#Mission Info $Version: 0.10 $Name: XSTR("Slipping the Noose", -1) $Author: Ian Paul Andrews & Darkblade $Created: 03/26/03 at 11:59:27 $Modified: 07/23/04 at 21:12:12 $Notes: This mission is part of the Raider Wars campaign.$End Notes: $Mission Desc: XSTR("Friends of the Raiders execute a daring plan in Altair space.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Hull Repair Ceiling: 0 +Subsystem Repair Ceiling: 0 +Player Entry Delay: 1.000000 +Viewer pos: -3966.437012, 8027.332031, 3403.252686 +Viewer orient: -0.084632, -0.000002, -0.996412, 0.904523, 0.419447, -0.076828, 0.417942, -0.907780, -0.035497 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 0 "GibraltarEngines" "1" "number" 2 "Altair Station" "0" "block" 3 "Altair Station" "100000" "block" 4 "Hollywood Bang" "1400" "block" 5 "EAS Gibraltar" "50000" "block" 6 "Hollywood Bang" "100000" "block" 7 "Hollywood Bang" "100000" "block" 8 "Hollywood Bang" "1" "block" 9 "Hollywood Bang" "300" "block" 10 "EAS Gibraltar" "400" "block" 11 "EAS Gibraltar" "1000" "block" 12 "EAS Gibraltar" "400" "block" 13 "EAS Gibraltar" "7000" "block" 14 "EAS Gibraltar" "1" "block" 15 "EAS Gibraltar" "200" "block" 16 "Jumpgate Arm 3" "1500" "block" 17 "Jumpgate Arm 3" "10000" "block" 18 "Jumpgate Arm 3" "100000" "block" 19 "Jumpgate Arm 3" "100000" "block" 20 "Jumpgate Arm 3" "1" "block" 21 "Jumpgate Arm 3" "300" "block" 22 "Jumpgate Arm 2" "1500" "block" 23 "Jumpgate Arm 2" "10000" "block" 24 "Jumpgate Arm 2" "100000" "block" 25 "Jumpgate Arm 2" "100000" "block" 26 "Jumpgate Arm 2" "1" "block" 27 "Jumpgate Arm 2" "300" "block" 28 "Jumpgate Arm 4" "1500" "block" 29 "Jumpgate Arm 4" "10000" "block" 30 "Jumpgate Arm 4" "100000" "block" 31 "Jumpgate Arm 4" "100000" "block" 32 "Jumpgate Arm 4" "1" "block" 33 "Jumpgate Arm 4" "300" "block" 34 "Jumpgate Arm 1" "1500" "block" 35 "Jumpgate Arm 1" "10000" "block" 36 "Jumpgate Arm 1" "100000" "block" 37 "Jumpgate Arm 1" "100000" "block" 38 "Jumpgate Arm 1" "1" "block" 39 "Jumpgate Arm 1" "300" "block" 40 "Shuttle 3" "400" "block" 41 "Shuttle 3" "800" "block" 42 "Shuttle 3" "2000" "block" 43 "Shuttle 3" "2000" "block" 44 "Shuttle 3" "1" "block" 45 "Shuttle 3" "300" "block" 46 "Shuttle 2" "400" "block" 47 "Shuttle 2" "800" "block" 48 "Shuttle 2" "2000" "block" 49 "Shuttle 2" "2000" "block" 50 "Shuttle 2" "1" "block" 51 "Shuttle 2" "300" "block" 52 "" "400" "block" 53 "" "800" "block" 54 "" "2000" "block" 55 "" "2000" "block" 56 "" "1" "block" 57 "" "300" "block" 58 "Target 40" "10" "block" 59 "Target 40" "10000" "block" 60 "Target 40" "10000" "block" 61 "Target 40" "10000" "block" 62 "Target 40" "1" "block" 63 "Target 40" "600" "block" 64 "Shuttle 3" "10000" "block" 65 "Shuttle 3" "10000" "block" 66 "Shuttle 3" "5000" "block" 67 "Shuttle 3" "2000" "block" 68 "Shuttle 3" "1" "block" 69 "Shuttle 3" "300" "block" 70 "Shuttle 2" "10000" "block" 71 "Shuttle 2" "10000" "block" 72 "Shuttle 2" "5000" "block" 73 "Shuttle 2" "2000" "block" 74 "Shuttle 2" "1" "block" 75 "Shuttle 2" "300" "block" 76 "" "10000" "block" 77 "" "10000" "block" 78 "" "5000" "block" 79 "" "2000" "block" 80 "" "1" "block" 81 "" "300" "block" 82 "" "50" "block" 83 "" "250" "block" 84 "" "50" "block" 85 "" "2000" "block" 86 "" "1" "block" 87 "" "10" "block" 88 "Shuttle 2" "50" "block" 89 "Shuttle 2" "250" "block" 90 "Shuttle 2" "50" "block" 91 "Shuttle 2" "2000" "block" 92 "Shuttle 2" "1" "block" 93 "Shuttle 2" "10" "block" 94 "Shuttle 3" "50" "block" 95 "Shuttle 3" "250" "block" 96 "Shuttle 3" "50" "block" 97 "Shuttle 3" "2000" "block" 98 "Shuttle 3" "1" "block" 99 "Shuttle 3" "10" "block" ) #Command Briefing $Stage Text: XSTR("From: Captain Andreyev, EA Scyla. News of the Bradbury Massacre has caused widespread panic throughout the Altair system. The Raiders have demonstrated that they are now willing to murder innocent civilians on mass in the name of profit. Nobody is safe anymore. The exodous from the Altair system has begun. Those who can leave Altair are doing so. In the last few hours more than twenty freighters laden with passengers have left Altair station. Ironically this is putting more civilians than ever at risk.", -1) $end_multi_text $Ani Filename: logo_EA.ani +Wave Filename: none $Stage Text: XSTR("For now the task of rooting out the raiders has been put on hold temporarily as the ships of the task force assists Earth Force regulars in protecting the heavy civilian traffic. The Scyla will remain at Altair station for the next few hours whilst we resupply. Then we're going back out. Meanwhile our colleagues on the Hermes and the Morpheus remain out on patrol.", -1) $end_multi_text $Ani Filename: logo_EA.