespace2\fsport\' ... 9 files Searching root pack 'C:\games\freespace2\fsport\FS1MVEcutscenepack.vp' ... 10 files Searching root pack 'C:\games\freespace2\fsport\FS1OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\games\freespace2\fsport\fsport-fs1_training.vp' ... 226 files Searching root pack 'C:\games\freespace2\fsport\fsport-glow.vp' ... 6 files Searching root pack 'C:\games\freespace2\fsport\fsport-hi_res.vp' ... 108 files Searching root pack 'C:\games\freespace2\fsport\fsport-missions.vp' ... 128 files Searching root pack 'C:\games\freespace2\fsport\fsport-shine.vp' ... 165 files Searching root pack 'C:\games\freespace2\fsport\fsport3_0_4.vp' ... 645 files Searching root pack 'C:\games\freespace2\fsport\sparky_hi_fs1.vp' ... 57 files Searching root pack 'C:\games\freespace2\fsport\stu_fs1.vp' ... 1277 files Searching root pack 'C:\games\freespace2\fsport\tango_fs1.vp' ... 69 files Searching root pack 'C:\games\freespace2\fsport\warble_fs1.vp' ... 110 files Searching root 'C:\games\freespace2\mediavps\' ... 3 files Searching root pack 'C:\games\freespace2\mediavps\mp-710_adveffects.vp' ... 2063 files Searching root pack 'C:\games\freespace2\mediavps\mp-710_effects.vp' ... 91 files Searching root pack 'C:\games\freespace2\mediavps\mp-710_models.vp' ... 31 files Searching root pack 'C:\games\freespace2\mediavps\mv_adveffects.vp' ... 299 files Searching root pack 'C:\games\freespace2\mediavps\mv_core.vp' ... 88 files Searching root pack 'C:\games\freespace2\mediavps\mv_effects.vp' ... 580 files Searching root pack 'C:\games\freespace2\mediavps\mv_models.vp' ... 399 files Searching root pack 'C:\games\freespace2\mediavps\mv_music.vp' ... 15 files Searching root pack 'C:\games\freespace2\mediavps\mv_textures.vp' ... 1526 files Searching root 'C:\games\freespace2\' ... 477 files Searching root pack 'C:\games\freespace2\FS2MVEcutscenepack.vp' ... 10 files Searching root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\games\freespace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\games\freespace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\games\freespace2\root_fs2.vp' ... 157 files Searching root pack 'C:\games\freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\games\freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\games\freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\games\freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\games\freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\games\freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\games\freespace2\warble_fs2.vp' ... 52 files Searching root 'd:\' ... 0 files Found 38 roots and 15824 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9800 PRO OpenGL Version : 2.1.7412 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization... ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checkedSCRIPTING: Splash hook has been runSCRIPTING: Splash screen conditional hook has been runUsing high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_missiles-wep.tbm' ... TBM => Starting parse of 'fs1-aip.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 961 MVE: Buffer underun (First is normal) Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_main1-m1.ani with size 298x368 (28.1% wasted) ANI 2_main1-m2.ani with size 187x224 (12.5% wasted) ANI 2_main1-d1.ani with size 110x123 (3.9% wasted) ANI 2_main1-d6.ani with size 91x72 (43.8% wasted) ANI 2_main1-d3.ani with size 234x210 (18.0% wasted) ANI 2_main1-d4.ani with size 293x165 (35.5% wasted) ANI 2_main1-d5.ani with size 136x234 (8.6% wasted) ANI 2_main1-d2.ani with size 163x118 (7.8% wasted) Frame 0 too long!!: frametime = 0.358 (0.358) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter04.pof' IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0x5ce5f357, IBX checksum: 0x04f11cf9 -- "fighter04.pof" Frame 0 too long!!: frametime = 2.081 (2.081) Frame 0 too long!!: frametime = 0.361 (0.361) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Frame 0 too long!!: frametime = 2.827 (2.827) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xfd7f303a, IBX checksum: 0x548e1daa -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xe3e74b11, IBX checksum: 0xf1063fba -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'sm2-07a.