========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /Users/dwlnetnl/Library/FS2_Open/data/fs2_open.log OK Passed cmdline options: -jpgtga -spec -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -warp_flash -snd_preload -mod mediavps Building file index... Searching root '/Users/dwlnetnl/Library/FS2_Open/mediavps/' Searching root '/Users/dwlnetnl/Library/FS2_Open/' Searching root '/Applications/Games/Freespace2 Folder/mediavps/' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mp-710_adveffects.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mp-710_effects.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mp-710_models.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mv_adveffects.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mv_amodelspatch.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mv_amodelspatch2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mv_befix.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mv_core.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mv_effects.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mv_models.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mv_music.vp' Searching root pack '/Applications/Games/Freespace2 Folder/mediavps/mv_textures.vp' Searching root '/Applications/Games/Freespace2 Folder/' Searching root pack '/Applications/Games/Freespace2 Folder/FS2OGGcutscenepack.vp' Searching root pack '/Applications/Games/Freespace2 Folder/multi-mission-pack.vp' Searching root pack '/Applications/Games/Freespace2 Folder/multi-voice-pack.vp' Searching root pack '/Applications/Games/Freespace2 Folder/root_fs2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/smarty_fs2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/sparky_fs2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/sparky_hi_fs2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/stu_fs2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/tango1_fs2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/tango2_fs2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/tango3_fs2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/tangoA_fs2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/tangoB_fs2.vp' Searching root pack '/Applications/Games/Freespace2 Folder/warble_fs2.vp' Found 30 roots and 12638 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... OpenAL Vendor : Apple Computer Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 0, MMX=No Initializing OpenGL graphics device at 1024x768 with 16-bit color... Initializing SDL... Requested SDL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 16, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon X1600 OpenGL Engine OpenGL Version : 2.0 ATI-1.4.52 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Max texture units: 8 Max elements vertices: 2048 Max elements indices: 150000 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI 2_radar1 with size 170x170 (33.6% wasted) No joysticks found Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find pcx for Subach HL-D found ani Subach_AniBitmap for Subach HL-D, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find pcx for Vasudan Huge Turret couldn't find ani for Vasudan Huge Turret couldn't find pcx for Shivan Megafunk Turret couldn't find ani for Shivan Megafunk Turret TBM => Starting parse of 'mv_missiles-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... WARNING: Animation trigger #0 on subsystem '', for ship 'GTB Ursa', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTFR Triton', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTM Hippocrates', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GTT Argo', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GVFr Satis', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GVC Aten', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GVC Mentu', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GVC Mentu', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'GVCv Sobek', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'SFr Mephisto', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0! TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 128 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 1.846 (1.846) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1808156958 -- "warp.pof" 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 4043718586 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM1-03.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' Using alternate ship type name : NTFR Triton Using alternate ship type name : NTFR Poseidon Using alternate ship type name : NTF Vessel Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTC Fenris Using alternate ship type name : NTF Leviathan Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Loading model 'subspacenode.pof' CFILE: Created new directory '/Users/dwlnetnl/Library/FS2_Open/mediavps/data/cache/' IBX: Starting a new IBX for 'subspacenode.pof'. Starting mission message count : 205 Ending mission message count : 236 Current soundtrack set to -1 in event_music_reset_choices Loading model 'corvette2r-01.pof' IBX: Found a good IBX to read for 'corvette2r-01.pof'. IBX-DEBUG => POF checksum: 2751841061, IBX checksum: 3644988317 -- "corvette2r-01.pof" Unknown special object type $path29 while reading model corvette2r-01.pof Loading model 'fighter2t-05.pof' IBX: Starting a new IBX for 'fighter2t-05.pof'. ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.2% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 3337163158 -- "starfield.pof" ANI debris01 with size 38x38 (40.6% wasted) ANI debris02 with size 19x19 (40.6% wasted) ANI debris04 with size 27x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'fighter13.pof' IBX: Starting a new IBX for 'fighter13.pof'. ANI shieldft-05 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 3367592094 -- "support2t-01.pof" Loading model 'freighter2t-01.pof' IBX: Starting a new IBX for 'freighter2t-01.pof'. Loading model 'cargo2t-01.pof' IBX: Starting a new IBX for 'cargo2t-01.pof'. Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 3640339842, IBX checksum: 2510193469 -- "freighter02.pof" Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 405379883, IBX checksum: 3325696189 -- "cargo02.pof" Loading model 'cruiser01.pof' IBX: Starting a new IBX for 'cruiser01.pof'. Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 3566560606, IBX checksum: 2675012117 -- "cruiser01x.pof" ANI shieldfv-02 with size 93x93 (27.3% wasted) Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 3147999102, IBX checksum: 1343600043 -- "fighter2v-02.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 4039211247 -- "support2v-01.pof" Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 1005959262, IBX checksum: 2654276804 -- "capital2V-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof This mission requires 246 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Starting a new IBX for 'hornet.pof'. Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 2542828999 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 4041416356 -- "Tempest.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 723039750 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Starting a new IBX for 'crossbow.pof'. Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 514441841 -- "piranha.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 2177386502 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 3003283221 -- "MX-50.pof" Loading model 'harbinger.pof' IBX: Starting a new IBX for 'harbinger.pof'. Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3625372205 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1834445411 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shieldfv-02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1919/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1672, Estimated count = 1250 ================================================ Frame 0 too long!!: frametime = 44.205 (44.205) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI iconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) Frame 0 too long!!: frametime = 0.507 (0.507) ANI iconnode.ani with size 90x90 (29.7% wasted) ANI iconT-vette.ani with size 31x31 (3.1% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BRIEFING (10) Unloading in mission messages ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) No music file exists to play music at the main menu! Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 MISSION LOAD: 'Training-1.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 242 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 3337163158 -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! Loading model 'Drone01.pof' IBX: Found a good IBX to read for 'Drone01.pof'. IBX-DEBUG => POF checksum: 1948992884, IBX checksum: 3388085441 -- "Drone01.pof" This mission requires 43 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1912/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1209, Estimated count = 1250 ================================================ ANI cb_train-01_a.ani with size 200x200 (21.9% wasted) ANI cb_train-01_b.ani with size 200x200 (21.9% wasted) ANI cb_train-01_c.ani with size 200x200 (21.9% wasted) ANI cb_train-01_d.ani with size 200x200 (21.9% wasted) ANI cb_train-01_e.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 7.118 (7.118) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI iconT-fighter with size 29x29 (9.4% wasted) ANI FadeiconT-fighter with size 29x29 (9.4% wasted) ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted) ANI iconT-fighter.ani with size 29x29 (9.4% wasted) Unloading in mission messages Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 MISSION LOAD: 'Training-2.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 249 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-02hp.pof' IBX: Found a good IBX to read for 'fighter2t-02hp.pof'. IBX-DEBUG => POF checksum: 1979931501, IBX checksum: 3209726552 -- "fighter2t-02hp.pof" Loading model 'install01.pof' IBX: Found a good IBX to read for 'install01.pof'. IBX-DEBUG => POF checksum: 3022028575, IBX checksum: 497086893 -- "install01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship install01.pof Unknown special object type $path06 while reading model install01.pof Unknown special object type $path07 while reading model install01.pof Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 3337163158 -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-02 with size 93x93 (27.3% wasted) Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 2951075660 -- "freighter2t-01.pof" This mission requires 79 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 2983830421 -- "hornet.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 2983830421 -- "NewHornet.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3466514753, IBX checksum: 1416213696 -- "crossbow.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 2935445563 -- "Interceptor.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shieldft-02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2016/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1393, Estimated count = 1250 ================================================ Frame 0 too long!!: frametime = 9.169 (9.169) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted) ANI iconT-fighter.ani with size 29x29 (9.4% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Unloading in mission messages Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 MISSION LOAD: 'Training-3.