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("We just got word from EarthForce that PSI Cops are coming to Altair Station. Earth Force believes their own personnel may have provided inside support to the raiders in perpetrating the Bradbury Massacre. All Earth Force personnel serving serving aboard Altair station are required to submit to telepathic scan as part of the investigation. Ships of the task force are excluded for now.", -1) $end_multi_text $voice: none.wav $camera_pos: -4421.790039, 11975.150391, -8444.095703 $camera_orient: 0.002276, -0.000002, 0.999997, -0.998919, 0.046433, 0.002274, -0.046433, -0.998921, 0.000104 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: MF Nial $pos: -5053.012207, 0.002518, 8012.679688 $label: Altair Station +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: Jumpgate Type 1 $pos: -4928.651367, 0.000998, -5953.209961 $label: Jumpgate +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: EA Kestrel $pos: -4041.594238, 0.000642, -12089.728516 $label: PSI Shuttle +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Aurora $pos: -5010.410645, -149.999435, 3988.586670 $label: Beta (Patrol) +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Aurora $pos: -4991.276855, 0.000295, 11768.980469 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Aurora $pos: -6005.537598, 0.000665, -12090.960938 $label: Delta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: EA G.O.D Satellite $pos: -8002.526367, -99.649811, 7971.350586 $label: G.O.D. +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The PSI corps transport and it's escort comprising of two Black Omega Star Furies will arrive in approximately 10 minutes. That gives you just enough time to get suited up and get out there.", -1) $end_multi_text $voice: none.wav $camera_pos: -4209.422363, 19223.546875, 540.537720 $camera_orient: 0.002276, -0.000002, 0.999997, -0.999681, 0.025171, 0.002275, -0.025171, -0.999683, 0.000056 $camera_time: 500 $num_lines: 1 $line_start: 0 $line_end: 2 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: MF Nial $pos: -4994.674805, 0.001763, 8074.699219 $label: Altair Station +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: Jumpgate Type 1 $pos: -4928.651367, 0.000998, -5953.209961 $label: Jumpgate +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: EA Kestrel $pos: -3886.820557, 0.000501, -1999.771973 $label: PSI Shuttle +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: PSI Aurora $pos: -1165.209839, 0.000059, -558.211060 $label: Black Omega Furies +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Aurora $pos: -6869.188477, -149.999741, 4047.652832 $label: Beta (Patrol) +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Aurora $pos: -4991.276855, 0.000295, 11768.980469 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Aurora $pos: -5850.759766, 0.000524, -2001.004395 $label: Delta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: EA G.O.D Satellite $pos: -8002.526367, -99.649811, 7971.350586 $label: G.O.D. +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will command Alpha wing. A wing of 3 Auroras. Your orders are to assist Delta wing in escorting the PSI Corps shuttle to the station. Other forces at your disposal include Beta wing, a patrol of 2 Auroras and the station's resident G.O.D. sat. Delta wing flies for the PSI Corps. You have no authority over them. Do not try to give them orders. Under normal conditions this would be a routine mission. These are not normal conditions. Keep your eyes open.", -1) $end_multi_text $voice: none.wav $camera_pos: -4209.422363, 19223.546875, 540.537720 $camera_orient: 0.002276, -0.000001, 0.999997, -0.999681, 0.025171, 0.002275, -0.025171, -0.999683, 0.000056 $camera_time: 500 $num_lines: 1 $line_start: 0 $line_end: 2 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: MF Nial $pos: -4994.760254, 0.001188, 8039.342773 $label: Altair Station +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: Jumpgate Type 1 $pos: -4928.651367, 0.000998, -5953.209961 $label: Jumpgate +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: EA Kestrel $pos: -5017.535645, 0.000744, -1968.451294 $label: PSI Shuttle +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Aurora $pos: -6869.188477, -149.999741, 4047.652832 $label: Beta (Patrol) +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Aurora $pos: -6981.941406, 0.000171, -2037.566528 $label: Delta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: EA Aurora $pos: -9952.159180, 1000.000793, 6658.851563 $label: G.O.D. Sat +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: EA G.O.D Satellite $pos: -8002.526367, -99.649811, 7971.350586 $label: G.O.D. +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: EA Aurora $pos: -3076.139893, -0.000797, -2001.765381 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "EA Aurora" 5 ) +Weaponry Pool: ( "40mm Pulse" 20 "EA Venom 1" 500 "EA Venom 2" 32 "EA Panther" 100 "EA Bulldog" 100 ) #Objects ;! 26 total $Name: Alpha 1 ;! Object #0 $Class: EA Aurora $Team: Friendly $Location: -2359.300049, -10.000000, 3872.399902 $Orientation: -0.199450, 0.000000, -0.979908, 0.000000, 1.000000, 0.000000, 0.979908, 0.000000, -0.199450 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 $Name: Jumpgate Arm 1 ;! Object #1 $Class: Jumpgate Type 1 $Team: Friendly $Location: 0.000000, 500.000000, -6000.000000 $Orientation: -0.876818, -0.480823, 0.000000, 0.480823, -0.876818, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "kamikaze" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 34 +Kamikaze Damage: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Jumpgate Arm 2 ;! Object #2 $Class: Jumpgate Type 1 $Team: Friendly $Location: 500.000000, 0.000000, -6000.000000 $Orientation: -0.538961, 0.842331, 0.000000, -0.842331, -0.538961, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "kamikaze" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 22 +Kamikaze Damage: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Jumpgate Arm 3 ;! Object #3 $Class: Jumpgate Type 1 $Team: Friendly $Location: 0.000000, -500.000000, -6000.000000 $Orientation: 0.877583, 0.479426, 0.000000, -0.479426, 0.877583, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "kamikaze" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 16 +Kamikaze Damage: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Jumpgate Arm 4 ;! Object #4 $Class: Jumpgate Type 1 $Team: Friendly $Location: -500.000000, 0.000000, -6000.000000 $Orientation: 0.506220, -0.862404, 0.000000, 0.862404, 0.506220, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "kamikaze" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 28 +Kamikaze Damage: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Altair Station ;! Object #5 $Class: EA Orion $Team: Friendly $Location: 0.000000, 0.000000, 6000.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: G.O.D ;! Object #6 $Class: EA G.O.D Satellite $Team: Friendly $Location: 0.000000, 1500.000000, 6000.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 0.970142, -0.242536, 0.000000, -0.242536, -0.970142 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-destroyed +Subsystem: turret02a +Sbank Ammo: ( 0 ) +Subsystem: turret03a-destroyed +Sbank Ammo: ( 0 ) +Subsystem: turret04a-destroyed +Sbank Ammo: ( 0 ) +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Alpha 2 ;! Object #7 $Class: EA Aurora $Team: Friendly $Location: -2378.675293, -10.000003, 3875.302490 $Orientation: -0.238476, 0.000000, -0.971148, 0.000000, 1.000000, 0.000000, 0.971148, 0.000000, -0.238476 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 +Persona Index: 0 $Name: Alpha 3 ;! Object #8 $Class: EA Aurora $Team: Friendly $Location: -2402.075439, -10.000004, 3878.930176 $Orientation: -0.189641, 0.000000, -0.981853, 0.000000, 1.000000, 0.000000, 0.981853, 0.000000, -0.189641 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 +Persona Index: 1 $Name: EAS Hermes ;! Object #9 $Class: EA Hermes $Team: Friendly $Location: -3000.000000, -100.000000, 4000.000000 $Orientation: -0.196116, 0.000000, -0.980581, -0.024031, 0.999700, 0.004806, 0.980286, 0.024507, -0.196057 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a +Subsystem: turret15a +Subsystem: turret16a +Subsystem: turret17a +Subsystem: turret18a +Subsystem: turret19a +Subsystem: turret20a +Subsystem: turret21a +Subsystem: turret22a +Subsystem: turret23a +Subsystem: turret24a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Alpha 4 ;! Object #10 $Class: EA Aurora $Team: Friendly $Location: -2430.140625, -10.000004, 3881.726074 $Orientation: -0.228753, 0.000000, -0.973484, 0.000000, 1.000000, 0.000000, 0.973484, 0.000000, -0.228753 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 +Persona Index: 0 $Name: Delta 1 ;! Object #11 $Class: PSI Aurora $Team: Friendly $Location: 2000.000000, 25.000000, 3500.