Opened /home/maniac/.fs2_open/data/fs2_open.log OK os_config_read_string(): section = "Default", name = "VideocardFs2open", default value: "NULL" Passed cmdline options: -spec_exp 0.0 -fov 0.51 -ogl_spec 60.0 -spec_static 0.3 -spec_point 1.4 -spec_tube 0.3 -2d_poof -ambient_factor 70 -missile_lighting -glow -nomotiondebris -spec -no_emissive_light -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -warp_flash -snd_preload -fps Building file index... Found root pack '/home/maniac/.fs2_open/beams.vp' with a checksum of 0x18b4b7ae Found root pack '/home/maniac/.fs2_open/mp-710_adveffects.vp' with a checksum of 0x55caf318 Found root pack '/home/maniac/.fs2_open/mp-710_effects.vp' with a checksum of 0xe22bdcc2 Found root pack '/home/maniac/.fs2_open/mp-710_models.vp' with a checksum of 0x20b9069a Found root pack '/home/maniac/.fs2_open/mv_adveffects.vp' with a checksum of 0xfeb54970 Found root pack '/home/maniac/.fs2_open/mv_core.vp' with a checksum of 0xb6cb1f6a Found root pack '/home/maniac/.fs2_open/mv_effects.vp' with a checksum of 0x1986a43c Found root pack '/home/maniac/.fs2_open/mv_models.vp' with a checksum of 0x2f8a711a Found root pack '/home/maniac/.fs2_open/mv_music.vp' with a checksum of 0xcca92482 Found root pack '/home/maniac/.fs2_open/mv_textures.vp' with a checksum of 0x2c43a80e Found root pack '/home/maniac/.fs2_open/root_fs2.vp' with a checksum of 0x3f08ae08 Found root pack '/home/maniac/.fs2_open/smarty_fs2.vp' with a checksum of 0x98ee1f Found root pack '/home/maniac/.fs2_open/sparky_fs2.vp' with a checksum of 0x749032a2 Found root pack '/home/maniac/.fs2_open/sparky_hi_fs2.vp' with a checksum of 0x566add58 Found root pack '/home/maniac/.fs2_open/stu_fs2.vp' with a checksum of 0xf2983309 Found root pack '/home/maniac/.fs2_open/tango1_fs2.vp' with a checksum of 0xd4e3ad49 Found root pack '/home/maniac/.fs2_open/tango2_fs2.vp' with a checksum of 0x799e46a1 Found root pack '/home/maniac/.fs2_open/tango3_fs2.vp' with a checksum of 0x825f5ee0 Found root pack '/home/maniac/.fs2_open/warble_fs2.vp' with a checksum of 0xa7037300 Found root pack '/home/maniac/.fs2_open/beams.vp' with a checksum of 0x18b4b7ae Found root pack '/home/maniac/.fs2_open/mp-710_adveffects.vp' with a checksum of 0x55caf318 Found root pack '/home/maniac/.fs2_open/mp-710_effects.vp' with a checksum of 0xe22bdcc2 Found root pack '/home/maniac/.fs2_open/mp-710_models.vp' with a checksum of 0x20b9069a Found root pack '/home/maniac/.fs2_open/mv_adveffects.vp' with a checksum of 0xfeb54970 Found root pack '/home/maniac/.fs2_open/mv_core.vp' with a checksum of 0xb6cb1f6a Found root pack '/home/maniac/.fs2_open/mv_effects.vp' with a checksum of 0x1986a43c Found root pack '/home/maniac/.fs2_open/mv_models.vp' with a checksum of 0x2f8a711a Found root pack '/home/maniac/.fs2_open/mv_music.vp' with a checksum of 0xcca92482 Found root pack '/home/maniac/.fs2_open/mv_textures.vp' with a checksum of 0x2c43a80e Found root pack '/home/maniac/.fs2_open/root_fs2.vp' with a checksum of 0x3f08ae08 Found root pack '/home/maniac/.fs2_open/smarty_fs2.vp' with a checksum of 0x98ee1f Found root pack '/home/maniac/.fs2_open/sparky_fs2.vp' with a checksum of 0x749032a2 Found root pack '/home/maniac/.fs2_open/sparky_hi_fs2.vp' with a checksum of 0x566add58 Found root pack '/home/maniac/.fs2_open/stu_fs2.vp' with a checksum of 0xf2983309 Found root pack '/home/maniac/.fs2_open/tango1_fs2.vp' with a checksum of 0xd4e3ad49 Found root pack '/home/maniac/.fs2_open/tango2_fs2.vp' with a checksum of 0x799e46a1 Found root pack '/home/maniac/.fs2_open/tango3_fs2.vp' with a checksum of 0x825f5ee0 Found root pack '/home/maniac/.fs2_open/warble_fs2.vp' with a checksum of 0xa7037300 Searching root '/home/maniac/.fs2_open/' ... 235 files Searching root pack '/home/maniac/.fs2_open/beams.vp' ... 183 files Searching root pack '/home/maniac/.fs2_open/mp-710_adveffects.vp' ... 2063 files Searching root pack '/home/maniac/.fs2_open/mp-710_effects.vp' ... 91 files Searching root pack '/home/maniac/.fs2_open/mp-710_models.vp' ... 31 files Searching root pack '/home/maniac/.fs2_open/mv_adveffects.vp' ... 299 files Searching root pack '/home/maniac/.fs2_open/mv_core.vp' ... 88 files Searching root pack '/home/maniac/.fs2_open/mv_effects.vp' ... 580 files Searching root pack '/home/maniac/.fs2_open/mv_models.vp' ... 399 files Searching root pack '/home/maniac/.fs2_open/mv_music.vp' ... 15 files Searching root pack '/home/maniac/.fs2_open/mv_textures.vp' ... 1526 files Searching root pack '/home/maniac/.fs2_open/root_fs2.vp' ... 157 files Searching root pack '/home/maniac/.fs2_open/smarty_fs2.vp' ... 10 files Searching root pack '/home/maniac/.fs2_open/sparky_fs2.vp' ... 3027 files Searching root pack '/home/maniac/.fs2_open/sparky_hi_fs2.vp' ... 1337 files Searching root pack '/home/maniac/.fs2_open/stu_fs2.vp' ... 1777 files Searching root pack '/home/maniac/.fs2_open/tango1_fs2.vp' ... 32 files Searching root pack '/home/maniac/.fs2_open/tango2_fs2.vp' ... 15 files Searching root pack '/home/maniac/.fs2_open/tango3_fs2.vp' ... 10 files Searching root pack '/home/maniac/.fs2_open/warble_fs2.vp' ... 52 files Searching root '/home/maniac/.fs2_open/' ... 235 files Searching root pack '/home/maniac/.fs2_open/beams.vp' ... 183 files Searching root pack '/home/maniac/.fs2_open/mp-710_adveffects.vp' ... 2063 files Searching root pack '/home/maniac/.fs2_open/mp-710_effects.vp' ... 91 files Searching root pack '/home/maniac/.fs2_open/mp-710_models.vp' ... 31 files Searching root pack '/home/maniac/.fs2_open/mv_adveffects.vp' ... 299 files Searching root pack '/home/maniac/.fs2_open/mv_core.vp' ... 88 files Searching root pack '/home/maniac/.fs2_open/mv_effects.vp' ... 580 files Searching root pack '/home/maniac/.fs2_open/mv_models.vp' ... 399 files Searching root pack '/home/maniac/.fs2_open/mv_music.vp' ... 15 files Searching root pack '/home/maniac/.fs2_open/mv_textures.vp' ... 1526 files Searching root pack '/home/maniac/.fs2_open/root_fs2.vp' ... 157 files Searching root pack '/home/maniac/.fs2_open/smarty_fs2.vp' ... 10 files Searching root pack '/home/maniac/.fs2_open/sparky_fs2.vp' ... 3027 files Searching root pack '/home/maniac/.fs2_open/sparky_hi_fs2.vp' ... 1337 files Searching root pack '/home/maniac/.fs2_open/stu_fs2.vp' ... 1777 files Searching root pack '/home/maniac/.fs2_open/tango1_fs2.vp' ... 32 files Searching root pack '/home/maniac/.fs2_open/tango2_fs2.vp' ... 15 files Searching root pack '/home/maniac/.fs2_open/tango3_fs2.vp' ... 10 files Searching root pack '/home/maniac/.fs2_open/warble_fs2.vp' ... 52 files Found 40 roots and 23854 files. os_config_read_string(): section = "Default", name = "Language", default value: "NULL" AutoLang: Language auto-detection successful... Setting language to German os_config_read_string(): section = "Default", name = "SoundDeviceOAL", default value: "NULL" Initializing OpenAL... OpenAL Vendor : OpenAL Community OpenAL Renderer : Software OpenAL Version : 1.1 Using extension "AL_LOKI_play_position". ... OpenAL successfully initialized! Failed to init speech SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initializationADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... SCRIPTING: Inititialization complete. os_config_read_string(): section = "Default", name = "VideocardFs2open", default value: "NULL" GR_CPU: Family 0, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 7600 GS/AGP/3DNOW! OpenGL Version : 2.1.0 NVIDIA 97.55 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Found special extension function "glXSwapIntervalSGI". os_config_read_string(): section = "Default", name = "OGL_AnisotropicFilter", default value: "1.0" Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... os_config_read_string(): section = "Default", name = "GammaD3D", default value: "1.0" Loading 2_PreLoad.tga for the first time. Loading 2_PreLoad.tga (1024x768x24) Fast-unloading 2_PreLoad.tga. 1024x768x24 Loading 2_PreLoadLogo.pcx for the first time. Loading 2_PreLoadLogo.pcx (573x259x16) Fast-unloading 2_PreLoadLogo.pcx. 573x259x16 os_config_read_string(): section = "PXO", name = "Login", default value: "NULL" os_config_read_string(): section = "PXO", name = "Password", default value: "NULL" os_config_read_string(): section = "PXO", name = "SquadName", default value: "NULL" Using high memory settings... TABLES: Unable to parse 'interface.tbl'. TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI 2_radar1 with size 170x170 (33.6% wasted) Failed to open network config file, using default settings os_config_read_string(): section = "Default", name = "ConnectionSpeed", default value: "Fast" Joystick #1: Saitek Cyborg 3D Rumble Force Joystick INITTED! Using 'Saitek Cyborg 3D Rumble Force' as the primary joystick: Number of axes: 6 Number of buttons: 9 Number of hats: 0 Number of trackballs: 0 TBM => Starting parse of 'mv_music-mus.tbm' ... TABLES: Unable to parse 'armor.tbl'. TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'BFBlue-wep.tbm' ... TBM => Starting parse of 'BFWhite-wep.tbm' ... TBM => Starting parse of 'AAAHelios-wep.tbm' ... TBM => Starting parse of 'BetterAk-wep.tbm' ... TBM => Starting parse of 'BigShip-wep.tbm' ... TBM => Starting parse of 'KayserMK4-wep.tbm' ... TBM => Starting parse of 'MonsterBlue-wep.tbm' ... TBM => Starting parse of 'Pri-wep.tbm' ... TBM => Starting parse of 'Sek-wep.tbm' ... TBM => Starting parse of 'UAAA2-wep.tbm' ... TBM => Starting parse of 'mv_missiles-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 TBM => Starting parse of 'AAADeimos-shp.tbm' ... TBM => Starting parse of 'CarLancer-shp.tbm' ... TBM => Starting parse of 'CIHaven-shp.tbm' ... TBM => Starting parse of 'Columbus-shp.tbm' ... TBM => Starting parse of 'ErinyesMKII-shp.tbm' ... Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 TBM => Starting parse of 'Gallileo-shp.tbm' ... TBM => Starting parse of 'KILLERDeimos-shp.tbm' ... TBM => Starting parse of 'Macross-shp.tbm' ... TBM => Starting parse of 'MDHolyShit-shp.tbm' ... TBM => Starting parse of 'Paladin-shp.tbm' ... TBM => Starting parse of 'Phoenix-shp.tbm' ... Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 Found bitmap Contrail01.pcx -- number 425 TBM => Starting parse of 'Preatorian-shp.tbm' ... TBM => Starting parse of 'Retribution-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... WARNING: Animation trigger #0 on subsystem '', for ship 'GTB Ursa', has a negative reverse_start value! Capping it at 0! TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... Found bitmap ExpMissileHit1.ani -- number 81 Found bitmap lightning.pcx -- number 428 Found bitmap lightning.pcx -- number 428 Found bitmap lightning.pcx -- number 428 Found bitmap beam-dblue.pcx -- number 429 ANI cursor with size 24x24 (25.0% wasted) Releasing bitmap 2_PreLoad.tga in slot 2 with handle 28502 Releasing bitmap 2_PreLoadLogo.pcx in slot 1 with handle 23751 MULTIPLAYER: Ships.tbl is : VALID MULTIPLAYER: Weapons.tbl is : VALID Loaded main_amb.wav GAMESEQUENCE: Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) Loading 2_ChoosePilot-m.pcx for the first time. Loading 2_ChoosePilot-m.pcx (1024x768x8) os_config_read_string(): section = "Default", name = "LastPlayer", default value: "NULL" Loading 2_ChoosePilot.pcx for the first time. Loading 2_ChoosePilot.pcx (1024x768x16) Fast-unloading 2_ChoosePilot.pcx. 1024x768x16 Loading 2_CPB_060002.pcx for the first time. Loading 2_CPB_060002.pcx (71x37x16) Fast-unloading 2_CPB_060002.pcx. 71x37x16 Loading cursor.ani for the first time. Loading cursor.ani (24x24x16) ANI cursor.ani with size 24x24 (25.0% wasted) Fast-unloading cursor.ani. 24x24x16 Loaded user_o.wav Loading 2_CPB_030001.pcx for the first time. Loading 2_CPB_030001.pcx (39x49x16) Fast-unloading 2_CPB_030001.pcx. 39x49x16 Loading 2_CPB_040001.pcx for the first time. Loading 2_CPB_040001.pcx (39x49x16) Fast-unloading 2_CPB_040001.pcx. 39x49x16 Loading 2_CPB_050001.pcx for the first time. Loading 2_CPB_050001.pcx (77x58x16) Fast-unloading 2_CPB_050001.pcx. 77x58x16 Loading 2_CPB_050002.pcx for the first time. Loading 2_CPB_050002.pcx (77x58x16) Fast-unloading 2_CPB_050002.pcx. 77x58x16 Loaded commit.wav GAMESEQUENCE: Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Releasing bitmap 2_ChoosePilot-m.pcx in slot 1 with handle 209001 Unloading 2_CPB_000001.pcx. 79x52x0 Unloading 2_CPB_000002.pcx. 79x52x0 Unloading 2_CPB_010001.pcx. 69x52x0 Unloading 2_CPB_010002.pcx. 69x52x0 Unloading 2_CPB_020001.pcx. 83x52x0 Unloading 2_CPB_020002.pcx. 83x52x0 Unloading 2_CPB_030001.pcx. 39x49x16 Unloading 2_CPB_030002.pcx. 39x49x0 Unloading 2_CPB_040001.pcx. 39x49x16 Unloading 2_CPB_040002.pcx. 39x49x0 Unloading 2_CPB_050001.pcx. 77x58x16 Unloading 2_CPB_050002.pcx. 77x58x16 Unloading 2_CPB_060001.pcx. 71x37x0 Unloading 2_CPB_060002.pcx. 71x37x16 Unloading 2_CPB_070001.pcx. 62x37x0 Unloading 2_CPB_070002.pcx. 62x37x0 Releasing bitmap 2_ChoosePilot.pcx in slot 453 with handle 294953 Someone passed an extension to bm_load for file 'vasudan1.pcx' Loading vasudan1.pcx for the first time. Loading vasudan1.pcx (128x128x16) Bumping dynamic sexp node limit from 0 to 100... Bumping dynamic sexp node limit from 100 to 200... Bumping dynamic sexp node limit from 200 to 300... Bumping dynamic sexp node limit from 300 to 400... Bumping dynamic sexp node limit from 400 to 500... Bumping dynamic sexp node limit from 500 to 600... Loading 2_Vhallm.pcx for the first time. Loading 2_Vhallm.pcx (1024x768x8) ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) AUDIOSTR => Successfully opened: Psampik.wav Frame 0 too long!!: frametime = 2.634 (2.634) Loading 2_VHall.pcx for the first time. Loading 2_VHall.pcx (1024x768x16) Fast-unloading 2_VHall.pcx. 1024x768x16 Frame 0 too long!!: frametime = 0.254 (0.254) Loaded V_Lite_On.wav Loaded V_Lite_Off.wav Loaded V_Map_On.wav Loaded V_Map_Off.wav Loaded V_Exit_Open.wav Loaded V_Exit_Close.wav Loaded V_Hatch_Open.wav Loaded V_Pa_01.wav Loaded user_c.wav GAMESEQUENCE: Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Releasing bitmap 2_VHall.pcx in slot 453 with handle 304453 Releasing bitmap 2_Vhallm.pcx in slot 454 with handle 309204 Loading 2_TechShipData-M.pcx for the first time. Loading 2_TechShipData-M.pcx (1024x768x8) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 2377968701 -- "fighter01.pof" For "fighter01.pof" I couldn't find fighter01-01c.ani For "fighter01.pof" I couldn't find fighter01-01c-glow.ani For "fighter01.pof" I couldn't find fighter01-01c-shine.ani For "fighter01.pof" I couldn't find fighter01-01a.ani For "fighter01.pof" I couldn't find fighter01-01a-glow.ani For "fighter01.pof" I couldn't find fighter01-01a-shine.ani For "fighter01.pof" I couldn't find fighter01-01b.ani For "fighter01.pof" I couldn't find fighter01-01b-glow.ani For "fighter01.pof" I couldn't find fighter01-01b-shine.ani For "fighter01.pof" I couldn't find fighter01-01a.aniFound bitmap fighter01-01a.dds -- number 493 For "fighter01.pof" I couldn't find fighter01-01a-glow.aniFound bitmap fighter01-01a-glow.pcx -- number 494 For "fighter01.pof" I couldn't find fighter01-01a-shine.aniFound bitmap fighter01-01a-shine.dds -- number 495 Glow point bank 0 texture num is 1016999 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Glow point bank 1 texture num is 1021750 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Glow point bank 2 texture num is 1026501 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Glow point bank 3 texture num is 1031252 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 4 texture num is 1016999 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Loading fighter01-01c.dds for the first time. Loading fighter01-01c.dds (64x128x32) Loading fighter01-01c-glow.pcx for the first time. Loading fighter01-01c-glow.pcx (64x128x16) Loading fighter01-01c-shine.dds for the first time. Loading fighter01-01c-shine.dds (64x128x32) Loading fighter01-01a.dds for the first time. Loading fighter01-01a.dds (256x512x32) Loading fighter01-01a-glow.pcx for the first time. Loading fighter01-01a-glow.pcx (256x512x16) Loading fighter01-01a-shine.dds for the first time. Loading fighter01-01a-shine.dds (256x512x32) Loading fighter01-01b.dds for the first time. Loading fighter01-01b.dds (128x256x32) Loading fighter01-01b-glow.pcx for the first time. Loading fighter01-01b-glow.pcx (128x256x16) Loading fighter01-01b-shine.dds for the first time. Loading fighter01-01b-shine.dds (128x256x32) Loading red_glow_small.tga for the first time. Loading red_glow_small.tga (128x128x24) Loading cyan_glow_small.tga for the first time. Loading cyan_glow_small.tga (128x128x24) Loading yellow_glow_small.tga for the first time. Loading yellow_glow_small.tga (128x128x24) Loading green_glow2_small.tga for the first time. Loading green_glow2_small.tga (128x128x24) Frame 0 too long!!: frametime = 0.776 (0.776) Loading 2_TechShipData.pcx for the first time. Loading 2_TechShipData.pcx (1024x768x16) Fast-unloading 2_TechShipData.pcx. 1024x768x16 Fast-unloading fighter01-01a.dds. 256x512x32 Fast-unloading fighter01-01a-glow.pcx. 256x512x16 Fast-unloading fighter01-01a-shine.dds. 256x512x32 Fast-unloading red_glow_small.tga. 128x128x24 Fast-unloading cyan_glow_small.tga. 128x128x24 Loading 2_slider0000.pcx for the first time. Loading 2_slider0000.pcx (28x28x16) Fast-unloading 2_slider0000.pcx. 28x28x16 Loading 2_TDB_000002.pcx for the first time. Loading 2_TDB_000002.pcx (38x26x16) Fast-unloading 2_TDB_000002.pcx. 38x26x16 Loading 2_TDB_040002.pcx for the first time. Loading 2_TDB_040002.pcx (51x50x16) Fast-unloading 2_TDB_040002.pcx. 51x50x16 Frame 0 too long!!: frametime = 0.303 (0.303) Fast-unloading green_glow2_small.tga. 128x128x24 Fast-unloading yellow_glow_small.tga. 128x128x24 Loading model 'fighter2t-02hp.pof' IBX: Found a good IBX to read for 'fighter2t-02hp.pof'. IBX-DEBUG => POF checksum: 1979931501, IBX checksum: 3209726552 -- "fighter2t-02hp.pof" For "fighter2t-02hp.pof" I couldn't find hercmap.ani For "fighter2t-02hp.pof" I couldn't find hercmap-glow.ani For "fighter2t-02hp.pof" I couldn't find hercmap-shine.ani For "fighter2t-02hp.pof" I couldn't find glass.ani For "fighter2t-02hp.pof" I couldn't find glass-glow.ani or glass-glow.pcx. For "fighter2t-02hp.pof" I couldn't find glass-shine.ani For "fighter2t-02hp.pof" I couldn't find tercoc01.ani For "fighter2t-02hp.pof" I couldn't find tercoc01-glow.ani For "fighter2t-02hp.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. For "fighter2t-02hp.pof" I couldn't find fighter2t-02a.ani For "fighter2t-02hp.pof" I couldn't find fighter2t-02a-glow.ani For "fighter2t-02hp.pof" I couldn't find fighter2t-02a-shine.ani For "fighter2t-02hp.pof" I couldn't find damage.ani For "fighter2t-02hp.pof" I couldn't find damage-glow.ani or damage-glow.pcx. For "fighter2t-02hp.pof" I couldn't find damage-shine.ani Found bitmap red_glow_small.tga -- number 499 Glow point bank 0 texture num is 1016999 for 'fighter2t-02hp.pof' Glow point bank texture not found for 'fighter2t-02hp.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 1 texture num is 1016999 for 'fighter2t-02hp.pof' Glow point bank texture not found for 'fighter2t-02hp.pof', setting as the normal one num Glow point bank 2 texture num is 1093015 for 'fighter2t-02hp.pof' Glow point bank texture not found for 'fighter2t-02hp.pof', setting as the normal one num Loading hercmap.dds for the first time. Loading hercmap.dds (1024x2048x32) Loading hercmap-glow.dds for the first time. Loading hercmap-glow.dds (512x1024x32) Loading hercmap-shine.dds for the first time. Loading hercmap-shine.dds (1024x2048x32) Loading glass.dds for the first time. Loading glass.dds (32x32x32) Loading glass-shine.dds for the first time. Loading glass-shine.dds (32x32x32) Loading tercoc01.tga for the first time. Loading tercoc01.tga (1024x1024x24) Loading tercoc01-glow.dds for the first time. Loading tercoc01-glow.dds (1024x1024x24) Loading fighter2t-02a.dds for the first time. Loading fighter2t-02a.dds (1024x1024x32) Loading fighter2t-02a-glow.pcx for the first time. Loading fighter2t-02a-glow.pcx (1024x1024x16) Loading fighter2t-02a-shine.dds for the first time. Loading fighter2t-02a-shine.dds (1024x1024x32) Loading damage.dds for the first time. Loading damage.dds (256x256x32) Loading damage-shine.dds for the first time. Loading damage-shine.dds (256x256x32) Loading yellow_glow2_small.tga for the first time. Loading yellow_glow2_small.tga (128x128x24) Fast-unloading tercoc01.tga. 1024x1024x24 Fast-unloading tercoc01-glow.dds. 1024x1024x24 Fast-unloading hercmap.dds. 1024x2048x32 Fast-unloading hercmap-glow.dds. 512x1024x32 Fast-unloading hercmap-shine.dds. 1024x2048x32 Fast-unloading glass.dds. 32x32x32 Fast-unloading glass-shine.dds. 32x32x32 Fast-unloading yellow_glow2_small.tga. 128x128x24 Frame 0 too long!!: frametime = 1.250 (1.250) Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 1195358669, IBX checksum: 3162173636 -- "fighter13.pof" For "fighter13.pof" I couldn't find lokihtl.ani For "fighter13.pof" I couldn't find lokihtl-glow.ani For "fighter13.pof" I couldn't find lokihtl-shine.ani For "fighter13.pof" I couldn't find tercoc01.aniFound bitmap tercoc01.tga -- number 508 For "fighter13.pof" I couldn't find tercoc01-glow.aniFound bitmap tercoc01-glow.dds -- number 509 For "fighter13.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. For "fighter13.pof" I couldn't find glass.aniFound bitmap glass.dds -- number 506 For "fighter13.pof" I couldn't find glass-glow.ani or glass-glow.pcx. For "fighter13.pof" I couldn't find glass-shine.aniFound bitmap glass-shine.dds -- number 507 For "fighter13.pof" I couldn't find lokidebris.ani For "fighter13.pof" I couldn't find lokidebris-glow.ani or lokidebris-glow.pcx. For "fighter13.pof" I couldn't find lokidebris-shine.ani or lokidebris-shine.pcx. Found bitmap green_glow2_small.tga -- number 502 Glow point bank 0 texture num is 1031252 for 'fighter13.pof' Glow point bank texture not found for 'fighter13.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 1 texture num is 1016999 for 'fighter13.pof' Glow point bank texture not found for 'fighter13.pof', setting as the normal one num Glow point bank 2 texture num is 1116770 for 'fighter13.pof' Glow point bank texture not found for 'fighter13.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 3 texture num is 1016999 for 'fighter13.pof' Glow point bank texture not found for 'fighter13.pof', setting as the normal one num Loading lokihtl.dds for the first time. Loading lokihtl.dds (1024x1024x24) Loading lokihtl-glow.dds for the first time. Loading lokihtl-glow.dds (1024x1024x24) Loading lokihtl-shine.dds for the first time. Loading lokihtl-shine.dds (1024x1024x32) Loading lokidebris.dds for the first time. Loading lokidebris.dds (512x512x24) Loading blue_glow4_small.tga for the first time. Loading blue_glow4_small.tga (128x128x24) Fast-unloading lokihtl.dds. 1024x1024x24 Fast-unloading lokihtl-glow.dds. 1024x1024x24 Fast-unloading lokihtl-shine.dds. 1024x1024x32 Fast-unloading blue_glow4_small.tga. 128x128x24 Frame 0 too long!!: frametime = 0.786 (0.786) Loading 2_TDB_030001.pcx for the first time. Loading 2_TDB_030001.pcx (38x26x16) Fast-unloading 2_TDB_030001.pcx. 38x26x16 Loading 2_TDB_020001.pcx for the first time. Loading 2_TDB_020001.pcx (38x26x16) Fast-unloading 2_TDB_020001.pcx. 38x26x16 Loading 2_TDB_010001.pcx for the first time. Loading 2_TDB_010001.pcx (38x26x16) Fast-unloading 2_TDB_010001.pcx. 38x26x16 Loading 2_TDB_010002.pcx for the first time. Loading 2_TDB_010002.pcx (38x26x16) Fast-unloading 2_TDB_010002.pcx. 38x26x16 GAMESEQUENCE: Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) GRAPHICS: Freeing all existing models... Releasing bitmap fighter01-01c.dds in slot 490 with handle 974240 Releasing bitmap fighter01-01c-glow.pcx in slot 491 with handle 978991 Releasing bitmap fighter01-01c-shine.dds in slot 492 with handle 983742 Tried to release fighter01-01a.dds that has a load count of 2.. not releasing Tried to release fighter01-01a-glow.pcx that has a load count of 2.. not releasing Tried to release fighter01-01a-shine.dds that has a load count of 2.. not releasing Releasing bitmap fighter01-01b.dds in slot 496 with handle 1002746 Releasing bitmap fighter01-01b-glow.pcx in slot 497 with handle 1007497 Releasing bitmap fighter01-01b-shine.dds in slot 498 with handle 1012248 Releasing bitmap fighter01-01a.dds in slot 493 with handle 988493 Releasing bitmap fighter01-01a-glow.pcx in slot 494 with handle 993244 Releasing bitmap fighter01-01a-shine.dds in slot 495 with handle 997995 Tried to unload red_glow_small.tga that has a load count of 6.. not unloading Tried to unload red_glow_small.tga that has a load count of 5.. not unloading Unloading cyan_glow_small.tga. 128x128x24 Unloading cyan_glow_small.tga. 128x128x0 Unloading yellow_glow_small.tga. 128x128x24 Unloading yellow_glow_small.tga. 128x128x0 Tried to unload green_glow2_small.tga that has a load count of 2.. not unloading Unloading green_glow2_small.tga. 128x128x24 Tried to unload red_glow_small.tga that has a load count of 4.. not unloading Tried to unload red_glow_small.tga that has a load count of 3.. not unloading Releasing bitmap hercmap.dds in slot 503 with handle 1036003 Releasing bitmap hercmap-glow.dds in slot 504 with handle 1040754 Releasing bitmap hercmap-shine.dds in slot 505 with handle 1045505 Tried to release glass.dds that has a load count of 2.. not releasing Tried to release glass-shine.dds that has a load count of 2.. not releasing Tried to release tercoc01.tga that has a load count of 2.. not releasing Tried to release tercoc01-glow.dds that has a load count of 2.. not releasing Releasing bitmap fighter2t-02a.dds in slot 510 with handle 1069260 Releasing bitmap fighter2t-02a-glow.pcx in slot 511 with handle 1074011 Releasing bitmap fighter2t-02a-shine.dds in slot 512 with handle 1078762 Releasing bitmap damage.dds in slot 513 with handle 1083513 Releasing bitmap damage-shine.dds in slot 514 with handle 1088264 Tried to unload red_glow_small.tga that has a load count of 2.. not unloading Unloading red_glow_small.tga. 128x128x24 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading yellow_glow2_small.tga. 128x128x24 Unloading yellow_glow2_small.tga. 128x128x0 Releasing bitmap lokihtl.dds in slot 516 with handle 1097766 Releasing bitmap lokihtl-glow.dds in slot 517 with handle 1102517 Releasing bitmap lokihtl-shine.dds in slot 518 with handle 1107268 Releasing bitmap tercoc01.tga in slot 508 with handle 1059758 Releasing bitmap tercoc01-glow.dds in slot 509 with handle 1064509 Releasing bitmap glass.dds in slot 506 with handle 1050256 Releasing bitmap glass-shine.dds in slot 507 with handle 1055007 Releasing bitmap lokidebris.dds in slot 519 with handle 1112019 Unloading green_glow2_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading blue_glow4_small.tga. 128x128x24 Unloading blue_glow4_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Releasing bitmap 2_TechShipData.pcx in slot 454 with handle 803204 Releasing bitmap 2_TechShipData-M.pcx in slot 453 with handle 798453 Unloading 2_TDB_040001.pcx. 51x50x0 Unloading 2_TDB_040002.pcx. 51x50x16 Unloading 2_TDB_050001.pcx. 57x41x0 Unloading 2_TDB_050002.pcx. 57x41x0 Unloading 2_TDB_060001.pcx. 57x49x0 Unloading 2_TDB_060002.pcx. 57x49x0 Unloading 2_TDB_000001.pcx. 38x26x0 Unloading 2_TDB_000002.pcx. 38x26x16 Unloading 2_TDB_010001.pcx. 38x26x16 Unloading 2_TDB_010002.pcx. 38x26x16 Unloading 2_TDB_020001.pcx. 38x26x16 Unloading 2_TDB_020002.pcx. 38x26x0 Unloading 2_TDB_030001.pcx. 38x26x16 Unloading 2_TDB_030002.pcx. 38x26x0 Unloading 2_TDB_070001.pcx. 37x45x0 Unloading 2_TDB_070002.pcx. 37x45x0 Unloading 2_TDB_080001.pcx. 37x45x0 Unloading 2_TDB_080002.pcx. 37x45x0 Unloading 2_TDB_090001.pcx. 37x45x0 Unloading 2_TDB_090002.pcx. 37x45x0 Unloading 2_TDB_100001.pcx. 37x45x0 Unloading 2_TDB_100002.pcx. 37x45x0 Unloading 2_TDB_11a0001.pcx. 44x47x0 Unloading 2_TDB_11a0002.pcx. 44x47x0 Unloading 2_TDB_12a0001.pcx. 44x47x0 Unloading 2_TDB_12a0002.pcx. 44x47x0 Unloading 2_TDB_130001.pcx. 58x47x0 Unloading 2_TDB_130002.pcx. 58x47x0 Unloading 2_TDB_140001.pcx. 58x40x0 Unloading 2_TDB_140002.pcx. 58x40x0 Unloading 2_TDB_15a0001.pcx. 110x87x0 Unloading 2_TDB_15a0002.pcx. 110x87x0 Unloading 2_slider0000.pcx. 28x28x16 Unloading 2_slider0001.pcx. 28x28x0 Unloading 2_slider0002.pcx. 28x28x0 Loading 2_LoadMission-m.pcx for the first time. Loading 2_LoadMission-m.pcx (1024x768x8) Found bitmap 2_TDB_000001.pcx -- number 461 Found bitmap 2_TDB_000002.pcx -- number 462 Found bitmap 2_TDB_010001.pcx -- number 463 Found bitmap 2_TDB_010002.pcx -- number 464 Found bitmap 2_TDB_020001.pcx -- number 465 Found bitmap 2_TDB_020002.pcx -- number 466 Found bitmap 2_TDB_030001.pcx -- number 467 Found bitmap 2_TDB_030002.pcx -- number 468 Reinitializing sexp nodes... Entered function with 600 nodes. Last persistent node index is 509. Exited function with 600 nodes. Bumping dynamic sexp node limit from 600 to 700... Loading 2_LoadMission.pcx for the first time. Loading 2_LoadMission.pcx (1024x768x16) Fast-unloading 2_LoadMission.pcx. 1024x768x16 Found bitmap 2_slider0000.pcx -- number 487 Found bitmap 2_slider0001.pcx -- number 488 Found bitmap 2_slider0002.pcx -- number 489 Found bitmap 2_slider0000.pcx -- number 487 Found bitmap 2_slider0001.pcx -- number 488 Found bitmap 2_slider0002.pcx -- number 489 Frame 0 too long!!: frametime = 1.544 (1.544) Loading 2_Pop2.pcx for the first time. Loading 2_Pop2.pcx (604x301x16) Fast-unloading 2_Pop2.pcx. 604x301x16 Loading 2_Pop_000000.pcx for the first time. Loading 2_Pop_000000.pcx (48x49x16) Fast-unloading 2_Pop_000000.pcx. 48x49x16 Releasing bitmap 2_Pop2.pcx in slot 508 with handle 1202258 Unloading 2_Pop_000000.pcx. 48x49x16 Unloading 2_Pop_000001.pcx. 48x49x0 Unloading 2_Pop_000002.pcx. 48x49x0 Tried to unload 2_slider0000.pcx that has a load count of 2.. not unloading Tried to unload 2_slider0001.pcx that has a load count of 2.. not unloading Tried to unload 2_slider0002.pcx that has a load count of 2.. not unloading Found bitmap icon-volition.pcx -- number 14 Loading 2_TDB_010001.pcx for the first time. Loading 2_TDB_010001.pcx (38x26x16) Fast-unloading 2_TDB_010001.pcx. 38x26x16 Loading 2_TDB_010002.pcx for the first time. Loading 2_TDB_010002.pcx (38x26x16) Fast-unloading 2_TDB_010002.pcx. 38x26x16 Loading 2_LMB_060002.pcx for the first time. Loading 2_LMB_060002.pcx (44x31x16) Fast-unloading 2_LMB_060002.pcx. 44x31x16 Loading 2_TDB_020001.pcx for the first time. Loading 2_TDB_020001.pcx (38x26x16) Fast-unloading 2_TDB_020001.pcx. 38x26x16 Loading 2_TDB_030001.pcx for the first time. Loading 2_TDB_030001.pcx (38x26x16) Fast-unloading 2_TDB_030001.pcx. 38x26x16 Loading 2_LMB_090001.pcx for the first time. Loading 2_LMB_090001.pcx (110x87x16) Fast-unloading 2_LMB_090001.pcx. 110x87x16 Loading 2_LMB_090002.pcx for the first time. Loading 2_LMB_090002.pcx (110x87x16) Fast-unloading 2_LMB_090002.pcx. 110x87x16 GAMESEQUENCE: Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) Releasing bitmap 2_LoadMission.pcx in slot 507 with handle 1192757 Releasing bitmap 2_LoadMission-m.pcx in slot 453 with handle 1121453 Unloading 2_LMB_040001.pcx. 34x45x0 Unloading 2_LMB_040002.pcx. 34x45x0 Unloading 2_LMB_050001.pcx. 34x45x0 Unloading 2_LMB_050002.pcx. 34x45x0 Unloading 2_LMB_060001.pcx. 44x31x0 Unloading 2_LMB_060002.pcx. 44x31x16 Unloading 2_LMB_070001.pcx. 44x29x0 Unloading 2_LMB_070002.pcx. 44x29x0 Unloading 2_LMB_080001.pcx. 58x47x0 Unloading 2_LMB_080002.pcx. 58x47x0 Unloading 2_LMB_090001.pcx. 110x87x16 Unloading 2_LMB_090002.pcx. 110x87x16 Unloading 2_LMB_100001.pcx. 58x40x0 Unloading 2_LMB_100002.pcx. 58x40x0 Unloading 2_TDB_000001.pcx. 38x26x0 Unloading 2_TDB_000002.pcx. 38x26x0 Unloading 2_TDB_010001.pcx. 38x26x16 Unloading 2_TDB_010002.pcx. 38x26x16 Unloading 2_TDB_020001.pcx. 38x26x16 Unloading 2_TDB_020002.pcx. 38x26x0 Unloading 2_TDB_030001.pcx. 38x26x16 Unloading 2_TDB_030002.pcx. 38x26x0 Unloading 2_slider0000.pcx. 28x28x0 Unloading 2_slider0001.pcx. 28x28x0 Unloading 2_slider0002.pcx. 28x28x0 Tried to unload icon-volition.pcx that has a load count of 2.. not unloading =================== STARTING LEVEL LOAD ================== Reinitializing sexp nodes... Entered function with 700 nodes. Last persistent node index is 616. Exited function with 700 nodes. ANI 2_Loading.ani with size 43x43 (32.8% wasted) Unloading TMP824x43+16. 824x43x16 Unloading TMP824x43+16. 824x43x16 Loading 2_LoadingBG.pcx for the first time. Loading 2_LoadingBG.pcx (1024x768x16) Fast-unloading 2_LoadingBG.pcx. 1024x768x16 Starting model page in... Beginning level bitmap paging... Fast-unloading cursorweb.ani. 24x24x0 Fast-unloading vasudan1.pcx. 128x128x16 Fast-unloading 2_CPB_000001.pcx. 79x52x0 Fast-unloading 2_radar1.ani. 209x170x0 Fast-unloading 2_radar1.ani[1]. 209x170x0 Fast-unloading DotRed.pcx. 11x11x0 Fast-unloading DotGreen.pcx. 11x11x0 Fast-unloading OvalGreen.pcx. 11x11x0 Fast-unloading OvalGreen01.pcx. 11x11x0 Fast-unloading OvalRed.pcx. 11x11x0 Fast-unloading OvalRed01.pcx. 11x11x0 Fast-unloading mp_coop.pcx. 18x11x0 Fast-unloading mp_teams.pcx. 18x11x0 Fast-unloading mp_furball.pcx. 18x11x0 Fast-unloading icon-volition.pcx. 9x9x0 Fast-unloading icon-valid.pcx. 8x8x0 Fast-unloading cd.pcx. 8x8x0 Fast-unloading exp20.eff. 256x256x0 Fast-unloading exp20.eff[1]. 256x256x0 Fast-unloading exp20.eff[2]. 256x256x0 Fast-unloading exp20.eff[3]. 256x256x0 Fast-unloading exp20.eff[4]. 256x256x0 Fast-unloading exp20.eff[5]. 256x256x0 Fast-unloading exp20.eff[6]. 256x256x0 Fast-unloading exp20.eff[7]. 256x256x0 Fast-unloading exp20.eff[8]. 256x256x0 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128x128x0 Fast-unloading Vapula_Impact.ani[7]. 128x128x0 Fast-unloading Vapula_Impact.ani[8]. 128x128x0 Fast-unloading Vapula_Impact.ani[9]. 128x128x0 Fast-unloading Vapula_Impact.ani[10]. 128x128x0 Fast-unloading Vapula_Impact.ani[11]. 128x128x0 Fast-unloading Vapula_Impact.ani[12]. 128x128x0 Fast-unloading Vapula_Impact.ani[13]. 128x128x0 Fast-unloading Vapula_Impact.ani[14]. 128x128x0 Fast-unloading Vapula_Impact.ani[15]. 128x128x0 Fast-unloading Vapula_Impact.ani[16]. 128x128x0 Fast-unloading Vapula_Impact.ani[17]. 128x128x0 Fast-unloading Vapula_Impact.ani[18]. 128x128x0 Fast-unloading Vapula_Impact.ani[19]. 128x128x0 Fast-unloading Vapula_Impact.ani[20]. 128x128x0 Fast-unloading Contrail01.pcx. 16x16x0 Fast-unloading right_bracket.pcx. 4x17x0 Fast-unloading left_bracket.pcx. 4x17x0 Fast-unloading lightning.pcx. 32x32x0 Fast-unloading beam-dblue.pcx. 32x32x0 Fast-unloading beam-red.pcx. 16x16x0 Fast-unloading beam-green3.pcx. 32x32x0 Fast-unloading cursor.ani. 24x24x16 Fast-unloading 2_CPB_000002.pcx. 79x52x0 Fast-unloading 2_CPB_010001.pcx. 69x52x0 Fast-unloading 2_CPB_010002.pcx. 69x52x0 Fast-unloading 2_CPB_020001.pcx. 83x52x0 Fast-unloading 2_CPB_020002.pcx. 83x52x0 Fast-unloading 2_CPB_030001.pcx. 39x49x0 Fast-unloading 2_CPB_030002.pcx. 39x49x0 Fast-unloading 2_CPB_040001.pcx. 39x49x0 Fast-unloading 2_CPB_040002.pcx. 39x49x0 Fast-unloading 2_CPB_050001.pcx. 77x58x0 Fast-unloading 2_CPB_050002.pcx. 77x58x0 Fast-unloading 2_CPB_060001.pcx. 71x37x0 Fast-unloading 2_CPB_060002.pcx. 71x37x0 Fast-unloading 2_CPB_070001.pcx. 62x37x0 Fast-unloading 2_CPB_070002.pcx. 62x37x0 Fast-unloading cursor1.ani. 5x7x0 Fast-unloading cursor1.ani[1]. 5x7x0 Fast-unloading cursor1.ani[2]. 5x7x0 Fast-unloading cursor1.ani[3]. 5x7x0 Fast-unloading cursor1.ani[4]. 5x7x0 Fast-unloading 2_LoadingBG.pcx. 1024x768x16 Fast-unloading 2_LMB_040001.pcx. 34x45x0 Fast-unloading 2_TDB_040001.pcx. 51x50x0 Fast-unloading 2_TDB_040002.pcx. 51x50x0 Fast-unloading 2_TDB_050001.pcx. 57x41x0 Fast-unloading 2_TDB_050002.pcx. 57x41x0 Fast-unloading 2_TDB_060001.pcx. 57x49x0 Fast-unloading 2_TDB_060002.pcx. 57x49x0 Fast-unloading 2_TDB_000001.pcx. 38x26x0 Fast-unloading 2_TDB_000002.pcx. 38x26x0 Fast-unloading 2_TDB_010001.pcx. 38x26x0 Fast-unloading 2_TDB_010002.pcx. 38x26x0 Fast-unloading 2_TDB_020001.pcx. 38x26x0 Fast-unloading 2_TDB_020002.pcx. 38x26x0 Fast-unloading 2_TDB_030001.pcx. 38x26x0 Fast-unloading 2_TDB_030002.pcx. 38x26x0 Fast-unloading 2_TDB_070001.pcx. 37x45x0 Fast-unloading 2_TDB_070002.pcx. 37x45x0 Fast-unloading 2_TDB_080001.pcx. 37x45x0 Fast-unloading 2_TDB_080002.pcx. 37x45x0 Fast-unloading 2_TDB_090001.pcx. 37x45x0 Fast-unloading 2_TDB_090002.pcx. 37x45x0 Fast-unloading 2_TDB_100001.pcx. 37x45x0 Fast-unloading 2_TDB_100002.pcx. 37x45x0 Fast-unloading 2_TDB_11a0001.pcx. 44x47x0 Fast-unloading 2_TDB_11a0002.pcx. 44x47x0 Fast-unloading 2_TDB_12a0001.pcx. 44x47x0 Fast-unloading 2_TDB_12a0002.pcx. 44x47x0 Fast-unloading 2_TDB_130001.pcx. 58x47x0 Fast-unloading 2_TDB_130002.pcx. 58x47x0 Fast-unloading 2_TDB_140001.pcx. 58x40x0 Fast-unloading 2_TDB_140002.pcx. 58x40x0 Fast-unloading 2_TDB_15a0001.pcx. 110x87x0 Fast-unloading 2_TDB_15a0002.pcx. 110x87x0 Fast-unloading 2_slider0000.pcx. 28x28x0 Fast-unloading 2_slider0001.pcx. 28x28x0 Fast-unloading 2_slider0002.pcx. 28x28x0 Fast-unloading 2_LMB_040002.pcx. 34x45x0 Fast-unloading 2_LMB_050001.pcx. 34x45x0 Fast-unloading 2_LMB_050002.pcx. 34x45x0 Fast-unloading 2_LMB_060001.pcx. 44x31x0 Fast-unloading 2_LMB_060002.pcx. 44x31x0 Fast-unloading 2_LMB_070001.pcx. 44x29x0 Fast-unloading 2_LMB_070002.pcx. 44x29x0 Fast-unloading 2_LMB_080001.pcx. 58x47x0 Fast-unloading 2_LMB_080002.pcx. 58x47x0 Fast-unloading red_glow_small.tga. 128x128x0 Fast-unloading cyan_glow_small.tga. 128x128x0 Fast-unloading yellow_glow_small.tga. 128x128x0 Fast-unloading green_glow2_small.tga. 128x128x0 Fast-unloading 2_LMB_090001.pcx. 110x87x0 Fast-unloading 2_LMB_090002.pcx. 110x87x0 Fast-unloading 2_LMB_100001.pcx. 58x40x0 Fast-unloading 2_LMB_100002.pcx. 58x40x0 Fast-unloading 2_Pop_000000.pcx. 48x49x0 Fast-unloading 2_Pop_000001.pcx. 48x49x0 Fast-unloading 2_Pop_000002.pcx. 48x49x0 Fast-unloading yellow_glow2_small.tga. 128x128x0 Fast-unloading blue_glow4_small.tga. 128x128x0 Found bitmap exp04.ani -- number 220 BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. Found bitmap exp05.ani -- number 125 Found bitmap exp05.ani -- number 125 Found bitmap exp05_1.ani -- number 656 Found bitmap exp05_2.ani -- number 703 Found bitmap exp05_3.ani -- number 750 Found bitmap exp06.ani -- number 172 loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 816789657 -- "warp.pof" 512 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. Found bitmap shieldhit01a.eff -- number 941 Found bitmap shieldhit01a.eff -- number 941 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 4043718586 -- "shockwave.pof" For "shockwave.pof" I couldn't find shockwave3d.ani BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. For "shockwave.pof" I couldn't find shockwave3d-shine.ani or shockwave3d-shine.pcx. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'Anti Fighter' Reinitializing sexp nodes... Entered function with 700 nodes. Last persistent node index is 616. Exited function with 700 nodes. Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_set_soundtrack; could not find 'None' Loading model 'TerranSuper.pof' IBX: Found a good IBX to read for 'TerranSuper.pof'. IBX-DEBUG => POF checksum: 2376642875, IBX checksum: 650678005 -- "TerranSuper.pof" For "TerranSuper.pof" I couldn't find tsouptile01a.ani For "TerranSuper.pof" I couldn't find tsouptile01a-glow.ani or tsouptile01a-glow.pcx. For "TerranSuper.pof" I couldn't find tsouptile01a-shine.ani For "TerranSuper.pof" I couldn't find tsouptile02a.ani For "TerranSuper.pof" I couldn't find tsouptile02a-glow.ani or tsouptile02a-glow.pcx. For "TerranSuper.pof" I couldn't find tsouptile02a-shine.ani For "TerranSuper.pof" I couldn't find tsouplighttilea.ani For "TerranSuper.pof" I couldn't find tsouplighttilea-glow.ani For "TerranSuper.pof" I couldn't find tsouplighttilea-shine.ani For "TerranSuper.pof" I couldn't find tsoupenginea.ani For "TerranSuper.pof" I couldn't find tsoupenginea-glow.ani For "TerranSuper.pof" I couldn't find tsoupenginea-shine.ani For "TerranSuper.pof" I couldn't find tsouptile05a.ani For "TerranSuper.pof" I couldn't find tsouptile05a-glow.ani or tsouptile05a-glow.pcx. For "TerranSuper.pof" I couldn't find tsouptile05a-shine.ani For "TerranSuper.pof" I couldn't find tsouptile02a.aniFound bitmap tsouptile02a.dds -- number 516 For "TerranSuper.pof" I couldn't find tsouptile02a-glow.ani or tsouptile02a-glow.pcx. For "TerranSuper.pof" I couldn't find tsouptile02a-shine.aniFound bitmap tsouptile02a-shine.dds -- number 517 For "TerranSuper.pof" I couldn't find soupturrets.ani For "TerranSuper.pof" I couldn't find soupturrets-glow.ani or soupturrets-glow.pcx. For "TerranSuper.pof" I couldn't find soupturrets-shine.ani For "TerranSuper.pof" I couldn't find soupturrets.aniFound bitmap soupturrets.pcx -- number 1129 For "TerranSuper.pof" I couldn't find soupturrets-glow.ani or soupturrets-glow.pcx. For "TerranSuper.pof" I couldn't find soupturrets-shine.aniFound bitmap soupturrets-shine.pcx -- number 1130 For "TerranSuper.pof" I couldn't find tsouptile02a.aniFound bitmap tsouptile02a.dds -- number 516 For "TerranSuper.pof" I couldn't find tsouptile02a-glow.ani or tsouptile02a-glow.pcx. For "TerranSuper.pof" I couldn't find tsouptile02a-shine.aniFound bitmap tsouptile02a-shine.dds -- number 517 For "TerranSuper.pof" I couldn't find soupallc.ani For "TerranSuper.pof" I couldn't find soupallc-glow.ani or soupallc-glow.pcx. For "TerranSuper.pof" I couldn't find soupallc-shine.ani or soupallc-shine.pcx. For "TerranSuper.pof" I couldn't find soupalld.ani For "TerranSuper.pof" I couldn't find soupalld-glow.ani or soupalld-glow.pcx. For "TerranSuper.pof" I couldn't find soupalld-shine.ani or soupalld-shine.pcx. For "TerranSuper.pof" I couldn't find tsouptile01b.ani For "TerranSuper.pof" I couldn't find tsouptile01b-glow.ani or tsouptile01b-glow.pcx. For "TerranSuper.pof" I couldn't find tsouptile01b-shine.ani For "TerranSuper.pof" I couldn't find tsouptile02b.ani For "TerranSuper.pof" I couldn't find tsouptile02b-glow.ani or tsouptile02b-glow.pcx. For "TerranSuper.pof" I couldn't find tsouptile02b-shine.ani For "TerranSuper.pof" I couldn't find tsouplighttileb.ani For "TerranSuper.pof" I couldn't find tsouplighttileb-glow.ani For "TerranSuper.pof" I couldn't find tsouplighttileb-shine.ani For "TerranSuper.pof" I couldn't find tsoupengineb.ani For "TerranSuper.pof" I couldn't find tsoupengineb-glow.ani For "TerranSuper.pof" I couldn't find tsoupengineb-shine.ani For "TerranSuper.pof" I couldn't find tsouptile05b.ani For "TerranSuper.pof" I couldn't find tsouptile05b-glow.ani or tsouptile05b-glow.pcx. For "TerranSuper.pof" I couldn't find tsouptile05b-shine.ani For "TerranSuper.pof" I couldn't find tsoupdebris01b.ani For "TerranSuper.pof" I couldn't find tsoupdebris01b-glow.ani For "TerranSuper.pof" I couldn't find tsoupdebris01b-shine.ani Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof Ship TerranSuper.pof with engine wash associated with subsys engines main Ship TerranSuper.pof with engine wash associated with subsys engines main Ship TerranSuper.pof with engine wash associated with subsys engines ctr Ship TerranSuper.pof with engine wash associated with subsys engines frt Allocating space for at least 80 new ship subsystems ... a total of 200 is now available (80 in-use). Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 412711673, IBX checksum: 2555738710 -- "fighter2t-04.pof" For "fighter2t-04.pof" I couldn't find redo.ani For "fighter2t-04.pof" I couldn't find redo-glow.ani For "fighter2t-04.pof" I couldn't find redo-shine.ani For "fighter2t-04.pof" I couldn't find goldglass.ani For "fighter2t-04.pof" I couldn't find goldglass-glow.ani or goldglass-glow.pcx. For "fighter2t-04.pof" I couldn't find goldglass-shine.ani For "fighter2t-04.pof" I couldn't find tercoc01.ani For "fighter2t-04.pof" I couldn't find tercoc01-glow.ani For "fighter2t-04.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. For "fighter2t-04.pof" I couldn't find redob.ani For "fighter2t-04.pof" I couldn't find redob-glow.ani For "fighter2t-04.pof" I couldn't find redob-shine.ani For "fighter2t-04.pof" I couldn't find damage.ani For "fighter2t-04.pof" I couldn't find damage-glow.ani or damage-glow.pcx. For "fighter2t-04.pof" I couldn't find damage-shine.ani Found bitmap green_glow2_small.tga -- number 502 Glow point bank 0 texture num is 1031252 for 'fighter2t-04.pof' Glow point bank texture not found for 'fighter2t-04.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 1 texture num is 1016999 for 'fighter2t-04.pof' Glow point bank texture not found for 'fighter2t-04.pof', setting as the normal one num Found bitmap cyan_glow_small.tga -- number 500 Glow point bank 2 texture num is 1021750 for 'fighter2t-04.pof' Glow point bank texture not found for 'fighter2t-04.pof', setting as the normal one num AB trail point #0 made for 'Alpha 1' AB trail point #1 made for 'Alpha 1' AB trail point #0 made for 'Beta 1' AB trail point #1 made for 'Beta 1' AB trail point #0 made for 'Beta 2' AB trail point #1 made for 'Beta 2' AB trail point #0 made for 'Beta 3' AB trail point #1 made for 'Beta 3' AB trail point #0 made for 'Beta 4' AB trail point #1 made for 'Beta 4' AB trail point #0 made for 'Beta 5' AB trail point #1 made for 'Beta 5' AB trail point #0 made for 'Beta 6' AB trail point #1 made for 'Beta 6' ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) Found bitmap 2_energy2.ani -- number 1176 ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.2% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Hotkey: Adding Beta 1 Hotkey: Adding Beta 2 Hotkey: Adding Beta 3 Hotkey: Adding Beta 4 Hotkey: Adding Beta 5 Hotkey: Adding Beta 6 Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 2835859578 -- "starfield.pof" For "starfield.pof" I couldn't find starfield0001.ani For "starfield.pof" I couldn't find starfield0001-glow.ani or starfield0001-glow.pcx. For "starfield.pof" I couldn't find starfield0001-shine.ani or starfield0001-shine.pcx. Loading starfield0001.tga for the first time. Adding default sun. =================== STARTING LEVEL DATA LOAD ================== Loaded trk-loop.wav Loaded lock.wav Loaded cycle.wav Loaded ship_p.wav Loaded reveal.wav Loaded breakup.wav Loaded boom_3.wav Loaded beep_2.wav Loaded switch_1.wav Loaded beep_5.wav Loaded switch_2.wav Loaded thr_full.wav Loaded thr_off.wav Loaded thr_up.wav Loaded thr_dwn.wav Loaded approach.wav Loaded attach.wav Loaded detach.wav Loaded depart.wav Loaded aburn_1.wav Loaded aburn_2.wav Unloading TMP824x43+16. 824x43x16 Loaded vaporize2.wav Loaded aburn_1f.wav Loaded alert_2.wav Loaded m_fail.wav Loaded l_fail.wav Loaded fail.wav Loaded beep_1.wav Loaded debris.wav Loaded subhit.wav Loaded m_load.wav Loaded m_lock.wav Loaded repair.wav Loaded l_hit.wav Loaded m_hit.wav Loaded s_hit_4.wav Loaded s_hit_2.wav SOUND ==> converting sound from ADPCM to PCM SOUND ==> Coverted sound from ADPCM to PCM successfully Loaded select.wav Loaded alert_3.wav Loaded beep_4.wav Loaded wash.wav Loaded warp_1.wav Loaded static.wav Loaded boom_1.wav Loaded rev1.wav Unloading TMP824x43+16. 824x43x16 Loaded s_hit_0.wav Loaded collide.wav Loaded s_hit_1.wav Loaded alert_1.wav Loaded proximity1.wav Loaded proximity2.wav Loaded directive.wav Loaded subhit2.wav Loaded atomic.wav Loaded ast_lghit.wav Loaded ast_smhit.wav Loaded cue_voice.wav Loaded end_voice.wav Loaded scan.wav Loaded l_flyby.wav Loaded asteroid.wav Loaded warp_open.wav Loaded warp_close.wav Loaded rumble.wav Loaded subspace_left.wav Loaded subspace_right.wav Loaded Evaded.wav Loaded L_Sidearm.wav Loaded L_Scalpel.wav Loaded L_Flail2.wav Loaded L_Prom_R.wav Loaded L_Prom_S.wav Loaded L_Newton.wav Loaded L_Kayser.wav Loaded L_Circle.wav Loaded L_Lich.wav Loaded hit_1.wav Loaded L_Vasmid.wav Loaded m_wasp.wav Unloading TMP824x43+16. 824x43x16 Loaded boom_2.wav Loaded m_mag.wav Loaded m_fury.wav Loaded m_shrike.wav Loaded m_angel.wav Loaded m_cluster.wav Loaded m_clusterb.wav Loaded m_stiletto.wav Loaded m_tsunami.wav Loaded m_harbinger.wav Loaded m_mega.wav Loaded counter_1.wav Loaded l_alien1.wav Loaded clusterboom.wav Loaded m_swarm.wav Loaded l_alien2.wav Loaded capital4.wav Loaded capital5.wav Loaded capital6.wav Loaded l_vaslight.wav Loaded l_alien3.wav Loaded shockwave.wav Loaded Turret_T1.wav Loaded Turret_T2.wav Loaded Turret_V1.wav Loaded Turret_V2.wav Loaded Turret_S1.wav Loaded paintloop.wav Loaded FlakLaunch.wav Loaded boom_4.wav Unloading TMP824x43+16. 824x43x16 Loaded m_emp.wav Loaded Escape.wav Loaded Vaporize1.wav Loaded beam_loop.wav Loaded beam_up.wav Loaded beam_down.wav Loaded beam_shot1.wav Loaded beam_shot2.wav Loaded ship_a1.wav Loaded ship_a2.wav Loaded ship_a3.wav Loaded ship_b1.wav Loaded ship_b2.wav Loaded ship_b3.wav Loaded ship_c1.wav Loaded ship_c2.wav Loaded ship_c3.wav Loaded beacon.wav Loaded capital1.wav Loaded capital2.wav Loaded capital3.wav Loaded Arc_01.wav Loaded Arc_02.wav Loaded Arc_03.wav Loaded Arc_04.wav Loaded Arc_05.wav Unloading TMP824x43+16. 824x43x16 Loaded BT_LTerSlash.wav Loaded BT_TerSlash.wav Loaded BT_SGreen.wav Loaded BT_BGreen.wav Loaded BT_BFGreen.wav Loaded BT_AntiFtr.wav Loaded BT_up_1.wav Loaded BT_up_1.wav Loaded BT_up_3.wav Loaded BT_up_3.wav Loaded BT_up_5.wav Loaded BT_dwn_1.wav Loaded BT_dwn_2.wav Loaded BT_dwn_3.wav Loaded BT_dwn_4.wav Loaded BT_dwn_5.wav Loaded BT_dwn_6.wav Loaded SupNova1.wav Loaded SupNova2.wav Loaded ship_c4.wav Loaded ship_c5.wav Loaded BS_SRed.wav Loaded BS_LRed.wav Loaded BS_AntiFtr.wav Loaded Thunder_01.wav Loaded Thunder_02.wav Loaded BS_up_1.wav Loaded BS_up_1.wav Loaded BS_up_3.wav Loaded Commnode.wav Loaded Pirate.wav Unloading TMP824x43+16. 824x43x16 Loaded BS_dwn_1.wav Loaded BS_dwn_2.wav Loaded BS_dwn_3.wav Loaded Inst1.wav Loaded Inst2.wav Found support ship 'GTS Hygeia' Found support ship 'GVS Nephthys' Found ship 'GTVA Colossus 1' Found ship 'Alpha 1' Found ship 'Beta 1' Found ship 'Beta 2' Found ship 'Beta 3' Found ship 'Beta 4' Found ship 'Beta 5' Found ship 'Beta 6' Found future arrival ship 'Alpha 1' Found future arrival ship '™lta 1' Found future arrival ship '™lta 2' Found future arrival ship '™lta 3' Found future arrival ship '™lta 4' Found future arrival ship '™lta 5' Found future arrival ship '™lta 6' Found future arrival ship 'Ugh 1' Found future arrival ship 'Ugh 3' Found future arrival ship 'Ugh 4' Found future arrival ship 'Ugh 5' Found future arrival ship 'Ugh 2' Found future arrival ship 'Alamala 1' Found future arrival ship 'Alamala 2' Found future arrival ship 'Alamala 3' Found future arrival ship 'Alamala 4' Found future arrival ship 'Uiuiui 1' Found future arrival ship 'Uiuiui 2' Found future arrival ship 'Uiuiui 3' Found future arrival ship 'Uiuiui 4' Allocating space for at least 118 new ship subsystems ... a total of 400 is now available (115 in-use). About to page in ships! ANI shieldft-04 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 4268917150 -- "support2t-01.pof" For "support2t-01.pof" I couldn't find support1.ani For "support2t-01.pof" I couldn't find support1-glow.ani For "support2t-01.pof" I couldn't find support1-shine.ani For "support2t-01.pof" I couldn't find support1.aniFound bitmap support1.dds -- number 1264 For "support2t-01.pof" I couldn't find support1-glow.aniFound bitmap support1-glow.pcx -- number 1265 For "support2t-01.pof" I couldn't find support1-shine.aniFound bitmap support1-shine.dds -- number 1266 For "support2t-01.pof" I couldn't find support1.aniFound bitmap support1.dds -- number 1264 For "support2t-01.pof" I couldn't find support1-glow.aniFound bitmap support1-glow.pcx -- number 1265 For "support2t-01.pof" I couldn't find support1-shine.aniFound bitmap support1-shine.dds -- number 1266 For "support2t-01.pof" I couldn't find support1.aniFound bitmap support1.dds -- number 1264 For "support2t-01.pof" I couldn't find support1-glow.aniFound bitmap support1-glow.pcx -- number 1265 For "support2t-01.pof" I couldn't find support1-shine.aniFound bitmap support1-shine.dds -- number 1266 For "support2t-01.pof" I couldn't find support1.aniFound bitmap support1.dds -- number 1264 For "support2t-01.pof" I couldn't find support1-glow.aniFound bitmap support1-glow.pcx -- number 1265 For "support2t-01.pof" I couldn't find support1-shine.aniFound bitmap support1-shine.dds -- number 1266 For "support2t-01.pof" I couldn't find support1.aniFound bitmap support1.dds -- number 1264 For "support2t-01.pof" I couldn't find support1-glow.aniFound bitmap support1-glow.pcx -- number 1265 For "support2t-01.pof" I couldn't find support1-shine.aniFound bitmap support1-shine.dds -- number 1266 For "support2t-01.pof" I couldn't find support1b.ani For "support2t-01.pof" I couldn't find support1b-glow.ani For "support2t-01.pof" I couldn't find support1b-shine.ani For "support2t-01.pof" I couldn't find support1b.aniFound bitmap support1b.dds -- number 1267 For "support2t-01.pof" I couldn't find support1b-glow.aniFound bitmap support1b-glow.pcx -- number 1268 For "support2t-01.pof" I couldn't find support1b-shine.aniFound bitmap support1b-shine.dds -- number 1269 For "support2t-01.pof" I couldn't find support1b.aniFound bitmap support1b.dds -- number 1267 For "support2t-01.pof" I couldn't find support1b-glow.aniFound bitmap support1b-glow.pcx -- number 1268 For "support2t-01.pof" I couldn't find support1b-shine.aniFound bitmap support1b-shine.dds -- number 1269 For "support2t-01.pof" I couldn't find support1b.aniFound bitmap support1b.dds -- number 1267 For "support2t-01.pof" I couldn't find support1b-glow.aniFound bitmap support1b-glow.pcx -- number 1268 For "support2t-01.pof" I couldn't find support1b-shine.aniFound bitmap support1b-shine.dds -- number 1269 For "support2t-01.pof" I couldn't find support1b.aniFound bitmap support1b.dds -- number 1267 For "support2t-01.pof" I couldn't find support1b-glow.aniFound bitmap support1b-glow.pcx -- number 1268 For "support2t-01.pof" I couldn't find support1b-shine.aniFound bitmap support1b-shine.dds -- number 1269 For "support2t-01.pof" I couldn't find support1b.aniFound bitmap support1b.dds -- number 1267 For "support2t-01.pof" I couldn't find support1b-glow.aniFound bitmap support1b-glow.pcx -- number 1268 For "support2t-01.pof" I couldn't find support1b-shine.aniFound bitmap support1b-shine.dds -- number 1269 For "support2t-01.pof" I couldn't find support1c.ani For "support2t-01.pof" I couldn't find support1c-glow.ani For "support2t-01.pof" I couldn't find support1c-shine.ani For "support2t-01.pof" I couldn't find support1c.aniFound bitmap support1c.dds -- number 1270 For "support2t-01.pof" I couldn't find support1c-glow.aniFound bitmap support1c-glow.pcx -- number 1271 For "support2t-01.pof" I couldn't find support1c-shine.aniFound bitmap support1c-shine.dds -- number 1272 For "support2t-01.pof" I couldn't find support1c.aniFound bitmap support1c.dds -- number 1270 For "support2t-01.pof" I couldn't find support1c-glow.aniFound bitmap support1c-glow.pcx -- number 1271 For "support2t-01.pof" I couldn't find support1c-shine.aniFound bitmap support1c-shine.dds -- number 1272 For "support2t-01.pof" I couldn't find support1c.aniFound bitmap support1c.dds -- number 1270 For "support2t-01.pof" I couldn't find support1c-glow.aniFound bitmap support1c-glow.pcx -- number 1271 For "support2t-01.pof" I couldn't find support1c-shine.aniFound bitmap support1c-shine.dds -- number 1272 For "support2t-01.pof" I couldn't find support1c.aniFound bitmap support1c.dds -- number 1270 For "support2t-01.pof" I couldn't find support1c-glow.aniFound bitmap support1c-glow.pcx -- number 1271 For "support2t-01.pof" I couldn't find support1c-shine.aniFound bitmap support1c-shine.dds -- number 1272 For "support2t-01.pof" I couldn't find support1c.aniFound bitmap support1c.dds -- number 1270 For "support2t-01.pof" I couldn't find support1c-glow.aniFound bitmap support1c-glow.pcx -- number 1271 For "support2t-01.pof" I couldn't find support1c-shine.aniFound bitmap support1c-shine.dds -- number 1272 For "support2t-01.pof" I couldn't find damage.aniFound bitmap damage.dds -- number 1158 For "support2t-01.pof" I couldn't find damage-glow.ani or damage-glow.pcx. For "support2t-01.pof" I couldn't find damage-shine.aniFound bitmap damage-shine.dds -- number 1159 Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 2149427080 -- "support2v-01.pof" For "support2v-01.pof" I couldn't find vsupport1.ani For "support2v-01.pof" I couldn't find vsupport1-glow.ani For "support2v-01.pof" I couldn't find vsupport1-shine.ani For "support2v-01.pof" I couldn't find vsupport1.aniFound bitmap vsupport1.pcx -- number 1273 For "support2v-01.pof" I couldn't find vsupport1-glow.aniFound bitmap vsupport1-glow.pcx -- number 1274 For "support2v-01.pof" I couldn't find vsupport1-shine.aniFound bitmap vsupport1-shine.pcx -- number 1275 For "support2v-01.pof" I couldn't find vsupport1.aniFound bitmap vsupport1.pcx -- number 1273 For "support2v-01.pof" I couldn't find vsupport1-glow.aniFound bitmap vsupport1-glow.pcx -- number 1274 For "support2v-01.pof" I couldn't find vsupport1-shine.aniFound bitmap vsupport1-shine.pcx -- number 1275 For "support2v-01.pof" I couldn't find vsupport1.aniFound bitmap vsupport1.pcx -- number 1273 For "support2v-01.pof" I couldn't find vsupport1-glow.aniFound bitmap vsupport1-glow.pcx -- number 1274 For "support2v-01.pof" I couldn't find vsupport1-shine.aniFound bitmap vsupport1-shine.pcx -- number 1275 For "support2v-01.pof" I couldn't find vsupport1.aniFound bitmap vsupport1.pcx -- number 1273 For "support2v-01.pof" I couldn't find vsupport1-glow.aniFound bitmap vsupport1-glow.pcx -- number 1274 For "support2v-01.pof" I couldn't find vsupport1-shine.aniFound bitmap vsupport1-shine.pcx -- number 1275 For "support2v-01.pof" I couldn't find vsupport1.aniFound bitmap vsupport1.pcx -- number 1273 For "support2v-01.pof" I couldn't find vsupport1-glow.aniFound bitmap vsupport1-glow.pcx -- number 1274 For "support2v-01.pof" I couldn't find vsupport1-shine.aniFound bitmap vsupport1-shine.pcx -- number 1275 For "support2v-01.pof" I couldn't find vsupport1b.ani For "support2v-01.pof" I couldn't find vsupport1b-glow.ani or vsupport1b-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1b-shine.ani For "support2v-01.pof" I couldn't find vsupport1b.aniFound bitmap vsupport1b.pcx -- number 1276 For "support2v-01.pof" I couldn't find vsupport1b-glow.ani or vsupport1b-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1b-shine.aniFound bitmap vsupport1b-shine.pcx -- number 1277 For "support2v-01.pof" I couldn't find vsupport1b.aniFound bitmap vsupport1b.pcx -- number 1276 For "support2v-01.pof" I couldn't find vsupport1b-glow.ani or vsupport1b-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1b-shine.aniFound bitmap vsupport1b-shine.pcx -- number 1277 For "support2v-01.pof" I couldn't find vsupport1b.aniFound bitmap vsupport1b.pcx -- number 1276 For "support2v-01.pof" I couldn't find vsupport1b-glow.ani or vsupport1b-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1b-shine.aniFound bitmap vsupport1b-shine.pcx -- number 1277 For "support2v-01.pof" I couldn't find vsupport1b.aniFound bitmap vsupport1b.pcx -- number 1276 For "support2v-01.pof" I couldn't find vsupport1b-glow.ani or vsupport1b-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1b-shine.aniFound bitmap vsupport1b-shine.pcx -- number 1277 For "support2v-01.pof" I couldn't find vsupport1b.aniFound bitmap vsupport1b.pcx -- number 1276 For "support2v-01.pof" I couldn't find vsupport1b-glow.ani or vsupport1b-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1b-shine.aniFound bitmap vsupport1b-shine.pcx -- number 1277 For "support2v-01.pof" I couldn't find vsupport1c.ani For "support2v-01.pof" I couldn't find vsupport1c-glow.ani or vsupport1c-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1c-shine.ani or vsupport1c-shine.pcx. For "support2v-01.pof" I couldn't find vsupport1c.aniFound bitmap vsupport1c.pcx -- number 1278 For "support2v-01.pof" I couldn't find vsupport1c-glow.ani or vsupport1c-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1c-shine.ani or vsupport1c-shine.pcx. For "support2v-01.pof" I couldn't find vsupport1c.aniFound bitmap vsupport1c.pcx -- number 1278 For "support2v-01.pof" I couldn't find vsupport1c-glow.ani or vsupport1c-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1c-shine.ani or vsupport1c-shine.pcx. For "support2v-01.pof" I couldn't find vsupport1c.aniFound bitmap vsupport1c.pcx -- number 1278 For "support2v-01.pof" I couldn't find vsupport1c-glow.ani or vsupport1c-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1c-shine.ani or vsupport1c-shine.pcx. For "support2v-01.pof" I couldn't find vsupport1c.aniFound bitmap vsupport1c.pcx -- number 1278 For "support2v-01.pof" I couldn't find vsupport1c-glow.ani or vsupport1c-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1c-shine.ani or vsupport1c-shine.pcx. For "support2v-01.pof" I couldn't find vsupport1c.aniFound bitmap vsupport1c.pcx -- number 1278 For "support2v-01.pof" I couldn't find vsupport1c-glow.ani or vsupport1c-glow.pcx. For "support2v-01.pof" I couldn't find vsupport1c-shine.ani or vsupport1c-shine.pcx. For "support2v-01.pof" I couldn't find damage.aniFound bitmap damage.dds -- number 1158 For "support2v-01.pof" I couldn't find damage-glow.ani or damage-glow.pcx. For "support2v-01.pof" I couldn't find damage-shine.aniFound bitmap damage-shine.dds -- number 1159 ANI shield-f03 with size 93x93 (27.3% wasted) Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 1764178272, IBX checksum: 2700077726 -- "fighter03.pof" For "fighter03.pof" I couldn't find fighter03-01a.ani BMPMAN: Found EFF (fighter03-01a-glow.eff) with 37 frames at 25 fps. For "fighter03.pof" I couldn't find fighter03-01a-shine.ani For "fighter03.pof" I couldn't find fighter03-01b.ani For "fighter03.pof" I couldn't find fighter03-01b-glow.ani For "fighter03.pof" I couldn't find fighter03-01b-shine.ani For "fighter03.pof" I couldn't find fighter03-01c.ani For "fighter03.pof" I couldn't find fighter03-01c-glow.ani For "fighter03.pof" I couldn't find fighter03-01c-shine.ani ANI shieldfs-02 with size 93x93 (27.3% wasted) Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 51299642, IBX checksum: 1524816895 -- "fighter2s-02.pof" For "fighter2s-02.pof" I couldn't find fighter2s-02a.ani BMPMAN: Found EFF (fighter2s-02a-glow.eff) with 37 frames at 25 fps. For "fighter2s-02.pof" I couldn't find fighter2s-02a-shine.ani For "fighter2s-02.pof" I couldn't find fighter2s-02b.ani BMPMAN: Found EFF (fighter2s-02b-glow.eff) with 37 frames at 25 fps. For "fighter2s-02.pof" I couldn't find fighter2s-02b-shine.ani For "fighter2s-02.pof" I couldn't find fighter2s-02c.ani For "fighter2s-02.pof" I couldn't find fighter2s-02c-shine.ani ANI shieldfs-03 with size 93x93 (27.3% wasted) Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 2620667640, IBX checksum: 2105462352 -- "fighter2s-03.pof" For "fighter2s-03.pof" I couldn't find fighter2s-03b.ani BMPMAN: Found EFF (fighter2s-03b-glow.eff) with 40 frames at 25 fps. For "fighter2s-03.pof" I couldn't find fighter2s-03b-shine.ani For "fighter2s-03.pof" I couldn't find fighter2s-03c.ani For "fighter2s-03.pof" I couldn't find fighter2s-03c-shine.ani For "fighter2s-03.pof" I couldn't find fighter2s-03a.ani BMPMAN: Found EFF (fighter2s-03a-glow.eff) with 40 frames at 25 fps. For "fighter2s-03.pof" I couldn't find fighter2s-03a-shine.ani ANI shield-b10 with size 93x93 (27.3% wasted) Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 945976872, IBX checksum: 1569996681 -- "bomber10.pof" For "bomber10.pof" I couldn't find bomber10-01a.ani BMPMAN: Found EFF (bomber10-01a-glow.eff) with 37 frames at 25 fps. For "bomber10.pof" I couldn't find bomber10-01a-shine.ani For "bomber10.pof" I couldn't find bomber10-01b.ani BMPMAN: Found EFF (bomber10-01b-glow.eff) with 19 frames at 12 fps. For "bomber10.pof" I couldn't find bomber10-01b-shine.ani For "bomber10.pof" I couldn't find bomber10-01c.ani For "bomber10.pof" I couldn't find bomber10-01c-shine.ani There are 9 ship classes used in this mission. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. Found bitmap Tiny_decal.tga -- number 1711 Found bitmap Mekhu_Bitmap.tga -- number 1714 Found bitmap Mekhu_Glow.pcx -- number 1715 Found bitmap Tiny_decal.tga -- number 1711 Found bitmap Tiny_decal.tga -- number 1711 Found bitmap Morningstar_Bitmap.pcx -- number 1729 Found bitmap Morningstar_Glow.pcx -- number 1730 Found bitmap Morningstar_Particle.ani -- number 1731 Found bitmap Tiny_decal.tga -- number 1711 BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. Found bitmap Prometheus_Glow.tga -- number 1764 Found bitmap Prometheus_AniBitmap.eff -- number 1766 Found bitmap Prometheus_Glow.tga -- number 1764 Found bitmap Small_decal.tga -- number 1765 Found bitmap Maxim_Bitmap.pcx -- number 1779 Found bitmap Maxim_Glow.tga -- number 1780 Found bitmap Maxim_Particle.ani -- number 1781 Found bitmap Huge_decal.tga -- number 1802 BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. ANI Kayser_Particle with size 80x80 (37.5% wasted) Found bitmap Medium_decal.tga -- number 1778 Found bitmap Kayser_AniBitmap.eff -- number 1803 Found bitmap Kayser_Glow.tga -- number 1807 Found bitmap Kayser_Particle.ani -- number 1808 Found bitmap Medium_decal.tga -- number 1778 Found bitmap Kayser_Glow.tga -- number 1807 Found bitmap Morningstar_Glow.pcx -- number 1730 ANI Lamprey_Particle with size 86x86 (32.8% wasted) Not loading weapon id 16 (Training) Not loading weapon id 17 (Vasudan Light Laser) Not loading weapon id 18 (Targeting Laser) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. Found bitmap Medium_decal.tga -- number 1778 Found bitmap Alouqua_Glow.pcx -- number 1851 Found bitmap Alouqua_Trail.pcx -- number 1852 Found bitmap Medium_decal.tga -- number 1778 Found bitmap Alouqua_Glow.pcx -- number 1851 Found bitmap Alouqua_Trail.pcx -- number 1852 Found bitmap Shivan_Laser_Stream.ani -- number 1854 Found bitmap Medium_decal.tga -- number 1778 Found bitmap Kayser_AniBitmap.eff -- number 1803 Found bitmap Kayser_Glow.tga -- number 1807 Found bitmap Kayser_Particle.ani -- number 1808 Found bitmap Medium_decal.tga -- number 1778 Not loading weapon id 23 (Su-Mehk HL-9) Not loading weapon id 24 (Redeemer) Not loading weapon id 25 (LIFC) Not loading weapon id 26 (Obliderator) Found bitmap 2_laserglow03.pcx -- number 1713 Found bitmap Huge_decal.tga -- number 1802 Found bitmap Huge_decal.tga -- number 1802 Not loading weapon id 29 (Terran Turret Weak) Not loading weapon id 30 (Shivan Turret Laser) Not loading weapon id 31 (Shivan Weak Turret Laser) Not loading weapon id 32 (Shivan Megafunk Turret) Not loading weapon id 33 (Shivan Super Laser) Not loading weapon id 34 (SRed) Not loading weapon id 35 (SAAA) Not loading weapon id 36 (LRed) Not loading weapon id 37 (BFRed) Found bitmap beam-dblue.pcx -- number 429 Not loading weapon id 39 (AAAh) Not loading weapon id 40 (S-AAA-Weak) Found bitmap laserglow01.tga -- number 1869 Found bitmap particleexp01.ani -- number 1870 Found bitmap beamglow8.tga -- number 1891 Found bitmap beam-dblue2.pcx -- number 1901 Found bitmap beam-white2.ani -- number 1892 Found bitmap laserglow01.tga -- number 1869 Found bitmap particleexp01.ani -- number 1870 BMPMAN: Found EFF (beamglow3.eff) with 60 frames at 26 fps. Found bitmap beam-green3.pcx -- number 431 Not loading weapon id 43 (LTerSlash) Not loading weapon id 44 (BFGreen) Not loading weapon id 45 (LRBGreen) Found bitmap laserglow01.tga -- number 1869 Found bitmap particleexp01.ani -- number 1870 Found bitmap beamglow3.eff -- number 1903 Found bitmap beam-red.pcx -- number 430 Found bitmap beam-green2.ani -- number 1983 Found bitmap beam-green3.pcx -- number 431 Not loading weapon id 47 (SGreen) Not loading weapon id 48 (SVas) Not loading weapon id 49 (BVas) Not loading weapon id 50 (VSlash) Not loading weapon id 51 (Green Beam) Not loading weapon id 52 (MjolnirBeam) Not loading weapon id 53 (MjolnirBeam#home) Found bitmap Huge_decal.tga -- number 1802 Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 780134240 -- "hornet.pof" For "hornet.pof" I couldn't find hornetall-a.ani For "hornet.pof" I couldn't find hornetall-a-glow.ani or hornetall-a-glow.pcx. For "hornet.pof" I couldn't find hornetall-a-shine.ani or hornetall-a-shine.pcx. For "hornet.pof" I couldn't find hornetall-b.ani For "hornet.pof" I couldn't find hornetall-b-glow.ani or hornetall-b-glow.pcx. For "hornet.pof" I couldn't find hornetall-b-shine.ani or hornetall-b-shine.pcx. For "hornet.pof" I couldn't find hornetall-d.ani For "hornet.pof" I couldn't find hornetall-d-glow.ani or hornetall-d-glow.pcx. For "hornet.pof" I couldn't find hornetall-d-shine.ani or hornetall-d-shine.pcx. Ship hornet.pof with engine wash associated with subsys engine01 Not loading weapon id 55 (Heavy Flak) Not loading weapon id 56 (Long Range Flak) Not loading weapon id 57 (BFBlue) Not loading weapon id 58 (BFWhite) Not loading weapon id 59 (Main Beam) Not loading weapon id 60 (Terran Medium Turretx2) Not loading weapon id 61 (Terran Medium Turretx3) Not loading weapon id 62 (Terran Huge Turretx2) Not loading weapon id 63 (Terran Anti-Bomber Turret) Not loading weapon id 64 (Light Ion Cannonx2) Not loading weapon id 65 (Light Ion Cannon) Not loading weapon id 66 (Medium Ion Cannon) Not loading weapon id 67 (Medium Ion Cannonx2) Not loading weapon id 68 (Medium Ion Cannonx3) Not loading weapon id 69 (Heavy Ion Cannon) Not loading weapon id 70 (Heavy Ion Cannonx2) Not loading weapon id 71 (Vasudan Turret) Not loading weapon id 72 (Vasudan Anti-Bomber Turret) Not loading weapon id 73 (Vasudan Huge Turret) Not loading weapon id 74 (Vasudan Huge Turretx2) Not loading weapon id 75 (SDF Defense Laser) Not loading weapon id 76 (SDF Rail Gun) Not loading weapon id 77 (Assault Plasma Cannon) Not loading weapon id 78 (Terran Medium Turret) Not loading weapon id 79 (Vasudan Medium Turret) Not loading weapon id 80 (Heavy Plasma Cannon) Not loading weapon id 81 (Light Plasma Cannon) Not loading weapon id 82 (LRBVas) Not loading weapon id 83 (Gattling Turret) Not loading weapon id 84 (Pirate Disruptor) Not loading weapon id 85 (MGreen) Not loading weapon id 86 (BlueMonster) Not loading weapon id 87 (TBomberBeam) Found bitmap laserglow01.tga -- number 1869 Found bitmap particleexp01.ani -- number 1870 Found bitmap thrusterglow01.dds -- number 1690 Found bitmap beam-blue.pcx -- number 2008 Found bitmap Medium_decal.tga -- number 1778 Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1201102690 -- "rockeye.pof" For "rockeye.pof" I couldn't find mx64b.ani For "rockeye.pof" I couldn't find mx64b-glow.ani or mx64b-glow.pcx. For "rockeye.pof" I couldn't find mx64b-shine.ani or mx64b-shine.pcx. For "rockeye.pof" I couldn't find rocka.ani For "rockeye.pof" I couldn't find rocka-glow.ani or rocka-glow.pcx. For "rockeye.pof" I couldn't find rocka-shine.ani or rocka-shine.pcx. Found bitmap newmiss3.dds -- number 2010 Found bitmap Medium_decal.tga -- number 1778 Not loading weapon id 91 (Enemy MX-64) Found bitmap Tiny_decal.tga -- number 1711 Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 3904977331 -- "Tempest.pof" For "Tempest.pof" I couldn't find tempall.ani For "Tempest.pof" I couldn't find tempall-glow.ani or tempall-glow.pcx. For "Tempest.pof" I couldn't find tempall-shine.ani or tempall-shine.pcx. Found bitmap newmiss2.dds -- number 2013 Found bitmap Tiny_decal.tga -- number 1711 Found bitmap newmiss3.dds -- number 2010 Found bitmap Small_decal.tga -- number 1765 Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 780134240 -- "NewHornet.pof" For "NewHornet.pof" I couldn't find hornetall-a.aniFound bitmap hornetall-a.pcx -- number 2005 For "NewHornet.pof" I couldn't find hornetall-a-glow.ani or hornetall-a-glow.pcx. For "NewHornet.pof" I couldn't find hornetall-a-shine.ani or hornetall-a-shine.pcx. For "NewHornet.pof" I couldn't find hornetall-b.aniFound bitmap hornetall-b.pcx -- number 2006 For "NewHornet.pof" I couldn't find hornetall-b-glow.ani or hornetall-b-glow.pcx. For "NewHornet.pof" I couldn't find hornetall-b-shine.ani or hornetall-b-shine.pcx. For "NewHornet.pof" I couldn't find hornetall-d.aniFound bitmap hornetall-d.pcx -- number 2007 For "NewHornet.pof" I couldn't find hornetall-d-glow.ani or hornetall-d-glow.pcx. For "NewHornet.pof" I couldn't find hornetall-d-shine.ani or hornetall-d-shine.pcx. Ship NewHornet.pof with engine wash associated with subsys engine01 Found bitmap newmiss3.dds -- number 2010 Found bitmap Small_decal.tga -- number 1765 Not loading weapon id 96 (Hornet#Weak) Found bitmap Medium_decal.tga -- number 1778 Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 1529991035 -- "bombardier.pof" For "bombardier.pof" I couldn't find bombardier.ani For "bombardier.pof" I couldn't find bombardier-glow.ani or bombardier-glow.pcx. For "bombardier.pof" I couldn't find bombardier-shine.ani Found bitmap newmiss5.pcx -- number 2029 Found bitmap Medium_decal.tga -- number 1778 Found bitmap Medium_decal.tga -- number 1778 Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3466514753, IBX checksum: 2054123197 -- "crossbow.pof" For "crossbow.pof" I couldn't find crossbow.ani For "crossbow.pof" I couldn't find crossbow-glow.ani or crossbow-glow.pcx. For "crossbow.pof" I couldn't find crossbow-shine.ani Ship crossbow.pof with engine wash associated with subsys engine Found bitmap newmiss1.dds -- number 2032 Found bitmap Medium_decal.tga -- number 1778 Not loading weapon id 101 (Harpoon#Weak) Found bitmap newmiss1.dds -- number 2032 Found bitmap Huge_decal.tga -- number 1802 Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 1277860403, IBX checksum: 1350541772 -- "trebuchet.pof" For "trebuchet.pof" I couldn't find trebuchet.ani For "trebuchet.pof" I couldn't find trebuchet-glow.ani or trebuchet-glow.pcx. For "trebuchet.pof" I couldn't find trebuchet-shine.ani or trebuchet-shine.pcx. Ship trebuchet.pof with engine wash associated with subsys engine Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 330193869 -- "taga.pof" For "taga.pof" I couldn't find taga.ani For "taga.pof" I couldn't find taga-glow.ani or taga-glow.pcx. For "taga.pof" I couldn't find taga-shine.ani or taga-shine.pcx. Found bitmap MissileTrail04.dds -- number 2036 Loading model 'tagb.pof' Unloading TMP824x43+16. 824x43x16 IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 2164944813, IBX checksum: 1989892432 -- "tagb.pof" For "tagb.pof" I couldn't find tagb.ani For "tagb.pof" I couldn't find tagb-glow.ani or tagb-glow.pcx. For "tagb.pof" I couldn't find tagb-shine.ani or tagb-shine.pcx. Not loading weapon id 105 (TAG-C) Found bitmap MissileTrail04.dds -- number 2036 Found bitmap Huge_decal.tga -- number 1802 Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3739732012 -- "piranha.pof" For "piranha.pof" I couldn't find piranhaa.ani For "piranha.pof" I couldn't find piranhaa-glow.ani or piranhaa-glow.pcx. For "piranha.pof" I couldn't find piranhaa-shine.ani or piranhaa-shine.pcx. Found bitmap Small_decal.tga -- number 1765 Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3692304157, IBX checksum: 4016774312 -- "stilettoII.pof" For "stilettoII.pof" I couldn't find still.ani For "stilettoII.pof" I couldn't find still-glow.ani or still-glow.pcx. For "stilettoII.pof" I couldn't find still-shine.ani or still-shine.pcx. Ship stilettoII.pof with engine wash associated with subsys engine Found bitmap MissileTrail04.dds -- number 2036 Found bitmap Huge_decal.tga -- number 1802 Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 2924995070 -- "infyrno.pof" For "infyrno.pof" I couldn't find infyrno.ani For "infyrno.pof" I couldn't find infyrno-glow.ani or infyrno-glow.pcx. For "infyrno.pof" I couldn't find infyrno-shine.ani or infyrno-shine.pcx. Found bitmap MissileTrail04.dds -- number 2036 Found bitmap Huge_decal.tga -- number 1802 Found bitmap MissileTrail04.dds -- number 2036 Found bitmap Huge_decal.tga -- number 1802 Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3671192295, IBX checksum: 3352072978 -- "belial.pof" For "belial.pof" I couldn't find belial.ani For "belial.pof" I couldn't find belial-glow.ani For "belial.pof" I couldn't find belial-shine.ani Found bitmap MissileTrail04.dds -- number 2036 Found bitmap Huge_decal.tga -- number 1802 Not loading weapon id 112 (Rebel Bomb) Found bitmap MissileTrail02.dds -- number 2003 Found bitmap Huge_decal.tga -- number 1802 Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 2676950714, IBX checksum: 855424326 -- "helios.pof" For "helios.pof" I couldn't find helios.ani For "helios.pof" I couldn't find helios-glow.ani or helios-glow.pcx. For "helios.pof" I couldn't find helios-shine.ani or helios-shine.pcx. Ship helios.pof with engine wash associated with subsys engine Found bitmap MissileTrail04.dds -- number 2036 Found bitmap Huge_decal.tga -- number 1802 Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 2539982059, IBX checksum: 4350135 -- "EMPulse2.pof" For "EMPulse2.pof" I couldn't find empulse.ani For "EMPulse2.pof" I couldn't find empulse-glow.ani or empulse-glow.pcx. For "EMPulse2.pof" I couldn't find empulse-shine.ani or empulse-shine.pcx. Not loading weapon id 115 (Unknown Bomb) Not loading weapon id 116 (Unknown Megabomb) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" For "cmeasure01.pof" I couldn't find countermeasure.ani For "cmeasure01.pof" I couldn't find countermeasure-glow.ani For "cmeasure01.pof" I couldn't find countermeasure-shine.ani Found bitmap MissileTrail02.dds -- number 2003 Found bitmap MissileTrail02.dds -- number 2003 Found bitmap Huge_decal.tga -- number 1802 Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 2604856620 -- "MX-50.pof" For "MX-50.pof" I couldn't find mx-a.ani For "MX-50.pof" I couldn't find mx-a-glow.ani or mx-a-glow.pcx. For "MX-50.pof" I couldn't find mx-a-shine.ani or mx-a-shine.pcx. For "MX-50.pof" I couldn't find mx-b.ani For "MX-50.pof" I couldn't find mx-b-glow.ani or mx-b-glow.pcx. For "MX-50.pof" I couldn't find mx-b-shine.ani or mx-b-shine.pcx. Not loading weapon id 120 (Fusion Mortar) Not loading weapon id 121 (Vasudan Flux Cannon) Not loading weapon id 122 (Shivan Cluster) Not loading weapon id 123 (FighterKiller) Not loading weapon id 124 (Swarmer) Not loading weapon id 125 (Fury MK IV) Not loading weapon id 126 (LRTM) Not loading weapon id 127 (Judgment Day) Not loading weapon id 128 (Sentinel) Found bitmap MissileTrail02.dds -- number 2003 Found bitmap Huge_decal.tga -- number 1802 Not loading weapon id 130 (Cluster Baby Weak) Found bitmap Huge_decal.tga -- number 1802 Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 1813920617 -- "debris01.pof" For "debris01.pof" I couldn't find debris01a.ani For "debris01.pof" I couldn't find debris01a-glow.ani For "debris01.pof" I couldn't find debris01a-shine.ani Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1630268127 -- "debris02.pof" For "debris02.pof" I couldn't find debris01a.aniFound bitmap debris01a.dds -- number 2052 For "debris02.pof" I couldn't find debris01a-glow.aniFound bitmap debris01a-glow.pcx -- number 2053 For "debris02.pof" I couldn't find debris01a-shine.aniFound bitmap debris01a-shine.dds -- number 2054 Paging in debris texture 'debris01a' Found bitmap debris01a.dds -- number 2052 Paging in debris texture 'debris01b' Paging in debris texture 'debris01c' Loading shockwave3d.tga for the first time. Loading shockwave3d-glow.eff for the first time. Found bitmap ExpMissileHit1.ani -- number 81 Found bitmap ExpMissileHit1.ani -- number 81 Found bitmap ExpMissileHit1.ani -- number 81 Found bitmap ExpMissileHit1.ani -- number 81 Paging in mission messages Stopping model page in... BMPMAN: Loading all used bitmaps. Fast-unloading cursorweb.ani. 24x24x0 Loading vasudan1.pcx for the first time. Fast-unloading vasudan1.pcx. 128x128x16 Fast-unloading 2_CPB_000001.pcx. 79x52x0 Loading 2_radar1.ani for the first time. ANI 2_radar1.ani with size 170x170 (33.6% wasted) Fast-unloading 2_radar1.ani. 209x170x8 Fast-unloading 2_radar1.ani[1]. 