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 231 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 59332783, IBX checksum: 1245573796 -- "fighter2t-03.pof" Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 3337163158 -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-03 with size 93x93 (27.3% wasted) This mission requires 108 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shieldft-03.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1973/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1240, Estimated count = 1250 ================================================ Frame 0 too long!!: frametime = 7.139 (7.139) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1396079649 -- "fighter01.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 838553140, IBX checksum: 2646430371 -- "fighter06.pof" Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 3591725850, IBX checksum: 2847220267 -- "fighter13.pof" Loading model 'bomber04hp.pof' IBX: Found a good IBX to read for 'bomber04hp.pof'. IBX-DEBUG => POF checksum: 3573595562, IBX checksum: 3837868894 -- "bomber04hp.pof" Loading model 'bomber05hp.pof' IBX: Found a good IBX to read for 'bomber05hp.pof'. IBX-DEBUG => POF checksum: 4081509701, IBX checksum: 1354054978 -- "bomber05hp.pof" Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 882195147, IBX checksum: 2491304575 -- "bomber09.pof" ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter06.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssbomber04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted) Frame 0 too long!!: frametime = 1.862 (1.862) ANI iconT-fighter.ani with size 29x29 (9.4% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Unloading in mission messages Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 MISSION LOAD: 'SM1-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' Starting mission message count : 205 Ending mission message count : 246 Current soundtrack set to -1 in event_music_reset_choices Loading model 'freighter04.pof' IBX: Found a good IBX to read for 'freighter04.pof'. IBX-DEBUG => POF checksum: 14019180, IBX checksum: 3637459560 -- "freighter04.pof" Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 953640549, IBX checksum: 3366729772 -- "fighter2v-01.pof" Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 3337163158 -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f06 with size 93x93 (27.3% wasted) Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 1325078389, IBX checksum: 4258124991 -- "corvette2t-01.pof" ANI shieldfv-01 with size 93x93 (27.3% wasted) Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 1005959262, IBX checksum: 2654276804 -- "capital2V-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof This mission requires 226 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 2983830421 -- "hornet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 514441841 -- "piranha.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 74550608, IBX checksum: 36436455 -- "harbinger.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shieldfv-01.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2042/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1593, Estimated count = 1250 ================================================ ANI cb_sm1-01_a.ani with size 200x200 (21.9% wasted) ANI cb_sm1-01_b.ani with size 200x200 (21.9% wasted) ANI cb_sm1-01_c.ani with size 200x200 (21.9% wasted) ANI cb_sm1-01_d.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 12.629 (12.629) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI iconplanet with size 182x182 (28.9% wasted) ANI FadeiconPlanet with size 182x182 (28.9% wasted) ANI FadeiconPlanet.ani with size 182x182 (28.9% wasted) ANI iconv-freightercw with size 65x65 (49.2% wasted) ANI Fadeiconv-FreighterCW with size 65x65 (49.2% wasted) ANI Fadeiconv-FreighterCW.ani with size 65x65 (49.2% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) Frame 0 too long!!: frametime = 0.293 (0.293) ANI iconplanet.ani with size 182x182 (28.9% wasted) ANI iconv-freightercw.ani with size 65x65 (49.2% wasted) ANI icont-fightW.ani with size 54x54 (15.6% wasted) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10) ANI iconwing01.ani with size 28x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) ANI iconSD4.ani with size 24x24 (25.0% wasted) ANI iconScalpel.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 168.094 Frame 1 too long!!: frametime = 0.609 (0.609) ANI Head-TP1a.ani with size 120x120 (6.2% wasted) ANI Head-TP1b.ani with size 120x120 (6.2% wasted) ANI Head-VP1a.ani with size 120x120 (6.2% wasted) 1757 frames executed in 30.014 seconds, 58.539 frames per second. ANI Head-TP1a.ani with size 120x120 (6.2% wasted) Frame 3442: Weapon #18 CHASING cmeasure #32 Frame 3533: Weapon #19 CHASING cmeasure #32 Frame 3534: Weapon #19 CHASING cmeasure #36 Frame 3883: Weapon #144 CHASING cmeasure #185 Frame 3883: Weapon #145 CHASING cmeasure #185 Frame 4056: Weapon #205 CHASING cmeasure #245 Frame 4882: Weapon #330 CHASING cmeasure #431 ANI Head-CM2c.ani with size 120x120 (6.2% wasted) Frame 6611: Weapon #467 CHASING cmeasure #506 Frame 6611: Weapon #471 CHASING cmeasure #506 Frame 6781: Weapon #475 CHASING cmeasure #560 Frame 6781: Weapon #476 CHASING cmeasure #560 Frame 6781: Weapon #480 CHASING cmeasure #560 Frame 7142: Weapon #627 CHASING cmeasure #743 Frame 7142: Weapon #676 CHASING cmeasure #743 Frame 8609: Weapon #816 CHASING cmeasure #864 Frame 8816: Weapon #21 CHASING cmeasure #1077 Frame 8858: Weapon #21 CHASING cmeasure #1098 Frame 10418: Weapon #286 CHASING cmeasure #1292 Frame 10418: Weapon #287 CHASING cmeasure #1292 Frame 10619: Weapon #290 CHASING cmeasure #1369 Frame 10620: Weapon #290 CHASING cmeasure #1393 Frame 10753: Weapon #431 CHASING cmeasure #1468 Frame 13189: Weapon #852 CHASING cmeasure #1938 Frame 13190: Weapon #852 CHASING cmeasure #1995 