#Mission Info $Version: 0.10 $Name: XSTR("Nephele 1", -1) $Author: Andreas Schmitt $Created: 03/26/06 at 10:42:26 $Modified: 08/26/07 at 18:28:35 $Notes: Story by Nick Hu and Brain Swift$End Notes: $Mission Desc: XSTR("Wing Commander Saga , Hermes Campaign, Mission 25 ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 2 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -85603.757813, -82470.992188, 45217.468750 +Viewer orient: 0.869594, -0.000000, 0.493767, 0.366032, -0.671168, -0.644635, 0.331401, 0.741305, -0.583644 $Starting wing names: ( "Alpha" "Bravo" "Charlie" ) $Squadron wing names: ( "Alpha" "Bravo" "Charlie" "Delta" "Echo" ) $Team-versus-team wing names: ( "Alpha" "Zulu" ) ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: SAGA RETAIL #Sexp_variables $Variables: ( 0 "AutoNavCamera" "0" "number" 1 "AutoNavCamTime" "10" "number" 2 "AutoNavDirX" "0" "number" 3 "AutoNavDirY" "0" "number" 4 "AutoNavDirZ" "1" "number" 5 "AutoNavPhase" "0" "number" 6 "AutoNavTime" "0" "number" 7 "EnemyNear" "0" "number" 8 "EscortAlpha" "0" "number" 9 "EscortBravo" "0" "number" 10 "EscortCap1" "0" "number" 11 "EscortCap2" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Alternate Types: $Alt: Destroyer $Alt: Corvette $Alt: Heavy Cruiser $Alt: Attack-Carrier $Alt: Heavy Carrier $Alt: Shuttle $Alt: Arrow V $Alt: Hellcat V $Alt: Thunderbolt VII $Alt: Longbow $Alt: Excalibur $Alt: . $Alt: Transport $Alt: Light Carrier $Alt: Light Destroyer $Alt: Heavy Destroyer $Alt: Light Cruiser #end #Players ;! 1 total $Starting Shipname: Charlie 1 $Ship Choices: ( ) +Weaponry Pool: ( "Ion" 2 "Meson" 6 "Neutron" 2 "Photon" 6 "Plasma" 6 "Spiculum IR" 17 "Torpedo" 1 "Spiculum IR AI" 30 "Torpedo AI" 5 ) #Objects ;! 28 total $Name: Charlie 1 ;! Object #0 $Class: F-66A Thunderbolt VII P $Team: Friendly $Location: -18.000000, -8.000000, -200.000000 $Orientation: 1.000000, 0.000000, 0.000909, 0.000010, 0.999945, -0.010454, -0.000909, 0.010454, 0.999945 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 +Persona Index: 0 $Name: Charlie 2 ;! Object #1 $Class: F-66A Thunderbolt VII $Team: Friendly $Location: 12.000000, -8.000000, -300.000000 $Orientation: 0.999994, 0.000000, -0.003478, -0.000035, 0.999950, -0.009999, 0.003478, 0.009999, 0.999944 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Bravo 1 ;! Object #2 $Class: F-66A Thunderbolt VII $Team: Friendly $Location: -18.000000, -8.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.001000, 0.000011, 0.999934, -0.011499, -0.001000, 0.011499, 0.999933 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Bravo 2 ;! Object #3 $Class: F-66A Thunderbolt VII $Team: Friendly $Location: 12.000000, -8.000000, -100.000000 $Orientation: 0.999993, 0.000000, -0.003809, -0.000042, 0.999940, -0.010952, 0.003809, 0.010952, 0.999933 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 1 ;! Object #4 $Class: F-66A Thunderbolt VII $Team: Friendly $Location: -18.000000, -8.000000, 200.000000 $Orientation: 0.999999, 0.000000, 0.001111, 0.000014, 0.999918, -0.012777, -0.001111, 0.012777, 0.999918 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #5 $Class: F-66A Thunderbolt VII $Team: Friendly $Location: 12.000000, -8.000000, 100.000000 $Orientation: 0.999991, 0.000000, -0.004210, -0.000051, 0.999927, -0.012104, 0.004210, 0.012104, 0.999918 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: TCS Hermes ;! Object #6 $Class: Jutland-class $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 700 $Name: TCS Olympia ;! Object #7 $Class: Tallahassee-class $Alt: Heavy Cruiser $Team: Friendly $Location: 2600.000000, 500.000000, -2500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1200 $Name: TCS John Paul Jones ;! Object #8 $Class: Southampton-class $Alt: Destroyer $Team: Friendly $Location: -3400.000000, 1000.000000, 100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: TCS Fletcher ;! Object #9 $Class: Southampton-class $Alt: Destroyer $Team: Friendly $Location: 1900.000000, -800.000000, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: TCS Bentley ;! Object #10 $Class: Southampton-class $Alt: Destroyer $Team: Friendly $Location: -1534.000000, 678.000000, -1730.