209x170x8 Fast-unloading DotRed.pcx. 11x11x0 Fast-unloading DotGreen.pcx. 11x11x0 Fast-unloading OvalGreen.pcx. 11x11x0 Fast-unloading OvalGreen01.pcx. 11x11x0 Fast-unloading OvalRed.pcx. 11x11x0 Fast-unloading OvalRed01.pcx. 11x11x0 Fast-unloading mp_coop.pcx. 18x11x0 Fast-unloading mp_teams.pcx. 18x11x0 Fast-unloading mp_furball.pcx. 18x11x0 Fast-unloading icon-volition.pcx. 9x9x0 Fast-unloading icon-valid.pcx. 8x8x0 Fast-unloading cd.pcx. 8x8x0 Loading exp20.eff for the first time. Fast-unloading exp20.eff. 256x256x24 Loading exp20.eff[1] for the first time. Fast-unloading exp20.eff[1]. 256x256x24 Loading exp20.eff[2] for the first time. Fast-unloading exp20.eff[2]. 256x256x24 Loading exp20.eff[3] for the first time. Fast-unloading exp20.eff[3]. 256x256x24 Loading exp20.eff[4] for the first time. Fast-unloading exp20.eff[4]. 256x256x24 Loading exp20.eff[5] for the first time. Fast-unloading exp20.eff[5]. 256x256x24 Loading exp20.eff[6] for the first time. Fast-unloading exp20.eff[6]. 256x256x24 Loading exp20.eff[7] for the first time. Fast-unloading exp20.eff[7]. 256x256x24 Loading exp20.eff[8] for the first time. Fast-unloading exp20.eff[8]. 256x256x24 Loading exp20.eff[9] for the first time. Fast-unloading exp20.eff[9]. 256x256x24 Loading exp20.eff[10] for the first time. Fast-unloading exp20.eff[10]. 256x256x24 Loading exp20.eff[11] for the first time. Fast-unloading exp20.eff[11]. 256x256x24 Loading exp20.eff[12] for the first time. Fast-unloading exp20.eff[12]. 256x256x24 Loading exp20.eff[13] for the first time. Fast-unloading exp20.eff[13]. 256x256x24 Loading exp20.eff[14] for the first time. Fast-unloading exp20.eff[14]. 256x256x24 Loading exp20.eff[15] for the first time. Fast-unloading exp20.eff[15]. 256x256x24 Loading exp20.eff[16] for the first time. Fast-unloading exp20.eff[16]. 256x256x24 Loading exp20.eff[17] for the first time. Fast-unloading exp20.eff[17]. 256x256x24 Loading exp20.eff[18] for the first time. Fast-unloading exp20.eff[18]. 256x256x24 Loading exp20.eff[19] for the first time. Fast-unloading exp20.eff[19]. 256x256x24 Loading exp20.eff[20] for the first time. Fast-unloading exp20.eff[20]. 256x256x24 Loading exp20.eff[21] for the first time. Fast-unloading exp20.eff[21]. 256x256x24 Loading exp20.eff[22] for the first time. Fast-unloading exp20.eff[22]. 256x256x24 Loading exp20.eff[23] for the first time. Fast-unloading exp20.eff[23]. 256x256x24 Loading exp20.eff[24] for the first time. Fast-unloading exp20.eff[24]. 256x256x24 Loading exp20.eff[25] for the first time. Fast-unloading exp20.eff[25]. 256x256x24 Loading exp20.eff[26] for the first time. Fast-unloading exp20.eff[26]. 256x256x24 Loading exp20.eff[27] for the first time. Fast-unloading exp20.eff[27]. 256x256x24 Loading exp20.eff[28] for the first time. Fast-unloading exp20.eff[28]. 256x256x24 Loading exp20.eff[29] for the first time. Fast-unloading exp20.eff[29]. 256x256x24 Loading exp20.eff[30] for the first time. Fast-unloading exp20.eff[30]. 256x256x24 Loading exp20.eff[31] for the first time. Fast-unloading exp20.eff[31]. 256x256x24 Loading exp20.eff[32] for the first time. Fast-unloading exp20.eff[32]. 256x256x24 Loading exp20.eff[33] for the first time. Fast-unloading exp20.eff[33]. 256x256x24 Loading exp20.eff[34] for the first time. Fast-unloading exp20.eff[34]. 256x256x24 Loading exp20.eff[35] for the first time. Fast-unloading exp20.eff[35]. 256x256x24 Loading exp20.eff[36] for the first time. Fast-unloading exp20.eff[36]. 256x256x24 Loading exp20.eff[37] for the first time. Fast-unloading exp20.eff[37]. 256x256x24 Loading exp20.eff[38] for the first time. Fast-unloading exp20.eff[38]. 256x256x24 Loading exp20.eff[39] for the first time. Fast-unloading exp20.eff[39]. 256x256x24 Loading exp20.eff[40] for the first time. Fast-unloading exp20.eff[40]. 256x256x24 Loading exp20.eff[41] for the first time. Fast-unloading exp20.eff[41]. 256x256x24 Loading exp20.eff[42] for the first time. Fast-unloading exp20.eff[42]. 256x256x24 Loading exp20.eff[43] for the first time. Fast-unloading exp20.eff[43]. 256x256x24 Loading exp20.eff[44] for the first time. Fast-unloading exp20.eff[44]. 256x256x24 Loading exp20.eff[45] for the first time. Fast-unloading exp20.eff[45]. 256x256x24 Loading exp20.eff[46] for the first time. Fast-unloading exp20.eff[46]. 256x256x24 Loading exp20.eff[47] for the first time. Fast-unloading exp20.eff[47]. 256x256x24 Loading exp20.eff[48] for the first time. Fast-unloading exp20.eff[48]. 256x256x24 Loading exp20.eff[49] for the first time. Fast-unloading exp20.eff[49]. 256x256x24 Loading exp20.eff[50] for the first time. Fast-unloading exp20.eff[50]. 256x256x24 Loading exp20.eff[51] for the first time. Fast-unloading exp20.eff[51]. 256x256x24 Loading exp20.eff[52] for the first time. Fast-unloading exp20.eff[52]. 256x256x24 Loading exp20.eff[53] for the first time. Fast-unloading exp20.eff[53]. 256x256x24 Loading exp20.eff[54] for the first time. Fast-unloading exp20.eff[54]. 256x256x24 Loading exp20.eff[55] for the first time. Fast-unloading exp20.eff[55]. 256x256x24 Loading exp20.eff[56] for the first time. Fast-unloading exp20.eff[56]. 256x256x24 Loading exp20.eff[57] for the first time. Fast-unloading exp20.eff[57]. 256x256x24 Loading exp20.eff[58] for the first time. Fast-unloading exp20.eff[58]. 256x256x24 Loading exp20.eff[59] for the first time. Fast-unloading exp20.eff[59]. 256x256x24 Loading exp20.eff[60] for the first time. Fast-unloading exp20.eff[60]. 256x256x24 Loading exp20.eff[61] for the first time. Fast-unloading exp20.eff[61]. 256x256x24 Loading exp20.eff[62] for the first time. Fast-unloading exp20.eff[62]. 256x256x24 Loading exp20.eff[63] for the first time. Fast-unloading exp20.eff[63]. 256x256x24 Loading ExpMissileHit1.ani for the first time. Fast-unloading ExpMissileHit1.ani. 256x256x16 Fast-unloading ExpMissileHit1.ani[1]. 256x256x16 Fast-unloading ExpMissileHit1.ani[2]. 256x256x16 Fast-unloading ExpMissileHit1.ani[3]. 256x256x16 Fast-unloading ExpMissileHit1.ani[4]. 256x256x16 Fast-unloading ExpMissileHit1.ani[5]. 256x256x16 Fast-unloading ExpMissileHit1.ani[6]. 256x256x16 Fast-unloading ExpMissileHit1.ani[7]. 256x256x16 Fast-unloading ExpMissileHit1.ani[8]. 256x256x16 Fast-unloading ExpMissileHit1.ani[9]. 256x256x16 Fast-unloading ExpMissileHit1.ani[10]. 256x256x16 Fast-unloading ExpMissileHit1.ani[11]. 256x256x16 Fast-unloading ExpMissileHit1.ani[12]. 256x256x16 Fast-unloading ExpMissileHit1.ani[13]. 256x256x16 Fast-unloading ExpMissileHit1.ani[14]. 256x256x16 Fast-unloading ExpMissileHit1.ani[15]. 256x256x16 Fast-unloading ExpMissileHit1.ani[16]. 256x256x16 Fast-unloading ExpMissileHit1.ani[17]. 256x256x16 Fast-unloading ExpMissileHit1.ani[18]. 256x256x16 Fast-unloading ExpMissileHit1.ani[19]. 256x256x16 Fast-unloading ExpMissileHit1.ani[20]. 256x256x16 Fast-unloading ExpMissileHit1.ani[21]. 256x256x16 Fast-unloading ExpMissileHit1.ani[22]. 256x256x16 Fast-unloading ExpMissileHit1.ani[23]. 256x256x16 Fast-unloading ExpMissileHit1.ani[24]. 256x256x16 Fast-unloading ExpMissileHit1.ani[25]. 256x256x16 Fast-unloading ExpMissileHit1.ani[26]. 256x256x16 Fast-unloading ExpMissileHit1.ani[27]. 256x256x16 Fast-unloading ExpMissileHit1.ani[28]. 256x256x16 Fast-unloading ExpMissileHit1.ani[29]. 256x256x16 Fast-unloading ExpMissileHit1.ani[30]. 256x256x16 Fast-unloading ExpMissileHit1.ani[31]. 256x256x16 Fast-unloading ExpMissileHit1.ani[32]. 256x256x16 Fast-unloading ExpMissileHit1.ani[33]. 256x256x16 Fast-unloading ExpMissileHit1.ani[34]. 256x256x16 Fast-unloading ExpMissileHit1.ani[35]. 256x256x16 Fast-unloading ExpMissileHit1.ani[36]. 256x256x16 Fast-unloading ExpMissileHit1.ani[37]. 256x256x16 Fast-unloading ExpMissileHit1.ani[38]. 256x256x16 Fast-unloading ExpMissileHit1.ani[39]. 256x256x16 Fast-unloading ExpMissileHit1.ani[40]. 256x256x16 Fast-unloading ExpMissileHit1.ani[41]. 256x256x16 Fast-unloading ExpMissileHit1.ani[42]. 256x256x16 Fast-unloading ExpMissileHit1.ani[43]. 256x256x16 Loading exp05.ani for the first time. Fast-unloading exp05.ani. 256x256x16 Fast-unloading exp05.ani[1]. 256x256x16 Fast-unloading exp05.ani[2]. 256x256x16 Fast-unloading exp05.ani[3]. 256x256x16 Fast-unloading exp05.ani[4]. 256x256x16 Fast-unloading exp05.ani[5]. 256x256x16 Fast-unloading exp05.ani[6]. 256x256x16 Fast-unloading exp05.ani[7]. 256x256x16 Fast-unloading exp05.ani[8]. 256x256x16 Fast-unloading exp05.ani[9]. 256x256x16 Fast-unloading exp05.ani[10]. 256x256x16 Fast-unloading exp05.ani[11]. 256x256x16 Fast-unloading exp05.ani[12]. 256x256x16 Fast-unloading exp05.ani[13]. 256x256x16 Fast-unloading exp05.ani[14]. 256x256x16 Fast-unloading exp05.ani[15]. 256x256x16 Fast-unloading exp05.ani[16]. 256x256x16 Fast-unloading exp05.ani[17]. 256x256x16 Fast-unloading exp05.ani[18]. 256x256x16 Fast-unloading exp05.ani[19]. 256x256x16 Fast-unloading exp05.ani[20]. 256x256x16 Fast-unloading exp05.ani[21]. 256x256x16 Fast-unloading exp05.ani[22]. 256x256x16 Fast-unloading exp05.ani[23]. 256x256x16 Fast-unloading exp05.ani[24]. 256x256x16 Fast-unloading exp05.ani[25]. 256x256x16 Fast-unloading exp05.ani[26]. 256x256x16 Fast-unloading exp05.ani[27]. 256x256x16 Fast-unloading exp05.ani[28]. 256x256x16 Fast-unloading exp05.ani[29]. 256x256x16 Fast-unloading exp05.ani[30]. 256x256x16 Fast-unloading exp05.ani[31]. 256x256x16 Fast-unloading exp05.ani[32]. 256x256x16 Fast-unloading exp05.ani[33]. 256x256x16 Fast-unloading exp05.ani[34]. 256x256x16 Fast-unloading exp05.ani[35]. 256x256x16 Fast-unloading exp05.ani[36]. 256x256x16 Fast-unloading exp05.ani[37]. 256x256x16 Fast-unloading exp05.ani[38]. 256x256x16 Fast-unloading exp05.ani[39]. 256x256x16 Fast-unloading exp05.ani[40]. 256x256x16 Fast-unloading exp05.ani[41]. 256x256x16 Fast-unloading exp05.ani[42]. 256x256x16 Fast-unloading exp05.ani[43]. 256x256x16 Fast-unloading exp05.ani[44]. 256x256x16 Fast-unloading exp05.ani[45]. 256x256x16 Fast-unloading exp05.ani[46]. 256x256x16 Loading exp06.ani for the first time. Fast-unloading exp06.ani. 256x256x16 Fast-unloading exp06.ani[1]. 256x256x16 Fast-unloading exp06.ani[2]. 256x256x16 Fast-unloading exp06.ani[3]. 256x256x16 Fast-unloading exp06.ani[4]. 256x256x16 Fast-unloading exp06.ani[5]. 256x256x16 Fast-unloading exp06.ani[6]. 256x256x16 Fast-unloading exp06.ani[7]. 256x256x16 Fast-unloading exp06.ani[8]. 256x256x16 Fast-unloading exp06.ani[9]. 256x256x16 Fast-unloading exp06.ani[10]. 256x256x16 Fast-unloading exp06.ani[11]. 256x256x16 Fast-unloading exp06.ani[12]. 256x256x16 Fast-unloading exp06.ani[13]. 256x256x16 Fast-unloading exp06.ani[14]. 256x256x16 Fast-unloading exp06.ani[15]. 256x256x16 Fast-unloading exp06.ani[16]. 256x256x16 Fast-unloading exp06.ani[17]. 256x256x16 Fast-unloading exp06.ani[18]. 256x256x16 Fast-unloading exp06.ani[19]. 256x256x16 Fast-unloading exp06.ani[20]. 256x256x16 Fast-unloading exp06.ani[21]. 256x256x16 Fast-unloading exp06.ani[22]. 256x256x16 Fast-unloading exp06.ani[23]. 256x256x16 Fast-unloading exp06.ani[24]. 256x256x16 Fast-unloading exp06.ani[25]. 256x256x16 Fast-unloading exp06.ani[26]. 256x256x16 Fast-unloading exp06.ani[27]. 256x256x16 Fast-unloading exp06.ani[28]. 256x256x16 Fast-unloading exp06.ani[29]. 256x256x16 Fast-unloading exp06.ani[30]. 256x256x16 Fast-unloading exp06.ani[31]. 256x256x16 Fast-unloading exp06.ani[32]. 256x256x16 Fast-unloading exp06.ani[33]. 256x256x16 Fast-unloading exp06.ani[34]. 256x256x16 Fast-unloading exp06.ani[35]. 256x256x16 Fast-unloading exp06.ani[36]. 256x256x16 Fast-unloading exp06.ani[37]. 256x256x16 Fast-unloading exp06.ani[38]. 256x256x16 Fast-unloading exp06.ani[39]. 256x256x16 Fast-unloading exp06.ani[40]. 256x256x16 Fast-unloading exp06.ani[41]. 256x256x16 Fast-unloading exp06.ani[42]. 256x256x16 Fast-unloading exp06.ani[43]. 256x256x16 Fast-unloading exp06.ani[44]. 256x256x16 Fast-unloading exp06.ani[45]. 256x256x16 Fast-unloading exp06.ani[46]. 256x256x16 Fast-unloading exp06.ani[47]. 256x256x16 Loading exp04.ani for the first time. Fast-unloading exp04.ani. 256x256x16 Fast-unloading exp04.ani[1]. 256x256x16 Fast-unloading exp04.ani[2]. 256x256x16 Fast-unloading exp04.ani[3]. 256x256x16 Fast-unloading exp04.ani[4]. 256x256x16 Fast-unloading exp04.ani[5]. 256x256x16 Fast-unloading exp04.ani[6]. 256x256x16 Fast-unloading exp04.ani[7]. 256x256x16 Fast-unloading exp04.ani[8]. 256x256x16 Fast-unloading exp04.ani[9]. 256x256x16 Fast-unloading exp04.ani[10]. 256x256x16 Fast-unloading exp04.ani[11]. 256x256x16 Fast-unloading exp04.ani[12]. 256x256x16 Fast-unloading exp04.ani[13]. 256x256x16 Fast-unloading exp04.ani[14]. 256x256x16 Fast-unloading exp04.ani[15]. 256x256x16 Fast-unloading exp04.ani[16]. 256x256x16 Fast-unloading exp04.ani[17]. 256x256x16 Fast-unloading exp04.ani[18]. 256x256x16 Fast-unloading exp04.ani[19]. 256x256x16 Fast-unloading exp04.ani[20]. 256x256x16 Fast-unloading exp04.ani[21]. 256x256x16 Fast-unloading exp04.ani[22]. 256x256x16 Fast-unloading exp04.ani[23]. 256x256x16 Fast-unloading exp04.ani[24]. 256x256x16 Fast-unloading exp04.ani[25]. 256x256x16 Fast-unloading exp04.ani[26]. 256x256x16 Fast-unloading exp04.ani[27]. 256x256x16 Fast-unloading exp04.ani[28]. 256x256x16 Fast-unloading exp04.ani[29]. 256x256x16 Fast-unloading exp04.ani[30]. 256x256x16 Fast-unloading exp04.ani[31]. 256x256x16 Fast-unloading exp04.ani[32]. 256x256x16 Fast-unloading exp04.ani[33]. 256x256x16 Fast-unloading exp04.ani[34]. 256x256x16 Fast-unloading exp04.ani[35]. 256x256x16 Fast-unloading exp04.ani[36]. 256x256x16 Loading Subach_Impact.ani for the first time. Fast-unloading Subach_Impact.ani. 128x128x16 Fast-unloading Subach_Impact.ani[1]. 128x128x16 Fast-unloading Subach_Impact.ani[2]. 128x128x16 Fast-unloading Subach_Impact.ani[3]. 128x128x16 Fast-unloading Subach_Impact.ani[4]. 128x128x16 Fast-unloading Subach_Impact.ani[5]. 128x128x16 Fast-unloading Subach_Impact.ani[6]. 128x128x16 Fast-unloading Subach_Impact.ani[7]. 128x128x16 Loading Mekhu_Impact.ani for the first time. Fast-unloading Mekhu_Impact.ani. 128x128x16 Fast-unloading Mekhu_Impact.ani[1]. 128x128x16 Fast-unloading Mekhu_Impact.ani[2]. 128x128x16 Fast-unloading Mekhu_Impact.ani[3]. 128x128x16 Fast-unloading Mekhu_Impact.ani[4]. 128x128x16 Fast-unloading Mekhu_Impact.ani[5]. 128x128x16 Fast-unloading Mekhu_Impact.ani[6]. 128x128x16 Fast-unloading Mekhu_Impact.ani[7]. 128x128x16 Loading Akheton_Impact.ani for the first time. Fast-unloading Akheton_Impact.ani. 128x128x16 Fast-unloading Akheton_Impact.ani[1]. 128x128x16 Fast-unloading Akheton_Impact.ani[2]. 128x128x16 Fast-unloading Akheton_Impact.ani[3]. 128x128x16 Fast-unloading Akheton_Impact.ani[4]. 128x128x16 Fast-unloading Akheton_Impact.ani[5]. 128x128x16 Loading MS_Impact.ani for the first time. Fast-unloading MS_Impact.ani. 128x128x16 Fast-unloading MS_Impact.ani[1]. 128x128x16 Fast-unloading MS_Impact.ani[2]. 128x128x16 Fast-unloading MS_Impact.ani[3]. 128x128x16 Fast-unloading MS_Impact.ani[4]. 128x128x16 Fast-unloading MS_Impact.ani[5]. 128x128x16 Fast-unloading MS_Impact.ani[6]. 128x128x16 Fast-unloading MS_Impact.ani[7]. 128x128x16 Loading Prometheus_Impact.ani for the first time. Fast-unloading Prometheus_Impact.ani. 128x128x16 Fast-unloading Prometheus_Impact.ani[1]. 128x128x16 Fast-unloading Prometheus_Impact.ani[2]. 128x128x16 Fast-unloading Prometheus_Impact.ani[3]. 128x128x16 Fast-unloading Prometheus_Impact.ani[4]. 128x128x16 Fast-unloading Prometheus_Impact.ani[5]. 128x128x16 Fast-unloading Prometheus_Impact.ani[6]. 128x128x16 Fast-unloading Prometheus_Impact.ani[7]. 128x128x16 Fast-unloading Prometheus_Impact.ani[8]. 128x128x16 Fast-unloading Prometheus_Impact.ani[9]. 128x128x16 Fast-unloading Prometheus_Impact.ani[10]. 128x128x16 Fast-unloading Prometheus_Impact.ani[11]. 128x128x16 Fast-unloading Prometheus_Impact.ani[12]. 128x128x16 Fast-unloading Prometheus_Impact.ani[13]. 128x128x16 Fast-unloading Prometheus_Impact.ani[14]. 128x128x16 Fast-unloading Prometheus_Impact.ani[15]. 128x128x16 Fast-unloading Prometheus_Impact.ani[16]. 128x128x16 Fast-unloading Prometheus_Impact.ani[17]. 128x128x16 Fast-unloading Prometheus_Impact.ani[18]. 128x128x16 Fast-unloading Prometheus_Impact.ani[19]. 128x128x16 Fast-unloading Prometheus_Impact.ani[20]. 128x128x16 Fast-unloading Prometheus_Impact.ani[21]. 128x128x16 Fast-unloading Prometheus_Impact.ani[22]. 128x128x16 Fast-unloading Prometheus_Impact.ani[23]. 128x128x16 Fast-unloading Prometheus_Impact.ani[24]. 128x128x16 Fast-unloading Prometheus_Impact.ani[25]. 128x128x16 Fast-unloading Prometheus_Impact.ani[26]. 128x128x16 Fast-unloading Prometheus_Impact.ani[27]. 128x128x16 Fast-unloading Prometheus_Impact.ani[28]. 128x128x16 Fast-unloading Prometheus_Impact.ani[29]. 128x128x16 Loading Maxim_Impact.ani for the first time. Fast-unloading Maxim_Impact.ani. 128x128x16 Fast-unloading Maxim_Impact.ani[1]. 128x128x16 Fast-unloading Maxim_Impact.ani[2]. 128x128x16 Fast-unloading Maxim_Impact.ani[3]. 128x128x16 Fast-unloading Maxim_Impact.ani[4]. 128x128x16 Fast-unloading Maxim_Impact.ani[5]. 128x128x16 Fast-unloading Maxim_Impact.ani[6]. 128x128x16 Fast-unloading Maxim_Impact.ani[7]. 128x128x16 Fast-unloading Maxim_Impact.ani[8]. 128x128x16 Fast-unloading Maxim_Impact.ani[9]. 128x128x16 Fast-unloading Maxim_Impact.ani[10]. 128x128x16 Fast-unloading Maxim_Impact.ani[11]. 128x128x16 Fast-unloading Maxim_Impact.ani[12]. 128x128x16 Fast-unloading Maxim_Impact.ani[13]. 128x128x16 Fast-unloading Maxim_Impact.ani[14]. 128x128x16 Fast-unloading Maxim_Impact.ani[15]. 128x128x16 Fast-unloading Maxim_Impact.ani[16]. 128x128x16 Fast-unloading Maxim_Impact.ani[17]. 128x128x16 Fast-unloading Maxim_Impact.ani[18]. 128x128x16 Fast-unloading Maxim_Impact.ani[19]. 128x128x16 Fast-unloading Maxim_Impact.ani[20]. 128x128x16 Fast-unloading Maxim_Impact.ani[21]. 128x128x16 Fast-unloading Maxim_Impact.ani[22]. 128x128x16 Fast-unloading Maxim_Impact.ani[23]. 128x128x16 Fast-unloading Maxim_Impact.ani[24]. 128x128x16 Fast-unloading Maxim_Impact.ani[25]. 128x128x16 Fast-unloading Maxim_Impact.ani[26]. 128x128x16 Fast-unloading Maxim_Impact.ani[27]. 128x128x16 Fast-unloading Maxim_Impact.ani[28]. 128x128x16 Fast-unloading Maxim_Impact.ani[29]. 128x128x16 Fast-unloading Maxim_Impact.ani[30]. 128x128x16 Fast-unloading Maxim_Impact.ani[31]. 128x128x16 Fast-unloading Maxim_Impact.ani[32]. 128x128x16 Fast-unloading Maxim_Impact.ani[33]. 128x128x16 Fast-unloading Maxim_Impact.ani[34]. 128x128x16 Fast-unloading Maxim_Impact.ani[35]. 128x128x16 Fast-unloading Maxim_Impact.ani[36]. 128x128x16 Fast-unloading Maxim_Impact.ani[37]. 128x128x16 Fast-unloading Maxim_Impact.ani[38]. 128x128x16 Fast-unloading Maxim_Impact.ani[39]. 128x128x16 Fast-unloading Maxim_Impact.ani[40]. 128x128x16 Fast-unloading Maxim_Impact.ani[41]. 128x128x16 Fast-unloading Maxim_Impact.ani[42]. 128x128x16 Fast-unloading Maxim_Impact.ani[43]. 128x128x16 Fast-unloading Maxim_Impact.ani[44]. 128x128x16 Fast-unloading Maxim_Impact.ani[45]. 128x128x16 Loading Kayser_Impact.ani for the first time. Fast-unloading Kayser_Impact.ani. 128x128x16 Fast-unloading Kayser_Impact.ani[1]. 128x128x16 Fast-unloading Kayser_Impact.ani[2]. 128x128x16 Fast-unloading Kayser_Impact.ani[3]. 128x128x16 Fast-unloading Kayser_Impact.ani[4]. 128x128x16 Fast-unloading Kayser_Impact.ani[5]. 128x128x16 Fast-unloading Kayser_Impact.ani[6]. 128x128x16 Fast-unloading Kayser_Impact.ani[7]. 128x128x16 Fast-unloading Kayser_Impact.ani[8]. 128x128x16 Fast-unloading Kayser_Impact.ani[9]. 128x128x16 Loading Circe_Impact.ani for the first time. Fast-unloading Circe_Impact.ani. 128x128x16 Fast-unloading Circe_Impact.ani[1]. 128x128x16 Fast-unloading Circe_Impact.ani[2]. 128x128x16 Fast-unloading Circe_Impact.ani[3]. 128x128x16 Fast-unloading Circe_Impact.ani[4]. 128x128x16 Fast-unloading Circe_Impact.ani[5]. 128x128x16 Fast-unloading Circe_Impact.ani[6]. 128x128x16 Fast-unloading Circe_Impact.ani[7]. 128x128x16 Fast-unloading Circe_Impact.ani[8]. 128x128x16 Loading Lamprey_Impact.ani for the first time. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) Fast-unloading Lamprey_Impact.ani. 80x80x16 Fast-unloading Lamprey_Impact.ani[1]. 80x80x16 Fast-unloading Lamprey_Impact.ani[2]. 80x80x16 Fast-unloading Lamprey_Impact.ani[3]. 80x80x16 Fast-unloading Lamprey_Impact.ani[4]. 80x80x16 Fast-unloading Lamprey_Impact.ani[5]. 80x80x16 Fast-unloading Lamprey_Impact.ani[6]. 80x80x16 Fast-unloading Lamprey_Impact.ani[7]. 80x80x16 Fast-unloading Lamprey_Impact.ani[8]. 80x80x16 Fast-unloading Lamprey_Impact.ani[9]. 80x80x16 Fast-unloading Lamprey_Impact.ani[10]. 80x80x16 Loading Shivan_Impact01.ani for the first time. Fast-unloading Shivan_Impact01.ani. 128x128x16 Fast-unloading Shivan_Impact01.ani[1]. 128x128x16 Fast-unloading Shivan_Impact01.ani[2]. 128x128x16 Fast-unloading Shivan_Impact01.ani[3]. 128x128x16 Fast-unloading Shivan_Impact01.ani[4]. 128x128x16 Fast-unloading Shivan_Impact01.ani[5]. 128x128x16 Fast-unloading Shivan_Impact01.ani[6]. 128x128x16 Fast-unloading Shivan_Impact01.ani[7]. 128x128x16 Fast-unloading Shivan_Impact01.ani[8]. 128x128x16 Fast-unloading Shivan_Impact01.ani[9]. 128x128x16 Fast-unloading Shivan_Impact01.ani[10]. 128x128x16 Loading Vapula_Impact.ani for the first time. Fast-unloading Vapula_Impact.ani. 128x128x16 Fast-unloading Vapula_Impact.ani[1]. 128x128x16 Fast-unloading Vapula_Impact.ani[2]. 128x128x16 Fast-unloading Vapula_Impact.ani[3]. 128x128x16 Fast-unloading Vapula_Impact.ani[4]. 128x128x16 Fast-unloading Vapula_Impact.ani[5]. 128x128x16 Fast-unloading Vapula_Impact.ani[6]. 128x128x16 Fast-unloading Vapula_Impact.ani[7]. 128x128x16 Fast-unloading Vapula_Impact.ani[8]. 128x128x16 Fast-unloading Vapula_Impact.ani[9]. 128x128x16 Fast-unloading Vapula_Impact.ani[10]. 128x128x16 Fast-unloading Vapula_Impact.ani[11]. 128x128x16 Fast-unloading Vapula_Impact.ani[12]. 128x128x16 Fast-unloading Vapula_Impact.ani[13]. 128x128x16 Fast-unloading Vapula_Impact.ani[14]. 128x128x16 Fast-unloading Vapula_Impact.ani[15]. 128x128x16 Fast-unloading Vapula_Impact.ani[16]. 128x128x16 Fast-unloading Vapula_Impact.ani[17]. 128x128x16 Fast-unloading Vapula_Impact.ani[18]. 128x128x16 Fast-unloading Vapula_Impact.ani[19]. 128x128x16 Fast-unloading Vapula_Impact.ani[20]. 128x128x16 Fast-unloading Contrail01.pcx. 16x16x0 Fast-unloading right_bracket.pcx. 4x17x0 Fast-unloading left_bracket.pcx. 4x17x0 Fast-unloading lightning.pcx. 32x32x0 Loading beam-dblue.pcx for the first time. Fast-unloading beam-dblue.pcx. 32x32x16 Loading beam-red.pcx for the first time. Fast-unloading beam-red.pcx. 16x16x16 Loading beam-green3.pcx for the first time. Fast-unloading beam-green3.pcx. 32x32x16 Fast-unloading cursor.ani. 24x24x16 Fast-unloading 2_CPB_000002.pcx. 79x52x0 Fast-unloading 2_CPB_010001.pcx. 69x52x0 Fast-unloading 2_CPB_010002.pcx. 69x52x0 Fast-unloading 2_CPB_020001.pcx. 83x52x0 Fast-unloading 2_CPB_020002.pcx. 83x52x0 Fast-unloading 2_CPB_030001.pcx. 39x49x0 Fast-unloading 2_CPB_030002.pcx. 39x49x0 Fast-unloading 2_CPB_040001.pcx. 39x49x0 Fast-unloading 2_CPB_040002.pcx. 39x49x0 Fast-unloading 2_CPB_050001.pcx. 77x58x0 Fast-unloading 2_CPB_050002.pcx. 77x58x0 Fast-unloading 2_CPB_060001.pcx. 71x37x0 Fast-unloading 2_CPB_060002.pcx. 71x37x0 Fast-unloading 2_CPB_070001.pcx. 62x37x0 Fast-unloading 2_CPB_070002.pcx. 62x37x0 Fast-unloading cursor1.ani. 5x7x0 Fast-unloading cursor1.ani[1]. 5x7x0 Fast-unloading cursor1.ani[2]. 5x7x0 Fast-unloading cursor1.ani[3]. 5x7x0 Fast-unloading cursor1.ani[4]. 5x7x0 Fast-unloading 2_LoadingBG.pcx. 1024x768x16 Fast-unloading 2_LMB_040001.pcx. 34x45x0 Fast-unloading 2_TDB_040001.pcx. 51x50x0 Fast-unloading 2_TDB_040002.pcx. 51x50x0 Fast-unloading 2_TDB_050001.pcx. 57x41x0 Fast-unloading 2_TDB_050002.pcx. 57x41x0 Fast-unloading 2_TDB_060001.pcx. 57x49x0 Fast-unloading 2_TDB_060002.pcx. 57x49x0 Fast-unloading 2_TDB_000001.pcx. 38x26x0 Fast-unloading 2_TDB_000002.pcx. 38x26x0 Fast-unloading 2_TDB_010001.pcx. 38x26x0 Fast-unloading 2_TDB_010002.pcx. 38x26x0 Fast-unloading 2_TDB_020001.pcx. 38x26x0 Fast-unloading 2_TDB_020002.pcx. 38x26x0 Fast-unloading 2_TDB_030001.pcx. 38x26x0 Fast-unloading 2_TDB_030002.pcx. 38x26x0 Fast-unloading 2_TDB_070001.pcx. 37x45x0 Fast-unloading 2_TDB_070002.pcx. 37x45x0 Fast-unloading 2_TDB_080001.pcx. 37x45x0 Fast-unloading 2_TDB_080002.pcx. 37x45x0 Fast-unloading 2_TDB_090001.pcx. 37x45x0 Fast-unloading 2_TDB_090002.pcx. 37x45x0 Fast-unloading 2_TDB_100001.pcx. 37x45x0 Fast-unloading 2_TDB_100002.pcx. 37x45x0 Fast-unloading 2_TDB_11a0001.pcx. 44x47x0 Fast-unloading 2_TDB_11a0002.pcx. 44x47x0 Fast-unloading 2_TDB_12a0001.pcx. 44x47x0 Fast-unloading 2_TDB_12a0002.pcx. 44x47x0 Fast-unloading 2_TDB_130001.pcx. 58x47x0 Fast-unloading 2_TDB_130002.pcx. 58x47x0 Fast-unloading 2_TDB_140001.pcx. 58x40x0 Fast-unloading 2_TDB_140002.pcx. 58x40x0 Fast-unloading 2_TDB_15a0001.pcx. 110x87x0 Fast-unloading 2_TDB_15a0002.pcx. 110x87x0 Fast-unloading 2_slider0000.pcx. 28x28x0 Fast-unloading 2_slider0001.pcx. 28x28x0 Fast-unloading 2_slider0002.pcx. 28x28x0 Fast-unloading 2_LMB_040002.pcx. 34x45x0 Fast-unloading 2_LMB_050001.pcx. 34x45x0 Fast-unloading 2_LMB_050002.pcx. 34x45x0 Fast-unloading 2_LMB_060001.pcx. 44x31x0 Fast-unloading 2_LMB_060002.pcx. 44x31x0 Fast-unloading 2_LMB_070001.pcx. 44x29x0 Fast-unloading 2_LMB_070002.pcx. 44x29x0 Fast-unloading 2_LMB_080001.pcx. 58x47x0 Fast-unloading 2_LMB_080002.pcx. 58x47x0 Fast-unloading red_glow_small.tga. 128x128x0 Fast-unloading cyan_glow_small.tga. 128x128x0 Fast-unloading yellow_glow_small.tga. 128x128x0 Fast-unloading green_glow2_small.tga. 128x128x0 Fast-unloading 2_LMB_090001.pcx. 110x87x0 Fast-unloading 2_LMB_090002.pcx. 110x87x0 Fast-unloading 2_LMB_100001.pcx. 58x40x0 Fast-unloading 2_LMB_100002.pcx. 58x40x0 Loading warpglow01.tga for the first time. Fast-unloading warpglow01.tga. 512x512x24 Unloading TMP824x43+16. 824x43x16 Loading warpball01.pcx for the first time. Fast-unloading warpball01.pcx. 512x128x16 Fast-unloading 2_Pop_000000.pcx. 48x49x0 Fast-unloading 2_Pop_000001.pcx. 48x49x0 Fast-unloading 2_Pop_000002.pcx. 48x49x0 Fast-unloading shockwave3d.tga. 512x512x24 Fast-unloading tsouptile01a.dds. 512x512x0 Fast-unloading tsouptile01a-shine.dds. 512x512x0 Fast-unloading yellow_glow2_small.tga. 128x128x0 Fast-unloading tsouptile02a.dds. 512x512x0 Fast-unloading tsouptile02a-shine.dds. 512x512x0 Fast-unloading tsouplighttilea.dds. 512x512x0 Fast-unloading tsouplighttilea-glow.pcx. 512x512x0 Fast-unloading blue_glow4_small.tga. 128x128x0 Loading WarpMap01.eff for the first time. Fast-unloading WarpMap01.eff. 512x512x24 Loading WarpMap01.eff[1] for the first time. Fast-unloading WarpMap01.eff[1]. 512x512x24 Loading WarpMap01.eff[2] for the first time. Fast-unloading WarpMap01.eff[2]. 512x512x24 Loading WarpMap01.eff[3] for the first time. Fast-unloading WarpMap01.eff[3]. 512x512x24 Loading WarpMap01.eff[4] for the first time. Fast-unloading WarpMap01.eff[4]. 512x512x24 Loading WarpMap01.eff[5] for the first time. Fast-unloading WarpMap01.eff[5]. 512x512x24 Loading WarpMap01.eff[6] for the first time. Fast-unloading WarpMap01.eff[6]. 512x512x24 Loading WarpMap01.eff[7] for the first time. Fast-unloading WarpMap01.eff[7]. 512x512x24 Loading WarpMap01.eff[8] for the first time. Fast-unloading WarpMap01.eff[8]. 512x512x24 Loading WarpMap01.eff[9] for the first time. Fast-unloading WarpMap01.eff[9]. 512x512x24 Loading WarpMap01.eff[10] for the first time. Fast-unloading WarpMap01.eff[10]. 512x512x24 Loading WarpMap01.eff[11] for the first time. Fast-unloading WarpMap01.eff[11]. 512x512x24 Loading WarpMap01.eff[12] for the first time. Fast-unloading WarpMap01.eff[12]. 512x512x24 Loading WarpMap01.eff[13] for the first time. Fast-unloading WarpMap01.eff[13]. 512x512x24 Loading WarpMap01.eff[14] for the first time. Fast-unloading WarpMap01.eff[14]. 512x512x24 Loading WarpMap01.eff[15] for the first time. Fast-unloading WarpMap01.eff[15]. 512x512x24 Loading WarpMap01.eff[16] for the first time. Fast-unloading WarpMap01.eff[16]. 512x512x24 Loading WarpMap01.eff[17] for the first time. Fast-unloading WarpMap01.eff[17]. 512x512x24 Loading WarpMap01.eff[18] for the first time. Fast-unloading WarpMap01.eff[18]. 512x512x24 Loading WarpMap01.eff[19] for the first time. Fast-unloading WarpMap01.eff[19]. 512x512x24 Loading WarpMap01.eff[20] for the first time. Fast-unloading WarpMap01.eff[20]. 512x512x24 Loading WarpMap01.eff[21] for the first time. Fast-unloading WarpMap01.eff[21]. 512x512x24 Loading WarpMap01.eff[22] for the first time. Fast-unloading WarpMap01.eff[22]. 512x512x24 Loading WarpMap01.eff[23] for the first time. Fast-unloading WarpMap01.eff[23]. 512x512x24 Loading WarpMap01.eff[24] for the first time. Fast-unloading WarpMap01.eff[24]. 512x512x24 Loading WarpMap01.eff[25] for the first time. Fast-unloading WarpMap01.eff[25]. 512x512x24 Loading WarpMap01.eff[26] for the first time. Fast-unloading WarpMap01.eff[26]. 512x512x24 Loading WarpMap01.eff[27] for the first time. Fast-unloading WarpMap01.eff[27]. 512x512x24 Loading WarpMap01.eff[28] for the first time. Fast-unloading WarpMap01.eff[28]. 512x512x24 Loading WarpMap01.eff[29] for the first time. Fast-unloading WarpMap01.eff[29]. 512x512x24 Fast-unloading WarpMap02.eff. 512x512x0 Fast-unloading WarpMap02.eff[1]. 512x512x0 Fast-unloading WarpMap02.eff[2]. 512x512x0 Fast-unloading WarpMap02.eff[3]. 512x512x0 Fast-unloading WarpMap02.eff[4]. 512x512x0 Fast-unloading WarpMap02.eff[5]. 512x512x0 Fast-unloading WarpMap02.eff[6]. 512x512x0 Fast-unloading WarpMap02.eff[7]. 512x512x0 Fast-unloading WarpMap02.eff[8]. 512x512x0 Fast-unloading WarpMap02.eff[9]. 512x512x0 Fast-unloading WarpMap02.eff[10]. 512x512x0 Fast-unloading WarpMap02.eff[11]. 512x512x0 Fast-unloading WarpMap02.eff[12]. 512x512x0 Fast-unloading WarpMap02.eff[13]. 512x512x0 Fast-unloading WarpMap02.eff[14]. 512x512x0 Fast-unloading WarpMap02.eff[15]. 512x512x0 Fast-unloading WarpMap02.eff[16]. 512x512x0 Fast-unloading WarpMap02.eff[17]. 512x512x0 Fast-unloading WarpMap02.eff[18]. 512x512x0 Fast-unloading WarpMap02.eff[19]. 512x512x0 Fast-unloading WarpMap02.eff[20]. 512x512x0 Fast-unloading WarpMap02.eff[21]. 512x512x0 Fast-unloading WarpMap02.eff[22]. 512x512x0 Fast-unloading WarpMap02.eff[23]. 512x512x0 Fast-unloading WarpMap02.eff[24]. 512x512x0 Fast-unloading WarpMap02.eff[25]. 512x512x0 Fast-unloading WarpMap02.eff[26]. 512x512x0 Fast-unloading WarpMap02.eff[27]. 512x512x0 Fast-unloading WarpMap02.eff[28]. 512x512x0 Fast-unloading WarpMap02.eff[29]. 512x512x0 Fast-unloading WarpMap02_1.ani. 128x128x0 Fast-unloading WarpMap02_1.ani[1]. 128x128x0 Fast-unloading WarpMap02_1.ani[2]. 128x128x0 Fast-unloading WarpMap02_1.ani[3]. 128x128x0 Fast-unloading WarpMap02_1.ani[4]. 128x128x0 Fast-unloading WarpMap02_1.ani[5]. 128x128x0 Fast-unloading WarpMap02_1.ani[6]. 128x128x0 Fast-unloading WarpMap02_1.ani[7]. 128x128x0 Fast-unloading WarpMap02_1.ani[8]. 128x128x0 Fast-unloading WarpMap02_1.ani[9]. 128x128x0 Fast-unloading WarpMap02_1.ani[10]. 128x128x0 Fast-unloading WarpMap02_1.ani[11]. 128x128x0 Fast-unloading WarpMap02_1.ani[12]. 128x128x0 Fast-unloading WarpMap02_1.ani[13]. 128x128x0 Fast-unloading WarpMap02_1.ani[14]. 128x128x0 Fast-unloading WarpMap02_1.ani[15]. 128x128x0 Fast-unloading WarpMap02_1.ani[16]. 128x128x0 Fast-unloading WarpMap02_1.ani[17]. 128x128x0 Fast-unloading WarpMap02_1.ani[18]. 128x128x0 Fast-unloading WarpMap02_1.ani[19]. 128x128x0 Fast-unloading WarpMap02_1.ani[20]. 128x128x0 Fast-unloading WarpMap02_1.ani[21]. 128x128x0 Fast-unloading WarpMap02_1.ani[22]. 128x128x0 Fast-unloading WarpMap02_1.ani[23]. 128x128x0 Fast-unloading WarpMap02_1.ani[24]. 128x128x0 Fast-unloading WarpMap02_2.ani. 64x64x0 Fast-unloading WarpMap02_2.ani[1]. 64x64x0 Fast-unloading WarpMap02_2.ani[2]. 64x64x0 Fast-unloading WarpMap02_2.ani[3]. 64x64x0 Fast-unloading WarpMap02_2.ani[4]. 64x64x0 Fast-unloading WarpMap02_2.ani[5]. 64x64x0 Fast-unloading WarpMap02_2.ani[6]. 64x64x0 Fast-unloading WarpMap02_2.ani[7]. 64x64x0 Fast-unloading WarpMap02_2.ani[8]. 64x64x0 Fast-unloading WarpMap02_2.ani[9]. 64x64x0 Fast-unloading WarpMap02_2.ani[10]. 64x64x0 Fast-unloading WarpMap02_2.ani[11]. 64x64x0 Fast-unloading WarpMap02_2.ani[12]. 64x64x0 Fast-unloading WarpMap02_2.ani[13]. 64x64x0 Fast-unloading WarpMap02_2.ani[14]. 64x64x0 Fast-unloading WarpMap02_2.ani[15]. 64x64x0 Fast-unloading WarpMap02_2.ani[16]. 64x64x0 Fast-unloading WarpMap02_2.ani[17]. 64x64x0 Fast-unloading WarpMap02_2.ani[18]. 64x64x0 Fast-unloading WarpMap02_2.ani[19]. 64x64x0 Fast-unloading WarpMap02_2.ani[20]. 64x64x0 Fast-unloading WarpMap02_2.ani[21]. 64x64x0 Fast-unloading WarpMap02_2.ani[22]. 64x64x0 Fast-unloading WarpMap02_2.ani[23]. 64x64x0 Fast-unloading WarpMap02_2.ani[24]. 64x64x0 Fast-unloading WarpMap02_3.ani. 32x32x0 Fast-unloading WarpMap02_3.ani[1]. 32x32x0 Fast-unloading WarpMap02_3.ani[2]. 32x32x0 Fast-unloading WarpMap02_3.ani[3]. 32x32x0 Fast-unloading WarpMap02_3.ani[4]. 32x32x0 Fast-unloading WarpMap02_3.ani[5]. 32x32x0 Fast-unloading WarpMap02_3.ani[6]. 32x32x0 Fast-unloading WarpMap02_3.ani[7]. 32x32x0 Fast-unloading WarpMap02_3.ani[8]. 32x32x0 Fast-unloading WarpMap02_3.ani[9]. 32x32x0 Fast-unloading WarpMap02_3.ani[10]. 32x32x0 Fast-unloading WarpMap02_3.ani[11]. 32x32x0 Fast-unloading WarpMap02_3.ani[12]. 32x32x0 Fast-unloading WarpMap02_3.ani[13]. 32x32x0 Fast-unloading WarpMap02_3.ani[14]. 32x32x0 Fast-unloading WarpMap02_3.ani[15]. 32x32x0 Fast-unloading WarpMap02_3.ani[16]. 32x32x0 Fast-unloading WarpMap02_3.ani[17]. 32x32x0 Fast-unloading WarpMap02_3.ani[18]. 32x32x0 Fast-unloading WarpMap02_3.ani[19]. 32x32x0 Fast-unloading WarpMap02_3.ani[20]. 32x32x0 Fast-unloading WarpMap02_3.ani[21]. 32x32x0 Fast-unloading WarpMap02_3.ani[22]. 32x32x0 Fast-unloading WarpMap02_3.ani[23]. 32x32x0 Fast-unloading WarpMap02_3.ani[24]. 32x32x0 Loading exp05_1.ani for the first time. Fast-unloading exp05_1.ani. 128x128x16 Fast-unloading exp05_1.ani[1]. 128x128x16 Fast-unloading exp05_1.ani[2]. 128x128x16 Fast-unloading exp05_1.ani[3]. 128x128x16 Fast-unloading exp05_1.ani[4]. 128x128x16 Fast-unloading exp05_1.ani[5]. 128x128x16 Fast-unloading exp05_1.ani[6]. 128x128x16 Fast-unloading exp05_1.ani[7]. 128x128x16 Fast-unloading exp05_1.ani[8]. 128x128x16 Fast-unloading exp05_1.ani[9]. 128x128x16 Fast-unloading exp05_1.ani[10]. 128x128x16 Fast-unloading exp05_1.ani[11]. 128x128x16 Fast-unloading exp05_1.ani[12]. 128x128x16 Fast-unloading exp05_1.ani[13]. 128x128x16 Fast-unloading exp05_1.ani[14]. 128x128x16 Fast-unloading exp05_1.ani[15]. 128x128x16 Fast-unloading exp05_1.ani[16]. 128x128x16 Fast-unloading exp05_1.ani[17]. 128x128x16 Fast-unloading exp05_1.ani[18]. 128x128x16 Fast-unloading exp05_1.ani[19]. 128x128x16 Fast-unloading exp05_1.ani[20]. 128x128x16 Fast-unloading exp05_1.ani[21]. 128x128x16 Fast-unloading exp05_1.ani[22]. 128x128x16 Fast-unloading exp05_1.ani[23]. 128x128x16 Fast-unloading exp05_1.ani[24]. 128x128x16 Fast-unloading exp05_1.ani[25]. 128x128x16 Fast-unloading exp05_1.ani[26]. 128x128x16 Fast-unloading exp05_1.ani[27]. 128x128x16 Fast-unloading exp05_1.ani[28]. 128x128x16 Fast-unloading exp05_1.ani[29]. 128x128x16 Fast-unloading exp05_1.ani[30]. 128x128x16 Fast-unloading exp05_1.ani[31]. 128x128x16 Fast-unloading exp05_1.ani[32]. 128x128x16 Fast-unloading exp05_1.ani[33]. 128x128x16 Fast-unloading exp05_1.ani[34]. 128x128x16 Fast-unloading exp05_1.ani[35]. 128x128x16 Fast-unloading exp05_1.ani[36]. 128x128x16 Fast-unloading exp05_1.ani[37]. 128x128x16 Fast-unloading exp05_1.ani[38]. 128x128x16 Fast-unloading exp05_1.ani[39]. 128x128x16 Fast-unloading exp05_1.ani[40]. 128x128x16 Fast-unloading exp05_1.ani[41]. 128x128x16 Fast-unloading exp05_1.ani[42]. 128x128x16 Fast-unloading exp05_1.ani[43]. 128x128x16 Fast-unloading exp05_1.ani[44]. 128x128x16 Fast-unloading exp05_1.ani[45]. 128x128x16 Fast-unloading exp05_1.ani[46]. 128x128x16 Loading exp05_2.ani for the first time. Fast-unloading exp05_2.ani. 64x64x16 Fast-unloading exp05_2.ani[1]. 64x64x16 Fast-unloading exp05_2.ani[2]. 64x64x16 Fast-unloading exp05_2.ani[3]. 64x64x16 Fast-unloading exp05_2.ani[4]. 64x64x16 Fast-unloading exp05_2.ani[5]. 64x64x16 Fast-unloading exp05_2.ani[6]. 64x64x16 Fast-unloading exp05_2.ani[7]. 64x64x16 Fast-unloading exp05_2.ani[8]. 64x64x16 Fast-unloading exp05_2.ani[9]. 64x64x16 Fast-unloading exp05_2.ani[10]. 64x64x16 Fast-unloading exp05_2.ani[11]. 64x64x16 Fast-unloading exp05_2.ani[12]. 64x64x16 Fast-unloading exp05_2.ani[13]. 64x64x16 Fast-unloading exp05_2.ani[14]. 64x64x16 Fast-unloading exp05_2.ani[15]. 64x64x16 Fast-unloading exp05_2.ani[16]. 64x64x16 Fast-unloading exp05_2.ani[17]. 64x64x16 Fast-unloading exp05_2.ani[18]. 64x64x16 Fast-unloading exp05_2.ani[19]. 64x64x16 Fast-unloading exp05_2.ani[20]. 64x64x16 Fast-unloading exp05_2.ani[21]. 64x64x16 Fast-unloading exp05_2.ani[22]. 64x64x16 Fast-unloading exp05_2.ani[23]. 64x64x16 Fast-unloading exp05_2.ani[24]. 64x64x16 Fast-unloading exp05_2.ani[25]. 64x64x16 Fast-unloading exp05_2.ani[26]. 64x64x16 Fast-unloading exp05_2.ani[27]. 64x64x16 Fast-unloading exp05_2.ani[28]. 64x64x16 Fast-unloading exp05_2.ani[29]. 64x64x16 Fast-unloading exp05_2.ani[30]. 64x64x16 Fast-unloading exp05_2.ani[31]. 64x64x16 Fast-unloading exp05_2.ani[32]. 64x64x16 Fast-unloading exp05_2.ani[33]. 64x64x16 Fast-unloading exp05_2.ani[34]. 64x64x16 Fast-unloading exp05_2.ani[35]. 64x64x16 Fast-unloading exp05_2.ani[36]. 64x64x16 Fast-unloading exp05_2.ani[37]. 64x64x16 Fast-unloading exp05_2.ani[38]. 64x64x16 Fast-unloading exp05_2.ani[39]. 64x64x16 Fast-unloading exp05_2.ani[40]. 64x64x16 Fast-unloading exp05_2.ani[41]. 64x64x16 Fast-unloading exp05_2.ani[42]. 64x64x16 Fast-unloading exp05_2.ani[43]. 64x64x16 Fast-unloading exp05_2.ani[44]. 64x64x16 Fast-unloading exp05_2.ani[45]. 64x64x16 Fast-unloading exp05_2.ani[46]. 64x64x16 Loading exp05_3.ani for the first time. Fast-unloading exp05_3.ani. 32x32x16 Fast-unloading exp05_3.ani[1]. 32x32x16 Fast-unloading exp05_3.ani[2]. 32x32x16 Fast-unloading exp05_3.ani[3]. 32x32x16 Fast-unloading exp05_3.ani[4]. 32x32x16 Fast-unloading exp05_3.ani[5]. 32x32x16 Fast-unloading exp05_3.ani[6]. 32x32x16 Fast-unloading exp05_3.ani[7]. 32x32x16 Fast-unloading exp05_3.ani[8]. 32x32x16 Fast-unloading exp05_3.ani[9]. 32x32x16 Fast-unloading exp05_3.ani[10]. 32x32x16 Fast-unloading exp05_3.ani[11]. 32x32x16 Fast-unloading exp05_3.ani[12]. 32x32x16 Fast-unloading exp05_3.ani[13]. 32x32x16 Fast-unloading exp05_3.ani[14]. 32x32x16 Fast-unloading exp05_3.ani[15]. 32x32x16 Fast-unloading exp05_3.ani[16]. 32x32x16 Fast-unloading exp05_3.ani[17]. 32x32x16 Fast-unloading exp05_3.ani[18]. 32x32x16 Fast-unloading exp05_3.ani[19]. 32x32x16 Fast-unloading exp05_3.ani[20]. 32x32x16 Fast-unloading exp05_3.ani[21]. 32x32x16 Fast-unloading exp05_3.ani[22]. 32x32x16 Fast-unloading exp05_3.ani[23]. 32x32x16 Fast-unloading exp05_3.ani[24]. 32x32x16 Fast-unloading exp05_3.ani[25]. 32x32x16 Fast-unloading exp05_3.ani[26]. 32x32x16 Fast-unloading exp05_3.ani[27]. 32x32x16 Fast-unloading exp05_3.ani[28]. 32x32x16 Fast-unloading exp05_3.ani[29]. 32x32x16 Fast-unloading exp05_3.ani[30]. 32x32x16 Fast-unloading exp05_3.ani[31]. 32x32x16 Fast-unloading exp05_3.ani[32]. 32x32x16 Fast-unloading exp05_3.ani[33]. 32x32x16 Fast-unloading exp05_3.ani[34]. 32x32x16 Fast-unloading exp05_3.ani[35]. 32x32x16 Fast-unloading exp05_3.ani[36]. 32x32x16 Fast-unloading exp05_3.ani[37]. 32x32x16 Fast-unloading exp05_3.ani[38]. 32x32x16 Fast-unloading exp05_3.ani[39]. 32x32x16 Fast-unloading exp05_3.ani[40]. 32x32x16 Fast-unloading exp05_3.ani[41]. 32x32x16 Fast-unloading exp05_3.ani[42]. 32x32x16 Fast-unloading exp05_3.ani[43]. 32x32x16 Fast-unloading exp05_3.ani[44]. 32x32x16 Fast-unloading exp05_3.ani[45]. 32x32x16 Fast-unloading exp05_3.ani[46]. 32x32x16 Loading exp06_1.ani for the first time. Fast-unloading exp06_1.ani. 128x128x16 Fast-unloading exp06_1.ani[1]. 128x128x16 Fast-unloading exp06_1.ani[2]. 128x128x16 Fast-unloading exp06_1.ani[3]. 128x128x16 Fast-unloading exp06_1.ani[4]. 128x128x16 Fast-unloading exp06_1.ani[5]. 128x128x16 Fast-unloading exp06_1.ani[6]. 128x128x16 Fast-unloading exp06_1.ani[7]. 128x128x16 Fast-unloading exp06_1.ani[8]. 128x128x16 Fast-unloading exp06_1.ani[9]. 128x128x16 Fast-unloading exp06_1.ani[10]. 128x128x16 Fast-unloading exp06_1.ani[11]. 128x128x16 Fast-unloading exp06_1.ani[12]. 128x128x16 Fast-unloading exp06_1.ani[13]. 128x128x16 Fast-unloading exp06_1.ani[14]. 128x128x16 Fast-unloading exp06_1.ani[15]. 128x128x16 Fast-unloading exp06_1.ani[16]. 128x128x16 Fast-unloading exp06_1.ani[17]. 128x128x16 Fast-unloading exp06_1.ani[18]. 128x128x16 Fast-unloading exp06_1.ani[19]. 128x128x16 Fast-unloading exp06_1.ani[20]. 128x128x16 Fast-unloading exp06_1.ani[21]. 128x128x16 Fast-unloading exp06_1.ani[22]. 128x128x16 Fast-unloading exp06_1.ani[23]. 128x128x16 Fast-unloading exp06_1.ani[24]. 128x128x16 Fast-unloading exp06_1.ani[25]. 128x128x16 Fast-unloading exp06_1.ani[26]. 128x128x16 Fast-unloading exp06_1.ani[27]. 128x128x16 Fast-unloading exp06_1.ani[28]. 128x128x16 Fast-unloading exp06_1.ani[29]. 128x128x16 Fast-unloading exp06_1.ani[30]. 128x128x16 Fast-unloading exp06_1.ani[31]. 128x128x16 Fast-unloading exp06_1.ani[32]. 128x128x16 Fast-unloading exp06_1.ani[33]. 128x128x16 Fast-unloading exp06_1.ani[34]. 128x128x16 Fast-unloading exp06_1.ani[35]. 128x128x16 Fast-unloading exp06_1.ani[36]. 128x128x16 Fast-unloading exp06_1.ani[37]. 128x128x16 Fast-unloading exp06_1.ani[38]. 128x128x16 Fast-unloading exp06_1.ani[39]. 128x128x16 Fast-unloading exp06_1.ani[40]. 128x128x16 Fast-unloading exp06_1.ani[41]. 128x128x16 Fast-unloading exp06_1.ani[42]. 128x128x16 Fast-unloading exp06_1.ani[43]. 128x128x16 Fast-unloading exp06_1.ani[44]. 128x128x16 Fast-unloading exp06_1.ani[45]. 128x128x16 Fast-unloading exp06_1.ani[46]. 128x128x16 Fast-unloading exp06_1.ani[47]. 128x128x16 Loading exp06_2.ani for the first time. Fast-unloading exp06_2.ani. 64x64x16 Fast-unloading exp06_2.ani[1]. 64x64x16 Fast-unloading exp06_2.ani[2]. 64x64x16 Fast-unloading exp06_2.ani[3]. 64x64x16 Fast-unloading exp06_2.ani[4]. 64x64x16 Fast-unloading exp06_2.ani[5]. 64x64x16 Fast-unloading exp06_2.ani[6]. 64x64x16 Fast-unloading exp06_2.ani[7]. 64x64x16 Fast-unloading exp06_2.ani[8]. 64x64x16 Fast-unloading exp06_2.ani[9]. 64x64x16 Fast-unloading exp06_2.ani[10]. 64x64x16 Fast-unloading exp06_2.ani[11]. 64x64x16 Fast-unloading exp06_2.ani[12]. 64x64x16 Fast-unloading exp06_2.ani[13]. 64x64x16 Fast-unloading exp06_2.ani[14]. 64x64x16 Fast-unloading exp06_2.ani[15]. 64x64x16 Fast-unloading exp06_2.ani[16]. 64x64x16 Fast-unloading exp06_2.ani[17]. 64x64x16 Fast-unloading exp06_2.ani[18]. 64x64x16 Fast-unloading exp06_2.ani[19]. 64x64x16 Fast-unloading exp06_2.ani[20]. 64x64x16 Fast-unloading exp06_2.ani[21]. 64x64x16 Fast-unloading exp06_2.ani[22]. 64x64x16 Fast-unloading exp06_2.ani[23]. 64x64x16 Fast-unloading exp06_2.ani[24]. 64x64x16 Fast-unloading exp06_2.ani[25]. 64x64x16 Fast-unloading exp06_2.ani[26]. 64x64x16 Fast-unloading exp06_2.ani[27]. 64x64x16 Fast-unloading exp06_2.ani[28]. 64x64x16 Fast-unloading exp06_2.ani[29]. 64x64x16 Fast-unloading exp06_2.ani[30]. 64x64x16 Fast-unloading exp06_2.ani[31]. 64x64x16 Fast-unloading exp06_2.ani[32]. 64x64x16 Fast-unloading exp06_2.ani[33]. 64x64x16 Fast-unloading exp06_2.ani[34]. 64x64x16 Fast-unloading exp06_2.ani[35]. 64x64x16 Fast-unloading exp06_2.ani[36]. 64x64x16 Fast-unloading exp06_2.ani[37]. 64x64x16 Fast-unloading exp06_2.ani[38]. 64x64x16 Fast-unloading exp06_2.ani[39]. 64x64x16 Fast-unloading exp06_2.ani[40]. 64x64x16 Fast-unloading exp06_2.ani[41]. 64x64x16 Fast-unloading exp06_2.ani[42]. 64x64x16 Fast-unloading exp06_2.ani[43]. 64x64x16 Fast-unloading exp06_2.ani[44]. 64x64x16 Fast-unloading exp06_2.ani[45]. 64x64x16 Fast-unloading exp06_2.ani[46]. 64x64x16 Fast-unloading exp06_2.ani[47]. 64x64x16 Loading exp06_3.ani for the first time. Fast-unloading exp06_3.ani. 32x32x16 Fast-unloading exp06_3.ani[1]. 32x32x16 Fast-unloading exp06_3.ani[2]. 32x32x16 Fast-unloading exp06_3.ani[3]. 32x32x16 Fast-unloading exp06_3.ani[4]. 32x32x16 Fast-unloading exp06_3.ani[5]. 32x32x16 Fast-unloading exp06_3.ani[6]. 32x32x16 Fast-unloading exp06_3.ani[7]. 32x32x16 Fast-unloading exp06_3.ani[8]. 32x32x16 Fast-unloading exp06_3.ani[9]. 32x32x16 Fast-unloading exp06_3.ani[10]. 32x32x16 Fast-unloading exp06_3.ani[11]. 32x32x16 Fast-unloading exp06_3.ani[12]. 32x32x16 Fast-unloading exp06_3.ani[13]. 32x32x16 Fast-unloading exp06_3.ani[14]. 32x32x16 Fast-unloading exp06_3.ani[15]. 32x32x16 Fast-unloading exp06_3.ani[16]. 32x32x16 Fast-unloading exp06_3.ani[17]. 32x32x16 Fast-unloading exp06_3.ani[18]. 32x32x16 Fast-unloading exp06_3.ani[19]. 32x32x16 Fast-unloading exp06_3.ani[20]. 32x32x16 Fast-unloading exp06_3.ani[21]. 32x32x16 Fast-unloading exp06_3.ani[22]. 32x32x16 Fast-unloading exp06_3.ani[23]. 32x32x16 Fast-unloading exp06_3.ani[24]. 32x32x16 Fast-unloading exp06_3.ani[25]. 32x32x16 Fast-unloading exp06_3.ani[26]. 32x32x16 Fast-unloading exp06_3.ani[27]. 32x32x16 Fast-unloading exp06_3.ani[28]. 32x32x16 Fast-unloading exp06_3.ani[29]. 32x32x16 Fast-unloading exp06_3.ani[30]. 32x32x16 Fast-unloading exp06_3.ani[31]. 32x32x16 Fast-unloading exp06_3.ani[32]. 32x32x16 Fast-unloading exp06_3.ani[33]. 32x32x16 Fast-unloading exp06_3.ani[34]. 32x32x16 Fast-unloading exp06_3.ani[35]. 32x32x16 Fast-unloading exp06_3.ani[36]. 32x32x16 Fast-unloading exp06_3.ani[37]. 32x32x16 Fast-unloading exp06_3.ani[38]. 32x32x16 Fast-unloading exp06_3.ani[39]. 32x32x16 Fast-unloading exp06_3.ani[40]. 32x32x16 Fast-unloading exp06_3.ani[41]. 32x32x16 Fast-unloading exp06_3.ani[42]. 32x32x16 Fast-unloading exp06_3.ani[43]. 32x32x16 Fast-unloading exp06_3.ani[44]. 32x32x16 Fast-unloading exp06_3.ani[45]. 32x32x16 Fast-unloading exp06_3.ani[46]. 32x32x16 Fast-unloading exp06_3.ani[47]. 32x32x16 Loading shieldhit01a.eff for the first time. Fast-unloading shieldhit01a.eff. 256x256x24 Loading shieldhit01a.eff[1] for the first time. Fast-unloading shieldhit01a.eff[1]. 256x256x24 Loading shieldhit01a.eff[2] for the first time. Fast-unloading shieldhit01a.eff[2]. 256x256x24 Loading shieldhit01a.eff[3] for the first time. Fast-unloading shieldhit01a.eff[3]. 256x256x24 Loading shieldhit01a.eff[4] for the first time. Fast-unloading shieldhit01a.eff[4]. 256x256x24 Loading shieldhit01a.eff[5] for the first time. Fast-unloading shieldhit01a.eff[5]. 256x256x24 Loading shieldhit01a.eff[6] for the first time. Fast-unloading shieldhit01a.eff[6]. 256x256x24 Loading shieldhit01a.eff[7] for the first time. Fast-unloading shieldhit01a.eff[7]. 256x256x24 Loading shieldhit01a.eff[8] for the first time. Fast-unloading shieldhit01a.eff[8]. 256x256x24 Loading shieldhit01a.eff[9] for the first time. Fast-unloading shieldhit01a.eff[9]. 256x256x24 Loading shieldhit01a.eff[10] for the first time. Fast-unloading shieldhit01a.eff[10]. 256x256x24 Loading shieldhit01a.eff[11] for the first time. Fast-unloading shieldhit01a.eff[11]. 256x256x24 Loading shieldhit01a.eff[12] for the first time. Fast-unloading shieldhit01a.eff[12]. 256x256x24 Loading shieldhit01a.eff[13] for the first time. Fast-unloading shieldhit01a.eff[13]. 256x256x24 Loading shieldhit01a.eff[14] for the first time. Fast-unloading shieldhit01a.eff[14]. 256x256x24 Loading shieldhit01a.eff[15] for the first time. Fast-unloading shieldhit01a.eff[15]. 256x256x24 Loading shieldhit01a.eff[16] for the first time. Fast-unloading shieldhit01a.eff[16]. 256x256x24 Loading shieldhit01a.eff[17] for the first time. Fast-unloading shieldhit01a.eff[17]. 256x256x24 Loading shieldhit01a.eff[18] for the first time. Fast-unloading shieldhit01a.eff[18]. 256x256x24 Loading shieldhit01a.eff[19] for the first time. Fast-unloading shieldhit01a.eff[19]. 256x256x24 Loading shieldhit01a.eff[20] for the first time. Fast-unloading shieldhit01a.eff[20]. 256x256x24 Loading shieldhit01a.eff[21] for the first time. Fast-unloading shieldhit01a.eff[21]. 256x256x24 Loading shieldhit01a.eff[22] for the first time. Fast-unloading shieldhit01a.eff[22]. 256x256x24 Fast-unloading shockwave3d-glow.eff. 1024x1024x24 Loading shockwave3d-glow.eff[1] for the first time. Fast-unloading shockwave3d-glow.eff[1]. 1024x1024x24 Loading shockwave3d-glow.eff[2] for the first time. Fast-unloading shockwave3d-glow.eff[2]. 1024x1024x24 Loading shockwave3d-glow.eff[3] for the first time. Fast-unloading shockwave3d-glow.eff[3]. 1024x1024x24 Loading shockwave3d-glow.eff[4] for the first time. Fast-unloading shockwave3d-glow.eff[4]. 1024x1024x24 Loading shockwave3d-glow.eff[5] for the first time. Fast-unloading shockwave3d-glow.eff[5]. 1024x1024x24 Loading shockwave3d-glow.eff[6] for the first time. Fast-unloading shockwave3d-glow.eff[6]. 1024x1024x24 Loading shockwave3d-glow.eff[7] for the first time. Fast-unloading shockwave3d-glow.eff[7]. 1024x1024x24 Loading shockwave3d-glow.eff[8] for the first time. Fast-unloading shockwave3d-glow.eff[8]. 1024x1024x24 Loading shockwave3d-glow.eff[9] for the first time. Fast-unloading shockwave3d-glow.eff[9]. 1024x1024x24 Loading shockwave3d-glow.eff[10] for the first time. Fast-unloading shockwave3d-glow.eff[10]. 1024x1024x24 Loading shockwave3d-glow.eff[11] for the first time. Fast-unloading shockwave3d-glow.eff[11]. 1024x1024x24 Loading shockwave3d-glow.eff[12] for the first time. Fast-unloading shockwave3d-glow.eff[12]. 1024x1024x24 Loading shockwave3d-glow.eff[13] for the first time. Fast-unloading shockwave3d-glow.eff[13]. 1024x1024x24 Loading shockwave3d-glow.eff[14] for the first time. Fast-unloading shockwave3d-glow.eff[14]. 1024x1024x24 Loading shockwave3d-glow.eff[15] for the first time. Fast-unloading shockwave3d-glow.eff[15]. 1024x1024x24 Loading shockwave3d-glow.eff[16] for the first time. Fast-unloading shockwave3d-glow.eff[16]. 1024x1024x24 Loading shockwave3d-glow.eff[17] for the first time. Fast-unloading shockwave3d-glow.eff[17]. 1024x1024x24 Loading shockwave3d-glow.eff[18] for the first time. Fast-unloading shockwave3d-glow.eff[18]. 1024x1024x24 Loading shockwave3d-glow.eff[19] for the first time. Fast-unloading shockwave3d-glow.eff[19]. 1024x1024x24 Loading shockwave3d-glow.eff[20] for the first time. Fast-unloading shockwave3d-glow.eff[20]. 1024x1024x24 Loading shockwave3d-glow.eff[21] for the first time. Fast-unloading shockwave3d-glow.eff[21]. 1024x1024x24 Loading shockwave3d-glow.eff[22] for the first time. Fast-unloading shockwave3d-glow.eff[22]. 1024x1024x24 Loading shockwave3d-glow.eff[23] for the first time. Fast-unloading shockwave3d-glow.eff[23]. 1024x1024x24 Loading shockwave3d-glow.eff[24] for the first time. Fast-unloading shockwave3d-glow.eff[24]. 1024x1024x24 Loading shockwave3d-glow.eff[25] for the first time. Fast-unloading shockwave3d-glow.eff[25]. 1024x1024x24 Loading shockwave3d-glow.eff[26] for the first time. Fast-unloading shockwave3d-glow.eff[26]. 1024x1024x24 Loading shockwave3d-glow.eff[27] for the first time. Fast-unloading shockwave3d-glow.eff[27]. 1024x1024x24 Loading shockwave3d-glow.eff[28] for the first time. Fast-unloading shockwave3d-glow.eff[28]. 1024x1024x24 Loading shockwave3d-glow.eff[29] for the first time. Fast-unloading shockwave3d-glow.eff[29]. 1024x1024x24 Loading shockwave3d-glow.eff[30] for the first time. Fast-unloading shockwave3d-glow.eff[30]. 1024x1024x24 Loading shockwave3d-glow.eff[31] for the first time. Fast-unloading shockwave3d-glow.eff[31]. 1024x1024x24 Loading shockwave3d-glow.eff[32] for the first time. Fast-unloading shockwave3d-glow.eff[32]. 1024x1024x24 Loading shockwave3d-glow.eff[33] for the first time. Fast-unloading shockwave3d-glow.eff[33]. 1024x1024x24 Loading shockwave3d-glow.eff[34] for the first time. Fast-unloading shockwave3d-glow.eff[34]. 1024x1024x24 Loading shockwave3d-glow.eff[35] for the first time. Fast-unloading shockwave3d-glow.eff[35]. 1024x1024x24 Loading shockwave3d-glow.eff[36] for the first time. Fast-unloading shockwave3d-glow.eff[36]. 1024x1024x24 Loading shockwave3d-glow.eff[37] for the first time. Fast-unloading shockwave3d-glow.eff[37]. 1024x1024x24 Loading shockwave3d-glow.eff[38] for the first time. Fast-unloading shockwave3d-glow.eff[38]. 1024x1024x24 Loading shockwave3d-glow.eff[39] for the first time. Fast-unloading shockwave3d-glow.eff[39]. 1024x1024x24 Loading shockwave3d-glow.eff[40] for the first time. Fast-unloading shockwave3d-glow.eff[40]. 1024x1024x24 Loading shockwave3d-glow.eff[41] for the first time. Fast-unloading shockwave3d-glow.eff[41]. 1024x1024x24 Loading shockwave3d-glow.eff[42] for the first time. Fast-unloading shockwave3d-glow.eff[42]. 1024x1024x24 Loading shockwave3d-glow.eff[43] for the first time. Fast-unloading shockwave3d-glow.eff[43]. 1024x1024x24 Loading shockwave3d-glow.eff[44] for the first time. Fast-unloading shockwave3d-glow.eff[44]. 1024x1024x24 Loading shockwave3d-glow.eff[45] for the first time. Fast-unloading shockwave3d-glow.eff[45]. 1024x1024x24 Loading shockwave3d-glow.eff[46] for the first time. Fast-unloading shockwave3d-glow.eff[46]. 1024x1024x24 Loading shockwave3d-glow.eff[47] for the first time. Fast-unloading shockwave3d-glow.eff[47]. 1024x1024x24 Loading shockwave3d-glow.eff[48] for the first time. Fast-unloading shockwave3d-glow.eff[48]. 1024x1024x24 Loading shockwave3d-glow.eff[49] for the first time. Fast-unloading shockwave3d-glow.eff[49]. 1024x1024x24 Loading shockwave3d-glow.eff[50] for the first time. Fast-unloading shockwave3d-glow.eff[50]. 1024x1024x24 Loading shockwave3d-glow.eff[51] for the first time. Fast-unloading shockwave3d-glow.eff[51]. 1024x1024x24 Loading shockwave3d-glow.eff[52] for the first time. Fast-unloading shockwave3d-glow.eff[52]. 1024x1024x24 Loading shockwave3d-glow.eff[53] for the first time. Fast-unloading shockwave3d-glow.eff[53]. 1024x1024x24 Loading shockwave3d-glow.eff[54] for the first time. Fast-unloading shockwave3d-glow.eff[54]. 1024x1024x24 Loading shockwave3d-glow.eff[55] for the first time. Fast-unloading shockwave3d-glow.eff[55]. 1024x1024x24 Loading shockwave3d-glow.eff[56] for the first time. Fast-unloading shockwave3d-glow.eff[56]. 1024x1024x24 Loading shockwave3d-glow.eff[57] for the first time. Fast-unloading shockwave3d-glow.eff[57]. 1024x1024x24 Loading shockwave3d-glow.eff[58] for the first time. Fast-unloading shockwave3d-glow.eff[58]. 1024x1024x24 Loading shockwave3d-glow.eff[59] for the first time. Fast-unloading shockwave3d-glow.eff[59]. 1024x1024x24 Loading shockwave3d-glow.eff[60] for the first time. Fast-unloading shockwave3d-glow.eff[60]. 1024x1024x24 Loading shockwave3d-glow.eff[61] for the first time. Fast-unloading shockwave3d-glow.eff[61]. 1024x1024x24 Loading shockwave3d-glow.eff[62] for the first time. Fast-unloading shockwave3d-glow.eff[62]. 1024x1024x24 Loading shockwave3d-glow.eff[63] for the first time. Fast-unloading shockwave3d-glow.eff[63]. 1024x1024x24 Loading shockwave3d-glow.eff[64] for the first time. Fast-unloading shockwave3d-glow.eff[64]. 1024x1024x24 Loading shockwave3d-glow.eff[65] for the first time. Fast-unloading shockwave3d-glow.eff[65]. 1024x1024x24 Loading shockwave3d-glow.eff[66] for the first time. Fast-unloading shockwave3d-glow.eff[66]. 1024x1024x24 Loading shockwave3d-glow.eff[67] for the first time. Fast-unloading shockwave3d-glow.eff[67]. 1024x1024x24 Loading shockwave3d-glow.eff[68] for the first time. Fast-unloading shockwave3d-glow.eff[68]. 1024x1024x24 Loading shockwave3d-glow.eff[69] for the first time. Fast-unloading shockwave3d-glow.eff[69]. 1024x1024x24 Loading shockwave3d-glow.eff[70] for the first time. Fast-unloading shockwave3d-glow.eff[70]. 1024x1024x24 Loading shockwave3d-glow.eff[71] for the first time. Fast-unloading shockwave3d-glow.eff[71]. 1024x1024x24 Loading shockwave3d-glow.eff[72] for the first time. Fast-unloading shockwave3d-glow.eff[72]. 1024x1024x24 Loading shockwave3d-glow.eff[73] for the first time. Fast-unloading shockwave3d-glow.eff[73]. 1024x1024x24 Loading shockwave3d-glow.eff[74] for the first time. Fast-unloading shockwave3d-glow.eff[74]. 1024x1024x24 Loading shockwave3d-glow.eff[75] for the first time. Fast-unloading shockwave3d-glow.eff[75]. 1024x1024x24 Loading shockwave3d-glow.eff[76] for the first time. Fast-unloading shockwave3d-glow.eff[76]. 1024x1024x24 Loading shockwave3d-glow.eff[77] for the first time. Fast-unloading shockwave3d-glow.eff[77]. 1024x1024x24 Loading shockwave3d-glow.eff[78] for the first time. Fast-unloading shockwave3d-glow.eff[78]. 1024x1024x24 Loading shockwave3d-glow.eff[79] for the first time. Fast-unloading shockwave3d-glow.eff[79]. 1024x1024x24 Loading shockwave3d-glow.eff[80] for the first time. Fast-unloading shockwave3d-glow.eff[80]. 1024x1024x24 Loading shockwave3d-glow.eff[81] for the first time. Fast-unloading shockwave3d-glow.eff[81]. 1024x1024x24 Loading shockwave3d-glow.eff[82] for the first time. Fast-unloading shockwave3d-glow.eff[82]. 1024x1024x24 Loading shockwave3d-glow.eff[83] for the first time. Fast-unloading shockwave3d-glow.eff[83]. 1024x1024x24 Loading shockwave3d-glow.eff[84] for the first time. Fast-unloading shockwave3d-glow.eff[84]. 1024x1024x24 Loading shockwave3d-glow.eff[85] for the first time. Fast-unloading shockwave3d-glow.eff[85]. 1024x1024x24 Loading shockwave3d-glow.eff[86] for the first time. Fast-unloading shockwave3d-glow.eff[86]. 1024x1024x24 Loading shockwave3d-glow.eff[87] for the first time. Fast-unloading shockwave3d-glow.eff[87]. 1024x1024x24 Loading shockwave3d-glow.eff[88] for the first time. Fast-unloading shockwave3d-glow.eff[88]. 1024x1024x24 Loading shockwave3d-glow.eff[89] for the first time. Fast-unloading shockwave3d-glow.eff[89]. 1024x1024x24 Loading shockwave3d-glow.eff[90] for the first time. Fast-unloading shockwave3d-glow.eff[90]. 1024x1024x24 Loading shockwave3d-glow.eff[91] for the first time. Fast-unloading shockwave3d-glow.eff[91]. 1024x1024x24 Loading shockwave3d-glow.eff[92] for the first time. Fast-unloading shockwave3d-glow.eff[92]. 1024x1024x24 Loading shockwave3d-glow.eff[93] for the first time. Fast-unloading shockwave3d-glow.eff[93]. 1024x1024x24 Loading shockwave3d-glow.eff[94] for the first time. Fast-unloading shockwave3d-glow.eff[94]. 1024x1024x24 Loading shockwave3d-glow.eff[95] for the first time. Fast-unloading shockwave3d-glow.eff[95]. 1024x1024x24 Loading shockwave3d-glow.eff[96] for the first time. Fast-unloading shockwave3d-glow.eff[96]. 1024x1024x24 Loading shockwave3d-glow.eff[97] for the first time. Fast-unloading shockwave3d-glow.eff[97]. 1024x1024x24 Loading shockwave3d-glow.eff[98] for the first time. Fast-unloading shockwave3d-glow.eff[98]. 1024x1024x24 Loading shockwave3d-glow.eff[99] for the first time. Fast-unloading shockwave3d-glow.eff[99]. 1024x1024x24 Loading shockwave3d-glow.eff[100] for the first time. Fast-unloading shockwave3d-glow.eff[100]. 1024x1024x24 Loading shockwave3d-glow.eff[101] for the first time. Fast-unloading shockwave3d-glow.eff[101]. 1024x1024x24 Loading shockwave3d-glow.eff[102] for the first time. Fast-unloading shockwave3d-glow.eff[102]. 1024x1024x24 Loading shockwave3d-glow.eff[103] for the first time. Fast-unloading shockwave3d-glow.eff[103]. 1024x1024x24 Loading shockwave3d-glow.eff[104] for the first time. Fast-unloading shockwave3d-glow.eff[104]. 1024x1024x24 Loading shockwave3d-glow.eff[105] for the first time. Fast-unloading shockwave3d-glow.eff[105]. 1024x1024x24 Loading shockwave3d-glow.eff[106] for the first time. Fast-unloading shockwave3d-glow.eff[106]. 1024x1024x24 Loading shockwave3d-glow.eff[107] for the first time. Fast-unloading shockwave3d-glow.eff[107]. 1024x1024x24 Loading shockwave3d-glow.eff[108] for the first time. Fast-unloading shockwave3d-glow.eff[108]. 1024x1024x24 Loading shockwave3d-glow.eff[109] for the first time. Fast-unloading shockwave3d-glow.eff[109]. 1024x1024x24 Loading shockwave3d-glow.eff[110] for the first time. Fast-unloading shockwave3d-glow.eff[110]. 1024x1024x24 Loading shockwave3d-glow.eff[111] for the first time. Fast-unloading shockwave3d-glow.eff[111]. 1024x1024x24 Loading shockwave3d-glow.eff[112] for the first time. Fast-unloading shockwave3d-glow.eff[112]. 1024x1024x24 Loading shockwave3d-glow.eff[113] for the first time. Fast-unloading shockwave3d-glow.eff[113]. 1024x1024x24 Loading shockwave3d-glow.eff[114] for the first time. Fast-unloading shockwave3d-glow.eff[114]. 1024x1024x24 Loading shockwave3d-glow.eff[115] for the first time. Fast-unloading shockwave3d-glow.eff[115]. 1024x1024x24 Loading shockwave3d-glow.eff[116] for the first time. Fast-unloading shockwave3d-glow.eff[116]. 1024x1024x24 Loading shockwave3d-glow.eff[117] for the first time. Fast-unloading shockwave3d-glow.eff[117]. 1024x1024x24 Loading shockwave3d-glow.eff[118] for the first time. Fast-unloading shockwave3d-glow.eff[118]. 1024x1024x24 Loading shockwave3d-glow.eff[119] for the first time. Fast-unloading shockwave3d-glow.eff[119]. 1024x1024x24 Loading shockwave3d-glow.eff[120] for the first time. Fast-unloading shockwave3d-glow.eff[120]. 1024x1024x24 Loading shockwave3d-glow.eff[121] for the first time. Fast-unloading shockwave3d-glow.eff[121]. 1024x1024x24 Loading shockwave3d-glow.eff[122] for the first time. Fast-unloading shockwave3d-glow.eff[122]. 1024x1024x24 Loading shockwave3d-glow.eff[123] for the first time. Fast-unloading shockwave3d-glow.eff[123]. 1024x1024x24 Loading shockwave3d-glow.eff[124] for the first time. Fast-unloading shockwave3d-glow.eff[124]. 1024x1024x24 Loading shockwave3d-glow.eff[125] for the first time. Fast-unloading shockwave3d-glow.eff[125]. 1024x1024x24 Loading shockwave3d-glow.eff[126] for the first time. Fast-unloading shockwave3d-glow.eff[126]. 1024x1024x24 Loading shockwave3d-glow.eff[127] for the first time. Fast-unloading shockwave3d-glow.eff[127]. 1024x1024x24 Loading shockwave3d-glow.eff[128] for the first time. Fast-unloading shockwave3d-glow.eff[128]. 1024x1024x24 Loading shockwave3d-glow.eff[129] for the first time. Fast-unloading shockwave3d-glow.eff[129]. 1024x1024x24 Loading shockwave3d-glow.eff[130] for the first time. Fast-unloading shockwave3d-glow.eff[130]. 1024x1024x24 Loading shockwave3d-glow.eff[131] for the first time. Fast-unloading shockwave3d-glow.eff[131]. 1024x1024x24 Loading shockwave3d-glow.eff[132] for the first time. Fast-unloading shockwave3d-glow.eff[132]. 1024x1024x24 Loading shockwave3d-glow.eff[133] for the first time. Fast-unloading shockwave3d-glow.eff[133]. 1024x1024x24 Loading shockwave3d-glow.eff[134] for the first time. Fast-unloading shockwave3d-glow.eff[134]. 1024x1024x24 Loading shockwave3d-glow.eff[135] for the first time. Fast-unloading shockwave3d-glow.eff[135]. 1024x1024x24 Loading shockwave3d-glow.eff[136] for the first time. Fast-unloading shockwave3d-glow.eff[136]. 1024x1024x24 Loading shockwave3d-glow.eff[137] for the first time. Fast-unloading shockwave3d-glow.eff[137]. 1024x1024x24 Loading shockwave3d-glow.eff[138] for the first time. Fast-unloading shockwave3d-glow.eff[138]. 1024x1024x24 Loading shockwave3d-glow.eff[139] for the first time. Fast-unloading shockwave3d-glow.eff[139]. 1024x1024x24 Loading shockwave3d-glow.eff[140] for the first time. Fast-unloading shockwave3d-glow.eff[140]. 1024x1024x24 Loading shockwave3d-glow.eff[141] for the first time. Fast-unloading shockwave3d-glow.eff[141]. 1024x1024x24 Loading shockwave3d-glow.eff[142] for the first time. Fast-unloading shockwave3d-glow.eff[142]. 1024x1024x24 Loading shockwave3d-glow.eff[143] for the first time. Fast-unloading shockwave3d-glow.eff[143]. 1024x1024x24 Loading shockwave3d-glow.eff[144] for the first time. Fast-unloading shockwave3d-glow.eff[144]. 1024x1024x24 Loading shockwave3d-glow.eff[145] for the first time. Fast-unloading shockwave3d-glow.eff[145]. 1024x1024x24 Loading shockwave3d-glow.eff[146] for the first time. Fast-unloading shockwave3d-glow.eff[146]. 1024x1024x24 Loading shockwave3d-glow.eff[147] for the first time. Fast-unloading shockwave3d-glow.eff[147]. 1024x1024x24 Loading shockwave3d-glow.eff[148] for the first time. Fast-unloading shockwave3d-glow.eff[148]. 1024x1024x24 Loading shockwave3d-glow.eff[149] for the first time. Fast-unloading shockwave3d-glow.eff[149]. 1024x1024x24 Loading shockwave3d-glow.eff[150] for the first time. Fast-unloading shockwave3d-glow.eff[150]. 1024x1024x24 Loading shockwave3d-glow.eff[151] for the first time. Fast-unloading shockwave3d-glow.eff[151]. 1024x1024x24 Loading shockwave3d-glow.eff[152] for the first time. Fast-unloading shockwave3d-glow.eff[152]. 1024x1024x24 Loading shockwave3d-glow.eff[153] for the first time. Fast-unloading shockwave3d-glow.eff[153]. 1024x1024x24 Loading shockwave3d-glow.eff[154] for the first time. Fast-unloading shockwave3d-glow.eff[154]. 1024x1024x24 Loading shockwave3d-glow.eff[155] for the first time. Fast-unloading shockwave3d-glow.eff[155]. 1024x1024x24 Loading shockwave3d-glow.eff[156] for the first time. Fast-unloading shockwave3d-glow.eff[156]. 1024x1024x24 Loading shockwave3d-glow.eff[157] for the first time. Fast-unloading shockwave3d-glow.eff[157]. 1024x1024x24 Loading shockwave3d-glow.eff[158] for the first time. Fast-unloading shockwave3d-glow.eff[158]. 1024x1024x24 Fast-unloading tsouplighttilea-shine.dds. 512x512x0 Fast-unloading tsoupenginea.dds. 512x512x0 Fast-unloading tsoupenginea-glow.pcx. 512x512x0 Fast-unloading tsoupenginea-shine.dds. 512x512x0 Fast-unloading tsouptile05a.dds. 1024x1024x0 Fast-unloading tsouptile05a-shine.dds. 1024x1024x0 Fast-unloading soupturrets.pcx. 64x64x0 Fast-unloading soupturrets-shine.pcx. 64x64x0 Fast-unloading soupallc.pcx. 256x256x0 Fast-unloading soupalld.pcx. 128x128x0 Fast-unloading tsouptile01b.dds. 256x256x0 Fast-unloading tsouptile01b-shine.dds. 256x256x0 Fast-unloading tsouptile02b.dds. 256x256x0 Fast-unloading tsouptile02b-shine.dds. 256x256x0 Fast-unloading tsouplighttileb.dds. 256x256x0 Fast-unloading tsouplighttileb-glow.pcx. 256x256x0 Fast-unloading tsouplighttileb-shine.dds. 256x256x0 Fast-unloading tsoupengineb.dds. 256x256x0 Fast-unloading tsoupengineb-glow.pcx. 256x256x0 Fast-unloading tsoupengineb-shine.dds. 256x256x0 Fast-unloading tsouptile05b.dds. 512x512x0 Fast-unloading tsouptile05b-shine.dds. 512x512x0 Fast-unloading tsoupdebris01b.dds. 64x64x0 Fast-unloading tsoupdebris01b-glow.pcx. 64x64x0 Fast-unloading tsoupdebris01b-shine.dds. 64x64x0 Fast-unloading redo.dds. 1024x1024x0 Fast-unloading redo-glow.dds. 1024x1024x0 Fast-unloading redo-shine.dds. 1024x1024x0 Fast-unloading goldglass.tga. 2x2x0 Fast-unloading goldglass-shine.tga. 2x2x0 Fast-unloading tercoc01.tga. 1024x1024x0 Fast-unloading tercoc01-glow.dds. 1024x1024x0 Fast-unloading redob.dds. 512x512x0 Fast-unloading redob-glow.pcx. 512x512x0 Fast-unloading redob-shine.dds. 512x512x0 Fast-unloading damage.dds. 256x256x0 Fast-unloading damage-shine.dds. 256x256x0 Loading 2_lock1.ani for the first time. ANI 2_lock1.ani with size 53x53 (17.2% wasted) Fast-unloading 2_lock1.ani. 56x53x8 Fast-unloading 2_lock1.ani[1]. 56x53x8 Fast-unloading 2_lock1.ani[2]. 56x53x8 Fast-unloading 2_lock1.ani[3]. 56x53x8 Fast-unloading 2_lock1.ani[4]. 56x53x8 Fast-unloading 2_lock1.ani[5]. 56x53x8 Fast-unloading 2_lock1.ani[6]. 56x53x8 Fast-unloading 2_lock1.ani[7]. 56x53x8 Fast-unloading 2_lockspin.ani. 100x100x0 Fast-unloading 2_lockspin.ani[1]. 100x100x0 Fast-unloading 2_lockspin.ani[2]. 100x100x0 Fast-unloading 2_lockspin.ani[3]. 100x100x0 Fast-unloading 2_lockspin.ani[4]. 100x100x0 Loading 2_lead1.ani for the first time. ANI 2_lead1.ani with size 26x26 (18.8% wasted) Fast-unloading 2_lead1.ani. 26x26x8 Fast-unloading 2_lead1.ani[1]. 26x26x8 Fast-unloading 2_lead1.ani[2]. 26x26x8 Loading 2_energy2.ani for the first time. ANI 2_energy2.ani with size 96x96 (25.0% wasted) Fast-unloading 2_energy2.ani. 86x96x8 Fast-unloading 2_energy2.ani[1]. 86x96x8 Fast-unloading 2_energy2.ani[2]. 86x96x8 Fast-unloading 2_energy2.ani[3]. 86x96x8 Loading toggle1.ani for the first time. ANI toggle1.ani with size 20x20 (37.5% wasted) Fast-unloading toggle1.ani. 57x20x8 Fast-unloading toggle1.ani[1]. 57x20x8 Fast-unloading toggle1.ani[2]. 57x20x8 Fast-unloading toggle1.ani[3]. 57x20x8 Loading countermeasure1.ani for the first time. Fast-unloading countermeasure1.ani. 62x15x8 Fast-unloading weapon6.pcx. 138x12x0 Loading weapons1.ani for the first time. ANI weapons1.ani with size 20x20 (37.5% wasted) Fast-unloading weapons1.ani. 126x20x8 Loading weapons2.ani for the first time. Fast-unloading weapons2.ani. 138x12x8 Loading weapons3.ani for the first time. Fast-unloading weapons3.ani. 138x12x8 Loading weapons4.ani for the first time. Fast-unloading weapons4.ani. 138x9x8 Loading weapons5.ani for the first time. Fast-unloading weapons5.ani. 138x6x8 Fast-unloading weapons1_b.ani. 150x20x0 Fast-unloading weapons2_b.ani. 150x12x0 Fast-unloading weapons3_b.ani. 150x12x0 Fast-unloading weapons4_b.ani. 150x9x0 Fast-unloading weapons5_b.ani. 150x6x0 Loading 2_toparc1.ani for the first time. ANI 2_toparc1.ani with size 60x60 (6.2% wasted) Fast-unloading 2_toparc1.ani. 252x60x8 Fast-unloading 2_toparc1.ani[1]. 252x60x8 Loading 2_toparc2.ani for the first time. ANI 2_toparc2.ani with size 24x24 (25.0% wasted) Fast-unloading 2_toparc2.ani. 35x24x8 Fast-unloading 2_toparc2.ani[1]. 35x24x8 Fast-unloading 2_toparc2.ani[2]. 35x24x8 Loading 2_toparc3.ani for the first time. ANI 2_toparc3.ani with size 29x29 (9.4% wasted) Fast-unloading 2_toparc3.ani. 41x29x8 Fast-unloading 2_toparc3.ani[1]. 41x29x8 Fast-unloading 2_toparc3.ani[2]. 41x29x8 Loading 2_leftarc.ani for the first time. ANI 2_leftarc.ani with size 252x252 (1.6% wasted) Fast-unloading 2_leftarc.ani. 103x252x8 Fast-unloading 2_leftarc.ani[1]. 103x252x8 Fast-unloading 2_leftarc.ani[2]. 103x252x8 Fast-unloading 2_leftarc.ani[3]. 103x252x8 Loading 2_rightarc1.ani for the first time. ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) Fast-unloading 2_rightarc1.ani. 103x252x8 Fast-unloading 2_rightarc1.ani[1]. 103x252x8 Loading 2_reticle1.ani for the first time. ANI 2_reticle1.ani with size 24x24 (25.0% wasted) Fast-unloading 2_reticle1.ani. 40x24x8 Loading targhit1.ani for the first time. ANI targhit1.ani with size 21x21 (34.4% wasted) Fast-unloading targhit1.ani. 31x21x8 Fast-unloading targhit1.ani[1]. 31x21x8 Fast-unloading targhit1.ani[2]. 31x21x8 Fast-unloading targhit1.ani[3]. 31x21x8 Fast-unloading targhit1.ani[4]. 31x21x8 Fast-unloading targhit1.ani[5]. 31x21x8 Fast-unloading targhit1.ani[6]. 31x21x8 Fast-unloading targhit1.ani[7]. 31x21x8 Loading energy1.ani for the first time. ANI energy1.ani with size 41x41 (35.9% wasted) Fast-unloading energy1.ani. 12x41x8 Fast-unloading energy1.ani[1]. 12x41x8 Fast-unloading energy1.ani[2]. 12x41x8 Loading targetview1.ani for the first time. ANI targetview1.ani with size 156x156 (39.1% wasted) Fast-unloading targetview1.ani. 137x156x8 Unloading TMP824x43+16. 824x43x16 Fast-unloading targetview1.ani[1]. 137x156x8 Loading targetview2.ani for the first time. ANI targetview2.ani with size 96x96 (25.0% wasted) Fast-unloading targetview2.ani. 4x96x8 Fast-unloading targetview2.ani[1]. 4x96x8 Fast-unloading targetview2.ani[2]. 4x96x8 Loading targetview3.ani for the first time. ANI targetview3.ani with size 20x20 (37.5% wasted) Fast-unloading targetview3.ani. 7x20x8 Loading escort1.ani for the first time. Fast-unloading escort1.ani. 149x13x8 Loading escort2.ani for the first time. Fast-unloading escort2.ani. 149x11x8 Loading escort3.ani for the first time. Fast-unloading escort3.ani. 149x13x8 Loading damage1.ani for the first time. ANI damage1.ani with size 25x25 (21.9% wasted) Fast-unloading damage1.ani. 148x25x8 Loading damage2.ani for the first time. Fast-unloading damage2.ani. 148x9x8 Loading damage3.ani for the first time. Fast-unloading damage3.ani. 148x6x8 Loading support1.ani for the first time. ANI support1.ani with size 24x24 (25.0% wasted) Fast-unloading support1.ani. 108x24x8 Loading message1.ani for the first time. Fast-unloading message1.ani. 190x12x8 Loading message2.ani for the first time. Fast-unloading message2.ani. 190x10x8 Loading message3.ani for the first time. Fast-unloading message3.ani. 190x6x8 Loading objective1.ani for the first time. ANI objective1.ani with size 21x21 (34.4% wasted) Fast-unloading objective1.ani. 149x21x8 Loading wingman1.ani for the first time. ANI wingman1.ani with size 53x53 (17.2% wasted) Fast-unloading wingman1.ani. 71x53x8 Loading wingman2.ani for the first time. ANI wingman2.ani with size 53x53 (17.2% wasted) Fast-unloading wingman2.ani. 35x53x8 Loading wingman3.ani for the first time. ANI wingman3.ani with size 53x53 (17.2% wasted) Fast-unloading wingman3.ani. 14x53x8 Loading wingman4.ani for the first time. Fast-unloading wingman4.ani. 7x7x8 Fast-unloading wingman4.ani[1]. 7x7x8 Loading wingman5.ani for the first time. Fast-unloading wingman5.ani. 24x6x8 Fast-unloading wingman5.ani[1]. 24x6x8 Fast-unloading wingman5.ani[2]. 24x6x8 Fast-unloading wingman5.ani[3]. 24x6x8 Fast-unloading wingman5.ani[4]. 24x6x8 Fast-unloading wingman5.ani[5]. 24x6x8 Loading netlag1.ani for the first time. ANI netlag1.ani with size 30x30 (6.2% wasted) Fast-unloading netlag1.ani. 29x30x8 Fast-unloading netlag1.ani[1]. 29x30x8 Loading head1.ani for the first time. ANI head1.ani with size 132x132 (48.4% wasted) Fast-unloading head1.ani. 164x132x8 Loading time1.ani for the first time. ANI time1.ani with size 23x23 (28.1% wasted) Fast-unloading time1.ani. 47x23x8 Loading kills1.ani for the first time. Fast-unloading kills1.ani. 141x15x8 Fast-unloading starfield0001.tga. 2048x2048x16 Loading directives1.ani for the first time. Fast-unloading directives1.ani. 175x12x8 Loading directives2.ani for the first time. Fast-unloading directives2.ani. 175x9x8 Loading directives3.ani for the first time. Fast-unloading directives3.ani. 175x6x8 Loading shieldft-04.ani for the first time. ANI shieldft-04.ani with size 93x93 (27.3% wasted) Fast-unloading shieldft-04.ani. 112x93x8 Fast-unloading shieldft-04.ani[1]. 112x93x8 Fast-unloading shieldft-04.ani[2]. 112x93x8 Fast-unloading shieldft-04.ani[3]. 112x93x8 Fast-unloading shieldft-04.ani[4]. 112x93x8 Fast-unloading support1.dds. 1024x1024x0 Fast-unloading support1-glow.pcx. 1024x1024x0 Fast-unloading support1-shine.dds. 1024x1024x0 Fast-unloading support1b.dds. 512x512x0 Fast-unloading support1b-glow.pcx. 512x512x0 Fast-unloading support1b-shine.dds. 512x512x0 Fast-unloading support1c.dds. 256x256x0 Fast-unloading support1c-glow.pcx. 256x256x0 Fast-unloading support1c-shine.dds. 256x256x0 Fast-unloading vsupport1.pcx. 256x256x0 Fast-unloading vsupport1-glow.pcx. 256x256x0 Fast-unloading vsupport1-shine.pcx. 256x256x0 Fast-unloading vsupport1b.pcx. 128x128x0 Fast-unloading vsupport1b-shine.pcx. 128x128x0 Fast-unloading vsupport1c.pcx. 64x64x0 Loading shield-f03.ani for the first time. ANI shield-f03.ani with size 93x93 (27.3% wasted) Fast-unloading shield-f03.ani. 112x93x8 Fast-unloading shield-f03.ani[1]. 112x93x8 Fast-unloading shield-f03.ani[2]. 112x93x8 Fast-unloading shield-f03.ani[3]. 112x93x8 Fast-unloading shield-f03.ani[4]. 112x93x8 Fast-unloading fighter03-01a.dds. 512x256x0 Fast-unloading fighter03-01a-glow.eff. 512x256x0 Fast-unloading fighter03-01a-glow.eff[1]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[2]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[3]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[4]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[5]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[6]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[7]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[8]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[9]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[10]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[11]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[12]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[13]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[14]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[15]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[16]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[17]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[18]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[19]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[20]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[21]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[22]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[23]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[24]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[25]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[26]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[27]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[28]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[29]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[30]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[31]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[32]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[33]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[34]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[35]. 512x256x0 Fast-unloading fighter03-01a-glow.eff[36]. 512x256x0 Fast-unloading fighter03-01a-shine.dds. 512x256x0 Fast-unloading fighter03-01b.dds. 64x128x0 Fast-unloading fighter03-01b-glow.pcx. 64x128x0 Fast-unloading fighter03-01b-shine.dds. 64x128x0 Fast-unloading fighter03-01c.dds. 32x64x0 Fast-unloading fighter03-01c-glow.pcx. 32x64x0 Fast-unloading fighter03-01c-shine.dds. 32x64x0 Loading shieldfs-02.ani for the first time. ANI shieldfs-02.ani with size 93x93 (27.3% wasted) Fast-unloading shieldfs-02.ani. 112x93x8 Fast-unloading shieldfs-02.ani[1]. 112x93x8 Fast-unloading shieldfs-02.ani[2]. 112x93x8 Fast-unloading shieldfs-02.ani[3]. 112x93x8 Fast-unloading shieldfs-02.ani[4]. 112x93x8 Fast-unloading fighter2s-02a.dds. 512x512x0 Fast-unloading fighter2s-02a-glow.eff. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[1]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[2]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[3]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[4]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[5]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[6]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[7]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[8]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[9]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[10]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[11]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[12]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[13]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[14]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[15]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[16]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[17]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[18]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[19]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[20]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[21]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[22]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[23]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[24]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[25]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[26]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[27]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[28]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[29]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[30]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[31]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[32]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[33]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[34]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[35]. 