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 163 Ending mission message count : 171 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xe3695539, IBX checksum: 0x53367c21 -- "fighter01.pof" Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x69273960, IBX checksum: 0x5a06ee9d -- "fighter03.pof" BMPMAN: Found EFF (fighter03-01a-glow.eff) with 37 frames at 25 fps. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x826a59ea, IBX checksum: 0xc8964077 -- "cruiser03x.pof" Loading model 'bomber04hp.pof' IBX: Found a good IBX to read for 'bomber04hp.pof'. IBX-DEBUG => POF checksum: 0xd500bdaa, IBX checksum: 0xe4c13b5e -- "bomber04hp.pof" Loading model 'support01.pof' IBX: Found a good IBX to read for 'support01.pof'. IBX-DEBUG => POF checksum: 0x2d1affce, IBX checksum: 0x15bc8db9 -- "support01.pof" Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x1a4758fc, IBX checksum: 0x49ca90db -- "fighter10.pof" BMPMAN: Found EFF (fighter10-01a-glow.eff) with 37 frames at 25 fps. BMPMAN: Found EFF (fighter10-01b-glow.eff) with 37 frames at 25 fps. Loading model 'fighter12.pof' IBX: Found a good IBX to read for 'fighter12.pof'. IBX-DEBUG => POF checksum: 0xa8c952c5, IBX checksum: 0x1b4add26 -- "fighter12.pof" Loading model 'bomber03.pof' IBX: Starting a new IBX for 'bomber03.pof'. Loading model 'cargo06.pof' IBX: Found a good IBX to read for 'cargo06.pof'. IBX-DEBUG => POF checksum: 0x7336fcbe, IBX checksum: 0xa21262a1 -- "cargo06.pof" Loading model 'GunPlatform03.pof' IBX: Found a good IBX to read for 'GunPlatform03.pof'. IBX-DEBUG => POF checksum: 0x18974c2e, IBX checksum: 0x03108a97 -- "GunPlatform03.pof" BMPMAN: Found EFF (gunplatform03a-glow.eff) with 37 frames at 25 fps. BMPMAN: Found EFF (gunplatform03b-glow.eff) with 37 frames at 25 fps. Loading model 'transport03.pof' IBX: Found a good IBX to read for 'transport03.pof'. IBX-DEBUG => POF checksum: 0x3260294d, IBX checksum: 0x62552723 -- "transport03.pof" BMPMAN: Found EFF (transport03-01a-glow.eff) with 37 frames at 25 fps. BMPMAN: Found EFF (transport03-01b-glow.eff) with 37 frames at 25 fps. Loading model 'freighter07.pof' IBX: Found a good IBX to read for 'freighter07.pof'. IBX-DEBUG => POF checksum: 0x3570f54e, IBX checksum: 0xfd1ba890 -- "freighter07.pof" BMPMAN: Found EFF (freighter07-01a-glow.eff) with 37 frames at 25 fps. BMPMAN: Found EFF (freighter07-02a-glow.eff) with 37 frames at 25 fps. BMPMAN: Found EFF (freighter07-01b-glow.eff) with 37 frames at 25 fps. BMPMAN: Found EFF (freighter07-02b-glow.eff) with 37 frames at 25 fps. OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x457f224b -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f01 with size 112x93 (27.3% wasted) ANI shield-b04 with size 112x93 (27.3% wasted) Loading model 'support02.pof' IBX: Found a good IBX to read for 'support02.pof'. IBX-DEBUG => POF checksum: 0x3b830e73, IBX checksum: 0x1db89af1 -- "support02.pof" ANI shield-f03 with size 112x93 (27.3% wasted) ANI shield-f10 with size 112x93 (27.3% wasted) ANI shield-f12 with size 112x93 (27.3% wasted) ANI shield-b03 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "MX-50.pof" Loading model 'Fury.pof' IBX: Found a good IBX to read for 'Fury.pof'. IBX-DEBUG => POF checksum: 0x3d900ce1, IBX checksum: 0x482fd968 -- "Fury.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0x67603e9e -- "Interceptor.pof" Loading model 'Hornet.pof' IBX: Found a good IBX to read for 'Hornet.pof'. IBX-DEBUG => POF checksum: 0x301e707c, IBX checksum: 0xb1d9a395 -- "Hornet.pof" Model Hornet.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Phoenix.pof' IBX: Starting a new IBX for 'Phoenix.pof'. Loading model 'Stiletto.pof' IBX: Starting a new IBX for 'Stiletto.pof'. Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 0x265a9d34, IBX checksum: 0xc2a99944 -- "Tsunami.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x882a4b8e, IBX checksum: 0x28d91b8f -- "Synaptic.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-f01.ani with size 112x93 (27.3% wasted) ANI shield-b04.ani with size 112x93 (27.3% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shield-f10.ani with size 112x93 (27.3% wasted) ANI shield-f12.ani with size 112x93 (27.3% wasted) ANI shield-b03.