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 20 +Persona Index: 3 $Name: Delta 2 ;! Object #12 $Class: PSI Aurora $Team: Friendly $Location: 2100.000244, 25.000000, 3600.000000 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: EA Elite $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Kamikaze Damage: 0 +Group: 0 +Score: 20 +Persona Index: 3 $Name: Eris ;! Object #13 $Class: EA Skylark $Team: Friendly $Location: -1479.900024, 544.400024, 5062.100098 $Orientation: -0.854584, 0.000000, -0.519313, 0.063279, 0.992548, -0.104132, 0.515443, -0.121851, -0.848216 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Cerberus path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 20 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Eris" "Gate" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Shuttle 6 ;! Object #14 $Class: EA Crew Shuttle $Team: Friendly $Location: 0.000000, 22.558395, 4081.060791 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.999915, 0.013061, 0.000000, -0.013061, 0.999915 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Gibraltar personnel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Altair Station $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 30 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 $Name: Shuttle 7 ;! Object #15 $Class: EA Crew Shuttle $Team: Friendly $Location: 1002.828003, 271.554626, 2996.311768 $Orientation: 0.944012, -0.003996, 0.329887, -0.042149, 0.990272, 0.132611, -0.327208, -0.139091, 0.934660 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Gibraltar personnel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Altair Station $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 30 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 $Name: EAS Gibraltar ;! Object #16 $Class: EA Olympus $Team: Friendly $Location: 2000.000000, 389.201691, 1000.000000 $Orientation: -0.982591, -0.007248, 0.185643, -0.022150, 0.996682, -0.078327, -0.184459, -0.081075, -0.979491 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" "kamikaze" ) +Flags2: ( ) +Respawn priority: 0 +Special Exp index: 10 +Special Hitpoint index: 2 +Kamikaze Damage: 1000 +Hotkey: 4 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Replicant ;! Object #17 $Class: EA Fuel Tanker $Team: Friendly $Location: 1730.557129, -0.000810, 4713.511719 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: EA Pilot $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Eternal ;! Object #18 $Class: EA Freighter 1 $Team: Friendly $Location: -190.042191, -0.004111, -5775.965820 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Get behind +AI Class: EA Pilot $AI Goals: ( goals ( ai-waypoints-once "Eternal path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 18 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 6 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: One ;! Object #19 $Class: EA Freighter 1 $Team: Friendly $Location: 112.263634, 117.736465, -6049.590332 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Get behind +AI Class: EA Pilot $AI Goals: ( goals ( ai-waypoints-once "One path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 18 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Skullar ;! Object #20 $Class: EA Skylark $Team: Friendly $Location: -17.391056, -287.794312, -5921.435059 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Get behind +AI Class: EA Pilot $AI Goals: ( goals ( ai-waypoints-once "Skullar path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 18 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base $Arrival Location: Hyperspace +Arrival Delay: 4 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Blade 1 ;! Object #21 $Class: EA Aurora $Team: Friendly $Location: -2.175416, 