256x256x0 Fast-unloading fighter2s-02a-glow.eff[36]. 256x256x0 Fast-unloading fighter2s-02a-shine.dds. 512x512x0 Fast-unloading fighter2s-02b.dds. 256x256x0 Fast-unloading fighter2s-02b-glow.eff. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[1]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[2]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[3]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[4]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[5]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[6]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[7]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[8]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[9]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[10]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[11]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[12]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[13]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[14]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[15]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[16]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[17]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[18]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[19]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[20]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[21]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[22]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[23]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[24]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[25]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[26]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[27]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[28]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[29]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[30]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[31]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[32]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[33]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[34]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[35]. 128x128x0 Fast-unloading fighter2s-02b-glow.eff[36]. 128x128x0 Fast-unloading fighter2s-02b-shine.dds. 256x256x0 Fast-unloading fighter2s-02c.dds. 128x128x0 Fast-unloading fighter2s-02c-glow.ani. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[1]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[2]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[3]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[4]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[5]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[6]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[7]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[8]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[9]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[10]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[11]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[12]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[13]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[14]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[15]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[16]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[17]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[18]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[19]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[20]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[21]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[22]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[23]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[24]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[25]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[26]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[27]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[28]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[29]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[30]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[31]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[32]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[33]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[34]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[35]. 64x64x0 Fast-unloading fighter2s-02c-glow.ani[36]. 64x64x0 Fast-unloading fighter2s-02c-shine.dds. 128x128x0 Loading shieldfs-03.ani for the first time. ANI shieldfs-03.ani with size 93x93 (27.3% wasted) Fast-unloading shieldfs-03.ani. 112x93x8 Fast-unloading shieldfs-03.ani[1]. 112x93x8 Fast-unloading shieldfs-03.ani[2]. 112x93x8 Fast-unloading shieldfs-03.ani[3]. 112x93x8 Fast-unloading shieldfs-03.ani[4]. 112x93x8 Fast-unloading fighter2s-03b.dds. 256x256x0 Fast-unloading fighter2s-03b-glow.eff. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[1]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[2]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[3]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[4]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[5]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[6]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[7]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[8]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[9]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[10]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[11]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[12]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[13]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[14]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[15]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[16]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[17]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[18]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[19]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[20]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[21]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[22]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[23]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[24]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[25]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[26]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[27]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[28]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[29]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[30]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[31]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[32]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[33]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[34]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[35]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[36]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[37]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[38]. 128x128x0 Fast-unloading fighter2s-03b-glow.eff[39]. 128x128x0 Fast-unloading fighter2s-03b-shine.dds. 256x256x0 Fast-unloading fighter2s-03c.dds. 128x128x0 Fast-unloading fighter2s-03c-glow.ani. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[1]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[2]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[3]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[4]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[5]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[6]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[7]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[8]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[9]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[10]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[11]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[12]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[13]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[14]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[15]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[16]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[17]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[18]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[19]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[20]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[21]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[22]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[23]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[24]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[25]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[26]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[27]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[28]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[29]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[30]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[31]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[32]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[33]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[34]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[35]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[36]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[37]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[38]. 64x64x0 Fast-unloading fighter2s-03c-glow.ani[39]. 64x64x0 Fast-unloading fighter2s-03c-shine.dds. 128x128x0 Fast-unloading fighter2s-03a.dds. 512x512x0 Fast-unloading fighter2s-03a-glow.eff. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[1]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[2]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[3]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[4]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[5]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[6]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[7]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[8]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[9]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[10]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[11]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[12]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[13]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[14]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[15]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[16]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[17]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[18]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[19]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[20]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[21]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[22]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[23]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[24]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[25]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[26]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[27]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[28]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[29]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[30]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[31]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[32]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[33]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[34]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[35]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[36]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[37]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[38]. 256x256x0 Fast-unloading fighter2s-03a-glow.eff[39]. 256x256x0 Fast-unloading fighter2s-03a-shine.dds. 512x512x0 Loading shield-b10.ani for the first time. ANI shield-b10.ani with size 93x93 (27.3% wasted) Fast-unloading shield-b10.ani. 112x93x8 Fast-unloading shield-b10.ani[1]. 112x93x8 Fast-unloading shield-b10.ani[2]. 112x93x8 Fast-unloading shield-b10.ani[3]. 112x93x8 Fast-unloading shield-b10.ani[4]. 112x93x8 Fast-unloading bomber10-01a.dds. 512x512x0 Fast-unloading bomber10-01a-glow.eff. 256x256x0 Fast-unloading bomber10-01a-glow.eff[1]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[2]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[3]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[4]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[5]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[6]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[7]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[8]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[9]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[10]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[11]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[12]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[13]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[14]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[15]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[16]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[17]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[18]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[19]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[20]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[21]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[22]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[23]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[24]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[25]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[26]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[27]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[28]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[29]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[30]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[31]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[32]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[33]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[34]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[35]. 256x256x0 Fast-unloading bomber10-01a-glow.eff[36]. 256x256x0 Fast-unloading bomber10-01a-shine.dds. 512x512x0 Fast-unloading bomber10-01b.dds. 256x256x0 Fast-unloading bomber10-01b-glow.eff. 256x256x0 Fast-unloading bomber10-01b-glow.eff[1]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[2]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[3]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[4]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[5]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[6]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[7]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[8]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[9]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[10]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[11]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[12]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[13]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[14]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[15]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[16]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[17]. 256x256x0 Fast-unloading bomber10-01b-glow.eff[18]. 256x256x0 Fast-unloading bomber10-01b-shine.dds. 256x256x0 Fast-unloading bomber10-01c.dds. 128x128x0 Fast-unloading bomber10-01c-glow.ani. 128x128x0 Fast-unloading bomber10-01c-glow.ani[1]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[2]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[3]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[4]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[5]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[6]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[7]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[8]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[9]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[10]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[11]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[12]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[13]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[14]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[15]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[16]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[17]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[18]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[19]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[20]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[21]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[22]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[23]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[24]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[25]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[26]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[27]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[28]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[29]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[30]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[31]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[32]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[33]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[34]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[35]. 128x128x0 Fast-unloading bomber10-01c-glow.ani[36]. 128x128x0 Fast-unloading bomber10-01c-shine.dds. 128x128x0 Fast-unloading thruster02-01.tga. 512x128x0 Fast-unloading thruster02-01a.tga. 512x128x0 Fast-unloading thruster03-01.tga. 512x512x0 Fast-unloading thruster03-01a.tga. 512x512x0 Loading thrusterglow01.dds for the first time. Fast-unloading thrusterglow01.dds. 512x512x24 Unloading TMP824x43+16. 824x43x16 Loading thrusterglow01a.dds for the first time. Fast-unloading thrusterglow01a.dds. 512x512x24 Fast-unloading thruster02-02.tga. 512x128x0 Fast-unloading thruster02-02a.tga. 512x128x0 Fast-unloading thruster03-02.tga. 512x512x0 Fast-unloading thruster03-02a.tga. 512x512x0 Loading thrusterglow02.dds for the first time. Fast-unloading thrusterglow02.dds. 512x512x24 Loading thrusterglow02a.dds for the first time. Fast-unloading thrusterglow02a.dds. 512x512x24 Fast-unloading thruster02-03.tga. 512x128x0 Fast-unloading thruster02-03a.tga. 512x128x0 Fast-unloading thruster03-03.tga. 512x512x0 Fast-unloading thruster03-03a.tga. 512x512x0 Loading thrusterglow03.dds for the first time. Fast-unloading thrusterglow03.dds. 512x512x24 Loading thrusterglow03a.dds for the first time. Fast-unloading thrusterglow03a.dds. 512x512x24 Loading Subach_AniBitmap.eff for the first time. Fast-unloading Subach_AniBitmap.eff. 256x256x24 Loading Subach_AniBitmap.eff[1] for the first time. Fast-unloading Subach_AniBitmap.eff[1]. 256x256x24 Loading Subach_AniBitmap.eff[2] for the first time. Fast-unloading Subach_AniBitmap.eff[2]. 256x256x24 Loading Subach_AniBitmap.eff[3] for the first time. Fast-unloading Subach_AniBitmap.eff[3]. 256x256x24 Loading Subach_AniBitmap.eff[4] for the first time. Fast-unloading Subach_AniBitmap.eff[4]. 256x256x24 Loading Subach_AniBitmap.eff[5] for the first time. Fast-unloading Subach_AniBitmap.eff[5]. 256x256x24 Loading Subach_Glow.tga for the first time. Fast-unloading Subach_Glow.tga. 256x256x24 Loading Tiny_decal.tga for the first time. Fast-unloading Tiny_decal.tga. 32x32x24 Loading newglo9.pcx for the first time. Fast-unloading newglo9.pcx. 128x128x16 Loading 2_laserglow03.pcx for the first time. Fast-unloading 2_laserglow03.pcx. 166x166x16 Loading Mekhu_Bitmap.tga for the first time. Fast-unloading Mekhu_Bitmap.tga. 256x256x24 Loading Mekhu_Glow.pcx for the first time. Fast-unloading Mekhu_Glow.pcx. 256x256x16 Loading Akheton_Bitmap.tga for the first time. Fast-unloading Akheton_Bitmap.tga. 256x256x24 Loading Akheton_Glow.pcx for the first time. Fast-unloading Akheton_Glow.pcx. 256x256x16 Loading Akheton_Particle.ani for the first time. Fast-unloading Akheton_Particle.ani. 128x128x16 Fast-unloading Akheton_Particle.ani[1]. 128x128x16 Fast-unloading Akheton_Particle.ani[2]. 128x128x16 Fast-unloading Akheton_Particle.ani[3]. 128x128x16 Fast-unloading Akheton_Particle.ani[4]. 128x128x16 Fast-unloading Akheton_Particle.ani[5]. 128x128x16 Fast-unloading Akheton_Particle.ani[6]. 128x128x16 Fast-unloading Akheton_Particle.ani[7]. 128x128x16 Fast-unloading Akheton_Particle.ani[8]. 128x128x16 Fast-unloading Akheton_Particle.ani[9]. 128x128x16 Fast-unloading Akheton_Particle.ani[10]. 128x128x16 Loading Morningstar_Bitmap.pcx for the first time. Fast-unloading Morningstar_Bitmap.pcx. 32x32x16 Loading Morningstar_Glow.pcx for the first time. Fast-unloading Morningstar_Glow.pcx. 32x32x16 Loading Morningstar_Particle.ani for the first time. Fast-unloading Morningstar_Particle.ani. 64x64x16 Fast-unloading Morningstar_Particle.ani[1]. 64x64x16 Fast-unloading Morningstar_Particle.ani[2]. 64x64x16 Fast-unloading Morningstar_Particle.ani[3]. 64x64x16 Fast-unloading Morningstar_Particle.ani[4]. 64x64x16 Fast-unloading Morningstar_Particle.ani[5]. 64x64x16 Fast-unloading Morningstar_Particle.ani[6]. 64x64x16 Fast-unloading Morningstar_Particle.ani[7]. 64x64x16 Fast-unloading Morningstar_Particle.ani[8]. 64x64x16 Fast-unloading Morningstar_Particle.ani[9]. 64x64x16 Fast-unloading Morningstar_Particle.ani[10]. 64x64x16 Fast-unloading Morningstar_Particle.ani[11]. 64x64x16 Fast-unloading Morningstar_Particle.ani[12]. 64x64x16 Fast-unloading Morningstar_Particle.ani[13]. 64x64x16 Fast-unloading Morningstar_Particle.ani[14]. 64x64x16 Fast-unloading Morningstar_Particle.ani[15]. 64x64x16 Fast-unloading Morningstar_Particle.ani[16]. 64x64x16 Fast-unloading Morningstar_Particle.ani[17]. 64x64x16 Fast-unloading Morningstar_Particle.ani[18]. 64x64x16 Fast-unloading Morningstar_Particle.ani[19]. 64x64x16 Fast-unloading Morningstar_Particle.ani[20]. 64x64x16 Loading PrometheusR_AniBitmap.eff for the first time. Fast-unloading PrometheusR_AniBitmap.eff. 256x256x24 Loading PrometheusR_AniBitmap.eff[1] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[1]. 256x256x24 Loading PrometheusR_AniBitmap.eff[2] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[2]. 256x256x24 Loading PrometheusR_AniBitmap.eff[3] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[3]. 256x256x24 Loading PrometheusR_AniBitmap.eff[4] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[4]. 256x256x24 Loading PrometheusR_AniBitmap.eff[5] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[5]. 256x256x24 Loading PrometheusR_AniBitmap.eff[6] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[6]. 256x256x24 Loading PrometheusR_AniBitmap.eff[7] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[7]. 256x256x24 Loading PrometheusR_AniBitmap.eff[8] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[8]. 256x256x24 Loading PrometheusR_AniBitmap.eff[9] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[9]. 256x256x24 Loading PrometheusR_AniBitmap.eff[10] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[10]. 256x256x24 Loading PrometheusR_AniBitmap.eff[11] for the first time. Fast-unloading PrometheusR_AniBitmap.eff[11]. 256x256x24 Loading Prometheus_Glow.tga for the first time. Fast-unloading Prometheus_Glow.tga. 256x256x24 Loading Small_decal.tga for the first time. Fast-unloading Small_decal.tga. 128x128x24 Loading Prometheus_AniBitmap.eff for the first time. Fast-unloading Prometheus_AniBitmap.eff. 256x256x24 Loading Prometheus_AniBitmap.eff[1] for the first time. Fast-unloading Prometheus_AniBitmap.eff[1]. 256x256x24 Loading Prometheus_AniBitmap.eff[2] for the first time. Fast-unloading Prometheus_AniBitmap.eff[2]. 256x256x24 Loading Prometheus_AniBitmap.eff[3] for the first time. Fast-unloading Prometheus_AniBitmap.eff[3]. 256x256x24 Loading Prometheus_AniBitmap.eff[4] for the first time. Fast-unloading Prometheus_AniBitmap.eff[4]. 256x256x24 Loading Prometheus_AniBitmap.eff[5] for the first time. Fast-unloading Prometheus_AniBitmap.eff[5]. 256x256x24 Loading Prometheus_AniBitmap.eff[6] for the first time. Fast-unloading Prometheus_AniBitmap.eff[6]. 256x256x24 Loading Prometheus_AniBitmap.eff[7] for the first time. Fast-unloading Prometheus_AniBitmap.eff[7]. 256x256x24 Loading Prometheus_AniBitmap.eff[8] for the first time. Fast-unloading Prometheus_AniBitmap.eff[8]. 256x256x24 Loading Prometheus_AniBitmap.eff[9] for the first time. Fast-unloading Prometheus_AniBitmap.eff[9]. 256x256x24 Loading Prometheus_AniBitmap.eff[10] for the first time. Fast-unloading Prometheus_AniBitmap.eff[10]. 256x256x24 Loading Prometheus_AniBitmap.eff[11] for the first time. Fast-unloading Prometheus_AniBitmap.eff[11]. 256x256x24 Loading Medium_decal.tga for the first time. Fast-unloading Medium_decal.tga. 64x128x24 Loading Maxim_Bitmap.pcx for the first time. Fast-unloading Maxim_Bitmap.pcx. 32x32x16 Loading Maxim_Glow.tga for the first time. Fast-unloading Maxim_Glow.tga. 256x256x24 Loading Maxim_Particle.ani for the first time. Fast-unloading Maxim_Particle.ani. 256x256x16 Unloading TMP824x43+16. 824x43x16 Fast-unloading Maxim_Particle.ani[1]. 256x256x16 Fast-unloading Maxim_Particle.ani[2]. 256x256x16 Fast-unloading Maxim_Particle.ani[3]. 256x256x16 Fast-unloading Maxim_Particle.ani[4]. 256x256x16 Fast-unloading Maxim_Particle.ani[5]. 256x256x16 Fast-unloading Maxim_Particle.ani[6]. 256x256x16 Fast-unloading Maxim_Particle.ani[7]. 256x256x16 Fast-unloading Maxim_Particle.ani[8]. 256x256x16 Fast-unloading Maxim_Particle.ani[9]. 256x256x16 Fast-unloading Maxim_Particle.ani[10]. 256x256x16 Fast-unloading Maxim_Particle.ani[11]. 256x256x16 Fast-unloading Maxim_Particle.ani[12]. 256x256x16 Fast-unloading Maxim_Particle.ani[13]. 256x256x16 Fast-unloading Maxim_Particle.ani[14]. 256x256x16 Fast-unloading Maxim_Particle.ani[15]. 256x256x16 Fast-unloading Maxim_Particle.ani[16]. 256x256x16 Fast-unloading Maxim_Particle.ani[17]. 256x256x16 Fast-unloading Maxim_Particle.ani[18]. 256x256x16 Fast-unloading Maxim_Particle.ani[19]. 256x256x16 Fast-unloading Maxim_Particle.ani[20]. 256x256x16 Loading Huge_decal.tga for the first time. Fast-unloading Huge_decal.tga. 128x128x24 Loading Kayser_AniBitmap.eff for the first time. Fast-unloading Kayser_AniBitmap.eff. 256x256x24 Loading Kayser_AniBitmap.eff[1] for the first time. Fast-unloading Kayser_AniBitmap.eff[1]. 256x256x24 Loading Kayser_AniBitmap.eff[2] for the first time. Fast-unloading Kayser_AniBitmap.eff[2]. 256x256x24 Loading Kayser_AniBitmap.eff[3] for the first time. Fast-unloading Kayser_AniBitmap.eff[3]. 256x256x24 Loading Kayser_Glow.tga for the first time. Fast-unloading Kayser_Glow.tga. 256x256x24 Loading Kayser_Particle.ani for the first time. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) Fast-unloading Kayser_Particle.ani. 80x80x16 Fast-unloading Kayser_Particle.ani[1]. 80x80x16 Fast-unloading Kayser_Particle.ani[2]. 80x80x16 Fast-unloading Kayser_Particle.ani[3]. 80x80x16 Fast-unloading Kayser_Particle.ani[4]. 80x80x16 Fast-unloading Kayser_Particle.ani[5]. 80x80x16 Fast-unloading Kayser_Particle.ani[6]. 80x80x16 Loading Circe_Bitmap.ani for the first time. Fast-unloading Circe_Bitmap.ani. 128x128x16 Fast-unloading Circe_Bitmap.ani[1]. 128x128x16 Fast-unloading Circe_Bitmap.ani[2]. 128x128x16 Fast-unloading Circe_Bitmap.ani[3]. 128x128x16 Fast-unloading Circe_Bitmap.ani[4]. 128x128x16 Fast-unloading Circe_Bitmap.ani[5]. 128x128x16 Fast-unloading Circe_Bitmap.ani[6]. 128x128x16 Fast-unloading Circe_Bitmap.ani[7]. 128x128x16 Fast-unloading Circe_Bitmap.ani[8]. 128x128x16 Fast-unloading Circe_Bitmap.ani[9]. 128x128x16 Fast-unloading Circe_Bitmap.ani[10]. 128x128x16 Fast-unloading Circe_Bitmap.ani[11]. 128x128x16 Fast-unloading Circe_Bitmap.ani[12]. 128x128x16 Fast-unloading Circe_Bitmap.ani[13]. 128x128x16 Fast-unloading Circe_Bitmap.ani[14]. 128x128x16 Fast-unloading Circe_Bitmap.ani[15]. 128x128x16 Fast-unloading Circe_Bitmap.ani[16]. 128x128x16 Fast-unloading Circe_Bitmap.ani[17]. 128x128x16 Fast-unloading Circe_Bitmap.ani[18]. 128x128x16 Fast-unloading Circe_Bitmap.ani[19]. 128x128x16 Loading Lamprey_Bitmap.tga for the first time. Fast-unloading Lamprey_Bitmap.tga. 92x86x24 Loading Lamprey_Particle.ani for the first time. ANI Lamprey_Particle.ani with size 86x86 (32.8% wasted) Fast-unloading Lamprey_Particle.ani. 92x86x16 Fast-unloading Lamprey_Particle.ani[1]. 92x86x16 Fast-unloading Lamprey_Particle.ani[2]. 92x86x16 Fast-unloading Lamprey_Particle.ani[3]. 92x86x16 Fast-unloading Lamprey_Particle.ani[4]. 92x86x16 Fast-unloading Lamprey_Particle.ani[5]. 92x86x16 Fast-unloading Lamprey_Particle.ani[6]. 92x86x16 Fast-unloading Lamprey_Particle.ani[7]. 92x86x16 Fast-unloading Lamprey_Particle.ani[8]. 92x86x16 Loading Alouqua_AniBitmap.eff for the first time. Fast-unloading Alouqua_AniBitmap.eff. 256x256x24 Loading Alouqua_AniBitmap.eff[1] for the first time. Fast-unloading Alouqua_AniBitmap.eff[1]. 256x256x24 Loading Alouqua_AniBitmap.eff[2] for the first time. Fast-unloading Alouqua_AniBitmap.eff[2]. 256x256x24 Loading Alouqua_AniBitmap.eff[3] for the first time. Fast-unloading Alouqua_AniBitmap.eff[3]. 256x256x24 Loading Alouqua_AniBitmap.eff[4] for the first time. Fast-unloading Alouqua_AniBitmap.eff[4]. 256x256x24 Loading Alouqua_AniBitmap.eff[5] for the first time. Fast-unloading Alouqua_AniBitmap.eff[5]. 256x256x24 Loading Alouqua_Glow.pcx for the first time. Fast-unloading Alouqua_Glow.pcx. 256x256x16 Loading Alouqua_Trail.pcx for the first time. Fast-unloading Alouqua_Trail.pcx. 32x32x16 Loading Citra_Bitmap.tga for the first time. Fast-unloading Citra_Bitmap.tga. 256x256x24 Loading Shivan_Laser_Stream.ani for the first time. Fast-unloading Shivan_Laser_Stream.ani. 64x64x16 Fast-unloading Shivan_Laser_Stream.ani[1]. 64x64x16 Fast-unloading Shivan_Laser_Stream.ani[2]. 64x64x16 Fast-unloading Shivan_Laser_Stream.ani[3]. 64x64x16 Fast-unloading Shivan_Laser_Stream.ani[4]. 64x64x16 Fast-unloading Shivan_Laser_Stream.ani[5]. 64x64x16 Fast-unloading Shivan_Laser_Stream.ani[6]. 64x64x16 Fast-unloading Shivan_Laser_Stream.ani[7]. 64x64x16 Fast-unloading Shivan_Laser_Stream.ani[8]. 64x64x16 Fast-unloading Shivan_Laser_Stream.ani[9]. 64x64x16 Fast-unloading Shivan_Laser_Stream.ani[10]. 64x64x16 Loading Phanuel_Bitmap.tga for the first time. Fast-unloading Phanuel_Bitmap.tga. 256x256x24 Loading Terran_Turret.tga for the first time. Fast-unloading Terran_Turret.tga. 256x128x24 Loading TerranHuge_Bitmap.tga for the first time. Fast-unloading TerranHuge_Bitmap.tga. 256x256x24 Loading CapTurret_Glow.pcx for the first time. Fast-unloading CapTurret_Glow.pcx. 256x256x16 Loading laserglow01.tga for the first time. Fast-unloading laserglow01.tga. 128x128x24 Loading particleexp01.ani for the first time. Fast-unloading particleexp01.ani. 128x128x16 Fast-unloading particleexp01.ani[1]. 128x128x16 Fast-unloading particleexp01.ani[2]. 128x128x16 Fast-unloading particleexp01.ani[3]. 128x128x16 Fast-unloading particleexp01.ani[4]. 128x128x16 Fast-unloading particleexp01.ani[5]. 128x128x16 Fast-unloading particleexp01.ani[6]. 128x128x16 Fast-unloading particleexp01.ani[7]. 128x128x16 Fast-unloading particleexp01.ani[8]. 128x128x16 Fast-unloading particleexp01.ani[9]. 128x128x16 Fast-unloading particleexp01.ani[10]. 128x128x16 Fast-unloading particleexp01.ani[11]. 128x128x16 Fast-unloading particleexp01.ani[12]. 128x128x16 Fast-unloading particleexp01.ani[13]. 128x128x16 Fast-unloading particleexp01.ani[14]. 128x128x16 Fast-unloading particleexp01.ani[15]. 128x128x16 Fast-unloading particleexp01.ani[16]. 128x128x16 Fast-unloading particleexp01.ani[17]. 128x128x16 Fast-unloading particleexp01.ani[18]. 128x128x16 Fast-unloading particleexp01.ani[19]. 128x128x16 Fast-unloading particleexp01.ani[20]. 128x128x16 Loading beamglow8.tga for the first time. Fast-unloading beamglow8.tga. 256x256x24 Loading beam-white2.ani for the first time. Fast-unloading beam-white2.ani. 128x256x16 Fast-unloading beam-white2.ani[1]. 128x256x16 Fast-unloading beam-white2.ani[2]. 128x256x16 Fast-unloading beam-white2.ani[3]. 128x256x16 Fast-unloading beam-white2.ani[4]. 128x256x16 Fast-unloading beam-white2.ani[5]. 128x256x16 Fast-unloading beam-white2.ani[6]. 128x256x16 Fast-unloading beam-white2.ani[7]. 128x256x16 Fast-unloading beam-white2.ani[8]. 128x256x16 Loading beam-dblue2.pcx for the first time. Fast-unloading beam-dblue2.pcx. 32x32x16 Loading beam-white.pcx for the first time. Fast-unloading beam-white.pcx. 64x64x16 Loading beamglow3.eff for the first time. Fast-unloading beamglow3.eff. 512x512x24 Loading beamglow3.eff[1] for the first time. Fast-unloading beamglow3.eff[1]. 512x512x24 Loading beamglow3.eff[2] for the first time. Fast-unloading beamglow3.eff[2]. 512x512x24 Loading beamglow3.eff[3] for the first time. Fast-unloading beamglow3.eff[3]. 512x512x24 Loading beamglow3.eff[4] for the first time. Fast-unloading beamglow3.eff[4]. 512x512x24 Loading beamglow3.eff[5] for the first time. Fast-unloading beamglow3.eff[5]. 512x512x24 Loading beamglow3.eff[6] for the first time. Fast-unloading beamglow3.eff[6]. 512x512x24 Loading beamglow3.eff[7] for the first time. Fast-unloading beamglow3.eff[7]. 512x512x24 Loading beamglow3.eff[8] for the first time. Fast-unloading beamglow3.eff[8]. 512x512x24 Loading beamglow3.eff[9] for the first time. Fast-unloading beamglow3.eff[9]. 512x512x24 Loading beamglow3.eff[10] for the first time. Fast-unloading beamglow3.eff[10]. 512x512x24 Loading beamglow3.eff[11] for the first time. Fast-unloading beamglow3.eff[11]. 512x512x24 Loading beamglow3.eff[12] for the first time. Fast-unloading beamglow3.eff[12]. 512x512x24 Loading beamglow3.eff[13] for the first time. Fast-unloading beamglow3.eff[13]. 512x512x24 Loading beamglow3.eff[14] for the first time. Fast-unloading beamglow3.eff[14]. 512x512x24 Loading beamglow3.eff[15] for the first time. Fast-unloading beamglow3.eff[15]. 512x512x24 Loading beamglow3.eff[16] for the first time. Fast-unloading beamglow3.eff[16]. 512x512x24 Loading beamglow3.eff[17] for the first time. Fast-unloading beamglow3.eff[17]. 512x512x24 Loading beamglow3.eff[18] for the first time. Fast-unloading beamglow3.eff[18]. 512x512x24 Loading beamglow3.eff[19] for the first time. Fast-unloading beamglow3.eff[19]. 512x512x24 Loading beamglow3.eff[20] for the first time. Fast-unloading beamglow3.eff[20]. 512x512x24 Loading beamglow3.eff[21] for the first time. Fast-unloading beamglow3.eff[21]. 512x512x24 Loading beamglow3.eff[22] for the first time. Fast-unloading beamglow3.eff[22]. 512x512x24 Loading beamglow3.eff[23] for the first time. Fast-unloading beamglow3.eff[23]. 512x512x24 Loading beamglow3.eff[24] for the first time. Fast-unloading beamglow3.eff[24]. 512x512x24 Loading beamglow3.eff[25] for the first time. Fast-unloading beamglow3.eff[25]. 512x512x24 Loading beamglow3.eff[26] for the first time. Fast-unloading beamglow3.eff[26]. 512x512x24 Loading beamglow3.eff[27] for the first time. Fast-unloading beamglow3.eff[27]. 512x512x24 Loading beamglow3.eff[28] for the first time. Fast-unloading beamglow3.eff[28]. 512x512x24 Loading beamglow3.eff[29] for the first time. Fast-unloading beamglow3.eff[29]. 512x512x24 Loading beamglow3.eff[30] for the first time. Fast-unloading beamglow3.eff[30]. 512x512x24 Loading beamglow3.eff[31] for the first time. Fast-unloading beamglow3.eff[31]. 512x512x24 Loading beamglow3.eff[32] for the first time. Fast-unloading beamglow3.eff[32]. 512x512x24 Loading beamglow3.eff[33] for the first time. Fast-unloading beamglow3.eff[33]. 512x512x24 Loading beamglow3.eff[34] for the first time. Fast-unloading beamglow3.eff[34]. 512x512x24 Loading beamglow3.eff[35] for the first time. Fast-unloading beamglow3.eff[35]. 512x512x24 Loading beamglow3.eff[36] for the first time. Fast-unloading beamglow3.eff[36]. 512x512x24 Loading beamglow3.eff[37] for the first time. Fast-unloading beamglow3.eff[37]. 512x512x24 Loading beamglow3.eff[38] for the first time. Fast-unloading beamglow3.eff[38]. 512x512x24 Loading beamglow3.eff[39] for the first time. Fast-unloading beamglow3.eff[39]. 512x512x24 Loading beamglow3.eff[40] for the first time. Fast-unloading beamglow3.eff[40]. 512x512x24 Loading beamglow3.eff[41] for the first time. Fast-unloading beamglow3.eff[41]. 512x512x24 Loading beamglow3.eff[42] for the first time. Fast-unloading beamglow3.eff[42]. 512x512x24 Loading beamglow3.eff[43] for the first time. Fast-unloading beamglow3.eff[43]. 512x512x24 Loading beamglow3.eff[44] for the first time. Fast-unloading beamglow3.eff[44]. 512x512x24 Loading beamglow3.eff[45] for the first time. Fast-unloading beamglow3.eff[45]. 512x512x24 Loading beamglow3.eff[46] for the first time. Fast-unloading beamglow3.eff[46]. 512x512x24 Loading beamglow3.eff[47] for the first time. Fast-unloading beamglow3.eff[47]. 512x512x24 Loading beamglow3.eff[48] for the first time. Fast-unloading beamglow3.eff[48]. 512x512x24 Loading beamglow3.eff[49] for the first time. Fast-unloading beamglow3.eff[49]. 512x512x24 Loading beamglow3.eff[50] for the first time. Fast-unloading beamglow3.eff[50]. 512x512x24 Loading beamglow3.eff[51] for the first time. Fast-unloading beamglow3.eff[51]. 512x512x24 Loading beamglow3.eff[52] for the first time. Fast-unloading beamglow3.eff[52]. 512x512x24 Loading beamglow3.eff[53] for the first time. Fast-unloading beamglow3.eff[53]. 512x512x24 Loading beamglow3.eff[54] for the first time. Fast-unloading beamglow3.eff[54]. 512x512x24 Loading beamglow3.eff[55] for the first time. Fast-unloading beamglow3.eff[55]. 512x512x24 Loading beamglow3.eff[56] for the first time. Fast-unloading beamglow3.eff[56]. 512x512x24 Loading beamglow3.eff[57] for the first time. Fast-unloading beamglow3.eff[57]. 512x512x24 Loading beamglow3.eff[58] for the first time. Fast-unloading beamglow3.eff[58]. 512x512x24 Loading beamglow3.eff[59] for the first time. Fast-unloading beamglow3.eff[59]. 512x512x24 Loading beam-white3.ani for the first time. Fast-unloading beam-white3.ani. 128x256x16 Fast-unloading beam-white3.ani[1]. 128x256x16 Fast-unloading beam-white3.ani[2]. 128x256x16 Fast-unloading beam-white3.ani[3]. 128x256x16 Fast-unloading beam-white3.ani[4]. 128x256x16 Fast-unloading beam-white3.ani[5]. 128x256x16 Fast-unloading beam-white3.ani[6]. 128x256x16 Fast-unloading beam-white3.ani[7]. 128x256x16 Fast-unloading beam-white3.ani[8]. 128x256x16 Fast-unloading beam-white3.ani[9]. 128x256x16 Fast-unloading beam-white3.ani[10]. 128x256x16 Fast-unloading beam-white3.ani[11]. 128x256x16 Fast-unloading beam-white3.ani[12]. 128x256x16 Fast-unloading beam-white3.ani[13]. 128x256x16 Fast-unloading beam-white3.ani[14]. 128x256x16 Fast-unloading beam-white3.ani[15]. 128x256x16 Fast-unloading beam-white3.ani[16]. 128x256x16 Fast-unloading beam-white3.ani[17]. 128x256x16 Fast-unloading beam-white3.ani[18]. 128x256x16 Fast-unloading beam-white3.ani[19]. 128x256x16 Loading beam-green2.ani for the first time. Fast-unloading beam-green2.ani. 128x256x16 Fast-unloading beam-green2.ani[1]. 128x256x16 Fast-unloading beam-green2.ani[2]. 128x256x16 Fast-unloading beam-green2.ani[3]. 128x256x16 Fast-unloading beam-green2.ani[4]. 128x256x16 Fast-unloading beam-green2.ani[5]. 128x256x16 Fast-unloading beam-green2.ani[6]. 128x256x16 Fast-unloading beam-green2.ani[7]. 128x256x16 Fast-unloading beam-green2.ani[8]. 128x256x16 Loading beam-green.ani for the first time. Fast-unloading beam-green.ani. 256x256x16 Fast-unloading beam-green.ani[1]. 256x256x16 Fast-unloading beam-green.ani[2]. 256x256x16 Fast-unloading beam-green.ani[3]. 256x256x16 Fast-unloading beam-green.ani[4]. 256x256x16 Fast-unloading beam-green.ani[5]. 256x256x16 Fast-unloading beam-green.ani[6]. 256x256x16 Fast-unloading beam-green.ani[7]. 256x256x16 Fast-unloading beam-green.ani[8]. 256x256x16 Fast-unloading beam-green.ani[9]. 256x256x16 Fast-unloading beam-green.ani[10]. 256x256x16 Loading MissileTrail02.dds for the first time. Fast-unloading MissileTrail02.dds. 128x128x24 Loading Yellow_glow.tga for the first time. Fast-unloading Yellow_glow.tga. 256x256x24 Loading hornetall-a.pcx for the first time. Fast-unloading hornetall-a.pcx. 256x512x16 Loading hornetall-b.pcx for the first time. Fast-unloading hornetall-b.pcx. 128x256x16 Loading hornetall-d.pcx for the first time. Fast-unloading hornetall-d.pcx. 32x64x16 Loading beam-blue.pcx for the first time. Fast-unloading beam-blue.pcx. 16x16x16 Loading beam-blue2.pcx for the first time. Fast-unloading beam-blue2.pcx. 16x16x16 Loading newmiss3.dds for the first time. Fast-unloading newmiss3.dds. 64x64x24 Loading mx64b.pcx for the first time. Fast-unloading mx64b.pcx. 15x22x16 Loading rocka.pcx for the first time. Fast-unloading rocka.pcx. 30x44x16 Unloading TMP824x43+16. 824x43x16 Loading newmiss2.dds for the first time. Fast-unloading newmiss2.dds. 128x128x24 Loading tempall.pcx for the first time. Fast-unloading tempall.pcx. 16x48x16 Loading hornet_trail.ani for the first time. Fast-unloading hornet_trail.ani. 32x32x16 Fast-unloading hornet_trail.ani[1]. 32x32x16 Fast-unloading hornet_trail.ani[2]. 32x32x16 Fast-unloading hornet_trail.ani[3]. 32x32x16 Fast-unloading hornet_trail.ani[4]. 32x32x16 Fast-unloading hornet_trail.ani[5]. 32x32x16 Fast-unloading hornet_trail.ani[6]. 32x32x16 Fast-unloading hornet_trail.ani[7]. 32x32x16 Fast-unloading hornet_trail.ani[8]. 32x32x16 Fast-unloading hornet_trail.ani[9]. 32x32x16 Fast-unloading hornet_trail.ani[10]. 32x32x16 Fast-unloading hornet_trail.ani[11]. 32x32x16 Fast-unloading hornet_trail.ani[12]. 32x32x16 Fast-unloading hornet_trail.ani[13]. 32x32x16 Loading newmiss5.pcx for the first time. Fast-unloading newmiss5.pcx. 64x64x16 Loading bombardier.dds for the first time. Fast-unloading bombardier.dds. 64x64x32 Fast-unloading bombardier-shine.dds. 64x64x0 Loading newmiss1.dds for the first time. Fast-unloading newmiss1.dds. 128x128x24 Loading crossbow.dds for the first time. Fast-unloading crossbow.dds. 128x128x32 Fast-unloading crossbow-shine.dds. 64x256x0 Loading trebuchet.dds for the first time. Fast-unloading trebuchet.dds. 128x256x32 Loading MissileTrail04.dds for the first time. Fast-unloading MissileTrail04.dds. 128x128x24 Loading taga.pcx for the first time. Fast-unloading taga.pcx. 20x99x16 Loading tagb.pcx for the first time. Fast-unloading tagb.pcx. 30x95x16 Loading piranhaa.pcx for the first time. Fast-unloading piranhaa.pcx. 40x125x16 Loading still.dds for the first time. Fast-unloading still.dds. 128x128x32 Loading infyrno.pcx for the first time. Fast-unloading infyrno.pcx. 30x118x16 Loading belial.dds for the first time. Fast-unloading belial.dds. 128x256x32 Fast-unloading belial-glow.pcx. 40x142x0 Fast-unloading belial-shine.dds. 128x256x0 Loading helios.dds for the first time. Fast-unloading helios.dds. 128x128x32 Loading empulse.pcx for the first time. Fast-unloading empulse.pcx. 35x72x16 Loading countermeasure.dds for the first time. Fast-unloading countermeasure.dds. 128x128x32 Fast-unloading countermeasure-glow.pcx. 128x128x0 Fast-unloading countermeasure-shine.dds. 128x128x0 Loading mx-a.pcx for the first time. Fast-unloading mx-a.pcx. 30x44x16 Loading mx-b.pcx for the first time. Fast-unloading mx-b.pcx. 15x22x16 Loading debris01a.dds for the first time. Fast-unloading debris01a.dds. 512x256x32 Fast-unloading debris01a-glow.pcx. 512x256x0 Fast-unloading debris01a-shine.dds. 512x256x0 Loading debris01b.dds for the first time. Fast-unloading debris01b.dds. 512x256x32 Loading debris01c.dds for the first time. Fast-unloading debris01c.dds. 512x256x32 Loading SunWhite.tga for the first time. Fast-unloading SunWhite.tga. 256x256x24 Loading Sunglow01.tga for the first time. Fast-unloading Sunglow01.tga. 256x256x24 BMPMAN: Loaded 1380 bitmaps that are marked as used for this level. User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2064/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 396, Estimated count = 425 ================================================ Releasing bitmap 2_LoadingBG.pcx in slot 453 with handle 1221203 BMPMAN = num: 0, name: cursorweb.ani, handle: 4750 BMPMAN = num: 1, name: vasudan1.pcx, handle: 299251 BMPMAN = num: 2, name: 2_CPB_000001.pcx, handle: 213752 BMPMAN = num: 3, name: 2_radar1.ani, handle: 33253 BMPMAN = num: 4, name: 2_radar1.ani[1], handle: 33254 BMPMAN = num: 5, name: DotRed.pcx, handle: 38005 BMPMAN = num: 6, name: DotGreen.pcx, handle: 42756 BMPMAN = num: 7, name: OvalGreen.pcx, handle: 47507 BMPMAN = num: 8, name: OvalGreen01.pcx, handle: 52258 BMPMAN = num: 9, name: OvalRed.pcx, handle: 57009 BMPMAN = num: 10, name: OvalRed01.pcx, handle: 61760 BMPMAN = num: 11, name: mp_coop.pcx, handle: 66511 BMPMAN = num: 12, name: mp_teams.pcx, handle: 71262 BMPMAN = num: 13, name: mp_furball.pcx, handle: 76013 BMPMAN = num: 14, name: icon-volition.pcx, handle: 80764 BMPMAN = num: 15, name: icon-valid.pcx, handle: 85515 BMPMAN = num: 16, name: cd.pcx, handle: 90266 BMPMAN = num: 17, name: exp20.eff, handle: 95017 BMPMAN = num: 18, name: exp20.eff[1], handle: 95018 BMPMAN = num: 19, name: exp20.eff[2], handle: 95019 BMPMAN = num: 20, name: exp20.eff[3], handle: 95020 BMPMAN = num: 21, name: exp20.eff[4], handle: 95021 BMPMAN = num: 22, name: exp20.eff[5], handle: 95022 BMPMAN = num: 23, name: exp20.eff[6], handle: 95023 BMPMAN = num: 24, name: exp20.eff[7], handle: 95024 BMPMAN = num: 25, name: exp20.eff[8], handle: 95025 BMPMAN = num: 26, name: exp20.eff[9], handle: 95026 BMPMAN = num: 27, name: exp20.eff[10], handle: 95027 BMPMAN = num: 28, name: exp20.eff[11], handle: 95028 BMPMAN = num: 29, name: exp20.eff[12], handle: 95029 BMPMAN = num: 30, name: exp20.eff[13], handle: 95030 BMPMAN = num: 31, name: exp20.eff[14], handle: 95031 BMPMAN = num: 32, name: exp20.eff[15], handle: 95032 BMPMAN = num: 33, name: exp20.eff[16], handle: 95033 BMPMAN = num: 34, name: exp20.eff[17], handle: 95034 BMPMAN = num: 35, name: exp20.eff[18], handle: 95035 BMPMAN = num: 36, name: exp20.eff[19], handle: 95036 BMPMAN = num: 37, name: exp20.eff[20], handle: 95037 BMPMAN = num: 38, name: exp20.eff[21], handle: 95038 BMPMAN = num: 39, name: exp20.eff[22], handle: 95039 BMPMAN = num: 40, name: exp20.eff[23], handle: 95040 BMPMAN = num: 41, name: exp20.eff[24], handle: 95041 BMPMAN = num: 42, name: exp20.eff[25], handle: 95042 BMPMAN = num: 43, name: exp20.eff[26], handle: 95043 BMPMAN = num: 44, name: exp20.eff[27], handle: 95044 BMPMAN = num: 45, name: exp20.eff[28], handle: 95045 BMPMAN = num: 46, name: exp20.eff[29], handle: 95046 BMPMAN = num: 47, name: exp20.eff[30], handle: 95047 BMPMAN = num: 48, name: exp20.eff[31], handle: 95048 BMPMAN = num: 49, name: exp20.eff[32], handle: 95049 BMPMAN = num: 50, name: exp20.eff[33], handle: 95050 BMPMAN = num: 51, name: exp20.eff[34], handle: 95051 BMPMAN = num: 52, name: exp20.eff[35], handle: 95052 BMPMAN = num: 53, name: exp20.eff[36], handle: 95053 BMPMAN = num: 54, name: exp20.eff[37], handle: 95054 BMPMAN = num: 55, name: exp20.eff[38], handle: 95055 BMPMAN = num: 56, name: exp20.eff[39], handle: 95056 BMPMAN = num: 57, name: exp20.eff[40], handle: 95057 BMPMAN = num: 58, name: exp20.eff[41], handle: 95058 BMPMAN = num: 59, name: exp20.eff[42], handle: 95059 BMPMAN = num: 60, name: exp20.eff[43], handle: 95060 BMPMAN = num: 61, name: exp20.eff[44], handle: 95061 BMPMAN = num: 62, name: exp20.eff[45], handle: 95062 BMPMAN = num: 63, name: exp20.eff[46], handle: 95063 BMPMAN = num: 64, name: exp20.eff[47], handle: 95064 BMPMAN = num: 65, name: exp20.eff[48], handle: 95065 BMPMAN = num: 66, name: exp20.eff[49], handle: 95066 BMPMAN = num: 67, name: exp20.eff[50], handle: 95067 BMPMAN = num: 68, name: exp20.eff[51], handle: 95068 BMPMAN = num: 69, name: exp20.eff[52], handle: 95069 BMPMAN = num: 70, name: exp20.eff[53], handle: 95070 BMPMAN = num: 71, name: exp20.eff[54], handle: 95071 BMPMAN = num: 72, name: exp20.eff[55], handle: 95072 BMPMAN = num: 73, name: exp20.eff[56], handle: 95073 BMPMAN = num: 74, name: exp20.eff[57], handle: 95074 BMPMAN = num: 75, name: exp20.eff[58], handle: 95075 BMPMAN = num: 76, name: exp20.eff[59], handle: 95076 BMPMAN = num: 77, name: exp20.eff[60], handle: 95077 BMPMAN = num: 78, name: exp20.eff[61], handle: 95078 BMPMAN = num: 79, name: exp20.eff[62], handle: 95079 BMPMAN = num: 80, name: exp20.eff[63], handle: 95080 BMPMAN = num: 81, name: ExpMissileHit1.ani, handle: 99831 BMPMAN = num: 82, name: ExpMissileHit1.ani[1], handle: 99832 BMPMAN = num: 83, name: ExpMissileHit1.ani[2], handle: 99833 BMPMAN = num: 84, name: ExpMissileHit1.ani[3], handle: 99834 BMPMAN = num: 85, name: ExpMissileHit1.ani[4], handle: 99835 BMPMAN = num: 86, name: ExpMissileHit1.ani[5], handle: 99836 BMPMAN = num: 87, name: ExpMissileHit1.ani[6], handle: 99837 BMPMAN = num: 88, name: ExpMissileHit1.ani[7], handle: 99838 BMPMAN = num: 89, name: ExpMissileHit1.ani[8], handle: 99839 BMPMAN = num: 90, name: ExpMissileHit1.ani[9], handle: 99840 BMPMAN = num: 91, name: ExpMissileHit1.ani[10], handle: 99841 BMPMAN = num: 92, name: ExpMissileHit1.ani[11], handle: 99842 BMPMAN = num: 93, name: ExpMissileHit1.ani[12], handle: 99843 BMPMAN = num: 94, name: ExpMissileHit1.ani[13], handle: 99844 BMPMAN = num: 95, name: ExpMissileHit1.ani[14], handle: 99845 BMPMAN = num: 96, name: ExpMissileHit1.ani[15], handle: 99846 BMPMAN = num: 97, name: ExpMissileHit1.ani[16], handle: 99847 BMPMAN = num: 98, name: ExpMissileHit1.ani[17], handle: 99848 BMPMAN = num: 99, name: ExpMissileHit1.ani[18], handle: 99849 BMPMAN = num: 100, name: ExpMissileHit1.ani[19], handle: 99850 BMPMAN = num: 101, name: ExpMissileHit1.ani[20], handle: 99851 BMPMAN = num: 102, name: ExpMissileHit1.ani[21], handle: 99852 BMPMAN = num: 103, name: ExpMissileHit1.ani[22], handle: 99853 BMPMAN = num: 104, name: ExpMissileHit1.ani[23], handle: 99854 BMPMAN = num: 105, name: ExpMissileHit1.ani[24], handle: 99855 BMPMAN = num: 106, name: ExpMissileHit1.ani[25], handle: 99856 BMPMAN = num: 107, name: ExpMissileHit1.ani[26], handle: 99857 BMPMAN = num: 108, name: ExpMissileHit1.ani[27], handle: 99858 BMPMAN = num: 109, name: ExpMissileHit1.ani[28], handle: 99859 BMPMAN = num: 110, name: ExpMissileHit1.ani[29], handle: 99860 BMPMAN = num: 111, name: ExpMissileHit1.ani[30], handle: 99861 BMPMAN = num: 112, name: ExpMissileHit1.ani[31], handle: 99862 BMPMAN = num: 113, name: ExpMissileHit1.ani[32], handle: 99863 BMPMAN = num: 114, name: ExpMissileHit1.ani[33], handle: 99864 BMPMAN = num: 115, name: ExpMissileHit1.ani[34], handle: 99865 BMPMAN = num: 116, name: ExpMissileHit1.ani[35], handle: 99866 BMPMAN = num: 117, name: ExpMissileHit1.ani[36], handle: 99867 BMPMAN = num: 118, name: ExpMissileHit1.ani[37], handle: 99868 BMPMAN = num: 119, name: ExpMissileHit1.ani[38], handle: 99869 BMPMAN = num: 120, name: ExpMissileHit1.ani[39], handle: 99870 BMPMAN = num: 121, name: ExpMissileHit1.ani[40], handle: 99871 BMPMAN = num: 122, name: ExpMissileHit1.ani[41], handle: 99872 BMPMAN = num: 123, name: ExpMissileHit1.ani[42], handle: 99873 BMPMAN = num: 124, name: ExpMissileHit1.ani[43], handle: 99874 BMPMAN = num: 125, name: exp05.ani, handle: 104625 BMPMAN = num: 126, name: exp05.ani[1], handle: 104626 BMPMAN = num: 127, name: exp05.ani[2], handle: 104627 BMPMAN = num: 128, name: exp05.ani[3], handle: 104628 BMPMAN = num: 129, name: exp05.ani[4], handle: 104629 BMPMAN = num: 130, name: exp05.ani[5], handle: 104630 BMPMAN = num: 131, name: exp05.ani[6], handle: 104631 BMPMAN = num: 132, name: exp05.ani[7], handle: 104632 BMPMAN = num: 133, name: exp05.ani[8], handle: 104633 BMPMAN = num: 134, name: exp05.ani[9], handle: 104634 BMPMAN = num: 135, name: exp05.ani[10], handle: 104635 BMPMAN = num: 136, name: exp05.ani[11], handle: 104636 BMPMAN = num: 137, name: exp05.ani[12], handle: 104637 BMPMAN = num: 138, name: exp05.ani[13], handle: 104638 BMPMAN = num: 139, name: exp05.ani[14], handle: 104639 BMPMAN = num: 140, name: exp05.ani[15], handle: 104640 BMPMAN = num: 141, name: exp05.ani[16], handle: 104641 BMPMAN = num: 142, name: exp05.ani[17], handle: 104642 BMPMAN = num: 143, name: exp05.ani[18], handle: 104643 BMPMAN = num: 144, name: exp05.ani[19], handle: 104644 BMPMAN = num: 145, name: exp05.ani[20], handle: 104645 BMPMAN = num: 146, name: exp05.ani[21], handle: 104646 BMPMAN = num: 147, name: exp05.ani[22], handle: 104647 BMPMAN = num: 148, name: exp05.ani[23], handle: 104648 BMPMAN = num: 149, name: exp05.ani[24], handle: 104649 BMPMAN = num: 150, name: exp05.ani[25], handle: 104650 BMPMAN = num: 151, name: exp05.ani[26], handle: 104651 BMPMAN = num: 152, name: exp05.ani[27], handle: 104652 BMPMAN = num: 153, name: exp05.ani[28], handle: 104653 BMPMAN = num: 154, name: exp05.ani[29], handle: 104654 BMPMAN = num: 155, name: exp05.ani[30], handle: 104655 BMPMAN = num: 156, name: exp05.ani[31], handle: 104656 BMPMAN = num: 157, name: exp05.ani[32], handle: 104657 BMPMAN = num: 158, name: exp05.ani[33], handle: 104658 BMPMAN = num: 159, name: exp05.ani[34], handle: 104659 BMPMAN = num: 160, name: exp05.ani[35], handle: 104660 BMPMAN = num: 161, name: exp05.ani[36], handle: 104661 BMPMAN = num: 162, name: exp05.ani[37], handle: 104662 BMPMAN = num: 163, name: exp05.ani[38], handle: 104663 BMPMAN = num: 164, name: exp05.ani[39], handle: 104664 BMPMAN = num: 165, name: exp05.ani[40], handle: 104665 BMPMAN = num: 166, name: exp05.ani[41], handle: 104666 BMPMAN = num: 167, name: exp05.ani[42], handle: 104667 BMPMAN = num: 168, name: exp05.ani[43], handle: 104668 BMPMAN = num: 169, name: exp05.ani[44], handle: 104669 BMPMAN = num: 170, name: exp05.ani[45], handle: 104670 BMPMAN = num: 171, name: exp05.ani[46], handle: 104671 BMPMAN = num: 172, name: exp06.ani, handle: 109422 BMPMAN = num: 173, name: exp06.ani[1], handle: 109423 BMPMAN = num: 174, name: exp06.ani[2], handle: 109424 BMPMAN = num: 175, name: exp06.ani[3], handle: 109425 BMPMAN = num: 176, name: exp06.ani[4], handle: 109426 BMPMAN = num: 177, name: exp06.ani[5], handle: 109427 BMPMAN = num: 178, name: exp06.ani[6], handle: 109428 BMPMAN = num: 179, name: exp06.ani[7], handle: 109429 BMPMAN = num: 180, name: exp06.ani[8], handle: 109430 BMPMAN = num: 181, name: exp06.ani[9], handle: 109431 BMPMAN = num: 182, name: exp06.ani[10], handle: 109432 BMPMAN = num: 183, name: exp06.ani[11], handle: 109433 BMPMAN = num: 184, name: exp06.ani[12], handle: 109434 BMPMAN = num: 185, name: exp06.ani[13], handle: 109435 BMPMAN = num: 186, name: exp06.ani[14], handle: 109436 BMPMAN = num: 187, name: exp06.ani[15], handle: 109437 BMPMAN = num: 188, name: exp06.ani[16], handle: 109438 BMPMAN = num: 189, name: exp06.ani[17], handle: 109439 BMPMAN = num: 190, name: exp06.ani[18], handle: 109440 BMPMAN = num: 191, name: exp06.ani[19], handle: 109441 BMPMAN = num: 192, name: exp06.ani[20], handle: 109442 BMPMAN = num: 193, name: exp06.ani[21], handle: 109443 BMPMAN = num: 194, name: exp06.ani[22], handle: 109444 BMPMAN = num: 195, name: exp06.ani[23], handle: 109445 BMPMAN = num: 196, name: exp06.ani[24], handle: 109446 BMPMAN = num: 197, name: exp06.ani[25], handle: 109447 BMPMAN = num: 198, name: exp06.ani[26], handle: 109448 BMPMAN = num: 199, name: exp06.ani[27], handle: 109449 BMPMAN = num: 200, name: exp06.ani[28], handle: 109450 BMPMAN = num: 201, name: exp06.ani[29], handle: 109451 BMPMAN = num: 202, name: exp06.ani[30], handle: 109452 BMPMAN = num: 203, name: exp06.ani[31], handle: 109453 BMPMAN = num: 204, name: exp06.ani[32], handle: 109454 BMPMAN = num: 205, name: exp06.ani[33], handle: 109455 BMPMAN = num: 206, name: exp06.ani[34], handle: 109456 BMPMAN = num: 207, name: exp06.ani[35], handle: 109457 BMPMAN = num: 208, name: exp06.ani[36], handle: 109458 BMPMAN = num: 209, name: exp06.ani[37], handle: 109459 BMPMAN = num: 210, name: exp06.ani[38], handle: 109460 BMPMAN = num: 211, name: exp06.ani[39], handle: 109461 BMPMAN = num: 212, name: exp06.ani[40], handle: 109462 BMPMAN = num: 213, name: exp06.ani[41], handle: 109463 BMPMAN = num: 214, name: exp06.ani[42], handle: 109464 BMPMAN = num: 215, name: exp06.ani[43], handle: 109465 BMPMAN = num: 216, name: exp06.ani[44], handle: 109466 BMPMAN = num: 217, name: exp06.ani[45], handle: 109467 BMPMAN = num: 218, name: exp06.ani[46], handle: 109468 BMPMAN = num: 219, name: exp06.ani[47], handle: 109469 BMPMAN = num: 220, name: exp04.ani, handle: 114220 BMPMAN = num: 221, name: exp04.ani[1], handle: 114221 BMPMAN = num: 222, name: exp04.ani[2], handle: 114222 BMPMAN = num: 223, name: exp04.ani[3], handle: 114223 BMPMAN = num: 224, name: exp04.ani[4], handle: 114224 BMPMAN = num: 225, name: exp04.ani[5], handle: 114225 BMPMAN = num: 226, name: exp04.ani[6], handle: 114226 BMPMAN = num: 227, name: exp04.ani[7], handle: 114227 BMPMAN = num: 228, name: exp04.ani[8], handle: 114228 BMPMAN = num: 229, name: exp04.ani[9], handle: 114229 BMPMAN = num: 230, name: exp04.ani[10], handle: 114230 BMPMAN = num: 231, name: exp04.ani[11], handle: 114231 BMPMAN = num: 232, name: exp04.ani[12], handle: 114232 BMPMAN = num: 233, name: exp04.ani[13], handle: 114233 BMPMAN = num: 234, name: exp04.ani[14], handle: 114234 BMPMAN = num: 235, name: exp04.ani[15], handle: 114235 BMPMAN = num: 236, name: exp04.ani[16], handle: 114236 BMPMAN = num: 237, name: exp04.ani[17], handle: 114237 BMPMAN = num: 238, name: exp04.ani[18], handle: 114238 BMPMAN = num: 239, name: exp04.ani[19], handle: 114239 BMPMAN = num: 240, name: exp04.ani[20], handle: 114240 BMPMAN = num: 241, name: exp04.ani[21], handle: 114241 BMPMAN = num: 242, name: exp04.ani[22], handle: 114242 BMPMAN = num: 243, name: exp04.ani[23], handle: 114243 BMPMAN = num: 244, name: exp04.ani[24], handle: 114244 BMPMAN = num: 245, name: exp04.ani[25], handle: 114245 BMPMAN = num: 246, name: exp04.ani[26], handle: 114246 BMPMAN = num: 247, name: exp04.ani[27], handle: 114247 BMPMAN = num: 248, name: exp04.ani[28], handle: 114248 BMPMAN = num: 249, name: exp04.ani[29], handle: 114249 BMPMAN = num: 250, name: exp04.ani[30], handle: 114250 BMPMAN = num: 251, name: exp04.ani[31], handle: 114251 BMPMAN = num: 252, name: exp04.ani[32], handle: 114252 BMPMAN = num: 253, name: exp04.ani[33], handle: 114253 BMPMAN = num: 254, name: exp04.ani[34], handle: 114254 BMPMAN = num: 255, name: exp04.ani[35], handle: 114255 BMPMAN = num: 256, name: exp04.ani[36], handle: 114256 BMPMAN = num: 257, name: Subach_Impact.ani, handle: 119007 BMPMAN = num: 258, name: Subach_Impact.ani[1], handle: 119008 BMPMAN = num: 259, name: Subach_Impact.ani[2], handle: 119009 BMPMAN = num: 260, name: Subach_Impact.ani[3], handle: 119010 BMPMAN = num: 261, name: Subach_Impact.ani[4], handle: 119011 BMPMAN = num: 262, name: Subach_Impact.ani[5], handle: 119012 BMPMAN = num: 263, name: Subach_Impact.ani[6], handle: 119013 BMPMAN = num: 264, name: Subach_Impact.ani[7], handle: 119014 BMPMAN = num: 265, name: Mekhu_Impact.ani, handle: 123765 BMPMAN = num: 266, name: Mekhu_Impact.ani[1], handle: 123766 BMPMAN = num: 267, name: Mekhu_Impact.ani[2], handle: 123767 BMPMAN = num: 268, name: Mekhu_Impact.ani[3], handle: 123768 BMPMAN = num: 269, name: Mekhu_Impact.ani[4], handle: 123769 BMPMAN = num: 270, name: Mekhu_Impact.ani[5], handle: 123770 BMPMAN = num: 271, name: Mekhu_Impact.ani[6], handle: 123771 BMPMAN = num: 272, name: Mekhu_Impact.ani[7], handle: 123772 BMPMAN = num: 273, name: Akheton_Impact.ani, handle: 128523 BMPMAN = num: 274, name: Akheton_Impact.ani[1], handle: 128524 BMPMAN = num: 275, name: Akheton_Impact.ani[2], handle: 128525 BMPMAN = num: 276, name: Akheton_Impact.ani[3], handle: 128526 BMPMAN = num: 277, name: Akheton_Impact.ani[4], handle: 128527 BMPMAN = num: 278, name: Akheton_Impact.ani[5], handle: 128528 BMPMAN = num: 279, name: MS_Impact.ani, handle: 133279 BMPMAN = num: 280, name: MS_Impact.ani[1], handle: 133280 BMPMAN = num: 281, name: MS_Impact.ani[2], handle: 133281 BMPMAN = num: 282, name: MS_Impact.ani[3], handle: 133282 BMPMAN = num: 283, name: MS_Impact.ani[4], handle: 133283 BMPMAN = num: 284, name: MS_Impact.ani[5], handle: 133284 BMPMAN = num: 285, name: MS_Impact.ani[6], handle: 133285 BMPMAN = num: 286, name: MS_Impact.ani[7], handle: 133286 BMPMAN = num: 287, name: Prometheus_Impact.ani, handle: 138037 BMPMAN = num: 288, name: Prometheus_Impact.ani[1], handle: 138038 BMPMAN = num: 289, name: Prometheus_Impact.ani[2], handle: 138039 BMPMAN = num: 290, name: Prometheus_Impact.ani[3], handle: 138040 BMPMAN = num: 291, name: Prometheus_Impact.ani[4], handle: 138041 BMPMAN = num: 292, name: Prometheus_Impact.ani[5], handle: 138042 BMPMAN = num: 293, name: Prometheus_Impact.ani[6], handle: 138043 BMPMAN = num: 294, name: Prometheus_Impact.ani[7], handle: 138044 BMPMAN = num: 295, name: Prometheus_Impact.ani[8], handle: 138045 BMPMAN = num: 296, name: Prometheus_Impact.ani[9], handle: 138046 BMPMAN = num: 297, name: Prometheus_Impact.ani[10], handle: 138047 BMPMAN = num: 298, name: Prometheus_Impact.ani[11], handle: 138048 BMPMAN = num: 299, name: Prometheus_Impact.ani[12], handle: 138049 BMPMAN = num: 300, name: Prometheus_Impact.ani[13], handle: 138050 BMPMAN = num: 301, name: Prometheus_Impact.ani[14], handle: 138051 BMPMAN = num: 302, name: Prometheus_Impact.ani[15], handle: 138052 BMPMAN = num: 303, name: Prometheus_Impact.ani[16], handle: 138053 BMPMAN = num: 304, name: Prometheus_Impact.ani[17], handle: 138054 BMPMAN = num: 305, name: Prometheus_Impact.ani[18], handle: 138055 BMPMAN = num: 306, name: Prometheus_Impact.ani[19], handle: 138056 BMPMAN = num: 307, name: Prometheus_Impact.ani[20], handle: 138057 BMPMAN = num: 308, name: Prometheus_Impact.ani[21], handle: 138058 BMPMAN = num: 309, name: Prometheus_Impact.ani[22], handle: 138059 BMPMAN = num: 310, name: Prometheus_Impact.ani[23], handle: 138060 BMPMAN = num: 311, name: Prometheus_Impact.ani[24], handle: 138061 BMPMAN = num: 312, name: Prometheus_Impact.ani[25], handle: 138062 BMPMAN = num: 313, name: Prometheus_Impact.ani[26], handle: 138063 BMPMAN = num: 314, name: Prometheus_Impact.ani[27], handle: 138064 BMPMAN = num: 315, name: Prometheus_Impact.ani[28], handle: 138065 BMPMAN = num: 316, name: Prometheus_Impact.ani[29], handle: 138066 BMPMAN = num: 317, name: Maxim_Impact.ani, handle: 142817 BMPMAN = num: 318, name: Maxim_Impact.ani[1], handle: 142818 BMPMAN = num: 319, name: Maxim_Impact.ani[2], handle: 142819 BMPMAN = num: 320, name: Maxim_Impact.ani[3], handle: 142820 BMPMAN = num: 321, name: Maxim_Impact.ani[4], handle: 142821 BMPMAN = num: 322, name: Maxim_Impact.ani[5], handle: 142822 BMPMAN = num: 323, name: Maxim_Impact.ani[6], handle: 142823 BMPMAN = num: 324, name: Maxim_Impact.ani[7], handle: 142824 BMPMAN = num: 325, name: Maxim_Impact.ani[8], handle: 142825 BMPMAN = num: 326, name: Maxim_Impact.ani[9], handle: 142826 BMPMAN = num: 327, name: Maxim_Impact.ani[10], handle: 142827 BMPMAN = num: 328, name: Maxim_Impact.ani[11], handle: 142828 BMPMAN = num: 329, name: Maxim_Impact.ani[12], handle: 142829 BMPMAN = num: 330, name: Maxim_Impact.ani[13], handle: 142830 BMPMAN = num: 331, name: Maxim_Impact.ani[14], handle: 142831 BMPMAN = num: 332, name: Maxim_Impact.ani[15], handle: 142832 BMPMAN = num: 333, name: Maxim_Impact.ani[16], handle: 142833 BMPMAN = num: 334, name: Maxim_Impact.ani[17], handle: 142834 BMPMAN = num: 335, name: Maxim_Impact.ani[18], handle: 142835 BMPMAN = num: 336, name: Maxim_Impact.ani[19], handle: 142836 BMPMAN = num: 337, name: Maxim_Impact.ani[20], handle: 142837 BMPMAN = num: 338, name: Maxim_Impact.ani[21], handle: 142838 BMPMAN = num: 339, name: Maxim_Impact.ani[22], handle: 142839 BMPMAN = num: 340, name: Maxim_Impact.ani[23], handle: 142840 BMPMAN = num: 341, name: Maxim_Impact.ani[24], handle: 142841 BMPMAN = num: 342, name: Maxim_Impact.ani[25], handle: 142842 BMPMAN = num: 343, name: Maxim_Impact.ani[26], handle: 142843 BMPMAN = num: 344, name: Maxim_Impact.ani[27], handle: 142844 BMPMAN = num: 345, name: Maxim_Impact.ani[28], handle: 142845 BMPMAN = num: 346, name: Maxim_Impact.ani[29], handle: 142846 BMPMAN = num: 347, name: Maxim_Impact.ani[30], handle: 142847 BMPMAN = num: 348, name: Maxim_Impact.ani[31], handle: 142848 BMPMAN = num: 349, name: Maxim_Impact.ani[32], handle: 142849 BMPMAN = num: 350, name: Maxim_Impact.ani[33], handle: 142850 BMPMAN = num: 351, name: Maxim_Impact.ani[34], handle: 142851 BMPMAN = num: 352, name: Maxim_Impact.ani[35], handle: 142852 BMPMAN = num: 353, name: Maxim_Impact.ani[36], handle: 142853 BMPMAN = num: 354, name: Maxim_Impact.ani[37], handle: 142854 BMPMAN = num: 355, name: Maxim_Impact.ani[38], handle: 142855 BMPMAN = num: 356, name: Maxim_Impact.ani[39], handle: 142856 BMPMAN = num: 357, name: Maxim_Impact.ani[40], handle: 142857 BMPMAN = num: 358, name: Maxim_Impact.ani[41], handle: 142858 BMPMAN = num: 359, name: Maxim_Impact.ani[42], handle: 142859 BMPMAN = num: 360, name: Maxim_Impact.ani[43], handle: 142860 BMPMAN = num: 361, name: Maxim_Impact.ani[44], handle: 142861 BMPMAN = num: 362, name: Maxim_Impact.ani[45], handle: 142862 BMPMAN = num: 363, name: Kayser_Impact.ani, handle: 147613 BMPMAN = num: 364, name: Kayser_Impact.ani[1], handle: 147614 BMPMAN = num: 365, name: Kayser_Impact.ani[2], handle: 147615 BMPMAN = num: 366, name: Kayser_Impact.ani[3], handle: 147616 BMPMAN = num: 367, name: Kayser_Impact.ani[4], handle: 147617 BMPMAN = num: 368, name: Kayser_Impact.ani[5], handle: 147618 BMPMAN = num: 369, name: Kayser_Impact.ani[6], handle: 147619 BMPMAN = num: 370, name: Kayser_Impact.ani[7], handle: 147620 BMPMAN = num: 371, name: Kayser_Impact.ani[8], handle: 147621 BMPMAN = num: 372, name: Kayser_Impact.ani[9], handle: 147622 BMPMAN = num: 373, name: Circe_Impact.ani, handle: 152373 BMPMAN = num: 374, name: Circe_Impact.ani[1], handle: 152374 BMPMAN = num: 375, name: Circe_Impact.ani[2], handle: 152375 BMPMAN = num: 376, name: Circe_Impact.ani[3], handle: 152376 BMPMAN = num: 377, name: Circe_Impact.ani[4], handle: 152377 BMPMAN = num: 378, name: Circe_Impact.ani[5], handle: 152378 BMPMAN = num: 379, name: Circe_Impact.ani[6], handle: 152379 BMPMAN = num: 380, name: Circe_Impact.ani[7], handle: 152380 BMPMAN = num: 381, name: Circe_Impact.ani[8], handle: 152381 BMPMAN = num: 382, name: Lamprey_Impact.ani, handle: 157132 BMPMAN = num: 383, name: Lamprey_Impact.ani[1], handle: 157133 BMPMAN = num: 384, name: Lamprey_Impact.ani[2], handle: 157134 BMPMAN = num: 385, name: Lamprey_Impact.ani[3], handle: 157135 BMPMAN = num: 386, name: Lamprey_Impact.ani[4], handle: 157136 BMPMAN = num: 387, name: Lamprey_Impact.ani[5], handle: 157137 BMPMAN = num: 388, name: Lamprey_Impact.ani[6], handle: 157138 BMPMAN = num: 389, name: Lamprey_Impact.ani[7], handle: 157139 BMPMAN = num: 390, name: Lamprey_Impact.ani[8], handle: 157140 BMPMAN = num: 391, name: Lamprey_Impact.ani[9], handle: 157141 BMPMAN = num: 392, name: Lamprey_Impact.ani[10], handle: 157142 BMPMAN = num: 393, name: Shivan_Impact01.ani, handle: 161893 BMPMAN = num: 394, name: Shivan_Impact01.ani[1], handle: 161894 BMPMAN = num: 395, name: Shivan_Impact01.ani[2], handle: 161895 BMPMAN = num: 396, name: Shivan_Impact01.ani[3], handle: 161896 BMPMAN = num: 397, name: Shivan_Impact01.ani[4], handle: 161897 BMPMAN = num: 398, name: Shivan_Impact01.ani[5], handle: 161898 BMPMAN = num: 399, name: Shivan_Impact01.ani[6], handle: 161899 BMPMAN = num: 400, name: Shivan_Impact01.ani[7], handle: 161900 BMPMAN = num: 401, name: Shivan_Impact01.ani[8], handle: 161901 BMPMAN = num: 402, name: Shivan_Impact01.ani[9], handle: 161902 BMPMAN = num: 403, name: Shivan_Impact01.ani[10], handle: 161903 BMPMAN = num: 404, name: Vapula_Impact.ani, handle: 166654 BMPMAN = num: 405, name: Vapula_Impact.ani[1], handle: 166655 BMPMAN = num: 406, name: Vapula_Impact.ani[2], handle: 166656 BMPMAN = num: 407, name: Vapula_Impact.ani[3], handle: 166657 BMPMAN = num: 408, name: Vapula_Impact.ani[4], handle: 166658 BMPMAN = num: 409, name: Vapula_Impact.ani[5], handle: 166659 BMPMAN = num: 410, name: Vapula_Impact.ani[6], handle: 166660 BMPMAN = num: 411, name: Vapula_Impact.ani[7], handle: 166661 BMPMAN = num: 412, name: Vapula_Impact.ani[8], handle: 166662 BMPMAN = num: 413, name: Vapula_Impact.ani[9], handle: 166663 BMPMAN = num: 414, name: Vapula_Impact.ani[10], handle: 166664 BMPMAN = num: 415, name: Vapula_Impact.ani[11], handle: 166665 BMPMAN = num: 416, name: Vapula_Impact.ani[12], handle: 166666 BMPMAN = num: 417, name: Vapula_Impact.ani[13], handle: 166667 BMPMAN = num: 418, name: Vapula_Impact.ani[14], handle: 166668 BMPMAN = num: 419, name: Vapula_Impact.ani[15], handle: 166669 BMPMAN = num: 420, name: Vapula_Impact.ani[16], handle: 166670 BMPMAN = num: 421, name: Vapula_Impact.ani[17], handle: 166671 BMPMAN = num: 422, name: Vapula_Impact.ani[18], handle: 166672 BMPMAN = num: 423, name: Vapula_Impact.ani[19], handle: 166673 BMPMAN = num: 424, name: Vapula_Impact.ani[20], handle: 166674 BMPMAN = num: 425, name: Contrail01.pcx, handle: 171425 BMPMAN = num: 426, name: right_bracket.pcx, handle: 176176 BMPMAN = num: 427, name: left_bracket.pcx, handle: 180927 BMPMAN = num: 428, name: lightning.pcx, handle: 185678 BMPMAN = num: 429, name: beam-dblue.pcx, handle: 190429 BMPMAN = num: 430, name: beam-red.pcx, handle: 195180 BMPMAN = num: 431, name: beam-green3.pcx, handle: 199931 BMPMAN = num: 432, name: cursor.ani, handle: 204682 BMPMAN = num: 433, name: 2_CPB_000002.pcx, handle: 218933 BMPMAN = num: 434, name: 2_CPB_010001.pcx, handle: 223684 BMPMAN = num: 435, name: 2_CPB_010002.pcx, handle: 228435 BMPMAN = num: 436, name: 2_CPB_020001.pcx, handle: 233186 BMPMAN = num: 437, name: 2_CPB_020002.pcx, handle: 237937 BMPMAN = num: 438, name: 2_CPB_030001.pcx, handle: 242688 BMPMAN = num: 439, name: 2_CPB_030002.pcx, handle: 247439 BMPMAN = num: 440, name: 2_CPB_040001.pcx, handle: 252190 BMPMAN = num: 441, name: 2_CPB_040002.pcx, handle: 256941 BMPMAN = num: 442, name: 2_CPB_050001.pcx, handle: 261692 BMPMAN = num: 443, name: 2_CPB_050002.pcx, handle: 266443 BMPMAN = num: 444, name: 2_CPB_060001.pcx, handle: 271194 BMPMAN = num: 445, name: 2_CPB_060002.pcx, handle: 275945 BMPMAN = num: 446, name: 2_CPB_070001.pcx, handle: 280696 BMPMAN = num: 447, name: 2_CPB_070002.pcx, handle: 285447 BMPMAN = num: 448, name: cursor1.ani, handle: 290198 BMPMAN = num: 449, name: cursor1.ani[1], handle: 290199 BMPMAN = num: 450, name: cursor1.ani[2], handle: 290200 BMPMAN = num: 451, name: cursor1.ani[3], handle: 290201 BMPMAN = num: 452, name: cursor1.ani[4], handle: 290202 BMPMAN = num: 454, name: 2_LMB_040001.pcx, handle: 1126204 BMPMAN = num: 455, name: 2_TDB_040001.pcx, handle: 807955 BMPMAN = num: 456, name: 2_TDB_040002.pcx, handle: 812706 BMPMAN = num: 457, name: 2_TDB_050001.pcx, handle: 817457 BMPMAN = num: 458, name: 2_TDB_050002.pcx, handle: 822208 BMPMAN = num: 459, name: 2_TDB_060001.pcx, handle: 826959 BMPMAN = num: 460, name: 2_TDB_060002.pcx, handle: 831710 BMPMAN = num: 461, name: 2_TDB_000001.pcx, handle: 836461 BMPMAN = num: 462, name: 2_TDB_000002.pcx, handle: 841212 BMPMAN = num: 463, name: 2_TDB_010001.pcx, handle: 845963 BMPMAN = num: 464, name: 2_TDB_010002.pcx, handle: 850714 BMPMAN = num: 465, name: 2_TDB_020001.pcx, handle: 855465 BMPMAN = num: 466, name: 2_TDB_020002.pcx, handle: 860216 BMPMAN = num: 467, name: 2_TDB_030001.pcx, handle: 864967 BMPMAN = num: 468, name: 2_TDB_030002.pcx, handle: 869718 BMPMAN = num: 469, name: 2_TDB_070001.pcx, handle: 874469 BMPMAN = num: 470, name: 2_TDB_070002.pcx, handle: 879220 BMPMAN = num: 471, name: 2_TDB_080001.pcx, handle: 883971 BMPMAN = num: 472, name: 2_TDB_080002.pcx, handle: 888722 BMPMAN = num: 473, name: 2_TDB_090001.pcx, handle: 893473 BMPMAN = num: 474, name: 2_TDB_090002.pcx, handle: 898224 BMPMAN = num: 475, name: 2_TDB_100001.pcx, handle: 902975 BMPMAN = num: 476, name: 2_TDB_100002.pcx, handle: 907726 BMPMAN = num: 477, name: 2_TDB_11a0001.pcx, handle: 912477 BMPMAN = num: 478, name: 2_TDB_11a0002.pcx, handle: 917228 BMPMAN = num: 479, name: 2_TDB_12a0001.pcx, handle: 921979 BMPMAN = num: 480, name: 2_TDB_12a0002.pcx, handle: 926730 BMPMAN = num: 481, name: 2_TDB_130001.pcx, handle: 931481 BMPMAN = num: 482, name: 2_TDB_130002.pcx, handle: 936232 BMPMAN = num: 483, name: 2_TDB_140001.pcx, handle: 940983 BMPMAN = num: 484, name: 2_TDB_140002.pcx, handle: 945734 BMPMAN = num: 485, name: 2_TDB_15a0001.pcx, handle: 950485 BMPMAN = num: 486, name: 2_TDB_15a0002.pcx, handle: 955236 BMPMAN = num: 487, name: 2_slider0000.pcx, handle: 959987 BMPMAN = num: 488, name: 2_slider0001.pcx, handle: 964738 BMPMAN = num: 489, name: 2_slider0002.pcx, handle: 969489 BMPMAN = num: 490, name: 2_LMB_040002.pcx, handle: 1130990 BMPMAN = num: 491, name: 2_LMB_050001.pcx, handle: 1135741 BMPMAN = num: 492, name: 2_LMB_050002.pcx, handle: 1140492 BMPMAN = num: 493, name: 2_LMB_060001.pcx, handle: 1145243 BMPMAN = num: 494, name: 2_LMB_060002.pcx, handle: 1149994 BMPMAN = num: 495, name: 2_LMB_070001.pcx, handle: 1154745 BMPMAN = num: 496, name: 2_LMB_070002.pcx, handle: 1159496 BMPMAN = num: 497, name: 2_LMB_080001.pcx, handle: 1164247 BMPMAN = num: 498, name: 2_LMB_080002.pcx, handle: 1168998 BMPMAN = num: 499, name: red_glow_small.tga, handle: 1016999 BMPMAN = num: 500, name: cyan_glow_small.tga, handle: 1021750 BMPMAN = num: 501, name: yellow_glow_small.tga, handle: 1026501 BMPMAN = num: 502, name: green_glow2_small.tga, handle: 1031252 BMPMAN = num: 503, name: 2_LMB_090001.pcx, handle: 1173753 BMPMAN = num: 504, name: 2_LMB_090002.pcx, handle: 1178504 BMPMAN = num: 505, name: 2_LMB_100001.pcx, handle: 1183255 BMPMAN = num: 506, name: 2_LMB_100002.pcx, handle: 1188006 BMPMAN = num: 507, name: warpglow01.tga, handle: 1287757 BMPMAN = num: 508, name: warpball01.pcx, handle: 1292508 BMPMAN = num: 509, name: 2_Pop_000000.pcx, handle: 1207009 BMPMAN = num: 510, name: 2_Pop_000001.pcx, handle: 1211760 BMPMAN = num: 511, name: 2_Pop_000002.pcx, handle: 1216511 BMPMAN = num: 512, name: shockwave3d.tga, handle: 1302012 BMPMAN = num: 513, name: tsouptile01a.dds, handle: 1311513 BMPMAN = num: 514, name: tsouptile01a-shine.dds, handle: 1316264 BMPMAN = num: 515, name: yellow_glow2_small.tga, handle: 1093015 BMPMAN = num: 516, name: tsouptile02a.dds, handle: 1321016 BMPMAN = num: 517, name: tsouptile02a-shine.dds, handle: 1325767 BMPMAN = num: 518, name: tsouplighttilea.dds, handle: 1330518 BMPMAN = num: 519, name: tsouplighttilea-glow.pcx, handle: 1335269 BMPMAN = num: 520, name: blue_glow4_small.tga, handle: 1116770 BMPMAN = num: 521, name: WarpMap01.eff, handle: 1235521 BMPMAN = num: 522, name: WarpMap01.eff[1], handle: 1235522 BMPMAN = num: 523, name: WarpMap01.eff[2], handle: 1235523 BMPMAN = num: 524, name: WarpMap01.eff[3], handle: 1235524 BMPMAN = num: 525, name: WarpMap01.eff[4], handle: 1235525 BMPMAN = num: 526, name: WarpMap01.eff[5], handle: 1235526 BMPMAN = num: 527, name: WarpMap01.eff[6], handle: 1235527 BMPMAN = num: 528, name: WarpMap01.eff[7], handle: 1235528 BMPMAN = num: 529, name: WarpMap01.eff[8], handle: 1235529 BMPMAN = num: 530, name: WarpMap01.eff[9], handle: 1235530 BMPMAN = num: 531, name: WarpMap01.eff[10], handle: 1235531 BMPMAN = num: 532, name: WarpMap01.eff[11], handle: 1235532 BMPMAN = num: 533, name: WarpMap01.eff[12], handle: 1235533 BMPMAN = num: 534, name: WarpMap01.eff[13], handle: 1235534 BMPMAN = num: 535, name: WarpMap01.eff[14], handle: 1235535 BMPMAN = num: 536, name: WarpMap01.eff[15], handle: 1235536 BMPMAN = num: 537, name: WarpMap01.eff[16], handle: 1235537 BMPMAN = num: 538, name: WarpMap01.eff[17], handle: 1235538 BMPMAN = num: 539, name: WarpMap01.eff[18], handle: 1235539 BMPMAN = num: 540, name: WarpMap01.eff[19], handle: 1235540 BMPMAN = num: 541, name: WarpMap01.eff[20], handle: 1235541 BMPMAN = num: 542, name: WarpMap01.eff[21], handle: 1235542 BMPMAN = num: 543, name: WarpMap01.eff[22], handle: 1235543 BMPMAN = num: 544, name: WarpMap01.eff[23], handle: 1235544 BMPMAN = num: 545, name: WarpMap01.eff[24], handle: 1235545 BMPMAN = num: 546, name: WarpMap01.eff[25], handle: 1235546 BMPMAN = num: 547, name: WarpMap01.eff[26], handle: 1235547 BMPMAN = num: 548, name: WarpMap01.eff[27], handle: 1235548 BMPMAN = num: 549, name: WarpMap01.eff[28], handle: 1235549 BMPMAN = num: 550, name: WarpMap01.eff[29], handle: 1235550 BMPMAN = num: 551, name: WarpMap02.eff, handle: 1240301 BMPMAN = num: 552, name: WarpMap02.eff[1], handle: 1240302 BMPMAN = num: 553, name: WarpMap02.eff[2], handle: 1240303 BMPMAN = num: 554, name: WarpMap02.eff[3], handle: 1240304 BMPMAN = num: 555, name: WarpMap02.eff[4], handle: 1240305 BMPMAN = num: 556, name: WarpMap02.eff[5], handle: 1240306 BMPMAN = num: 557, name: WarpMap02.eff[6], handle: 1240307 BMPMAN = num: 558, name: WarpMap02.eff[7], handle: 1240308 BMPMAN = num: 559, name: WarpMap02.eff[8], handle: 1240309 BMPMAN = num: 560, name: WarpMap02.eff[9], handle: 1240310 BMPMAN = num: 561, name: WarpMap02.eff[10], handle: 1240311 BMPMAN = num: 562, name: WarpMap02.eff[11], handle: 1240312 BMPMAN = num: 563, name: WarpMap02.eff[12], handle: 1240313 BMPMAN = num: 564, name: WarpMap02.eff[13], handle: 1240314 BMPMAN = num: 565, name: WarpMap02.eff[14], handle: 1240315 BMPMAN = num: 566, name: WarpMap02.eff[15], handle: 1240316 BMPMAN = num: 567, name: WarpMap02.eff[16], handle: 1240317 BMPMAN = num: 568, name: WarpMap02.eff[17], handle: 1240318 BMPMAN = num: 569, name: WarpMap02.eff[18], handle: 1240319 BMPMAN = num: 570, name: WarpMap02.eff[19], handle: 1240320 BMPMAN = num: 571, name: WarpMap02.eff[20], handle: 1240321 BMPMAN = num: 572, name: WarpMap02.eff[21], handle: 1240322 BMPMAN = num: 573, name: WarpMap02.eff[22], handle: 1240323 BMPMAN = num: 574, name: WarpMap02.eff[23], handle: 1240324 BMPMAN = num: 575, name: WarpMap02.eff[24], handle: 1240325 BMPMAN = num: 576, name: WarpMap02.eff[25], handle: 1240326 BMPMAN = num: 577, name: WarpMap02.eff[26], handle: 1240327 BMPMAN = num: 578, name: WarpMap02.eff[27], handle: 1240328 BMPMAN = num: 579, name: WarpMap02.eff[28], handle: 1240329 BMPMAN = num: 580, name: WarpMap02.eff[29], handle: 1240330 BMPMAN = num: 581, name: WarpMap02_1.ani, handle: 1245081 BMPMAN = num: 582, name: WarpMap02_1.ani[1], handle: 1245082 BMPMAN = num: 583, name: WarpMap02_1.ani[2], handle: 1245083 BMPMAN = num: 584, name: WarpMap02_1.ani[3], handle: 1245084 BMPMAN = num: 585, name: WarpMap02_1.ani[4], handle: 1245085 BMPMAN = num: 586, name: WarpMap02_1.ani[5], handle: 1245086 BMPMAN = num: 587, name: WarpMap02_1.ani[6], handle: 1245087 BMPMAN = num: 588, name: WarpMap02_1.ani[7], handle: 1245088 BMPMAN = num: 589, name: WarpMap02_1.ani[8], handle: 1245089 BMPMAN = num: 590, name: WarpMap02_1.ani[9], handle: 