ANI Head-VCa.ani with size 120x120 (6.2% wasted) Frame 14045: Could not create debris, no more slots left Frame 14045: Could not create debris, no more slots left Frame 14045: Could not create debris, no more slots left Frame 14045: Could not create debris, no more slots left Frame 14045: Could not create debris, no more slots left Frame 14045: Could not create debris, no more slots left Frame 14045: Could not create debris, no more slots left Frame 14045: Could not create debris, no more slots left Frame 14045: Could not create debris, no more slots left ignoring extension on file 'damage.dds' ignoring extension on file 'tcov3a.dds' ignoring extension on file 'corvette2t-01b.tga' ignoring extension on file 'tcov7a.dds' ignoring extension on file 'tcov1a.dds' ignoring extension on file 'tcov2a.dds' ignoring extension on file 'tcov6a.dds' ignoring extension on file 'tcov4a-alpha.tga' ignoring extension on file 'nameplate.dds' ANI Head-VCb.ani with size 120x120 (6.2% wasted) ANI Head-VCa.ani with size 120x120 (6.2% wasted) ANI Head-CM1b.ani with size 120x120 (6.2% wasted) ANI Head-TP1b.ani with size 120x120 (6.2% wasted) ANI Head-VCb.ani with size 120x120 (6.2% wasted) ANI Head-CM1a.ani with size 120x120 (6.2% wasted) ANI Head-VCa.ani with size 120x120 (6.2% wasted) ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Recycled beam (0 beams remaining) ANI Head-VCb.ani with size 120x120 (6.2% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Frame 21516 too long!!: frametime = 0.327 (0.327) Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 MISSION LOAD: 'SM1-02.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' Using alternate ship type name : Unknown Starting mission message count : 205 Ending mission message count : 241 Current soundtrack set to -1 in event_music_reset_choices Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 405379883, IBX checksum: 3325696189 -- "cargo02.pof" Loading model 'cargo03.pof' IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 3052990154, IBX checksum: 1451844045 -- "cargo03.pof" Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 3082033508, IBX checksum: 1956028801 -- "Platform2T-01.pof" Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 2951075660 -- "freighter2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 3640339842, IBX checksum: 2510193469 -- "freighter02.pof" Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 3337163158 -- "starfield.pof" Loading model 'astb03.pof' IBX: Found a good IBX to read for 'astb03.pof'. IBX-DEBUG => POF checksum: 3610087164, IBX checksum: 865855808 -- "astb03.pof" Loading model 'astb02.pof' IBX: Found a good IBX to read for 'astb02.pof'. IBX-DEBUG => POF checksum: 385409742, IBX checksum: 1950807803 -- "astb02.pof" Loading model 'astb01.pof' IBX: Found a good IBX to read for 'astb01.pof'. IBX-DEBUG => POF checksum: 1114982976, IBX checksum: 2532921096 -- "astb01.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 3591725850, IBX checksum: 2847220267 -- "fighter13.pof" ANI shield-b04 with size 93x93 (27.3% wasted) Loading model 'bomber04hp.pof' IBX: Found a good IBX to read for 'bomber04hp.pof'. IBX-DEBUG => POF checksum: 3573595562, IBX checksum: 3837868894 -- "bomber04hp.pof" Loading model 'Base2r-01.pof' IBX: Found a good IBX to read for 'Base2r-01.pof'. IBX-DEBUG => POF checksum: 3387210070, IBX checksum: 4065783139 -- "Base2r-01.pof" Warning: Ignoring unrecognized subsystem asteroid02a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem bunker01a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem bunker02a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem comtowera, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem fighterbaya, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem asteroid01a, believed to be in ship Base2r-01.pof Unknown special object type $path29 while reading model Base2r-01.pof Found live debris model for 'asteroid02a' Found live debris model for 'asteroid02a' Found live debris model for 'bunker01a' Found live debris model for 'bunker02a' Found live debris model for 'bunker02a' Found live debris model for 'comtowera' Found live debris model for 'comtowera' Found live debris model for 'engine01a' Found live debris model for 'engine01a' Found live debris model for 'engine02a' Found live debris model for 'engine02a' Found live debris model for 'fighterbaya' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' This mission requires 203 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3692304157, IBX checksum: 2144996101 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3671192295, IBX checksum: 1981407512 -- "belial.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 3003283221 -- "MX-50.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 2935445563 -- "Interceptor.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2174/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1561, Estimated count = 1250 ================================================ Frame 0 too long!!: frametime = 10.780 (10.780) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI icont-cargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW.ani with size 43x43 (32.8% wasted) ANI icont-freightercw with size 59x59 (7.8% wasted) ANI Fadeicont-FreighterCW with size 59x59 (7.8% wasted) ANI Fadeicont-FreighterCW.ani with size 59x59 (7.8% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI icont-cargoW.ani with size 43x43 (32.8% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BRIEFING (10) Unloading in mission messages ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.963 (0.963) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) STUB: dscap_close in /Users/taylor/src/cvs/fs2_open_3_6_9.final/projects/Xcode/../../code/sound/ds.cpp at line 4212, thread 878 Freeing all existing models...