86.679245, -5633.774902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Guard $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Blade 2 ;! Object #22 $Class: EA Aurora $Team: Friendly $Location: -36.407845, 86.679207, -5682.474121 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Guard $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Blade 3 ;! Object #23 $Class: EA Aurora $Team: Friendly $Location: 40.775352, 86.679207, -5688.737305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Guard $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Blade 4 ;! Object #24 $Class: EA Aurora $Team: Friendly $Location: 1.021280, 86.679207, -5744.124512 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Guard $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Shuttle 8 ;! Object #25 $Class: EA Crew Shuttle $Team: Friendly $Location: 1991.340820, 356.008362, 952.871826 $Orientation: 0.982591, 0.007248, -0.185643, 0.022150, -0.996682, 0.078327, -0.184459, -0.081075, -0.979491 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 89 ) ) $Cargo 1: XSTR("Gibraltar personnel", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: Altair Station $Departure Cue: ( has-undocked-delay "Shuttle 8" "EAS Gibraltar" 1 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 30 +Docked With: EAS Gibraltar $Docker Point: main dock $Dockee Point: main dock +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 45 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) +Hotkey: 3 +Flags:( ) $Name: Blade $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Blade 1 $Arrival Location: Hyperspace +Arrival delay: 3 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Blade 1" "Blade 2" "Blade 3" "Blade 4" ) $AI Goals: ( goals ( ai-guard "Eternal" 50 ) ( ai-guard "One" 50 ) ( ai-guard "Skullar" 50 ) ) +Flags:( ) #Events ;! 34 total $Formula: ( when ( < ( distance "Alpha" "Delta" ) 400 ) ( send-message-list "" "High" "PSI 1" 0 "Delta 1" "High" "PSI 2" 5000 "" "High" "PSI 3" 6000 "Delta 1" "High" "PSI 4" 6000 "" "High" "PSI 5" 7000 "EAS Hermes" "High" "PSI 6" 6000 ) ) +Name: approach delta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Approach Delta [F8]", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 0 ) ( send-message-list "EAS Hermes" "High" "Start 1" 0 "Shuttle 6" "High" "Start 2" 12000 "EAS Hermes" "High" "Start 3" 4000 "Shuttle 8" "High" "Start 4" 6000 ) ( turret-lock-all "EAS Gibraltar" ) ) +Name: start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( clear-goals "Shuttle 8" ) ( add-goal "Shuttle 8" ( ai-undock 89 ) ) ) +Name: undock shuttle 8 +Repeat Count: 1 +Interval: 1 +Chained: 24 +Team: 0 $Formula: ( when ( has-undocked-delay "Shuttle 8" "EAS Gibraltar" 1 5 ) ( send-message "EAS Hermes" "High" "Life 1" ) ) +Name: shuttle 8 undocked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "EAS Gibraltar" ) ( send-message-list "" "High" "Life 2" 0 "EAS Hermes" "High" "Life 3" 5000 "" "High" "Life 4" 6000 ) ) +Name: scan gibraltar +Repeat Count: 1 +Interval: 1 +Chained: 1 +Objective: XSTR("Scan Gibraltar", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "scan gibraltar" 16 ) ( send-message-list "Altair Station" "High" "Moving 1" 0 "Altair Station" "High" "Moving 2" 6000 ) ) +Name: Gibraltar powering up +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Gibraltar powering up" 16 ) ( clear-goals "EAS Gibraltar" ) ( add-goal "EAS Gibraltar" ( ai-waypoints-once "Gibraltar Power Bomb" 89 ) ) ( cap-waypoint-speed "EAS Gibraltar" 30 ) ) +Name: gibraltar moves +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( false ) ( clear-goals "EAS Hermes" ) ( add-goal "EAS Hermes" ( ai-chase "EAS Gibraltar" 50 ) ) ) +Name: hermes tails gibraltar +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "gibraltar moves" 40 ) ( send-message-list "Altair Station" "High" "GOD moving" 0 "Altair Station" "High" "GOD moving 2" 10000 ) ) +Name: GOD begins moving +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( change-iff "Hostile" "G.O.D" ) ( clear-goals "G.O.D" ) ( add-goal "G.O.D" ( ai-chase "Altair Station" 60 ) ) ( beam-free-all "G.O.D" ) ( send-message-list "Altair Station" "High" "GOD 1" 0 "EAS Hermes" "High" "GOD 2" 6000 "" "High" "GOD 3" 6000 ) ( add-goal "G.O.D" ( ai-chase "EAS Hermes" 2 ) ) ( add-goal "G.O.D" ( ai-chase "Alpha" 1 ) ) ( add-remove-escort "G.O.D" 50 ) ( add-remove-escort "Altair Station" 70 ) ) +Name: god moves +Repeat Count: 1 +Interval: 1 +Chained: 13 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "G.O.D" ) ( is-disarmed-delay 0 "G.O.D" ) ) ( send-message "Altair Station" "High" "GOD out of business" ) ) +Name: destroy god +Repeat Count: 1 +Interval: 1 +Chained: 19 +Objective: XSTR("Destroy or Disarm GOD", -1) +Team: 0 $Formula: ( when ( is-disarmed-delay 0 "G.O.D" ) ( change-iff "Friendly" "G.O.D" ) ( clear-goals "G.O.D" ) ) +Name: If G.O.D disarmed, change IFF +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "EAS Gibraltar" "Gibraltar Power Bomb" 0 ) ( clear-goals "EAS Gibraltar" ) ( add-goal "EAS Gibraltar" ( ai-waypoints-once "Shawshank Redemption" 50 ) ) ( cap-waypoint-speed "EAS Gibraltar" 35 ) ) +Name: Gibraltar to jumpgate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message-list "Altair Station" "High" "Start 1" 0 ) ) +Name: Something is wrong +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( < ( distance "Delta" "Eris" ) 1600 ) ( send-message-list "Delta 1" "High" "Cerberus 1" 0 "#Unknown" "High" "Cerberus 2" 6000 "Delta 1" "High" "Cerberus 3" 5000 "#Cerberus" "High" "Cerberus 4" 4000 "Delta 2" "High" "Cerberus 5" 6000 "Delta 1" "High" "Cerberus 6" 6000 "Delta 2" "High" "Cerberus 7" 5000 ) ) +Name: cerberus almost escaped +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( clear-goals "Delta 2" ) ( add-goal "Delta 2" ( ai-chase "Delta 1" 89 ) ) ( change-iff "Unknown" "Delta 2" ) ) +Name: mind control +Repeat Count: 1 +Interval: 1 +Chained: 34 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "cerberus almost escaped" 0 ) ( < ( hits-left "Delta 1" ) 45 ) ) ( send-message "Delta 1" "High" "Cerberus 8" ) ) +Name: Delta 1 near death +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "EAS Gibraltar" "Gate:1" ) 1000 ) ( beam-free-all "EAS Hermes" ) ) +Name: gibraltar approaches jump gate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "gibraltar approaches jump gate" 0 ) ( is-destroyed-delay 0 "EAS Gibraltar" ) ) ( self-destruct "Jumpgate Arm 2" "Jumpgate Arm 1" "Jumpgate Arm 3" "Jumpgate Arm 4" ) ) +Name: Jumpgate destroyed -> Havoc +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Jumpgate Arm 2" ) ( self-destruct "Jumpgate Arm 1" "Jumpgate Arm 3" "Jumpgate Arm 4" ) ) +Name: Bugfix: Jumpgate destruction +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Jumpgate Arm 2" ) ( explosion-effect 0 0 -5500 0 0 0 1400 1000000 0 0 7 500 180 ) ) +Name: EMP Field eruption +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 26 "Jumpgate Arm 1" ) ( explosion-effect 0 0 -5500 10000000 10000000 100 1400 1000000 0 0 7 ) ) +Name: Bugfix: Total annihilation +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "EAS Gibraltar" "engine01" 0 ) ( modify-variable @GibraltarEngines[1] ( + @GibraltarEngines[1] 1 ) ) ) +Name: Gibraltar engine 1 destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "EAS Gibraltar" "engine02" 0 ) ( modify-variable @GibraltarEngines[1] ( + @GibraltarEngines[1] 1 ) ) ) +Name: Gibraltar engine 2 destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "EAS Gibraltar" "engine03" 0 ) ( modify-variable @GibraltarEngines[1] ( + @GibraltarEngines[1] 1 ) ) ) +Name: Gibraltar engine 3 destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "EAS Gibraltar" "engine04" 0 ) ( modify-variable @GibraltarEngines[1] ( + @GibraltarEngines[1] 1 ) ) ) +Name: Gibraltar engine 4 destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > @GibraltarEngines[1] 1 ) ( cap-waypoint-speed "EAS Gibraltar" 26 ) ) +Name: Gibraltar slows down to 75% +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > @GibraltarEngines[1] 2 ) ( cap-waypoint-speed "EAS Gibraltar" 18 ) ) +Name: Gibraltar slows down to 50% +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > @GibraltarEngines[1] 3 ) ( cap-waypoint-speed "EAS Gibraltar" 9 ) ) +Name: Gibraltar slows down to 25% +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Eris" "Cerberus path" 0 ) ( add-goal "Eris" ( ai-waypoints-once "Gate" 70 ) ) ) +Name: Raziel to jumpgate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Eris" "Gate:1" ) 3000 ) ( clear-goals "Delta" ) ( add-goal "Delta" ( ai-guard "Delta" 70 ) ) ) +Name: Raziel near jumpgate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disabled-delay 2 "EAS Gibraltar" ) ( send-message "EAS Hermes" "High" "Gibraltar disabled" ) ) +Name: Disable Gibraltar +Repeat Count: 1 +Interval: 1 +Chained: 52 +Objective: XSTR("Disable Gibraltar", -1) +Team: 0 $Formula: ( when ( true ) ( self-destruct "EAS Gibraltar" ) ) +Name: Gibraltar funks around +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "EAS Gibraltar" "Shawshank Redemption" 0 ) ( add-goal "EAS Gibraltar" ( ai-chase "Jumpgate Arm 2" 89 ) ) ) +Name: Gibraltar to jumpgate 2 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 7 lists total $Name: Gate $List: ( ;! 