1245090 BMPMAN = num: 591, name: WarpMap02_1.ani[10], handle: 1245091 BMPMAN = num: 592, name: WarpMap02_1.ani[11], handle: 1245092 BMPMAN = num: 593, name: WarpMap02_1.ani[12], handle: 1245093 BMPMAN = num: 594, name: WarpMap02_1.ani[13], handle: 1245094 BMPMAN = num: 595, name: WarpMap02_1.ani[14], handle: 1245095 BMPMAN = num: 596, name: WarpMap02_1.ani[15], handle: 1245096 BMPMAN = num: 597, name: WarpMap02_1.ani[16], handle: 1245097 BMPMAN = num: 598, name: WarpMap02_1.ani[17], handle: 1245098 BMPMAN = num: 599, name: WarpMap02_1.ani[18], handle: 1245099 BMPMAN = num: 600, name: WarpMap02_1.ani[19], handle: 1245100 BMPMAN = num: 601, name: WarpMap02_1.ani[20], handle: 1245101 BMPMAN = num: 602, name: WarpMap02_1.ani[21], handle: 1245102 BMPMAN = num: 603, name: WarpMap02_1.ani[22], handle: 1245103 BMPMAN = num: 604, name: WarpMap02_1.ani[23], handle: 1245104 BMPMAN = num: 605, name: WarpMap02_1.ani[24], handle: 1245105 BMPMAN = num: 606, name: WarpMap02_2.ani, handle: 1249856 BMPMAN = num: 607, name: WarpMap02_2.ani[1], handle: 1249857 BMPMAN = num: 608, name: WarpMap02_2.ani[2], handle: 1249858 BMPMAN = num: 609, name: WarpMap02_2.ani[3], handle: 1249859 BMPMAN = num: 610, name: WarpMap02_2.ani[4], handle: 1249860 BMPMAN = num: 611, name: WarpMap02_2.ani[5], handle: 1249861 BMPMAN = num: 612, name: WarpMap02_2.ani[6], handle: 1249862 BMPMAN = num: 613, name: WarpMap02_2.ani[7], handle: 1249863 BMPMAN = num: 614, name: WarpMap02_2.ani[8], handle: 1249864 BMPMAN = num: 615, name: WarpMap02_2.ani[9], handle: 1249865 BMPMAN = num: 616, name: WarpMap02_2.ani[10], handle: 1249866 BMPMAN = num: 617, name: WarpMap02_2.ani[11], handle: 1249867 BMPMAN = num: 618, name: WarpMap02_2.ani[12], handle: 1249868 BMPMAN = num: 619, name: WarpMap02_2.ani[13], handle: 1249869 BMPMAN = num: 620, name: WarpMap02_2.ani[14], handle: 1249870 BMPMAN = num: 621, name: WarpMap02_2.ani[15], handle: 1249871 BMPMAN = num: 622, name: WarpMap02_2.ani[16], handle: 1249872 BMPMAN = num: 623, name: WarpMap02_2.ani[17], handle: 1249873 BMPMAN = num: 624, name: WarpMap02_2.ani[18], handle: 1249874 BMPMAN = num: 625, name: WarpMap02_2.ani[19], handle: 1249875 BMPMAN = num: 626, name: WarpMap02_2.ani[20], handle: 1249876 BMPMAN = num: 627, name: WarpMap02_2.ani[21], handle: 1249877 BMPMAN = num: 628, name: WarpMap02_2.ani[22], handle: 1249878 BMPMAN = num: 629, name: WarpMap02_2.ani[23], handle: 1249879 BMPMAN = num: 630, name: WarpMap02_2.ani[24], handle: 1249880 BMPMAN = num: 631, name: WarpMap02_3.ani, handle: 1254631 BMPMAN = num: 632, name: WarpMap02_3.ani[1], handle: 1254632 BMPMAN = num: 633, name: WarpMap02_3.ani[2], handle: 1254633 BMPMAN = num: 634, name: WarpMap02_3.ani[3], handle: 1254634 BMPMAN = num: 635, name: WarpMap02_3.ani[4], handle: 1254635 BMPMAN = num: 636, name: WarpMap02_3.ani[5], handle: 1254636 BMPMAN = num: 637, name: WarpMap02_3.ani[6], handle: 1254637 BMPMAN = num: 638, name: WarpMap02_3.ani[7], handle: 1254638 BMPMAN = num: 639, name: WarpMap02_3.ani[8], handle: 1254639 BMPMAN = num: 640, name: WarpMap02_3.ani[9], handle: 1254640 BMPMAN = num: 641, name: WarpMap02_3.ani[10], handle: 1254641 BMPMAN = num: 642, name: WarpMap02_3.ani[11], handle: 1254642 BMPMAN = num: 643, name: WarpMap02_3.ani[12], handle: 1254643 BMPMAN = num: 644, name: WarpMap02_3.ani[13], handle: 1254644 BMPMAN = num: 645, name: WarpMap02_3.ani[14], handle: 1254645 BMPMAN = num: 646, name: WarpMap02_3.ani[15], handle: 1254646 BMPMAN = num: 647, name: WarpMap02_3.ani[16], handle: 1254647 BMPMAN = num: 648, name: WarpMap02_3.ani[17], handle: 1254648 BMPMAN = num: 649, name: WarpMap02_3.ani[18], handle: 1254649 BMPMAN = num: 650, name: WarpMap02_3.ani[19], handle: 1254650 BMPMAN = num: 651, name: WarpMap02_3.ani[20], handle: 1254651 BMPMAN = num: 652, name: WarpMap02_3.ani[21], handle: 1254652 BMPMAN = num: 653, name: WarpMap02_3.ani[22], handle: 1254653 BMPMAN = num: 654, name: WarpMap02_3.ani[23], handle: 1254654 BMPMAN = num: 655, name: WarpMap02_3.ani[24], handle: 1254655 BMPMAN = num: 656, name: exp05_1.ani, handle: 1259406 BMPMAN = num: 657, name: exp05_1.ani[1], handle: 1259407 BMPMAN = num: 658, name: exp05_1.ani[2], handle: 1259408 BMPMAN = num: 659, name: exp05_1.ani[3], handle: 1259409 BMPMAN = num: 660, name: exp05_1.ani[4], handle: 1259410 BMPMAN = num: 661, name: exp05_1.ani[5], handle: 1259411 BMPMAN = num: 662, name: exp05_1.ani[6], handle: 1259412 BMPMAN = num: 663, name: exp05_1.ani[7], handle: 1259413 BMPMAN = num: 664, name: exp05_1.ani[8], handle: 1259414 BMPMAN = num: 665, name: exp05_1.ani[9], handle: 1259415 BMPMAN = num: 666, name: exp05_1.ani[10], handle: 1259416 BMPMAN = num: 667, name: exp05_1.ani[11], handle: 1259417 BMPMAN = num: 668, name: exp05_1.ani[12], handle: 1259418 BMPMAN = num: 669, name: exp05_1.ani[13], handle: 1259419 BMPMAN = num: 670, name: exp05_1.ani[14], handle: 1259420 BMPMAN = num: 671, name: exp05_1.ani[15], handle: 1259421 BMPMAN = num: 672, name: exp05_1.ani[16], handle: 1259422 BMPMAN = num: 673, name: exp05_1.ani[17], handle: 1259423 BMPMAN = num: 674, name: exp05_1.ani[18], handle: 1259424 BMPMAN = num: 675, name: exp05_1.ani[19], handle: 1259425 BMPMAN = num: 676, name: exp05_1.ani[20], handle: 1259426 BMPMAN = num: 677, name: exp05_1.ani[21], handle: 1259427 BMPMAN = num: 678, name: exp05_1.ani[22], handle: 1259428 BMPMAN = num: 679, name: exp05_1.ani[23], handle: 1259429 BMPMAN = num: 680, name: exp05_1.ani[24], handle: 1259430 BMPMAN = num: 681, name: exp05_1.ani[25], handle: 1259431 BMPMAN = num: 682, name: exp05_1.ani[26], handle: 1259432 BMPMAN = num: 683, name: exp05_1.ani[27], handle: 1259433 BMPMAN = num: 684, name: exp05_1.ani[28], handle: 1259434 BMPMAN = num: 685, name: exp05_1.ani[29], handle: 1259435 BMPMAN = num: 686, name: exp05_1.ani[30], handle: 1259436 BMPMAN = num: 687, name: exp05_1.ani[31], handle: 1259437 BMPMAN = num: 688, name: exp05_1.ani[32], handle: 1259438 BMPMAN = num: 689, name: exp05_1.ani[33], handle: 1259439 BMPMAN = num: 690, name: exp05_1.ani[34], handle: 1259440 BMPMAN = num: 691, name: exp05_1.ani[35], handle: 1259441 BMPMAN = num: 692, name: exp05_1.ani[36], handle: 1259442 BMPMAN = num: 693, name: exp05_1.ani[37], handle: 1259443 BMPMAN = num: 694, name: exp05_1.ani[38], handle: 1259444 BMPMAN = num: 695, name: exp05_1.ani[39], handle: 1259445 BMPMAN = num: 696, name: exp05_1.ani[40], handle: 1259446 BMPMAN = num: 697, name: exp05_1.ani[41], handle: 1259447 BMPMAN = num: 698, name: exp05_1.ani[42], handle: 1259448 BMPMAN = num: 699, name: exp05_1.ani[43], handle: 1259449 BMPMAN = num: 700, name: exp05_1.ani[44], handle: 1259450 BMPMAN = num: 701, name: exp05_1.ani[45], handle: 1259451 BMPMAN = num: 702, name: exp05_1.ani[46], handle: 1259452 BMPMAN = num: 703, name: exp05_2.ani, handle: 1264203 BMPMAN = num: 704, name: exp05_2.ani[1], handle: 1264204 BMPMAN = num: 705, name: exp05_2.ani[2], handle: 1264205 BMPMAN = num: 706, name: exp05_2.ani[3], handle: 1264206 BMPMAN = num: 707, name: exp05_2.ani[4], handle: 1264207 BMPMAN = num: 708, name: exp05_2.ani[5], handle: 1264208 BMPMAN = num: 709, name: exp05_2.ani[6], handle: 1264209 BMPMAN = num: 710, name: exp05_2.ani[7], handle: 1264210 BMPMAN = num: 711, name: exp05_2.ani[8], handle: 1264211 BMPMAN = num: 712, name: exp05_2.ani[9], handle: 1264212 BMPMAN = num: 713, name: exp05_2.ani[10], handle: 1264213 BMPMAN = num: 714, name: exp05_2.ani[11], handle: 1264214 BMPMAN = num: 715, name: exp05_2.ani[12], handle: 1264215 BMPMAN = num: 716, name: exp05_2.ani[13], handle: 1264216 BMPMAN = num: 717, name: exp05_2.ani[14], handle: 1264217 BMPMAN = num: 718, name: exp05_2.ani[15], handle: 1264218 BMPMAN = num: 719, name: exp05_2.ani[16], handle: 1264219 BMPMAN = num: 720, name: exp05_2.ani[17], handle: 1264220 BMPMAN = num: 721, name: exp05_2.ani[18], handle: 1264221 BMPMAN = num: 722, name: exp05_2.ani[19], handle: 1264222 BMPMAN = num: 723, name: exp05_2.ani[20], handle: 1264223 BMPMAN = num: 724, name: exp05_2.ani[21], handle: 1264224 BMPMAN = num: 725, name: exp05_2.ani[22], handle: 1264225 BMPMAN = num: 726, name: exp05_2.ani[23], handle: 1264226 BMPMAN = num: 727, name: exp05_2.ani[24], handle: 1264227 BMPMAN = num: 728, name: exp05_2.ani[25], handle: 1264228 BMPMAN = num: 729, name: exp05_2.ani[26], handle: 1264229 BMPMAN = num: 730, name: exp05_2.ani[27], handle: 1264230 BMPMAN = num: 731, name: exp05_2.ani[28], handle: 1264231 BMPMAN = num: 732, name: exp05_2.ani[29], handle: 1264232 BMPMAN = num: 733, name: exp05_2.ani[30], handle: 1264233 BMPMAN = num: 734, name: exp05_2.ani[31], handle: 1264234 BMPMAN = num: 735, name: exp05_2.ani[32], handle: 1264235 BMPMAN = num: 736, name: exp05_2.ani[33], handle: 1264236 BMPMAN = num: 737, name: exp05_2.ani[34], handle: 1264237 BMPMAN = num: 738, name: exp05_2.ani[35], handle: 1264238 BMPMAN = num: 739, name: exp05_2.ani[36], handle: 1264239 BMPMAN = num: 740, name: exp05_2.ani[37], handle: 1264240 BMPMAN = num: 741, name: exp05_2.ani[38], handle: 1264241 BMPMAN = num: 742, name: exp05_2.ani[39], handle: 1264242 BMPMAN = num: 743, name: exp05_2.ani[40], handle: 1264243 BMPMAN = num: 744, name: exp05_2.ani[41], handle: 1264244 BMPMAN = num: 745, name: exp05_2.ani[42], handle: 1264245 BMPMAN = num: 746, name: exp05_2.ani[43], handle: 1264246 BMPMAN = num: 747, name: exp05_2.ani[44], handle: 1264247 BMPMAN = num: 748, name: exp05_2.ani[45], handle: 1264248 BMPMAN = num: 749, name: exp05_2.ani[46], handle: 1264249 BMPMAN = num: 750, name: exp05_3.ani, handle: 1269000 BMPMAN = num: 751, name: exp05_3.ani[1], handle: 1269001 BMPMAN = num: 752, name: exp05_3.ani[2], handle: 1269002 BMPMAN = num: 753, name: exp05_3.ani[3], handle: 1269003 BMPMAN = num: 754, name: exp05_3.ani[4], handle: 1269004 BMPMAN = num: 755, name: exp05_3.ani[5], handle: 1269005 BMPMAN = num: 756, name: exp05_3.ani[6], handle: 1269006 BMPMAN = num: 757, name: exp05_3.ani[7], handle: 1269007 BMPMAN = num: 758, name: exp05_3.ani[8], handle: 1269008 BMPMAN = num: 759, name: exp05_3.ani[9], handle: 1269009 BMPMAN = num: 760, name: exp05_3.ani[10], handle: 1269010 BMPMAN = num: 761, name: exp05_3.ani[11], handle: 1269011 BMPMAN = num: 762, name: exp05_3.ani[12], handle: 1269012 BMPMAN = num: 763, name: exp05_3.ani[13], handle: 1269013 BMPMAN = num: 764, name: exp05_3.ani[14], handle: 1269014 BMPMAN = num: 765, name: exp05_3.ani[15], handle: 1269015 BMPMAN = num: 766, name: exp05_3.ani[16], handle: 1269016 BMPMAN = num: 767, name: exp05_3.ani[17], handle: 1269017 BMPMAN = num: 768, name: exp05_3.ani[18], handle: 1269018 BMPMAN = num: 769, name: exp05_3.ani[19], handle: 1269019 BMPMAN = num: 770, name: exp05_3.ani[20], handle: 1269020 BMPMAN = num: 771, name: exp05_3.ani[21], handle: 1269021 BMPMAN = num: 772, name: exp05_3.ani[22], handle: 1269022 BMPMAN = num: 773, name: exp05_3.ani[23], handle: 1269023 BMPMAN = num: 774, name: exp05_3.ani[24], handle: 1269024 BMPMAN = num: 775, name: exp05_3.ani[25], handle: 1269025 BMPMAN = num: 776, name: exp05_3.ani[26], handle: 1269026 BMPMAN = num: 777, name: exp05_3.ani[27], handle: 1269027 BMPMAN = num: 778, name: exp05_3.ani[28], handle: 1269028 BMPMAN = num: 779, name: exp05_3.ani[29], handle: 1269029 BMPMAN = num: 780, name: exp05_3.ani[30], handle: 1269030 BMPMAN = num: 781, name: exp05_3.ani[31], handle: 1269031 BMPMAN = num: 782, name: exp05_3.ani[32], handle: 1269032 BMPMAN = num: 783, name: exp05_3.ani[33], handle: 1269033 BMPMAN = num: 784, name: exp05_3.ani[34], handle: 1269034 BMPMAN = num: 785, name: exp05_3.ani[35], handle: 1269035 BMPMAN = num: 786, name: exp05_3.ani[36], handle: 1269036 BMPMAN = num: 787, name: exp05_3.ani[37], handle: 1269037 BMPMAN = num: 788, name: exp05_3.ani[38], handle: 1269038 BMPMAN = num: 789, name: exp05_3.ani[39], handle: 1269039 BMPMAN = num: 790, name: exp05_3.ani[40], handle: 1269040 BMPMAN = num: 791, name: exp05_3.ani[41], handle: 1269041 BMPMAN = num: 792, name: exp05_3.ani[42], handle: 1269042 BMPMAN = num: 793, name: exp05_3.ani[43], handle: 1269043 BMPMAN = num: 794, name: exp05_3.ani[44], handle: 1269044 BMPMAN = num: 795, name: exp05_3.ani[45], handle: 1269045 BMPMAN = num: 796, name: exp05_3.ani[46], handle: 1269046 BMPMAN = num: 797, name: exp06_1.ani, handle: 1273797 BMPMAN = num: 798, name: exp06_1.ani[1], handle: 1273798 BMPMAN = num: 799, name: exp06_1.ani[2], handle: 1273799 BMPMAN = num: 800, name: exp06_1.ani[3], handle: 1273800 BMPMAN = num: 801, name: exp06_1.ani[4], handle: 1273801 BMPMAN = num: 802, name: exp06_1.ani[5], handle: 1273802 BMPMAN = num: 803, name: exp06_1.ani[6], handle: 1273803 BMPMAN = num: 804, name: exp06_1.ani[7], handle: 1273804 BMPMAN = num: 805, name: exp06_1.ani[8], handle: 1273805 BMPMAN = num: 806, name: exp06_1.ani[9], handle: 1273806 BMPMAN = num: 807, name: exp06_1.ani[10], handle: 1273807 BMPMAN = num: 808, name: exp06_1.ani[11], handle: 1273808 BMPMAN = num: 809, name: exp06_1.ani[12], handle: 1273809 BMPMAN = num: 810, name: exp06_1.ani[13], handle: 1273810 BMPMAN = num: 811, name: exp06_1.ani[14], handle: 1273811 BMPMAN = num: 812, name: exp06_1.ani[15], handle: 1273812 BMPMAN = num: 813, name: exp06_1.ani[16], handle: 1273813 BMPMAN = num: 814, name: exp06_1.ani[17], handle: 1273814 BMPMAN = num: 815, name: exp06_1.ani[18], handle: 1273815 BMPMAN = num: 816, name: exp06_1.ani[19], handle: 1273816 BMPMAN = num: 817, name: exp06_1.ani[20], handle: 1273817 BMPMAN = num: 818, name: exp06_1.ani[21], handle: 1273818 BMPMAN = num: 819, name: exp06_1.ani[22], handle: 1273819 BMPMAN = num: 820, name: exp06_1.ani[23], handle: 1273820 BMPMAN = num: 821, name: exp06_1.ani[24], handle: 1273821 BMPMAN = num: 822, name: exp06_1.ani[25], handle: 1273822 BMPMAN = num: 823, name: exp06_1.ani[26], handle: 1273823 BMPMAN = num: 824, name: exp06_1.ani[27], handle: 1273824 BMPMAN = num: 825, name: exp06_1.ani[28], handle: 1273825 BMPMAN = num: 826, name: exp06_1.ani[29], handle: 1273826 BMPMAN = num: 827, name: exp06_1.ani[30], handle: 1273827 BMPMAN = num: 828, name: exp06_1.ani[31], handle: 1273828 BMPMAN = num: 829, name: exp06_1.ani[32], handle: 1273829 BMPMAN = num: 830, name: exp06_1.ani[33], handle: 1273830 BMPMAN = num: 831, name: exp06_1.ani[34], handle: 1273831 BMPMAN = num: 832, name: exp06_1.ani[35], handle: 1273832 BMPMAN = num: 833, name: exp06_1.ani[36], handle: 1273833 BMPMAN = num: 834, name: exp06_1.ani[37], handle: 1273834 BMPMAN = num: 835, name: exp06_1.ani[38], handle: 1273835 BMPMAN = num: 836, name: exp06_1.ani[39], handle: 1273836 BMPMAN = num: 837, name: exp06_1.ani[40], handle: 1273837 BMPMAN = num: 838, name: exp06_1.ani[41], handle: 1273838 BMPMAN = num: 839, name: exp06_1.ani[42], handle: 1273839 BMPMAN = num: 840, name: exp06_1.ani[43], handle: 1273840 BMPMAN = num: 841, name: exp06_1.ani[44], handle: 1273841 BMPMAN = num: 842, name: exp06_1.ani[45], handle: 1273842 BMPMAN = num: 843, name: exp06_1.ani[46], handle: 1273843 BMPMAN = num: 844, name: exp06_1.ani[47], handle: 1273844 BMPMAN = num: 845, name: exp06_2.ani, handle: 1278595 BMPMAN = num: 846, name: exp06_2.ani[1], handle: 1278596 BMPMAN = num: 847, name: exp06_2.ani[2], handle: 1278597 BMPMAN = num: 848, name: exp06_2.ani[3], handle: 1278598 BMPMAN = num: 849, name: exp06_2.ani[4], handle: 1278599 BMPMAN = num: 850, name: exp06_2.ani[5], handle: 1278600 BMPMAN = num: 851, name: exp06_2.ani[6], handle: 1278601 BMPMAN = num: 852, name: exp06_2.ani[7], handle: 1278602 BMPMAN = num: 853, name: exp06_2.ani[8], handle: 1278603 BMPMAN = num: 854, name: exp06_2.ani[9], handle: 1278604 BMPMAN = num: 855, name: exp06_2.ani[10], handle: 1278605 BMPMAN = num: 856, name: exp06_2.ani[11], handle: 1278606 BMPMAN = num: 857, name: exp06_2.ani[12], handle: 1278607 BMPMAN = num: 858, name: exp06_2.ani[13], handle: 1278608 BMPMAN = num: 859, name: exp06_2.ani[14], handle: 1278609 BMPMAN = num: 860, name: exp06_2.ani[15], handle: 1278610 BMPMAN = num: 861, name: exp06_2.ani[16], handle: 1278611 BMPMAN = num: 862, name: exp06_2.ani[17], handle: 1278612 BMPMAN = num: 863, name: exp06_2.ani[18], handle: 1278613 BMPMAN = num: 864, name: exp06_2.ani[19], handle: 1278614 BMPMAN = num: 865, name: exp06_2.ani[20], handle: 1278615 BMPMAN = num: 866, name: exp06_2.ani[21], handle: 1278616 BMPMAN = num: 867, name: exp06_2.ani[22], handle: 1278617 BMPMAN = num: 868, name: exp06_2.ani[23], handle: 1278618 BMPMAN = num: 869, name: exp06_2.ani[24], handle: 1278619 BMPMAN = num: 870, name: exp06_2.ani[25], handle: 1278620 BMPMAN = num: 871, name: exp06_2.ani[26], handle: 1278621 BMPMAN = num: 872, name: exp06_2.ani[27], handle: 1278622 BMPMAN = num: 873, name: exp06_2.ani[28], handle: 1278623 BMPMAN = num: 874, name: exp06_2.ani[29], handle: 1278624 BMPMAN = num: 875, name: exp06_2.ani[30], handle: 1278625 BMPMAN = num: 876, name: exp06_2.ani[31], handle: 1278626 BMPMAN = num: 877, name: exp06_2.ani[32], handle: 1278627 BMPMAN = num: 878, name: exp06_2.ani[33], handle: 1278628 BMPMAN = num: 879, name: exp06_2.ani[34], handle: 1278629 BMPMAN = num: 880, name: exp06_2.ani[35], handle: 1278630 BMPMAN = num: 881, name: exp06_2.ani[36], handle: 1278631 BMPMAN = num: 882, name: exp06_2.ani[37], handle: 1278632 BMPMAN = num: 883, name: exp06_2.ani[38], handle: 1278633 BMPMAN = num: 884, name: exp06_2.ani[39], handle: 1278634 BMPMAN = num: 885, name: exp06_2.ani[40], handle: 1278635 BMPMAN = num: 886, name: exp06_2.ani[41], handle: 1278636 BMPMAN = num: 887, name: exp06_2.ani[42], handle: 1278637 BMPMAN = num: 888, name: exp06_2.ani[43], handle: 1278638 BMPMAN = num: 889, name: exp06_2.ani[44], handle: 1278639 BMPMAN = num: 890, name: exp06_2.ani[45], handle: 1278640 BMPMAN = num: 891, name: exp06_2.ani[46], handle: 1278641 BMPMAN = num: 892, name: exp06_2.ani[47], handle: 1278642 BMPMAN = num: 893, name: exp06_3.ani, handle: 1283393 BMPMAN = num: 894, name: exp06_3.ani[1], handle: 1283394 BMPMAN = num: 895, name: exp06_3.ani[2], handle: 1283395 BMPMAN = num: 896, name: exp06_3.ani[3], handle: 1283396 BMPMAN = num: 897, name: exp06_3.ani[4], handle: 1283397 BMPMAN = num: 898, name: exp06_3.ani[5], handle: 1283398 BMPMAN = num: 899, name: exp06_3.ani[6], handle: 1283399 BMPMAN = num: 900, name: exp06_3.ani[7], handle: 1283400 BMPMAN = num: 901, name: exp06_3.ani[8], handle: 1283401 BMPMAN = num: 902, name: exp06_3.ani[9], handle: 1283402 BMPMAN = num: 903, name: exp06_3.ani[10], handle: 1283403 BMPMAN = num: 904, name: exp06_3.ani[11], handle: 1283404 BMPMAN = num: 905, name: exp06_3.ani[12], handle: 1283405 BMPMAN = num: 906, name: exp06_3.ani[13], handle: 1283406 BMPMAN = num: 907, name: exp06_3.ani[14], handle: 1283407 BMPMAN = num: 908, name: exp06_3.ani[15], handle: 1283408 BMPMAN = num: 909, name: exp06_3.ani[16], handle: 1283409 BMPMAN = num: 910, name: exp06_3.ani[17], handle: 1283410 BMPMAN = num: 911, name: exp06_3.ani[18], handle: 1283411 BMPMAN = num: 912, name: exp06_3.ani[19], handle: 1283412 BMPMAN = num: 913, name: exp06_3.ani[20], handle: 1283413 BMPMAN = num: 914, name: exp06_3.ani[21], handle: 1283414 BMPMAN = num: 915, name: exp06_3.ani[22], handle: 1283415 BMPMAN = num: 916, name: exp06_3.ani[23], handle: 1283416 BMPMAN = num: 917, name: exp06_3.ani[24], handle: 1283417 BMPMAN = num: 918, name: exp06_3.ani[25], handle: 1283418 BMPMAN = num: 919, name: exp06_3.ani[26], handle: 1283419 BMPMAN = num: 920, name: exp06_3.ani[27], handle: 1283420 BMPMAN = num: 921, name: exp06_3.ani[28], handle: 1283421 BMPMAN = num: 922, name: exp06_3.ani[29], handle: 1283422 BMPMAN = num: 923, name: exp06_3.ani[30], handle: 1283423 BMPMAN = num: 924, name: exp06_3.ani[31], handle: 1283424 BMPMAN = num: 925, name: exp06_3.ani[32], handle: 1283425 BMPMAN = num: 926, name: exp06_3.ani[33], handle: 1283426 BMPMAN = num: 927, name: exp06_3.ani[34], handle: 1283427 BMPMAN = num: 928, name: exp06_3.ani[35], handle: 1283428 BMPMAN = num: 929, name: exp06_3.ani[36], handle: 1283429 BMPMAN = num: 930, name: exp06_3.ani[37], handle: 1283430 BMPMAN = num: 931, name: exp06_3.ani[38], handle: 1283431 BMPMAN = num: 932, name: exp06_3.ani[39], handle: 1283432 BMPMAN = num: 933, name: exp06_3.ani[40], handle: 1283433 BMPMAN = num: 934, name: exp06_3.ani[41], handle: 1283434 BMPMAN = num: 935, name: exp06_3.ani[42], handle: 1283435 BMPMAN = num: 936, name: exp06_3.ani[43], handle: 1283436 BMPMAN = num: 937, name: exp06_3.ani[44], handle: 1283437 BMPMAN = num: 938, name: exp06_3.ani[45], handle: 1283438 BMPMAN = num: 939, name: exp06_3.ani[46], handle: 1283439 BMPMAN = num: 940, name: exp06_3.ani[47], handle: 1283440 BMPMAN = num: 941, name: shieldhit01a.eff, handle: 1297691 BMPMAN = num: 942, name: shieldhit01a.eff[1], handle: 1297692 BMPMAN = num: 943, name: shieldhit01a.eff[2], handle: 1297693 BMPMAN = num: 944, name: shieldhit01a.eff[3], handle: 1297694 BMPMAN = num: 945, name: shieldhit01a.eff[4], handle: 1297695 BMPMAN = num: 946, name: shieldhit01a.eff[5], handle: 1297696 BMPMAN = num: 947, name: shieldhit01a.eff[6], handle: 1297697 BMPMAN = num: 948, name: shieldhit01a.eff[7], handle: 1297698 BMPMAN = num: 949, name: shieldhit01a.eff[8], handle: 1297699 BMPMAN = num: 950, name: shieldhit01a.eff[9], handle: 1297700 BMPMAN = num: 951, name: shieldhit01a.eff[10], handle: 1297701 BMPMAN = num: 952, name: shieldhit01a.eff[11], handle: 1297702 BMPMAN = num: 953, name: shieldhit01a.eff[12], handle: 1297703 BMPMAN = num: 954, name: shieldhit01a.eff[13], handle: 1297704 BMPMAN = num: 955, name: shieldhit01a.eff[14], handle: 1297705 BMPMAN = num: 956, name: shieldhit01a.eff[15], handle: 1297706 BMPMAN = num: 957, name: shieldhit01a.eff[16], handle: 1297707 BMPMAN = num: 958, name: shieldhit01a.eff[17], handle: 1297708 BMPMAN = num: 959, name: shieldhit01a.eff[18], handle: 1297709 BMPMAN = num: 960, name: shieldhit01a.eff[19], handle: 1297710 BMPMAN = num: 961, name: shieldhit01a.eff[20], handle: 1297711 BMPMAN = num: 962, name: shieldhit01a.eff[21], handle: 1297712 BMPMAN = num: 963, name: shieldhit01a.eff[22], handle: 1297713 BMPMAN = num: 964, name: shockwave3d-glow.eff, handle: 1307214 BMPMAN = num: 965, name: shockwave3d-glow.eff[1], handle: 1307215 BMPMAN = num: 966, name: shockwave3d-glow.eff[2], handle: 1307216 BMPMAN = num: 967, name: shockwave3d-glow.eff[3], handle: 1307217 BMPMAN = num: 968, name: shockwave3d-glow.eff[4], handle: 1307218 BMPMAN = num: 969, name: shockwave3d-glow.eff[5], handle: 1307219 BMPMAN = num: 970, name: shockwave3d-glow.eff[6], handle: 1307220 BMPMAN = num: 971, name: shockwave3d-glow.eff[7], handle: 1307221 BMPMAN = num: 972, name: shockwave3d-glow.eff[8], handle: 1307222 BMPMAN = num: 973, name: shockwave3d-glow.eff[9], handle: 1307223 BMPMAN = num: 974, name: shockwave3d-glow.eff[10], handle: 1307224 BMPMAN = num: 975, name: shockwave3d-glow.eff[11], handle: 1307225 BMPMAN = num: 976, name: shockwave3d-glow.eff[12], handle: 1307226 BMPMAN = num: 977, name: shockwave3d-glow.eff[13], handle: 1307227 BMPMAN = num: 978, name: shockwave3d-glow.eff[14], handle: 1307228 BMPMAN = num: 979, name: shockwave3d-glow.eff[15], handle: 1307229 BMPMAN = num: 980, name: shockwave3d-glow.eff[16], handle: 1307230 BMPMAN = num: 981, name: shockwave3d-glow.eff[17], handle: 1307231 BMPMAN = num: 982, name: shockwave3d-glow.eff[18], handle: 1307232 BMPMAN = num: 983, name: shockwave3d-glow.eff[19], handle: 1307233 BMPMAN = num: 984, name: shockwave3d-glow.eff[20], handle: 1307234 BMPMAN = num: 985, name: shockwave3d-glow.eff[21], handle: 1307235 BMPMAN = num: 986, name: shockwave3d-glow.eff[22], handle: 1307236 BMPMAN = num: 987, name: shockwave3d-glow.eff[23], handle: 1307237 BMPMAN = num: 988, name: shockwave3d-glow.eff[24], handle: 1307238 BMPMAN = num: 989, name: shockwave3d-glow.eff[25], handle: 1307239 BMPMAN = num: 990, name: shockwave3d-glow.eff[26], handle: 1307240 BMPMAN = num: 991, name: shockwave3d-glow.eff[27], handle: 1307241 BMPMAN = num: 992, name: shockwave3d-glow.eff[28], handle: 1307242 BMPMAN = num: 993, name: shockwave3d-glow.eff[29], handle: 1307243 BMPMAN = num: 994, name: shockwave3d-glow.eff[30], handle: 1307244 BMPMAN = num: 995, name: shockwave3d-glow.eff[31], handle: 1307245 BMPMAN = num: 996, name: shockwave3d-glow.eff[32], handle: 1307246 BMPMAN = num: 997, name: shockwave3d-glow.eff[33], handle: 1307247 BMPMAN = num: 998, name: shockwave3d-glow.eff[34], handle: 1307248 BMPMAN = num: 999, name: shockwave3d-glow.eff[35], handle: 1307249 BMPMAN = num: 1000, name: shockwave3d-glow.eff[36], handle: 1307250 BMPMAN = num: 1001, name: shockwave3d-glow.eff[37], handle: 1307251 BMPMAN = num: 1002, name: shockwave3d-glow.eff[38], handle: 1307252 BMPMAN = num: 1003, name: shockwave3d-glow.eff[39], handle: 1307253 BMPMAN = num: 1004, name: shockwave3d-glow.eff[40], handle: 1307254 BMPMAN = num: 1005, name: shockwave3d-glow.eff[41], handle: 1307255 BMPMAN = num: 1006, name: shockwave3d-glow.eff[42], handle: 1307256 BMPMAN = num: 1007, name: shockwave3d-glow.eff[43], handle: 1307257 BMPMAN = num: 1008, name: shockwave3d-glow.eff[44], handle: 1307258 BMPMAN = num: 1009, name: shockwave3d-glow.eff[45], handle: 1307259 BMPMAN = num: 1010, name: shockwave3d-glow.eff[46], handle: 1307260 BMPMAN = num: 1011, name: shockwave3d-glow.eff[47], handle: 1307261 BMPMAN = num: 1012, name: shockwave3d-glow.eff[48], handle: 1307262 BMPMAN = num: 1013, name: shockwave3d-glow.eff[49], handle: 1307263 BMPMAN = num: 1014, name: shockwave3d-glow.eff[50], handle: 1307264 BMPMAN = num: 1015, name: shockwave3d-glow.eff[51], handle: 1307265 BMPMAN = num: 1016, name: shockwave3d-glow.eff[52], handle: 1307266 BMPMAN = num: 1017, name: shockwave3d-glow.eff[53], handle: 1307267 BMPMAN = num: 1018, name: shockwave3d-glow.eff[54], handle: 1307268 BMPMAN = num: 1019, name: shockwave3d-glow.eff[55], handle: 1307269 BMPMAN = num: 1020, name: shockwave3d-glow.eff[56], handle: 1307270 BMPMAN = num: 1021, name: shockwave3d-glow.eff[57], handle: 1307271 BMPMAN = num: 1022, name: shockwave3d-glow.eff[58], handle: 1307272 BMPMAN = num: 1023, name: shockwave3d-glow.eff[59], handle: 1307273 BMPMAN = num: 1024, name: shockwave3d-glow.eff[60], handle: 1307274 BMPMAN = num: 1025, name: shockwave3d-glow.eff[61], handle: 1307275 BMPMAN = num: 1026, name: shockwave3d-glow.eff[62], handle: 1307276 BMPMAN = num: 1027, name: shockwave3d-glow.eff[63], handle: 1307277 BMPMAN = num: 1028, name: shockwave3d-glow.eff[64], handle: 1307278 BMPMAN = num: 1029, name: shockwave3d-glow.eff[65], handle: 1307279 BMPMAN = num: 1030, name: shockwave3d-glow.eff[66], handle: 1307280 BMPMAN = num: 1031, name: shockwave3d-glow.eff[67], handle: 1307281 BMPMAN = num: 1032, name: shockwave3d-glow.eff[68], handle: 1307282 BMPMAN = num: 1033, name: shockwave3d-glow.eff[69], handle: 1307283 BMPMAN = num: 1034, name: shockwave3d-glow.eff[70], handle: 1307284 BMPMAN = num: 1035, name: shockwave3d-glow.eff[71], handle: 1307285 BMPMAN = num: 1036, name: shockwave3d-glow.eff[72], handle: 1307286 BMPMAN = num: 1037, name: shockwave3d-glow.eff[73], handle: 1307287 BMPMAN = num: 1038, name: shockwave3d-glow.eff[74], handle: 1307288 BMPMAN = num: 1039, name: shockwave3d-glow.eff[75], handle: 1307289 BMPMAN = num: 1040, name: shockwave3d-glow.eff[76], handle: 1307290 BMPMAN = num: 1041, name: shockwave3d-glow.eff[77], handle: 1307291 BMPMAN = num: 1042, name: shockwave3d-glow.eff[78], handle: 1307292 BMPMAN = num: 1043, name: shockwave3d-glow.eff[79], handle: 1307293 BMPMAN = num: 1044, name: shockwave3d-glow.eff[80], handle: 1307294 BMPMAN = num: 1045, name: shockwave3d-glow.eff[81], handle: 1307295 BMPMAN = num: 1046, name: shockwave3d-glow.eff[82], handle: 1307296 BMPMAN = num: 1047, name: shockwave3d-glow.eff[83], handle: 1307297 BMPMAN = num: 1048, name: shockwave3d-glow.eff[84], handle: 1307298 BMPMAN = num: 1049, name: shockwave3d-glow.eff[85], handle: 1307299 BMPMAN = num: 1050, name: shockwave3d-glow.eff[86], handle: 1307300 BMPMAN = num: 1051, name: shockwave3d-glow.eff[87], handle: 1307301 BMPMAN = num: 1052, name: shockwave3d-glow.eff[88], handle: 1307302 BMPMAN = num: 1053, name: shockwave3d-glow.eff[89], handle: 1307303 BMPMAN = num: 1054, name: shockwave3d-glow.eff[90], handle: 1307304 BMPMAN = num: 1055, name: shockwave3d-glow.eff[91], handle: 1307305 BMPMAN = num: 1056, name: shockwave3d-glow.eff[92], handle: 1307306 BMPMAN = num: 1057, name: shockwave3d-glow.eff[93], handle: 1307307 BMPMAN = num: 1058, name: shockwave3d-glow.eff[94], handle: 1307308 BMPMAN = num: 1059, name: shockwave3d-glow.eff[95], handle: 1307309 BMPMAN = num: 1060, name: shockwave3d-glow.eff[96], handle: 1307310 BMPMAN = num: 1061, name: shockwave3d-glow.eff[97], handle: 1307311 BMPMAN = num: 1062, name: shockwave3d-glow.eff[98], handle: 1307312 BMPMAN = num: 1063, name: shockwave3d-glow.eff[99], handle: 1307313 BMPMAN = num: 1064, name: shockwave3d-glow.eff[100], handle: 1307314 BMPMAN = num: 1065, name: shockwave3d-glow.eff[101], handle: 1307315 BMPMAN = num: 1066, name: shockwave3d-glow.eff[102], handle: 1307316 BMPMAN = num: 1067, name: shockwave3d-glow.eff[103], handle: 1307317 BMPMAN = num: 1068, name: shockwave3d-glow.eff[104], handle: 1307318 BMPMAN = num: 1069, name: shockwave3d-glow.eff[105], handle: 1307319 BMPMAN = num: 1070, name: shockwave3d-glow.eff[106], handle: 1307320 BMPMAN = num: 1071, name: shockwave3d-glow.eff[107], handle: 1307321 BMPMAN = num: 1072, name: shockwave3d-glow.eff[108], handle: 1307322 BMPMAN = num: 1073, name: shockwave3d-glow.eff[109], handle: 1307323 BMPMAN = num: 1074, name: shockwave3d-glow.eff[110], handle: 1307324 BMPMAN = num: 1075, name: shockwave3d-glow.eff[111], handle: 1307325 BMPMAN = num: 1076, name: shockwave3d-glow.eff[112], handle: 1307326 BMPMAN = num: 1077, name: shockwave3d-glow.eff[113], handle: 1307327 BMPMAN = num: 1078, name: shockwave3d-glow.eff[114], handle: 1307328 BMPMAN = num: 1079, name: shockwave3d-glow.eff[115], handle: 1307329 BMPMAN = num: 1080, name: shockwave3d-glow.eff[116], handle: 1307330 BMPMAN = num: 1081, name: shockwave3d-glow.eff[117], handle: 1307331 BMPMAN = num: 1082, name: shockwave3d-glow.eff[118], handle: 1307332 BMPMAN = num: 1083, name: shockwave3d-glow.eff[119], handle: 1307333 BMPMAN = num: 1084, name: shockwave3d-glow.eff[120], handle: 1307334 BMPMAN = num: 1085, name: shockwave3d-glow.eff[121], handle: 1307335 BMPMAN = num: 1086, name: shockwave3d-glow.eff[122], handle: 1307336 BMPMAN = num: 1087, name: shockwave3d-glow.eff[123], handle: 1307337 BMPMAN = num: 1088, name: shockwave3d-glow.eff[124], handle: 1307338 BMPMAN = num: 1089, name: shockwave3d-glow.eff[125], handle: 1307339 BMPMAN = num: 1090, name: shockwave3d-glow.eff[126], handle: 1307340 BMPMAN = num: 1091, name: shockwave3d-glow.eff[127], handle: 1307341 BMPMAN = num: 1092, name: shockwave3d-glow.eff[128], handle: 1307342 BMPMAN = num: 1093, name: shockwave3d-glow.eff[129], handle: 1307343 BMPMAN = num: 1094, name: shockwave3d-glow.eff[130], handle: 1307344 BMPMAN = num: 1095, name: shockwave3d-glow.eff[131], handle: 1307345 BMPMAN = num: 1096, name: shockwave3d-glow.eff[132], handle: 1307346 BMPMAN = num: 1097, name: shockwave3d-glow.eff[133], handle: 1307347 BMPMAN = num: 1098, name: shockwave3d-glow.eff[134], handle: 1307348 BMPMAN = num: 1099, name: shockwave3d-glow.eff[135], handle: 1307349 BMPMAN = num: 1100, name: shockwave3d-glow.eff[136], handle: 1307350 BMPMAN = num: 1101, name: shockwave3d-glow.eff[137], handle: 1307351 BMPMAN = num: 1102, name: shockwave3d-glow.eff[138], handle: 1307352 BMPMAN = num: 1103, name: shockwave3d-glow.eff[139], handle: 1307353 BMPMAN = num: 1104, name: shockwave3d-glow.eff[140], handle: 1307354 BMPMAN = num: 1105, name: shockwave3d-glow.eff[141], handle: 1307355 BMPMAN = num: 1106, name: shockwave3d-glow.eff[142], handle: 1307356 BMPMAN = num: 1107, name: shockwave3d-glow.eff[143], handle: 1307357 BMPMAN = num: 1108, name: shockwave3d-glow.eff[144], handle: 1307358 BMPMAN = num: 1109, name: shockwave3d-glow.eff[145], handle: 1307359 BMPMAN = num: 1110, name: shockwave3d-glow.eff[146], handle: 1307360 BMPMAN = num: 1111, name: shockwave3d-glow.eff[147], handle: 1307361 BMPMAN = num: 1112, name: shockwave3d-glow.eff[148], handle: 1307362 BMPMAN = num: 1113, name: shockwave3d-glow.eff[149], handle: 1307363 BMPMAN = num: 1114, name: shockwave3d-glow.eff[150], handle: 1307364 BMPMAN = num: 1115, name: shockwave3d-glow.eff[151], handle: 1307365 BMPMAN = num: 1116, name: shockwave3d-glow.eff[152], handle: 1307366 BMPMAN = num: 1117, name: shockwave3d-glow.eff[153], handle: 1307367 BMPMAN = num: 1118, name: shockwave3d-glow.eff[154], handle: 1307368 BMPMAN = num: 1119, name: shockwave3d-glow.eff[155], handle: 1307369 BMPMAN = num: 1120, name: shockwave3d-glow.eff[156], handle: 1307370 BMPMAN = num: 1121, name: shockwave3d-glow.eff[157], handle: 1307371 BMPMAN = num: 1122, name: shockwave3d-glow.eff[158], handle: 1307372 BMPMAN = num: 1123, name: tsouplighttilea-shine.dds, handle: 1340623 BMPMAN = num: 1124, name: tsoupenginea.dds, handle: 1345374 BMPMAN = num: 1125, name: tsoupenginea-glow.pcx, handle: 1350125 BMPMAN = num: 1126, name: tsoupenginea-shine.dds, handle: 1354876 BMPMAN = num: 1127, name: tsouptile05a.dds, handle: 1359627 BMPMAN = num: 1128, name: tsouptile05a-shine.dds, handle: 1364378 BMPMAN = num: 1129, name: soupturrets.pcx, handle: 1369129 BMPMAN = num: 1130, name: soupturrets-shine.pcx, handle: 1373880 BMPMAN = num: 1131, name: soupallc.pcx, handle: 1378631 BMPMAN = num: 1132, name: soupalld.pcx, handle: 1383382 BMPMAN = num: 1133, name: tsouptile01b.dds, handle: 1388133 BMPMAN = num: 1134, name: tsouptile01b-shine.dds, handle: 1392884 BMPMAN = num: 1135, name: tsouptile02b.dds, handle: 1397635 BMPMAN = num: 1136, name: tsouptile02b-shine.dds, handle: 1402386 BMPMAN = num: 1137, name: tsouplighttileb.dds, handle: 1407137 BMPMAN = num: 1138, name: tsouplighttileb-glow.pcx, handle: 1411888 BMPMAN = num: 1139, name: tsouplighttileb-shine.dds, handle: 1416639 BMPMAN = num: 1140, name: tsoupengineb.dds, handle: 1421390 BMPMAN = num: 1141, name: tsoupengineb-glow.pcx, handle: 1426141 BMPMAN = num: 1142, name: tsoupengineb-shine.dds, handle: 1430892 BMPMAN = num: 1143, name: tsouptile05b.dds, handle: 1435643 BMPMAN = num: 1144, name: tsouptile05b-shine.dds, handle: 1440394 BMPMAN = num: 1145, name: tsoupdebris01b.dds, handle: 1445145 BMPMAN = num: 1146, name: tsoupdebris01b-glow.pcx, handle: 1449896 BMPMAN = num: 1147, name: tsoupdebris01b-shine.dds, handle: 1454647 BMPMAN = num: 1148, name: redo.dds, handle: 1459398 BMPMAN = num: 1149, name: redo-glow.dds, handle: 1464149 BMPMAN = num: 1150, name: redo-shine.dds, handle: 1468900 BMPMAN = num: 1151, name: goldglass.tga, handle: 1473651 BMPMAN = num: 1152, name: goldglass-shine.tga, handle: 1478402 BMPMAN = num: 1153, name: tercoc01.tga, handle: 1483153 BMPMAN = num: 1154, name: tercoc01-glow.dds, handle: 1487904 BMPMAN = num: 1155, name: redob.dds, handle: 1492655 BMPMAN = num: 1156, name: redob-glow.pcx, handle: 1497406 BMPMAN = num: 1157, name: redob-shine.dds, handle: 1502157 BMPMAN = num: 1158, name: damage.dds, handle: 1506908 BMPMAN = num: 1159, name: damage-shine.dds, handle: 1511659 BMPMAN = num: 1160, name: 2_lock1.ani, handle: 1516410 BMPMAN = num: 1161, name: 2_lock1.ani[1], handle: 1516411 BMPMAN = num: 1162, name: 2_lock1.ani[2], handle: 1516412 BMPMAN = num: 1163, name: 2_lock1.ani[3], handle: 1516413 BMPMAN = num: 1164, name: 2_lock1.ani[4], handle: 1516414 BMPMAN = num: 1165, name: 2_lock1.ani[5], handle: 1516415 BMPMAN = num: 1166, name: 2_lock1.ani[6], handle: 1516416 BMPMAN = num: 1167, name: 2_lock1.ani[7], handle: 1516417 BMPMAN = num: 1168, name: 2_lockspin.ani, handle: 1521168 BMPMAN = num: 1169, name: 2_lockspin.ani[1], handle: 1521169 BMPMAN = num: 1170, name: 2_lockspin.ani[2], handle: 1521170 BMPMAN = num: 1171, name: 2_lockspin.ani[3], handle: 1521171 BMPMAN = num: 1172, name: 2_lockspin.ani[4], handle: 1521172 BMPMAN = num: 1173, name: 2_lead1.ani, handle: 1525923 BMPMAN = num: 1174, name: 2_lead1.ani[1], handle: 1525924 BMPMAN = num: 1175, name: 2_lead1.ani[2], handle: 1525925 BMPMAN = num: 1176, name: 2_energy2.ani, handle: 1530676 BMPMAN = num: 1177, name: 2_energy2.ani[1], handle: 1530677 BMPMAN = num: 1178, name: 2_energy2.ani[2], handle: 1530678 BMPMAN = num: 1179, name: 2_energy2.ani[3], handle: 1530679 BMPMAN = num: 1180, name: toggle1.ani, handle: 1535430 BMPMAN = num: 1181, name: toggle1.ani[1], handle: 1535431 BMPMAN = num: 1182, name: toggle1.ani[2], handle: 1535432 BMPMAN = num: 1183, name: toggle1.ani[3], handle: 1535433 BMPMAN = num: 1184, name: countermeasure1.ani, handle: 1540184 BMPMAN = num: 1185, name: weapon6.pcx, handle: 1544935 BMPMAN = num: 1186, name: weapons1.ani, handle: 1549686 BMPMAN = num: 1187, name: weapons2.ani, handle: 1554437 BMPMAN = num: 1188, name: weapons3.ani, handle: 1559188 BMPMAN = num: 1189, name: weapons4.ani, handle: 1563939 BMPMAN = num: 1190, name: weapons5.ani, handle: 1568690 BMPMAN = num: 1191, name: weapons1_b.ani, handle: 1573441 BMPMAN = num: 1192, name: weapons2_b.ani, handle: 1578192 BMPMAN = num: 1193, name: weapons3_b.ani, handle: 1582943 BMPMAN = num: 1194, name: weapons4_b.ani, handle: 1587694 BMPMAN = num: 1195, name: weapons5_b.ani, handle: 1592445 BMPMAN = num: 1196, name: 2_toparc1.ani, handle: 1597196 BMPMAN = num: 1197, name: 2_toparc1.ani[1], handle: 1597197 BMPMAN = num: 1198, name: 2_toparc2.ani, handle: 1601948 BMPMAN = num: 1199, name: 2_toparc2.ani[1], handle: 1601949 BMPMAN = num: 1200, name: 2_toparc2.ani[2], handle: 1601950 BMPMAN = num: 1201, name: 2_toparc3.ani, handle: 1606701 BMPMAN = num: 1202, name: 2_toparc3.ani[1], handle: 1606702 BMPMAN = num: 1203, name: 2_toparc3.ani[2], handle: 1606703 BMPMAN = num: 1204, name: 2_leftarc.ani, handle: 1611454 BMPMAN = num: 1205, name: 2_leftarc.ani[1], handle: 1611455 BMPMAN = num: 1206, name: 2_leftarc.ani[2], handle: 1611456 BMPMAN = num: 1207, name: 2_leftarc.ani[3], handle: 1611457 BMPMAN = num: 1208, name: 2_rightarc1.ani, handle: 1616208 BMPMAN = num: 1209, name: 2_rightarc1.ani[1], handle: 1616209 BMPMAN = num: 1210, name: 2_reticle1.ani, handle: 1620960 BMPMAN = num: 1211, name: targhit1.ani, handle: 1625711 BMPMAN = num: 1212, name: targhit1.ani[1], handle: 1625712 BMPMAN = num: 1213, name: targhit1.ani[2], handle: 1625713 BMPMAN = num: 1214, name: targhit1.ani[3], handle: 1625714 BMPMAN = num: 1215, name: targhit1.ani[4], handle: 1625715 BMPMAN = num: 1216, name: targhit1.ani[5], handle: 1625716 BMPMAN = num: 1217, name: targhit1.ani[6], handle: 1625717 BMPMAN = num: 1218, name: targhit1.ani[7], handle: 1625718 BMPMAN = num: 1219, name: energy1.ani, handle: 1630469 BMPMAN = num: 1220, name: energy1.ani[1], handle: 1630470 BMPMAN = num: 1221, name: energy1.ani[2], handle: 1630471 BMPMAN = num: 1222, name: targetview1.ani, handle: 1635222 BMPMAN = num: 1223, name: targetview1.ani[1], handle: 1635223 BMPMAN = num: 1224, name: targetview2.ani, handle: 1639974 BMPMAN = num: 1225, name: targetview2.ani[1], handle: 1639975 BMPMAN = num: 1226, name: targetview2.ani[2], handle: 1639976 BMPMAN = num: 1227, name: targetview3.ani, handle: 1644727 BMPMAN = num: 1228, name: escort1.ani, handle: 1649478 BMPMAN = num: 1229, name: escort2.ani, handle: 1654229 BMPMAN = num: 1230, name: escort3.ani, handle: 1658980 BMPMAN = num: 1231, name: damage1.ani, handle: 1663731 BMPMAN = num: 1232, name: damage2.ani, handle: 1668482 BMPMAN = num: 1233, name: damage3.ani, handle: 1673233 BMPMAN = num: 1234, name: support1.ani, handle: 1677984 BMPMAN = num: 1235, name: message1.ani, handle: 1682735 BMPMAN = num: 1236, name: message2.ani, handle: 1687486 BMPMAN = num: 1237, name: message3.ani, handle: 1692237 BMPMAN = num: 1238, name: objective1.ani, handle: 1696988 BMPMAN = num: 1239, name: wingman1.ani, handle: 1701739 BMPMAN = num: 1240, name: wingman2.ani, handle: 1706490 BMPMAN = num: 1241, name: wingman3.ani, handle: 1711241 BMPMAN = num: 1242, name: wingman4.ani, handle: 1715992 BMPMAN = num: 1243, name: wingman4.ani[1], handle: 1715993 BMPMAN = num: 1244, name: wingman5.ani, handle: 1720744 BMPMAN = num: 1245, name: wingman5.ani[1], handle: 1720745 BMPMAN = num: 1246, name: wingman5.ani[2], handle: 1720746 BMPMAN = num: 1247, name: wingman5.ani[3], handle: 1720747 BMPMAN = num: 1248, name: wingman5.ani[4], handle: 1720748 BMPMAN = num: 1249, name: wingman5.ani[5], handle: 1720749 BMPMAN = num: 1250, name: netlag1.ani, handle: 1725500 BMPMAN = num: 1251, name: netlag1.ani[1], handle: 1725501 BMPMAN = num: 1252, name: head1.ani, handle: 1730252 BMPMAN = num: 1253, name: time1.ani, handle: 1735003 BMPMAN = num: 1254, name: kills1.ani, handle: 1739754 BMPMAN = num: 1255, name: starfield0001.tga, handle: 1744505 BMPMAN = num: 1256, name: directives1.ani, handle: 1749256 BMPMAN = num: 1257, name: directives2.ani, handle: 1754007 BMPMAN = num: 1258, name: directives3.ani, handle: 1758758 BMPMAN = num: 1259, name: shieldft-04.ani, handle: 1792009 BMPMAN = num: 1260, name: shieldft-04.ani[1], handle: 1792010 BMPMAN = num: 1261, name: shieldft-04.ani[2], handle: 1792011 BMPMAN = num: 1262, name: shieldft-04.ani[3], handle: 1792012 BMPMAN = num: 1263, name: shieldft-04.ani[4], handle: 1792013 BMPMAN = num: 1264, name: support1.dds, handle: 1796764 BMPMAN = num: 1265, name: support1-glow.pcx, handle: 1801515 BMPMAN = num: 1266, name: support1-shine.dds, handle: 1806266 BMPMAN = num: 1267, name: support1b.dds, handle: 1811017 BMPMAN = num: 1268, name: support1b-glow.pcx, handle: 1815768 BMPMAN = num: 1269, name: support1b-shine.dds, handle: 1820519 BMPMAN = num: 1270, name: support1c.dds, handle: 1825270 BMPMAN = num: 1271, name: support1c-glow.pcx, handle: 1830021 BMPMAN = num: 1272, name: support1c-shine.dds, handle: 1834772 BMPMAN = num: 1273, name: vsupport1.pcx, handle: 1839523 BMPMAN = num: 1274, name: vsupport1-glow.pcx, handle: 1844274 BMPMAN = num: 1275, name: vsupport1-shine.pcx, handle: 1849025 BMPMAN = num: 1276, name: vsupport1b.pcx, handle: 1853776 BMPMAN = num: 1277, name: vsupport1b-shine.pcx, handle: 1858527 BMPMAN = num: 1278, name: vsupport1c.pcx, handle: 1863278 BMPMAN = num: 1279, name: shield-f03.ani, handle: 1868029 BMPMAN = num: 1280, name: shield-f03.ani[1], handle: 1868030 BMPMAN = num: 1281, name: shield-f03.ani[2], handle: 1868031 BMPMAN = num: 1282, name: shield-f03.ani[3], handle: 1868032 BMPMAN = num: 1283, name: shield-f03.ani[4], handle: 1868033 BMPMAN = num: 1284, name: fighter03-01a.dds, handle: 1872784 BMPMAN = num: 1285, name: fighter03-01a-glow.eff, handle: 1877535 BMPMAN = num: 1286, name: fighter03-01a-glow.eff[1], handle: 1877536 BMPMAN = num: 1287, name: fighter03-01a-glow.eff[2], handle: 1877537 BMPMAN = num: 1288, name: fighter03-01a-glow.eff[3], handle: 1877538 BMPMAN = num: 1289, name: fighter03-01a-glow.eff[4], handle: 1877539 BMPMAN = num: 1290, name: fighter03-01a-glow.eff[5], handle: 1877540 BMPMAN = num: 1291, name: fighter03-01a-glow.eff[6], handle: 1877541 BMPMAN = num: 1292, name: fighter03-01a-glow.eff[7], handle: 1877542 BMPMAN = num: 1293, name: fighter03-01a-glow.eff[8], handle: 1877543 BMPMAN = num: 1294, name: fighter03-01a-glow.eff[9], handle: 1877544 BMPMAN = num: 1295, name: fighter03-01a-glow.eff[10], handle: 1877545 BMPMAN = num: 1296, name: fighter03-01a-glow.eff[11], handle: 1877546 BMPMAN = num: 1297, name: fighter03-01a-glow.eff[12], handle: 1877547 BMPMAN = num: 1298, name: fighter03-01a-glow.eff[13], handle: 1877548 BMPMAN = num: 1299, name: fighter03-01a-glow.eff[14], handle: 1877549 BMPMAN = num: 1300, name: fighter03-01a-glow.eff[15], handle: 1877550 BMPMAN = num: 1301, name: fighter03-01a-glow.eff[16], handle: 1877551 BMPMAN = num: 1302, name: fighter03-01a-glow.eff[17], handle: 1877552 BMPMAN = num: 1303, name: fighter03-01a-glow.eff[18], handle: 1877553 BMPMAN = num: 1304, name: fighter03-01a-glow.eff[19], handle: 1877554 BMPMAN = num: 1305, name: fighter03-01a-glow.eff[20], handle: 1877555 BMPMAN = num: 1306, name: fighter03-01a-glow.eff[21], handle: 1877556 BMPMAN = num: 1307, name: fighter03-01a-glow.eff[22], handle: 1877557 BMPMAN = num: 1308, name: fighter03-01a-glow.eff[23], handle: 1877558 BMPMAN = num: 1309, name: fighter03-01a-glow.eff[24], handle: 1877559 BMPMAN = num: 1310, name: fighter03-01a-glow.eff[25], handle: 1877560 BMPMAN = num: 1311, name: fighter03-01a-glow.eff[26], handle: 1877561 BMPMAN = num: 1312, name: fighter03-01a-glow.eff[27], handle: 1877562 BMPMAN = num: 1313, name: fighter03-01a-glow.eff[28], handle: 1877563 BMPMAN = num: 1314, name: fighter03-01a-glow.eff[29], handle: 1877564 BMPMAN = num: 1315, name: fighter03-01a-glow.eff[30], handle: 1877565 BMPMAN = num: 1316, name: fighter03-01a-glow.eff[31], handle: 1877566 BMPMAN = num: 1317, name: fighter03-01a-glow.eff[32], handle: 1877567 BMPMAN = num: 1318, name: fighter03-01a-glow.eff[33], handle: 1877568 BMPMAN = num: 1319, name: fighter03-01a-glow.eff[34], handle: 1877569 BMPMAN = num: 1320, name: fighter03-01a-glow.eff[35], handle: 1877570 BMPMAN = num: 1321, name: fighter03-01a-glow.eff[36], handle: 1877571 BMPMAN = num: 1322, name: fighter03-01a-shine.dds, handle: 1882322 BMPMAN = num: 1323, name: fighter03-01b.dds, handle: 1887073 BMPMAN = num: 1324, name: fighter03-01b-glow.pcx, handle: 1891824 BMPMAN = num: 1325, name: fighter03-01b-shine.dds, handle: 1896575 BMPMAN = num: 1326, name: fighter03-01c.dds, handle: 1901326 BMPMAN = num: 1327, name: fighter03-01c-glow.pcx, handle: 1906077 BMPMAN = num: 1328, name: fighter03-01c-shine.dds, handle: 1910828 BMPMAN = num: 1329, name: shieldfs-02.ani, handle: 1915579 BMPMAN = num: 1330, name: shieldfs-02.ani[1], handle: 1915580 BMPMAN = num: 1331, name: shieldfs-02.ani[2], handle: 1915581 BMPMAN = num: 1332, name: shieldfs-02.ani[3], handle: 1915582 BMPMAN = num: 1333, name: shieldfs-02.ani[4], handle: 1915583 BMPMAN = num: 1334, name: fighter2s-02a.dds, handle: 1920334 BMPMAN = num: 1335, name: fighter2s-02a-glow.eff, handle: 1925085 BMPMAN = num: 1336, name: fighter2s-02a-glow.eff[1], handle: 1925086 BMPMAN = num: 1337, name: fighter2s-02a-glow.eff[2], handle: 1925087 BMPMAN = num: 1338, name: fighter2s-02a-glow.eff[3], handle: 1925088 BMPMAN = num: 1339, name: fighter2s-02a-glow.eff[4], handle: 1925089 BMPMAN = num: 1340, name: fighter2s-02a-glow.eff[5], handle: 1925090 BMPMAN = num: 1341, name: fighter2s-02a-glow.eff[6], handle: 1925091 BMPMAN = num: 1342, name: fighter2s-02a-glow.eff[7], handle: 1925092 BMPMAN = num: 1343, name: fighter2s-02a-glow.eff[8], handle: 1925093 BMPMAN = num: 1344, name: fighter2s-02a-glow.eff[9], handle: 1925094 BMPMAN = num: 1345, name: fighter2s-02a-glow.eff[10], handle: 1925095 BMPMAN = num: 1346, name: fighter2s-02a-glow.eff[11], handle: 1925096 BMPMAN = num: 1347, name: fighter2s-02a-glow.eff[12], handle: 1925097 BMPMAN = num: 1348, name: fighter2s-02a-glow.eff[13], handle: 1925098 BMPMAN = num: 1349, name: fighter2s-02a-glow.eff[14], handle: 1925099 BMPMAN = num: 1350, name: fighter2s-02a-glow.eff[15], handle: 1925100 BMPMAN = num: 1351, name: fighter2s-02a-glow.eff[16], handle: 1925101 BMPMAN = num: 1352, name: fighter2s-02a-glow.eff[17], handle: 1925102 BMPMAN = num: 1353, name: fighter2s-02a-glow.eff[18], handle: 1925103 BMPMAN = num: 1354, name: fighter2s-02a-glow.eff[19], handle: 1925104 BMPMAN = num: 1355, name: fighter2s-02a-glow.eff[20], handle: 1925105 BMPMAN = num: 1356, name: fighter2s-02a-glow.eff[21], handle: 1925106 BMPMAN = num: 1357, name: fighter2s-02a-glow.eff[22], handle: 1925107 BMPMAN = num: 1358, name: fighter2s-02a-glow.eff[23], handle: 1925108 BMPMAN = num: 1359, name: fighter2s-02a-glow.eff[24], handle: 1925109 BMPMAN = num: 1360, name: fighter2s-02a-glow.eff[25], handle: 1925110 BMPMAN = num: 1361, name: fighter2s-02a-glow.eff[26], handle: 1925111 BMPMAN = num: 1362, name: fighter2s-02a-glow.eff[27], handle: 1925112 BMPMAN = num: 1363, name: fighter2s-02a-glow.eff[28], handle: 1925113 BMPMAN = num: 1364, name: fighter2s-02a-glow.eff[29], handle: 1925114 BMPMAN = num: 1365, name: fighter2s-02a-glow.eff[30], handle: 1925115 BMPMAN = num: 1366, name: fighter2s-02a-glow.eff[31], handle: 1925116 BMPMAN = num: 1367, name: fighter2s-02a-glow.eff[32], handle: 1925117 BMPMAN = num: 1368, name: fighter2s-02a-glow.eff[33], handle: 1925118 BMPMAN = num: 1369, name: fighter2s-02a-glow.eff[34], handle: 1925119 BMPMAN = num: 1370, name: fighter2s-02a-glow.eff[35], handle: 1925120 BMPMAN = num: 1371, name: fighter2s-02a-glow.eff[36], handle: 1925121 BMPMAN = num: 1372, name: fighter2s-02a-shine.dds, handle: 1929872 BMPMAN = num: 1373, name: fighter2s-02b.dds, handle: 1934623 BMPMAN = num: 1374, name: fighter2s-02b-glow.eff, handle: 1939374 BMPMAN = num: 1375, name: fighter2s-02b-glow.eff[1], handle: 1939375 BMPMAN = num: 1376, name: fighter2s-02b-glow.eff[2], handle: 1939376 BMPMAN = num: 1377, name: fighter2s-02b-glow.eff[3], handle: 1939377 BMPMAN = num: 1378, name: fighter2s-02b-glow.eff[4], handle: 1939378 BMPMAN = num: 1379, name: fighter2s-02b-glow.eff[5], handle: 1939379 BMPMAN = num: 1380, name: fighter2s-02b-glow.eff[6], handle: 1939380 BMPMAN = num: 1381, name: fighter2s-02b-glow.eff[7], handle: 1939381 BMPMAN = num: 1382, name: fighter2s-02b-glow.eff[8], handle: 1939382 BMPMAN = num: 1383, name: fighter2s-02b-glow.eff[9], handle: 1939383 BMPMAN = num: 1384, name: fighter2s-02b-glow.eff[10], handle: 1939384 BMPMAN = num: 1385, name: fighter2s-02b-glow.eff[11], handle: 1939385 BMPMAN = num: 1386, name: fighter2s-02b-glow.eff[12], handle: 1939386 BMPMAN = num: 1387, name: fighter2s-02b-glow.eff[13], handle: 1939387 BMPMAN = num: 1388, name: fighter2s-02b-glow.eff[14], handle: 1939388 BMPMAN = num: 1389, name: fighter2s-02b-glow.eff[15], handle: 1939389 BMPMAN = num: 1390, name: fighter2s-02b-glow.eff[16], handle: 1939390 BMPMAN = num: 1391, name: fighter2s-02b-glow.eff[17], handle: 1939391 BMPMAN = num: 1392, name: fighter2s-02b-glow.eff[18], handle: 1939392 BMPMAN = num: 1393, name: fighter2s-02b-glow.eff[19], handle: 1939393 BMPMAN = num: 1394, name: fighter2s-02b-glow.eff[20], handle: 1939394 BMPMAN = num: 1395, name: fighter2s-02b-glow.eff[21], handle: 1939395 BMPMAN = num: 1396, name: fighter2s-02b-glow.eff[22], handle: 1939396 BMPMAN = num: 1397, name: fighter2s-02b-glow.eff[23], handle: 1939397 BMPMAN = num: 1398, name: fighter2s-02b-glow.eff[24], handle: 1939398 BMPMAN = num: 1399, name: fighter2s-02b-glow.eff[25], handle: 1939399 BMPMAN = num: 1400, name: fighter2s-02b-glow.eff[26], handle: 1939400 BMPMAN = num: 1401, name: fighter2s-02b-glow.eff[27], handle: 1939401 BMPMAN = num: 1402, name: fighter2s-02b-glow.eff[28], handle: 1939402 BMPMAN = num: 1403, name: fighter2s-02b-glow.eff[29], handle: 1939403 BMPMAN = num: 1404, name: fighter2s-02b-glow.eff[30], handle: 1939404 BMPMAN = num: 1405, name: fighter2s-02b-glow.eff[31], handle: 1939405 BMPMAN = num: 1406, name: fighter2s-02b-glow.eff[32], handle: 1939406 BMPMAN = num: 1407, name: fighter2s-02b-glow.eff[33], handle: 1939407 BMPMAN = num: 1408, name: fighter2s-02b-glow.eff[34], handle: 1939408 BMPMAN = num: 1409, name: fighter2s-02b-glow.eff[35], handle: 1939409 BMPMAN = num: 1410, name: fighter2s-02b-glow.eff[36], handle: 1939410 BMPMAN = num: 1411, name: fighter2s-02b-shine.dds, handle: 1944161 BMPMAN = num: 1412, name: fighter2s-02c.dds, handle: 1948912 BMPMAN = num: 1413, name: fighter2s-02c-glow.ani, handle: 1953663 BMPMAN = num: 1414, name: fighter2s-02c-glow.ani[1], handle: 1953664 BMPMAN = num: 1415, name: fighter2s-02c-glow.ani[2], handle: 1953665 BMPMAN = num: 1416, name: fighter2s-02c-glow.ani[3], handle: 1953666 BMPMAN = num: 1417, name: fighter2s-02c-glow.ani[4], handle: 1953667 BMPMAN = num: 1418, name: fighter2s-02c-glow.ani[5], handle: 1953668 BMPMAN = num: 1419, name: fighter2s-02c-glow.ani[6], handle: 1953669 BMPMAN = num: 1420, name: fighter2s-02c-glow.ani[7], handle: 1953670 BMPMAN = num: 1421, name: fighter2s-02c-glow.ani[8], handle: 1953671 BMPMAN = num: 1422, name: fighter2s-02c-glow.ani[9], handle: 1953672 BMPMAN = num: 1423, name: fighter2s-02c-glow.ani[10], handle: 1953673 BMPMAN = num: 1424, name: fighter2s-02c-glow.ani[11], handle: 1953674 BMPMAN = num: 1425, name: fighter2s-02c-glow.ani[12], handle: 1953675 BMPMAN = num: 1426, name: fighter2s-02c-glow.ani[13], handle: 1953676 BMPMAN = num: 1427, name: fighter2s-02c-glow.ani[14], handle: 1953677 BMPMAN = num: 1428, name: fighter2s-02c-glow.ani[15], handle: 1953678 BMPMAN = num: 1429, name: fighter2s-02c-glow.ani[16], handle: 1953679 BMPMAN = num: 1430, name: fighter2s-02c-glow.ani[17], handle: 1953680 BMPMAN = num: 1431, name: fighter2s-02c-glow.ani[18], handle: 1953681 BMPMAN = num: 1432, name: fighter2s-02c-glow.ani[19], handle: 1953682 BMPMAN = num: 1433, name: fighter2s-02c-glow.ani[20], handle: 1953683 BMPMAN = num: 1434, name: fighter2s-02c-glow.ani[21], handle: 1953684 BMPMAN = num: 1435, name: fighter2s-02c-glow.ani[22], handle: 1953685 BMPMAN = num: 1436, name: fighter2s-02c-glow.ani[23], handle: 1953686 BMPMAN = num: 1437, name: fighter2s-02c-glow.ani[24], handle: 1953687 BMPMAN = num: 1438, name: fighter2s-02c-glow.ani[25], handle: 1953688 BMPMAN = num: 1439, name: fighter2s-02c-glow.ani[26], handle: 1953689 BMPMAN = num: 1440, name: fighter2s-02c-glow.ani[27], handle: 1953690 BMPMAN = num: 1441, name: fighter2s-02c-glow.ani[28], handle: 1953691 BMPMAN = num: 1442, name: fighter2s-02c-glow.ani[29], handle: 1953692 BMPMAN = num: 1443, name: fighter2s-02c-glow.ani[30], handle: 1953693 BMPMAN = num: 1444, name: fighter2s-02c-glow.ani[31], handle: 1953694 BMPMAN = num: 1445, name: fighter2s-02c-glow.ani[32], handle: 1953695 BMPMAN = num: 1446, name: fighter2s-02c-glow.ani[33], handle: 1953696 BMPMAN = num: 1447, name: fighter2s-02c-glow.ani[34], handle: 1953697 BMPMAN = num: 1448, name: fighter2s-02c-glow.ani[35], handle: 1953698 BMPMAN = num: 1449, name: fighter2s-02c-glow.ani[36], handle: 1953699 BMPMAN = num: 1450, name: fighter2s-02c-shine.dds, handle: 1958450 BMPMAN = num: 1451, name: shieldfs-03.ani, handle: 1963201 BMPMAN = num: 1452, name: shieldfs-03.ani[1], handle: 1963202 BMPMAN = num: 1453, name: shieldfs-03.ani[2], handle: 1963203 BMPMAN = num: 1454, name: shieldfs-03.ani[3], handle: 1963204 BMPMAN = num: 1455, name: shieldfs-03.ani[4], handle: 1963205 BMPMAN = num: 1456, name: fighter2s-03b.dds, handle: 1967956 BMPMAN = num: 1457, name: fighter2s-03b-glow.eff, handle: 1972707 BMPMAN = num: 1458, name: fighter2s-03b-glow.eff[1], handle: 1972708 BMPMAN = num: 1459, name: fighter2s-03b-glow.eff[2], handle: 1972709 BMPMAN = num: 1460, name: fighter2s-03b-glow.eff[3], handle: 1972710 BMPMAN = num: 1461, name: fighter2s-03b-glow.eff[4], handle: 1972711 BMPMAN = num: 1462, name: fighter2s-03b-glow.eff[5], handle: 1972712 BMPMAN = num: 1463, name: fighter2s-03b-glow.eff[6], handle: 1972713 BMPMAN = num: 1464, name: fighter2s-03b-glow.eff[7], handle: 1972714 BMPMAN = num: 1465, name: fighter2s-03b-glow.eff[8], handle: 1972715 BMPMAN = num: 1466, name: fighter2s-03b-glow.eff[9], handle: 1972716 BMPMAN = num: 1467, name: fighter2s-03b-glow.eff[10], handle: 1972717 BMPMAN = num: 1468, name: fighter2s-03b-glow.eff[11], handle: 1972718 BMPMAN = num: 1469, name: fighter2s-03b-glow.eff[12], handle: 1972719 BMPMAN = num: 1470, name: fighter2s-03b-glow.eff[13], handle: 1972720 BMPMAN = num: 1471, name: fighter2s-03b-glow.eff[14], handle: 1972721 BMPMAN = num: 1472, name: fighter2s-03b-glow.eff[15], handle: 1972722 BMPMAN = num: 1473, name: fighter2s-03b-glow.eff[16], handle: 1972723 BMPMAN = num: 1474, name: fighter2s-03b-glow.eff[17], handle: 1972724 BMPMAN = num: 1475, name: fighter2s-03b-glow.eff[18], handle: 1972725 BMPMAN = num: 1476, name: fighter2s-03b-glow.eff[19], handle: 1972726 BMPMAN = num: 1477, name: fighter2s-03b-glow.eff[20], handle: 1972727 BMPMAN = num: 1478, name: fighter2s-03b-glow.eff[21], handle: 1972728 BMPMAN = num: 1479, name: fighter2s-03b-glow.eff[22], handle: 1972729 BMPMAN = num: 1480, name: fighter2s-03b-glow.eff[23], handle: 1972730 BMPMAN = num: 1481, name: fighter2s-03b-glow.eff[24], handle: 1972731 BMPMAN = num: 1482, name: fighter2s-03b-glow.eff[25], handle: 1972732 BMPMAN = num: 1483, name: fighter2s-03b-glow.eff[26], handle: 1972733 BMPMAN = num: 1484, name: fighter2s-03b-glow.eff[27], handle: 1972734 BMPMAN = num: 1485, name: fighter2s-03b-glow.eff[28], handle: 1972735 BMPMAN = num: 1486, name: fighter2s-03b-glow.eff[29], handle: 1972736 BMPMAN = num: 1487, name: fighter2s-03b-glow.eff[30], handle: 1972737 BMPMAN = num: 1488, name: fighter2s-03b-glow.eff[31], handle: 1972738 BMPMAN = num: 1489, name: fighter2s-03b-glow.eff[32], handle: 1972739 BMPMAN = num: 1490, name: fighter2s-03b-glow.eff[33], handle: 1972740 BMPMAN = num: 1491, name: fighter2s-03b-glow.eff[34], handle: 1972741 BMPMAN = num: 1492, name: fighter2s-03b-glow.eff[35], handle: 1972742 BMPMAN = num: 1493, name: fighter2s-03b-glow.eff[36], handle: 1972743 BMPMAN = num: 1494, name: fighter2s-03b-glow.eff[37], handle: 1972744 BMPMAN = num: 1495, name: fighter2s-03b-glow.eff[38], handle: 1972745 BMPMAN = num: 1496, name: fighter2s-03b-glow.eff[39], handle: 1972746 BMPMAN = num: 1497, name: fighter2s-03b-shine.dds, handle: 1977497 BMPMAN = num: 1498, name: fighter2s-03c.dds, handle: 1982248 BMPMAN = num: 1499, name: fighter2s-03c-glow.ani, handle: 1986999 BMPMAN = num: 1500, name: fighter2s-03c-glow.ani[1], handle: 1987000 BMPMAN = num: 1501, name: fighter2s-03c-glow.ani[2], handle: 1987001 BMPMAN = num: 1502, name: fighter2s-03c-glow.ani[3], handle: 1987002 BMPMAN = num: 1503, name: fighter2s-03c-glow.ani[4], handle: 1987003 BMPMAN = num: 1504, name: fighter2s-03c-glow.ani[5], handle: 1987004 BMPMAN = num: 1505, name: fighter2s-03c-glow.ani[6], handle: 1987005 BMPMAN = num: 1506, name: fighter2s-03c-glow.ani[7], handle: 1987006 BMPMAN = num: 1507, name: fighter2s-03c-glow.ani[8], handle: 1987007 BMPMAN = num: 1508, name: fighter2s-03c-glow.ani[9], handle: 1987008 BMPMAN = num: 1509, name: fighter2s-03c-glow.ani[10], handle: 1987009 BMPMAN = num: 1510, name: fighter2s-03c-glow.ani[11], handle: 1987010 BMPMAN = num: 1511, name: fighter2s-03c-glow.ani[12], handle: 1987011 BMPMAN = num: 1512, name: fighter2s-03c-glow.ani[13], handle: 1987012 BMPMAN = num: 1513, name: fighter2s-03c-glow.ani[14], handle: 1987013 BMPMAN = num: 1514, name: fighter2s-03c-glow.ani[15], handle: 1987014 BMPMAN = num: 1515, name: fighter2s-03c-glow.ani[16], handle: 1987015 BMPMAN = num: 1516, name: fighter2s-03c-glow.ani[17], handle: 1987016 BMPMAN = num: 1517, name: fighter2s-03c-glow.ani[18], handle: 1987017 BMPMAN = num: 1518, name: fighter2s-03c-glow.ani[19], handle: 1987018 BMPMAN = num: 1519, name: fighter2s-03c-glow.ani[20], handle: 1987019 BMPMAN = num: 1520, name: fighter2s-03c-glow.ani[21], handle: 1987020 BMPMAN = num: 1521, name: fighter2s-03c-glow.ani[22], handle: 1987021 BMPMAN = num: 1522, name: fighter2s-03c-glow.ani[23], handle: 1987022 BMPMAN = num: 1523, name: fighter2s-03c-glow.ani[24], handle: 1987023 BMPMAN = num: 1524, name: fighter2s-03c-glow.ani[25], handle: 1987024 BMPMAN = num: 1525, name: fighter2s-03c-glow.ani[26], handle: 1987025 BMPMAN = num: 1526, name: fighter2s-03c-glow.ani[27], handle: 1987026 BMPMAN = num: 1527, name: fighter2s-03c-glow.ani[28], handle: 1987027 BMPMAN = num: 1528, name: fighter2s-03c-glow.ani[29], handle: 1987028 BMPMAN = num: 1529, name: fighter2s-03c-glow.ani[30], handle: 1987029 BMPMAN = num: 1530, name: fighter2s-03c-glow.ani[31], handle: 1987030 BMPMAN = num: 1531, name: fighter2s-03c-glow.ani[32], handle: 1987031 BMPMAN = num: 1532, name: fighter2s-03c-glow.ani[33], handle: 1987032 BMPMAN = num: 1533, name: fighter2s-03c-glow.ani[34], handle: 1987033 BMPMAN = num: 1534, name: fighter2s-03c-glow.ani[35], handle: 1987034 BMPMAN = num: 1535, name: fighter2s-03c-glow.ani[36], handle: 1987035 BMPMAN = num: 1536, name: fighter2s-03c-glow.ani[37], handle: 1987036 BMPMAN = num: 1537, name: fighter2s-03c-glow.ani[38], handle: 1987037 BMPMAN = num: 1538, name: fighter2s-03c-glow.ani[39], handle: 1987038 BMPMAN = num: 1539, name: fighter2s-03c-shine.dds, handle: 1991789 BMPMAN = num: 1540, name: fighter2s-03a.dds, handle: 1996540 BMPMAN = num: 1541, name: fighter2s-03a-glow.eff, handle: 2001291 BMPMAN = num: 1542, name: fighter2s-03a-glow.eff[1], handle: 2001292 BMPMAN = num: 1543, name: fighter2s-03a-glow.eff[2], handle: 2001293 BMPMAN = num: 1544, name: fighter2s-03a-glow.eff[3], handle: 2001294 BMPMAN = num: 1545, name: fighter2s-03a-glow.eff[4], handle: 2001295 BMPMAN = num: 1546, name: fighter2s-03a-glow.eff[5], handle: 2001296 BMPMAN = num: 1547, name: fighter2s-03a-glow.eff[6], handle: 2001297 BMPMAN = num: 1548, name: fighter2s-03a-glow.eff[7], handle: 2001298 BMPMAN = num: 1549, name: fighter2s-03a-glow.eff[8], handle: 2001299 BMPMAN = num: 1550, name: fighter2s-03a-glow.eff[9], handle: 2001300 BMPMAN = num: 1551, name: fighter2s-03a-glow.eff[10], handle: 2001301 BMPMAN = num: 1552, name: fighter2s-03a-glow.eff[11], handle: 2001302 BMPMAN = num: 1553, name: fighter2s-03a-glow.eff[12], handle: 2001303 BMPMAN = num: 1554, name: fighter2s-03a-glow.eff[13], handle: 2001304 BMPMAN = num: 1555, name: fighter2s-03a-glow.eff[14], handle: 2001305 BMPMAN = num: 1556, name: fighter2s-03a-glow.eff[15], handle: 2001306 BMPMAN = num: 1557, name: fighter2s-03a-glow.eff[16], handle: 2001307 BMPMAN = num: 1558, name: fighter2s-03a-glow.eff[17], handle: 2001308 BMPMAN = num: 1559, name: fighter2s-03a-glow.eff[18], handle: 2001309 BMPMAN = num: 1560, name: fighter2s-03a-glow.eff[19], handle: 2001310 BMPMAN = num: 1561, name: fighter2s-03a-glow.eff[20], handle: 2001311 BMPMAN = num: 1562, name: fighter2s-03a-glow.eff[21], handle: 2001312 BMPMAN = num: 1563, name: fighter2s-03a-glow.eff[22], handle: 2001313 BMPMAN = num: 1564, name: fighter2s-03a-glow.eff[23], handle: 2001314 BMPMAN = num: 1565, name: fighter2s-03a-glow.eff[24], handle: 2001315 BMPMAN = num: 1566, name: fighter2s-03a-glow.eff[25], handle: 2001316 BMPMAN = num: 1567, name: fighter2s-03a-glow.eff[26], handle: 2001317 BMPMAN = num: 1568, name: fighter2s-03a-glow.eff[27], handle: 2001318 BMPMAN = num: 1569, name: fighter2s-03a-glow.eff[28], handle: 2001319 BMPMAN = num: 1570, name: fighter2s-03a-glow.eff[29], handle: 2001320 BMPMAN = num: 1571, name: fighter2s-03a-glow.eff[30], handle: 2001321 BMPMAN = num: 1572, name: fighter2s-03a-glow.eff[31], handle: 2001322 BMPMAN = num: 1573, name: fighter2s-03a-glow.eff[32], handle: 2001323 BMPMAN = num: 1574, name: fighter2s-03a-glow.eff[33], handle: 2001324 BMPMAN = num: 1575, name: fighter2s-03a-glow.eff[34], handle: 2001325 BMPMAN = num: 1576, name: fighter2s-03a-glow.eff[35], handle: 2001326 BMPMAN = num: 1577, name: fighter2s-03a-glow.eff[36], handle: 2001327 BMPMAN = num: 1578, name: fighter2s-03a-glow.eff[37], handle: 2001328 BMPMAN = num: 1579, name: fighter2s-03a-glow.eff[38], handle: 2001329 BMPMAN = num: 1580, name: fighter2s-03a-glow.eff[39], handle: 2001330 BMPMAN = num: 1581, name: fighter2s-03a-shine.dds, handle: 2006081 BMPMAN = num: 1582, name: shield-b10.ani, handle: 2010832 BMPMAN = num: 1583, name: shield-b10.ani[1], handle: 2010833 BMPMAN = num: 1584, name: shield-b10.ani[2], handle: 2010834 BMPMAN = num: 1585, name: shield-b10.ani[3], handle: 2010835 BMPMAN = num: 1586, name: shield-b10.ani[4], handle: 2010836 BMPMAN = num: 1587, name: bomber10-01a.dds, handle: 2015587 BMPMAN = num: 1588, name: bomber10-01a-glow.eff, handle: 2020338 BMPMAN = num: 1589, name: bomber10-01a-glow.eff[1], handle: 2020339 BMPMAN = num: 1590, name: bomber10-01a-glow.eff[2], handle: 2020340 BMPMAN = num: 1591, name: bomber10-01a-glow.eff[3], handle: 2020341 BMPMAN = num: 1592, name: bomber10-01a-glow.eff[4], handle: 2020342 BMPMAN = num: 1593, name: bomber10-01a-glow.eff[5], handle: 2020343 BMPMAN = num: 1594, name: bomber10-01a-glow.eff[6], handle: 2020344 BMPMAN = num: 1595, name: bomber10-01a-glow.eff[7], handle: 2020345 BMPMAN = num: 1596, name: bomber10-01a-glow.eff[8], handle: 2020346 BMPMAN = num: 1597, name: bomber10-01a-glow.eff[9], handle: 2020347 BMPMAN = num: 1598, name: bomber10-01a-glow.eff[10], handle: 2020348 BMPMAN = num: 1599, name: bomber10-01a-glow.eff[11], handle: 2020349 BMPMAN = num: 1600, name: bomber10-01a-glow.eff[12], handle: 2020350 BMPMAN = num: 1601, name: bomber10-01a-glow.eff[13], handle: 2020351 BMPMAN = num: 1602, name: bomber10-01a-glow.eff[14], handle: 2020352 BMPMAN = num: 1603, name: bomber10-01a-glow.eff[15], handle: 2020353 BMPMAN = num: 1604, name: bomber10-01a-glow.eff[16], handle: 2020354 BMPMAN = num: 1605, name: bomber10-01a-glow.eff[17], handle: 2020355 BMPMAN = num: 1606, name: bomber10-01a-glow.eff[18], handle: 2020356 BMPMAN = num: 1607, name: bomber10-01a-glow.eff[19], handle: 2020357 BMPMAN = num: 1608, name: bomber10-01a-glow.eff[20], handle: 2020358 BMPMAN = num: 1609, name: bomber10-01a-glow.eff[21], handle: 2020359 BMPMAN = num: 1610, name: bomber10-01a-glow.eff[22], handle: 2020360 BMPMAN = num: 1611, name: bomber10-01a-glow.eff[23], handle: 2020361 BMPMAN = num: 1612, name: bomber10-01a-glow.eff[24], handle: 2020362 BMPMAN = num: 1613, name: bomber10-01a-glow.eff[25], handle: 2020363 BMPMAN = num: 1614, name: bomber10-01a-glow.eff[26], handle: 2020364 BMPMAN = num: 1615, name: bomber10-01a-glow.eff[27], handle: 2020365 BMPMAN = num: 1616, name: bomber10-01a-glow.eff[28], handle: 2020366 BMPMAN = num: 1617, name: bomber10-01a-glow.eff[29], handle: 2020367 BMPMAN = num: 1618, name: bomber10-01a-glow.eff[30], handle: 2020368 BMPMAN = num: 1619, name: bomber10-01a-glow.eff[31], handle: 2020369 BMPMAN = num: 1620, name: bomber10-01a-glow.eff[32], handle: 2020370 BMPMAN = num: 1621, name: bomber10-01a-glow.eff[33], handle: 2020371 BMPMAN = num: 1622, name: bomber10-01a-glow.eff[34], handle: 2020372 BMPMAN = num: 1623, name: bomber10-01a-glow.eff[35], handle: 2020373 BMPMAN = num: 1624, name: bomber10-01a-glow.eff[36], handle: 2020374 BMPMAN = num: 1625, name: bomber10-01a-shine.dds, handle: 2025125 BMPMAN = num: 1626, name: bomber10-01b.dds, handle: 2029876 BMPMAN = num: 1627, name: bomber10-01b-glow.eff, handle: 2034627 BMPMAN = num: 1628, name: bomber10-01b-glow.eff[1], handle: 2034628 BMPMAN = num: 1629, name: bomber10-01b-glow.eff[2], handle: 2034629 BMPMAN = num: 1630, name: bomber10-01b-glow.eff[3], handle: 2034630 BMPMAN = num: 1631, name: bomber10-01b-glow.eff[4], handle: 2034631 BMPMAN = num: 1632, name: bomber10-01b-glow.eff[5], handle: 2034632 BMPMAN = num: 1633, name: bomber10-01b-glow.eff[6], handle: 2034633 BMPMAN = num: 1634, name: bomber10-01b-glow.eff[7], handle: 2034634 BMPMAN = num: 1635, name: bomber10-01b-glow.eff[8], handle: 2034635 BMPMAN = num: 1636, name: bomber10-01b-glow.eff[9], handle: 2034636 BMPMAN = num: 1637, name: bomber10-01b-glow.eff[10], handle: 2034637 BMPMAN = num: 1638, name: bomber10-01b-glow.eff[11], handle: 2034638 BMPMAN = num: 1639, name: bomber10-01b-glow.eff[12], handle: 2034639 BMPMAN = num: 1640, name: bomber10-01b-glow.eff[13], handle: 2034640 BMPMAN = num: 1641, name: bomber10-01b-glow.eff[14], handle: 2034641 BMPMAN = num: 1642, name: bomber10-01b-glow.eff[15], handle: 2034642 BMPMAN = num: 1643, name: bomber10-01b-glow.eff[16], handle: 2034643 BMPMAN = num: 1644, name: bomber10-01b-glow.eff[17], handle: 2034644 BMPMAN = num: 1645, name: bomber10-01b-glow.eff[18], handle: 2034645 BMPMAN = num: 1646, name: bomber10-01b-shine.dds, handle: 2039396 BMPMAN = num: 1647, name: bomber10-01c.dds, handle: 2044147 BMPMAN = num: 1648, name: bomber10-01c-glow.ani, handle: 2048898 BMPMAN = num: 1649, name: bomber10-01c-glow.ani[1], handle: 2048899 BMPMAN = num: 1650, name: bomber10-01c-glow.ani[2], handle: 2048900 BMPMAN = num: 1651, name: bomber10-01c-glow.ani[3], handle: 2048901 BMPMAN = num: 1652, name: bomber10-01c-glow.ani[4], handle: 2048902 BMPMAN = num: 1653, name: bomber10-01c-glow.ani[5], handle: 2048903 BMPMAN = num: 1654, name: bomber10-01c-glow.ani[6], handle: 2048904 BMPMAN = num: 1655, name: bomber10-01c-glow.ani[7], handle: 2048905 BMPMAN = num: 1656, name: bomber10-01c-glow.ani[8], handle: 2048906 BMPMAN = num: 1657, name: bomber10-01c-glow.ani[9], handle: 2048907 BMPMAN = num: 1658, name: bomber10-01c-glow.ani[10], handle: 2048908 BMPMAN = num: 1659, name: bomber10-01c-glow.ani[11], handle: 2048909 BMPMAN = num: 1660, name: bomber10-01c-glow.ani[12], handle: 2048910 BMPMAN = num: 1661, name: bomber10-01c-glow.ani[13], handle: 2048911 BMPMAN = num: 1662, name: bomber10-01c-glow.ani[14], handle: 2048912 BMPMAN = num: 1663, name: bomber10-01c-glow.ani[15], handle: 2048913 BMPMAN = num: 1664, name: bomber10-01c-glow.ani[16], handle: 2048914 BMPMAN = num: 1665, name: bomber10-01c-glow.ani[17], handle: 2048915 BMPMAN = num: 1666, name: bomber10-01c-glow.ani[18], handle: 2048916 BMPMAN = num: 1667, name: bomber10-01c-glow.ani[19], handle: 2048917 BMPMAN = num: 1668, name: bomber10-01c-glow.ani[20], handle: 2048918 BMPMAN = num: 1669, name: bomber10-01c-glow.ani[21], handle: 2048919 BMPMAN = num: 1670, name: bomber10-01c-glow.ani[22], handle: 2048920 BMPMAN = num: 1671, name: bomber10-01c-glow.ani[23], handle: 2048921 BMPMAN = num: 1672, name: bomber10-01c-glow.ani[24], handle: 2048922 BMPMAN = num: 1673, name: bomber10-01c-glow.ani[25], handle: 2048923 BMPMAN = num: 1674, name: bomber10-01c-glow.ani[26], handle: 2048924 BMPMAN = num: 1675, name: bomber10-01c-glow.ani[27], handle: 2048925 BMPMAN = num: 1676, name: bomber10-01c-glow.ani[28], handle: 2048926 BMPMAN = num: 1677, name: bomber10-01c-glow.ani[29], handle: 2048927 BMPMAN = num: 1678, name: bomber10-01c-glow.ani[30], handle: 2048928 BMPMAN = num: 1679, name: bomber10-01c-glow.ani[31], handle: 2048929 BMPMAN = num: 1680, name: bomber10-01c-glow.ani[32], handle: 2048930 BMPMAN = num: 1681, name: bomber10-01c-glow.ani[33], handle: 2048931 BMPMAN = num: 1682, name: bomber10-01c-glow.ani[34], handle: 2048932 BMPMAN = num: 1683, name: bomber10-01c-glow.ani[35], handle: 2048933 BMPMAN = num: 1684, name: bomber10-01c-glow.ani[36], handle: 2048934 BMPMAN = num: 1685, name: bomber10-01c-shine.dds, handle: 2053685 BMPMAN = num: 1686, name: thruster02-01.tga, handle: 2058436 BMPMAN = num: 1687, name: thruster02-01a.tga, handle: 2063187 BMPMAN = num: 1688, name: thruster03-01.tga, handle: 2067938 BMPMAN = num: 1689, name: thruster03-01a.tga, handle: 2072689 BMPMAN = num: 1690, name: thrusterglow01.dds, handle: 2077440 BMPMAN = num: 1691, name: thrusterglow01a.dds, handle: 2082191 BMPMAN = num: 1692, name: thruster02-02.tga, handle: 2086942 BMPMAN = num: 1693, name: thruster02-02a.tga, handle: 2091693 BMPMAN = num: 1694, name: thruster03-02.tga, handle: 2096444 BMPMAN = num: 1695, name: thruster03-02a.tga, handle: 2101195 BMPMAN = num: 1696, name: thrusterglow02.dds, handle: 2105946 BMPMAN = num: 1697, name: thrusterglow02a.dds, handle: 2110697 BMPMAN = num: 1698, name: thruster02-03.tga, handle: 2115448 BMPMAN = num: 1699, name: thruster02-03a.tga, handle: 2120199 BMPMAN = num: 1700, name: thruster03-03.tga, handle: 2124950 BMPMAN = num: 1701, name: thruster03-03a.tga, handle: 2129701 BMPMAN = num: 1702, name: thrusterglow03.dds, handle: 2134452 BMPMAN = num: 1703, name: thrusterglow03a.dds, handle: 2139203 BMPMAN = num: 1704, name: Subach_AniBitmap.eff, handle: 2143954 BMPMAN = num: 1705, name: Subach_AniBitmap.eff[1], handle: 2143955 BMPMAN = num: 1706, name: Subach_AniBitmap.eff[2], handle: 2143956 BMPMAN = num: 1707, name: Subach_AniBitmap.eff[3], handle: 2143957 BMPMAN = num: 1708, name: Subach_AniBitmap.eff[4], handle: 2143958 BMPMAN = num: 1709, name: Subach_AniBitmap.eff[5], handle: 2143959 BMPMAN = num: 1710, name: Subach_Glow.tga, handle: 2148710 BMPMAN = num: 1711, name: Tiny_decal.tga, handle: 2153461 BMPMAN = num: 1712, name: newglo9.pcx, handle: 2158212 BMPMAN = num: 1713, name: 2_laserglow03.pcx, handle: 2162963 BMPMAN = num: 1714, name: Mekhu_Bitmap.tga, handle: 2167714 BMPMAN = num: 1715, name: Mekhu_Glow.pcx, handle: 2172465 BMPMAN = num: 1716, name: Akheton_Bitmap.tga, handle: 2177216 BMPMAN = num: 1717, name: Akheton_Glow.pcx, handle: 2181967 BMPMAN = num: 1718, name: Akheton_Particle.ani, handle: 2186718 BMPMAN = num: 1719, name: Akheton_Particle.ani[1], handle: 2186719 BMPMAN = num: 1720, name: Akheton_Particle.ani[2], handle: 2186720 BMPMAN = num: 1721, name: Akheton_Particle.ani[3], handle: 2186721 BMPMAN = num: 1722, name: Akheton_Particle.ani[4], handle: 2186722 BMPMAN = num: 1723, name: Akheton_Particle.ani[5], handle: 2186723 BMPMAN = num: 1724, name: Akheton_Particle.ani[6], handle: 2186724 BMPMAN = num: 1725, name: Akheton_Particle.ani[7], handle: 2186725 BMPMAN = num: 1726, name: Akheton_Particle.ani[8], handle: 2186726 BMPMAN = num: 1727, name: Akheton_Particle.ani[9], handle: 2186727 BMPMAN = num: 1728, name: Akheton_Particle.ani[10], handle: 2186728 BMPMAN = num: 1729, name: Morningstar_Bitmap.pcx, handle: 2191479 BMPMAN = num: 1730, name: Morningstar_Glow.pcx, handle: 2196230 BMPMAN = num: 1731, name: Morningstar_Particle.ani, handle: 2200981 BMPMAN = num: 1732, name: Morningstar_Particle.ani[1], handle: 2200982 BMPMAN = num: 1733, name: Morningstar_Particle.ani[2], handle: 2200983 BMPMAN = num: 1734, name: Morningstar_Particle.ani[3], handle: 2200984 BMPMAN = num: 1735, name: Morningstar_Particle.ani[4], handle: 2200985 BMPMAN = num: 1736, name: Morningstar_Particle.ani[5], handle: 2200986 BMPMAN = num: 1737, name: Morningstar_Particle.ani[6], handle: 2200987 BMPMAN = num: 1738, name: Morningstar_Particle.ani[7], handle: 2200988 BMPMAN = num: 1739, name: Morningstar_Particle.ani[8], handle: 2200989 BMPMAN = num: 1740, name: Morningstar_Particle.ani[9], handle: 2200990 BMPMAN = num: 1741, name: Morningstar_Particle.ani[10], handle: 2200991 BMPMAN = num: 1742, name: Morningstar_Particle.ani[11], handle: 2200992 BMPMAN = num: 1743, name: Morningstar_Particle.ani[12], handle: 2200993 BMPMAN = num: 1744, name: Morningstar_Particle.ani[13], handle: 2200994 BMPMAN = num: 1745, name: Morningstar_Particle.ani[14], handle: 2200995 BMPMAN = num: 1746, name: Morningstar_Particle.ani[15], handle: 2200996 BMPMAN = num: 1747, name: Morningstar_Particle.ani[16], handle: 2200997 BMPMAN = num: 1748, name: Morningstar_Particle.ani[17], handle: 2200998 BMPMAN = num: 1749, name: Morningstar_Particle.ani[18], handle: 2200999 BMPMAN = num: 1750, name: Morningstar_Particle.ani[19], handle: 2201000 BMPMAN = num: 1751, name: Morningstar_Particle.ani[20], handle: 2201001 BMPMAN = num: 1752, name: PrometheusR_AniBitmap.eff, handle: 2205752 BMPMAN = num: 1753, name: PrometheusR_AniBitmap.eff[1], handle: 2205753 BMPMAN = num: 1754, name: PrometheusR_AniBitmap.eff[2], handle: 2205754 BMPMAN = num: 1755, name: PrometheusR_AniBitmap.eff[3], handle: 2205755 BMPMAN = num: 1756, name: PrometheusR_AniBitmap.eff[4], handle: 2205756 BMPMAN = num: 1757, name: PrometheusR_AniBitmap.eff[5], handle: 2205757 BMPMAN = num: 1758, name: PrometheusR_AniBitmap.eff[6], handle: 2205758 BMPMAN = num: 1759, name: PrometheusR_AniBitmap.eff[7], handle: 2205759 BMPMAN = num: 1760, name: PrometheusR_AniBitmap.eff[8], handle: 2205760 BMPMAN = num: 1761, name: PrometheusR_AniBitmap.eff[9], handle: 2205761 BMPMAN = num: 1762, name: PrometheusR_AniBitmap.eff[10], handle: 2205762 BMPMAN = num: 1763, name: PrometheusR_AniBitmap.eff[11], handle: 2205763 BMPMAN = num: 1764, name: Prometheus_Glow.tga, handle: 2210514 BMPMAN = num: 1765, name: Small_decal.tga, handle: 2215265 BMPMAN = num: 1766, name: Prometheus_AniBitmap.eff, handle: 2220016 BMPMAN = num: 1767, name: Prometheus_AniBitmap.eff[1], handle: 2220017 BMPMAN = num: 1768, name: Prometheus_AniBitmap.eff[2], handle: 2220018 BMPMAN = num: 1769, name: Prometheus_AniBitmap.eff[3], handle: 2220019 BMPMAN = num: 1770, name: Prometheus_AniBitmap.eff[4], handle: 2220020 BMPMAN = num: 1771, name: Prometheus_AniBitmap.eff[5], handle: 2220021 BMPMAN = num: 1772, name: Prometheus_AniBitmap.eff[6], handle: 2220022 BMPMAN = num: 1773, name: Prometheus_AniBitmap.eff[7], handle: 2220023 BMPMAN = num: 1774, name: Prometheus_AniBitmap.eff[8], handle: 2220024 BMPMAN = num: 1775, name: Prometheus_AniBitmap.eff[9], handle: 2220025 BMPMAN = num: 1776, name: Prometheus_AniBitmap.eff[10], handle: 2220026 BMPMAN = num: 1777, name: Prometheus_AniBitmap.eff[11], handle: 2220027 BMPMAN = num: 1778, name: Medium_decal.tga, handle: 2224778 BMPMAN = num: 1779, name: Maxim_Bitmap.pcx, handle: 2229529 BMPMAN = num: 1780, name: Maxim_Glow.tga, handle: 2234280 BMPMAN = num: 1781, name: Maxim_Particle.ani, handle: 2239031 BMPMAN = num: 1782, name: Maxim_Particle.ani[1], handle: 2239032 BMPMAN = num: 1783, name: Maxim_Particle.ani[2], handle: 2239033 BMPMAN = num: 1784, name: Maxim_Particle.ani[3], handle: 2239034 BMPMAN = num: 1785, name: Maxim_Particle.ani[4], handle: 2239035 BMPMAN = num: 1786, name: Maxim_Particle.ani[5], handle: 2239036 BMPMAN = num: 1787, name: Maxim_Particle.ani[6], handle: 2239037 BMPMAN = num: 1788, name: Maxim_Particle.ani[7], handle: 2239038 BMPMAN = num: 1789, name: Maxim_Particle.ani[8], handle: 2239039 BMPMAN = num: 1790, name: Maxim_Particle.ani[9], handle: 2239040 BMPMAN = num: 1791, name: Maxim_Particle.ani[10], handle: 2239041 BMPMAN = num: 1792, name: Maxim_Particle.ani[11], handle: 2239042 BMPMAN = num: 1793, name: Maxim_Particle.ani[12], handle: 2239043 BMPMAN = num: 1794, name: Maxim_Particle.ani[13], handle: 2239044 BMPMAN = num: 1795, name: Maxim_Particle.ani[14], handle: 2239045 BMPMAN = num: 1796, name: Maxim_Particle.ani[15], handle: 2239046 BMPMAN = num: 1797, name: Maxim_Particle.ani[16], handle: 2239047 BMPMAN = num: 1798, name: Maxim_Particle.ani[17], handle: 2239048 BMPMAN = num: 1799, name: Maxim_Particle.ani[18], handle: 2239049 BMPMAN = num: 1800, name: Maxim_Particle.ani[19], handle: 2239050 BMPMAN = num: 1801, name: Maxim_Particle.ani[20], handle: 2239051 BMPMAN = num: 1802, name: Huge_decal.tga, handle: 2243802 BMPMAN = num: 1803, name: Kayser_AniBitmap.eff, handle: 2248553 BMPMAN = num: 1804, name: Kayser_AniBitmap.eff[1], handle: 2248554 BMPMAN = num: 1805, name: Kayser_AniBitmap.eff[2], handle: 2248555 BMPMAN = num: 1806, name: Kayser_AniBitmap.eff[3], handle: 2248556 BMPMAN = num: 1807, name: Kayser_Glow.tga, handle: 2253307 BMPMAN = num: 1808, name: Kayser_Particle.ani, handle: 2258058 BMPMAN = num: 1809, name: Kayser_Particle.ani[1], handle: 2258059 BMPMAN = num: 1810, name: Kayser_Particle.ani[2], handle: 2258060 BMPMAN = num: 1811, name: Kayser_Particle.ani[3], handle: 2258061 BMPMAN = num: 1812, name: Kayser_Particle.ani[4], handle: 2258062 BMPMAN = num: 1813, name: Kayser_Particle.ani[5], handle: 2258063 BMPMAN = num: 1814, name: Kayser_Particle.ani[6], handle: 2258064 BMPMAN = num: 1815, name: Circe_Bitmap.ani, handle: 2262815 BMPMAN = num: 1816, name: Circe_Bitmap.ani[1], handle: 2262816 BMPMAN = num: 1817, name: Circe_Bitmap.ani[2], handle: 2262817 BMPMAN = num: 1818, name: Circe_Bitmap.ani[3], handle: 2262818 BMPMAN = num: 1819, name: Circe_Bitmap.ani[4], handle: 2262819 BMPMAN = num: 1820, name: Circe_Bitmap.ani[5], handle: 2262820 BMPMAN = num: 1821, name: Circe_Bitmap.ani[6], handle: 2262821 BMPMAN = num: 1822, name: Circe_Bitmap.ani[7], handle: 2262822 BMPMAN = num: 1823, name: Circe_Bitmap.ani[8], handle: 2262823 BMPMAN = num: 1824, name: Circe_Bitmap.ani[9], handle: 2262824 BMPMAN = num: 1825, name: Circe_Bitmap.ani[10], handle: 2262825 BMPMAN = num: 1826, name: Circe_Bitmap.ani[11], handle: 2262826 BMPMAN = num: 1827, name: Circe_Bitmap.ani[12], handle: 2262827 BMPMAN = num: 1828, name: Circe_Bitmap.ani[13], handle: 2262828 BMPMAN = num: 1829, name: Circe_Bitmap.ani[14], handle: 2262829 BMPMAN = num: 1830, name: Circe_Bitmap.ani[15], handle: 