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-arrival-music" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Ghost Nav ;! Object #11 $Class: Ghost $Team: Hostile $Location: -100000.000000, -95000.000000, 39598.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-arrival-music" "invulnerable" "hidden-from-sensors" ) +Flags2: ( "primitive-sensors" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1 $Name: Burned out hull ;! Object #12 $Class: F-86C Hellcat V $Team: Unknown $Location: -50032.000000, -50012.000000, 33048.000000 $Orientation: 0.011503, 0.055055, -0.998419, 0.294380, 0.954049, 0.056000, 0.955621, -0.294559, -0.005233 $AI Behavior: None +AI Class: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 13 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "" "" ) +Secondary Banks: ( "" "" ) +Sbank Ammo: ( 0 0 ) +Subsystem: sensors $Damage: 100 +Subsystem: communications $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: navigation $Damage: 100 +Subsystem: engines $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "locked" "no-dynamic" ) +Flags2: ( "primaries-locked" "secondaries-locked" "no-death-scream" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 ;;FSO 3.6.8;; $Texture Replace: ;;FSO 3.6.8;; +old: hellcat1 ;;FSO 3.6.8;; +new: hellcat1d ;;FSO 3.6.8;; +old: hellcatlow ;;FSO 3.6.8;; +new: hellcat1d $Name: TCS Battleaxe ;! Object #13 $Class: Caernaven-class $Team: Friendly $Location: -1534.000000, -800.000000, 1730.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Troop Transport ;! Object #14 $Class: Clarkson-class $Team: Friendly $Location: 1900.000000, 800.000000, -1900.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "protect-ship" "beam-protect-ship" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Bluepoint Station ;! Object #15 $Class: Kilrathi Supply Base $Team: Hostile $Location: -85000.000000, -80000.000000, 43000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: K-Container 16 ;! Object #16 $Class: K-Container $Team: Hostile $Location: -86805.398438, -80250.000000, 44042.898438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: K-Container 17 ;! Object #17 $Class: K-Container $Team: Hostile $Location: -85766.398438, -80333.000000, 41336.300781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: K-Container 18 ;! Object #18 $Class: K-Container $Team: Hostile $Location: -83770.015625, -80000.000000, 41921.460938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: K-Container 19 ;! Object #19 $Class: K-Container $Team: Hostile $Location: -83418.796875, -79333.000000, 43836.800781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: K-Container 20 ;! Object #20 $Class: K-Container $Team: Hostile $Location: -84630.601563, -79750.000000, 44886.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Kamrani-class 21 ;! Object #21 $Class: Kamrani-class $Team: Hostile $Location: -85433.000000, -80500.000000, 43419.898438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Kamrani-class 22 ;! Object #22 $Class: Kamrani-class $Team: Hostile $Location: -84639.500000, -79500.000000, 42601.101563 $Orientation: -0.612487, 0.000000, 0.790481, 0.000000, 1.000000, 0.000000, -0.790481, 0.000000, -0.612487 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Sha'Kar-class 23 ;! Object #23 $Class: Sha'Kar-class $Team: Hostile $Location: -84000.015625, -80000.000000, 42999.992188 $Orientation: 0.000008, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000008 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Sha'Kar-class 24 ;! Object #24 $Class: Sha'Kar-class $Team: Hostile $Location: -83851.148438, -80000.007813, 