2 points in list ( 0.000000, 0.000000, -5000.000000 ) ( 0.000000, 0.000000, -5500.000000 ) ) $Name: Cerberus path $List: ( ;! 3 points in list ( -287.458527, 262.505615, 3099.812500 ) ( 41.209919, 139.512863, 2383.907227 ) ( 50.391521, 0.002265, 1450.887939 ) ) $Name: Eternal path 1 $List: ( ;! 4 points in list ( -190.000000, 0.000000, -4713.500000 ) ( -458.055939, -0.000146, -4142.740234 ) ( -652.437683, -0.000105, -3451.710205 ) ( -1134.153809, 0.000412, 5327.918457 ) ) $Name: Skullar path 1 $List: ( ;! 4 points in list ( -17.000000, -288.000000, -5250.600098 ) ( -221.965286, -287.999847, -4798.189453 ) ( -335.920715, -288.000061, -4236.356934 ) ( -897.656250, -299.999695, 5374.334961 ) ) $Name: One path 1 $List: ( ;! 4 points in list ( 112.000000, 118.000000, -4728.399902 ) ( 0.000000, 118.000000, -4214.799805 ) ( -126.672890, 117.999985, -3734.553223 ) ( -628.553833, 118.000427, 5281.218262 ) ) $Name: Gibraltar Power Bomb $List: ( ;! 6 points in list ( 1935.949341, 346.427795, 36.187054 ) ( 1968.428101, 178.849701, -587.840576 ) ( 2335.393311, 51.567059, -1169.324463 ) ( 2785.120117, 0.003328, -1521.899048 ) ( 3795.220947, 0.003486, -1791.152954 ) ( 4227.691895, 0.001040, -2096.666260 ) ) $Name: Shawshank Redemption $List: ( ;! 4 points in list ( 5030.661133, 0.018907, -3028.665527 ) ( 5045.064453, 0.005062, -3688.626953 ) ( 4509.352539, 0.005312, -4343.246094 ) ( 3412.782959, 0.005167, -4927.266602 ) ) #Messages ;! 232 total $Name: Start 1 $Team: -1 $MessageNew: XSTR("It's about time you showed up Alpha wing. Get out there. Escort those PSI Corps furies back to the station.", -1) $end_multi_text +AVI Name: capcomm_Ryan.ani +Wave Name: stn start 1.wav $Name: Start 2 $Team: -1 $MessageNew: XSTR("Rescue shuttle 5 on final approach. Be ready. There's more behind me and we're in a hurry.", -1) $end_multi_text +AVI Name: pilot_EAservicecraft.ani +Wave Name: stn start 2.wav $Name: Start 3 $Team: -1 $MessageNew: XSTR("Shuttle 8. Hurry up.", -1) $end_multi_text +AVI Name: capcomm_Ryan.ani +Wave Name: stn start 3.wav $Name: Start 4 $Team: -1 $MessageNew: XSTR("We're done here General. Detatching now. Head count confirms we have everyone. There is nobody left aboard the Gibraltar.", -1) $end_multi_text +AVI Name: pilot_EAservicecraft.ani +Wave Name: stn start 4.wav $Name: PSI 1 $Team: -1 $MessageNew: XSTR("Alpha wing to PSI Corps Star Furies. For your own safety we will escort you back to Altair station.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: b5-pilot +Wave Name: stn psi 1.wav $Name: PSI 2 $Team: -1 $MessageNew: XSTR("This is PSI cop Peterson. That's a negative Alpha wing. We have as much right to be out here as anyone else.", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: b5-pilot +Wave Name: stn psi 2.wav $Name: PSI 3 $Team: -1 $MessageNew: XSTR("Come on guys. Flying around scanning pilots at random is illegal.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: b5-pilot +Wave Name: stn psi 3.wav $Name: PSI 4 $Team: -1 $MessageNew: XSTR("We are not doing anything of the sort. That is a shame. If we were, we might catch whoever placed that bomb on the Gibraltar.", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: b5-pilot +Wave Name: stn psi 4.wav $Name: PSI 5 $Team: -1 $MessageNew: XSTR("Command. The PSI cops are refusing to return to the station.