2262830 BMPMAN = num: 1831, name: Circe_Bitmap.ani[16], handle: 2262831 BMPMAN = num: 1832, name: Circe_Bitmap.ani[17], handle: 2262832 BMPMAN = num: 1833, name: Circe_Bitmap.ani[18], handle: 2262833 BMPMAN = num: 1834, name: Circe_Bitmap.ani[19], handle: 2262834 BMPMAN = num: 1835, name: Lamprey_Bitmap.tga, handle: 2267585 BMPMAN = num: 1836, name: Lamprey_Particle.ani, handle: 2272336 BMPMAN = num: 1837, name: Lamprey_Particle.ani[1], handle: 2272337 BMPMAN = num: 1838, name: Lamprey_Particle.ani[2], handle: 2272338 BMPMAN = num: 1839, name: Lamprey_Particle.ani[3], handle: 2272339 BMPMAN = num: 1840, name: Lamprey_Particle.ani[4], handle: 2272340 BMPMAN = num: 1841, name: Lamprey_Particle.ani[5], handle: 2272341 BMPMAN = num: 1842, name: Lamprey_Particle.ani[6], handle: 2272342 BMPMAN = num: 1843, name: Lamprey_Particle.ani[7], handle: 2272343 BMPMAN = num: 1844, name: Lamprey_Particle.ani[8], handle: 2272344 BMPMAN = num: 1845, name: Alouqua_AniBitmap.eff, handle: 2277095 BMPMAN = num: 1846, name: Alouqua_AniBitmap.eff[1], handle: 2277096 BMPMAN = num: 1847, name: Alouqua_AniBitmap.eff[2], handle: 2277097 BMPMAN = num: 1848, name: Alouqua_AniBitmap.eff[3], handle: 2277098 BMPMAN = num: 1849, name: Alouqua_AniBitmap.eff[4], handle: 2277099 BMPMAN = num: 1850, name: Alouqua_AniBitmap.eff[5], handle: 2277100 BMPMAN = num: 1851, name: Alouqua_Glow.pcx, handle: 2281851 BMPMAN = num: 1852, name: Alouqua_Trail.pcx, handle: 2286602 BMPMAN = num: 1853, name: Citra_Bitmap.tga, handle: 2291353 BMPMAN = num: 1854, name: Shivan_Laser_Stream.ani, handle: 2296104 BMPMAN = num: 1855, name: Shivan_Laser_Stream.ani[1], handle: 2296105 BMPMAN = num: 1856, name: Shivan_Laser_Stream.ani[2], handle: 2296106 BMPMAN = num: 1857, name: Shivan_Laser_Stream.ani[3], handle: 2296107 BMPMAN = num: 1858, name: Shivan_Laser_Stream.ani[4], handle: 2296108 BMPMAN = num: 1859, name: Shivan_Laser_Stream.ani[5], handle: 2296109 BMPMAN = num: 1860, name: Shivan_Laser_Stream.ani[6], handle: 2296110 BMPMAN = num: 1861, name: Shivan_Laser_Stream.ani[7], handle: 2296111 BMPMAN = num: 1862, name: Shivan_Laser_Stream.ani[8], handle: 2296112 BMPMAN = num: 1863, name: Shivan_Laser_Stream.ani[9], handle: 2296113 BMPMAN = num: 1864, name: Shivan_Laser_Stream.ani[10], handle: 2296114 BMPMAN = num: 1865, name: Phanuel_Bitmap.tga, handle: 2300865 BMPMAN = num: 1866, name: Terran_Turret.tga, handle: 2305616 BMPMAN = num: 1867, name: TerranHuge_Bitmap.tga, handle: 2310367 BMPMAN = num: 1868, name: CapTurret_Glow.pcx, handle: 2315118 BMPMAN = num: 1869, name: laserglow01.tga, handle: 2319869 BMPMAN = num: 1870, name: particleexp01.ani, handle: 2324620 BMPMAN = num: 1871, name: particleexp01.ani[1], handle: 2324621 BMPMAN = num: 1872, name: particleexp01.ani[2], handle: 2324622 BMPMAN = num: 1873, name: particleexp01.ani[3], handle: 2324623 BMPMAN = num: 1874, name: particleexp01.ani[4], handle: 2324624 BMPMAN = num: 1875, name: particleexp01.ani[5], handle: 2324625 BMPMAN = num: 1876, name: particleexp01.ani[6], handle: 2324626 BMPMAN = num: 1877, name: particleexp01.ani[7], handle: 2324627 BMPMAN = num: 1878, name: particleexp01.ani[8], handle: 2324628 BMPMAN = num: 1879, name: particleexp01.ani[9], handle: 2324629 BMPMAN = num: 1880, name: particleexp01.ani[10], handle: 2324630 BMPMAN = num: 1881, name: particleexp01.ani[11], handle: 2324631 BMPMAN = num: 1882, name: particleexp01.ani[12], handle: 2324632 BMPMAN = num: 1883, name: particleexp01.ani[13], handle: 2324633 BMPMAN = num: 1884, name: particleexp01.ani[14], handle: 2324634 BMPMAN = num: 1885, name: particleexp01.ani[15], handle: 2324635 BMPMAN = num: 1886, name: particleexp01.ani[16], handle: 2324636 BMPMAN = num: 1887, name: particleexp01.ani[17], handle: 2324637 BMPMAN = num: 1888, name: particleexp01.ani[18], handle: 2324638 BMPMAN = num: 1889, name: particleexp01.ani[19], handle: 2324639 BMPMAN = num: 1890, name: particleexp01.ani[20], handle: 2324640 BMPMAN = num: 1891, name: beamglow8.tga, handle: 2329391 BMPMAN = num: 1892, name: beam-white2.ani, handle: 2334142 BMPMAN = num: 1893, name: beam-white2.ani[1], handle: 2334143 BMPMAN = num: 1894, name: beam-white2.ani[2], handle: 2334144 BMPMAN = num: 1895, name: beam-white2.ani[3], handle: 2334145 BMPMAN = num: 1896, name: beam-white2.ani[4], handle: 2334146 BMPMAN = num: 1897, name: beam-white2.ani[5], handle: 2334147 BMPMAN = num: 1898, name: beam-white2.ani[6], handle: 2334148 BMPMAN = num: 1899, name: beam-white2.ani[7], handle: 2334149 BMPMAN = num: 1900, name: beam-white2.ani[8], handle: 2334150 BMPMAN = num: 1901, name: beam-dblue2.pcx, handle: 2338901 BMPMAN = num: 1902, name: beam-white.pcx, handle: 2343652 BMPMAN = num: 1903, name: beamglow3.eff, handle: 2348403 BMPMAN = num: 1904, name: beamglow3.eff[1], handle: 2348404 BMPMAN = num: 1905, name: beamglow3.eff[2], handle: 2348405 BMPMAN = num: 1906, name: beamglow3.eff[3], handle: 2348406 BMPMAN = num: 1907, name: beamglow3.eff[4], handle: 2348407 BMPMAN = num: 1908, name: beamglow3.eff[5], handle: 2348408 BMPMAN = num: 1909, name: beamglow3.eff[6], handle: 2348409 BMPMAN = num: 1910, name: beamglow3.eff[7], handle: 2348410 BMPMAN = num: 1911, name: beamglow3.eff[8], handle: 2348411 BMPMAN = num: 1912, name: beamglow3.eff[9], handle: 2348412 BMPMAN = num: 1913, name: beamglow3.eff[10], handle: 2348413 BMPMAN = num: 1914, name: beamglow3.eff[11], handle: 2348414 BMPMAN = num: 1915, name: beamglow3.eff[12], handle: 2348415 BMPMAN = num: 1916, name: beamglow3.eff[13], handle: 2348416 BMPMAN = num: 1917, name: beamglow3.eff[14], handle: 2348417 BMPMAN = num: 1918, name: beamglow3.eff[15], handle: 2348418 BMPMAN = num: 1919, name: beamglow3.eff[16], handle: 2348419 BMPMAN = num: 1920, name: beamglow3.eff[17], handle: 2348420 BMPMAN = num: 1921, name: beamglow3.eff[18], handle: 2348421 BMPMAN = num: 1922, name: beamglow3.eff[19], handle: 2348422 BMPMAN = num: 1923, name: beamglow3.eff[20], handle: 2348423 BMPMAN = num: 1924, name: beamglow3.eff[21], handle: 2348424 BMPMAN = num: 1925, name: beamglow3.eff[22], handle: 2348425 BMPMAN = num: 1926, name: beamglow3.eff[23], handle: 2348426 BMPMAN = num: 1927, name: beamglow3.eff[24], handle: 2348427 BMPMAN = num: 1928, name: beamglow3.eff[25], handle: 2348428 BMPMAN = num: 1929, name: beamglow3.eff[26], handle: 2348429 BMPMAN = num: 1930, name: beamglow3.eff[27], handle: 2348430 BMPMAN = num: 1931, name: beamglow3.eff[28], handle: 2348431 BMPMAN = num: 1932, name: beamglow3.eff[29], handle: 2348432 BMPMAN = num: 1933, name: beamglow3.eff[30], handle: 2348433 BMPMAN = num: 1934, name: beamglow3.eff[31], handle: 2348434 BMPMAN = num: 1935, name: beamglow3.eff[32], handle: 2348435 BMPMAN = num: 1936, name: beamglow3.eff[33], handle: 2348436 BMPMAN = num: 1937, name: beamglow3.eff[34], handle: 2348437 BMPMAN = num: 1938, name: beamglow3.eff[35], handle: 2348438 BMPMAN = num: 1939, name: beamglow3.eff[36], handle: 2348439 BMPMAN = num: 1940, name: beamglow3.eff[37], handle: 2348440 BMPMAN = num: 1941, name: beamglow3.eff[38], handle: 2348441 BMPMAN = num: 1942, name: beamglow3.eff[39], handle: 2348442 BMPMAN = num: 1943, name: beamglow3.eff[40], handle: 2348443 BMPMAN = num: 1944, name: beamglow3.eff[41], handle: 2348444 BMPMAN = num: 1945, name: beamglow3.eff[42], handle: 2348445 BMPMAN = num: 1946, name: beamglow3.eff[43], handle: 2348446 BMPMAN = num: 1947, name: beamglow3.eff[44], handle: 2348447 BMPMAN = num: 1948, name: beamglow3.eff[45], handle: 2348448 BMPMAN = num: 1949, name: beamglow3.eff[46], handle: 2348449 BMPMAN = num: 1950, name: beamglow3.eff[47], handle: 2348450 BMPMAN = num: 1951, name: beamglow3.eff[48], handle: 2348451 BMPMAN = num: 1952, name: beamglow3.eff[49], handle: 2348452 BMPMAN = num: 1953, name: beamglow3.eff[50], handle: 2348453 BMPMAN = num: 1954, name: beamglow3.eff[51], handle: 2348454 BMPMAN = num: 1955, name: beamglow3.eff[52], handle: 2348455 BMPMAN = num: 1956, name: beamglow3.eff[53], handle: 2348456 BMPMAN = num: 1957, name: beamglow3.eff[54], handle: 2348457 BMPMAN = num: 1958, name: beamglow3.eff[55], handle: 2348458 BMPMAN = num: 1959, name: beamglow3.eff[56], handle: 2348459 BMPMAN = num: 1960, name: beamglow3.eff[57], handle: 2348460 BMPMAN = num: 1961, name: beamglow3.eff[58], handle: 2348461 BMPMAN = num: 1962, name: beamglow3.eff[59], handle: 2348462 BMPMAN = num: 1963, name: beam-white3.ani, handle: 2353213 BMPMAN = num: 1964, name: beam-white3.ani[1], handle: 2353214 BMPMAN = num: 1965, name: beam-white3.ani[2], handle: 2353215 BMPMAN = num: 1966, name: beam-white3.ani[3], handle: 2353216 BMPMAN = num: 1967, name: beam-white3.ani[4], handle: 2353217 BMPMAN = num: 1968, name: beam-white3.ani[5], handle: 2353218 BMPMAN = num: 1969, name: beam-white3.ani[6], handle: 2353219 BMPMAN = num: 1970, name: beam-white3.ani[7], handle: 2353220 BMPMAN = num: 1971, name: beam-white3.ani[8], handle: 2353221 BMPMAN = num: 1972, name: beam-white3.ani[9], handle: 2353222 BMPMAN = num: 1973, name: beam-white3.ani[10], handle: 2353223 BMPMAN = num: 1974, name: beam-white3.ani[11], handle: 2353224 BMPMAN = num: 1975, name: beam-white3.ani[12], handle: 2353225 BMPMAN = num: 1976, name: beam-white3.ani[13], handle: 2353226 BMPMAN = num: 1977, name: beam-white3.ani[14], handle: 2353227 BMPMAN = num: 1978, name: beam-white3.ani[15], handle: 2353228 BMPMAN = num: 1979, name: beam-white3.ani[16], handle: 2353229 BMPMAN = num: 1980, name: beam-white3.ani[17], handle: 2353230 BMPMAN = num: 1981, name: beam-white3.ani[18], handle: 2353231 BMPMAN = num: 1982, name: beam-white3.ani[19], handle: 2353232 BMPMAN = num: 1983, name: beam-green2.ani, handle: 2357983 BMPMAN = num: 1984, name: beam-green2.ani[1], handle: 2357984 BMPMAN = num: 1985, name: beam-green2.ani[2], handle: 2357985 BMPMAN = num: 1986, name: beam-green2.ani[3], handle: 2357986 BMPMAN = num: 1987, name: beam-green2.ani[4], handle: 2357987 BMPMAN = num: 1988, name: beam-green2.ani[5], handle: 2357988 BMPMAN = num: 1989, name: beam-green2.ani[6], handle: 2357989 BMPMAN = num: 1990, name: beam-green2.ani[7], handle: 2357990 BMPMAN = num: 1991, name: beam-green2.ani[8], handle: 2357991 BMPMAN = num: 1992, name: beam-green.ani, handle: 2362742 BMPMAN = num: 1993, name: beam-green.ani[1], handle: 2362743 BMPMAN = num: 1994, name: beam-green.ani[2], handle: 2362744 BMPMAN = num: 1995, name: beam-green.ani[3], handle: 2362745 BMPMAN = num: 1996, name: beam-green.ani[4], handle: 2362746 BMPMAN = num: 1997, name: beam-green.ani[5], handle: 2362747 BMPMAN = num: 1998, name: beam-green.ani[6], handle: 2362748 BMPMAN = num: 1999, name: beam-green.ani[7], handle: 2362749 BMPMAN = num: 2000, name: beam-green.ani[8], handle: 2362750 BMPMAN = num: 2001, name: beam-green.ani[9], handle: 2362751 BMPMAN = num: 2002, name: beam-green.ani[10], handle: 2362752 BMPMAN = num: 2003, name: MissileTrail02.dds, handle: 2367503 BMPMAN = num: 2004, name: Yellow_glow.tga, handle: 2372254 BMPMAN = num: 2005, name: hornetall-a.pcx, handle: 2377005 BMPMAN = num: 2006, name: hornetall-b.pcx, handle: 2381756 BMPMAN = num: 2007, name: hornetall-d.pcx, handle: 2386507 BMPMAN = num: 2008, name: beam-blue.pcx, handle: 2391258 BMPMAN = num: 2009, name: beam-blue2.pcx, handle: 2396009 BMPMAN = num: 2010, name: newmiss3.dds, handle: 2400760 BMPMAN = num: 2011, name: mx64b.pcx, handle: 2405511 BMPMAN = num: 2012, name: rocka.pcx, handle: 2410262 BMPMAN = num: 2013, name: newmiss2.dds, handle: 2415013 BMPMAN = num: 2014, name: tempall.pcx, handle: 2419764 BMPMAN = num: 2015, name: hornet_trail.ani, handle: 2424515 BMPMAN = num: 2016, name: hornet_trail.ani[1], handle: 2424516 BMPMAN = num: 2017, name: hornet_trail.ani[2], handle: 2424517 BMPMAN = num: 2018, name: hornet_trail.ani[3], handle: 2424518 BMPMAN = num: 2019, name: hornet_trail.ani[4], handle: 2424519 BMPMAN = num: 2020, name: hornet_trail.ani[5], handle: 2424520 BMPMAN = num: 2021, name: hornet_trail.ani[6], handle: 2424521 BMPMAN = num: 2022, name: hornet_trail.ani[7], handle: 2424522 BMPMAN = num: 2023, name: hornet_trail.ani[8], handle: 2424523 BMPMAN = num: 2024, name: hornet_trail.ani[9], handle: 2424524 BMPMAN = num: 2025, name: hornet_trail.ani[10], handle: 2424525 BMPMAN = num: 2026, name: hornet_trail.ani[11], handle: 2424526 BMPMAN = num: 2027, name: hornet_trail.ani[12], handle: 2424527 BMPMAN = num: 2028, name: hornet_trail.ani[13], handle: 2424528 BMPMAN = num: 2029, name: newmiss5.pcx, handle: 2429279 BMPMAN = num: 2030, name: bombardier.dds, handle: 2434030 BMPMAN = num: 2031, name: bombardier-shine.dds, handle: 2438781 BMPMAN = num: 2032, name: newmiss1.dds, handle: 2443532 BMPMAN = num: 2033, name: crossbow.dds, handle: 2448283 BMPMAN = num: 2034, name: crossbow-shine.dds, handle: 2453034 BMPMAN = num: 2035, name: trebuchet.dds, handle: 2457785 BMPMAN = num: 2036, name: MissileTrail04.dds, handle: 2462536 BMPMAN = num: 2037, name: taga.pcx, handle: 2467287 BMPMAN = num: 2038, name: tagb.pcx, handle: 2476788 BMPMAN = num: 2039, name: piranhaa.pcx, handle: 2481539 BMPMAN = num: 2040, name: still.dds, handle: 2486290 BMPMAN = num: 2041, name: infyrno.pcx, handle: 2491041 BMPMAN = num: 2042, name: belial.dds, handle: 2495792 BMPMAN = num: 2043, name: belial-glow.pcx, handle: 2500543 BMPMAN = num: 2044, name: belial-shine.dds, handle: 2505294 BMPMAN = num: 2045, name: helios.dds, handle: 2510045 BMPMAN = num: 2046, name: empulse.pcx, handle: 2514796 BMPMAN = num: 2047, name: countermeasure.dds, handle: 2519547 BMPMAN = num: 2048, name: countermeasure-glow.pcx, handle: 2524298 BMPMAN = num: 2049, name: countermeasure-shine.dds, handle: 2529049 BMPMAN = num: 2050, name: mx-a.pcx, handle: 2533800 BMPMAN = num: 2051, name: mx-b.pcx, handle: 2538551 BMPMAN = num: 2052, name: debris01a.dds, handle: 2543302 BMPMAN = num: 2053, name: debris01a-glow.pcx, handle: 2548053 BMPMAN = num: 2054, name: debris01a-shine.dds, handle: 2552804 BMPMAN = num: 2055, name: debris01b.dds, handle: 2557555 BMPMAN = num: 2056, name: debris01c.dds, handle: 2562306 BMPMAN = num: 2057, name: SunWhite.tga, handle: 2567057 BMPMAN = num: 2058, name: Sunglow01.tga, handle: 2571808 BMPMAN = num: 4745, name: TMP824x43+16, handle: 2598245 BMPMAN = num: 4746, name: TMP824x43+16, handle: 1230246 BMPMAN = num: 4747, name: TMP256x256+8, handle: 23747 - (*LOCKED*) size: 0.062M BMPMAN = num: 4748, name: TMP256x256+8, handle: 18998 - (*LOCKED*) size: 0.062M BMPMAN = num: 4749, name: TMP128x128+8, handle: 14249 BMPMAN = LOCKED memory usage: 0.125M No briefing music is selected, so play first briefing track: Brief1 AUDIOSTR => Successfully opened: FS2_Brief_01.wav Frame 0 too long!!: frametime = 36.601 (36.601) GAMESEQUENCE: Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) Entering brief_init() entering common_select_init() ANI iconwing01 with size 28x28 (12.5% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 2377968701 -- "fighter01.pof" For "fighter01.pof" I couldn't find fighter01-01c.ani For "fighter01.pof" I couldn't find fighter01-01c-glow.ani For "fighter01.pof" I couldn't find fighter01-01c-shine.ani For "fighter01.pof" I couldn't find fighter01-01a.ani For "fighter01.pof" I couldn't find fighter01-01a-glow.ani For "fighter01.pof" I couldn't find fighter01-01a-shine.ani For "fighter01.pof" I couldn't find fighter01-01b.ani For "fighter01.pof" I couldn't find fighter01-01b-glow.ani For "fighter01.pof" I couldn't find fighter01-01b-shine.ani For "fighter01.pof" I couldn't find fighter01-01a.aniFound bitmap fighter01-01a.dds -- number 2071 For "fighter01.pof" I couldn't find fighter01-01a-glow.aniFound bitmap fighter01-01a-glow.pcx -- number 2072 For "fighter01.pof" I couldn't find fighter01-01a-shine.aniFound bitmap fighter01-01a-shine.dds -- number 2073 Found bitmap red_glow_small.tga -- number 499 Glow point bank 0 texture num is 1016999 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap cyan_glow_small.tga -- number 500 Glow point bank 1 texture num is 1021750 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap yellow_glow_small.tga -- number 501 Glow point bank 2 texture num is 1026501 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap green_glow2_small.tga -- number 502 Glow point bank 3 texture num is 1031252 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 4 texture num is 1016999 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Loading fighter01-01c.dds for the first time. Loading fighter01-01c.dds (64x128x32) Loading fighter01-01c-glow.pcx for the first time. Loading fighter01-01c-glow.pcx (64x128x16) Loading fighter01-01c-shine.dds for the first time. Loading fighter01-01c-shine.dds (64x128x32) Loading fighter01-01a.dds for the first time. Loading fighter01-01a.dds (256x512x32) Loading fighter01-01a-glow.pcx for the first time. Loading fighter01-01a-glow.pcx (256x512x16) Loading fighter01-01a-shine.dds for the first time. Loading fighter01-01a-shine.dds (256x512x32) Loading fighter01-01b.dds for the first time. Loading fighter01-01b.dds (128x256x32) Loading fighter01-01b-glow.pcx for the first time. Loading fighter01-01b-glow.pcx (128x256x16) Loading fighter01-01b-shine.dds for the first time. Loading fighter01-01b-shine.dds (128x256x32) Loading red_glow_small.tga for the first time. Loading red_glow_small.tga (128x128x24) Loading cyan_glow_small.tga for the first time. Loading cyan_glow_small.tga (128x128x24) Loading yellow_glow_small.tga for the first time. Loading yellow_glow_small.tga (128x128x24) Loading green_glow2_small.tga for the first time. Loading green_glow2_small.tga (128x128x24) Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 1238331005, IBX checksum: 1001081623 -- "fighter06.pof" For "fighter06.pof" I couldn't find fighter06-02a.ani For "fighter06.pof" I couldn't find fighter06-02a-glow.ani For "fighter06.pof" I couldn't find fighter06-02a-shine.ani For "fighter06.pof" I couldn't find fighter06-03a.ani For "fighter06.pof" I couldn't find fighter06-03a-glow.ani or fighter06-03a-glow.pcx. For "fighter06.pof" I couldn't find fighter06-03a-shine.ani For "fighter06.pof" I couldn't find fighter06-02b.ani For "fighter06.pof" I couldn't find fighter06-02b-glow.ani or fighter06-02b-glow.pcx. For "fighter06.pof" I couldn't find fighter06-02b-shine.ani or fighter06-02b-shine.pcx. For "fighter06.pof" I couldn't find fighter06-02c.ani For "fighter06.pof" I couldn't find fighter06-02c-glow.ani or fighter06-02c-glow.pcx. For "fighter06.pof" I couldn't find fighter06-02c-shine.ani or fighter06-02c-shine.pcx. For "fighter06.pof" I couldn't find fighter06-02d.ani For "fighter06.pof" I couldn't find fighter06-02d-glow.ani or fighter06-02d-glow.pcx. For "fighter06.pof" I couldn't find fighter06-02d-shine.ani or fighter06-02d-shine.pcx. For "fighter06.pof" I couldn't find fighter06-02a.aniFound bitmap fighter06-02a.dds -- number 2077 For "fighter06.pof" I couldn't find fighter06-02a-glow.aniFound bitmap fighter06-02a-glow.dds -- number 2078 For "fighter06.pof" I couldn't find fighter06-02a-shine.aniFound bitmap fighter06-02a-shine.dds -- number 2079 For "fighter06.pof" I couldn't find damage.aniFound bitmap damage.dds -- number 1158 For "fighter06.pof" I couldn't find damage-glow.ani or damage-glow.pcx. For "fighter06.pof" I couldn't find damage-shine.aniFound bitmap damage-shine.dds -- number 1159 For "fighter06.pof" I couldn't find tercoc01.aniFound bitmap tercoc01.tga -- number 1153 For "fighter06.pof" I couldn't find tercoc01-glow.aniFound bitmap tercoc01-glow.dds -- number 1154 For "fighter06.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. Glow point bank 0 texture num is 2690585 for 'fighter06.pof' Glow point bank texture not found for 'fighter06.pof', setting as the normal one num Glow point bank 1 texture num is 2695336 for 'fighter06.pof' Glow point bank texture not found for 'fighter06.pof', setting as the normal one num Loading fighter06-02a.dds for the first time. Loading fighter06-02a.dds (512x1024x32) Loading fighter06-02a-glow.dds for the first time. Loading fighter06-02a-glow.dds (512x1024x32) Loading fighter06-02a-shine.dds for the first time. Loading fighter06-02a-shine.dds (512x1024x32) Loading fighter06-03a.dds for the first time. Loading fighter06-03a.dds (64x128x32) Loading fighter06-03a-shine.dds for the first time. Loading fighter06-03a-shine.dds (64x128x32) Loading fighter06-02b.tga for the first time. Loading fighter06-02b.tga (256x256x24) Loading fighter06-02c.pcx for the first time. Loading fighter06-02c.pcx (64x128x16) Loading fighter06-02d.pcx for the first time. Loading fighter06-02d.pcx (32x64x16) Loading damage.dds for the first time. Loading damage.dds (256x256x32) Loading damage-shine.dds for the first time. Loading damage-shine.dds (256x256x32) Loading tercoc01.tga for the first time. Loading tercoc01.tga (1024x1024x24) Loading tercoc01-glow.dds for the first time. Loading tercoc01-glow.dds (1024x1024x24) Loading red_herc_glow.tga for the first time. Loading red_herc_glow.tga (256x256x32) Loading blue_herc_glow.tga for the first time. Loading blue_herc_glow.tga (256x256x32) Loading model 'fighter2t-02hp.pof' IBX: Found a good IBX to read for 'fighter2t-02hp.pof'. IBX-DEBUG => POF checksum: 1979931501, IBX checksum: 3209726552 -- "fighter2t-02hp.pof" For "fighter2t-02hp.pof" I couldn't find hercmap.ani For "fighter2t-02hp.pof" I couldn't find hercmap-glow.ani For "fighter2t-02hp.pof" I couldn't find hercmap-shine.ani For "fighter2t-02hp.pof" I couldn't find glass.ani For "fighter2t-02hp.pof" I couldn't find glass-glow.ani or glass-glow.pcx. For "fighter2t-02hp.pof" I couldn't find glass-shine.ani For "fighter2t-02hp.pof" I couldn't find tercoc01.aniFound bitmap tercoc01.tga -- number 1153 For "fighter2t-02hp.pof" I couldn't find tercoc01-glow.aniFound bitmap tercoc01-glow.dds -- number 1154 For "fighter2t-02hp.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. For "fighter2t-02hp.pof" I couldn't find fighter2t-02a.ani For "fighter2t-02hp.pof" I couldn't find fighter2t-02a-glow.ani For "fighter2t-02hp.pof" I couldn't find fighter2t-02a-shine.ani For "fighter2t-02hp.pof" I couldn't find damage.aniFound bitmap damage.dds -- number 1158 For "fighter2t-02hp.pof" I couldn't find damage-glow.ani or damage-glow.pcx. For "fighter2t-02hp.pof" I couldn't find damage-shine.aniFound bitmap damage-shine.dds -- number 1159 Found bitmap red_glow_small.tga -- number 499 Glow point bank 0 texture num is 1016999 for 'fighter2t-02hp.pof' Glow point bank texture not found for 'fighter2t-02hp.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 1 texture num is 1016999 for 'fighter2t-02hp.pof' Glow point bank texture not found for 'fighter2t-02hp.pof', setting as the normal one num Found bitmap yellow_glow2_small.tga -- number 515 Glow point bank 2 texture num is 1093015 for 'fighter2t-02hp.pof' Glow point bank texture not found for 'fighter2t-02hp.pof', setting as the normal one num Loading hercmap.dds for the first time. Loading hercmap.dds (1024x2048x32) Loading hercmap-glow.dds for the first time. Loading hercmap-glow.dds (512x1024x32) Loading hercmap-shine.dds for the first time. Loading hercmap-shine.dds (1024x2048x32) Loading glass.dds for the first time. Loading glass.dds (32x32x32) Loading glass-shine.dds for the first time. Loading glass-shine.dds (32x32x32) Loading fighter2t-02a.dds for the first time. Loading fighter2t-02a.dds (1024x1024x32) Loading fighter2t-02a-glow.pcx for the first time. Loading fighter2t-02a-glow.pcx (1024x1024x16) Loading fighter2t-02a-shine.dds for the first time. Loading fighter2t-02a-shine.dds (1024x1024x32) Loading yellow_glow2_small.tga for the first time. Loading yellow_glow2_small.tga (128x128x24) Loading model 'bonus2t-02.pof' IBX: Found a good IBX to read for 'bonus2t-02.pof'. IBX-DEBUG => POF checksum: 952371150, IBX checksum: 3957985811 -- "bonus2t-02.pof" For "bonus2t-02.pof" I couldn't find hercbone.ani For "bonus2t-02.pof" I couldn't find hercbone-glow.ani For "bonus2t-02.pof" I couldn't find hercbone-shine.ani For "bonus2t-02.pof" I couldn't find intglass.ani For "bonus2t-02.pof" I couldn't find intglass-glow.ani or intglass-glow.pcx. For "bonus2t-02.pof" I couldn't find intglass-shine.ani or intglass-shine.pcx. For "bonus2t-02.pof" I couldn't find tercoc01.aniFound bitmap tercoc01.tga -- number 1153 For "bonus2t-02.pof" I couldn't find tercoc01-glow.aniFound bitmap tercoc01-glow.dds -- number 1154 For "bonus2t-02.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. For "bonus2t-02.pof" I couldn't find hercboneb.ani For "bonus2t-02.pof" I couldn't find hercboneb-glow.ani For "bonus2t-02.pof" I couldn't find hercboneb-shine.ani Found bitmap red_glow_small.tga -- number 499 Glow point bank 0 texture num is 1016999 for 'bonus2t-02.pof' Glow point bank texture not found for 'bonus2t-02.pof', setting as the normal one num Glow point bank 1 texture num is 2771352 for 'bonus2t-02.pof' Glow point bank texture not found for 'bonus2t-02.pof', setting as the normal one num Loading hercbone.dds for the first time. Loading hercbone.dds (1024x1024x32) Loading hercbone-glow.pcx for the first time. Loading hercbone-glow.pcx (1024x1024x16) Loading hercbone-shine.dds for the first time. Loading hercbone-shine.dds (1024x1024x32) Loading intglass.tga for the first time. Loading intglass.tga (128x128x32) Loading hercboneb.dds for the first time. Loading hercboneb.dds (512x512x32) Loading hercboneb-glow.pcx for the first time. Loading hercboneb-glow.pcx (512x512x16) Loading hercboneb-shine.dds for the first time. Loading hercboneb-shine.dds (512x512x32) Loading blue_glow1_small.tga for the first time. Loading blue_glow1_small.tga (128x128x24) Loading redo.dds for the first time. Loading redo.dds (1024x1024x32) Loading redo-glow.dds for the first time. Loading redo-glow.dds (1024x1024x24) Loading redo-shine.dds for the first time. Loading redo-shine.dds (1024x1024x32) Loading goldglass.tga for the first time. Loading goldglass.tga (2x2x32) Loading goldglass-shine.tga for the first time. Loading goldglass-shine.tga (2x2x32) Loading redob.dds for the first time. Loading redob.dds (512x512x32) Loading redob-glow.pcx for the first time. Loading redob-glow.pcx (512x512x16) Loading redob-shine.dds for the first time. Loading redob-shine.dds (512x512x32) Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 1195358669, IBX checksum: 3162173636 -- "fighter13.pof" For "fighter13.pof" I couldn't find lokihtl.ani For "fighter13.pof" I couldn't find lokihtl-glow.ani For "fighter13.pof" I couldn't find lokihtl-shine.ani For "fighter13.pof" I couldn't find tercoc01.aniFound bitmap tercoc01.tga -- number 1153 For "fighter13.pof" I couldn't find tercoc01-glow.aniFound bitmap tercoc01-glow.dds -- number 1154 For "fighter13.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. For "fighter13.pof" I couldn't find glass.aniFound bitmap glass.dds -- number 2090 For "fighter13.pof" I couldn't find glass-glow.ani or glass-glow.pcx. For "fighter13.pof" I couldn't find glass-shine.aniFound bitmap glass-shine.dds -- number 2091 For "fighter13.pof" I couldn't find lokidebris.ani For "fighter13.pof" I couldn't find lokidebris-glow.ani or lokidebris-glow.pcx. For "fighter13.pof" I couldn't find lokidebris-shine.ani or lokidebris-shine.pcx. Found bitmap green_glow2_small.tga -- number 502 Glow point bank 0 texture num is 1031252 for 'fighter13.pof' Glow point bank texture not found for 'fighter13.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 1 texture num is 1016999 for 'fighter13.pof' Glow point bank texture not found for 'fighter13.pof', setting as the normal one num Found bitmap blue_glow4_small.tga -- number 520 Glow point bank 2 texture num is 1116770 for 'fighter13.pof' Glow point bank texture not found for 'fighter13.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 3 texture num is 1016999 for 'fighter13.pof' Glow point bank texture not found for 'fighter13.pof', setting as the normal one num Loading lokihtl.dds for the first time. Loading lokihtl.dds (1024x1024x24) Loading lokihtl-glow.dds for the first time. Loading lokihtl-glow.dds (1024x1024x24) Loading lokihtl-shine.dds for the first time. Loading lokihtl-shine.dds (1024x1024x32) Loading lokidebris.dds for the first time. Loading lokidebris.dds (512x512x24) Loading blue_glow4_small.tga for the first time. Loading blue_glow4_small.tga (128x128x24) Loading model 'fighter2t-01.pof' IBX: Found a good IBX to read for 'fighter2t-01.pof'. IBX-DEBUG => POF checksum: 1385050993, IBX checksum: 2546551777 -- "fighter2t-01.pof" For "fighter2t-01.pof" I couldn't find fighter2t-01a.ani For "fighter2t-01.pof" I couldn't find fighter2t-01a-glow.ani For "fighter2t-01.pof" I couldn't find fighter2t-01a-shine.ani For "fighter2t-01.pof" I couldn't find tercoc01.aniFound bitmap tercoc01.tga -- number 1153 For "fighter2t-01.pof" I couldn't find tercoc01-glow.aniFound bitmap tercoc01-glow.dds -- number 1154 For "fighter2t-01.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. For "fighter2t-01.pof" I couldn't find goldglass.aniFound bitmap goldglass.tga -- number 1151 For "fighter2t-01.pof" I couldn't find goldglass-glow.ani or goldglass-glow.pcx. For "fighter2t-01.pof" I couldn't find goldglass-shine.aniFound bitmap goldglass-shine.tga -- number 1152 For "fighter2t-01.pof" I couldn't find fighter2t-01b.ani For "fighter2t-01.pof" I couldn't find fighter2t-01b-glow.ani or fighter2t-01b-glow.pcx. For "fighter2t-01.pof" I couldn't find fighter2t-01b-shine.ani or fighter2t-01b-shine.pcx. Loading fighter2t-01a.dds for the first time. Loading fighter2t-01a.dds (1024x1024x32) Loading fighter2t-01a-glow.dds for the first time. Loading fighter2t-01a-glow.dds (1024x1024x32) Loading fighter2t-01a-shine.dds for the first time. Loading fighter2t-01a-shine.dds (1024x1024x32) Loading fighter2t-01b.pcx for the first time. Loading fighter2t-01b.pcx (128x128x16) Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 59332783, IBX checksum: 2492368138 -- "fighter2t-03.pof" For "fighter2t-03.pof" I couldn't find fighter2t-03a.ani For "fighter2t-03.pof" I couldn't find fighter2t-03a-glow.ani For "fighter2t-03.pof" I couldn't find fighter2t-03a-shine.ani For "fighter2t-03.pof" I couldn't find glass.aniFound bitmap glass.dds -- number 2090 For "fighter2t-03.pof" I couldn't find glass-glow.ani or glass-glow.pcx. For "fighter2t-03.pof" I couldn't find glass-shine.aniFound bitmap glass-shine.dds -- number 2091 For "fighter2t-03.pof" I couldn't find tercoc01.aniFound bitmap tercoc01.tga -- number 1153 For "fighter2t-03.pof" I couldn't find tercoc01-glow.aniFound bitmap tercoc01-glow.dds -- number 1154 For "fighter2t-03.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. For "fighter2t-03.pof" I couldn't find fighter2t-03b.ani For "fighter2t-03.pof" I couldn't find fighter2t-03b-glow.ani For "fighter2t-03.pof" I couldn't find fighter2t-03b-shine.ani For "fighter2t-03.pof" I couldn't find fighter2t-03c.ani For "fighter2t-03.pof" I couldn't find fighter2t-03c-glow.ani or fighter2t-03c-glow.pcx. For "fighter2t-03.pof" I couldn't find fighter2t-03c-shine.ani or fighter2t-03c-shine.pcx. For "fighter2t-03.pof" I couldn't find damage.aniFound bitmap damage.dds -- number 1158 For "fighter2t-03.pof" I couldn't find damage-glow.ani or damage-glow.pcx. For "fighter2t-03.pof" I couldn't find damage-shine.aniFound bitmap damage-shine.dds -- number 1159 Found bitmap green_glow2_small.tga -- number 502 Glow point bank 0 texture num is 1031252 for 'fighter2t-03.pof' Glow point bank texture not found for 'fighter2t-03.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 1 texture num is 1016999 for 'fighter2t-03.pof' Glow point bank texture not found for 'fighter2t-03.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 2 texture num is 1016999 for 'fighter2t-03.pof' Glow point bank texture not found for 'fighter2t-03.pof', setting as the normal one num Found bitmap blue_glow4_small.tga -- number 520 Glow point bank 3 texture num is 1116770 for 'fighter2t-03.pof' Glow point bank texture not found for 'fighter2t-03.pof', setting as the normal one num Loading fighter2t-03a.dds for the first time. Loading fighter2t-03a.dds (1024x1024x32) Loading fighter2t-03a-glow.pcx for the first time. Loading fighter2t-03a-glow.pcx (1024x1024x16) Loading fighter2t-03a-shine.dds for the first time. Loading fighter2t-03a-shine.dds (1024x1024x32) Loading fighter2t-03b.dds for the first time. Loading fighter2t-03b.dds (128x128x32) Loading fighter2t-03b-glow.pcx for the first time. Loading fighter2t-03b-glow.pcx (128x128x16) Loading fighter2t-03b-shine.dds for the first time. Loading fighter2t-03b-shine.dds (128x128x32) Loading fighter2t-03c.pcx for the first time. Loading fighter2t-03c.pcx (32x32x16) Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 4213070271 -- "fighter2t-05.pof" For "fighter2t-05.pof" I couldn't find fighter2t-05a.ani For "fighter2t-05.pof" I couldn't find fighter2t-05a-glow.ani For "fighter2t-05.pof" I couldn't find fighter2t-05a-shine.ani For "fighter2t-05.pof" I couldn't find fighter2t-05b.ani For "fighter2t-05.pof" I couldn't find fighter2t-05b-glow.ani For "fighter2t-05.pof" I couldn't find fighter2t-05b-shine.ani Found bitmap red_glow_small.tga -- number 499 Glow point bank 0 texture num is 1016999 for 'fighter2t-05.pof' Glow point bank texture not found for 'fighter2t-05.pof', setting as the normal one num Found bitmap green_glow2_small.tga -- number 502 Glow point bank 1 texture num is 1031252 for 'fighter2t-05.pof' Glow point bank texture not found for 'fighter2t-05.pof', setting as the normal one num Found bitmap blue_glow4_small.tga -- number 520 Glow point bank 2 texture num is 1116770 for 'fighter2t-05.pof' Glow point bank texture not found for 'fighter2t-05.pof', setting as the normal one num Found bitmap yellow_glow_small.tga -- number 501 Glow point bank 3 texture num is 1026501 for 'fighter2t-05.pof' Glow point bank texture not found for 'fighter2t-05.pof', setting as the normal one num Loading fighter2t-05a.dds for the first time. Loading fighter2t-05a.dds (1024x1024x32) Loading fighter2t-05a-glow.pcx for the first time. Loading fighter2t-05a-glow.pcx (1024x1024x16) Loading fighter2t-05a-shine.dds for the first time. Loading fighter2t-05a-shine.dds (1024x1024x32) Loading fighter2t-05b.dds for the first time. Loading fighter2t-05b.dds (512x512x32) Loading fighter2t-05b-glow.pcx for the first time. Loading fighter2t-05b-glow.pcx (512x512x16) Loading fighter2t-05b-shine.dds for the first time. Loading fighter2t-05b-shine.dds (512x512x32) Loading fighter2s-02a.dds for the first time. Loading fighter2s-02a.dds (512x512x32) Loading fighter2s-02a-glow.eff for the first time. Loading fighter2s-02a-glow.eff (256x256x24) Loading fighter2s-02a-shine.dds for the first time. Loading fighter2s-02a-shine.dds (512x512x32) Loading fighter2s-02b.dds for the first time. Loading fighter2s-02b.dds (256x256x32) Loading fighter2s-02b-glow.eff for the first time. Loading fighter2s-02b-glow.eff (128x128x24) Loading fighter2s-02b-shine.dds for the first time. Loading fighter2s-02b-shine.dds (256x256x32) Loading fighter2s-02c.dds for the first time. Loading fighter2s-02c.dds (128x128x32) Loading fighter2s-02c-glow.ani for the first time. Loading fighter2s-02c-glow.ani (64x64x16) Loading fighter2s-02c-shine.dds for the first time. Loading fighter2s-02c-shine.dds (128x128x32) Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 2168877826, IBX checksum: 2701916417 -- "Bomber2T-03.pof" For "Bomber2T-03.pof" I couldn't find bomber2t-03a.ani For "Bomber2T-03.pof" I couldn't find bomber2t-03a-glow.ani or bomber2t-03a-glow.pcx. For "Bomber2T-03.pof" I couldn't find bomber2t-03a-shine.ani For "Bomber2T-03.pof" I couldn't find bomber2t-03b.ani For "Bomber2T-03.pof" I couldn't find bomber2t-03b-glow.ani or bomber2t-03b-glow.pcx. For "Bomber2T-03.pof" I couldn't find bomber2t-03b-shine.ani For "Bomber2T-03.pof" I couldn't find bomber2t-03c.ani For "Bomber2T-03.pof" I couldn't find bomber2t-03c-glow.ani or bomber2t-03c-glow.pcx. For "Bomber2T-03.pof" I couldn't find bomber2t-03c-shine.ani Found bitmap green_glow2_small.tga -- number 502 Glow point bank 0 texture num is 1031252 for 'Bomber2T-03.pof' Glow point bank texture not found for 'Bomber2T-03.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 1 texture num is 1016999 for 'Bomber2T-03.pof' Glow point bank texture not found for 'Bomber2T-03.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 2 texture num is 1016999 for 'Bomber2T-03.pof' Glow point bank texture not found for 'Bomber2T-03.pof', setting as the normal one num Found bitmap blue_glow4_small.tga -- number 520 Glow point bank 3 texture num is 1116770 for 'Bomber2T-03.pof' Glow point bank texture not found for 'Bomber2T-03.pof', setting as the normal one num Loading bomber2t-03a.dds for the first time. Loading bomber2t-03a.dds (1024x1024x32) Loading bomber2t-03a-shine.dds for the first time. Loading bomber2t-03a-shine.dds (1024x1024x32) Loading bomber2t-03b.dds for the first time. Loading bomber2t-03b.dds (512x512x32) Loading bomber2t-03b-shine.dds for the first time. Loading bomber2t-03b-shine.dds (512x512x32) Loading bomber2t-03c.dds for the first time. Loading bomber2t-03c.dds (256x256x32) Loading bomber2t-03c-shine.dds for the first time. Loading bomber2t-03c-shine.dds (256x256x32) Loading model 'Bonus2t-01.pof' IBX: Found a good IBX to read for 'Bonus2t-01.pof'. IBX-DEBUG => POF checksum: 4159934921, IBX checksum: 2867553803 -- "Bonus2t-01.pof" For "Bonus2t-01.pof" I couldn't find bonus1.ani For "Bonus2t-01.pof" I couldn't find bonus1-glow.ani For "Bonus2t-01.pof" I couldn't find bonus1-shine.ani For "Bonus2t-01.pof" I couldn't find bonus1c.ani For "Bonus2t-01.pof" I couldn't find bonus1c-glow.ani For "Bonus2t-01.pof" I couldn't find bonus1c-shine.ani For "Bonus2t-01.pof" I couldn't find damage.aniFound bitmap damage.dds -- number 1158 For "Bonus2t-01.pof" I couldn't find damage-glow.ani or damage-glow.pcx. For "Bonus2t-01.pof" I couldn't find damage-shine.aniFound bitmap damage-shine.dds -- number 1159 Found bitmap cyan_glow_small.tga -- number 500 Glow point bank 0 texture num is 1021750 for 'Bonus2t-01.pof' Glow point bank texture not found for 'Bonus2t-01.pof', setting as the normal one num Found bitmap green_glow2_small.tga -- number 502 Glow point bank 1 texture num is 1031252 for 'Bonus2t-01.pof' Glow point bank texture not found for 'Bonus2t-01.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 2 texture num is 1016999 for 'Bonus2t-01.pof' Glow point bank texture not found for 'Bonus2t-01.pof', setting as the normal one num Found bitmap blue_glow4_small.tga -- number 520 Glow point bank 3 texture num is 1116770 for 'Bonus2t-01.pof' Glow point bank texture not found for 'Bonus2t-01.pof', setting as the normal one num Loading bonus1.dds for the first time. Loading bonus1.dds (1024x1024x32) Loading bonus1-glow.pcx for the first time. Loading bonus1-glow.pcx (1024x1024x16) Loading bonus1-shine.dds for the first time. Loading bonus1-shine.dds (1024x1024x32) Loading bonus1c.dds for the first time. Loading bonus1c.dds (256x256x32) Loading bonus1c-glow.pcx for the first time. Loading bonus1c-glow.pcx (256x256x16) Loading bonus1c-shine.dds for the first time. Loading bonus1c-shine.dds (256x256x32) Loading model 'bomber04hp.pof' IBX: Found a good IBX to read for 'bomber04hp.pof'. IBX-DEBUG => POF checksum: 3573595562, IBX checksum: 3837868894 -- "bomber04hp.pof" For "bomber04hp.pof" I couldn't find bomber04-01a.ani For "bomber04hp.pof" I couldn't find bomber04-01a-glow.ani For "bomber04hp.pof" I couldn't find bomber04-01a-shine.ani For "bomber04hp.pof" I couldn't find glass.aniFound bitmap glass.dds -- number 2090 For "bomber04hp.pof" I couldn't find glass-glow.ani or glass-glow.pcx. For "bomber04hp.pof" I couldn't find glass-shine.aniFound bitmap glass-shine.dds -- number 2091 For "bomber04hp.pof" I couldn't find tercoc01.aniFound bitmap tercoc01.tga -- number 1153 For "bomber04hp.pof" I couldn't find tercoc01-glow.aniFound bitmap tercoc01-glow.dds -- number 1154 For "bomber04hp.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. For "bomber04hp.pof" I couldn't find bomber04-01b.ani For "bomber04hp.pof" I couldn't find bomber04-01b-glow.ani or bomber04-01b-glow.pcx. For "bomber04hp.pof" I couldn't find bomber04-01b-shine.ani or bomber04-01b-shine.pcx. For "bomber04hp.pof" I couldn't find bomber04-01c.ani For "bomber04hp.pof" I couldn't find bomber04-01c-glow.ani or bomber04-01c-glow.pcx. For "bomber04hp.pof" I couldn't find bomber04-01c-shine.ani or bomber04-01c-shine.pcx. Found bitmap green_glow2_small.tga -- number 502 Glow point bank 0 texture num is 1031252 for 'bomber04hp.pof' Glow point bank texture not found for 'bomber04hp.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 1 texture num is 1016999 for 'bomber04hp.pof' Glow point bank texture not found for 'bomber04hp.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 2 texture num is 1016999 for 'bomber04hp.pof' Glow point bank texture not found for 'bomber04hp.pof', setting as the normal one num Found bitmap blue_glow4_small.tga -- number 520 Glow point bank 3 texture num is 1116770 for 'bomber04hp.pof' Glow point bank texture not found for 'bomber04hp.pof', setting as the normal one num Found bitmap green_glow2_small.tga -- number 502 Glow point bank 4 texture num is 1031252 for 'bomber04hp.pof' Glow point bank texture not found for 'bomber04hp.pof', setting as the normal one num Loading bomber04-01a.dds for the first time. Loading bomber04-01a.dds (512x1024x32) Loading bomber04-01a-glow.pcx for the first time. Loading bomber04-01a-glow.pcx (512x1024x16) Loading bomber04-01a-shine.dds for the first time. Loading bomber04-01a-shine.dds (512x1024x32) Loading bomber04-01b.pcx for the first time. Loading bomber04-01b.pcx (100x96x16) Loading bomber04-01c.pcx for the first time. Loading bomber04-01c.pcx (27x32x16) Loading model 'bomber05hp.pof' IBX: Found a good IBX to read for 'bomber05hp.pof'. IBX-DEBUG => POF checksum: 4081509701, IBX checksum: 1354054978 -- "bomber05hp.pof" For "bomber05hp.pof" I couldn't find tercoc01.aniFound bitmap tercoc01.tga -- number 1153 For "bomber05hp.pof" I couldn't find tercoc01-glow.aniFound bitmap tercoc01-glow.dds -- number 1154 For "bomber05hp.pof" I couldn't find tercoc01-shine.ani or tercoc01-shine.pcx. For "bomber05hp.pof" I couldn't find bomber05-01.ani For "bomber05hp.pof" I couldn't find bomber05-01-glow.ani or bomber05-01-glow.pcx. For "bomber05hp.pof" I couldn't find bomber05-01-shine.ani For "bomber05hp.pof" I couldn't find glass.aniFound bitmap glass.dds -- number 2090 For "bomber05hp.pof" I couldn't find glass-glow.ani or glass-glow.pcx. For "bomber05hp.pof" I couldn't find glass-shine.aniFound bitmap glass-shine.dds -- number 2091 For "bomber05hp.pof" I couldn't find damage.aniFound bitmap damage.dds -- number 1158 For "bomber05hp.pof" I couldn't find damage-glow.ani or damage-glow.pcx. For "bomber05hp.pof" I couldn't find damage-shine.aniFound bitmap damage-shine.dds -- number 1159 Found bitmap red_glow_small.tga -- number 499 Glow point bank 0 texture num is 1016999 for 'bomber05hp.pof' Glow point bank texture not found for 'bomber05hp.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 1 texture num is 1016999 for 'bomber05hp.pof' Glow point bank texture not found for 'bomber05hp.pof', setting as the normal one num Found bitmap green_glow2_small.tga -- number 502 Glow point bank 2 texture num is 1031252 for 'bomber05hp.pof' Glow point bank texture not found for 'bomber05hp.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 3 texture num is 1016999 for 'bomber05hp.pof' Glow point bank texture not found for 'bomber05hp.pof', setting as the normal one num Found bitmap yellow_glow_small.tga -- number 501 Glow point bank 4 texture num is 1026501 for 'bomber05hp.pof' Glow point bank texture not found for 'bomber05hp.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 5 texture num is 1016999 for 'bomber05hp.pof' Glow point bank texture not found for 'bomber05hp.pof', setting as the normal one num Glow point bank 6 texture num is 2966143 for 'bomber05hp.pof' Glow point bank texture not found for 'bomber05hp.pof', setting as the normal one num Loading bomber05-01.dds for the first time. Loading bomber05-01.dds (2048x1024x32) Loading bomber05-01-shine.dds for the first time. Loading bomber05-01-shine.dds (2048x1024x32) Loading white_glow_small.tga for the first time. Loading white_glow_small.tga (128x128x24) Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 882195147, IBX checksum: 3137825596 -- "bomber09.pof" For "bomber09.pof" I couldn't find bomber09-01a.ani For "bomber09.pof" I couldn't find bomber09-01a-glow.ani For "bomber09.pof" I couldn't find bomber09-01a-shine.ani For "bomber09.pof" I couldn't find bomber09-01b.ani For "bomber09.pof" I couldn't find bomber09-01b-glow.ani For "bomber09.pof" I couldn't find bomber09-01b-shine.ani For "bomber09.pof" I couldn't find bomber09-01c.ani For "bomber09.pof" I couldn't find bomber09-01c-glow.ani For "bomber09.pof" I couldn't find bomber09-01c-shine.ani Found bitmap green_glow2_small.tga -- number 502 Glow point bank 0 texture num is 1031252 for 'bomber09.pof' Glow point bank texture not found for 'bomber09.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 1 texture num is 1016999 for 'bomber09.pof' Glow point bank texture not found for 'bomber09.pof', setting as the normal one num Found bitmap blue_glow4_small.tga -- number 520 Glow point bank 2 texture num is 1116770 for 'bomber09.pof' Glow point bank texture not found for 'bomber09.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 3 texture num is 1016999 for 'bomber09.pof' Glow point bank texture not found for 'bomber09.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 4 texture num is 1016999 for 'bomber09.pof' Glow point bank texture not found for 'bomber09.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 5 texture num is 1016999 for 'bomber09.pof' Glow point bank texture not found for 'bomber09.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 6 texture num is 1016999 for 'bomber09.pof' Glow point bank texture not found for 'bomber09.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 7 texture num is 1016999 for 'bomber09.pof' Glow point bank texture not found for 'bomber09.pof', setting as the normal one num Loading bomber09-01a.dds for the first time. Loading bomber09-01a.dds (512x1024x32) Loading bomber09-01a-glow.pcx for the first time. Loading bomber09-01a-glow.pcx (512x1024x16) Loading bomber09-01a-shine.dds for the first time. Loading bomber09-01a-shine.dds (512x1024x32) Loading bomber09-01b.dds for the first time. Loading bomber09-01b.dds (256x512x32) Loading bomber09-01b-glow.pcx for the first time. Loading bomber09-01b-glow.pcx (256x512x16) Loading bomber09-01b-shine.dds for the first time. Loading bomber09-01b-shine.dds (256x512x32) Loading bomber09-01c.dds for the first time. Loading bomber09-01c.dds (128x256x32) Loading bomber09-01c-glow.pcx for the first time. Loading bomber09-01c-glow.pcx (128x256x16) Loading bomber09-01c-shine.dds for the first time. Loading bomber09-01c-shine.dds (128x256x32) Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 3887996786, IBX checksum: 3242439165 -- "bomber2t-01.pof" For "bomber2t-01.pof" I couldn't find bomber2t-01a.ani For "bomber2t-01.pof" I couldn't find bomber2t-01a-glow.ani For "bomber2t-01.pof" I couldn't find bomber2t-01a-shine.ani For "bomber2t-01.pof" I couldn't find bomber2t-01cd.ani For "bomber2t-01.pof" I couldn't find bomber2t-01cd-glow.ani or bomber2t-01cd-glow.pcx. For "bomber2t-01.pof" I couldn't find bomber2t-01cd-shine.ani or bomber2t-01cd-shine.pcx. For "bomber2t-01.pof" I couldn't find bomber2t-01b.ani For "bomber2t-01.pof" I couldn't find bomber2t-01b-glow.ani or bomber2t-01b-glow.pcx. For "bomber2t-01.pof" I couldn't find bomber2t-01b-shine.ani or bomber2t-01b-shine.pcx. Found bitmap yellow_glow_small.tga -- number 501 Glow point bank 0 texture num is 1026501 for 'bomber2t-01.pof' Glow point bank texture not found for 'bomber2t-01.pof', setting as the normal one num Found bitmap yellow_glow_small.tga -- number 501 Glow point bank 1 texture num is 1026501 for 'bomber2t-01.pof' Glow point bank texture not found for 'bomber2t-01.pof', setting as the normal one num Found bitmap green_glow2_small.tga -- number 502 Glow point bank 2 texture num is 1031252 for 'bomber2t-01.pof' Glow point bank texture not found for 'bomber2t-01.pof', setting as the normal one num Found bitmap red_glow_small.tga -- number 499 Glow point bank 3 texture num is 1016999 for 'bomber2t-01.pof' Glow point bank texture not found for 'bomber2t-01.pof', setting as the normal one num Loading bomber2t-01a.dds for the first time. Loading bomber2t-01a.dds (1024x1024x24) Loading bomber2t-01a-glow.pcx for the first time. Loading bomber2t-01a-glow.pcx (1024x1024x16) Loading bomber2t-01a-shine.dds for the first time. Loading bomber2t-01a-shine.dds (1024x1024x32) Loading bomber2t-01cd.pcx for the first time. Loading bomber2t-01cd.pcx (64x64x16) Loading bomber2t-01b.pcx for the first time. Loading bomber2t-01b.pcx (128x128x16) Loading model 'fighter2v-04.pof' IBX: Found a good IBX to read for 'fighter2v-04.pof'. IBX-DEBUG => POF checksum: 302104894, IBX checksum: 90993338 -- "fighter2v-04.pof" For "fighter2v-04.pof" I couldn't find stealth1.ani For "fighter2v-04.pof" I couldn't find stealth1-glow.ani For "fighter2v-04.pof" I couldn't find stealth1-shine.ani For "fighter2v-04.pof" I couldn't find stealth1.aniFound bitmap stealth1.pcx -- number 2158 For "fighter2v-04.pof" I couldn't find stealth1-glow.aniFound bitmap stealth1-glow.pcx -- number 2159 For "fighter2v-04.pof" I couldn't find stealth1-shine.aniFound bitmap stealth1-shine.pcx -- number 2160 For "fighter2v-04.pof" I couldn't find stealth1.aniFound bitmap stealth1.pcx -- number 2158 For "fighter2v-04.pof" I couldn't find stealth1-glow.aniFound bitmap stealth1-glow.pcx -- number 2159 For "fighter2v-04.pof" I couldn't find stealth1-shine.aniFound bitmap stealth1-shine.pcx -- number 2160 For "fighter2v-04.pof" I couldn't find stealth1.aniFound bitmap stealth1.pcx -- number 2158 For "fighter2v-04.pof" I couldn't find stealth1-glow.aniFound bitmap stealth1-glow.pcx -- number 2159 For "fighter2v-04.pof" I couldn't find stealth1-shine.aniFound bitmap stealth1-shine.pcx -- number 2160 For "fighter2v-04.pof" I couldn't find stealth1.aniFound bitmap stealth1.pcx -- number 2158 For "fighter2v-04.pof" I couldn't find stealth1-glow.aniFound bitmap stealth1-glow.pcx -- number 2159 For "fighter2v-04.pof" I couldn't find stealth1-shine.aniFound bitmap stealth1-shine.pcx -- number 2160 For "fighter2v-04.pof" I couldn't find stealth1.aniFound bitmap stealth1.pcx -- number 2158 For "fighter2v-04.pof" I couldn't find stealth1-glow.aniFound bitmap stealth1-glow.pcx -- number 2159 For "fighter2v-04.pof" I couldn't find stealth1-shine.aniFound bitmap stealth1-shine.pcx -- number 2160 For "fighter2v-04.pof" I couldn't find stealth1.aniFound bitmap stealth1.pcx -- number 2158 For "fighter2v-04.pof" I couldn't find stealth1-glow.aniFound bitmap stealth1-glow.pcx -- number 2159 For "fighter2v-04.pof" I couldn't find stealth1-shine.aniFound bitmap stealth1-shine.pcx -- number 2160 For "fighter2v-04.pof" I couldn't find stealth2.ani For "fighter2v-04.pof" I couldn't find stealth2-glow.ani or stealth2-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth2-shine.ani For "fighter2v-04.pof" I couldn't find stealth2.aniFound bitmap stealth2.pcx -- number 2161 For "fighter2v-04.pof" I couldn't find stealth2-glow.ani or stealth2-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth2-shine.aniFound bitmap stealth2-shine.pcx -- number 2162 For "fighter2v-04.pof" I couldn't find stealth2.aniFound bitmap stealth2.pcx -- number 2161 For "fighter2v-04.pof" I couldn't find stealth2-glow.ani or stealth2-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth2-shine.aniFound bitmap stealth2-shine.pcx -- number 2162 For "fighter2v-04.pof" I couldn't find stealth2.aniFound bitmap stealth2.pcx -- number 2161 For "fighter2v-04.pof" I couldn't find stealth2-glow.ani or stealth2-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth2-shine.aniFound bitmap stealth2-shine.pcx -- number 2162 For "fighter2v-04.pof" I couldn't find stealth2.aniFound bitmap stealth2.pcx -- number 2161 For "fighter2v-04.pof" I couldn't find stealth2-glow.ani or stealth2-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth2-shine.aniFound bitmap stealth2-shine.pcx -- number 2162 For "fighter2v-04.pof" I couldn't find stealth2.aniFound bitmap stealth2.pcx -- number 2161 For "fighter2v-04.pof" I couldn't find stealth2-glow.ani or stealth2-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth2-shine.aniFound bitmap stealth2-shine.pcx -- number 2162 For "fighter2v-04.pof" I couldn't find stealth2.aniFound bitmap stealth2.pcx -- number 2161 For "fighter2v-04.pof" I couldn't find stealth2-glow.ani or stealth2-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth2-shine.aniFound bitmap stealth2-shine.pcx -- number 2162 For "fighter2v-04.pof" I couldn't find stealth3.ani For "fighter2v-04.pof" I couldn't find stealth3-glow.ani or stealth3-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth3-shine.ani or stealth3-shine.pcx. For "fighter2v-04.pof" I couldn't find stealth3.aniFound bitmap stealth3.pcx -- number 2163 For "fighter2v-04.pof" I couldn't find stealth3-glow.ani or stealth3-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth3-shine.ani or stealth3-shine.pcx. For "fighter2v-04.pof" I couldn't find stealth3.aniFound bitmap stealth3.pcx -- number 2163 For "fighter2v-04.pof" I couldn't find stealth3-glow.ani or stealth3-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth3-shine.ani or stealth3-shine.pcx. For "fighter2v-04.pof" I couldn't find stealth3.aniFound bitmap stealth3.pcx -- number 2163 For "fighter2v-04.pof" I couldn't find stealth3-glow.ani or stealth3-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth3-shine.ani or stealth3-shine.pcx. For "fighter2v-04.pof" I couldn't find stealth3.aniFound bitmap stealth3.pcx -- number 2163 For "fighter2v-04.pof" I couldn't find stealth3-glow.ani or stealth3-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth3-shine.ani or stealth3-shine.pcx. For "fighter2v-04.pof" I couldn't find stealth3.aniFound bitmap stealth3.pcx -- number 2163 For "fighter2v-04.pof" I couldn't find stealth3-glow.ani or stealth3-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth3-shine.ani or stealth3-shine.pcx. For "fighter2v-04.pof" I couldn't find stealth3.aniFound bitmap stealth3.pcx -- number 2163 For "fighter2v-04.pof" I couldn't find stealth3-glow.ani or stealth3-glow.pcx. For "fighter2v-04.pof" I couldn't find stealth3-shine.ani or stealth3-shine.pcx. For "fighter2v-04.pof" I couldn't find damage.aniFound bitmap damage.dds -- number 1158 For "fighter2v-04.pof" I couldn't find damage-glow.ani or damage-glow.pcx. For "fighter2v-04.pof" I couldn't find damage-shine.aniFound bitmap damage-shine.dds -- number 1159 Loading stealth1.pcx for the first time. Loading stealth1.pcx (256x256x16) Loading stealth1-glow.pcx for the first time. Loading stealth1-glow.pcx (256x256x16) Loading stealth1-shine.pcx for the first time. Loading stealth1-shine.pcx (256x256x16) Loading stealth2.pcx for the first time. Loading stealth2.pcx (128x128x16) Loading stealth2-shine.pcx for the first time. Loading stealth2-shine.pcx (128x128x16) Loading stealth3.pcx for the first time. Loading stealth3.pcx (64x64x16) ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter06.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter2t-04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-01.ani ANI 2_ssfighter2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssfighter2s-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2s-02.ani ANI 2_ssbomber2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbonus2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-01.ani ANI 2_ssbomber04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI 2_ssbomber2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI 2_ssfighter2v-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-03.ani SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI iconSD4 with size 24x24 (25.0% wasted) Found bitmap iconSD4.ani -- number 2164 Found bitmap iconSD4.ani -- number 2164 Found bitmap iconSD4.ani -- number 2164 ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) Found bitmap iconflail.ani -- number 2172 ANI iconPromR with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) Found bitmap iconPromS.ani -- number 2180 ANI iconNewton with size 24x24 (25.0% wasted) Found bitmap iconNewton.ani -- number 2184 ANI iconKayser with size 24x24 (25.0% wasted) Found bitmap iconKayser.ani -- number 2188 ANI iconCirce with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) Found bitmap iconKayser.ani -- number 2188 Loading model 'crossbow_tech.pof' IBX: Found a good IBX to read for 'crossbow_tech.pof'. IBX-DEBUG => POF checksum: 623455402, IBX checksum: 1130536903 -- "crossbow_tech.pof" For "crossbow_tech.pof" I couldn't find crossbow_tech.ani For "crossbow_tech.pof" I couldn't find crossbow_tech-glow.ani or crossbow_tech-glow.pcx. For "crossbow_tech.pof" I couldn't find crossbow_tech-shine.ani or crossbow_tech-shine.pcx. Loading model 'trebuchet_tech.pof' IBX: Found a good IBX to read for 'trebuchet_tech.pof'. IBX-DEBUG => POF checksum: 2646839747, IBX checksum: 80945092 -- "trebuchet_tech.pof" For "trebuchet_tech.pof" I couldn't find trebuchet.aniFound bitmap trebuchet.dds -- number 2035 For "trebuchet_tech.pof" I couldn't find trebuchet-glow.ani or trebuchet-glow.pcx. For "trebuchet_tech.pof" I couldn't find trebuchet-shine.ani or trebuchet-shine.pcx. Loading model 'stilettoII_tech.pof' IBX: Found a good IBX to read for 'stilettoII_tech.pof'. IBX-DEBUG => POF checksum: 1182406516, IBX checksum: 3636824859 -- "stilettoII_tech.pof" For "stilettoII_tech.pof" I couldn't find still_tech.ani For "stilettoII_tech.pof" I couldn't find still_tech-glow.ani or still_tech-glow.pcx. For "stilettoII_tech.pof" I couldn't find still_tech-shine.ani or still_tech-shine.pcx. Loading model 'helios_tech.pof' IBX: Found a good IBX to read for 'helios_tech.pof'. IBX-DEBUG => POF checksum: 1428080779, IBX checksum: 3629929348 -- "helios_tech.pof" For "helios_tech.pof" I couldn't find helios_tech.ani For "helios_tech.pof" I couldn't find helios_tech-glow.ani or helios_tech-glow.pcx. For "helios_tech.pof" I couldn't find helios_tech-shine.ani or helios_tech-shine.pcx. ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_Kayser.ani with size 304x304 (40.6% wasted) ANI 2_Circe.ani with size 304x304 (40.6% wasted) ANI 2_Lich.ani with size 304x304 (40.6% wasted) Loading 2_Brief-m.pcx for the first time. Loading 2_Brief-m.pcx (1024x768x8) Found bitmap 2_BRB_150000.pcx -- number 2228 Found bitmap 2_BRB_150001.pcx -- number 2229 Found bitmap 2_BRB_150002.pcx -- number 2230 Frame 0 too long!!: frametime = 17.992 (17.992) Loaded user_o.wav Loading 2_Brief.pcx for the first time. Loading 2_Brief.pcx (1024x768x16) Fast-unloading 2_Brief.pcx. 1024x768x16 Loading 2_Briefwin.pcx for the first time. Loading 2_Briefwin.pcx (937x428x16) Fast-unloading 2_Briefwin.pcx. 937x428x16 Loading 2_Infobox.pcx for the first time. Loading 2_Infobox.pcx (695x141x16) Fast-unloading 2_Infobox.pcx. 695x141x16 Loading 2_CB_050001.pcx for the first time. Loading 2_CB_050001.pcx (110x87x16) Fast-unloading 2_CB_050001.pcx. 110x87x16 Loading 2_CB_000002.pcx for the first time. Loading 2_CB_000002.pcx (38x26x16) Fast-unloading 2_CB_000002.pcx. 38x26x16 Frame 0 too long!!: frametime = 0.583 (0.583) Loading 2_CB_050002.pcx for the first time. Loading 2_CB_050002.pcx (110x87x16) Fast-unloading 2_CB_050002.pcx. 110x87x16 Loaded commit.wav entering common_select_close() Tried to release iconSD4.ani that has a load count of 4.. not releasing Releasing bitmap iconSD4.ani[1] in slot 2165 with handle 3065915 Releasing bitmap iconScalpel.ani in slot 2168 with handle 3070668 Tried to release iconflail.ani that has a load count of 2.. not releasing Releasing bitmap iconflail.ani[1] in slot 2173 with handle 3075423 Releasing bitmap iconPromR.ani in slot 2176 with handle 3080176 Tried to release iconPromS.ani that has a load count of 2.. not releasing Releasing bitmap iconPromS.ani[1] in slot 2181 with handle 3084931 Tried to release iconNewton.ani that has a load count of 2.. not releasing Releasing bitmap iconNewton.ani[1] in slot 2185 with handle 3089685 Tried to release iconKayser.ani that has a load count of 3.. not releasing Releasing bitmap iconKayser.ani[1] in slot 2189 with handle 3094439 Releasing bitmap iconCirce.ani in slot 2192 with handle 3099192 Releasing bitmap iconLich.ani in slot 2196 with handle 3103946 Releasing bitmap crossbow_tech.dds in slot 2200 with handle 3108700 Tried to release trebuchet.dds that has a load count of 2.. not releasing Releasing bitmap still_tech.dds in slot 2201 with handle 3113451 Releasing bitmap helios_tech.dds in slot 2202 with handle 3118202 weapon_select_close() returning without doing anything ship_select_close() returning without doing anything Entering brief_close() Releasing bitmap ObjComp.pcx in slot 2241 with handle 3303491 Releasing bitmap ObjIncomp.pcx in slot 2242 with handle 3308242 Releasing bitmap ObjFail.pcx in slot 2243 with handle 3312993 Unloading 2_BriefMap.ani frame 0. 918x400x0 Unloading 2_BriefMap.ani frame 1. 918x400x0 Unloading 2_BriefMap.ani frame 2. 918x400x0 Unloading 2_BriefMap.ani frame 3. 918x400x0 Unloading 2_BriefMap.ani frame 4. 918x400x0 Unloading 2_BriefMap.ani frame 5. 918x400x0 Unloading 2_BriefMap.ani frame 6. 918x400x0 Unloading 2_BriefMap.ani frame 7. 918x400x0 Releasing bitmap 2_Brief-m.pcx in slot 2203 with handle 3122953 Unloading 2_CB_000001.pcx. 38x26x0 Unloading 2_CB_000002.pcx. 38x26x16 Unloading 2_CB_010001.pcx. 38x26x0 Unloading 2_CB_010002.pcx. 38x26x0 Unloading 2_CB_020001.pcx. 38x29x0 Unloading 2_CB_020002.pcx. 38x29x0 Unloading 2_CB_050001.pcx. 110x87x16 Unloading 2_CB_050002.pcx. 110x87x16 Unloading 2_CB_060001.pcx. 58x46x0 Unloading 2_CB_060002.pcx. 58x46x0 Unloading 2_CB_070001.pcx. 58x44x0 Unloading 2_CB_070002.pcx. 58x44x0 Unloading 2_BRB_080001.pcx. 39x45x0 Unloading 2_BRB_080002.pcx. 39x45x0 Unloading 2_BRB_090001.pcx. 40x45x0 Unloading 2_BRB_090002.pcx. 40x45x0 Unloading 2_BRB_100001.pcx. 44x45x0 Unloading 2_BRB_100002.pcx. 44x45x0 Unloading 2_BRB_110001.pcx. 39x45x0 Unloading 2_BRB_110002.pcx. 39x45x0 Unloading 2_BRB_120001.pcx. 39x49x0 Unloading 2_BRB_120002.pcx. 39x49x0 Unloading 2_BRB_130001.pcx. 39x49x0 Unloading 2_BRB_130002.pcx. 39x49x0 Tried to unload 2_BRB_150000.pcx that has a load count of 2.. not unloading Tried to unload 2_BRB_150001.pcx that has a load count of 2.. not unloading Tried to unload 2_BRB_150002.pcx that has a load count of 2.. not unloading Unloading 2_BRB_160001.pcx. 44x45x0 Unloading 2_BRB_160002.pcx. 44x45x0 Unloading 2_TSB_340001.pcx. 55x51x0 Unloading 2_TSB_340002.pcx. 55x51x0 Unloading 2_BRB_150000.pcx. 124x85x0 Unloading 2_BRB_150001.pcx. 124x85x0 Unloading 2_BRB_150002.pcx. 124x85x0 Unloading 2_BPB_000001.pcx. 67x48x0 Unloading 2_BPB_000002.pcx. 67x48x0 Releasing bitmap 2_Infobox.pcx in slot 2238 with handle 3289238 Releasing bitmap 2_Briefwin.pcx in slot 2239 with handle 3293989 Releasing bitmap 2_Brief.pcx in slot 2237 with handle 3284487 Releasing bitmap iconwing01.ani[1] in slot 2068 with handle 2605068 GAMESEQUENCE: Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) common_select_close() returning without doing anything Entering game at time = 121.076 Player lethality: -0.2, num turrets targeting player: 0 Loading soupturrets.pcx for the first time. Loading soupturrets.pcx (64x64x16) Fast-unloading soupturrets.pcx. 64x64x16 Loading soupturrets-shine.pcx for the first time. Loading soupturrets-shine.pcx (64x64x16) Fast-unloading soupturrets-shine.pcx. 64x64x16 Loading tsouptile02a.dds for the first time. Loading tsouptile02a.dds (512x512x32) Fast-unloading tsouptile02a.dds. 512x512x32 Loading tsouptile02a-shine.dds for the first time. Loading tsouptile02a-shine.dds (512x512x32) Fast-unloading tsouptile02a-shine.dds. 512x512x32 Loading tsouptile01a.dds for the first time. Loading tsouptile01a.dds (512x512x32) Fast-unloading tsouptile01a.dds. 512x512x32 Loading tsouptile01a-shine.dds for the first time. Loading tsouptile01a-shine.dds (512x512x32) Fast-unloading tsouptile01a-shine.dds. 512x512x32 Loading tsouplighttilea.dds for the first time. Loading tsouplighttilea.dds (512x512x32) Fast-unloading tsouplighttilea.dds. 512x512x32 Loading tsouplighttilea-glow.pcx for the first time. Loading tsouplighttilea-glow.pcx (512x512x16) Fast-unloading tsouplighttilea-glow.pcx. 512x512x16 Loading tsouplighttilea-shine.dds for the first time. Loading tsouplighttilea-shine.dds (512x512x32) Fast-unloading tsouplighttilea-shine.dds. 512x512x32 Loading tsoupenginea.dds for the first time. Loading tsoupenginea.dds (512x512x32) Fast-unloading tsoupenginea.dds. 512x512x32 Loading tsoupenginea-glow.pcx for the first time. Loading tsoupenginea-glow.pcx (512x512x16) Fast-unloading tsoupenginea-glow.pcx. 512x512x16 Loading tsoupenginea-shine.dds for the first time. Loading tsoupenginea-shine.dds (512x512x32) Fast-unloading tsoupenginea-shine.dds. 512x512x32 Loading tsouptile05a.dds for the first time. Loading tsouptile05a.dds (1024x1024x32) Fast-unloading tsouptile05a.dds. 1024x1024x32 Loading tsouptile05a-shine.dds for the first time. Loading tsouptile05a-shine.dds (1024x1024x32) Fast-unloading tsouptile05a-shine.dds. 1024x1024x32 Fast-unloading redob.dds. 512x512x32 Fast-unloading redob-glow.pcx. 512x512x16 Fast-unloading cyan_glow_small.tga. 128x128x24 Frame 1 too long!!: frametime = 1.546 (1.546) Player lethality: -0.6, num turrets targeting player: 0 Player lethality: -0.7, num turrets targeting player: 0 Player lethality: -0.8, num turrets targeting player: 0 Player lethality: -1.0, num turrets targeting player: 0 Player lethality: -1.1, num turrets targeting player: 0 Fast-unloading green_glow2_small.tga. 128x128x24 Fast-unloading red_glow_small.tga. 128x128x24 Player lethality: -1.2, num turrets targeting player: 0 Player lethality: -1.4, num turrets targeting player: 0 Player lethality: -1.5, num turrets targeting player: 0 Player lethality: -1.6, num turrets targeting player: 0 Player lethality: -1.8, num turrets targeting player: 0 Player lethality: -1.9, num turrets targeting player: 0 Player lethality: -2.0, num turrets targeting player: 0 Player lethality: -2.2, num turrets targeting player: 0 Player lethality: -2.3, num turrets targeting player: 0 Player lethality: -2.4, num turrets targeting player: 0 Player lethality: -2.6, num turrets targeting player: 0 Player lethality: -2.7, num turrets targeting player: 0 Player lethality: -2.8, num turrets targeting player: 0 Loaded user_c.wav Player lethality: -3.0, num turrets targeting player: 0 Player lethality: -3.1, num turrets targeting player: 0 Player lethality: -3.3, num turrets targeting player: 0 Player lethality: -3.4, num turrets targeting player: 0 Player lethality: -3.5, num turrets targeting player: 0 Player lethality: -3.7, num turrets targeting player: 0 Player lethality: -3.8, num turrets targeting player: 0 Player lethality: -3.9, num turrets targeting player: 0 Player lethality: -4.1, num turrets targeting player: 0 Player lethality: -4.2, num turrets targeting player: 0 Player lethality: -4.3, num turrets targeting player: 0 Player lethality: -4.5, num turrets targeting player: 0 Player lethality: -4.6, num turrets targeting player: 0 Player lethality: -4.7, num turrets targeting player: 0 Player lethality: -4.9, num turrets targeting player: 0 Player lethality: -5.0, num turrets targeting player: 0 Player lethality: -5.1, num turrets targeting player: 0 Player lethality: -5.3, num turrets targeting player: 0 Player lethality: -5.4, num turrets targeting player: 0 Player lethality: -5.5, num turrets targeting player: 0 Player lethality: -5.7, num turrets targeting player: 0 Player lethality: -5.8, num turrets targeting player: 0 Player lethality: -5.9, num turrets targeting player: 0 Player lethality: -6.1, num turrets targeting player: 0 Player lethality: -6.2, num turrets targeting player: 0 Player lethality: -6.3, num turrets targeting player: 0 Player lethality: -6.5, num turrets targeting player: 0 Player lethality: -6.6, num turrets targeting player: 0 Player lethality: -6.7, num turrets targeting player: 0 Player lethality: -6.8, num turrets targeting player: 0 Player lethality: -7.0, num turrets targeting player: 0 Player lethality: -7.1, num turrets targeting player: 0 Player lethality: -7.2, num turrets targeting player: 0 Player lethality: -7.4, num turrets targeting player: 0 Player lethality: -7.5, num turrets targeting player: 0 Player lethality: -7.6, num turrets targeting player: 0 Player lethality: -7.8, num turrets targeting player: 0 Player lethality: -7.9, num turrets targeting player: 0 Player lethality: -8.0, num turrets targeting player: 0 Player lethality: -8.2, num turrets targeting player: 0 Player lethality: -8.3, num turrets targeting player: 0 Player lethality: -8.4, num turrets targeting player: 0 Player lethality: -8.6, num turrets targeting player: 0 Player lethality: -8.7, num turrets targeting player: 0 Player lethality: -8.8, num turrets targeting player: 0 Player lethality: -8.9, num turrets targeting player: 0 Player lethality: -9.1, num turrets targeting player: 0 Player lethality: -9.2, num turrets targeting player: 0 Player lethality: -9.3, num turrets targeting player: 0 Player lethality: -9.4, num turrets targeting player: 0 Player lethality: -9.6, num turrets targeting player: 0 Player lethality: -9.7, num turrets targeting player: 0 Player lethality: -9.8, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Fast-unloading redo.dds. 1024x1024x32 Fast-unloading redo-glow.dds. 1024x1024x24 Frame 1219 too long!!: frametime = 0.408 (0.408) Player lethality: -10.0, num turrets targeting player: 0 Loading 2_lockspin.ani for the first time. Loading 2_lockspin.ani (100x100x8) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Fast-unloading 2_lockspin.ani. 100x100x8 Fast-unloading 2_lockspin.ani[1]. 100x100x8 Frame 1227: FIRING Num_particles high water mark = 1 Num_particles high water mark = 2 Num_particles high water mark = 3 Num_particles high water mark = 4 Num_particles high water mark = 5 Fast-unloading 2_lockspin.ani[2]. 100x100x8 Player lethality: -10.0, num turrets targeting player: 0 Frame 1230: FIRING Fast-unloading 2_lockspin.ani[3]. 100x100x8 Num_particles high water mark = 6 Found bitmap particleexp01.ani -- number 1870 Num_particles high water mark = 7 Fast-unloading 2_lockspin.ani[4]. 100x100x8 BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. Frame 1235: FIRING Num_particles high water mark = 8 Num_particles high water mark = 9 Num_particles high water mark = 10 Num_particles high water mark = 11 Num_particles high water mark = 12 Num_particles high water mark = 13 Num_particles high water mark = 14 Num_particles high water mark = 15 Num_particles high water mark = 16 Num_particles high water mark = 17 Frame 1236: FIRING Num_particles high water mark = 18 Num_particles high water mark = 19 Num_particles high water mark = 20 Num_particles high water mark = 21 Frame 1237: FIRING Num_particles high water mark = 22 Num_particles high water mark = 23 Frame 1239: FIRING Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 24 Num_particles high water mark = 25 Frame 1241: FIRING Num_particles high water mark = 26 Num_particles high water mark = 27 No secondary name for ship destroyed log entry! Num_particles high water mark = 28 Num_particles high water mark = 29 Hotkey: Pruning Beta 1 Warning: Too many triangles in shield hit. Frame 1244: FIRING Frame 1244: FIRING Num_particles high water mark = 30 Num_particles high water mark = 31 Num_particles high water mark = 32 Num_particles high water mark = 33 Num_particles high water mark = 34 Num_particles high water mark = 35 Num_particles high water mark = 36 Num_particles high water mark = 37 Num_particles high water mark = 38 Num_particles high water mark = 39 Num_particles high water mark = 40 Frame 1246: FIRING Frame 1246: FIRING Frame 1247: FIRING Num_particles high water mark = 41 Num_particles high water mark = 42 Num_particles high water mark = 43 Num_particles high water mark = 44 Num_particles high water mark = 45 Num_particles high water mark = 46 Num_particles high water mark = 47 Num_particles high water mark = 48 Frame 1248: FIRING Num_particles high water mark = 49 Num_particles high water mark = 50 Player lethality: -10.0, num turrets targeting player: 0 BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. Frame 1250: FIRING Frame 1250: FIRING Num_particles high water mark = 51 Num_particles high water mark = 52 No secondary name for ship destroyed log entry! Num_particles high water mark = 53 Num_particles high water mark = 54 Num_particles high water mark = 55 Num_particles high water mark = 56 Num_particles high water mark = 57 Num_particles high water mark = 58 Hotkey: Pruning Beta 3 Frame 1251 too long!!: frametime = 0.294 (0.294) Frame 1251: FIRING Num_particles high water mark = 59 Num_particles high water mark = 60 Num_particles high water mark = 61 No secondary name for ship destroyed log entry! Num_particles high water mark = 62 Num_particles high water mark = 63 No secondary name for ship destroyed log entry! Num_particles high water mark = 64 Num_particles high water mark = 65 Hotkey: Pruning Beta 2 Hotkey: Pruning Beta 5 Frame 1252: FIRING Frame 1252: FIRING Frame 1252: FIRING Num_particles high water mark = 66 Num_particles high water mark = 67 Num_particles high water mark = 68 Num_particles high water mark = 69 Num_particles high water mark = 70 Num_particles high water mark = 71 Num_particles high water mark = 72 Num_particles high water mark = 73 Num_particles high water mark = 74 Frame 1253: FIRING Frame 1253: FIRING Num_particles high water mark = 75 Num_particles high water mark = 76 No secondary name for ship destroyed log entry! Hotkey: Pruning Beta 4 Frame 1254: FIRING Frame 1254: FIRING Frame 1254: FIRING Frame 1255: FIRING Frame 1255: FIRING Num_particles high water mark = 77 Num_particles high water mark = 78 Num_particles high water mark = 79 Num_particles high water mark = 80 Num_particles high water mark = 81 Num_particles high water mark = 82 Num_particles high water mark = 83 Num_particles high water mark = 84 Frame 1257: FIRING Frame 1257: FIRING SHIP DESTROYED: Beta 1 STATUS UPDATED: Beta 1 Num_particles high water mark = 85 Num_particles high water mark = 86 Fast-unloading redo-shine.dds. 1024x1024x32 Fast-unloading tercoc01.tga. 1024x1024x24 Fast-unloading tercoc01-glow.dds. 1024x1024x24 Fast-unloading damage.dds. 256x256x32 Fast-unloading damage-shine.dds. 256x256x32 Player lethality: -10.0, num turrets targeting player: 0 Frame 1260: FIRING Frame 1260: FIRING SHIP DESTROYED: Beta 3 STATUS UPDATED: Beta 3 Frame 1263: FIRING Beam couldn't find a good object model/type!! (0) Frame 1263: FIRING Frame 1263: FIRING Frame 1263: FIRING Frame 1264: FIRING Frame 1264: FIRING Beam couldn't find a good object model/type!! (0) Frame 1264: FIRING Num_particles high water mark = 87 Num_particles high water mark = 88 Num_particles high water mark = 89 Num_particles high water mark = 90 Num_particles high water mark = 91 Num_particles high water mark = 92 Num_particles high water mark = 93 Frame 1265: FIRING Frame 1265: FIRING SHIP DESTROYED: Beta 2 STATUS UPDATED: Beta 2 SHIP DESTROYED: Beta 4 STATUS UPDATED: Beta 4 SHIP DESTROYED: Beta 5 STATUS UPDATED: Beta 5 Num_particles high water mark = 94 Num_particles high water mark = 95 Num_particles high water mark = 96 Num_particles high water mark = 97 Frame 1265: FIRING Frame 1265: FIRING Num_particles high water mark = 98 Num_particles high water mark = 99 Num_particles high water mark = 100 Num_particles high water mark = 101 Num_particles high water mark = 102 Num_particles high water mark = 103 Num_particles high water mark = 104 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1267: FIRING Num_particles high water mark = 105 Num_particles high water mark = 106 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1269: FIRING Player lethality: -10.0, num turrets targeting player: 0 No secondary name for ship destroyed log entry! Hotkey: Pruning Beta 6 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1273: FIRING Recycled beam (14 beams remaining) Frame 1275: FIRING Frame 1277: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1282: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Frame 1289: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1290: FIRING Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: Beta 6 STATUS UPDATED: Beta 6 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 1471 frames executed in 30.010 seconds, 49.017 frames per second. Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 AB trail point #0 made for '™lta 1' AB trail point #0 made for '™lta 2' AB trail point #0 made for '™lta 3' AB trail point #0 made for '™lta 4' AB trail point #0 made for '™lta 5' AB trail point #0 made for '™lta 6' AB trail point #0 made for 'Alamala 1' AB trail point #1 made for 'Alamala 1' AB trail point #0 made for 'Alamala 2' AB trail point #1 made for 'Alamala 2' AB trail point #0 made for 'Alamala 3' AB trail point #1 made for 'Alamala 3' AB trail point #0 made for 'Alamala 4' AB trail point #1 made for 'Alamala 4' AB trail point #0 made for 'Uiuiui 1' AB trail point #1 made for 'Uiuiui 1' AB trail point #2 made for 'Uiuiui 1' AB trail point #3 made for 'Uiuiui 1' AB trail point #0 made for 'Uiuiui 2' AB trail point #1 made for 'Uiuiui 2' AB trail point #2 made for 'Uiuiui 2' AB trail point #3 made for 'Uiuiui 2' AB trail point #0 made for 'Uiuiui 3' AB trail point #1 made for 'Uiuiui 3' AB trail point #2 made for 'Uiuiui 3' AB trail point #3 made for 'Uiuiui 3' AB trail point #0 made for 'Uiuiui 4' AB trail point #1 made for 'Uiuiui 4' AB trail point #2 made for 'Uiuiui 4' AB trail point #3 made for 'Uiuiui 4' Loading fighter2s-03b.dds for the first time. Loading fighter2s-03b.dds (256x256x32) Fast-unloading fighter2s-03b.dds. 256x256x32 Loading fighter2s-03b-glow.eff[15] for the first time. Loading fighter2s-03b-glow.eff[15] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[15]. 128x128x24 Loaded TC_arrival.wav playing head Head-CM2a for Command ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Loading fighter2s-03b-glow.eff[31] for the first time. Loading fighter2s-03b-glow.eff[31] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[31]. 128x128x24 Loading fighter2s-03b-glow.eff[23] for the first time. Loading fighter2s-03b-glow.eff[23] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[23]. 