43545.152344 $Orientation: -0.428703, 0.000000, 0.903446, 0.000006, 1.000000, 0.000003, -0.903446, 0.000006, -0.428703 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Sha'Kar-class 25 ;! Object #25 $Class: Sha'Kar-class $Team: Hostile $Location: -84337.101563, -80000.000000, 43222.000000 $Orientation: -0.317558, 0.000000, 0.948239, 0.000000, 1.000000, 0.000000, -0.948239, 0.000000, -0.317558 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Sha'Kar-class 26 ;! Object #26 $Class: Sha'Kar-class $Team: Hostile $Location: -83388.960938, -80000.007813, 43475.281250 $Orientation: -0.282959, 0.000000, 0.959132, 0.000004, 1.000000, 0.000001, -0.959132, 0.000005, -0.282959 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Sha'Kar-class 27 ;! Object #27 $Class: Sha'Kar-class $Team: Hostile $Location: -83423.890625, -80000.007813, 42964.371094 $Orientation: 0.022600, 0.000000, 0.999745, 0.000005, 1.000000, 0.000000, -0.999745, 0.000005, 0.022600 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 #Wings ;! 3 total $Name: Charlie $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Charlie 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Charlie 1" "Charlie 2" ) +Hotkey: 0 +Flags:( "no-departure-warp" ) $Name: Bravo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bravo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Bravo 1" "Bravo 2" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) #Events ;! 54 total $Formula: ( when ( true ) ( add-nav-waypoint "Nav 1" "Waypoint Nav 1" 0 ) ( add-nav-waypoint "Nav 2" "Waypoint Nav 2" 0 ) ( add-nav-waypoint "Nav 3" "Waypoint Nav 3" 0 ) ( add-nav-waypoint "Nav 4" "Waypoint Nav 4" 0 ) ( add-nav-waypoint "Nav 5" "Waypoint Hermes Nav" 0 ) ( ship-stealthy "Ghost Nav" ) ( ship-invisible "Ghost Nav" ) ( ship-guardian-threshold 44 "Charlie 1" "TCS Hermes" "TCS Battleaxe" ) ( ship-guardian-threshold 59 "Bravo 2" "TCS Olympia" "Troop Transport" ) ( ship-guardian-threshold 17 "Bravo 1" "TCS John Paul Jones" "Bluepoint Station" ) ( ship-guardian-threshold 36 "Alpha 2" "TCS Fletcher" ) ( ship-guardian-threshold 18 "Alpha 1" "TCS Bentley" ) ) +Name: Init Mission +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( set-nav-carry "Charlie" "Bravo" "Alpha" ) ( modify-variable @EscortBravo[0] 1 ) ( modify-variable @EscortAlpha[0] 1 ) ( radar-set-max-range 30000 ) ) +Name: Nav-Carry and radarrange +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( restrict-nav "Nav 1" ) ( restrict-nav "Nav 2" ) ( restrict-nav "Nav 3" ) ( restrict-nav "Nav 4" ) ( restrict-nav "Nav 5" ) ( restrict-nav "Nav 6" ) ( restrict-nav "Nav 7" ) ) +Name: Restrict Navs +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Restrict Navs" 3 ) ( add-goal "Alpha 1" ( ai-waypoints-once "Waypoint Charlie 1" 60 ) ) ) +Name: Launch Alpha 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Launch Alpha 1" 3 ) ( add-goal "Alpha 2" ( ai-waypoints-once "Waypoint Charlie 2" 60 ) ) ) +Name: Launch Alpha 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Launch Alpha 2" 3 ) ( add-goal "Bravo 1" ( ai-waypoints-once "Waypoint Charlie 1" 60 ) ) ) +Name: Launch Bravo 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Launch Bravo 1" 3 ) ( add-goal "Bravo 2" ( ai-waypoints-once "Waypoint Charlie 2" 60 ) ) ) +Name: Launch Bravo 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Launch Bravo 2" 3 ) ( add-goal "Charlie 2" ( ai-waypoints-once "Waypoint Charlie 2" 60 ) ) ) +Name: Launch Charlie 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Key Reset Nav 1" 0 ) ( play-sound-from-file "h_ge_computer_confed_11.wav" ) ) +Name: Nav 1 Placeholder +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( < ( distance-to-nav "Nav 1" ) 5000 ) ( unset-nav-visited "Nav 7" ) ) +Name: Proceed to Nav 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Proceed to Nav 1", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Key