Warning: Couldn't fix up turret indices in spline path Model: cruiser01.pof Path: $path02 Vertex: 1 Turret model id:13 This probably means the turret was not specified in ships.tbl File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Ship\Ship.cpp Line: 6100 Call stack: ------------------------------------------------------------------ parse_create_object() parse_object() parse_objects() parse_mission() parse_main() mission_load() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup() KERNEL32.dll 7c581af6() ------------------------------------------------------------------ =================== STARTING LEVEL LOAD ================== Freeing all existing models... loading warp modelLoading model 'warp.pof' 128 loading defalt shockwave modelLoading model 'shockwave.pof' -1 MISSION LOAD: 'SM1-05.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 107th Ravens Someone passed an extension to bm_load for file 'ravens.pcx' Loading model 'capital2t-01.pof' Unknown special object type $path45 while reading model capital2t-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital2t-01.pof Loading model 'cruiser01.pof' Someone passed an extension to bm_load_animation for file 'cruiser01-01b.bmp' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp' Someone passed an extension to bm_load_animation for file 'cruiser01-01c.bmp' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp' Direct3D activate: 0 Direct3D activate: 0 Direct3D activate: 0