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2146/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 499, Estimated count = 425 ================================================ Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI CB_starmap08.ani with size 200x150 (41.4% wasted) ANI cb_ulysses.ani with size 200x150 (41.4% wasted) ANI CB_default.ani with size 200x150 (41.4% wasted) No cached palette file Frame 0 too long!!: frametime = 39.130 (39.130) Frame 0 too long!!: frametime = 0.291 (0.291) No cached palette file Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter04 with size 32x28 (12.5% wasted) ANI iconfighter05 with size 32x28 (12.5% wasted) ANI iconfighter06 with size 32x28 (12.5% wasted) ANI iconbomber01 with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter04.ani ANI 2_ssfighter05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter05.ani ANI 2_ssfighter06.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssbomber01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber01.ani ANI 2_ssbomber04.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI icon_dadvanced with size 56x24 (25.0% wasted) ANI iconproms with size 56x24 (25.0% wasted) ANI icon_interceptor with size 56x24 (25.0% wasted) ANI icon_phoenix with size 56x24 (25.0% wasted) ANI icon_stiletto with size 56x24 (25.0% wasted) ANI icon_tsunami with size 56x24 (25.0% wasted) ANI 2_dadvanced.ani with size 332x304 (40.6% wasted) ANI 2_proms.ani with size 332x304 (40.6% wasted) ANI 2_interceptor.ani with size 332x304 (40.6% wasted) ANI 2_phoenix.ani with size 332x304 (40.6% wasted) ANI 2_stiletto.ani with size 332x304 (40.6% wasted) ANI 2_tsunami.ani with size 332x304 (40.6% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI iconhighlight07.ani with size 144x144 (43.8% wasted) ANI icons-fighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted) ANI icons-bomber with size 34x36 (43.8% wasted) ANI Fadeicons-Bomber with size 34x36 (43.8% wasted) ANI Fadeicons-Bomber.ani with size 34x36 (43.8% wasted) ANI iconS-fighter with size 25x23 (28.1% wasted) ANI FadeiconV-fighter with size 30x21 (34.4% wasted) ANI FadeiconV-fighter.ani with size 30x21 (34.4% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI iconhighlight04.ani with size 148x148 (42.2% wasted) ANI iconT-support with size 40x24 (25.0% wasted) ANI FadeT-Support with size 40x24 (25.0% wasted) ANI FadeT-Support.ani with size 40x24 (25.0% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI icont-bomberW with size 45x73 (43.0% wasted) ANI Fadeicont-BomberW with size 45x73 (43.0% wasted) ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted) Frame 0 too long!!: frametime = 2.545 (2.545) ANI iconnode.ani with size 90x90 (29.7% wasted) Frame 0 too long!!: frametime = 0.398 (0.398) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 86.520 Frame 1 too long!!: frametime = 0.464 (0.464) ANI Head-TP1a.ani with size 160x120 (6.3% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Frame 1041: Weapon #59 CHASING cmeasure #76 1706 frames executed in 30.007 seconds, 56.853 frames per second. Frame 1741: Weapon #213 CHASING cmeasure #293 Frame 1778: Weapon #211 CHASING cmeasure #293 Frame 1779: Weapon #211 CHASING cmeasure #326 Frame 1779: Weapon #213 CHASING cmeasure #326 ANI Head-TP1b.ani with size 160x120 (6.3% wasted) Frame 2152: Weapon #392 CHASING cmeasure #441 Frame 2312: Weapon #411 CHASING cmeasure #539 Frame 2312: Weapon #413 CHASING cmeasure #539 Frame 2312: Weapon #415 CHASING cmeasure #539 Frame 2312: Weapon #416 CHASING cmeasure #539 Frame 3225 too long!!: frametime = 0.348 (0.348) Frame 3226 too long!!: frametime = 2.187 (2.187) Dumping screen to 'screen0002' ANI Head-TP2a.ani with size 160x120 (6.3% wasted) ANI Head-CM1a.ani with size 160x120 (6.3% wasted) Frame 6529 too long!!: frametime = 0.435 (0.435) Frame 6529 too long!!: frametime = 0.466 (0.466) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 256 MISSION LOAD: 'sm2-07a.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 163 Ending mission message count : 171 Current soundtrack set to -1 in event_music_reset_choices Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x457f224b -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== Int3(): From J:\Working\Projects\fs2_open-Xt\code\ship\Ship.cpp at line 9054