Reset Nav 2" 0 ) ( play-sound-from-file "h_ge_computer_confed_11.wav" ) ) +Name: Nav 2 Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance-to-nav "Nav 2" ) 5000 ) ( do-nothing ) ) +Name: Proceed to Nav 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Proceed to Nav 2", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Key Reset Nav 3" 0 ) ( play-sound-from-file "h_ge_computer_confed_11.wav" ) ) +Name: Nav 3 Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance-to-nav "Nav 3" ) 5000 ) ( do-nothing ) ) +Name: Proceed to Nav 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Proceed to Nav 3", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Key Reset Nav 4" 0 ) ( play-sound-from-file "h_ge_computer_confed_11.wav" ) ) +Name: Nav 4 Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance-to-nav "Nav 4" ) 1000 ) ( do-nothing ) ) +Name: Proceed to Nav 4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Proceed to Nav 4", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Key Reset Hermes Nav" 0 ) ( play-sound-from-file "h_ge_computer_confed_11.wav" ) ) +Name: Hermes Nav Placeholder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance-to-nav "Nav 5" ) 5000 ) ( do-nothing ) ) +Name: Proceed to Hermes Nav +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Proceed to Nav 7", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Hermes Nav" 0 ) ( do-nothing ) ) +Name: Landing clearance +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance-ship-subsystem "Charlie 1" "TCS Hermes" "fighterbay02" ) 25 ) ( end-mission ) ) +Name: End mission +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Land on the Hermes", -1) +Team: 0 $Formula: ( when ( > ( distance-ship-subsystem "Charlie 1" "TCS Hermes" "fighterbay01" ) 450 ) ( key-reset-multiple "Alt-N" "Alt-A" ) ( unrestrict-nav "Nav 1" ) ) +Name: Key Reset Nav 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-N" ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 1:1" ) ( get-object-y "Waypoint Nav 1:1" ) ( get-object-z "Waypoint Nav 1:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 0 ) ( key-reset "Alt-A" ) ) +Name: Activate Nav 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 1" 0 ) ( key-reset-multiple "Alt-N" "Alt-A" ) ( unrestrict-nav "Nav 2" ) ) +Name: Key Reset Nav 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-N" ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 2:1" ) ( get-object-y "Waypoint Nav 2:1" ) ( get-object-z "Waypoint Nav 2:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 2:1" ) ( get-object-y "Waypoint Nav 2:1" ) ( get-object-z "Waypoint Nav 2:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 1 ) ( key-reset "Alt-A" ) ) +Name: Activate Nav 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 2" 0 ) ( key-reset-multiple "Alt-N" "Alt-A" ) ( unrestrict-nav "Nav 3" ) ) +Name: Key Reset Nav 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-N" ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 3:1" ) ( get-object-y "Waypoint Nav 3:1" ) ( get-object-z "Waypoint Nav 3:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 3:1" ) ( get-object-y "Waypoint Nav 3:1" ) ( get-object-z "Waypoint Nav 3:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 6 ) ( key-reset "Alt-A" ) ) +Name: Activate Nav 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 3" 0 ) ( key-reset-multiple "Alt-N" "Alt-A" ) ( unrestrict-nav "Nav 4" ) ) +Name: Key Reset Nav 4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-N" ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Nav 4:1" ) ( get-object-y "Waypoint Nav 4:1" ) ( get-object-z "Waypoint Nav 4:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Nav 4:1" ) ( get-object-y "Waypoint Nav 4:1" ) ( get-object-z "Waypoint Nav 4:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 7 ) ( key-reset "Alt-A" ) ) +Name: Activate Nav 4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Proceed