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: b5-pilot +Wave Name: stn psi 5.wav $Name: PSI 6 $Team: -1 $MessageNew: XSTR("Roger that Alpha wing. We'll deal with them when they return to base. In the mean time, just keep an eye on them.", -1) $end_multi_text +AVI Name: capcomm_Ryan.ani +Wave Name: stn psi 6.wav $Name: Life 1 $Team: -1 $MessageNew: XSTR("Alpha. Get close to the Gibraltar and give me a thorough scan for lifesigns. I want to confirm it's empty.", -1) $end_multi_text +AVI Name: capcomm_Ryan.ani +Wave Name: stn life 1.wav $Name: Life 2 $Team: -1 $MessageNew: XSTR("No life signs. No unusual radiation sources either.", -1) $end_multi_text +AVI Name: b5-pilot +Wave Name: stn life 2.wav $Name: Life 3 $Team: -1 $MessageNew: XSTR("Run a diagnostic on your sensors. Our sensors on the Hermes and those on Altair Station are picking up radiation emissions from the bomb.", -1) $end_multi_text +AVI Name: capcomm_Ryan.ani +Wave Name: stn life 3.wav $Name: Life 4 $Team: -1 $MessageNew: XSTR("Sensor diagnostic confirms both life sign sensors and radiation sensors at 100%.", -1) $end_multi_text +AVI Name: b5-pilot +Wave Name: stn life 4.wav $Name: Moving 1 $Team: -1 $MessageNew: XSTR("Powering up Gibraltars autopilot. Co-ordinates to 4752.358 has been programmed in. Initiating engines.", -1) $end_multi_text +AVI Name: logo_EA.ani $Name: Moving 2 $Team: -1 $MessageNew: XSTR("We have a go. Gibraltar is moving to safe distance from the station.", -1) $end_multi_text +AVI Name: logo_EA.ani $Name: GOD 1 $Team: -1 $MessageNew: XSTR("The G.O.D. sat is powering up it's weapons. We are firing in self defence.", -1) $end_multi_text +AVI Name: logo_EA.ani +Wave Name: stn god 1.wav $Name: GOD 2 $Team: -1 $MessageNew: XSTR("Alpha wing. Destroy or disarm the G.O.D. sat. Top priority.", -1) $end_multi_text +AVI Name: capcomm_Ryan.ani +Wave Name: stn god 2.wav $Name: GOD 3 $Team: -1 $MessageNew: XSTR("The station has no chance if that thing fires.", -1) $end_multi_text +AVI Name: b5-pilot +Wave Name: stn god 3.wav $Name: Cerberus 1 $Team: -1 $MessageNew: XSTR("Command. The crew of this freighter are involved in what is happening here. My colleague and I are taking it upon ourselves to disable the freighter.", -1) $end_multi_text +AVI Name: b5-pilot $Name: Cerberus 2 $Team: -1 $MessageNew: XSTR("I can't let you do that.", -1) $end_multi_text +AVI Name: b5-logo_stellarcom $Name: Cerberus 3 $Team: -1 $MessageNew: XSTR("Who is this?", -1) $end_multi_text +AVI Name: b5-pilot $Name: Cerberus 4 $Team: -1 $MessageNew: XSTR("I am Cerberus. I will die before I surrender to the PSI Corps..", -1) $end_multi_text +AVI Name: b5-logo_stellarcom $Name: Cerberus 5 $Team: -1 $MessageNew: XSTR("Peterson. Help me. She's trying to get into my head.", -1) $end_multi_text +AVI Name: b5-pilot $Name: Cerberus 6 $Team: -1 $MessageNew: XSTR("Block her. Build the wall. Close your mind.", -1) $end_multi_text +AVI Name: b5-pilot $Name: Cerberus 7 $Team: -1 $MessageNew: XSTR("I must protect her. She is all that matters.", -1) $end_multi_text +AVI Name: b5-pilot $Name: Cerberus 8 $Team: -1 $MessageNew: XSTR("No. Stop. It's me, your friend. Stop.", -1) $end_multi_text +AVI Name: b5-pilot $Name: Autopilot 3 $Team: -1 $MessageNew: XSTR("This can't be right. Autopilot is targeting one of the jumpgate arms. Trying to override security clearance. Shutting... damn, we were locked out of the system.", -1) $end_multi_text +AVI Name: logo_EA.ani $Name: Gibraltar disabled $Team: -1 $MessageNew: XSTR("Pilots, stand clear from the Gibraltar. Sensors are picking up a energy spike on the ship.", -1) $end_multi_text +AVI Name: capcomm_Ryan.ani $Name: GOD out of business $Team: -1 $MessageNew: XSTR("That was close... good job pilots.", -1) $end_multi_text +AVI Name: logo_EA.ani $Name: GOD moving $Team: -1 $MessageNew: XSTR("Someone is communicating with G.O.D satellites mainframe within the station. We are trying to locate the source.", -1) $end_multi_text +AVI Name: logo_EA.ani $Name: Autopilot 4 $Team: -1 $MessageNew: XSTR("Pilots, the Hermes is not fast enough to intercept Gibraltar. It is up to you to disable her before she hits the jumpgate.", -1) $end_multi_text +AVI Name: capcomm_Ryan.ani $Name: GOD moving 2 $Team: -1 $MessageNew: XSTR("Oh my god. The G.O.Ds IFF codes has been bypassed and is now targeting us.", -1) $end_multi_text +AVI Name: logo_EA.ani $Name: Autopilot 1 $Team: -1 $MessageNew: XSTR("Altair station, one of our technicians reported that Gibraltar has passed her designated waypoint.", -1) $end_multi_text +AVI Name: capcomm_Ryan.ani $Name: Autopilot 2 $Team: -1 $MessageNew: XSTR("We are noticing the same thing. There are no reported bugs in the system. 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