to Nav 4" 0 ) ( key-reset-multiple "Alt-N" "Alt-A" ) ( unrestrict-nav "Nav 5" ) ) +Name: Key Reset Hermes Nav +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( key-pressed "Alt-N" ) ( set-object-position "NextNav:1" ( get-object-x "Waypoint Hermes Nav:1" ) ( get-object-y "Waypoint Hermes Nav:1" ) ( get-object-z "Waypoint Hermes Nav:1" ) ) ( set-object-position "Ghost Nav" ( get-object-x "Waypoint Hermes Nav:1" ) ( get-object-y "Waypoint Hermes Nav:1" ) ( get-object-z "Waypoint Hermes Nav:1" ) ) ( modify-variable @AutoNavPhase[0] 1 ) ( modify-variable @AutoNavCamera[0] 4 ) ( key-reset "Alt-A" ) ) +Name: Activate Hermes Nav +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( every-time ( and ( key-pressed "Alt-A" ) ( = @EnemyNear[0] 1 ) ) ( play-sound-from-file "h_ge_computer_confed_03.wav" ) ) +Name: Autopilot not allowed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( key-pressed "Alt-A" ) ( < ( distance "Charlie 1" "" ) 5000 ) ) ( key-reset "Alt-A" ) ) +Name: Autopilot Reset +Repeat Count: 1 +Interval: 1 $Formula: ( every-time ( and ( key-pressed "Alt-A" ) ( = @AutoNavPhase[0] 1 ) ( not ( < ( distance "Charlie 1" "" ) 5500 ) ) ) ( modify-variable @AutoNavDirX[0] ( / ( * ( - ( get-object-x "NextNav:1" ) ( get-object-x "Charlie 1" ) ) 1000 ) ( distance "NextNav:1" "Charlie 1" ) ) ) ( modify-variable @AutoNavDirY[0] ( / ( * ( - ( get-object-y "NextNav:1" ) ( get-object-y "Charlie 1" ) ) 1000 ) ( distance "NextNav:1" "Charlie 1" ) ) ) ( modify-variable @AutoNavDirZ[1] ( / ( * ( - ( get-object-z "NextNav:1" ) ( get-object-z "Charlie 1" ) ) 1000 ) ( distance "NextNav:1" "Charlie 1" ) ) ) ( modify-variable @AutoNavPhase[0] ( + @AutoNavPhase[0] 1 ) ) ( modify-variable @AutoNavTime[0] ( mission-time ) ) ( restrict-nav "Nav 1" ) ( restrict-nav "Nav 2" ) ( restrict-nav "Nav 3" ) ( restrict-nav "Nav 4" ) ( restrict-nav "Nav 5" ) ( restrict-nav "Nav 6" ) ( restrict-nav "Nav 7" ) ) +Name: AutoNav Initialize +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( = @AutoNavPhase[0] 2 ) ( set-object-position "Charlie 1" ( + ( get-object-x "Charlie 1" ) ( / ( * @AutoNavDirX[0] ( distance "Charlie 1" "NextNav:1" ) ) 2000 ) ) ( + ( get-object-y "Charlie 1" ) ( / ( * @AutoNavDirY[0] ( distance "Charlie 1" "NextNav:1" ) ) 2000 ) ) ( + ( get-object-z "Charlie 1" ) ( / ( * @AutoNavDirZ[1] ( distance "Charlie 1" "NextNav:1" ) ) 2000 ) ) ) ( set-object-facing-object "Charlie 1" "NextNav:1" ) ) +Name: AutoNav Position Sandman +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( = @AutoNavPhase[0] 2 ) ( set-object-position "Charlie 2" ( get-object-x "Charlie 1" "" -33 25 -50 ) ( get-object-y "Charlie 1" "" -33 25 -50 ) ( get-object-z "Charlie 1" "" -33 25 -50 ) ) ( set-object-facing-object "Charlie" "NextNav:1" ) ) +Name: AutoNav Position Charlie +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @EscortBravo[0] 1 ) ( = @AutoNavPhase[0] 2 ) ) ( set-object-position "Bravo 1" ( get-object-x "Charlie 1" "" 67 25 -50 ) ( get-object-y "Charlie 1" "" 67 25 -50 ) ( get-object-z "Charlie 1" "" 67 25 -50 ) ) ( set-object-position "Bravo 2" ( get-object-x "Charlie 1" "" 33 50 -100 ) ( get-object-y "Charlie 1" "" 33 50 -100 ) ( get-object-z "Charlie 1" "" 33 50 -100 ) ) ( set-object-facing-object "Bravo" "NextNav:1" ) ) +Name: AutoNav Position Bravo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @EscortAlpha[0] 1 ) ( = @AutoNavPhase[0] 2 ) ) ( set-object-position "Alpha 1" ( get-object-x "Charlie 1" "" 133 50 -100 ) ( get-object-y "Charlie 1" "" 133 50 -100 ) ( get-object-z "Charlie 1" "" 133 50 -100 ) ) ( set-object-position "Alpha 2" ( get-object-x "Charlie 1" "" 100 75 -150 ) ( get-object-y "Charlie 1" "" 100 75 -150 ) ( get-object-z "Charlie 1" "" 100 75 -150 ) ) ( set-object-facing-object "Alpha" "NextNav:1" ) ) +Name: AutoNav Position Alpha +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 2 ) ( < @AutoNavCamera[0] 6 ) ) ( when ( = @AutoNavCamera[0] 0 ) ( set-camera-position ( get-object-x "Charlie 1" "" -10 5 300 ) ( get-object-y "Charlie 1" "" -10 5 300 ) ( get-object-z "Charlie 1" "" -10 5 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( when ( = @AutoNavCamera[0] 1 ) ( set-camera-position ( get-object-x "Charlie 1" "" 10 5 300 ) ( get-object-y "Charlie 1" "" 10 5 300 ) ( get-object-z "Charlie 1" "" 10 5 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( when ( = @AutoNavCamera[0] 2 ) ( set-camera-position ( get-object-x "Charlie 1" "" -750 250 1000 ) ( get-object-y "Charlie 1" "" -750 250 1000 ) ( get-object-z "Charlie 1" "" -750 250 1000 ) ) ( modify-variable @AutoNavCamTime[10] 15 ) ) ( when ( = @AutoNavCamera[0] 3 ) ( set-camera-position ( get-object-x "Charlie 1" "" 750 250 1000 ) ( get-object-y "Charlie 1" "" 750 250 1000 ) ( get-object-z "Charlie 1" "" 750 250 1000 ) ) ( modify-variable @AutoNavCamTime[10] 15 ) ) ( when ( = @AutoNavCamera[0] 4 ) ( set-camera-position ( get-object-x "Charlie 1" "" -100 150 300 ) ( get-object-y "Charlie 1" "" -100 150 300 ) ( get-object-z "Charlie 1" "" -100 150 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( when ( = @AutoNavCamera[0] 5 ) ( set-camera-position ( get-object-x "Charlie 1" "" 100 150 300 ) ( get-object-y "Charlie 1" "" 100 150 300 ) ( get-object-z "Charlie 1" "" 100 150 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( set-camera-facing-object "Charlie 1" ) ( modify-variable @AutoNavPhase[0] ( + @AutoNavPhase[0] 1 ) ) ) +Name: AutoNav Position Camera 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 2 ) ( > @AutoNavCamera[0] 5 ) ) ( when ( = @AutoNavCamera[0] 6 ) ( set-camera-position ( get-object-x "Charlie 1" "" -25 -10 300 ) ( get-object-y "Charlie 1" "" -25 -10 300 ) ( get-object-z "Charlie 1" "" -25 -10 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( when ( = @AutoNavCamera[0] 7 ) ( set-camera-position ( get-object-x "Charlie 1" "" 25 -10 300 ) ( get-object-y "Charlie 1" "" 25 -10 300 ) ( get-object-z "Charlie 1" "" 25 -10 300 ) ) ( modify-variable @AutoNavCamTime[10] 13 ) ) ( set-camera-facing-object "Charlie 1" ) ( modify-variable @AutoNavPhase[0] ( + @AutoNavPhase[0] 1 ) ) ) +Name: AutoNav Position Camera 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Charlie 1" "Charlie 2" ) ( = @AutoNavPhase[0] 3 ) ( set-object-facing-object "" "NextNav:1" ) ( set-camera-facing-object "Charlie 1" ) ( set-object-speed-x "" ( / ( * @AutoNavDirX[0] 70 ) 1000 ) ) ( set-object-speed-y "" ( / ( * @AutoNavDirY[0] 70 ) 1000 ) ) ( set-object-speed-z "" ( / ( * @AutoNavDirZ[1] 70 ) 1000 ) ) ( reset-time-compression ) ) +Name: AutoNav Update +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Bravo 1" "Bravo 2" ) ( and ( = @EscortBravo[0] 1 ) ( = @AutoNavPhase[0] 3 ) ) ( set-object-facing-object "Bravo" "NextNav:1" ) ( set-object-speed-x "" ( / ( * @AutoNavDirX[0] 70 ) 1000 ) ) ( set-object-speed-y "" ( / ( * @AutoNavDirY[0] 70 ) 1000 ) ) ( set-object-speed-z "" ( / ( * @AutoNavDirZ[1] 70 ) 1000 ) ) ) +Name: AutoNav Update Bravo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Alpha 1" "Alpha 2" ) ( and ( = @EscortAlpha[0] 1 ) ( = @AutoNavPhase[0] 3 ) ) ( set-object-facing-object "Alpha" "NextNav:1" ) ( set-object-speed-x "" ( / ( * @AutoNavDirX[0] 70 ) 1000 ) ) ( set-object-speed-y "" ( / ( * @AutoNavDirY[0] 70 ) 1000 ) ) ( set-object-speed-z "" ( / ( * @AutoNavDirZ[1] 70 ) 1000 ) ) ) +Name: AutoNav Update Alpha +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ) ( set-object-position "Charlie 1" ( + ( get-object-x "NextNav:1" ) ( / ( * @AutoNavDirX[0] -1000 ) 1000 ) ) ( + ( get-object-y "NextNav:1" ) ( / ( * @AutoNavDirY[0] -1000 ) 1000 ) ) ( + ( get-object-z "NextNav:1" ) ( / ( * @AutoNavDirZ[1] -1000 ) 1000 ) ) ) ( set-object-facing-object "Charlie 1" "NextNav:1" ) ) +Name: AutoNav Deactivate Sandman +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ) ( set-object-position "Charlie 2" ( get-object-x "Charlie 1" "" -33 25 -50 ) ( get-object-y "Charlie 1" "" -33 25 -50 ) ( get-object-z "Charlie 1" "" -33 25 -50 ) ) ( set-object-facing-object "Charlie 1" "NextNav:1" ) ) +Name: AutoNav Deactivate Charlie +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ( = @EscortBravo[0] 1 ) ) ( set-object-position "Bravo" ( get-object-x "Charlie 1" "" 166 25 -50 ) ( get-object-y "Charlie 1" "" 166 25 -50 ) ( get-object-z "Charlie 1" "" 166 25 -50 ) ) ( set-object-facing-object "Bravo" "NextNav:1" ) ) +Name: AutoNav Deactivate Bravo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ( = @EscortAlpha[0] 1 ) ) ( set-object-position "Alpha" ( get-object-x "Charlie 1" "" -166 25 -50 ) ( get-object-y "Charlie 1" "" -166 25 -50 ) ( get-object-z "Charlie 1" "" -166 25 -50 ) ) ( set-object-facing-object "Alpha" "NextNav:1" ) ) +Name: AutoNav Deactivate Alpha +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( and ( = @AutoNavPhase[0] 3 ) ( > ( mission-time ) ( + @AutoNavTime[0] @AutoNavCamTime[10] ) ) ) ( modify-variable @AutoNavPhase[0] 0 ) ( key-reset "Alt-A" ) ( unset-cutscene-bars ) ( reset-camera ) ) +Name: AutoNav Reset +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Charlie 2" ) ( is-disabled-delay 0 "" ) ( repair-subsystem "" "engine" 100 ) ) +Name: Repair Wingmen Engine +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Bravo 1" "Alpha 1" ) ( is-disabled-delay 0 "" ) ( repair-subsystem "" "engine01" 100 ) ( repair-subsystem "" "engine02" 100 ) ) +Name: Repair Heavy Wingmen Engines +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Charlie 2" "Bravo 1" "Alpha 1" ) ( < ( hits-left-subsystem "" "weapons" ) 50 ) ( repair-subsystem "" "weapons" 100 ) ) +Name: Repair Wingmen Weapons +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Proceed to Nav 1" 0 ) ( > ( distance "Charlie 1" "TCS Hermes" ) 30000 ) ) ( change-ship-class "Ghost" "TCS Hermes" ) ( change-ship-class "Ghost" "TCS Olympia" ) ( change-ship-class "Ghost" "TCS John Paul Jones" ) ( change-ship-class "Ghost" "TCS Fletcher" ) ( change-ship-class "Ghost" "TCS Bentley" ) ( ship-invisible "TCS Hermes" "TCS Olympia" "TCS John Paul Jones" "TCS Fletcher" "TCS Bentley" ) ) +Name: Hide Hermes Battlegroup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Activate Hermes Nav" 0 ) ( < ( distance "Charlie 1" "TCS Hermes" ) 30000 ) ) ( change-ship-class "Jutland-class" "TCS Hermes" ) ( change-ship-class "Tallahassee-class" "TCS Olympia" ) ( change-ship-class "Southampton-class" "TCS John Paul Jones" ) ( change-ship-class "Southampton-class" "TCS Fletcher" ) ( change-ship-class "Southampton-class" "TCS Bentley" ) ( ship-visible "TCS Hermes" "TCS Olympia" "TCS John Paul Jones" "TCS Fletcher" "TCS Bentley" ) ) +Name: Show Hermes Battlegroup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Alpha 1" "Bravo 1" ) ( and ( > ( distance "" "Waypoint Charlie 2:1" ) 250 ) ( not ( is-event-true-delay "Activate Nav 1" 0 ) ) ) ( set-object-facing-object "" "Waypoint Charlie 1:1" ) ) +Name: Launch Helper Alp 1 and Bra 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( any-of "Alpha 2" "Bravo 2" ) ( and ( > ( distance "" "Waypoint Charlie 2:1" ) 250 ) ( not ( is-event-true-delay "Activate Nav 1" 0 ) ) ) ( set-object-facing-object "" "Waypoint Charlie 2:1" ) ) +Name: Launch Helper Alp 2 and Bra 2 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Patrol $MessageNew: XSTR("Patrol", -1) $end_multi_text $Formula: ( and ( is-nav-visited "Nav 6" ) ( is-nav-visited "Nav 7" ) ) #Waypoints ;! 8 lists total $Name: NextNav $List: ( ;! 1 points in list ( 0.000000, 0.000000, 2000.000000 ) ) $Name: Waypoint Hermes Nav $List: ( ;! 1 points in list ( -2442.716797, -2499.999512, 1241.993408 ) ) $Name: Waypoint Nav 1 $List: ( ;! 1 points in list ( -50000.000000, -50000.000000, 33000.000000 ) ) $Name: Waypoint Nav 2 $List: ( ;! 1 points in list ( -100000.000000, -95000.000000, 39598.000000 ) ) $Name: Waypoint Nav 3 $List: ( ;! 1 points in list ( -67000.000000, -75000.000000, 25000.000000 ) ) $Name: Waypoint Nav 4 $List: ( ;! 1 points in list ( -85000.000000, -80000.000000, 43000.000000 ) ) $Name: Waypoint Charlie 1 $List: ( ;! 1 points in list ( -20.000000, 15.000000, 2000.000000 ) ) $Name: Waypoint Charlie 2 $List: ( ;! 1 points in list ( 20.000000, 15.000000, 2000.000000 ) ) #Messages ;! 15 total $Name: KTaunt 01 $Team: -1 $MessageNew: XSTR("You fly like the ape that you are.", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_01.wav $Name: KTaunt 02 $Team: -1 $MessageNew: XSTR("You pathetic descendant of monkeys.", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_02.wav $Name: KTaunt 03 $Team: -1 $MessageNew: XSTR("You will not survive this battle, ape scum!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_03.wav $Name: KTaunt 04 $Team: -1 $MessageNew: XSTR("I shall eat your heart and spit it out, terran.", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_04.wav $Name: KTaunt 05 $Team: -1 $MessageNew: XSTR("Die, your furless freak!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_05.wav $Name: KTaunt 06 $Team: -1 $MessageNew: XSTR("A confed ape dares to attack?!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_06.wav $Name: ------------------------------ $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text $Name: Carrier Death $Team: -1 $MessageNew: XSTR("My death is at hand. Kilrah I die for you!", -1) $end_multi_text +AVI Name: Head-STA +Wave Name: h_ge_death_kcarrier_01.wav $Name: Corvette Death $Team: -1 $MessageNew: XSTR("I have failed my race!", -1) $end_multi_text +AVI Name: Head-STA +Wave Name: h_ge_death_kcorvette_01.wav $Name: Cruiser Death $Team: -1 $MessageNew: XSTR("I go down for my emperor!", -1) $end_multi_text +AVI Name: Head-STA +Wave Name: h_ge_death_kcruiser_01.wav $Name: Destroyer Death $Team: -1 $MessageNew: XSTR("My clan ... shall ... avenge my death!", -1) $end_multi_text +AVI Name: Head-STA +Wave Name: h_ge_death_kdestroyer_01.wav $Name: Transport Death $Team: -1 $MessageNew: XSTR("NOOOOOOOOO!!!", -1) $end_multi_text +AVI Name: Head-STA +Wave Name: h_ge_death_ktransport_01.wav $Name: ------------------------------ $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text $Name: Mission complete $Team: -1 $MessageNew: XSTR("Mission complete", -1) $end_multi_text +Wave Name: h_ge_computer_confed_01.wav $Name: ------------------------------ $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 9 total $Num stars: 100 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunGoldA +Angles: 0.349066 0.000000 0.174533 +Scale: 2.000000 $Starbitmap: nebulB9-whisp +Angles: 2.809978 0.994837 0.244346 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB13-whisp +Angles: 1.937314 5.375610 2.914698 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB13-whisp +Angles: 3.263763 4.956731 5.829395 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB5-whisp +Angles: 0.698131 4.694932 2.234020 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB2-main +Angles: 1.745328 5.166171 1.500982 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB3-main +Angles: 4.852012 4.101521 0.663225 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB4-whisp +Angles: 5.358157 2.548179 0.750491 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB10-whisp +Angles: 4.974185 3.822268 1.500982 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC6-whisp +Angles: 5.427970 2.007127 1.361356 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 256 +Field Type: 1 +Debris Genre: 1 +Field Debris Type: 3 +Field Debris Type: 4 $Average Speed: 1.000000 $Minimum: -50200.000000, -50200.000000, 32800.000000 $Maximum: -49800.000000, -49800.000000, 33200.000000 #Music $Event Music: 3: More Patrols $Briefing Music: Brief1 #End