128x128x24 Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Frame 1516: FIRING Num_particles high water mark = 107 Num_particles high water mark = 108 Num_particles high water mark = 109 Num_particles high water mark = 110 Num_particles high water mark = 111 Num_particles high water mark = 112 Num_particles high water mark = 113 Num_particles high water mark = 114 Num_particles high water mark = 115 Num_particles high water mark = 116 Num_particles high water mark = 117 Num_particles high water mark = 118 Num_particles high water mark = 119 Num_particles high water mark = 120 Num_particles high water mark = 121 Num_particles high water mark = 122 Num_particles high water mark = 123 Num_particles high water mark = 124 Num_particles high water mark = 125 Num_particles high water mark = 126 Num_particles high water mark = 127 Num_particles high water mark = 128 Num_particles high water mark = 129 Num_particles high water mark = 130 Num_particles high water mark = 131 Num_particles high water mark = 132 Num_particles high water mark = 133 Num_particles high water mark = 134 Num_particles high water mark = 135 Num_particles high water mark = 136 Num_particles high water mark = 137 Num_particles high water mark = 138 Num_particles high water mark = 139 Num_particles high water mark = 140 Num_particles high water mark = 141 Num_particles high water mark = 142 Num_particles high water mark = 143 Num_particles high water mark = 144 Num_particles high water mark = 145 Num_particles high water mark = 146 Num_particles high water mark = 147 Num_particles high water mark = 148 Loading fighter2s-03b-glow.eff[19] for the first time. Loading fighter2s-03b-glow.eff[19] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[19]. 128x128x24 Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (53 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Frame 1517: FIRING Loading fighter2s-03c.dds for the first time. Loading fighter2s-03c.dds (128x128x32) Fast-unloading fighter2s-03c.dds. 128x128x32 Loading fighter2s-03c-glow.ani[8] for the first time. Loading fighter2s-03c-glow.ani[8] (64x64x16) Fast-unloading fighter2s-03c-glow.ani[8]. 64x64x16 Num_particles high water mark = 149 Num_particles high water mark = 150 Num_particles high water mark = 151 Num_particles high water mark = 152 Num_particles high water mark = 153 Num_particles high water mark = 154 Num_particles high water mark = 155 Num_particles high water mark = 156 Num_particles high water mark = 157 Num_particles high water mark = 158 Num_particles high water mark = 159 Num_particles high water mark = 160 Num_particles high water mark = 161 Num_particles high water mark = 162 Num_particles high water mark = 163 Num_particles high water mark = 164 Num_particles high water mark = 165 Num_particles high water mark = 166 Num_particles high water mark = 167 Num_particles high water mark = 168 Num_particles high water mark = 169 Num_particles high water mark = 170 Num_particles high water mark = 171 Num_particles high water mark = 172 Num_particles high water mark = 173 Num_particles high water mark = 174 Num_particles high water mark = 175 Num_particles high water mark = 176 Num_particles high water mark = 177 Num_particles high water mark = 178 Num_particles high water mark = 179 Num_particles high water mark = 180 Num_particles high water mark = 181 Num_particles high water mark = 182 Num_particles high water mark = 183 Num_particles high water mark = 184 Num_particles high water mark = 185 Num_particles high water mark = 186 Num_particles high water mark = 187 Num_particles high water mark = 188 Num_particles high water mark = 189 Num_particles high water mark = 190 Num_particles high water mark = 191 Num_particles high water mark = 192 Num_particles high water mark = 193 Num_particles high water mark = 194 Num_particles high water mark = 195 Num_particles high water mark = 196 Num_particles high water mark = 197 Num_particles high water mark = 198 Num_particles high water mark = 199 Num_particles high water mark = 200 Num_particles high water mark = 201 Num_particles high water mark = 202 Num_particles high water mark = 203 Num_particles high water mark = 204 Loading fighter2s-03b-glow.eff[11] for the first time. Loading fighter2s-03b-glow.eff[11] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[11]. 128x128x24 Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Frame 1518: FIRING Fast-unloading fighter2s-03c-glow.ani[31]. 64x64x16 Num_particles high water mark = 205 Num_particles high water mark = 206 Num_particles high water mark = 207 Num_particles high water mark = 208 Num_particles high water mark = 209 Num_particles high water mark = 210 Num_particles high water mark = 211 Num_particles high water mark = 212 Num_particles high water mark = 213 Num_particles high water mark = 214 Num_particles high water mark = 215 Num_particles high water mark = 216 Num_particles high water mark = 217 Num_particles high water mark = 218 Num_particles high water mark = 219 Num_particles high water mark = 220 Num_particles high water mark = 221 Num_particles high water mark = 222 Num_particles high water mark = 223 Num_particles high water mark = 224 Num_particles high water mark = 225 Num_particles high water mark = 226 Num_particles high water mark = 227 Num_particles high water mark = 228 Num_particles high water mark = 229 Num_particles high water mark = 230 Num_particles high water mark = 231 Num_particles high water mark = 232 Num_particles high water mark = 233 Num_particles high water mark = 234 Num_particles high water mark = 235 Num_particles high water mark = 236 Num_particles high water mark = 237 Num_particles high water mark = 238 Num_particles high water mark = 239 Num_particles high water mark = 240 Num_particles high water mark = 241 Num_particles high water mark = 242 Num_particles high water mark = 243 Num_particles high water mark = 244 Num_particles high water mark = 245 Num_particles high water mark = 246 Num_particles high water mark = 247 Num_particles high water mark = 248 Num_particles high water mark = 249 Num_particles high water mark = 250 Num_particles high water mark = 251 Num_particles high water mark = 252 Num_particles high water mark = 253 Num_particles high water mark = 254 Num_particles high water mark = 255 Num_particles high water mark = 256 Num_particles high water mark = 257 Num_particles high water mark = 258 Num_particles high water mark = 259 Num_particles high water mark = 260 Num_particles high water mark = 261 Num_particles high water mark = 262 Num_particles high water mark = 263 Num_particles high water mark = 264 Num_particles high water mark = 265 Loading fighter2s-03b-glow.eff[25] for the first time. Loading fighter2s-03b-glow.eff[25] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[25]. 128x128x24 Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Recycled beam (110 beams remaining) Recycled beam (109 beams remaining) Recycled beam (108 beams remaining) Recycled beam (107 beams remaining) Recycled beam (106 beams remaining) Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Frame 1519: FIRING Fast-unloading fighter2s-03c-glow.ani[1]. 64x64x16 Num_particles high water mark = 266 Num_particles high water mark = 267 Num_particles high water mark = 268 Num_particles high water mark = 269 Num_particles high water mark = 270 Num_particles high water mark = 271 Num_particles high water mark = 272 Num_particles high water mark = 273 Num_particles high water mark = 274 Num_particles high water mark = 275 Num_particles high water mark = 276 Num_particles high water mark = 277 Num_particles high water mark = 278 Num_particles high water mark = 279 Num_particles high water mark = 280 Num_particles high water mark = 281 Num_particles high water mark = 282 Num_particles high water mark = 283 Num_particles high water mark = 284 Num_particles high water mark = 285 Num_particles high water mark = 286 Num_particles high water mark = 287 Num_particles high water mark = 288 Num_particles high water mark = 289 Num_particles high water mark = 290 Num_particles high water mark = 291 Loading fighter2s-03b-glow.eff[30] for the first time. Loading fighter2s-03b-glow.eff[30] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[30]. 128x128x24 Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (113 beams remaining) Recycled beam (112 beams remaining) Recycled beam (111 beams remaining) Recycled beam (110 beams remaining) Recycled beam (109 beams remaining) Recycled beam (108 beams remaining) Recycled beam (107 beams remaining) Recycled beam (106 beams remaining) Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING BEAM : powering beam down because of FOV condition! Frame 1520: FIRING BEAM : powering beam down because of FOV condition! Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING BEAM : powering beam down because of FOV condition! Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING BEAM : powering beam down because of FOV condition! Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Frame 1520: FIRING Fast-unloading fighter2s-03c-glow.ani[15]. 64x64x16 Loading bomber10-01c.dds for the first time. Loading bomber10-01c.dds (128x128x32) Fast-unloading bomber10-01c.dds. 128x128x32 Loading bomber10-01c-glow.ani[14] for the first time. Loading bomber10-01c-glow.ani[14] (128x128x16) Fast-unloading bomber10-01c-glow.ani[14]. 128x128x16 Num_particles high water mark = 292 Num_particles high water mark = 293 Num_particles high water mark = 294 Num_particles high water mark = 295 Num_particles high water mark = 296 Num_particles high water mark = 297 Num_particles high water mark = 298 Num_particles high water mark = 299 Num_particles high water mark = 300 Num_particles high water mark = 301 Num_particles high water mark = 302 Num_particles high water mark = 303 Num_particles high water mark = 304 Num_particles high water mark = 305 Num_particles high water mark = 306 Num_particles high water mark = 307 Num_particles high water mark = 308 Num_particles high water mark = 309 Num_particles high water mark = 310 Num_particles high water mark = 311 Num_particles high water mark = 312 Num_particles high water mark = 313 Num_particles high water mark = 314 Num_particles high water mark = 315 Num_particles high water mark = 316 Num_particles high water mark = 317 Num_particles high water mark = 318 Num_particles high water mark = 319 Num_particles high water mark = 320 Num_particles high water mark = 321 Num_particles high water mark = 322 Num_particles high water mark = 323 Num_particles high water mark = 324 Num_particles high water mark = 325 Num_particles high water mark = 326 Num_particles high water mark = 327 Num_particles high water mark = 328 Num_particles high water mark = 329 Num_particles high water mark = 330 Num_particles high water mark = 331 Num_particles high water mark = 332 Num_particles high water mark = 333 Num_particles high water mark = 334 Num_particles high water mark = 335 Num_particles high water mark = 336 Num_particles high water mark = 337 Num_particles high water mark = 338 Num_particles high water mark = 339 Num_particles high water mark = 340 Num_particles high water mark = 341 Num_particles high water mark = 342 Num_particles high water mark = 343 Num_particles high water mark = 344 Num_particles high water mark = 345 Num_particles high water mark = 346 Num_particles high water mark = 347 Num_particles high water mark = 348 Num_particles high water mark = 349 Num_particles high water mark = 350 Num_particles high water mark = 351 Num_particles high water mark = 352 Num_particles high water mark = 353 Num_particles high water mark = 354 Num_particles high water mark = 355 Num_particles high water mark = 356 Num_particles high water mark = 357 Loading fighter2s-03b-glow.eff[39] for the first time. Loading fighter2s-03b-glow.eff[39] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[39]. 128x128x24 Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Num_particles high water mark = 358 Num_particles high water mark = 359 Recycled beam (112 beams remaining) Recycled beam (111 beams remaining) Recycled beam (110 beams remaining) Recycled beam (109 beams remaining) Recycled beam (108 beams remaining) Recycled beam (107 beams remaining) Recycled beam (106 beams remaining) Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (83 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (82 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (81 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (80 beams remaining) Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Frame 1521: FIRING Frame 1521: FIRING BEAM : powering beam down because of FOV condition! Fast-unloading bomber10-01c-glow.ani[3]. 128x128x16 Fast-unloading fighter2s-03c-glow.ani[33]. 64x64x16 Loading bomber10-01b.dds for the first time. Loading bomber10-01b.dds (256x256x32) Fast-unloading bomber10-01b.dds. 256x256x32 Loading bomber10-01b-glow.eff[17] for the first time. Loading bomber10-01b-glow.eff[17] (256x256x24) Fast-unloading bomber10-01b-glow.eff[17]. 256x256x24 Loading bomber10-01b-shine.dds for the first time. Loading bomber10-01b-shine.dds (256x256x32) Fast-unloading bomber10-01b-shine.dds. 256x256x32 Loading fighter2s-03b-glow.eff[7] for the first time. Loading fighter2s-03b-glow.eff[7] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[7]. 128x128x24 Frame 1522: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (80 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (73 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (72 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (71 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (70 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (69 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (68 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (67 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (66 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (65 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (64 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (63 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (62 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (61 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (60 beams remaining) Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING BEAM : powering beam down because of FOV condition! Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING BEAM : powering beam down because of FOV condition! Frame 1522: FIRING BEAM : powering beam down because of FOV condition! Frame 1522: FIRING Frame 1522: FIRING BEAM : powering beam down because of FOV condition! Frame 1522: FIRING BEAM : powering beam down because of FOV condition! Frame 1522: FIRING BEAM : powering beam down because of FOV condition! Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING BEAM : powering beam down because of FOV condition! Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING Frame 1522: FIRING BEAM : powering beam down because of FOV condition! Frame 1522: FIRING Fast-unloading fighter2s-02c.dds. 128x128x32 Fast-unloading fighter2s-02c-glow.ani[18]. 64x64x16 Fast-unloading bomber10-01c-glow.ani[18]. 128x128x16 Fast-unloading fighter2s-03c-glow.ani. 64x64x16 Loading fighter2s-03b-glow.eff[4] for the first time. Loading fighter2s-03b-glow.eff[4] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[4]. 128x128x24 Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (60 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (57 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (56 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (55 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (54 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (53 beams remaining) Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING Frame 1523: FIRING BEAM : powering beam down because of FOV condition! Frame 1523: FIRING BEAM : powering beam down because of FOV condition! Frame 1523: FIRING BEAM : powering beam down because of FOV condition! Frame 1523: FIRING Fast-unloading fighter2s-02c-glow.ani[30]. 64x64x16 Fast-unloading bomber10-01c-glow.ani[30]. 128x128x16 Loading bomber10-01b-glow.eff for the first time. Loading bomber10-01b-glow.eff (256x256x24) Fast-unloading bomber10-01b-glow.eff. 256x256x24 Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Wash intensity 0.00 Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) Recycled beam (59 beams remaining) Recycled beam (58 beams remaining) Recycled beam (57 beams remaining) Recycled beam (56 beams remaining) Recycled beam (55 beams remaining) Recycled beam (54 beams remaining) Recycled beam (53 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (52 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (51 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (50 beams remaining) Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING BEAM : powering beam down because of FOV condition! Frame 1524: FIRING BEAM : powering beam down because of FOV condition! Frame 1524: FIRING BEAM : powering beam down because of FOV condition! Frame 1524: FIRING BEAM : powering beam down because of FOV condition! Frame 1524: FIRING Frame 1524: FIRING BEAM : powering beam down because of FOV condition! Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Frame 1524: FIRING Fast-unloading bomber10-01c-glow.ani[26]. 128x128x16 Fast-unloading fighter2s-03c-glow.ani[39]. 64x64x16 Fast-unloading fighter2s-02c-glow.ani[26]. 64x64x16 Loading bomber10-01b-glow.eff[14] for the first time. Loading bomber10-01b-glow.eff[14] (256x256x24) Fast-unloading bomber10-01b-glow.eff[14]. 256x256x24 Loading fighter2s-03b-glow.eff[35] for the first time. Loading fighter2s-03b-glow.eff[35] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[35]. 128x128x24 Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Wash intensity 0.00 Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) Recycled beam (59 beams remaining) Recycled beam (58 beams remaining) Recycled beam (57 beams remaining) Recycled beam (56 beams remaining) Recycled beam (55 beams remaining) Recycled beam (54 beams remaining) Recycled beam (53 beams remaining) Recycled beam (52 beams remaining) Recycled beam (51 beams remaining) Recycled beam (50 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (49 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (48 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (47 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (46 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (45 beams remaining) Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Frame 1525: FIRING Fast-unloading fighter2s-03c-glow.ani[2]. 64x64x16 Fast-unloading bomber10-01c-glow.ani[34]. 128x128x16 Fast-unloading fighter2s-02c-glow.ani[34]. 64x64x16 Loading bomber10-01b-glow.eff[13] for the first time. Loading bomber10-01b-glow.eff[13] (256x256x24) Fast-unloading bomber10-01b-glow.eff[13]. 256x256x24 Loading fighter2s-03b-glow.eff[33] for the first time. Loading fighter2s-03b-glow.eff[33] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[33]. 128x128x24 Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Wash intensity 0.00 Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) Recycled beam (59 beams remaining) Recycled beam (58 beams remaining) Recycled beam (57 beams remaining) Recycled beam (56 beams remaining) Recycled beam (55 beams remaining) Recycled beam (54 beams remaining) Recycled beam (53 beams remaining) Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING BEAM : powering beam down because of FOV condition! Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING BEAM : powering beam down because of FOV condition! Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING Frame 1526: FIRING BEAM : powering beam down because of FOV condition! Frame 1526: FIRING Fast-unloading bomber10-01c-glow.ani[35]. 128x128x16 Loading bomber10-01b-glow.eff[10] for the first time. Loading bomber10-01b-glow.eff[10] (256x256x24) Fast-unloading bomber10-01b-glow.eff[10]. 256x256x24 Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (64 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Wash intensity 0.00 Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) Recycled beam (59 beams remaining) Recycled beam (58 beams remaining) Recycled beam (57 beams remaining) Recycled beam (56 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (55 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (54 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (53 beams remaining) Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING BEAM : powering beam down because of FOV condition! Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING Frame 1527: FIRING BEAM : powering beam down because of FOV condition! Frame 1527: FIRING Loading fighter03-01c.dds for the first time. Loading fighter03-01c.dds (32x64x32) Fast-unloading fighter03-01c.dds. 32x64x32 Loading fighter03-01c-glow.pcx for the first time. Loading fighter03-01c-glow.pcx (32x64x16) Fast-unloading fighter03-01c-glow.pcx. 32x64x16 Fast-unloading fighter2s-02c-glow.ani[14]. 64x64x16 Loading bomber10-01b-glow.eff[15] for the first time. Loading bomber10-01b-glow.eff[15] (256x256x24) Fast-unloading bomber10-01b-glow.eff[15]. 256x256x24 Frame 1528 too long!!: frametime = 0.254 (0.254) Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (63 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (62 beams remaining) Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING Frame 1528: FIRING BEAM : powering beam down because of FOV condition! Frame 1528: FIRING BEAM : powering beam down because of FOV condition! Fast-unloading fighter2s-02c-glow.ani[7]. 64x64x16 Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Wash intensity 0.00 Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (64 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (63 beams remaining) Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING BEAM : powering beam down because of FOV condition! Frame 1529: FIRING Frame 1529: FIRING BEAM : powering beam down because of FOV condition! Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING Frame 1529: FIRING BEAM : powering beam down because of FOV condition! Fast-unloading fighter2s-02c-glow.ani[9]. 64x64x16 Loading bomber10-01b-glow.eff[16] for the first time. Loading bomber10-01b-glow.eff[16] (256x256x24) Fast-unloading bomber10-01b-glow.eff[16]. 256x256x24 Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (68 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (67 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (66 beams remaining) Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING BEAM : powering beam down because of FOV condition! Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING BEAM : powering beam down because of FOV condition! Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Frame 1530: FIRING Loading bomber10-01b-glow.eff[11] for the first time. Loading bomber10-01b-glow.eff[11] (256x256x24) Fast-unloading bomber10-01b-glow.eff[11]. 256x256x24 Fast-unloading fighter2s-02c-glow.ani[6]. 64x64x16 Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (69 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (68 beams remaining) Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING BEAM : powering beam down because of FOV condition! Frame 1531: FIRING Frame 1531: FIRING BEAM : powering beam down because of FOV condition! Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING BEAM : powering beam down because of FOV condition! Frame 1531: FIRING Frame 1531: FIRING Frame 1531: FIRING Loading bomber10-01b-glow.eff[18] for the first time. Loading bomber10-01b-glow.eff[18] (256x256x24) Fast-unloading bomber10-01b-glow.eff[18]. 256x256x24 Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (93 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1532: FIRING Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (74 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (73 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (72 beams remaining) Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING BEAM : powering beam down because of FOV condition! Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Frame 1532: FIRING Fast-unloading fighter2s-02c-glow.ani[13]. 64x64x16 Fast-unloading bomber10-01c-glow.ani[13]. 128x128x16 Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (78 beams remaining) Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING BEAM : powering beam down because of FOV condition! Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING BEAM : powering beam down because of FOV condition! Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Frame 1533: FIRING Fast-unloading fighter2s-02c-glow.ani[22]. 64x64x16 Fast-unloading bomber10-01c-glow.ani[22]. 128x128x16 Loading fighter2s-03b-glow.eff[14] for the first time. Loading fighter2s-03b-glow.eff[14] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[14]. 128x128x24 Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (81 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (80 beams remaining) Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING BEAM : powering beam down because of FOV condition! Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING BEAM : powering beam down because of FOV condition! Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Frame 1534: FIRING Fast-unloading fighter2s-03c-glow.ani[9]. 64x64x16 Fast-unloading fighter2s-02c-glow.ani[10]. 64x64x16 Fast-unloading bomber10-01c-glow.ani[10]. 128x128x16 Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Recycled beam (106 beams remaining) Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (82 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (81 beams remaining) Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING BEAM : powering beam down because of FOV condition! Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Frame 1535: FIRING Fast-unloading fighter2s-03c-glow.ani[20]. 64x64x16 Fast-unloading bomber10-01c-glow.ani[24]. 128x128x16 Fast-unloading fighter2s-02c-glow.ani[24]. 64x64x16 Loading fighter2s-03b-glow.eff[1] for the first time. Loading fighter2s-03b-glow.eff[1] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[1]. 128x128x24 Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Recycled beam (107 beams remaining) Recycled beam (106 beams remaining) Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (81 beams remaining) Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING BEAM : powering beam down because of FOV condition! Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Frame 1536: FIRING Fast-unloading bomber10-01c-glow.ani[15]. 128x128x16 Fast-unloading fighter2s-03c-glow.ani[7]. 64x64x16 Fast-unloading fighter2s-02c-glow.ani[15]. 64x64x16 Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Recycled beam (107 beams remaining) Recycled beam (106 beams remaining) Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (80 beams remaining) Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING BEAM : powering beam down because of FOV condition! Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Frame 1537: FIRING Fast-unloading bomber10-01c-glow.ani[31]. 128x128x16 Fast-unloading fighter2s-02c-glow.ani[31]. 64x64x16 Frame 1538: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (80 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (79 beams remaining) BEAM : powering beam down because of FOV condition! Frame 1538: FIRING BEAM : powering beam down because of FOV condition! Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING BEAM : powering beam down because of FOV condition! Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Frame 1538: FIRING Fast-unloading bomber10-01c-glow.ani[6]. 128x128x16 Fast-unloading fighter2s-03c-glow.ani[30]. 64x64x16 Frame 1539: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (79 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Recycled beam (108 beams remaining) Recycled beam (107 beams remaining) Recycled beam (106 beams remaining) Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (82 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (81 beams remaining) Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING BEAM : powering beam down because of FOV condition! Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Frame 1539: FIRING Fast-unloading fighter2s-03c-glow.ani[5]. 64x64x16 Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (106 beams remaining) Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (81 beams remaining) Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING BEAM : powering beam down because of FOV condition! Frame 1540: FIRING Frame 1540: FIRING BEAM : powering beam down because of FOV condition! Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Frame 1540: FIRING Fast-unloading bomber10-01c-glow.ani[2]. 128x128x16 Fast-unloading fighter2s-03c-glow.ani[18]. 64x64x16 Fast-unloading fighter2s-02c-glow.ani[2]. 64x64x16 Loading fighter2s-03b-glow.eff[20] for the first time. Loading fighter2s-03b-glow.eff[20] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[20]. 128x128x24 Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (88 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Recycled beam (106 beams remaining) Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (81 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (80 beams remaining) BEAM : powering beam down because of FOV condition! Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING BEAM : powering beam down because of FOV condition! Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING BEAM : powering beam down because of FOV condition! Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING BEAM : powering beam down because of FOV condition! Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Frame 1541: FIRING Fast-unloading bomber10-01c-glow.ani[32]. 128x128x16 Fast-unloading fighter2s-02c-glow.ani[32]. 64x64x16 Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Recycled beam (105 beams remaining) Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (77 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (76 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (75 beams remaining) Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING BEAM : powering beam down because of FOV condition! Frame 1542: FIRING BEAM : powering beam down because of FOV condition! Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING Frame 1542: FIRING BEAM : powering beam down because of FOV condition! Fast-unloading bomber10-01c-glow.ani[9]. 128x128x16 Loading fighter2s-03b-glow.eff[12] for the first time. Loading fighter2s-03b-glow.eff[12] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[12]. 128x128x24 Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (73 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (72 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (71 beams remaining) Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING BEAM : powering beam down because of FOV condition! Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING BEAM : powering beam down because of FOV condition! Frame 1543: FIRING Frame 1543: FIRING BEAM : powering beam down because of FOV condition! Frame 1543: FIRING BEAM : powering beam down because of FOV condition! Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING BEAM : powering beam down because of FOV condition! Frame 1543: FIRING Frame 1543: FIRING BEAM : powering beam down because of FOV condition! Frame 1543: FIRING BEAM : powering beam down because of FOV condition! Frame 1543: FIRING BEAM : powering beam down because of FOV condition! Frame 1543: FIRING BEAM : powering beam down because of FOV condition! Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING BEAM : powering beam down because of FOV condition! Frame 1543: FIRING Frame 1543: FIRING Frame 1543: FIRING Fast-unloading fighter2s-03c-glow.ani[4]. 64x64x16 Frame 1544: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (71 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING No secondary name for ship destroyed log entry! BEAM : powering beam down because of FOV condition! Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (65 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (64 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (63 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (62 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (61 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (60 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (57 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (56 beams remaining) Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING BEAM : powering beam down because of FOV condition! Frame 1544: FIRING BEAM : powering beam down because of FOV condition! Frame 1544: FIRING BEAM : powering beam down because of FOV condition! Frame 1544: FIRING Frame 1544: FIRING Frame 1544: FIRING BEAM : powering beam down because of FOV condition! Frame 1544: FIRING Frame 1544: FIRING Fast-unloading fighter2s-03c-glow.ani[29]. 64x64x16 Fast-unloading fighter2s-02c-glow.ani[29]. 64x64x16 Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (61 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (60 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING BEAM : powering beam down because of FOV condition! Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING Frame 1545: FIRING BEAM : powering beam down because of FOV condition! Frame 1545: FIRING Frame 1545: FIRING BEAM : powering beam down because of FOV condition! Frame 1545: FIRING BEAM : powering beam down because of FOV condition! Frame 1545: FIRING BEAM : powering beam down because of FOV condition! Fast-unloading fighter2s-02c-glow.ani[25]. 64x64x16 Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (76 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING SHIP DESTROYED: Alamala 1 BEAM : powering beam down because of FOV condition! Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (60 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (57 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (56 beams remaining) Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING BEAM : powering beam down because of FOV condition! Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING Frame 1546: FIRING BEAM : powering beam down because of FOV condition! Loading fighter03-01c-shine.dds for the first time. Loading fighter03-01c-shine.dds (32x64x32) Fast-unloading fighter03-01c-shine.dds. 32x64x32 Fast-unloading fighter2s-03c-glow.ani[22]. 64x64x16 Frame 1547: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (56 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) BEAM : powering beam down because of FOV condition! Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Beam couldn't find a good object model/type!! (0) Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Frame 1547: FIRING Beam couldn't find a good object model/type!! (0) Frame 1547: FIRING Frame 1547: FIRING BEAM : powering beam down because of FOV condition! Frame 1547: FIRING Fast-unloading fighter2s-02c-glow.ani[5]. 64x64x16 Loading fighter2s-03b-glow.eff[3] for the first time. Loading fighter2s-03b-glow.eff[3] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[3]. 128x128x24 Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (74 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) Recycled beam (59 beams remaining) Recycled beam (58 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (57 beams remaining) Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING BEAM : powering beam down because of FOV condition! Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING Frame 1548: FIRING BEAM : powering beam down because of FOV condition! Frame 1548: FIRING BEAM : powering beam down because of FOV condition! Frame 1548: FIRING Frame 1548: FIRING Fast-unloading fighter2s-03c-glow.ani[26]. 64x64x16 Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) Recycled beam (59 beams remaining) Recycled beam (58 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (57 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (56 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (55 beams remaining) Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING BEAM : powering beam down because of FOV condition! Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING BEAM : powering beam down because of FOV condition! Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Frame 1549: FIRING Loading fighter2s-03b-glow.eff[6] for the first time. Loading fighter2s-03b-glow.eff[6] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[6]. 128x128x24 Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (64 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) Frame 1550: FIRING BEAM : powering beam down because of FOV condition! Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING BEAM : powering beam down because of FOV condition! Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING BEAM : powering beam down because of FOV condition! Frame 1550: FIRING Frame 1550: FIRING BEAM : powering beam down because of FOV condition! Frame 1550: FIRING BEAM : powering beam down because of FOV condition! Frame 1550: FIRING Frame 1550: FIRING Frame 1550: FIRING BEAM : powering beam down because of FOV condition! Fast-unloading fighter2s-03c-glow.ani[24]. 64x64x16 Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING No secondary name for ship destroyed log entry! Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (57 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (56 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (55 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (54 beams remaining) Frame 1551: FIRING BEAM : powering beam down because of FOV condition! Frame 1551: FIRING BEAM : powering beam down because of FOV condition! Frame 1551: FIRING BEAM : powering beam down because of FOV condition! Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING BEAM : powering beam down because of FOV condition! Frame 1551: FIRING Frame 1551: FIRING BEAM : powering beam down because of FOV condition! Frame 1551: FIRING Frame 1551: FIRING BEAM : powering beam down because of FOV condition! Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING Frame 1551: FIRING BEAM : powering beam down because of FOV condition! Fast-unloading fighter2s-02c-glow.ani[16]. 64x64x16 Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (61 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (60 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (57 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (56 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (55 beams remaining) Frame 1552: FIRING BEAM : powering beam down because of FOV condition! Frame 1552: FIRING BEAM : powering beam down because of FOV condition! Frame 1552: FIRING Frame 1552: FIRING BEAM : powering beam down because of FOV condition! Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING BEAM : powering beam down because of FOV condition! Frame 1552: FIRING Frame 1552: FIRING Frame 1552: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING SHIP DESTROYED: Alamala 4 Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (61 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (60 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) Frame 1553: FIRING Frame 1553: FIRING BEAM : powering beam down because of FOV condition! Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING BEAM : powering beam down because of FOV condition! Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING BEAM : powering beam down because of FOV condition! Frame 1553: FIRING BEAM : powering beam down because of FOV condition! Frame 1553: FIRING BEAM : powering beam down because of FOV condition! Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING Frame 1553: FIRING BEAM : powering beam down because of FOV condition! Fast-unloading bomber10-01c-glow.ani[16]. 128x128x16 Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (60 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (57 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (56 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (55 beams remaining) Frame 1554: FIRING Frame 1554: FIRING BEAM : powering beam down because of FOV condition! Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING BEAM : powering beam down because of FOV condition! Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING Frame 1554: FIRING BEAM : powering beam down because of FOV condition! Frame 1554: FIRING BEAM : powering beam down because of FOV condition! Frame 1554: FIRING Fast-unloading bomber10-01c-glow.ani[11]. 128x128x16 Fast-unloading fighter2s-02c-glow.ani[11]. 64x64x16 Loading fighter2s-03b-glow.eff[17] for the first time. Loading fighter2s-03b-glow.eff[17] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[17]. 128x128x24 Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (60 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (59 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (57 beams remaining) Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Frame 1555: FIRING Warning: Too many triangles in shield hit. Fast-unloading bomber10-01c-glow.ani[7]. 128x128x16 Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (68 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING Frame 1556: FIRING BEAM : powering beam down because of FOV condition! Frame 1556: FIRING Frame 1556: FIRING Loading bomber10-01b-glow.eff[4] for the first time. Loading bomber10-01b-glow.eff[4] (256x256x24) Fast-unloading bomber10-01b-glow.eff[4]. 256x256x24 Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (74 beams remaining) Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING BEAM : powering beam down because of FOV condition! Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING BEAM : powering beam down because of FOV condition! Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Frame 1557: FIRING Loading bomber10-01b-glow.eff[12] for the first time. Loading bomber10-01b-glow.eff[12] (256x256x24) Fast-unloading bomber10-01b-glow.eff[12]. 256x256x24 Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (79 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (78 beams remaining) Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING BEAM : powering beam down because of FOV condition! Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Frame 1558: FIRING Loading bomber10-01b-glow.eff[1] for the first time. Loading bomber10-01b-glow.eff[1] (256x256x24) Fast-unloading bomber10-01b-glow.eff[1]. 256x256x24 Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (79 beams remaining) Frame 1559: FIRING Frame 1559: FIRING BEAM : powering beam down because of FOV condition! Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING BEAM : powering beam down because of FOV condition! Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1559: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (104 beams remaining) Recycled beam (103 beams remaining) Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (79 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (78 beams remaining) Frame 1560: FIRING Frame 1560: FIRING BEAM : powering beam down because of FOV condition! Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING BEAM : powering beam down because of FOV condition! Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Frame 1560: FIRING Loading bomber10-01b-glow.eff[6] for the first time. Loading bomber10-01b-glow.eff[6] (256x256x24) Fast-unloading bomber10-01b-glow.eff[6]. 256x256x24 Frame 1561: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (78 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Recycled beam (102 beams remaining) Recycled beam (101 beams remaining) Recycled beam (100 beams remaining) Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (76 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (75 beams remaining) Frame 1561: FIRING BEAM : powering beam down because of FOV condition! Frame 1561: FIRING BEAM : powering beam down because of FOV condition! Frame 1561: FIRING BEAM : powering beam down because of FOV condition! Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING BEAM : powering beam down because of FOV condition! Frame 1561: FIRING BEAM : powering beam down because of FOV condition! Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Frame 1561: FIRING Loading bomber10-01b-glow.eff[8] for the first time. Loading bomber10-01b-glow.eff[8] (256x256x24) Fast-unloading bomber10-01b-glow.eff[8]. 256x256x24 Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (83 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (72 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (71 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (70 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (69 beams remaining) Frame 1562: FIRING BEAM : powering beam down because of FOV condition! Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING BEAM : powering beam down because of FOV condition! Frame 1562: FIRING Frame 1562: FIRING BEAM : powering beam down because of FOV condition! Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING BEAM : powering beam down because of FOV condition! Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Frame 1562: FIRING Loading fighter2s-03b-glow.eff[9] for the first time. Loading fighter2s-03b-glow.eff[9] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[9]. 128x128x24 Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (69 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (68 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (67 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (66 beams remaining) Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING BEAM : powering beam down because of FOV condition! Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING Frame 1563: FIRING BEAM : powering beam down because of FOV condition! Frame 1563: FIRING Message 0 is done playing Frame 1564: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (66 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (87 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (69 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (68 beams remaining) BEAM : powering beam down because of FOV condition! Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING Frame 1564: FIRING BEAM : powering beam down because of FOV condition! Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (91 beams remaining) Killing beam at initial fire because of illegal targeting!!! No secondary name for ship destroyed log entry! Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (69 beams remaining) Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING BEAM : powering beam down because of FOV condition! Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING Frame 1565: FIRING BEAM : powering beam down because of FOV condition! Fast-unloading fighter2s-03c-glow.ani[12]. 64x64x16 Frame 1566: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (69 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (70 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (69 beams remaining) BEAM : powering beam down because of FOV condition! Frame 1566: FIRING BEAM : powering beam down because of FOV condition! Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Frame 1566: FIRING Loading bomber10-01b-glow.eff[2] for the first time. Loading bomber10-01b-glow.eff[2] (256x256x24) Fast-unloading bomber10-01b-glow.eff[2]. 256x256x24 Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING SHIP DESTROYED: ™lta 4 Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING BEAM : powering beam down because of FOV condition! Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Frame 1567: FIRING Fast-unloading fighter2s-03c-glow.ani[13]. 64x64x16 Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (68 beams remaining) Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING BEAM : powering beam down because of FOV condition! Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1568: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (90 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (71 beams remaining) Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING BEAM : powering beam down because of FOV condition! Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING BEAM : powering beam down because of FOV condition! Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Frame 1569: FIRING Fast-unloading fighter2s-03c-glow.ani[25]. 64x64x16 Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (72 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (71 beams remaining) Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING BEAM : powering beam down because of FOV condition! Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Frame 1570: FIRING Fast-unloading fighter2s-03c-glow.ani[34]. 64x64x16 Loading bomber10-01b-glow.eff[3] for the first time. Loading bomber10-01b-glow.eff[3] (256x256x24) Fast-unloading bomber10-01b-glow.eff[3]. 256x256x24 Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (76 beams remaining) Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING BEAM : powering beam down because of FOV condition! Frame 1571: FIRING BEAM : powering beam down because of FOV condition! Frame 1571: FIRING BEAM : powering beam down because of FOV condition! Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Frame 1571: FIRING Fast-unloading fighter2s-03c-glow.ani[36]. 64x64x16 Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (72 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (71 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (70 beams remaining) Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING BEAM : powering beam down because of FOV condition! Frame 1572: FIRING BEAM : powering beam down because of FOV condition! Frame 1572: FIRING BEAM : powering beam down because of FOV condition! Frame 1572: FIRING Frame 1572: FIRING BEAM : powering beam down because of FOV condition! Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Frame 1572: FIRING Fast-unloading fighter2s-03c-glow.ani[16]. 64x64x16 Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (64 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (63 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (62 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (61 beams remaining) Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING BEAM : powering beam down because of FOV condition! Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Frame 1573: FIRING Fast-unloading fighter2s-03c-glow.ani[27]. 64x64x16 Loading fighter2s-03b-glow.eff[32] for the first time. Loading fighter2s-03b-glow.eff[32] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[32]. 128x128x24 Frame 1574: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (61 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (81 beams remaining) No secondary name for ship destroyed log entry! BEAM : powering beam down because of FOV condition! Frame 1574: FIRING BEAM : powering beam down because of FOV condition! Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING BEAM : powering beam down because of FOV condition! Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Frame 1574: FIRING Loading fighter2s-03b-shine.dds for the first time. Loading fighter2s-03b-shine.dds (256x256x32) Fast-unloading fighter2s-03b-shine.dds. 256x256x32 Loading bomber10-01b-glow.eff[5] for the first time. Loading bomber10-01b-glow.eff[5] (256x256x24) Fast-unloading bomber10-01b-glow.eff[5]. 256x256x24 Frame 1575: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (81 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1575: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (81 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (99 beams remaining) Recycled beam (98 beams remaining) Recycled beam (97 beams remaining) Recycled beam (96 beams remaining) Recycled beam (95 beams remaining) Recycled beam (94 beams remaining) Recycled beam (93 beams remaining) Recycled beam (92 beams remaining) Recycled beam (91 beams remaining) Recycled beam (90 beams remaining) Recycled beam (89 beams remaining) Recycled beam (88 beams remaining) Recycled beam (87 beams remaining) Recycled beam (86 beams remaining) Recycled beam (85 beams remaining) Recycled beam (84 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (83 beams remaining) Recycled beam (82 beams remaining) Recycled beam (81 beams remaining) Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) Recycled beam (78 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (77 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (76 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (75 beams remaining) Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING BEAM : powering beam down because of FOV condition! Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING BEAM : powering beam down because of FOV condition! Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Frame 1575: FIRING Loading bomber10-01b-glow.eff[7] for the first time. Loading bomber10-01b-glow.eff[7] (256x256x24) Fast-unloading bomber10-01b-glow.eff[7]. 256x256x24 Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING SHIP DESTROYED: Uiuiui 1 Recycled beam (80 beams remaining) Recycled beam (79 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (78 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (77 beams remaining) Recycled beam (76 beams remaining) Recycled beam (75 beams remaining) Recycled beam (74 beams remaining) Recycled beam (73 beams remaining) Recycled beam (72 beams remaining) Recycled beam (71 beams remaining) Recycled beam (70 beams remaining) Recycled beam (69 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) Recycled beam (59 beams remaining) Recycled beam (58 beams remaining) Recycled beam (57 beams remaining) Recycled beam (56 beams remaining) Recycled beam (55 beams remaining) Recycled beam (54 beams remaining) Recycled beam (53 beams remaining) Recycled beam (52 beams remaining) Recycled beam (51 beams remaining) Recycled beam (50 beams remaining) Recycled beam (49 beams remaining) Recycled beam (48 beams remaining) Recycled beam (47 beams remaining) Recycled beam (46 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (45 beams remaining) No secondary name for ship destroyed log entry! BEAM : powering beam down because of FOV condition! Recycled beam (44 beams remaining) No secondary name for ship destroyed log entry! Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1576: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING No secondary name for ship destroyed log entry! Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Frame 1577: FIRING Loading fighter2s-03b-glow.eff[22] for the first time. Loading fighter2s-03b-glow.eff[22] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[22]. 128x128x24 Fast-unloading fighter2s-03c-glow.ani[32]. 64x64x16 Frame 1578: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (58 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Frame 1578: FIRING Loading fighter2s-03b-glow.eff[36] for the first time. Loading fighter2s-03b-glow.eff[36] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[36]. 128x128x24 Fast-unloading fighter2s-03c-glow.ani[6]. 64x64x16 Warning: Too many triangles in shield hit. Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (64 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING SHIP DESTROYED: ™lta 3 Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Recycled beam (69 beams remaining) Recycled beam (68 beams remaining) Recycled beam (67 beams remaining) Recycled beam (66 beams remaining) Recycled beam (65 beams remaining) Recycled beam (64 beams remaining) Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) Recycled beam (59 beams remaining) Recycled beam (58 beams remaining) Recycled beam (57 beams remaining) Recycled beam (56 beams remaining) Recycled beam (55 beams remaining) Recycled beam (54 beams remaining) Recycled beam (53 beams remaining) Recycled beam (52 beams remaining) Recycled beam (51 beams remaining) BEAM : powering beam down because of FOV condition! Frame 1579: FIRING BEAM : powering beam down because of FOV condition! Frame 1579: FIRING Frame 1579: FIRING Frame 1579: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Beam couldn't find a good object model/type!! (0) Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Beam couldn't find a good object model/type!! (0) Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Recycled beam (63 beams remaining) Recycled beam (62 beams remaining) Recycled beam (61 beams remaining) Recycled beam (60 beams remaining) Recycled beam (59 beams remaining) Recycled beam (58 beams remaining) Recycled beam (57 beams remaining) Recycled beam (56 beams remaining) Recycled beam (55 beams remaining) Recycled beam (54 beams remaining) Recycled beam (53 beams remaining) Recycled beam (52 beams remaining) Recycled beam (51 beams remaining) Recycled beam (50 beams remaining) Recycled beam (49 beams remaining) Recycled beam (48 beams remaining) Recycled beam (47 beams remaining) Recycled beam (46 beams remaining) Recycled beam (45 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (44 beams remaining) Frame 1580: FIRING Beam couldn't find a good object model/type!! (0) Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING BEAM : powering beam down because of FOV condition! Frame 1580: FIRING Frame 1580: FIRING Frame 1580: FIRING Loading fighter2s-03b-glow.eff[2] for the first time. Loading fighter2s-03b-glow.eff[2] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[2]. 128x128x24 Fast-unloading fighter2s-03c-glow.ani[14]. 64x64x16 Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING SHIP DESTROYED: ™lta 1 SHIP DESTROYED: ™lta 2 SHIP DESTROYED: ™lta 6 SHIP DESTROYED: Alamala 2 SHIP DESTROYED: Alamala 3 SHIP DESTROYED: Uiuiui 2 SHIP DESTROYED: Uiuiui 3 Frame 1581: FIRING Frame 1581: FIRING Beam couldn't find a good object model/type!! (0) Frame 1581: FIRING Frame 1581: FIRING Beam couldn't find a good object model/type!! (0) Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (49 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (48 beams remaining) Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING Frame 1581: FIRING AB trail point #0 made for 'Alamala 5' AB trail point #1 made for 'Alamala 5' AB trail point #0 made for 'Alamala 6' AB trail point #1 made for 'Alamala 6' AB trail point #0 made for 'Alamala 7' AB trail point #1 made for 'Alamala 7' AB trail point #0 made for 'Alamala 8' AB trail point #1 made for 'Alamala 8' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1582: FIRING Frame 1582: FIRING Beam couldn't find a good object model/type!! (0) Frame 1582: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1582: FIRING Frame 1582: FIRING Beam couldn't find a good object model/type!! (0) Frame 1582: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (47 beams remaining) Recycled beam (46 beams remaining) Recycled beam (45 beams remaining) Recycled beam (44 beams remaining) Recycled beam (43 beams remaining) Recycled beam (42 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 1582: FIRING Beam couldn't find a good object model/type!! (0) Frame 1582: FIRING Frame 1582: FIRING Frame 1582: FIRING No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1584: FIRING Loading fighter2s-03b-glow.eff[18] for the first time. Loading fighter2s-03b-glow.eff[18] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[18]. 128x128x24 SHIP DESTROYED: ™lta 5 Beam couldn't find a good object model/type!! (0) Frame 1585: FIRING Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 7' AB trail point #0 made for '™lta 8' AB trail point #0 made for '™lta 9' AB trail point #0 made for '™lta 10' AB trail point #0 made for '™lta 11' AB trail point #0 made for '™lta 12' Loading fighter2s-03b-glow.eff[21] for the first time. Loading fighter2s-03b-glow.eff[21] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[21]. 128x128x24 Recycled beam (41 beams remaining) Recycled beam (40 beams remaining) Recycled beam (39 beams remaining) Recycled beam (38 beams remaining) Recycled beam (37 beams remaining) Recycled beam (36 beams remaining) Recycled beam (35 beams remaining) Recycled beam (34 beams remaining) Recycled beam (33 beams remaining) Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) Loading fighter2s-03b-glow.eff[24] for the first time. Loading fighter2s-03b-glow.eff[24] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[24]. 128x128x24 Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1591: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Loading fighter2s-03b-glow.eff[26] for the first time. Loading fighter2s-03b-glow.eff[26] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[26]. 128x128x24 Loading fighter2s-03b-glow.eff[27] for the first time. Loading fighter2s-03b-glow.eff[27] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[27]. 128x128x24 Beam couldn't find a good object model/type!! (0) Frame 1593: FIRING Beam couldn't find a good object model/type!! (0) Frame 1593: FIRING Frame 1593: FIRING Frame 1593: FIRING Loading fighter2s-03b-glow.eff[28] for the first time. Loading fighter2s-03b-glow.eff[28] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[28]. 128x128x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1594: FIRING Beam couldn't find a good object model/type!! (0) Frame 1596: FIRING Beam couldn't find a good object model/type!! (0) Loading fighter2s-03b-glow.eff[34] for the first time. Loading fighter2s-03b-glow.eff[34] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[34]. 128x128x24 Player lethality: -10.0, num turrets targeting player: 0 Loading fighter2s-03b-glow.eff[37] for the first time. Loading fighter2s-03b-glow.eff[37] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[37]. 128x128x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1602: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Loading fighter2s-03b-glow.eff[38] for the first time. Loading fighter2s-03b-glow.eff[38] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[38]. 128x128x24 Loading fighter2s-03b-glow.eff for the first time. Loading fighter2s-03b-glow.eff (128x128x24) Fast-unloading fighter2s-03b-glow.eff. 128x128x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1605: FIRING Beam couldn't find a good object model/type!! (0) Frame 1605: FIRING Beam couldn't find a good object model/type!! (0) Frame 1605: FIRING Frame 1605: FIRING Frame 1605: FIRING Beam couldn't find a good object model/type!! (0) Frame 1607: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Loading fighter2s-03b-glow.eff[5] for the first time. Loading fighter2s-03b-glow.eff[5] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[5]. 128x128x24 Frame 1608: FIRING Frame 1609: FIRING SHIP DESTROYED: Uiuiui 4 Frame 1609: FIRING AB trail point #0 made for 'Uiuiui 5' AB trail point #1 made for 'Uiuiui 5' AB trail point #2 made for 'Uiuiui 5' AB trail point #3 made for 'Uiuiui 5' AB trail point #0 made for 'Uiuiui 6' AB trail point #1 made for 'Uiuiui 6' AB trail point #2 made for 'Uiuiui 6' AB trail point #3 made for 'Uiuiui 6' AB trail point #0 made for 'Uiuiui 7' AB trail point #1 made for 'Uiuiui 7' AB trail point #2 made for 'Uiuiui 7' AB trail point #3 made for 'Uiuiui 7' AB trail point #0 made for 'Uiuiui 8' AB trail point #1 made for 'Uiuiui 8' AB trail point #2 made for 'Uiuiui 8' AB trail point #3 made for 'Uiuiui 8' Player lethality: -10.0, num turrets targeting player: 0 No secondary name for ship destroyed log entry! Loading fighter2s-03b-glow.eff[8] for the first time. Loading fighter2s-03b-glow.eff[8] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[8]. 128x128x24 Beam couldn't find a good object model/type!! (0) Loading fighter2s-03b-glow.eff[10] for the first time. Loading fighter2s-03b-glow.eff[10] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[10]. 128x128x24 Loading bomber10-01b-glow.eff[9] for the first time. Loading bomber10-01b-glow.eff[9] (256x256x24) Fast-unloading bomber10-01b-glow.eff[9]. 256x256x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1612: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1614: FIRING Frame 1614: FIRING Frame 1614: FIRING Loading fighter2s-03b-glow.eff[13] for the first time. Loading fighter2s-03b-glow.eff[13] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[13]. 128x128x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1615: FIRING Frame 1616: FIRING SHIP DESTROYED: Ugh 2 Loading fighter2s-03b-glow.eff[16] for the first time. Loading fighter2s-03b-glow.eff[16] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[16]. 128x128x24 Frame 1618: FIRING Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) No secondary name for ship destroyed log entry! Frame 1618: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1620: FIRING Frame 1622: FIRING Frame 1623: FIRING Frame 1624: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1625: FIRING Frame 1625: FIRING Frame 1626: FIRING Frame 1626: FIRING Frame 1626: FIRING Frame 1626: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1627: FIRING Frame 1627: FIRING Frame 1627: FIRING SHIP DESTROYED: Ugh 3 Recycled beam (35 beams remaining) Recycled beam (34 beams remaining) Recycled beam (33 beams remaining) Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) Frame 1628: FIRING Frame 1628: FIRING Frame 1628: FIRING Frame 1629: FIRING Player lethality: -10.0, num turrets targeting player: 0 BEAM : powering beam down because of FOV condition! Loading fighter2s-03b-glow.eff[29] for the first time. Loading fighter2s-03b-glow.eff[29] (128x128x24) Fast-unloading fighter2s-03b-glow.eff[29]. 128x128x24 BEAM : powering beam down because of FOV condition! Frame 1631: FIRING Frame 1632: FIRING Frame 1632: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (30 beams remaining) Frame 1633: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1635: FIRING Beam couldn't find a good object model/type!! (0) Frame 1637: FIRING Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Frame 1639: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1640: FIRING SHIP DESTROYED: Ugh 1 Frame 1641: FIRING Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) No secondary name for ship destroyed log entry! Frame 1642: Could not create debris, no more slots left SHIP DESTROYED: Ugh 5 Beam couldn't find a good object model/type!! (0) Frame 1643: FIRING Beam couldn't find a good object model/type!! (0) Frame 1646: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1649: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) playing head Head-CM2c for Command ANI Head-CM2c.ani with size 120x120 (6.2% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1655: FIRING Beam couldn't find a good object model/type!! (0) Frame 1657: FIRING Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: Ugh 4 Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Frame 1671: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1673: FIRING Frame 1674: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1676: FIRING Recycled beam (14 beams remaining) No secondary name for ship destroyed log entry! Frame 1680: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1682: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 1684: FIRING Frame 1684: FIRING Frame 1684: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1685: FIRING Frame 1686: FIRING Frame 1686: FIRING Frame 1686: FIRING Beam couldn't find a good object model/type!! (0) Frame 1687: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 1687: FIRING Frame 1688: FIRING Frame 1688: FIRING Recycled beam (19 beams remaining) No secondary name for ship destroyed log entry! Frame 1689: FIRING Beam couldn't find a good object model/type!! (0) Frame 1689: FIRING Frame 1689: FIRING Frame 1690: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1690: FIRING Recycled beam (20 beams remaining) No secondary name for ship destroyed log entry! Frame 1691: FIRING Frame 1691: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Fast-unloading fighter2s-02b.dds. 256x256x32 Loading fighter2s-02b-glow.eff[8] for the first time. Loading fighter2s-02b-glow.eff[8] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[8]. 128x128x24 Frame 1693: FIRING Recycled beam (20 beams remaining) Loading fighter2s-02b-glow.eff[10] for the first time. Loading fighter2s-02b-glow.eff[10] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[10]. 128x128x24 Frame 1694: FIRING Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Frame 1694: FIRING Loading fighter2s-02b-glow.eff[11] for the first time. Loading fighter2s-02b-glow.eff[11] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[11]. 128x128x24 Frame 1695: FIRING Loading fighter2s-02b-glow.eff[12] for the first time. Loading fighter2s-02b-glow.eff[12] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[12]. 128x128x24 Frame 1696: FIRING Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Frame 1696: FIRING Loading fighter2s-02b-glow.eff[14] for the first time. Loading fighter2s-02b-glow.eff[14] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[14]. 128x128x24 Frame 1697: FIRING Frame 1697: Could not create debris, no more slots left Frame 1697: Could not create debris, no more slots left Frame 1697: Could not create debris, no more slots left Frame 1697: Could not create debris, no more slots left Frame 1697: Could not create debris, no more slots left SHIP DESTROYED: Alamala 6 No secondary name for ship destroyed log entry! Frame 1697: FIRING Loading fighter2s-02b-glow.eff[15] for the first time. Loading fighter2s-02b-glow.eff[15] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[15]. 128x128x24 Frame 1698: FIRING Frame 1698: FIRING Frame 1698: FIRING Frame 1698: FIRING Recycled beam (17 beams remaining) Frame 1698: FIRING Loading fighter2s-02b-glow.eff[16] for the first time. Loading fighter2s-02b-glow.eff[16] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[16]. 128x128x24 Frame 1699: FIRING Frame 1699: FIRING Frame 1699: FIRING Recycled beam (18 beams remaining) Loading fighter2s-02b-glow.eff[18] for the first time. Loading fighter2s-02b-glow.eff[18] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[18]. 128x128x24 Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 1700: FIRING Frame 1700: FIRING Frame 1700: FIRING Frame 1700: FIRING Loading fighter2s-02b-glow.eff[19] for the first time. Loading fighter2s-02b-glow.eff[19] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[19]. 128x128x24 SHIP DESTROYED: Alamala 5 Loading fighter2s-02b-glow.eff[20] for the first time. Loading fighter2s-02b-glow.eff[20] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[20]. 128x128x24 SHIP DESTROYED: ™lta 9 Frame 1702: FIRING Frame 1702: FIRING Recycled beam (17 beams remaining) Loading fighter2s-02b-glow.eff[22] for the first time. Loading fighter2s-02b-glow.eff[22] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[22]. 128x128x24 Loading fighter2s-02b-glow.eff[23] for the first time. Loading fighter2s-02b-glow.eff[23] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[23]. 128x128x24 Frame 1704: Could not create debris, no more slots left Frame 1704: Could not create debris, no more slots left Frame 1704: Could not create debris, no more slots left SHIP DESTROYED: ™lta 8 Frame 1704: Could not create debris, no more slots left Frame 1704: Could not create debris, no more slots left Frame 1704: Could not create debris, no more slots left Frame 1704: Could not create debris, no more slots left SHIP DESTROYED: ™lta 12 Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[25] for the first time. Loading fighter2s-02b-glow.eff[25] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[25]. 128x128x24 Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[26] for the first time. Loading fighter2s-02b-glow.eff[26] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[26]. 128x128x24 Frame 1706: FIRING Loading fighter2s-02b-glow.eff[27] for the first time. Loading fighter2s-02b-glow.eff[27] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[27]. 128x128x24 Frame 1707: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[28] for the first time. Loading fighter2s-02b-glow.eff[28] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[28]. 128x128x24 SHIP DESTROYED: ™lta 10 Frame 1708: FIRING Frame 1708: FIRING Frame 1708: FIRING Loading fighter2s-02b-glow.eff[30] for the first time. Loading fighter2s-02b-glow.eff[30] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[30]. 128x128x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: ™lta 7 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[31] for the first time. Loading fighter2s-02b-glow.eff[31] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[31]. 128x128x24 Loading fighter2s-02b-glow.eff[32] for the first time. Loading fighter2s-02b-glow.eff[32] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[32]. 128x128x24 Beam couldn't find a good object model/type!! (0) Frame 1712: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[33] for the first time. Loading fighter2s-02b-glow.eff[33] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[33]. 128x128x24 Frame 1713: FIRING SHIP DESTROYED: ™lta 11 Loading fighter2s-02b-glow.eff[35] for the first time. Loading fighter2s-02b-glow.eff[35] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[35]. 128x128x24 AB trail point #0 made for '™lta 13' AB trail point #0 made for '™lta 14' AB trail point #0 made for '™lta 15' AB trail point #0 made for '™lta 16' AB trail point #0 made for '™lta 17' AB trail point #0 made for '™lta 18' Loading fighter2s-02b-glow.eff[36] for the first time. Loading fighter2s-02b-glow.eff[36] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[36]. 128x128x24 Beam couldn't find a good object model/type!! (0) Frame 1715: FIRING Fast-unloading fighter2s-02b-glow.eff. 128x128x24 Frame 1716: FIRING Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[1] for the first time. Loading fighter2s-02b-glow.eff[1] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[1]. 128x128x24 Frame 1717: Could not create debris, no more slots left Frame 1717: Could not create debris, no more slots left Frame 1717: Could not create debris, no more slots left SHIP DESTROYED: Alamala 7 Loading fighter2s-02b-glow.eff[2] for the first time. Loading fighter2s-02b-glow.eff[2] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[2]. 128x128x24 Frame 1718: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1718: FIRING Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[3] for the first time. Loading fighter2s-02b-glow.eff[3] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[3]. 128x128x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1719: FIRING Loading fighter2s-02b-glow.eff[5] for the first time. Loading fighter2s-02b-glow.eff[5] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[5]. 128x128x24 Frame 1720: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[6] for the first time. Loading fighter2s-02b-glow.eff[6] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[6]. 128x128x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1721: FIRING Frame 1721: FIRING Loading fighter2s-02b-glow.eff[7] for the first time. Loading fighter2s-02b-glow.eff[7] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[7]. 128x128x24 SHIP DESTROYED: Alamala 8 AB trail point #0 made for 'Alamala 9' AB trail point #1 made for 'Alamala 9' AB trail point #0 made for 'Alamala 10' AB trail point #1 made for 'Alamala 10' AB trail point #0 made for 'Alamala 11' AB trail point #1 made for 'Alamala 11' AB trail point #0 made for 'Alamala 12' AB trail point #1 made for 'Alamala 12' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[9] for the first time. Loading fighter2s-02b-glow.eff[9] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[9]. 128x128x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[13] for the first time. Loading fighter2s-02b-glow.eff[13] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[13]. 128x128x24 Beam couldn't find a good object model/type!! (0) Frame 1729: FIRING Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Frame 1731: FIRING Loading fighter2s-02b-glow.eff[17] for the first time. Loading fighter2s-02b-glow.eff[17] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[17]. 128x128x24 Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1733: FIRING Frame 1734: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Loading fighter2s-02b-glow.eff[21] for the first time. Loading fighter2s-02b-glow.eff[21] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[21]. 128x128x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1735: FIRING Frame 1736: FIRING Frame 1737: FIRING Message 0 is done playing Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 1741: FIRING Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[29] for the first time. Loading fighter2s-02b-glow.eff[29] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[29]. 128x128x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 1743: FIRING Frame 1743: FIRING Frame 1743: FIRING Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Frame 1746: FIRING Frame 1747: FIRING Frame 1747: FIRING Frame 1748: FIRING Frame 1748: Could not create debris, no more slots left Frame 1748: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 5 Frame 1748: FIRING Frame 1748: FIRING Frame 1749: FIRING No secondary name for ship destroyed log entry! Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Frame 1750: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Frame 1755: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Frame 1759: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1761: FIRING Frame 1761: FIRING Frame 1761: FIRING Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: Uiuiui 7 Frame 1763: FIRING Frame 1764: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1765: FIRING Frame 1767: FIRING Frame 1767: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (14 beams remaining) Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Frame 1768: FIRING Frame 1769: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1770: Could not create debris, no more slots left Frame 1770: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 6 Beam couldn't find a good object model/type!! (0) Frame 1770: FIRING Frame 1771: FIRING Beam couldn't find a good object model/type!! (0) Frame 1773: FIRING Beam couldn't find a good object model/type!! (0) Frame 1773: FIRING Recycled beam (14 beams remaining) No secondary name for ship destroyed log entry! Frame 1775: FIRING Frame 1777: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Frame 1779: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 1780: FIRING Frame 1782: FIRING Recycled beam (13 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1784: FIRING Frame 1785: FIRING Frame 1786: FIRING Frame 1786: FIRING No secondary name for ship destroyed log entry! Frame 1787: FIRING Beam couldn't find a good object model/type!! (0) Frame 1787: FIRING Beam couldn't find a good object model/type!! (0) Frame 1788: FIRING Frame 1788: FIRING Frame 1789: FIRING Frame 1789: FIRING Frame 1789: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1790: FIRING Frame 1791: FIRING Frame 1791: FIRING SHIP DESTROYED: Ugh 6 No secondary name for ship destroyed log entry! Recycled beam (17 beams remaining) Frame 1793: FIRING Frame 1794: FIRING Beam couldn't find a good object model/type!! (0) Frame 1794: FIRING Frame 1795: FIRING No secondary name for ship destroyed log entry! Frame 1795: FIRING Frame 1796: FIRING Frame 1797: FIRING Beam couldn't find a good object model/type!! (0) Frame 1798: FIRING Frame 1799: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (20 beams remaining) Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Frame 1799: FIRING Recycled beam (19 beams remaining) Frame 1799: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1801: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (18 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1803: FIRING Frame 1803: FIRING Frame 1804: Could not create debris, no more slots left Frame 1804: Could not create debris, no more slots left Frame 1804: Could not create debris, no more slots left SHIP DESTROYED: Ugh 7 Frame 1804: FIRING Frame 1805: FIRING Frame 1806: FIRING Frame 1806: FIRING Frame 1806: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (19 beams remaining) No secondary name for ship destroyed log entry! Frame 1807: FIRING Frame 1808: FIRING Frame 1808: FIRING No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Frame 1810: FIRING Frame 1810: FIRING Frame 1810: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: Ugh 8 Beam couldn't find a good object model/type!! (0) Frame 1812: FIRING Frame 1812: FIRING Frame 1812: FIRING Frame 1812: FIRING Frame 1812: FIRING Frame 1813: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 1815: FIRING Beam couldn't find a good object model/type!! (0) Frame 1816: FIRING Recycled beam (19 beams remaining) No secondary name for ship destroyed log entry! Frame 1817: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 8 Frame 1817: FIRING No secondary name for ship destroyed log entry! AB trail point #0 made for 'Uiuiui 9' AB trail point #1 made for 'Uiuiui 9' AB trail point #2 made for 'Uiuiui 9' AB trail point #3 made for 'Uiuiui 9' AB trail point #0 made for 'Uiuiui 10' AB trail point #1 made for 'Uiuiui 10' AB trail point #2 made for 'Uiuiui 10' AB trail point #3 made for 'Uiuiui 10' AB trail point #0 made for 'Uiuiui 11' AB trail point #1 made for 'Uiuiui 11' AB trail point #2 made for 'Uiuiui 11' AB trail point #3 made for 'Uiuiui 11' AB trail point #0 made for 'Uiuiui 12' AB trail point #1 made for 'Uiuiui 12' AB trail point #2 made for 'Uiuiui 12' AB trail point #3 made for 'Uiuiui 12' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1819: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1820: FIRING Frame 1821: FIRING Beam couldn't find a good object model/type!! (0) Frame 1822: FIRING Frame 1822: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1823: FIRING Frame 1824: FIRING No secondary name for ship destroyed log entry! Frame 1824: FIRING Frame 1824: FIRING Frame 1825: FIRING Frame 1825: FIRING Beam couldn't find a good object model/type!! (0) Frame 1825: FIRING Frame 1825: FIRING Frame 1825: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Loading fighter03-01a.dds for the first time. Loading fighter03-01a.dds (512x256x32) Fast-unloading fighter03-01a.dds. 512x256x32 Loading fighter03-01a-glow.eff[3] for the first time. Loading fighter03-01a-glow.eff[3] (512x256x24) Fast-unloading fighter03-01a-glow.eff[3]. 512x256x24 Frame 1826: FIRING Frame 1826: FIRING Loading fighter03-01a-glow.eff[5] for the first time. Loading fighter03-01a-glow.eff[5] (512x256x24) Fast-unloading fighter03-01a-glow.eff[5]. 512x256x24 Frame 1827: Could not create debris, no more slots left Frame 1827: Could not create debris, no more slots left SHIP DESTROYED: ™lta 13 Beam couldn't find a good object model/type!! (0) Frame 1827: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Loading fighter03-01a-glow.eff[6] for the first time. Loading fighter03-01a-glow.eff[6] (512x256x24) Fast-unloading fighter03-01a-glow.eff[6]. 512x256x24 Frame 1828: FIRING Loading fighter03-01a-glow.eff[7] for the first time. Loading fighter03-01a-glow.eff[7] (512x256x24) Fast-unloading fighter03-01a-glow.eff[7]. 512x256x24 Frame 1829: FIRING SHIP DESTROYED: ™lta 18 Beam couldn't find a good object model/type!! (0) Frame 1829: FIRING Loading fighter03-01a-glow.eff[8] for the first time. Loading fighter03-01a-glow.eff[8] (512x256x24) Fast-unloading fighter03-01a-glow.eff[8]. 512x256x24 Frame 1830: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (26 beams remaining) Frame 1830: FIRING Loading fighter03-01a-glow.eff[10] for the first time. Loading fighter03-01a-glow.eff[10] (512x256x24) Fast-unloading fighter03-01a-glow.eff[10]. 512x256x24 Frame 1831: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 1831: FIRING Loading fighter03-01a-glow.eff[11] for the first time. Loading fighter03-01a-glow.eff[11] (512x256x24) Fast-unloading fighter03-01a-glow.eff[11]. 512x256x24 Beam couldn't find a good object model/type!! (0) Frame 1832: FIRING Loading fighter03-01a-glow.eff[12] for the first time. Loading fighter03-01a-glow.eff[12] (512x256x24) Fast-unloading fighter03-01a-glow.eff[12]. 512x256x24 Frame 1833: FIRING Frame 1833: FIRING Frame 1833: Could not create debris, no more slots left Frame 1833: Could not create debris, no more slots left Frame 1833: Could not create debris, no more slots left Frame 1833: Could not create debris, no more slots left SHIP DESTROYED: ™lta 14 Frame 1833: Could not create debris, no more slots left Frame 1833: Could not create debris, no more slots left Frame 1833: Could not create debris, no more slots left Frame 1833: Could not create debris, no more slots left SHIP DESTROYED: ™lta 15 Loading fighter03-01a-glow.eff[14] for the first time. Loading fighter03-01a-glow.eff[14] (512x256x24) Fast-unloading fighter03-01a-glow.eff[14]. 512x256x24 Beam couldn't find a good object model/type!! (0) Frame 1834: FIRING Frame 1834: FIRING Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Frame 1834: FIRING Frame 1834: FIRING Loading fighter03-01a-glow.eff[15] for the first time. Loading fighter03-01a-glow.eff[15] (512x256x24) Fast-unloading fighter03-01a-glow.eff[15]. 512x256x24 Frame 1835: FIRING Frame 1835: FIRING Frame 1835: FIRING Beam couldn't find a good object model/type!! (0) Frame 1835: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1835: FIRING Frame 1835: FIRING Loading fighter03-01a-glow.eff[16] for the first time. Loading fighter03-01a-glow.eff[16] (512x256x24) Fast-unloading fighter03-01a-glow.eff[16]. 512x256x24 Frame 1836: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (29 beams remaining) Frame 1836: FIRING Frame 1836: FIRING Frame 1836: FIRING Loading fighter03-01a-glow.eff[18] for the first time. Loading fighter03-01a-glow.eff[18] (512x256x24) Fast-unloading fighter03-01a-glow.eff[18]. 512x256x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1837: FIRING Loading fighter03-01a-glow.eff[19] for the first time. Loading fighter03-01a-glow.eff[19] (512x256x24) Fast-unloading fighter03-01a-glow.eff[19]. 512x256x24 Frame 1838: FIRING Frame 1838: FIRING Beam couldn't find a good object model/type!! (0) Loading fighter03-01a-glow.eff[20] for the first time. Loading fighter03-01a-glow.eff[20] (512x256x24) Fast-unloading fighter03-01a-glow.eff[20]. 512x256x24 Frame 1839: FIRING Frame 1839: FIRING Loading fighter03-01a-glow.eff[22] for the first time. Loading fighter03-01a-glow.eff[22] (512x256x24) Fast-unloading fighter03-01a-glow.eff[22]. 512x256x24 Frame 1840: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (31 beams remaining) Loading fighter03-01a-glow.eff[23] for the first time. Loading fighter03-01a-glow.eff[23] (512x256x24) Fast-unloading fighter03-01a-glow.eff[23]. 512x256x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1841: FIRING Frame 1841: FIRING Loading fighter03-01a-glow.eff[24] for the first time. Loading fighter03-01a-glow.eff[24] (512x256x24) Fast-unloading fighter03-01a-glow.eff[24]. 512x256x24 SHIP DESTROYED: ™lta 17 Beam couldn't find a good object model/type!! (0) Frame 1843: FIRING Frame 1843: FIRING Frame 1843: FIRING Frame 1844: FIRING Beam couldn't find a good object model/type!! (0) Frame 1844: FIRING Recycled beam (32 beams remaining) Frame 1845: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1845: FIRING Frame 1845: FIRING SHIP DESTROYED: Ugh 10 Frame 1846: FIRING Beam couldn't find a good object model/type!! (0) Frame 1846: FIRING Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) SHIP DESTROYED: Alamala 10 Beam couldn't find a good object model/type!! (0) Frame 1848: FIRING Beam couldn't find a good object model/type!! (0) Frame 1848: FIRING Frame 1848: FIRING Recycled beam (29 beams remaining) Frame 1849: Could not create debris, no more slots left SHIP DESTROYED: Alamala 12 Frame 1850: FIRING Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (29 beams remaining) Frame 1851: Could not create debris, no more slots left Frame 1851: Could not create debris, no more slots left Frame 1851: Could not create debris, no more slots left SHIP DESTROYED: Alamala 11 Beam couldn't find a good object model/type!! (0) Frame 1852: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1852: FIRING Recycled beam (29 beams remaining) Frame 1852: FIRING Beam couldn't find a good object model/type!! (0) Frame 1853: FIRING SHIP DESTROYED: ™lta 16 Frame 1854: FIRING Allocating space for at least 5 new ship subsystems ... a total of 600 is now available (400 in-use). AB trail point #0 made for '™lta 19' AB trail point #0 made for '™lta 20' AB trail point #0 made for '™lta 21' AB trail point #0 made for '™lta 22' AB trail point #0 made for '™lta 23' AB trail point #0 made for '™lta 24' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (28 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Frame 1859: FIRING Beam couldn't find a good object model/type!! (0) Frame 1860: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1860: Could not create debris, no more slots left Frame 1860: Could not create debris, no more slots left SHIP DESTROYED: Alamala 9 Beam couldn't find a good object model/type!! (0) AB trail point #0 made for 'Alamala 13' AB trail point #1 made for 'Alamala 13' AB trail point #0 made for 'Alamala 14' AB trail point #1 made for 'Alamala 14' AB trail point #0 made for 'Alamala 15' AB trail point #1 made for 'Alamala 15' AB trail point #0 made for 'Alamala 16' AB trail point #1 made for 'Alamala 16' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: Ugh 9 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (26 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (25 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Beam couldn't find a good object model/type!! (0) Loading fighter2s-02b-glow.eff[34] for the first time. Loading fighter2s-02b-glow.eff[34] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[34]. 128x128x24 Recycled beam (16 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Loading fighter2s-02b-glow.eff[4] for the first time. Loading fighter2s-02b-glow.eff[4] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[4]. 128x128x24 Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (5 beams remaining) Frame 1896: FIRING Frame 1897: FIRING Recycled beam (6 beams remaining) Frame 1897: FIRING Recycled beam (5 beams remaining) Frame 1898: FIRING Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Frame 1906: FIRING Recycled beam (2 beams remaining) No secondary name for ship destroyed log entry! Frame 1907: FIRING Frame 1908: FIRING No secondary name for ship destroyed log entry! Frame 1909: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1912: FIRING Frame 1913: FIRING Frame 1915: FIRING SHIP DESTROYED: Uiuiui 11 Frame 1916: FIRING Frame 1916: FIRING Frame 1917: FIRING SHIP DESTROYED: Uiuiui 9 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1918: FIRING Frame 1919: FIRING Frame 1919: FIRING Frame 1919: FIRING Frame 1919: FIRING Frame 1919: FIRING Frame 1919: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 1920: FIRING Frame 1920: FIRING Frame 1920: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1920: FIRING Frame 1920: FIRING Frame 1920: FIRING Frame 1920: FIRING Frame 1920: FIRING Frame 1920: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1921: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 1921: FIRING Frame 1921: FIRING Frame 1921: FIRING No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Frame 1923: FIRING Frame 1924: FIRING Frame 1924: FIRING Frame 1924: FIRING Frame 1924: FIRING Frame 1924: FIRING Frame 1924: FIRING Frame 1924: FIRING Frame 1924: FIRING Frame 1924: FIRING Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) No secondary name for ship destroyed log entry! Frame 1925: FIRING Frame 1925: FIRING Frame 1926: FIRING Frame 1926: FIRING Frame 1926: FIRING Frame 1926: FIRING Frame 1926: FIRING Frame 1926: FIRING Frame 1926: FIRING Frame 1926: Could not create debris, no more slots left Frame 1926: Could not create debris, no more slots left Frame 1926: Could not create debris, no more slots left SHIP DESTROYED: ™lta 19 Frame 1926: Could not create debris, no more slots left Frame 1926: Could not create debris, no more slots left Frame 1926: Could not create debris, no more slots left Frame 1926: Could not create debris, no more slots left SHIP DESTROYED: ™lta 21 Frame 1926: Could not create debris, no more slots left Frame 1926: Could not create debris, no more slots left Frame 1926: Could not create debris, no more slots left Frame 1926: Could not create debris, no more slots left SHIP DESTROYED: ™lta 22 Beam couldn't find a good object model/type!! (0) Frame 1926: FIRING Frame 1926: FIRING Frame 1926: FIRING Frame 1926: FIRING No secondary name for ship destroyed log entry! SHIP DESTROYED: ™lta 23 SHIP DESTROYED: ™lta 24 Frame 1927: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1927: FIRING Frame 1927: FIRING Frame 1927: FIRING Beam couldn't find a good object model/type!! (0) Frame 1927: FIRING Frame 1927: FIRING Frame 1927: FIRING Frame 1927: FIRING Beam couldn't find a good object model/type!! (0) Frame 1927: FIRING Frame 1927: FIRING Frame 1928: FIRING Frame 1928: FIRING Frame 1928: FIRING Frame 1929: FIRING Frame 1929: FIRING Frame 1929: FIRING Frame 1929: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1929: FIRING Beam couldn't find a good object model/type!! (0) Frame 1929: FIRING Frame 1929: FIRING Recycled beam (27 beams remaining) Frame 1929: FIRING Frame 1929: FIRING Frame 1929: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 1930: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1930: FIRING Beam couldn't find a good object model/type!! (0) Frame 1930: FIRING Frame 1930: FIRING Frame 1930: FIRING Frame 1930: FIRING Frame 1931: FIRING SHIP DESTROYED: Alamala 14 Beam couldn't find a good object model/type!! (0) Frame 1931: FIRING Beam couldn't find a good object model/type!! (0) Frame 1931: FIRING Frame 1931: FIRING Frame 1931: FIRING Frame 1931: FIRING Beam couldn't find a good object model/type!! (0) Frame 1931: FIRING Frame 1931: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 1932: FIRING SHIP DESTROYED: Uiuiui 12 Beam couldn't find a good object model/type!! (0) Frame 1932: FIRING Frame 1932: FIRING Frame 1932: FIRING Frame 1933: FIRING Frame 1933: FIRING Frame 1933: FIRING SHIP DESTROYED: ™lta 20 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1933: FIRING Beam couldn't find a good object model/type!! (0) Frame 1933: FIRING Frame 1933: FIRING Frame 1933: FIRING Recycled beam (31 beams remaining) Frame 1933: FIRING AB trail point #0 made for '™lta 25' AB trail point #0 made for '™lta 26' AB trail point #0 made for '™lta 27' AB trail point #0 made for '™lta 28' AB trail point #0 made for '™lta 29' AB trail point #0 made for '™lta 30' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1934: FIRING Frame 1934: FIRING Beam couldn't find a good object model/type!! (0) Frame 1934: FIRING Frame 1934: FIRING Frame 1934: FIRING Frame 1934: FIRING Beam couldn't find a good object model/type!! (0) Frame 1934: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 1934: FIRING Frame 1934: FIRING Frame 1934: FIRING Frame 1935: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (30 beams remaining) Frame 1936: FIRING SHIP DESTROYED: Alamala 16 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1936: FIRING Frame 1936: FIRING Beam couldn't find a good object model/type!! (0) Frame 1936: FIRING Frame 1936: FIRING Frame 1936: FIRING Frame 1936: FIRING Frame 1936: FIRING Frame 1936: FIRING Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Frame 1937: FIRING Frame 1937: FIRING Frame 1937: FIRING Frame 1937: FIRING Beam couldn't find a good object model/type!! (0) Frame 1937: FIRING Frame 1937: FIRING Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Frame 1937: FIRING Frame 1938: Could not create debris, no more slots left Frame 1938: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 10 Frame 1938: Could not create debris, no more slots left Frame 1938: Could not create debris, no more slots left Frame 1938: Could not create debris, no more slots left Frame 1938: Could not create debris, no more slots left SHIP DESTROYED: Ugh 12 Frame 1938: FIRING Beam couldn't find a good object model/type!! (0) Frame 1938: FIRING Frame 1938: FIRING Frame 1938: FIRING Frame 1938: FIRING Frame 1938: FIRING Frame 1938: FIRING Frame 1938: FIRING Frame 1938: FIRING AB trail point #0 made for 'Uiuiui 13' AB trail point #1 made for 'Uiuiui 13' AB trail point #2 made for 'Uiuiui 13' AB trail point #3 made for 'Uiuiui 13' AB trail point #0 made for 'Uiuiui 14' AB trail point #1 made for 'Uiuiui 14' AB trail point #2 made for 'Uiuiui 14' AB trail point #3 made for 'Uiuiui 14' AB trail point #0 made for 'Uiuiui 15' AB trail point #1 made for 'Uiuiui 15' AB trail point #2 made for 'Uiuiui 15' AB trail point #3 made for 'Uiuiui 15' AB trail point #0 made for 'Uiuiui 16' AB trail point #1 made for 'Uiuiui 16' AB trail point #2 made for 'Uiuiui 16' AB trail point #3 made for 'Uiuiui 16' Frame 1939: FIRING Frame 1939: FIRING SHIP DESTROYED: Alamala 13 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1939: FIRING Beam couldn't find a good object model/type!! (0) Frame 1939: FIRING Beam couldn't find a good object model/type!! (0) Frame 1939: FIRING Frame 1939: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1939: FIRING Frame 1940: FIRING Frame 1940: FIRING Frame 1940: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Frame 1940: FIRING Beam couldn't find a good object model/type!! (0) Frame 1941: FIRING Frame 1941: FIRING SHIP DESTROYED: Alamala 15 Beam couldn't find a good object model/type!! (0) Frame 1941: FIRING Beam couldn't find a good object model/type!! (0) Frame 1941: FIRING Beam couldn't find a good object model/type!! (0) Frame 1941: FIRING Beam couldn't find a good object model/type!! (0) Frame 1941: FIRING No secondary name for ship destroyed log entry! Frame 1941: FIRING Frame 1941: FIRING Frame 1941: FIRING AB trail point #0 made for 'Alamala 17' AB trail point #1 made for 'Alamala 17' AB trail point #0 made for 'Alamala 18' AB trail point #1 made for 'Alamala 18' AB trail point #0 made for 'Alamala 19' AB trail point #1 made for 'Alamala 19' AB trail point #0 made for 'Alamala 20' AB trail point #1 made for 'Alamala 20' Frame 1942: FIRING Frame 1942: FIRING Frame 1942: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (29 beams remaining) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 1942: FIRING Frame 1943: FIRING Frame 1943: FIRING Frame 1944: Could not create debris, no more slots left Frame 1944: Could not create debris, no more slots left SHIP DESTROYED: Ugh 11 Beam couldn't find a good object model/type!! (0) Frame 1944: FIRING Beam couldn't find a good object model/type!! (0) Frame 1944: FIRING Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Frame 1944: FIRING Frame 1945: FIRING Frame 1945: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1945: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Frame 1946: FIRING Frame 1946: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1946: FIRING Beam couldn't find a good object model/type!! (0) Frame 1946: FIRING Frame 1947: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1947: FIRING Beam couldn't find a good object model/type!! (0) Frame 1947: FIRING Frame 1947: FIRING Frame 1947: FIRING SHIP DESTROYED: Ugh 14 Frame 1948: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Frame 1948: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1949: FIRING Beam couldn't find a good object model/type!! (0) Frame 1949: FIRING Recycled beam (19 beams remaining) No secondary name for ship destroyed log entry! Frame 1950: FIRING Frame 1950: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Frame 1951: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1951: FIRING Frame 1951: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1952: FIRING Beam couldn't find a good object model/type!! (0) Frame 1952: FIRING Frame 1952: FIRING Frame 1952: FIRING Frame 1953: FIRING Frame 1953: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (18 beams remaining) Frame 1954: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1955: FIRING Frame 1955: FIRING No secondary name for ship destroyed log entry! SHIP DESTROYED: Ugh 13 Beam couldn't find a good object model/type!! (0) Frame 1956: FIRING Beam couldn't find a good object model/type!! (0) Frame 1956: FIRING Frame 1956: FIRING Frame 1956: FIRING Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1959: FIRING Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 1960: FIRING Frame 1960: FIRING Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Frame 1962: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1963: FIRING Recycled beam (8 beams remaining) Frame 1963: FIRING Frame 1964: FIRING Frame 1964: FIRING Frame 1964: FIRING No secondary name for ship destroyed log entry! Frame 1965: FIRING Frame 1965: FIRING Frame 1965: FIRING Frame 1965: FIRING Beam couldn't find a good object model/type!! (0) Frame 1965: FIRING Frame 1966: FIRING Frame 1966: Could not create debris, no more slots left SHIP DESTROYED: Ugh 15 Recycled beam (13 beams remaining) No secondary name for ship destroyed log entry! Frame 1966: FIRING Frame 1966: FIRING Frame 1966: FIRING Frame 1966: FIRING Frame 1967: FIRING Frame 1967: FIRING Frame 1967: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1968: FIRING Frame 1968: FIRING Frame 1968: FIRING Frame 1968: FIRING Frame 1969: FIRING Frame 1969: FIRING Recycled beam (15 beams remaining) No secondary name for ship destroyed log entry! Player lethality: -10.0, num turrets targeting player: 0 Frame 1970: FIRING Frame 1970: FIRING Frame 1970: FIRING Frame 1971: FIRING Frame 1971: FIRING Beam couldn't find a good object model/type!! (0) Frame 1971: FIRING Frame 1971: FIRING Frame 1971: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Frame 1972: FIRING Beam couldn't find a good object model/type!! (0) Frame 1972: FIRING Frame 1972: FIRING Frame 1973: FIRING Frame 1973: FIRING Frame 1973: FIRING Frame 1973: FIRING Frame 1973: FIRING Frame 1973: FIRING SHIP DESTROYED: ™lta 25 Frame 1974: FIRING Frame 1974: FIRING Frame 1974: FIRING Frame 1974: FIRING Frame 1975: FIRING Frame 1975: FIRING Frame 1975: Could not create debris, no more slots left Frame 1975: Could not create debris, no more slots left Frame 1975: Could not create debris, no more slots left Frame 1975: Could not create debris, no more slots left SHIP DESTROYED: ™lta 30 Beam couldn't find a good object model/type!! (0) Frame 1975: FIRING Frame 1975: FIRING Frame 1975: FIRING Beam couldn't find a good object model/type!! (0) Frame 1975: FIRING Frame 1975: FIRING Recycled beam (19 beams remaining) Frame 1976: FIRING Beam couldn't find a good object model/type!! (0) Frame 1976: FIRING Frame 1976: FIRING Frame 1977: FIRING Frame 1977: FIRING Frame 1977: FIRING SHIP DESTROYED: ™lta 26 SHIP DESTROYED: ™lta 27 Frame 1977: Could not create debris, no more slots left Frame 1977: Could not create debris, no more slots left Frame 1977: Could not create debris, no more slots left SHIP DESTROYED: ™lta 29 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1977: FIRING Frame 1977: FIRING Frame 1977: FIRING No secondary name for ship destroyed log entry! Frame 1977: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1978: FIRING SHIP DESTROYED: ™lta 28 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1979: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! AB trail point #0 made for '™lta 31' AB trail point #0 made for '™lta 32' Allocating space for at least 5 new ship subsystems ... a total of 800 is now available (600 in-use). AB trail point #0 made for '™lta 33' AB trail point #0 made for '™lta 34' AB trail point #0 made for '™lta 35' AB trail point #0 made for '™lta 36' Frame 1980: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1980: FIRING No secondary name for ship destroyed log entry! Frame 1981: FIRING Frame 1981: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1981: FIRING Frame 1981: FIRING Frame 1982: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1982: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (26 beams remaining) Frame 1982: FIRING Frame 1982: FIRING Frame 1983: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1983: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1983: FIRING Frame 1983: FIRING Frame 1984: FIRING Frame 1984: FIRING Beam couldn't find a good object model/type!! (0) Frame 1984: FIRING Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Frame 1984: FIRING Frame 1985: FIRING Frame 1985: FIRING Frame 1985: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1985: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (26 beams remaining) Frame 1985: FIRING Frame 1985: FIRING Frame 1986: FIRING Frame 1986: Could not create debris, no more slots left Frame 1986: Could not create debris, no more slots left Frame 1986: Could not create debris, no more slots left SHIP DESTROYED: Alamala 18 Beam couldn't find a good object model/type!! (0) Frame 1986: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1986: FIRING Frame 1986: FIRING Frame 1986: FIRING Frame 1986: FIRING Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) No secondary name for ship destroyed log entry! Frame 1986: FIRING Frame 1986: FIRING Frame 1986: FIRING Frame 1987: FIRING SHIP DESTROYED: Alamala 19 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1987: FIRING Frame 1988: Could not create debris, no more slots left Frame 1988: Could not create debris, no more slots left Frame 1988: Could not create debris, no more slots left Frame 1988: Could not create debris, no more slots left SHIP DESTROYED: Alamala 20 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1988: FIRING Frame 1988: FIRING Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) No secondary name for ship destroyed log entry! Frame 1988: FIRING Frame 1989: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1989: FIRING Frame 1989: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Frame 1990: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1990: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1990: FIRING Frame 1991: FIRING SHIP DESTROYED: Alamala 17 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1991: FIRING Frame 1991: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Frame 1991: FIRING AB trail point #0 made for 'Alamala 21' AB trail point #1 made for 'Alamala 21' AB trail point #0 made for 'Alamala 22' AB trail point #1 made for 'Alamala 22' AB trail point #0 made for 'Alamala 23' AB trail point #1 made for 'Alamala 23' AB trail point #0 made for 'Alamala 24' AB trail point #1 made for 'Alamala 24' Beam couldn't find a good object model/type!! (0) Frame 1992: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1992: FIRING Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) No secondary name for ship destroyed log entry! Frame 1992: FIRING Frame 1993: FIRING Frame 1993: FIRING Beam couldn't find a good object model/type!! (0) Frame 1993: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Frame 1994: FIRING Frame 1994: FIRING Frame 1994: FIRING Frame 1994: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 13 Beam couldn't find a good object model/type!! (0) Frame 1994: FIRING Beam couldn't find a good object model/type!! (0) Frame 1994: FIRING Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Frame 1994: FIRING Frame 1994: FIRING Frame 1995: FIRING Beam couldn't find a good object model/type!! (0) Frame 1995: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1995: FIRING Beam couldn't find a good object model/type!! (0) Frame 1995: FIRING Frame 1995: FIRING Frame 1995: FIRING Frame 1996: FIRING Frame 1996: FIRING Frame 1996: FIRING Beam couldn't find a good object model/type!! (0) Frame 1996: FIRING Recycled beam (23 beams remaining) Frame 1996: FIRING Frame 1997: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1997: FIRING Frame 1997: FIRING Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Frame 1997: FIRING Frame 1997: FIRING Frame 1997: FIRING Frame 1998: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 1998: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Frame 1998: FIRING Frame 1999: FIRING Frame 1999: FIRING Frame 1999: FIRING Beam couldn't find a good object model/type!! (0) Frame 1999: FIRING Frame 1999: FIRING Frame 1999: FIRING Frame 1999: FIRING Recycled beam (24 beams remaining) No secondary name for ship destroyed log entry! Frame 1999: FIRING Frame 2000: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2000: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 15 Frame 2000: FIRING Frame 2000: FIRING Beam couldn't find a good object model/type!! (0) Frame 2000: FIRING Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2000: FIRING Frame 2000: FIRING Frame 2000: FIRING Frame 2001: FIRING Frame 2001: FIRING Frame 2001: FIRING Beam couldn't find a good object model/type!! (0) Frame 2001: FIRING Beam couldn't find a good object model/type!! (0) Frame 2001: FIRING Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Frame 2001: FIRING Frame 2002: FIRING Frame 2002: FIRING Frame 2002: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2002: FIRING Frame 2002: FIRING Frame 2002: FIRING Frame 2002: FIRING Beam couldn't find a good object model/type!! (0) Frame 2002: FIRING Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Frame 2002: FIRING Frame 2003: FIRING Frame 2003: FIRING Frame 2003: FIRING Beam couldn't find a good object model/type!! (0) Frame 2003: FIRING Beam couldn't find a good object model/type!! (0) Frame 2003: FIRING No secondary name for ship destroyed log entry! Frame 2003: FIRING Frame 2003: FIRING Frame 2003: FIRING Frame 2004: FIRING Frame 2004: FIRING Frame 2004: FIRING Frame 2004: FIRING Frame 2004: FIRING Frame 2004: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2004: FIRING Frame 2005: FIRING Frame 2005: FIRING Frame 2005: FIRING Frame 2005: FIRING Frame 2005: Could not create debris, no more slots left Frame 2005: Could not create debris, no more slots left SHIP DESTROYED: Ugh 16 Frame 2005: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (27 beams remaining) Frame 2005: FIRING Frame 2006: FIRING Frame 2006: FIRING Frame 2006: FIRING SHIP DESTROYED: Uiuiui 16 Frame 2006: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2006: FIRING Frame 2006: FIRING Frame 2006: FIRING Frame 2006: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2006: FIRING Recycled beam (29 beams remaining) Recycled beam (28 beams remaining) new highwater point reached for mission log (360 entries). No secondary name for ship destroyed log entry! Frame 2006: FIRING Beam couldn't find a good object model/type!! (0) Frame 2006: FIRING Beam couldn't find a good object model/type!! (0) Frame 2007: FIRING Frame 2007: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2007: FIRING Beam couldn't find a good object model/type!! (0) Frame 2007: FIRING Frame 2007: FIRING Frame 2007: FIRING Frame 2007: FIRING Frame 2007: FIRING Frame 2007: FIRING Frame 2008: FIRING Frame 2008: FIRING Frame 2008: FIRING Beam couldn't find a good object model/type!! (0) Frame 2008: FIRING Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) No secondary name for ship destroyed log entry! Frame 2008: FIRING Frame 2008: FIRING Frame 2009: FIRING Frame 2009: FIRING Frame 2009: FIRING Frame 2009: FIRING Frame 2009: FIRING Frame 2009: Could not create debris, no more slots left Frame 2009: Could not create debris, no more slots left Frame 2009: Could not create debris, no more slots left Frame 2009: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 14 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2009: FIRING Frame 2009: FIRING Frame 2009: FIRING Beam couldn't find a good object model/type!! (0) Frame 2009: FIRING Frame 2009: FIRING Recycled beam (33 beams remaining) Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! new highwater point reached for mission log (370 entries). Frame 2009: FIRING AB trail point #0 made for 'Uiuiui 17' AB trail point #1 made for 'Uiuiui 17' AB trail point #2 made for 'Uiuiui 17' AB trail point #3 made for 'Uiuiui 17' AB trail point #0 made for 'Uiuiui 18' AB trail point #1 made for 'Uiuiui 18' AB trail point #2 made for 'Uiuiui 18' AB trail point #3 made for 'Uiuiui 18' AB trail point #0 made for 'Uiuiui 19' AB trail point #1 made for 'Uiuiui 19' AB trail point #2 made for 'Uiuiui 19' AB trail point #3 made for 'Uiuiui 19' AB trail point #0 made for 'Uiuiui 20' AB trail point #1 made for 'Uiuiui 20' AB trail point #2 made for 'Uiuiui 20' AB trail point #3 made for 'Uiuiui 20' Frame 2010: FIRING Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: ™lta 31 SHIP DESTROYED: ™lta 32 Frame 2010: Could not create debris, no more slots left Frame 2010: Could not create debris, no more slots left Frame 2010: Could not create debris, no more slots left Frame 2010: Could not create debris, no more slots left SHIP DESTROYED: ™lta 34 Beam couldn't find a good object model/type!! (0) Frame 2010: FIRING Frame 2010: FIRING Frame 2010: FIRING Frame 2010: FIRING Beam couldn't find a good object model/type!! (0) Frame 2010: FIRING Beam couldn't find a good object model/type!! (0) Frame 2010: FIRING Frame 2010: FIRING Frame 2010: FIRING Frame 2010: FIRING Beam couldn't find a good object model/type!! (0) Frame 2011: FIRING SHIP DESTROYED: ™lta 36 Frame 2011: FIRING Beam couldn't find a good object model/type!! (0) Frame 2011: FIRING Frame 2011: FIRING Beam couldn't find a good object model/type!! (0) Frame 2011: FIRING Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2012: FIRING Frame 2012: FIRING SHIP DESTROYED: Ugh 17 Frame 2012: Could not create debris, no more slots left Frame 2012: Could not create debris, no more slots left Frame 2012: Could not create debris, no more slots left SHIP DESTROYED: ™lta 33 Frame 2012: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2012: FIRING Frame 2012: FIRING Frame 2012: FIRING BEAM : powering beam down because of FOV condition! Frame 2012: FIRING SHIP DESTROYED: Ugh 18 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (28 beams remaining) Frame 2013: FIRING Frame 2013: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2014: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2015: FIRING Frame 2015: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2015: FIRING Recycled beam (29 beams remaining) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Frame 2016: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2016: FIRING Frame 2016: FIRING SHIP DESTROYED: ™lta 35 Beam couldn't find a good object model/type!! (0) Frame 2017: FIRING Recycled beam (27 beams remaining) Frame 2017: FIRING AB trail point #0 made for '™lta 37' AB trail point #0 made for '™lta 38' AB trail point #0 made for '™lta 39' AB trail point #0 made for '™lta 40' AB trail point #0 made for '™lta 41' new highwater point reached for mission log (380 entries). AB trail point #0 made for '™lta 42' Frame 2018: FIRING Frame 2018: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2018: FIRING Recycled beam (28 beams remaining) No secondary name for ship destroyed log entry! Frame 2019: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Frame 2019: FIRING Frame 2019: FIRING Player lethality: -10.0, num turrets targeting player: 2 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (25 beams remaining) No secondary name for ship destroyed log entry! Frame 2020: FIRING Frame 2021: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2021: FIRING Frame 2021: FIRING Frame 2021: FIRING Beam couldn't find a good object model/type!! (0) Frame 2022: FIRING Recycled beam (25 beams remaining) Frame 2022: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Frame 2024: FIRING Beam couldn't find a good object model/type!! (0) Frame 2024: FIRING Frame 2024: FIRING Frame 2024: FIRING Frame 2024: FIRING Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2025: FIRING Frame 2025: FIRING Frame 2025: FIRING No secondary name for ship destroyed log entry! Frame 2025: FIRING playing head Head-CM2c for Command Frame 2026: FIRING Frame 2026: FIRING SHIP DESTROYED: Ugh 19 Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2027: FIRING Beam couldn't find a good object model/type!! (0) Frame 2027: FIRING Frame 2027: FIRING Recycled beam (19 beams remaining) new highwater point reached for mission log (390 entries). No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Frame 2027: FIRING Frame 2028: FIRING Frame 2028: FIRING Frame 2028: Could not create debris, no more slots left Frame 2028: Could not create debris, no more slots left Frame 2028: Could not create debris, no more slots left SHIP DESTROYED: Alamala 22 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2028: FIRING Frame 2028: FIRING Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Frame 2029: FIRING Frame 2029: FIRING Recycled beam (16 beams remaining) Frame 2029: FIRING Frame 2029: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2030: FIRING Frame 2030: FIRING Recycled beam (15 beams remaining) Frame 2030: FIRING Frame 2031: FIRING Frame 2031: FIRING Beam couldn't find a good object model/type!! (0) Frame 2031: FIRING Frame 2031: FIRING Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Frame 2032: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2032: FIRING No secondary name for ship destroyed log entry! Frame 2032: FIRING Frame 2032: FIRING Frame 2033: FIRING Frame 2033: FIRING Frame 2033: FIRING No secondary name for ship destroyed log entry! Frame 2033: FIRING Frame 2034: FIRING SHIP DESTROYED: Alamala 23 Beam couldn't find a good object model/type!! (0) Frame 2034: FIRING Frame 2034: FIRING Frame 2034: FIRING Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Frame 2034: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2035: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Frame 2035: FIRING Frame 2036: Could not create debris, no more slots left Frame 2036: Could not create debris, no more slots left Frame 2036: Could not create debris, no more slots left SHIP DESTROYED: Alamala 21 Frame 2036: FIRING Frame 2036: FIRING Frame 2037: FIRING Beam couldn't find a good object model/type!! (0) Frame 2037: FIRING Frame 2037: FIRING Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Frame 2038: FIRING Frame 2038: FIRING Beam couldn't find a good object model/type!! (0) Frame 2038: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Frame 2039: FIRING SHIP DESTROYED: Alamala 24 Frame 2039: FIRING Frame 2039: FIRING Frame 2039: FIRING Frame 2039: FIRING AB trail point #0 made for 'Alamala 25' AB trail point #1 made for 'Alamala 25' AB trail point #0 made for 'Alamala 26' AB trail point #1 made for 'Alamala 26' AB trail point #0 made for 'Alamala 27' AB trail point #1 made for 'Alamala 27' AB trail point #0 made for 'Alamala 28' AB trail point #1 made for 'Alamala 28' new highwater point reached for mission log (400 entries). Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2040: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2041: FIRING Frame 2041: FIRING Frame 2041: Could not create debris, no more slots left Frame 2041: Could not create debris, no more slots left SHIP DESTROYED: Ugh 20 Frame 2041: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2042: FIRING Frame 2043: FIRING Recycled beam (16 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2044: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2044: FIRING Frame 2045: FIRING Frame 2045: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Frame 2046: FIRING Beam couldn't find a good object model/type!! (0) Frame 2046: FIRING Frame 2046: FIRING Frame 2047: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2047: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2047: FIRING Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! new highwater point reached for mission log (410 entries). No secondary name for ship destroyed log entry! Frame 2047: FIRING Frame 2048: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) No secondary name for ship destroyed log entry! Frame 2048: FIRING Frame 2049: FIRING Frame 2049: FIRING Frame 2049: FIRING Beam couldn't find a good object model/type!! (0) Frame 2049: FIRING Frame 2049: FIRING Frame 2050: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2050: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2050: FIRING Frame 2050: FIRING Frame 2050: FIRING Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Frame 2050: FIRING Frame 2050: FIRING Frame 2050: FIRING Beam couldn't find a good object model/type!! (0) Frame 2051: FIRING Frame 2051: FIRING Recycled beam (17 beams remaining) No secondary name for ship destroyed log entry! Frame 2051: FIRING Frame 2052: FIRING Frame 2052: FIRING SHIP DESTROYED: Uiuiui 17 Beam couldn't find a good object model/type!! (0) Frame 2052: FIRING Frame 2052: FIRING Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Frame 2053: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2053: FIRING Frame 2053: FIRING Frame 2053: FIRING Frame 2053: FIRING Frame 2053: FIRING Frame 2054: FIRING Frame 2054: FIRING Frame 2054: Could not create debris, no more slots left Frame 2054: Could not create debris, no more slots left Frame 2054: Could not create debris, no more slots left SHIP DESTROYED: ™lta 42 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2054: FIRING Frame 2054: FIRING Frame 2054: FIRING Frame 2054: FIRING No secondary name for ship destroyed log entry! Frame 2054: FIRING Frame 2055: FIRING Frame 2055: FIRING SHIP DESTROYED: ™lta 38 Frame 2055: Could not create debris, no more slots left Frame 2055: Could not create debris, no more slots left SHIP DESTROYED: ™lta 40 Beam couldn't find a good object model/type!! (0) Frame 2055: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2055: FIRING Frame 2055: FIRING SHIP DESTROYED: ™lta 37 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Frame 2056: FIRING Beam couldn't find a good object model/type!! (0) Frame 2057: FIRING Frame 2057: Could not create debris, no more slots left Frame 2057: Could not create debris, no more slots left Frame 2057: Could not create debris, no more slots left Frame 2057: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 19 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2057: FIRING Frame 2057: FIRING Frame 2057: FIRING Recycled beam (20 beams remaining) No secondary name for ship destroyed log entry! Frame 2058: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Frame 2058: FIRING Frame 2059: FIRING Frame 2059: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2059: FIRING Frame 2059: FIRING Frame 2059: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2060: FIRING Recycled beam (20 beams remaining) Frame 2060: FIRING Frame 2060: FIRING Frame 2061: FIRING Frame 2061: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: ™lta 39 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Frame 2063: FIRING Frame 2063: FIRING SHIP DESTROYED: ™lta 41 Frame 2063: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (19 beams remaining) AB trail point #0 made for '™lta 43' AB trail point #0 made for '™lta 44' AB trail point #0 made for '™lta 45' new highwater point reached for mission log (420 entries). AB trail point #0 made for '™lta 46' AB trail point #0 made for '™lta 47' AB trail point #0 made for '™lta 48' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2064: FIRING No secondary name for ship destroyed log entry! Frame 2064: FIRING Frame 2064: FIRING Frame 2065: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (19 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (18 beams remaining) Frame 2066: FIRING Frame 2067: FIRING Frame 2067: FIRING Frame 2067: FIRING Frame 2067: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2067: FIRING Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Frame 2068: FIRING Frame 2068: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2068: FIRING Frame 2068: FIRING Recycled beam (20 beams remaining) Frame 2068: FIRING Frame 2068: FIRING Frame 2068: FIRING Frame 2068: FIRING Frame 2069: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2069: FIRING Frame 2069: FIRING Frame 2070: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2070: FIRING Frame 2070: FIRING Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) No secondary name for ship destroyed log entry! Frame 2070: FIRING Frame 2071: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2071: FIRING Frame 2071: FIRING Recycled beam (20 beams remaining) Frame 2071: FIRING Frame 2072: Could not create debris, no more slots left Frame 2072: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 18 Beam couldn't find a good object model/type!! (0) Frame 2072: FIRING Frame 2072: FIRING Frame 2072: FIRING Frame 2072: FIRING Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) new highwater point reached for mission log (430 entries). Frame 2072: FIRING Frame 2073: FIRING Frame 2073: FIRING Frame 2073: FIRING Frame 2073: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2073: FIRING Frame 2073: FIRING Frame 2073: FIRING Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Frame 2074: FIRING Frame 2074: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2074: FIRING Recycled beam (21 beams remaining) Frame 2074: FIRING Frame 2074: FIRING Frame 2074: FIRING Frame 2074: FIRING Frame 2075: FIRING Frame 2075: FIRING Frame 2075: FIRING Frame 2075: FIRING Frame 2075: FIRING Frame 2075: FIRING Recycled beam (21 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2075: FIRING Frame 2075: FIRING Frame 2076: FIRING Frame 2076: FIRING Frame 2076: FIRING Frame 2076: FIRING Frame 2076: FIRING Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Frame 2076: FIRING SHIP DESTROYED: Alamala 26 Frame 2077: Could not create debris, no more slots left Frame 2077: Could not create debris, no more slots left Frame 2077: Could not create debris, no more slots left Frame 2077: Could not create debris, no more slots left Frame 2077: Could not create debris, no more slots left SHIP DESTROYED: Alamala 27 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2077: FIRING Frame 2077: FIRING Frame 2078: FIRING Frame 2078: FIRING Frame 2078: FIRING SHIP DESTROYED: Alamala 28 Frame 2078: FIRING Frame 2078: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2078: FIRING Beam couldn't find a good object model/type!! (0) Frame 2078: FIRING Frame 2078: FIRING Frame 2078: FIRING new highwater point reached for mission log (440 entries). Beam couldn't find a good object model/type!! (0) Frame 2079: FIRING Beam couldn't find a good object model/type!! (0) Frame 2079: FIRING No secondary name for ship destroyed log entry! Frame 2079: FIRING Frame 2079: FIRING Frame 2079: FIRING Frame 2080: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2080: FIRING Frame 2080: FIRING Frame 2080: FIRING Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Frame 2081: FIRING Frame 2081: FIRING Frame 2081: FIRING Frame 2081: FIRING Frame 2081: FIRING Frame 2081: FIRING Frame 2081: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2081: FIRING Beam couldn't find a good object model/type!! (0) Frame 2081: FIRING Frame 2081: FIRING Frame 2081: FIRING Frame 2081: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (26 beams remaining) No secondary name for ship destroyed log entry! Frame 2081: FIRING Frame 2082: FIRING Frame 2082: FIRING Frame 2082: FIRING Frame 2082: FIRING Beam couldn't find a good object model/type!! (0) Frame 2082: FIRING Frame 2082: FIRING Frame 2082: FIRING Frame 2082: FIRING Frame 2082: FIRING Frame 2082: FIRING Frame 2082: FIRING Frame 2082: FIRING Frame 2083: FIRING SHIP DESTROYED: Uiuiui 20 Frame 2083: Could not create debris, no more slots left Frame 2083: Could not create debris, no more slots left Frame 2083: Could not create debris, no more slots left Frame 2083: Could not create debris, no more slots left SHIP DESTROYED: Alamala 25 Frame 2083: FIRING Frame 2083: FIRING Frame 2083: FIRING Frame 2083: FIRING Frame 2083: FIRING Recycled beam (29 beams remaining) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Frame 2083: FIRING Frame 2083: FIRING Frame 2083: FIRING AB trail point #0 made for 'Alamala 29' AB trail point #1 made for 'Alamala 29' AB trail point #0 made for 'Alamala 30' AB trail point #1 made for 'Alamala 30' AB trail point #0 made for 'Alamala 31' AB trail point #1 made for 'Alamala 31' AB trail point #0 made for 'Alamala 32' AB trail point #1 made for 'Alamala 32' new highwater point reached for mission log (450 entries). AB trail point #0 made for 'Uiuiui 21' AB trail point #1 made for 'Uiuiui 21' AB trail point #2 made for 'Uiuiui 21' AB trail point #3 made for 'Uiuiui 21' Allocating space for at least 5 new ship subsystems ... a total of 1000 is now available (800 in-use). AB trail point #0 made for 'Uiuiui 22' AB trail point #1 made for 'Uiuiui 22' AB trail point #2 made for 'Uiuiui 22' AB trail point #3 made for 'Uiuiui 22' AB trail point #0 made for 'Uiuiui 23' AB trail point #1 made for 'Uiuiui 23' AB trail point #2 made for 'Uiuiui 23' AB trail point #3 made for 'Uiuiui 23' AB trail point #0 made for 'Uiuiui 24' AB trail point #1 made for 'Uiuiui 24' AB trail point #2 made for 'Uiuiui 24' AB trail point #3 made for 'Uiuiui 24' Frame 2084: FIRING SHIP DESTROYED: Ugh 22 Frame 2084: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2084: FIRING Beam couldn't find a good object model/type!! (0) Frame 2084: FIRING Frame 2084: FIRING Frame 2084: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2085: FIRING Frame 2085: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2085: FIRING Recycled beam (25 beams remaining) new highwater point reached for mission log (460 entries). Beam couldn't find a good object model/type!! (0) Frame 2086: FIRING Frame 2086: FIRING Beam couldn't find a good object model/type!! (0) Frame 2086: FIRING Beam couldn't find a good object model/type!! (0) Frame 2086: FIRING Beam couldn't find a good object model/type!! (0) Frame 2086: FIRING Frame 2086: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2086: FIRING Recycled beam (26 beams remaining) Frame 2086: FIRING Frame 2087: FIRING Frame 2087: FIRING Frame 2087: FIRING Frame 2087: FIRING Beam couldn't find a good object model/type!! (0) Frame 2087: FIRING Frame 2087: FIRING Frame 2087: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (28 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2087: FIRING Frame 2087: FIRING Frame 2088: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2088: FIRING Frame 2088: FIRING Frame 2088: FIRING Frame 2089: FIRING SHIP DESTROYED: Ugh 21 Beam couldn't find a good object model/type!! (0) Frame 2089: FIRING Frame 2089: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2089: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) new highwater point reached for mission log (470 entries). No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2090: FIRING Frame 2090: FIRING Frame 2090: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2090: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Frame 2090: FIRING Frame 2091: FIRING Frame 2091: FIRING Frame 2091: FIRING Frame 2091: FIRING Frame 2091: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2091: FIRING Frame 2091: FIRING Frame 2091: FIRING Frame 2091: FIRING Frame 2091: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2092: FIRING Beam couldn't find a good object model/type!! (0) Frame 2092: FIRING Frame 2092: FIRING Recycled beam (30 beams remaining) No secondary name for ship destroyed log entry! Frame 2092: FIRING Frame 2092: FIRING Frame 2092: FIRING Frame 2092: FIRING Frame 2092: FIRING Frame 2093: FIRING Beam couldn't find a good object model/type!! (0) Frame 2093: FIRING Frame 2093: FIRING Frame 2093: FIRING Recycled beam (30 beams remaining) Frame 2094: FIRING Frame 2094: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (31 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 2094: FIRING Frame 2094: FIRING Frame 2094: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2094: FIRING Frame 2094: FIRING Frame 2095: FIRING Frame 2095: FIRING Frame 2095: FIRING Frame 2095: Could not create debris, no more slots left SHIP DESTROYED: ™lta 44 Frame 2095: Could not create debris, no more slots left Frame 2095: Could not create debris, no more slots left Frame 2095: Could not create debris, no more slots left Frame 2095: Could not create debris, no more slots left SHIP DESTROYED: ™lta 47 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2095: FIRING Beam couldn't find a good object model/type!! (0) Frame 2095: FIRING Frame 2095: FIRING Frame 2095: FIRING Recycled beam (34 beams remaining) Recycled beam (33 beams remaining) Recycled beam (32 beams remaining) Frame 2095: FIRING Frame 2095: FIRING SHIP DESTROYED: Ugh 24 SHIP DESTROYED: ™lta 45 Frame 2096: Could not create debris, no more slots left Frame 2096: Could not create debris, no more slots left SHIP DESTROYED: ™lta 48 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2096: FIRING Frame 2096: FIRING Frame 2096: FIRING Frame 2096: FIRING Frame 2096: FIRING Frame 2096: FIRING Frame 2096: FIRING Frame 2097: FIRING Frame 2097: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2097: FIRING Frame 2097: FIRING Recycled beam (32 beams remaining) No secondary name for ship destroyed log entry! Frame 2098: FIRING SHIP DESTROYED: ™lta 43 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2098: FIRING Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) Recycled beam (28 beams remaining) Frame 2098: FIRING Frame 2099: Could not create debris, no more slots left Frame 2099: Could not create debris, no more slots left Frame 2099: Could not create debris, no more slots left Frame 2099: Could not create debris, no more slots left SHIP DESTROYED: Ugh 23 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2099: FIRING Beam couldn't find a good object model/type!! (0) Frame 2099: FIRING No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2100: FIRING Frame 2100: FIRING Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Frame 2101: FIRING Frame 2101: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2101: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (26 beams remaining) Frame 2102: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (26 beams remaining) Frame 2102: FIRING Frame 2102: FIRING SHIP DESTROYED: ™lta 46 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2103: FIRING Frame 2103: FIRING Beam couldn't find a good object model/type!! (0) Frame 2103: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (25 beams remaining) Frame 2103: FIRING AB trail point #0 made for '™lta 49' new highwater point reached for mission log (480 entries). AB trail point #0 made for '™lta 50' AB trail point #0 made for '™lta 51' AB trail point #0 made for '™lta 52' AB trail point #0 made for '™lta 53' AB trail point #0 made for '™lta 54' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) Frame 2106: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2106: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2106: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Frame 2107: FIRING Beam couldn't find a good object model/type!! (0) Frame 2107: FIRING Beam couldn't find a good object model/type!! (0) Frame 2107: FIRING SHIP DESTROYED: Ugh 25 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (21 beams remaining) Frame 2108: FIRING Loading fighter2s-02b-glow.eff[24] for the first time. Loading fighter2s-02b-glow.eff[24] (128x128x24) Fast-unloading fighter2s-02b-glow.eff[24]. 128x128x24 new highwater point reached for mission log (490 entries). Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Frame 2111: FIRING Frame 2111: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Frame 2112: FIRING Frame 2112: FIRING Frame 2113: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Frame 2114: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Message 0 is done playing Frame 2117: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2117: FIRING Frame 2117: FIRING Recycled beam (10 beams remaining) Frame 2118: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (10 beams remaining) Frame 2118: FIRING Frame 2119: FIRING Frame 2119: FIRING Frame 2119: FIRING Frame 2119: FIRING Frame 2119: FIRING Beam couldn't find a good object model/type!! (0) Frame 2119: FIRING Frame 2119: FIRING Frame 2120: FIRING Frame 2120: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2120: FIRING Frame 2120: FIRING Frame 2120: FIRING Frame 2120: FIRING Frame 2120: FIRING Frame 2120: FIRING Frame 2120: FIRING Frame 2121: FIRING Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) No secondary name for ship destroyed log entry! Frame 2121: FIRING Frame 2121: FIRING Frame 2122: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Frame 2122: FIRING SHIP DESTROYED: Alamala 29 Frame 2123: Could not create debris, no more slots left Frame 2123: Could not create debris, no more slots left Frame 2123: Could not create debris, no more slots left Frame 2123: Could not create debris, no more slots left SHIP DESTROYED: Alamala 32 Beam couldn't find a good object model/type!! (0) Frame 2123: FIRING Frame 2123: FIRING No secondary name for ship destroyed log entry! Frame 2123: FIRING Frame 2124: FIRING SHIP DESTROYED: Alamala 31 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2124: FIRING Beam couldn't find a good object model/type!! (0) Frame 2125: FIRING Beam couldn't find a good object model/type!! (0) Frame 2125: FIRING Frame 2125: FIRING Beam couldn't find a good object model/type!! (0) Frame 2125: FIRING Frame 2125: FIRING Recycled beam (16 beams remaining) Frame 2125: FIRING Frame 2126: FIRING Frame 2126: FIRING Recycled beam (15 beams remaining) Frame 2127: Could not create debris, no more slots left Frame 2127: Could not create debris, no more slots left SHIP DESTROYED: Alamala 30 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2127: FIRING Beam couldn't find a good object model/type!! (0) Frame 2127: FIRING Frame 2127: FIRING Beam couldn't find a good object model/type!! (0) Frame 2127: FIRING No secondary name for ship destroyed log entry! AB trail point #0 made for 'Alamala 33' AB trail point #1 made for 'Alamala 33' new highwater point reached for mission log (500 entries). AB trail point #0 made for 'Alamala 34' AB trail point #1 made for 'Alamala 34' AB trail point #0 made for 'Alamala 35' AB trail point #1 made for 'Alamala 35' AB trail point #0 made for 'Alamala 36' AB trail point #1 made for 'Alamala 36' Frame 2128: FIRING Beam couldn't find a good object model/type!! (0) Frame 2128: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: Uiuiui 23 Beam couldn't find a good object model/type!! (0) Frame 2129: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2129: FIRING Beam couldn't find a good object model/type!! (0) Frame 2129: FIRING Frame 2129: FIRING Frame 2129: FIRING Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Frame 2129: FIRING Frame 2130: FIRING Frame 2130: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Frame 2131: FIRING Frame 2131: FIRING Frame 2131: FIRING Frame 2131: FIRING Frame 2131: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2131: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2131: FIRING Frame 2131: FIRING Frame 2131: FIRING No secondary name for ship destroyed log entry! Frame 2131: FIRING Frame 2131: FIRING Frame 2132: FIRING Frame 2132: FIRING Frame 2132: FIRING SHIP DESTROYED: Uiuiui 21 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2132: FIRING Frame 2132: FIRING Frame 2132: FIRING Frame 2132: FIRING Frame 2132: FIRING Frame 2133: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) No secondary name for ship destroyed log entry! new highwater point reached for mission log (510 entries). No secondary name for ship destroyed log entry! Frame 2133: FIRING Frame 2133: FIRING Frame 2133: FIRING Frame 2134: FIRING Frame 2134: FIRING Frame 2134: FIRING Frame 2134: FIRING Frame 2134: FIRING Frame 2134: FIRING Frame 2134: FIRING Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (18 beams remaining) Frame 2135: FIRING Frame 2135: FIRING Frame 2135: FIRING Frame 2135: FIRING Frame 2135: FIRING Frame 2136: FIRING Frame 2136: FIRING Frame 2136: FIRING Frame 2136: FIRING Frame 2136: FIRING Recycled beam (17 beams remaining) No secondary name for ship destroyed log entry! new highwater point reached for mission log (520 entries). Frame 2137: FIRING Frame 2137: FIRING Frame 2137: FIRING Frame 2137: FIRING Frame 2137: FIRING Frame 2137: FIRING Frame 2137: FIRING Frame 2137: FIRING Frame 2137: FIRING Frame 2138: Could not create debris, no more slots left Frame 2138: Could not create debris, no more slots left Frame 2138: Could not create debris, no more slots left Frame 2138: Could not create debris, no more slots left SHIP DESTROYED: ™lta 49 Frame 2138: Could not create debris, no more slots left Frame 2138: Could not create debris, no more slots left Frame 2138: Could not create debris, no more slots left Frame 2138: Could not create debris, no more slots left SHIP DESTROYED: ™lta 51 Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Frame 2138: FIRING Frame 2138: FIRING Frame 2138: FIRING Frame 2138: FIRING SHIP DESTROYED: ™lta 50 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2139: FIRING Frame 2139: FIRING Frame 2139: FIRING Frame 2139: FIRING Frame 2139: FIRING Frame 2140: FIRING Frame 2140: FIRING Frame 2140: FIRING Frame 2140: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2140: FIRING Beam couldn't find a good object model/type!! (0) Frame 2140: FIRING Frame 2140: FIRING Frame 2140: FIRING Frame 2141: FIRING SHIP DESTROYED: ™lta 53 Frame 2141: FIRING Frame 2141: FIRING Frame 2141: FIRING Frame 2141: FIRING Frame 2142: FIRING SHIP DESTROYED: Uiuiui 22 SHIP DESTROYED: ™lta 54 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2142: FIRING Frame 2142: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2142: FIRING Frame 2142: FIRING Frame 2142: FIRING Beam couldn't find a good object model/type!! (0) Frame 2142: FIRING Frame 2142: FIRING Frame 2143: FIRING Frame 2143: FIRING Frame 2143: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2143: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (28 beams remaining) Frame 2143: FIRING Frame 2144: FIRING Frame 2144: FIRING Frame 2144: FIRING Frame 2144: Could not create debris, no more slots left Frame 2144: Could not create debris, no more slots left Frame 2144: Could not create debris, no more slots left SHIP DESTROYED: ™lta 52 Frame 2144: FIRING Frame 2144: FIRING Frame 2144: FIRING AB trail point #0 made for '™lta 55' AB trail point #0 made for '™lta 56' AB trail point #0 made for '™lta 57' AB trail point #0 made for '™lta 58' new highwater point reached for mission log (530 entries). AB trail point #0 made for '™lta 59' AB trail point #0 made for '™lta 60' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2145: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2145: FIRING Beam couldn't find a good object model/type!! (0) Frame 2145: FIRING Beam couldn't find a good object model/type!! (0) Frame 2145: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2145: FIRING Frame 2145: FIRING Frame 2145: FIRING Frame 2146: FIRING Frame 2146: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (32 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 2146: FIRING Frame 2146: FIRING Frame 2146: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2146: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2146: FIRING Recycled beam (33 beams remaining) Recycled beam (32 beams remaining) Frame 2147: FIRING Beam couldn't find a good object model/type!! (0) Frame 2147: FIRING Frame 2147: FIRING Frame 2147: FIRING Frame 2148: FIRING Frame 2148: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2148: FIRING Beam couldn't find a good object model/type!! (0) Frame 2148: FIRING Beam couldn't find a good object model/type!! (0) Frame 2148: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (33 beams remaining) Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) Frame 2148: FIRING Frame 2149: FIRING SHIP DESTROYED: Ugh 26 Frame 2149: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2149: FIRING Frame 2149: FIRING Frame 2149: FIRING Frame 2149: FIRING Frame 2149: FIRING Frame 2149: FIRING Frame 2149: FIRING Recycled beam (29 beams remaining) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Frame 2149: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2150: FIRING Frame 2151: FIRING SHIP DESTROYED: Ugh 27 Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2152: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2152: FIRING Beam couldn't find a good object model/type!! (0) Frame 2152: FIRING Frame 2152: FIRING Frame 2152: FIRING Frame 2152: FIRING Frame 2152: FIRING Beam couldn't find a good object model/type!! (0) new highwater point reached for mission log (540 entries). Frame 2152: FIRING Frame 2153: FIRING Beam couldn't find a good object model/type!! (0) Frame 2153: FIRING Frame 2154: FIRING Frame 2154: FIRING Frame 2154: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2154: FIRING Frame 2154: FIRING Frame 2154: FIRING Frame 2154: FIRING Frame 2154: FIRING Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Frame 2154: FIRING Frame 2155: FIRING Frame 2155: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2155: FIRING Frame 2155: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2155: FIRING Frame 2155: FIRING Frame 2156: FIRING Frame 2156: FIRING Frame 2156: FIRING Frame 2156: FIRING Beam couldn't find a good object model/type!! (0) Frame 2156: FIRING Frame 2156: FIRING Frame 2156: FIRING Frame 2156: FIRING Frame 2157: FIRING Frame 2157: FIRING Frame 2157: Could not create debris, no more slots left Frame 2157: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2157: FIRING Frame 2157: FIRING Frame 2157: FIRING Frame 2157: FIRING Frame 2157: FIRING Recycled beam (29 beams remaining) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) No secondary name for ship destroyed log entry! Frame 2157: FIRING Frame 2157: FIRING Frame 2157: FIRING Frame 2157: FIRING AB trail point #0 made for 'Uiuiui 25' AB trail point #1 made for 'Uiuiui 25' AB trail point #2 made for 'Uiuiui 25' AB trail point #3 made for 'Uiuiui 25' AB trail point #0 made for 'Uiuiui 26' AB trail point #1 made for 'Uiuiui 26' AB trail point #2 made for 'Uiuiui 26' AB trail point #3 made for 'Uiuiui 26' new highwater point reached for mission log (550 entries). AB trail point #0 made for 'Uiuiui 27' AB trail point #1 made for 'Uiuiui 27' AB trail point #2 made for 'Uiuiui 27' AB trail point #3 made for 'Uiuiui 27' AB trail point #0 made for 'Uiuiui 28' AB trail point #1 made for 'Uiuiui 28' AB trail point #2 made for 'Uiuiui 28' AB trail point #3 made for 'Uiuiui 28' Frame 2158: FIRING Frame 2158: FIRING Frame 2158: FIRING Frame 2158: Could not create debris, no more slots left SHIP DESTROYED: Alamala 34 Beam couldn't find a good object model/type!! (0) Frame 2158: FIRING Frame 2158: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2158: FIRING Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Frame 2158: FIRING Frame 2158: FIRING Frame 2159: FIRING Frame 2159: Could not create debris, no more slots left Frame 2159: Could not create debris, no more slots left SHIP DESTROYED: Ugh 28 Frame 2159: FIRING Beam couldn't find a good object model/type!! (0) Frame 2159: FIRING Beam couldn't find a good object model/type!! (0) Frame 2159: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Frame 2159: FIRING Beam couldn't find a good object model/type!! (0) Frame 2159: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2160: FIRING Frame 2160: FIRING Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2160: FIRING Frame 2161: FIRING SHIP DESTROYED: Ugh 29 Beam couldn't find a good object model/type!! (0) Frame 2161: FIRING Frame 2161: FIRING Frame 2161: FIRING Beam couldn't find a good object model/type!! (0) Frame 2161: FIRING Frame 2161: FIRING No secondary name for ship destroyed log entry! Frame 2162: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2163: FIRING Frame 2163: FIRING Beam couldn't find a good object model/type!! (0) Frame 2163: FIRING Recycled beam (20 beams remaining) Frame 2163: FIRING Beam couldn't find a good object model/type!! (0) Frame 2164: FIRING Frame 2164: FIRING Beam couldn't find a good object model/type!! (0) Frame 2164: FIRING Beam couldn't find a good object model/type!! (0) Frame 2164: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (19 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2165: FIRING Recycled beam (18 beams remaining) Frame 2166: FIRING Frame 2166: FIRING Frame 2166: FIRING Beam couldn't find a good object model/type!! (0) Frame 2166: FIRING Frame 2167: FIRING Frame 2167: FIRING Frame 2167: FIRING Frame 2167: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2167: FIRING Frame 2168: FIRING Frame 2168: Could not create debris, no more slots left Frame 2168: Could not create debris, no more slots left Frame 2168: Could not create debris, no more slots left Frame 2168: Could not create debris, no more slots left SHIP DESTROYED: Alamala 35 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2168: FIRING Beam couldn't find a good object model/type!! (0) Frame 2168: FIRING Beam couldn't find a good object model/type!! (0) Frame 2168: FIRING Frame 2168: FIRING Recycled beam (21 beams remaining) new highwater point reached for mission log (560 entries). No secondary name for ship destroyed log entry! Frame 2168: FIRING Frame 2168: FIRING Frame 2169: FIRING Frame 2169: FIRING Frame 2169: FIRING Frame 2169: FIRING Frame 2169: FIRING Frame 2169: FIRING Frame 2169: FIRING SHIP DESTROYED: Alamala 33 Frame 2169: Could not create debris, no more slots left Frame 2169: Could not create debris, no more slots left SHIP DESTROYED: Alamala 36 Beam couldn't find a good object model/type!! (0) Frame 2169: FIRING Beam couldn't find a good object model/type!! (0) Frame 2169: FIRING Frame 2169: FIRING AB trail point #0 made for 'Alamala 37' AB trail point #1 made for 'Alamala 37' AB trail point #0 made for 'Alamala 38' AB trail point #1 made for 'Alamala 38' AB trail point #0 made for 'Alamala 39' AB trail point #1 made for 'Alamala 39' AB trail point #0 made for 'Alamala 40' AB trail point #1 made for 'Alamala 40' Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (27 beams remaining) Frame 2170: FIRING Frame 2170: FIRING Beam couldn't find a good object model/type!! (0) Frame 2170: FIRING Frame 2170: FIRING Frame 2170: FIRING Frame 2170: FIRING Frame 2171: FIRING Frame 2171: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2171: FIRING Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! new highwater point reached for mission log (570 entries). No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2172: FIRING Frame 2172: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Frame 2172: FIRING Frame 2173: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2173: FIRING Frame 2173: FIRING SHIP DESTROYED: Ugh 30 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) No secondary name for ship destroyed log entry! Frame 2174: FIRING new highwater point reached for mission log (580 entries). Allocating space for at least 7 new ship subsystems ... a total of 1200 is now available (1000 in-use). Frame 2175: FIRING Frame 2175: FIRING Beam couldn't find a good object model/type!! (0) Frame 2175: FIRING Frame 2175: FIRING Beam couldn't find a good object model/type!! (0) Frame 2175: FIRING Frame 2175: FIRING Beam couldn't find a good object model/type!! (0) Frame 2175: FIRING Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) Frame 2176: FIRING Frame 2176: FIRING Frame 2176: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) Frame 2176: FIRING Frame 2176: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2177: FIRING Recycled beam (22 beams remaining) Frame 2177: FIRING Frame 2177: FIRING Frame 2177: FIRING Frame 2178: FIRING Frame 2178: Could not create debris, no more slots left Frame 2178: Could not create debris, no more slots left Frame 2178: Could not create debris, no more slots left SHIP DESTROYED: ™lta 60 Beam couldn't find a good object model/type!! (0) Frame 2178: FIRING Frame 2178: FIRING Beam couldn't find a good object model/type!! (0) Frame 2178: FIRING Frame 2178: FIRING Beam couldn't find a good object model/type!! (0) Frame 2178: FIRING Frame 2178: FIRING Frame 2178: FIRING SHIP DESTROYED: ™lta 59 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Frame 2179: FIRING Frame 2180: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2180: Could not create debris, no more slots left Frame 2180: Could not create debris, no more slots left SHIP DESTROYED: ™lta 55 Frame 2180: Could not create debris, no more slots left Frame 2180: Could not create debris, no more slots left Frame 2180: Could not create debris, no more slots left Frame 2180: Could not create debris, no more slots left SHIP DESTROYED: ™lta 56 Frame 2180: Could not create debris, no more slots left Frame 2180: Could not create debris, no more slots left Frame 2180: Could not create debris, no more slots left Frame 2180: Could not create debris, no more slots left SHIP DESTROYED: ™lta 58 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2180: FIRING Frame 2180: FIRING Frame 2180: FIRING Recycled beam (22 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2181: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2183: FIRING Frame 2183: FIRING SHIP DESTROYED: ™lta 57 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 61' AB trail point #0 made for '™lta 62' AB trail point #0 made for '™lta 63' AB trail point #0 made for '™lta 64' AB trail point #0 made for '™lta 65' AB trail point #0 made for '™lta 66' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (23 beams remaining) Frame 2184: FIRING Frame 2184: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Frame 2186: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (21 beams remaining) Frame 2187: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) No secondary name for ship destroyed log entry! new highwater point reached for mission log (590 entries). Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2189: FIRING Frame 2189: FIRING Frame 2190: FIRING Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (14 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2191: FIRING Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Frame 2191: FIRING Beam couldn't find a good object model/type!! (0) Frame 2192: FIRING Frame 2192: FIRING No secondary name for ship destroyed log entry! Frame 2193: FIRING Beam couldn't find a good object model/type!! (0) Frame 2194: FIRING Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Frame 2194: FIRING Frame 2195: FIRING Frame 2195: FIRING SHIP DESTROYED: Uiuiui 25 Beam couldn't find a good object model/type!! (0) Frame 2195: FIRING Frame 2195: FIRING Frame 2195: FIRING Frame 2196: FIRING Frame 2196: FIRING Frame 2196: FIRING SHIP DESTROYED: Uiuiui 27 Frame 2196: FIRING Beam couldn't find a good object model/type!! (0) Frame 2197: FIRING Frame 2197: FIRING Frame 2197: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2197: FIRING Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Frame 2197: FIRING Frame 2197: FIRING Frame 2197: FIRING Frame 2198: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2198: FIRING Frame 2198: FIRING Frame 2198: FIRING Frame 2199: FIRING Beam couldn't find a good object model/type!! (0) Frame 2199: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2200: FIRING Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Frame 2200: FIRING Frame 2201: FIRING Frame 2201: FIRING Frame 2201: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2202: FIRING Frame 2202: FIRING Frame 2202: FIRING Frame 2202: FIRING Frame 2202: FIRING Frame 2202: FIRING Frame 2202: FIRING Recycled beam (15 beams remaining) No secondary name for ship destroyed log entry! Frame 2202: FIRING Frame 2202: FIRING SHIP DESTROYED: Alamala 38 Beam couldn't find a good object model/type!! (0) Frame 2203: FIRING Frame 2203: FIRING Beam couldn't find a good object model/type!! (0) Frame 2203: FIRING No secondary name for ship destroyed log entry! new highwater point reached for mission log (600 entries). Frame 2203: FIRING Frame 2204: FIRING Frame 2204: FIRING Frame 2204: FIRING Frame 2204: FIRING Frame 2204: FIRING Frame 2204: FIRING SHIP DESTROYED: Uiuiui 26 Frame 2204: FIRING Frame 2204: FIRING Beam couldn't find a good object model/type!! (0) Frame 2204: FIRING Frame 2205: FIRING Frame 2205: FIRING Frame 2205: FIRING Beam couldn't find a good object model/type!! (0) Frame 2205: FIRING Beam couldn't find a good object model/type!! (0) Frame 2205: FIRING Frame 2205: FIRING Frame 2205: FIRING Frame 2205: FIRING Recycled beam (23 beams remaining) Frame 2205: FIRING Frame 2205: FIRING Frame 2205: FIRING Frame 2205: FIRING Frame 2205: FIRING Frame 2205: FIRING SHIP DESTROYED: Alamala 40 Beam couldn't find a good object model/type!! (0) Frame 2206: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2206: FIRING Frame 2206: FIRING Frame 2206: FIRING Frame 2206: FIRING Frame 2206: FIRING Frame 2207: FIRING Frame 2207: FIRING Frame 2207: FIRING Frame 2207: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2207: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2208: FIRING Frame 2208: FIRING Frame 2208: FIRING Frame 2208: FIRING Frame 2208: Could not create debris, no more slots left Frame 2208: Could not create debris, no more slots left Frame 2208: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 28 Frame 2208: FIRING Beam couldn't find a good object model/type!! (0) Frame 2208: FIRING Frame 2208: FIRING Frame 2208: FIRING Recycled beam (29 beams remaining) Frame 2208: FIRING Frame 2208: FIRING Frame 2208: FIRING AB trail point #0 made for 'Uiuiui 29' AB trail point #1 made for 'Uiuiui 29' AB trail point #2 made for 'Uiuiui 29' AB trail point #3 made for 'Uiuiui 29' AB trail point #0 made for 'Uiuiui 30' AB trail point #1 made for 'Uiuiui 30' AB trail point #2 made for 'Uiuiui 30' AB trail point #3 made for 'Uiuiui 30' new highwater point reached for mission log (610 entries). AB trail point #0 made for 'Uiuiui 31' AB trail point #1 made for 'Uiuiui 31' AB trail point #2 made for 'Uiuiui 31' AB trail point #3 made for 'Uiuiui 31' AB trail point #0 made for 'Uiuiui 32' AB trail point #1 made for 'Uiuiui 32' AB trail point #2 made for 'Uiuiui 32' AB trail point #3 made for 'Uiuiui 32' Frame 2209: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2209: FIRING Frame 2209: FIRING Beam couldn't find a good object model/type!! (0) Frame 2209: FIRING Frame 2209: FIRING Frame 2209: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! new highwater point reached for mission log (620 entries). No secondary name for ship destroyed log entry! Frame 2209: FIRING Frame 2209: FIRING Frame 2209: FIRING Frame 2209: FIRING Frame 2210: FIRING Frame 2210: FIRING Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: Alamala 37 Frame 2210: Could not create debris, no more slots left Frame 2210: Could not create debris, no more slots left SHIP DESTROYED: Alamala 39 Frame 2210: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2210: FIRING Frame 2210: FIRING Frame 2210: FIRING Frame 2210: FIRING No secondary name for ship destroyed log entry! Frame 2210: FIRING Frame 2211: FIRING Frame 2211: FIRING Frame 2211: FIRING Frame 2211: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2211: FIRING Frame 2211: FIRING Recycled beam (35 beams remaining) Recycled beam (34 beams remaining) Recycled beam (33 beams remaining) Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) new highwater point reached for mission log (630 entries). Frame 2211: FIRING Beam couldn't find a good object model/type!! (0) Frame 2212: FIRING Frame 2212: FIRING Frame 2212: FIRING Frame 2212: FIRING Beam couldn't find a good object model/type!! (0) Frame 2212: FIRING Beam couldn't find a good object model/type!! (0) Frame 2212: FIRING Frame 2212: FIRING Frame 2212: FIRING Frame 2212: FIRING Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) Frame 2212: FIRING Frame 2212: FIRING Frame 2212: FIRING Frame 2212: FIRING Frame 2213: FIRING Frame 2213: FIRING SHIP DESTROYED: ™lta 61 Frame 2213: Could not create debris, no more slots left Frame 2213: Could not create debris, no more slots left Frame 2213: Could not create debris, no more slots left SHIP DESTROYED: ™lta 66 Frame 2213: FIRING Frame 2213: FIRING Beam couldn't find a good object model/type!! (0) Frame 2213: FIRING Frame 2213: FIRING Frame 2213: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (30 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2213: FIRING Frame 2214: FIRING SHIP DESTROYED: Ugh 32 Frame 2214: FIRING Frame 2214: FIRING Frame 2214: FIRING Recycled beam (30 beams remaining) No secondary name for ship destroyed log entry! new highwater point reached for mission log (640 entries). Frame 2214: FIRING Frame 2214: FIRING Frame 2215: FIRING SHIP DESTROYED: ™lta 65 Frame 2215: FIRING Frame 2215: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2215: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2215: FIRING Beam couldn't find a good object model/type!! (0) Frame 2215: FIRING Frame 2215: FIRING Beam couldn't find a good object model/type!! (0) Frame 2215: FIRING Frame 2216: FIRING Frame 2216: FIRING Frame 2216: Could not create debris, no more slots left Frame 2216: Could not create debris, no more slots left Frame 2216: Could not create debris, no more slots left Frame 2216: Could not create debris, no more slots left SHIP DESTROYED: ™lta 62 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2216: FIRING Frame 2216: FIRING Frame 2216: FIRING Beam couldn't find a good object model/type!! (0) Frame 2216: FIRING Frame 2216: FIRING Frame 2216: FIRING Frame 2216: FIRING Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) No secondary name for ship destroyed log entry! Frame 2216: FIRING Frame 2217: FIRING Frame 2217: FIRING SHIP DESTROYED: Ugh 31 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2217: FIRING Frame 2218: FIRING Frame 2218: FIRING SHIP DESTROYED: ™lta 64 Frame 2218: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2218: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (34 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2218: FIRING Frame 2219: FIRING Frame 2219: Could not create debris, no more slots left Frame 2219: Could not create debris, no more slots left Frame 2219: Could not create debris, no more slots left Frame 2219: Could not create debris, no more slots left SHIP DESTROYED: Ugh 33 Frame 2219: Could not create debris, no more slots left Frame 2219: Could not create debris, no more slots left Frame 2219: Could not create debris, no more slots left Frame 2219: Could not create debris, no more slots left SHIP DESTROYED: ™lta 63 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2219: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2219: FIRING Beam couldn't find a good object model/type!! (0) Frame 2219: FIRING Beam couldn't find a good object model/type!! (0) Frame 2219: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 67' AB trail point #0 made for '™lta 68' AB trail point #0 made for '™lta 69' AB trail point #0 made for '™lta 70' AB trail point #0 made for '™lta 71' AB trail point #0 made for '™lta 72' Frame 2220: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2220: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2221: FIRING Recycled beam (35 beams remaining) Recycled beam (34 beams remaining) Recycled beam (33 beams remaining) Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) Frame 2221: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (29 beams remaining) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Frame 2223: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2224: FIRING Frame 2224: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Frame 2225: FIRING Frame 2225: FIRING SHIP DESTROYED: Ugh 34 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2225: FIRING Beam couldn't find a good object model/type!! (0) Frame 2225: FIRING Frame 2225: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Frame 2226: FIRING Frame 2226: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (23 beams remaining) new highwater point reached for mission log (650 entries). playing head Head-CM2b for Command ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2229: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2231: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2231: FIRING Frame 2231: FIRING Recycled beam (17 beams remaining) No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Frame 2232: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Frame 2232: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Frame 2235: FIRING Frame 2235: FIRING Frame 2236: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Frame 2237: FIRING Frame 2237: FIRING SHIP DESTROYED: Ugh 35 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2237: FIRING Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Frame 2237: FIRING new highwater point reached for mission log (660 entries). Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Frame 2238: FIRING Frame 2238: FIRING Frame 2239: FIRING No secondary name for ship destroyed log entry! Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Frame 2240: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2242: FIRING Frame 2242: FIRING Frame 2242: FIRING Frame 2242: FIRING Frame 2243: FIRING SHIP DESTROYED: Uiuiui 29 Beam couldn't find a good object model/type!! (0) Frame 2244: FIRING Frame 2244: FIRING Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) No secondary name for ship destroyed log entry! Frame 2245: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Frame 2247: FIRING Beam couldn't find a good object model/type!! (0) Frame 2247: FIRING Frame 2247: FIRING Frame 2248: FIRING Beam couldn't find a good object model/type!! (0) Frame 2248: FIRING Frame 2249: FIRING Frame 2249: FIRING Recycled beam (8 beams remaining) No secondary name for ship destroyed log entry! Frame 2250: FIRING Frame 2250: FIRING Frame 2250: FIRING Frame 2250: FIRING Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: Uiuiui 31 Beam couldn't find a good object model/type!! (0) Frame 2250: FIRING Beam couldn't find a good object model/type!! (0) Frame 2250: FIRING Frame 2250: FIRING Frame 2250: FIRING Frame 2250: FIRING Frame 2251: FIRING culling obsolete entries. starting last entry 666. Ending entry: 403. No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2251: FIRING Frame 2251: FIRING Frame 2251: FIRING Frame 2251: FIRING Frame 2252: FIRING Frame 2252: FIRING Frame 2252: FIRING SHIP DESTROYED: Uiuiui 30 Beam couldn't find a good object model/type!! (0) Frame 2252: FIRING Frame 2252: FIRING Recycled beam (15 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! new highwater point reached for mission log (410 entries). No secondary name for ship destroyed log entry! Frame 2252: FIRING Frame 2253: FIRING Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Frame 2253: FIRING Beam couldn't find a good object model/type!! (0) Frame 2253: FIRING Frame 2254: FIRING Frame 2254: FIRING Frame 2254: FIRING Beam couldn't find a good object model/type!! (0) Frame 2255: FIRING Recycled beam (13 beams remaining) Frame 2256: FIRING Frame 2256: FIRING Frame 2256: FIRING Frame 2256: FIRING Frame 2256: FIRING Frame 2256: FIRING Frame 2256: FIRING Frame 2257: FIRING Frame 2257: FIRING Frame 2257: FIRING Frame 2257: FIRING Frame 2258: FIRING SHIP DESTROYED: ™lta 68 Frame 2258: FIRING Beam couldn't find a good object model/type!! (0) Frame 2258: FIRING Frame 2259: Could not create debris, no more slots left Frame 2259: Could not create debris, no more slots left SHIP DESTROYED: ™lta 69 Frame 2259: Could not create debris, no more slots left Frame 2259: Could not create debris, no more slots left Frame 2259: Could not create debris, no more slots left Frame 2259: Could not create debris, no more slots left SHIP DESTROYED: ™lta 72 Beam couldn't find a good object model/type!! (0) Frame 2259: FIRING Frame 2259: FIRING Frame 2259: FIRING Frame 2259: FIRING Frame 2259: FIRING Recycled beam (15 beams remaining) Frame 2259: FIRING Frame 2260: FIRING Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: ™lta 67 SHIP DESTROYED: ™lta 71 Frame 2260: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2261: FIRING Frame 2261: FIRING SHIP DESTROYED: ™lta 70 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 73' AB trail point #0 made for '™lta 74' AB trail point #0 made for '™lta 75' AB trail point #0 made for '™lta 76' AB trail point #0 made for '™lta 77' AB trail point #0 made for '™lta 78' Frame 2262: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2262: FIRING Beam couldn't find a good object model/type!! (0) Frame 2263: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) new highwater point reached for mission log (420 entries). Frame 2263: FIRING Frame 2264: FIRING Frame 2264: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2264: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (21 beams remaining) Frame 2265: FIRING Frame 2265: FIRING Frame 2266: FIRING Frame 2266: FIRING Frame 2266: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2267: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Frame 2267: FIRING Frame 2267: FIRING Frame 2267: FIRING Frame 2268: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2268: FIRING No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Frame 2269: FIRING Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Frame 2269: FIRING Frame 2270: FIRING Frame 2270: FIRING Frame 2270: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2270: FIRING Beam couldn't find a good object model/type!! (0) Frame 2270: FIRING Frame 2270: FIRING Frame 2271: FIRING Frame 2271: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2271: FIRING Frame 2271: FIRING Frame 2271: FIRING Frame 2271: FIRING Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Frame 2271: FIRING Frame 2271: FIRING Frame 2271: FIRING Beam couldn't find a good object model/type!! (0) Frame 2272: FIRING Frame 2272: FIRING Frame 2272: FIRING Frame 2273: FIRING Beam couldn't find a good object model/type!! (0) Frame 2273: FIRING Beam couldn't find a good object model/type!! (0) Frame 2273: FIRING Frame 2273: FIRING Frame 2273: FIRING Frame 2273: FIRING Frame 2274: FIRING SHIP DESTROYED: Uiuiui 32 Frame 2274: FIRING Frame 2274: FIRING Frame 2274: FIRING Frame 2274: FIRING Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) No secondary name for ship destroyed log entry! new highwater point reached for mission log (430 entries). Frame 2274: FIRING AB trail point #0 made for 'Uiuiui 33' AB trail point #1 made for 'Uiuiui 33' AB trail point #2 made for 'Uiuiui 33' AB trail point #3 made for 'Uiuiui 33' AB trail point #0 made for 'Uiuiui 34' AB trail point #1 made for 'Uiuiui 34' AB trail point #2 made for 'Uiuiui 34' AB trail point #3 made for 'Uiuiui 34' AB trail point #0 made for 'Uiuiui 35' AB trail point #1 made for 'Uiuiui 35' AB trail point #2 made for 'Uiuiui 35' AB trail point #3 made for 'Uiuiui 35' AB trail point #0 made for 'Uiuiui 36' AB trail point #1 made for 'Uiuiui 36' AB trail point #2 made for 'Uiuiui 36' AB trail point #3 made for 'Uiuiui 36' Frame 2275: FIRING Frame 2275: FIRING Beam couldn't find a good object model/type!! (0) Frame 2275: FIRING Beam couldn't find a good object model/type!! (0) Frame 2275: FIRING Frame 2275: FIRING Frame 2275: FIRING Frame 2275: FIRING Frame 2275: FIRING No secondary name for ship destroyed log entry! Frame 2275: FIRING Frame 2276: FIRING Frame 2276: FIRING Frame 2276: FIRING Frame 2276: FIRING Frame 2276: FIRING Recycled beam (21 beams remaining) new highwater point reached for mission log (440 entries). Frame 2276: FIRING Frame 2276: FIRING Beam couldn't find a good object model/type!! (0) Frame 2277: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Frame 2277: FIRING Frame 2278: FIRING Frame 2278: FIRING Frame 2278: FIRING Frame 2278: FIRING Frame 2278: FIRING Frame 2278: FIRING Frame 2278: FIRING Frame 2278: FIRING Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Frame 2279: FIRING Frame 2279: FIRING Frame 2279: FIRING Recycled beam (19 beams remaining) Frame 2279: FIRING Frame 2279: FIRING Frame 2280: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2280: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2280: FIRING Recycled beam (19 beams remaining) Frame 2281: FIRING Frame 2281: FIRING Frame 2281: Could not create debris, no more slots left Frame 2281: Could not create debris, no more slots left Frame 2281: Could not create debris, no more slots left Frame 2281: Could not create debris, no more slots left SHIP DESTROYED: Ugh 36 Frame 2281: Could not create debris, no more slots left Frame 2281: Could not create debris, no more slots left Frame 2281: Could not create debris, no more slots left Frame 2281: Could not create debris, no more slots left SHIP DESTROYED: Ugh 37 Frame 2281: FIRING Frame 2281: FIRING Frame 2281: FIRING Frame 2281: FIRING Frame 2281: FIRING Frame 2281: FIRING Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Frame 2281: FIRING Frame 2282: FIRING Beam couldn't find a good object model/type!! (0) Frame 2282: FIRING Frame 2282: FIRING Frame 2282: FIRING Beam couldn't find a good object model/type!! (0) Frame 2283: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Frame 2283: FIRING Frame 2284: FIRING Frame 2284: FIRING Frame 2284: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2284: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2285: FIRING Beam couldn't find a good object model/type!! (0) Frame 2286: FIRING Frame 2286: FIRING Recycled beam (16 beams remaining) No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Frame 2287: FIRING Frame 2287: FIRING Frame 2288: FIRING Frame 2288: FIRING Frame 2288: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (18 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 2288: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2288: FIRING Beam couldn't find a good object model/type!! (0) Frame 2288: FIRING Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) No secondary name for ship destroyed log entry! new highwater point reached for mission log (450 entries). Frame 2289: FIRING Frame 2289: FIRING Beam couldn't find a good object model/type!! (0) Frame 2289: FIRING Frame 2289: FIRING Frame 2289: FIRING Frame 2289: FIRING Frame 2290: FIRING Frame 2290: FIRING Frame 2290: FIRING Frame 2290: FIRING Frame 2290: FIRING Frame 2290: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2290: FIRING Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2290: FIRING Frame 2290: FIRING SHIP DESTROYED: Ugh 38 Frame 2291: FIRING Beam couldn't find a good object model/type!! (0) Frame 2291: FIRING Frame 2291: FIRING No secondary name for ship destroyed log entry! Frame 2291: FIRING Frame 2291: FIRING Frame 2291: FIRING Frame 2291: FIRING Frame 2291: FIRING Frame 2291: FIRING Frame 2292: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2292: FIRING Recycled beam (22 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! new highwater point reached for mission log (460 entries). No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2293: FIRING Frame 2293: FIRING Frame 2293: FIRING Beam couldn't find a good object model/type!! (0) Frame 2293: FIRING Frame 2294: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (25 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 2294: FIRING Frame 2294: FIRING Frame 2294: FIRING Frame 2294: FIRING Beam couldn't find a good object model/type!! (0) Frame 2294: FIRING Frame 2294: FIRING Frame 2294: FIRING Frame 2294: FIRING Frame 2294: FIRING Recycled beam (27 beams remaining) Frame 2294: FIRING Frame 2294: FIRING Frame 2294: FIRING Frame 2295: FIRING Frame 2295: FIRING SHIP DESTROYED: Ugh 40 Frame 2295: FIRING Frame 2295: FIRING Frame 2295: FIRING Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Frame 2295: FIRING Frame 2295: FIRING Frame 2295: FIRING Frame 2296: FIRING SHIP DESTROYED: ™lta 73 Beam couldn't find a good object model/type!! (0) Frame 2296: FIRING Frame 2296: FIRING Beam couldn't find a good object model/type!! (0) Frame 2296: FIRING Beam couldn't find a good object model/type!! (0) Frame 2296: FIRING Recycled beam (27 beams remaining) Frame 2296: FIRING Frame 2296: FIRING Frame 2297: FIRING SHIP DESTROYED: ™lta 75 Beam couldn't find a good object model/type!! (0) Frame 2297: FIRING Frame 2297: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2297: FIRING Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left SHIP DESTROYED: Ugh 39 Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left SHIP DESTROYED: ™lta 74 Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left SHIP DESTROYED: ™lta 76 Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left SHIP DESTROYED: ™lta 78 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2298: FIRING Frame 2298: FIRING Beam couldn't find a good object model/type!! (0) Frame 2298: FIRING Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Frame 2298: FIRING new highwater point reached for mission log (470 entries). Allocating space for at least 7 new ship subsystems ... a total of 1400 is now available (1200 in-use). Frame 2299: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (25 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: ™lta 77 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2300: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) AB trail point #0 made for '™lta 79' AB trail point #0 made for '™lta 80' AB trail point #0 made for '™lta 81' AB trail point #0 made for '™lta 82' AB trail point #0 made for '™lta 83' AB trail point #0 made for '™lta 84' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2303: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2304: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Frame 2308: FIRING Frame 2308: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2309: FIRING Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) No secondary name for ship destroyed log entry! new highwater point reached for mission log (480 entries). Frame 2309: FIRING Frame 2309: FIRING Frame 2310: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2311: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) No secondary name for ship destroyed log entry! Frame 2311: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2312: FIRING Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Frame 2312: FIRING Frame 2313: FIRING Frame 2313: FIRING Frame 2314: FIRING Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Frame 2315: FIRING Frame 2315: FIRING Frame 2315: FIRING Recycled beam (7 beams remaining) Frame 2315: FIRING Frame 2316: FIRING Frame 2316: FIRING Frame 2316: FIRING Frame 2316: FIRING SHIP DESTROYED: Uiuiui 35 Frame 2317: FIRING Message 0 is done playing SHIP DESTROYED: Uiuiui 34 Frame 2318: FIRING Beam couldn't find a good object model/type!! (0) Frame 2318: FIRING No secondary name for ship destroyed log entry! Frame 2319: FIRING Frame 2319: FIRING No secondary name for ship destroyed log entry! Frame 2320: FIRING Frame 2320: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2320: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (8 beams remaining) Frame 2321: FIRING Frame 2321: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2321: FIRING Frame 2321: FIRING Frame 2321: FIRING Frame 2321: FIRING Beam couldn't find a good object model/type!! (0) Frame 2322: FIRING Frame 2322: FIRING Frame 2323: FIRING Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Frame 2324: FIRING Frame 2324: FIRING Frame 2324: FIRING Frame 2324: FIRING Frame 2324: FIRING Frame 2325: FIRING Frame 2325: FIRING SHIP DESTROYED: Uiuiui 33 SHIP DESTROYED: Uiuiui 36 Beam couldn't find a good object model/type!! (0) Frame 2325: FIRING Frame 2325: FIRING Recycled beam (12 beams remaining) Frame 2325: FIRING Frame 2325: FIRING Frame 2325: FIRING AB trail point #0 made for 'Uiuiui 37' AB trail point #1 made for 'Uiuiui 37' AB trail point #2 made for 'Uiuiui 37' AB trail point #3 made for 'Uiuiui 37' AB trail point #0 made for 'Uiuiui 38' AB trail point #1 made for 'Uiuiui 38' AB trail point #2 made for 'Uiuiui 38' AB trail point #3 made for 'Uiuiui 38' AB trail point #0 made for 'Uiuiui 39' AB trail point #1 made for 'Uiuiui 39' AB trail point #2 made for 'Uiuiui 39' AB trail point #3 made for 'Uiuiui 39' AB trail point #0 made for 'Uiuiui 40' AB trail point #1 made for 'Uiuiui 40' AB trail point #2 made for 'Uiuiui 40' AB trail point #3 made for 'Uiuiui 40' Frame 2326: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) new highwater point reached for mission log (490 entries). Frame 2326: FIRING Frame 2326: FIRING Frame 2327: FIRING Frame 2327: FIRING Frame 2327: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2327: FIRING Frame 2328: FIRING Frame 2328: FIRING Frame 2328: FIRING Frame 2328: FIRING Frame 2328: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2329: FIRING Frame 2329: FIRING Frame 2329: FIRING Recycled beam (16 beams remaining) No secondary name for ship destroyed log entry! Frame 2329: FIRING Frame 2329: FIRING Frame 2330: FIRING Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (16 beams remaining) No secondary name for ship destroyed log entry! Frame 2331: FIRING Frame 2331: FIRING Frame 2331: FIRING Frame 2331: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2331: FIRING Frame 2331: FIRING Frame 2331: FIRING Frame 2332: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2332: FIRING Frame 2332: FIRING Frame 2332: FIRING Frame 2332: FIRING Frame 2332: FIRING Frame 2333: FIRING Frame 2333: FIRING Frame 2333: FIRING Frame 2333: FIRING Frame 2333: FIRING Frame 2333: FIRING Frame 2333: FIRING Frame 2333: FIRING new highwater point reached for mission log (500 entries). No secondary name for ship destroyed log entry! Frame 2333: FIRING Frame 2334: FIRING Frame 2334: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2334: FIRING Frame 2334: FIRING Frame 2334: FIRING Frame 2334: FIRING No secondary name for ship destroyed log entry! Frame 2334: FIRING Frame 2334: FIRING Frame 2335: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2335: FIRING No secondary name for ship destroyed log entry! Frame 2335: FIRING Frame 2335: FIRING Frame 2336: FIRING Frame 2336: FIRING Frame 2336: FIRING SHIP DESTROYED: ™lta 84 Frame 2336: FIRING Frame 2336: FIRING Frame 2336: FIRING Frame 2336: FIRING Frame 2336: FIRING Frame 2336: FIRING Frame 2336: FIRING Frame 2336: FIRING Frame 2336: FIRING Frame 2336: FIRING Frame 2336: FIRING new highwater point reached for mission log (510 entries). No secondary name for ship destroyed log entry! Frame 2336: FIRING Frame 2337: FIRING Frame 2337: FIRING Frame 2337: FIRING Beam couldn't find a good object model/type!! (0) Frame 2337: FIRING Frame 2337: FIRING Frame 2337: FIRING Frame 2337: FIRING Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2337: FIRING Frame 2337: FIRING Frame 2337: FIRING Frame 2338: FIRING Frame 2338: FIRING SHIP DESTROYED: ™lta 81 Beam couldn't find a good object model/type!! (0) Frame 2338: FIRING Frame 2338: FIRING Frame 2338: FIRING Recycled beam (31 beams remaining) Recycled beam (30 beams remaining) Frame 2338: FIRING Frame 2338: FIRING Frame 2338: FIRING Frame 2339: FIRING Frame 2339: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (31 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 2339: FIRING SHIP DESTROYED: ™lta 80 SHIP DESTROYED: ™lta 83 Frame 2339: FIRING Frame 2339: FIRING Frame 2339: FIRING Beam couldn't find a good object model/type!! (0) Frame 2339: FIRING Frame 2339: FIRING Frame 2339: FIRING Frame 2339: FIRING Frame 2339: FIRING Frame 2339: FIRING Frame 2339: FIRING Frame 2339: FIRING Frame 2339: FIRING Frame 2339: FIRING Frame 2340: FIRING Frame 2340: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2340: Could not create debris, no more slots left Frame 2340: Could not create debris, no more slots left SHIP DESTROYED: Ugh 42 Beam couldn't find a good object model/type!! (0) Frame 2340: FIRING Beam couldn't find a good object model/type!! (0) Frame 2340: FIRING Beam couldn't find a good object model/type!! (0) Frame 2340: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2341: FIRING SHIP DESTROYED: ™lta 79 Frame 2341: Could not create debris, no more slots left Frame 2341: Could not create debris, no more slots left Frame 2341: Could not create debris, no more slots left Frame 2341: Could not create debris, no more slots left SHIP DESTROYED: ™lta 82 Beam couldn't find a good object model/type!! (0) Frame 2341: FIRING Beam couldn't find a good object model/type!! (0) Frame 2341: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2341: FIRING Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 85' AB trail point #0 made for '™lta 86' AB trail point #0 made for '™lta 87' new highwater point reached for mission log (520 entries). AB trail point #0 made for '™lta 88' AB trail point #0 made for '™lta 89' AB trail point #0 made for '™lta 90' Frame 2342: FIRING Frame 2342: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2342: FIRING Beam couldn't find a good object model/type!! (0) Frame 2342: FIRING Frame 2342: FIRING Frame 2342: FIRING Beam couldn't find a good object model/type!! (0) Frame 2342: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2342: FIRING Recycled beam (36 beams remaining) Recycled beam (35 beams remaining) Recycled beam (34 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2343: FIRING Frame 2343: FIRING SHIP DESTROYED: Ugh 41 SHIP DESTROYED: Ugh 43 Beam couldn't find a good object model/type!! (0) Frame 2343: FIRING Beam couldn't find a good object model/type!! (0) Frame 2343: FIRING Recycled beam (35 beams remaining) Recycled beam (34 beams remaining) Frame 2343: FIRING Frame 2343: FIRING Frame 2344: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (34 beams remaining) Recycled beam (33 beams remaining) Recycled beam (32 beams remaining) Recycled beam (31 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2345: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2345: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (30 beams remaining) Recycled beam (29 beams remaining) Frame 2345: FIRING BEAM : powering beam down because of FOV condition! Beam couldn't find a good object model/type!! (0) Frame 2346: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) BEAM : powering beam down because of FOV condition! Recycled beam (28 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (27 beams remaining) Frame 2348: FIRING Frame 2348: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2348: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2348: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (28 beams remaining) Recycled beam (27 beams remaining) Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) new highwater point reached for mission log (530 entries). No secondary name for ship destroyed log entry! Frame 2349: FIRING Frame 2349: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (25 beams remaining) No secondary name for ship destroyed log entry! Frame 2349: FIRING Frame 2349: FIRING Frame 2350: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Frame 2350: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2351: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Frame 2351: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2352: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (21 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2354: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2354: FIRING Beam couldn't find a good object model/type!! (0) Frame 2354: FIRING Frame 2354: FIRING Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2355: FIRING Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Frame 2355: FIRING Frame 2356: FIRING Frame 2356: FIRING SHIP DESTROYED: Ugh 44 Beam couldn't find a good object model/type!! (0) Frame 2356: FIRING Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Frame 2357: FIRING Beam couldn't find a good object model/type!! (0) Frame 2357: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Frame 2357: FIRING Frame 2357: FIRING Frame 2358: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Frame 2359: Could not create debris, no more slots left Frame 2359: Could not create debris, no more slots left Frame 2359: Could not create debris, no more slots left Frame 2359: Could not create debris, no more slots left SHIP DESTROYED: Ugh 45 Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Frame 2359: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2362: FIRING Frame 2362: FIRING No secondary name for ship destroyed log entry! new highwater point reached for mission log (540 entries). Frame 2363: FIRING Frame 2363: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2364: FIRING Frame 2364: FIRING Beam couldn't find a good object model/type!! (0) Frame 2364: FIRING Frame 2364: FIRING Beam couldn't find a good object model/type!! (0) Frame 2364: FIRING Frame 2364: FIRING Beam couldn't find a good object model/type!! (0) Frame 2365: FIRING Frame 2365: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Frame 2367: FIRING Frame 2367: FIRING Frame 2367: FIRING SHIP DESTROYED: Uiuiui 39 Frame 2367: FIRING Frame 2367: FIRING Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2368: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2368: FIRING Frame 2368: FIRING Beam couldn't find a good object model/type!! (0) Frame 2369: FIRING Frame 2369: FIRING Beam couldn't find a good object model/type!! (0) Frame 2369: FIRING Frame 2369: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2370: FIRING Frame 2370: FIRING Frame 2371: FIRING Frame 2371: FIRING Frame 2371: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) No secondary name for ship destroyed log entry! new highwater point reached for mission log (550 entries). No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Frame 2372: FIRING Frame 2372: FIRING Frame 2372: FIRING Frame 2372: FIRING Beam couldn't find a good object model/type!! (0) Frame 2372: FIRING Frame 2372: FIRING Frame 2373: FIRING Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2374: FIRING Frame 2374: FIRING Frame 2374: FIRING SHIP DESTROYED: Uiuiui 38 Frame 2374: FIRING Beam couldn't find a good object model/type!! (0) Frame 2374: FIRING Frame 2374: FIRING Frame 2374: FIRING Frame 2374: FIRING Beam couldn't find a good object model/type!! (0) Frame 2374: FIRING Frame 2374: FIRING Recycled beam (15 beams remaining) Frame 2374: FIRING Frame 2375: FIRING Frame 2375: Could not create debris, no more slots left Frame 2375: Could not create debris, no more slots left Frame 2375: Could not create debris, no more slots left SHIP DESTROYED: Uiuiui 37 Frame 2375: FIRING Frame 2375: FIRING Frame 2375: FIRING Frame 2376: FIRING Frame 2376: FIRING Frame 2376: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2376: FIRING Frame 2376: FIRING Beam couldn't find a good object model/type!! (0) Frame 2376: FIRING Frame 2376: FIRING Frame 2376: FIRING Frame 2376: FIRING Frame 2376: FIRING Frame 2377: FIRING Frame 2377: FIRING Frame 2377: FIRING SHIP DESTROYED: ™lta 85 Frame 2377: Could not create debris, no more slots left Frame 2377: Could not create debris, no more slots left SHIP DESTROYED: ™lta 87 Frame 2377: Could not create debris, no more slots left Frame 2377: Could not create debris, no more slots left Frame 2377: Could not create debris, no more slots left Frame 2377: Could not create debris, no more slots left SHIP DESTROYED: ™lta 89 Frame 2377: FIRING Frame 2377: FIRING Frame 2377: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2378: FIRING Frame 2379: FIRING Frame 2379: FIRING Frame 2379: FIRING SHIP DESTROYED: ™lta 86 SHIP DESTROYED: ™lta 90 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2379: FIRING Frame 2379: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2379: FIRING Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2380: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2382: FIRING Frame 2382: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) No secondary name for ship destroyed log entry! Frame 2383: FIRING Frame 2383: FIRING Frame 2383: FIRING Frame 2383: FIRING SHIP DESTROYED: ™lta 88 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 91' AB trail point #0 made for '™lta 92' AB trail point #0 made for '™lta 93' AB trail point #0 made for '™lta 94' AB trail point #0 made for '™lta 95' new highwater point reached for mission log (560 entries). AB trail point #0 made for '™lta 96' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2384: FIRING Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2384: FIRING Frame 2384: FIRING Frame 2384: FIRING Frame 2385: FIRING Frame 2385: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2386: FIRING Frame 2386: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Frame 2386: FIRING Frame 2386: FIRING Frame 2387: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2387: FIRING Frame 2387: FIRING Frame 2387: FIRING Frame 2388: FIRING Frame 2388: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2388: FIRING Frame 2388: FIRING Frame 2388: FIRING Frame 2388: FIRING Frame 2389: FIRING Frame 2389: FIRING Frame 2389: FIRING SHIP DESTROYED: Uiuiui 40 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2389: FIRING Recycled beam (27 beams remaining) Frame 2389: FIRING Frame 2389: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2390: FIRING Frame 2390: FIRING Recycled beam (26 beams remaining) Recycled beam (25 beams remaining) Recycled beam (24 beams remaining) Frame 2390: FIRING Frame 2390: FIRING Beam couldn't find a good object model/type!! (0) Frame 2391: FIRING Frame 2391: FIRING Beam couldn't find a good object model/type!! (0) Frame 2391: FIRING Frame 2391: FIRING Frame 2391: FIRING Frame 2391: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (25 beams remaining) No secondary name for ship destroyed log entry! new highwater point reached for mission log (570 entries). Frame 2392: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (25 beams remaining) Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2392: FIRING Recycled beam (24 beams remaining) Recycled beam (23 beams remaining) Recycled beam (22 beams remaining) Frame 2392: FIRING Frame 2392: FIRING Beam couldn't find a good object model/type!! (0) Frame 2393: FIRING Frame 2393: FIRING Frame 2393: FIRING Frame 2393: FIRING Frame 2393: FIRING Frame 2393: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Frame 2394: FIRING Frame 2394: FIRING Frame 2394: FIRING Beam couldn't find a good object model/type!! (0) Frame 2394: FIRING Frame 2394: FIRING Beam couldn't find a good object model/type!! (0) Frame 2395: FIRING Frame 2395: Could not create debris, no more slots left SHIP DESTROYED: Ugh 47 Frame 2395: FIRING Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) Frame 2395: FIRING Frame 2395: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2396: FIRING Beam couldn't find a good object model/type!! (0) Frame 2396: FIRING Frame 2396: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Beam couldn't find a good object model/type!! (0) Frame 2397: FIRING Frame 2397: FIRING Frame 2397: FIRING Beam couldn't find a good object model/type!! (0) Frame 2397: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2397: FIRING Frame 2397: FIRING Frame 2398: FIRING Frame 2398: FIRING Frame 2398: FIRING Frame 2398: FIRING Frame 2398: FIRING Frame 2399: FIRING Frame 2399: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2399: FIRING Frame 2399: FIRING Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Recycled beam (20 beams remaining) Recycled beam (19 beams remaining) new highwater point reached for mission log (580 entries). Frame 2399: FIRING Frame 2399: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2400: FIRING Beam couldn't find a good object model/type!! (0) Frame 2400: FIRING Frame 2400: FIRING Frame 2401: FIRING Frame 2401: FIRING Frame 2401: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: Ugh 46 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Frame 2402: FIRING Frame 2403: FIRING Frame 2403: Could not create debris, no more slots left Frame 2403: Could not create debris, no more slots left Frame 2403: Could not create debris, no more slots left Frame 2403: Could not create debris, no more slots left SHIP DESTROYED: Ugh 48 Beam couldn't find a good object model/type!! (0) Frame 2403: FIRING Frame 2403: FIRING Frame 2403: FIRING Frame 2403: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Frame 2404: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2405: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (17 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 2405: FIRING Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Frame 2405: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2406: FIRING Frame 2406: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2406: FIRING Frame 2407: FIRING Frame 2407: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Frame 2408: FIRING Beam couldn't find a good object model/type!! (0) Frame 2408: FIRING Frame 2408: FIRING Beam couldn't find a good object model/type!! (0) Frame 2409: FIRING Frame 2409: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Frame 2409: FIRING Frame 2410: FIRING Frame 2410: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2410: FIRING SHIP DESTROYED: Ugh 49 Frame 2411: FIRING Frame 2411: FIRING Frame 2411: FIRING Frame 2412: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2413: FIRING Frame 2413: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2413: FIRING Frame 2413: FIRING Recycled beam (16 beams remaining) No secondary name for ship destroyed log entry! new highwater point reached for mission log (590 entries). Frame 2413: FIRING Frame 2414: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2414: FIRING Frame 2414: FIRING Frame 2415: FIRING Frame 2415: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2416: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2416: FIRING Frame 2416: FIRING Frame 2416: FIRING Frame 2416: FIRING Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Frame 2416: FIRING Frame 2416: FIRING Frame 2417: FIRING Frame 2417: FIRING Beam couldn't find a good object model/type!! (0) No secondary name for ship destroyed log entry! Frame 2417: FIRING Frame 2418: FIRING Frame 2418: FIRING Frame 2418: FIRING Frame 2418: FIRING Beam couldn't find a good object model/type!! (0) Frame 2418: FIRING Frame 2418: FIRING Frame 2419: FIRING Frame 2419: FIRING Frame 2419: FIRING Beam couldn't find a good object model/type!! (0) Frame 2419: FIRING Frame 2419: FIRING Frame 2419: FIRING Frame 2419: FIRING Frame 2419: FIRING Frame 2419: FIRING Recycled beam (22 beams remaining) Frame 2419: FIRING Frame 2419: FIRING Frame 2419: FIRING Frame 2419: FIRING Frame 2420: FIRING Frame 2420: FIRING Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: ™lta 96 Frame 2420: FIRING Beam couldn't find a good object model/type!! (0) Frame 2420: FIRING Frame 2420: FIRING No secondary name for ship destroyed log entry! Frame 2420: FIRING Frame 2420: FIRING Frame 2420: FIRING Frame 2421: FIRING Frame 2421: FIRING Frame 2421: Could not create debris, no more slots left Frame 2421: Could not create debris, no more slots left Frame 2421: Could not create debris, no more slots left SHIP DESTROYED: ™lta 91 Frame 2421: Could not create debris, no more slots left Frame 2421: Could not create debris, no more slots left Frame 2421: Could not create debris, no more slots left Frame 2421: Could not create debris, no more slots left SHIP DESTROYED: ™lta 93 Frame 2421: Could not create debris, no more slots left Frame 2421: Could not create debris, no more slots left Frame 2421: Could not create debris, no more slots left Frame 2421: Could not create debris, no more slots left SHIP DESTROYED: ™lta 94 Frame 2421: FIRING Beam couldn't find a good object model/type!! (0) Frame 2421: FIRING Frame 2421: FIRING Recycled beam (25 beams remaining) Frame 2421: FIRING Frame 2421: FIRING SHIP DESTROYED: ™lta 95 Beam couldn't find a good object model/type!! (0) Frame 2422: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2422: FIRING Recycled beam (24 beams remaining) Frame 2422: FIRING Beam couldn't find a good object model/type!! (0) new highwater point reached for mission log (600 entries). SHIP DESTROYED: Ugh 50 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2423: FIRING Recycled beam (23 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2425: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (22 beams remaining) Recycled beam (21 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (20 beams remaining) SHIP DESTROYED: ™lta 92 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2427: FIRING Frame 2427: FIRING Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 97' AB trail point #0 made for '™lta 98' AB trail point #0 made for '™lta 99' AB trail point #0 made for '™lta 100' AB trail point #0 made for '™lta 101' AB trail point #0 made for '™lta 102' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) playing head Head-CM2b for Command Player lethality: -10.0, num turrets targeting player: 0 Frame 2457: FIRING Frame 2458: FIRING No secondary name for ship destroyed log entry! Player lethality: -10.0, num turrets targeting player: 0 Frame 2461: FIRING Frame 2462: FIRING Frame 2462: FIRING Frame 2462: FIRING Frame 2462: FIRING Frame 2463: FIRING new highwater point reached for mission log (610 entries). No secondary name for ship destroyed log entry! Frame 2463: FIRING Frame 2463: FIRING Frame 2463: FIRING Frame 2464: FIRING Frame 2464: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2465: FIRING Frame 2465: FIRING Frame 2466: FIRING Frame 2466: FIRING Frame 2467: FIRING Frame 2467: FIRING Frame 2467: FIRING Frame 2467: FIRING Frame 2468: FIRING Frame 2468: FIRING Frame 2468: FIRING Frame 2468: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2469: FIRING SHIP DESTROYED: ™lta 98 Frame 2469: FIRING Frame 2470: FIRING Frame 2470: FIRING Frame 2470: FIRING Frame 2470: FIRING Frame 2470: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2470: FIRING Beam couldn't find a good object model/type!! (0) Frame 2470: FIRING Frame 2470: FIRING Frame 2471: FIRING Frame 2471: FIRING Frame 2471: FIRING Frame 2471: FIRING Frame 2471: FIRING Frame 2471: FIRING Frame 2471: FIRING Frame 2471: FIRING Frame 2472: FIRING Frame 2472: FIRING SHIP DESTROYED: ™lta 101 Frame 2472: FIRING Frame 2472: FIRING Frame 2473: FIRING SHIP DESTROYED: ™lta 97 Frame 2473: Could not create debris, no more slots left Frame 2473: Could not create debris, no more slots left SHIP DESTROYED: ™lta 102 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2473: FIRING Frame 2473: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2474: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2475: FIRING Beam couldn't find a good object model/type!! (0) Frame 2476: FIRING SHIP DESTROYED: ™lta 99 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2476: FIRING Frame 2476: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (19 beams remaining) Beam couldn't find a good object model/type!! (0) Frame 2478: Could not create debris, no more slots left Frame 2478: Could not create debris, no more slots left SHIP DESTROYED: ™lta 100 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2478: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2478: FIRING AB trail point #0 made for '™lta 103' AB trail point #0 made for '™lta 104' new highwater point reached for mission log (620 entries). AB trail point #0 made for '™lta 105' AB trail point #0 made for '™lta 106' Allocating space for at least 5 new ship subsystems ... a total of 1600 is now available (1400 in-use). AB trail point #0 made for '™lta 107' AB trail point #0 made for '™lta 108' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (18 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Fast-unloading fighter2s-02b-shine.dds. 256x256x32 Beam couldn't find a good object model/type!! (0) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Frame 2509: FIRING Frame 2509: FIRING Frame 2510: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2510: FIRING Frame 2510: FIRING Frame 2511: FIRING Frame 2511: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2511: FIRING Frame 2512: FIRING new highwater point reached for mission log (630 entries). No secondary name for ship destroyed log entry! Frame 2512: FIRING Frame 2512: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2513: FIRING Frame 2515: FIRING Frame 2515: FIRING Frame 2515: FIRING Frame 2515: FIRING No secondary name for ship destroyed log entry! Frame 2516: FIRING Frame 2516: FIRING Frame 2516: FIRING Frame 2516: FIRING Frame 2517: FIRING Frame 2517: FIRING Frame 2517: FIRING Frame 2517: FIRING Frame 2517: FIRING Frame 2518: FIRING Frame 2518: FIRING Frame 2518: FIRING Frame 2518: FIRING Frame 2518: FIRING Frame 2518: FIRING Frame 2518: FIRING Frame 2518: FIRING SHIP DESTROYED: ™lta 104 SHIP DESTROYED: ™lta 106 Frame 2519: FIRING Frame 2519: FIRING Frame 2519: FIRING Frame 2519: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2520: Could not create debris, no more slots left Frame 2520: Could not create debris, no more slots left Frame 2520: Could not create debris, no more slots left Frame 2520: Could not create debris, no more slots left SHIP DESTROYED: ™lta 107 Frame 2520: Could not create debris, no more slots left Frame 2520: Could not create debris, no more slots left Frame 2520: Could not create debris, no more slots left Frame 2520: Could not create debris, no more slots left SHIP DESTROYED: ™lta 108 Frame 2520: FIRING Beam couldn't find a good object model/type!! (0) Frame 2521: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2521: FIRING Beam couldn't find a good object model/type!! (0) Frame 2521: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2522: FIRING SHIP DESTROYED: ™lta 103 SHIP DESTROYED: ™lta 105 Frame 2523: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 109' AB trail point #0 made for '™lta 110' new highwater point reached for mission log (640 entries). AB trail point #0 made for '™lta 111' AB trail point #0 made for '™lta 112' AB trail point #0 made for '™lta 113' AB trail point #0 made for '™lta 114' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Frame 2553: FIRING Message 0 is done playing Frame 2554: FIRING Frame 2555: FIRING Frame 2555: FIRING Frame 2555: FIRING Frame 2555: FIRING No secondary name for ship destroyed log entry! Frame 2556: FIRING Frame 2556: FIRING Frame 2556: FIRING Frame 2556: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! new highwater point reached for mission log (650 entries). No secondary name for ship destroyed log entry! Frame 2558: FIRING Frame 2559: FIRING Frame 2559: FIRING Frame 2559: FIRING Frame 2559: FIRING Frame 2560: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2560: FIRING Frame 2560: FIRING Frame 2561: FIRING Frame 2561: FIRING Frame 2561: FIRING Frame 2561: FIRING No secondary name for ship destroyed log entry! Frame 2561: FIRING Frame 2562: FIRING Frame 2563: FIRING Frame 2563: FIRING Frame 2563: FIRING SHIP DESTROYED: ™lta 110 Frame 2564: FIRING Beam couldn't find a good object model/type!! (0) Frame 2564: FIRING Beam couldn't find a good object model/type!! (0) Frame 2564: FIRING Frame 2564: FIRING Frame 2564: FIRING Frame 2564: FIRING SHIP DESTROYED: ™lta 109 Frame 2565: FIRING Frame 2565: FIRING No secondary name for ship destroyed log entry! Frame 2566: FIRING Frame 2566: FIRING SHIP DESTROYED: ™lta 114 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2567: FIRING Frame 2567: Could not create debris, no more slots left Frame 2567: Could not create debris, no more slots left Frame 2567: Could not create debris, no more slots left Frame 2567: Could not create debris, no more slots left SHIP DESTROYED: ™lta 111 Frame 2567: Could not create debris, no more slots left Frame 2567: Could not create debris, no more slots left Frame 2567: Could not create debris, no more slots left Frame 2567: Could not create debris, no more slots left SHIP DESTROYED: ™lta 112 Frame 2567: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2567: FIRING Frame 2567: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2568: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2569: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: ™lta 113 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2572: FIRING Frame 2572: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) AB trail point #0 made for '™lta 115' AB trail point #0 made for '™lta 116' AB trail point #0 made for '™lta 117' AB trail point #0 made for '™lta 118' AB trail point #0 made for '™lta 119' new highwater point reached for mission log (660 entries). AB trail point #0 made for '™lta 120' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Recycled beam (6 beams remaining) Loading bomber10-01a.dds for the first time. Loading bomber10-01a.dds (512x512x32) Fast-unloading bomber10-01a.dds. 512x512x32 Loading bomber10-01a-glow.eff[35] for the first time. Loading bomber10-01a-glow.eff[35] (256x256x24) Fast-unloading bomber10-01a-glow.eff[35]. 256x256x24 Loading bomber10-01a-shine.dds for the first time. Loading bomber10-01a-shine.dds (512x512x32) Fast-unloading bomber10-01a-shine.dds. 512x512x32 Loading bomber10-01a-glow.eff[7] for the first time. Loading bomber10-01a-glow.eff[7] (256x256x24) Fast-unloading bomber10-01a-glow.eff[7]. 256x256x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Loading bomber10-01a-glow.eff[11] for the first time. Loading bomber10-01a-glow.eff[11] (256x256x24) Fast-unloading bomber10-01a-glow.eff[11]. 256x256x24 Loading bomber10-01a-glow.eff[16] for the first time. Loading bomber10-01a-glow.eff[16] (256x256x24) Fast-unloading bomber10-01a-glow.eff[16]. 256x256x24 Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Loading bomber10-01a-glow.eff[20] for the first time. Loading bomber10-01a-glow.eff[20] (256x256x24) Fast-unloading bomber10-01a-glow.eff[20]. 256x256x24 Recycled beam (0 beams remaining) Loading bomber10-01a-glow.eff[25] for the first time. Loading bomber10-01a-glow.eff[25] (256x256x24) Fast-unloading bomber10-01a-glow.eff[25]. 256x256x24 Loading bomber10-01a-glow.eff[29] for the first time. Loading bomber10-01a-glow.eff[29] (256x256x24) Fast-unloading bomber10-01a-glow.eff[29]. 256x256x24 Loading bomber10-01a-glow.eff[33] for the first time. Loading bomber10-01a-glow.eff[33] (256x256x24) Fast-unloading bomber10-01a-glow.eff[33]. 256x256x24 Loading bomber10-01a-glow.eff for the first time. Loading bomber10-01a-glow.eff (256x256x24) Fast-unloading bomber10-01a-glow.eff. 256x256x24 Loading bomber10-01a-glow.eff[4] for the first time. Loading bomber10-01a-glow.eff[4] (256x256x24) Fast-unloading bomber10-01a-glow.eff[4]. 256x256x24 Player lethality: -10.0, num turrets targeting player: 0 Loading bomber10-01a-glow.eff[8] for the first time. Loading bomber10-01a-glow.eff[8] (256x256x24) Fast-unloading bomber10-01a-glow.eff[8]. 256x256x24 Loading bomber10-01a-glow.eff[12] for the first time. Loading bomber10-01a-glow.eff[12] (256x256x24) Fast-unloading bomber10-01a-glow.eff[12]. 256x256x24 Loading bomber10-01a-glow.eff[17] for the first time. Loading bomber10-01a-glow.eff[17] (256x256x24) Fast-unloading bomber10-01a-glow.eff[17]. 256x256x24 Loading bomber10-01a-glow.eff[21] for the first time. Loading bomber10-01a-glow.eff[21] (256x256x24) Fast-unloading bomber10-01a-glow.eff[21]. 256x256x24 Loading bomber10-01a-glow.eff[28] for the first time. Loading bomber10-01a-glow.eff[28] (256x256x24) Fast-unloading bomber10-01a-glow.eff[28]. 256x256x24 Frame 2597: FIRING Frame 2597: FIRING Frame 2597: FIRING Loading bomber10-01a-glow.eff[36] for the first time. Loading bomber10-01a-glow.eff[36] (256x256x24) Fast-unloading bomber10-01a-glow.eff[36]. 256x256x24 Frame 2598: FIRING Frame 2598: FIRING Frame 2598: FIRING Loading bomber10-01a-glow.eff[5] for the first time. Loading bomber10-01a-glow.eff[5] (256x256x24) Fast-unloading bomber10-01a-glow.eff[5]. 256x256x24 No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! culling obsolete entries. starting last entry 666. Ending entry: 556. No secondary name for ship destroyed log entry! Loading bomber10-01a-glow.eff[10] for the first time. Loading bomber10-01a-glow.eff[10] (256x256x24) Fast-unloading bomber10-01a-glow.eff[10]. 256x256x24 Frame 2600: FIRING Frame 2600: FIRING Frame 2600: FIRING Frame 2600: FIRING Player lethality: -10.0, num turrets targeting player: 0 Loading bomber10-01a-glow.eff[14] for the first time. Loading bomber10-01a-glow.eff[14] (256x256x24) Fast-unloading bomber10-01a-glow.eff[14]. 256x256x24 Frame 2601: FIRING Frame 2601: FIRING Frame 2601: FIRING Frame 2601: FIRING Frame 2602: FIRING Frame 2602: FIRING Frame 2602: FIRING Frame 2602: FIRING No secondary name for ship destroyed log entry! Loading bomber10-01a-glow.eff[23] for the first time. Loading bomber10-01a-glow.eff[23] (256x256x24) Fast-unloading bomber10-01a-glow.eff[23]. 256x256x24 Frame 2603: FIRING Frame 2603: FIRING Frame 2604: FIRING Loading bomber10-01a-glow.eff[31] for the first time. Loading bomber10-01a-glow.eff[31] (256x256x24) Fast-unloading bomber10-01a-glow.eff[31]. 256x256x24 SHIP DESTROYED: ™lta 115 SHIP DESTROYED: ™lta 116 Frame 2605: FIRING Frame 2605: FIRING Frame 2605: FIRING new highwater point reached for mission log (560 entries). No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Loading bomber10-01a-glow.eff[1] for the first time. Loading bomber10-01a-glow.eff[1] (256x256x24) Fast-unloading bomber10-01a-glow.eff[1]. 256x256x24 Frame 2606: FIRING Frame 2606: FIRING Frame 2606: FIRING Frame 2606: FIRING Frame 2606: FIRING Frame 2606: FIRING Frame 2606: FIRING Beam couldn't find a good object model/type!! (0) Frame 2607: FIRING Frame 2607: FIRING SHIP DESTROYED: ™lta 119 Frame 2607: Could not create debris, no more slots left Frame 2607: Could not create debris, no more slots left SHIP DESTROYED: ™lta 120 Beam couldn't find a good object model/type!! (0) Frame 2607: FIRING Frame 2607: FIRING Frame 2607: FIRING Frame 2607: FIRING Loading bomber10-01a-glow.eff[9] for the first time. Loading bomber10-01a-glow.eff[9] (256x256x24) Fast-unloading bomber10-01a-glow.eff[9]. 256x256x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2608: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2608: FIRING Frame 2608: FIRING Frame 2608: FIRING Frame 2609: FIRING Frame 2609: FIRING Loading bomber10-01a-glow.eff[18] for the first time. Loading bomber10-01a-glow.eff[18] (256x256x24) Fast-unloading bomber10-01a-glow.eff[18]. 256x256x24 Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2610: FIRING Frame 2610: FIRING Loading bomber10-01a-glow.eff[22] for the first time. Loading bomber10-01a-glow.eff[22] (256x256x24) Fast-unloading bomber10-01a-glow.eff[22]. 256x256x24 SHIP DESTROYED: ™lta 117 Beam couldn't find a good object model/type!! (0) Frame 2611: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2611: FIRING Frame 2611: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Loading bomber10-01a-glow.eff[27] for the first time. Loading bomber10-01a-glow.eff[27] (256x256x24) Fast-unloading bomber10-01a-glow.eff[27]. 256x256x24 Loading bomber10-01a-glow.eff[32] for the first time. Loading bomber10-01a-glow.eff[32] (256x256x24) Fast-unloading bomber10-01a-glow.eff[32]. 256x256x24 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2613: FIRING Frame 2613: FIRING Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Frame 2614: Could not create debris, no more slots left Frame 2614: Could not create debris, no more slots left Frame 2614: Could not create debris, no more slots left SHIP DESTROYED: ™lta 118 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2614: FIRING Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 121' AB trail point #0 made for '™lta 122' AB trail point #0 made for '™lta 123' AB trail point #0 made for '™lta 124' AB trail point #0 made for '™lta 125' AB trail point #0 made for '™lta 126' new highwater point reached for mission log (570 entries). Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (8 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Frame 2647: FIRING Frame 2647: FIRING Frame 2647: FIRING Frame 2648: FIRING Frame 2648: FIRING Frame 2648: FIRING Frame 2649: FIRING Frame 2649: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Player lethality: -10.0, num turrets targeting player: 0 Frame 2650: FIRING Frame 2650: FIRING Frame 2651: FIRING No secondary name for ship destroyed log entry! new highwater point reached for mission log (580 entries). No secondary name for ship destroyed log entry! Frame 2652: FIRING Frame 2653: FIRING Frame 2653: FIRING Frame 2653: FIRING Frame 2653: FIRING Frame 2654: FIRING Frame 2655: FIRING Frame 2655: FIRING Frame 2655: FIRING Frame 2655: FIRING Frame 2655: FIRING Frame 2656: FIRING Frame 2656: FIRING Frame 2656: FIRING Frame 2657: FIRING Frame 2657: FIRING Frame 2657: FIRING Frame 2657: FIRING Frame 2657: FIRING Frame 2657: FIRING Frame 2657: FIRING Frame 2657: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2658: FIRING Frame 2658: FIRING Frame 2658: FIRING Frame 2658: FIRING Frame 2658: FIRING Frame 2658: FIRING Frame 2659: FIRING Frame 2659: FIRING Frame 2659: FIRING Frame 2659: FIRING SHIP DESTROYED: ™lta 122 SHIP DESTROYED: ™lta 126 Frame 2659: FIRING Frame 2660: FIRING Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: ™lta 121 Frame 2660: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2660: FIRING Frame 2660: FIRING Frame 2660: FIRING Frame 2660: FIRING Frame 2660: FIRING Frame 2661: Could not create debris, no more slots left Frame 2661: Could not create debris, no more slots left Frame 2661: Could not create debris, no more slots left SHIP DESTROYED: ™lta 125 Frame 2661: FIRING Beam couldn't find a good object model/type!! (0) Frame 2661: FIRING Frame 2661: FIRING Beam couldn't find a good object model/type!! (0) Frame 2661: FIRING Beam couldn't find a good object model/type!! (0) Frame 2663: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2663: FIRING Frame 2663: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2664: FIRING Frame 2664: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: ™lta 123 Frame 2665: Could not create debris, no more slots left Frame 2665: Could not create debris, no more slots left SHIP DESTROYED: ™lta 124 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2665: FIRING Beam couldn't find a good object model/type!! (0) Frame 2665: FIRING AB trail point #0 made for '™lta 127' AB trail point #0 made for '™lta 128' AB trail point #0 made for '™lta 129' AB trail point #0 made for '™lta 130' AB trail point #0 made for '™lta 131' new highwater point reached for mission log (590 entries). AB trail point #0 made for '™lta 132' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (19 beams remaining) Recycled beam (18 beams remaining) Recycled beam (17 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (1 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (0 beams remaining) playing head Head-CM2a for Command ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Player lethality: -10.0, num turrets targeting player: 0 Frame 2695: FIRING Frame 2695: FIRING Frame 2696: FIRING Frame 2696: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2699: FIRING Frame 2699: FIRING Frame 2700: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2700: FIRING Frame 2700: FIRING Frame 2701: FIRING Frame 2701: FIRING Frame 2701: FIRING new highwater point reached for mission log (600 entries). No secondary name for ship destroyed log entry! Frame 2701: FIRING Frame 2702: FIRING Frame 2702: FIRING Frame 2703: FIRING Frame 2704: FIRING Frame 2704: FIRING Frame 2704: FIRING Frame 2704: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2705: FIRING SHIP DESTROYED: ™lta 132 Frame 2705: FIRING Frame 2705: FIRING Frame 2705: FIRING Frame 2705: FIRING Frame 2705: FIRING Frame 2705: FIRING Frame 2705: FIRING Frame 2705: FIRING Frame 2706: FIRING No secondary name for ship destroyed log entry! Frame 2706: FIRING Frame 2707: FIRING Frame 2707: FIRING SHIP DESTROYED: ™lta 127 Frame 2707: Could not create debris, no more slots left Frame 2707: Could not create debris, no more slots left SHIP DESTROYED: ™lta 128 Frame 2707: FIRING Frame 2708: FIRING Frame 2708: FIRING Frame 2708: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2708: FIRING Beam couldn't find a good object model/type!! (0) Frame 2708: FIRING Frame 2709: FIRING Frame 2709: FIRING Frame 2709: FIRING Frame 2709: FIRING Frame 2709: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Frame 2710: FIRING Beam couldn't find a good object model/type!! (0) Frame 2710: FIRING Beam couldn't find a good object model/type!! (0) Frame 2710: FIRING SHIP DESTROYED: ™lta 129 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2711: FIRING Frame 2711: FIRING Frame 2712: Could not create debris, no more slots left Frame 2712: Could not create debris, no more slots left SHIP DESTROYED: ™lta 130 Frame 2712: Could not create debris, no more slots left Frame 2712: Could not create debris, no more slots left Frame 2712: Could not create debris, no more slots left Frame 2712: Could not create debris, no more slots left SHIP DESTROYED: ™lta 131 Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 133' AB trail point #0 made for '™lta 134' AB trail point #0 made for '™lta 135' new highwater point reached for mission log (610 entries). AB trail point #0 made for '™lta 136' AB trail point #0 made for '™lta 137' AB trail point #0 made for '™lta 138' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (6 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Frame 2743: FIRING Frame 2744: FIRING No secondary name for ship destroyed log entry! Frame 2747: FIRING Frame 2747: FIRING Frame 2748: FIRING Frame 2748: FIRING Frame 2749: FIRING Frame 2749: FIRING Frame 2749: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2750: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2750: FIRING Frame 2750: FIRING Frame 2751: FIRING Frame 2751: FIRING Frame 2751: FIRING No secondary name for ship destroyed log entry! new highwater point reached for mission log (620 entries). Frame 2751: FIRING Frame 2752: FIRING Frame 2752: FIRING Frame 2752: FIRING Frame 2753: FIRING Frame 2753: FIRING Frame 2753: FIRING Frame 2753: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2754: FIRING Frame 2755: FIRING Frame 2755: FIRING Frame 2755: FIRING Frame 2755: FIRING SHIP DESTROYED: ™lta 133 Frame 2755: FIRING Frame 2755: FIRING Beam couldn't find a good object model/type!! (0) Frame 2756: FIRING Frame 2756: FIRING Beam couldn't find a good object model/type!! (0) Frame 2756: FIRING Frame 2756: FIRING Frame 2756: FIRING Frame 2756: FIRING Frame 2757: FIRING Frame 2757: FIRING Frame 2757: FIRING Frame 2757: FIRING SHIP DESTROYED: ™lta 138 Frame 2757: FIRING Frame 2757: FIRING Frame 2757: FIRING Frame 2758: FIRING Beam couldn't find a good object model/type!! (0) Frame 2758: FIRING Frame 2758: FIRING Beam couldn't find a good object model/type!! (0) Frame 2758: FIRING SHIP DESTROYED: ™lta 134 SHIP DESTROYED: ™lta 135 Frame 2759: Could not create debris, no more slots left Frame 2759: Could not create debris, no more slots left Frame 2759: Could not create debris, no more slots left SHIP DESTROYED: ™lta 136 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2759: FIRING Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2760: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2761: FIRING Frame 2761: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: ™lta 137 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2763: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) AB trail point #0 made for '™lta 139' AB trail point #0 made for '™lta 140' AB trail point #0 made for '™lta 141' AB trail point #0 made for '™lta 142' AB trail point #0 made for '™lta 143' AB trail point #0 made for '™lta 144' new highwater point reached for mission log (630 entries). Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (8 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Message 0 is done playing Frame 2793: FIRING Frame 2794: FIRING Frame 2795: FIRING Frame 2795: FIRING Frame 2795: FIRING No secondary name for ship destroyed log entry! Frame 2796: FIRING Frame 2796: FIRING Frame 2796: FIRING Frame 2796: FIRING Frame 2796: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2797: FIRING Frame 2797: FIRING No secondary name for ship destroyed log entry! new highwater point reached for mission log (640 entries). No secondary name for ship destroyed log entry! Frame 2799: FIRING Frame 2799: FIRING Frame 2799: FIRING Frame 2799: FIRING Frame 2799: FIRING Frame 2800: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2800: FIRING Frame 2800: FIRING Frame 2800: FIRING Frame 2800: FIRING Frame 2801: FIRING Frame 2801: FIRING Frame 2801: FIRING Frame 2801: FIRING No secondary name for ship destroyed log entry! Frame 2801: FIRING SHIP DESTROYED: ™lta 140 Frame 2802: FIRING Frame 2802: FIRING Frame 2802: FIRING Frame 2802: FIRING Frame 2803: FIRING Frame 2803: FIRING Frame 2803: FIRING Frame 2804: FIRING Frame 2804: FIRING Frame 2804: Could not create debris, no more slots left Frame 2804: Could not create debris, no more slots left Frame 2804: Could not create debris, no more slots left Frame 2804: Could not create debris, no more slots left SHIP DESTROYED: ™lta 141 Beam couldn't find a good object model/type!! (0) Frame 2804: FIRING Frame 2804: FIRING Frame 2804: FIRING Frame 2804: FIRING Frame 2804: FIRING Frame 2804: FIRING Frame 2804: FIRING Frame 2804: FIRING Frame 2804: FIRING Beam couldn't find a good object model/type!! (0) Frame 2805: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2805: FIRING Beam couldn't find a good object model/type!! (0) Frame 2806: FIRING SHIP DESTROYED: ™lta 142 SHIP DESTROYED: ™lta 143 Frame 2806: Could not create debris, no more slots left Frame 2806: Could not create debris, no more slots left Frame 2806: Could not create debris, no more slots left Frame 2806: Could not create debris, no more slots left SHIP DESTROYED: ™lta 144 Frame 2806: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: ™lta 139 Beam couldn't find a good object model/type!! (0) Frame 2808: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2808: FIRING Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 145' AB trail point #0 made for '™lta 146' Allocating space for at least 5 new ship subsystems ... a total of 1800 is now available (1600 in-use). AB trail point #0 made for '™lta 147' AB trail point #0 made for '™lta 148' AB trail point #0 made for '™lta 149' new highwater point reached for mission log (650 entries). AB trail point #0 made for '™lta 150' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (7 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (6 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Frame 2839: FIRING Frame 2840: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2840: FIRING No secondary name for ship destroyed log entry! Frame 2841: FIRING Frame 2842: FIRING No secondary name for ship destroyed log entry! Frame 2843: FIRING Frame 2843: FIRING Frame 2843: FIRING Frame 2844: FIRING Frame 2844: FIRING Frame 2844: FIRING Frame 2844: FIRING No secondary name for ship destroyed log entry! Frame 2844: FIRING Frame 2844: FIRING Frame 2845: FIRING No secondary name for ship destroyed log entry! Frame 2845: FIRING Frame 2845: FIRING Frame 2845: FIRING Frame 2845: FIRING Frame 2846: FIRING new highwater point reached for mission log (660 entries). No secondary name for ship destroyed log entry! Frame 2848: FIRING Frame 2848: FIRING Frame 2848: FIRING Frame 2848: FIRING Frame 2849: FIRING Frame 2849: FIRING Frame 2849: FIRING Frame 2849: FIRING Frame 2849: FIRING Frame 2850: FIRING Frame 2850: FIRING Frame 2850: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2850: FIRING Frame 2850: FIRING Frame 2850: FIRING Frame 2850: FIRING No secondary name for ship destroyed log entry! Frame 2851: FIRING SHIP DESTROYED: ™lta 149 Frame 2851: Could not create debris, no more slots left Frame 2851: Could not create debris, no more slots left SHIP DESTROYED: ™lta 150 Frame 2851: FIRING Frame 2851: FIRING Frame 2851: FIRING Frame 2851: FIRING Frame 2851: FIRING Frame 2852: FIRING Frame 2852: FIRING SHIP DESTROYED: ™lta 146 Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left SHIP DESTROYED: ™lta 147 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2852: FIRING SHIP DESTROYED: ™lta 145 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2853: FIRING Frame 2853: FIRING Frame 2853: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2856: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2857: FIRING Frame 2858: FIRING Frame 2858: FIRING Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) SHIP DESTROYED: ™lta 148 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Frame 2859: FIRING AB trail point #0 made for '™lta 151' AB trail point #0 made for '™lta 152' AB trail point #0 made for '™lta 153' AB trail point #0 made for '™lta 154' culling obsolete entries. starting last entry 666. Ending entry: 628. AB trail point #0 made for '™lta 155' new highwater point reached for mission log (630 entries). AB trail point #0 made for '™lta 156' Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Frame 2889: FIRING Frame 2889: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2890: FIRING Frame 2890: FIRING Frame 2891: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2892: FIRING Frame 2892: FIRING Frame 2892: FIRING Frame 2893: FIRING Frame 2893: FIRING Frame 2893: FIRING No secondary name for ship destroyed log entry! Frame 2893: FIRING Frame 2893: FIRING No secondary name for ship destroyed log entry! Frame 2894: FIRING Frame 2894: FIRING Frame 2894: FIRING Frame 2895: FIRING Frame 2895: FIRING Frame 2895: FIRING No secondary name for ship destroyed log entry! new highwater point reached for mission log (640 entries). No secondary name for ship destroyed log entry! Frame 2896: FIRING Frame 2897: FIRING Frame 2897: FIRING Frame 2898: FIRING Frame 2898: FIRING Frame 2898: FIRING Frame 2898: FIRING Frame 2898: FIRING Frame 2898: FIRING SHIP DESTROYED: ™lta 152 Frame 2899: FIRING Frame 2899: FIRING Frame 2899: FIRING Frame 2899: FIRING Frame 2900: FIRING Frame 2900: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2900: FIRING Frame 2901: FIRING Frame 2901: FIRING Frame 2901: Could not create debris, no more slots left Frame 2901: Could not create debris, no more slots left SHIP DESTROYED: ™lta 151 Frame 2901: Could not create debris, no more slots left Frame 2901: Could not create debris, no more slots left Frame 2901: Could not create debris, no more slots left Frame 2901: Could not create debris, no more slots left SHIP DESTROYED: ™lta 156 Beam couldn't find a good object model/type!! (0) Frame 2901: FIRING Beam couldn't find a good object model/type!! (0) Frame 2901: FIRING Frame 2901: FIRING Frame 2901: FIRING Frame 2901: FIRING SHIP DESTROYED: ™lta 153 SHIP DESTROYED: ™lta 155 Frame 2902: FIRING Frame 2902: FIRING Beam couldn't find a good object model/type!! (0) Frame 2902: FIRING Frame 2902: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2904: FIRING Beam couldn't find a good object model/type!! (0) Frame 2904: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2905: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2907: FIRING SHIP DESTROYED: ™lta 154 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 157' AB trail point #0 made for '™lta 158' AB trail point #0 made for '™lta 159' AB trail point #0 made for '™lta 160' AB trail point #0 made for '™lta 161' AB trail point #0 made for '™lta 162' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Recycled beam (15 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Recycled beam (9 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (8 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (7 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 playing head Head-CM2b for Command ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Frame 2938: FIRING Frame 2939: FIRING Frame 2939: FIRING Frame 2939: FIRING Frame 2940: FIRING Player lethality: -10.0, num turrets targeting player: 0 No secondary name for ship destroyed log entry! new highwater point reached for mission log (650 entries). Frame 2940: FIRING Frame 2940: FIRING Frame 2941: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2941: FIRING Frame 2942: FIRING Frame 2942: FIRING Frame 2942: FIRING Frame 2943: FIRING Frame 2943: FIRING No secondary name for ship destroyed log entry! new highwater point reached for mission log (660 entries). Frame 2943: FIRING Frame 2943: FIRING Frame 2944: FIRING No secondary name for ship destroyed log entry! Frame 2944: FIRING Frame 2944: FIRING Frame 2945: FIRING Frame 2945: FIRING Frame 2946: FIRING Frame 2946: FIRING Frame 2947: FIRING Frame 2947: FIRING Frame 2947: FIRING Frame 2947: FIRING Frame 2948: FIRING Frame 2948: Could not create debris, no more slots left SHIP DESTROYED: ™lta 160 Frame 2948: FIRING Frame 2948: FIRING Frame 2948: FIRING Frame 2948: FIRING Frame 2948: FIRING Frame 2949: FIRING Frame 2949: Could not create debris, no more slots left Frame 2949: Could not create debris, no more slots left SHIP DESTROYED: ™lta 159 Frame 2949: Could not create debris, no more slots left Frame 2949: Could not create debris, no more slots left Frame 2949: Could not create debris, no more slots left Frame 2949: Could not create debris, no more slots left SHIP DESTROYED: ™lta 162 Beam couldn't find a good object model/type!! (0) Frame 2949: FIRING Beam couldn't find a good object model/type!! (0) Frame 2949: FIRING Frame 2950: FIRING Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: ™lta 161 Beam couldn't find a good object model/type!! (0) Frame 2950: FIRING Frame 2950: FIRING SHIP DESTROYED: ™lta 158 Frame 2951: FIRING Beam couldn't find a good object model/type!! (0) Frame 2951: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2952: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: ™lta 157 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2954: FIRING Beam couldn't find a good object model/type!! (0) Frame 2954: FIRING AB trail point #0 made for '™lta 163' AB trail point #0 made for '™lta 164' AB trail point #0 made for '™lta 165' AB trail point #0 made for '™lta 166' AB trail point #0 made for '™lta 167' culling obsolete entries. starting last entry 666. Ending entry: 655. AB trail point #0 made for '™lta 168' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (13 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (4 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Frame 2983: FIRING Frame 2984: FIRING Frame 2984: FIRING Frame 2984: FIRING Frame 2984: FIRING Frame 2984: FIRING Frame 2985: FIRING No secondary name for ship destroyed log entry! new highwater point reached for mission log (660 entries). Frame 2985: FIRING Frame 2985: FIRING Frame 2985: FIRING Frame 2985: FIRING Frame 2986: FIRING No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 2986: FIRING No secondary name for ship destroyed log entry! Frame 2987: FIRING Frame 2988: FIRING Frame 2988: FIRING Frame 2988: FIRING culling obsolete entries. starting last entry 666. Ending entry: 663. No secondary name for ship destroyed log entry! Frame 2989: FIRING Frame 2989: FIRING Frame 2989: FIRING Frame 2989: FIRING Frame 2989: FIRING Frame 2989: FIRING Frame 2989: FIRING Frame 2989: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 2990: FIRING Frame 2990: FIRING Frame 2990: FIRING Frame 2990: FIRING Frame 2990: FIRING Frame 2990: FIRING Frame 2990: FIRING Frame 2990: FIRING SHIP DESTROYED: ™lta 168 Frame 2991: FIRING Frame 2992: FIRING Frame 2992: Could not create debris, no more slots left Frame 2992: Could not create debris, no more slots left Frame 2992: Could not create debris, no more slots left SHIP DESTROYED: ™lta 163 Frame 2992: Could not create debris, no more slots left Frame 2992: Could not create debris, no more slots left Frame 2992: Could not create debris, no more slots left Frame 2992: Could not create debris, no more slots left SHIP DESTROYED: ™lta 164 Frame 2992: FIRING Frame 2992: FIRING Frame 2993: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2993: FIRING Beam couldn't find a good object model/type!! (0) Frame 2993: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: ™lta 166 Frame 2994: FIRING Beam couldn't find a good object model/type!! (0) Frame 2994: FIRING Frame 2994: FIRING Beam couldn't find a good object model/type!! (0) Frame 2994: FIRING Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: ™lta 165 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 2996: FIRING Beam couldn't find a good object model/type!! (0) Frame 2996: FIRING Beam couldn't find a good object model/type!! (0) Frame 2997: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: ™lta 167 Beam couldn't find a good object model/type!! (0) Frame 2998: FIRING Beam couldn't find a good object model/type!! (0) Frame 2998: FIRING AB trail point #0 made for '™lta 169' AB trail point #0 made for '™lta 170' AB trail point #0 made for '™lta 171' culling obsolete entries. starting last entry 666. marking the first 140 non-essential log entries as obsolete culling obsolete entries. starting last entry 666. Ending entry: 527. AB trail point #0 made for '™lta 172' AB trail point #0 made for '™lta 173' new highwater point reached for mission log (530 entries). AB trail point #0 made for '™lta 174' Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Frame 3028: FIRING Frame 3029: FIRING Frame 3029: FIRING Frame 3030: FIRING Player lethality: -10.0, num turrets targeting player: 0 No secondary name for ship destroyed log entry! Frame 3030: FIRING No secondary name for ship destroyed log entry! Frame 3031: FIRING Frame 3032: FIRING Message 0 is done playing Frame 3033: FIRING Frame 3033: FIRING Frame 3033: FIRING Frame 3033: FIRING Frame 3033: FIRING Frame 3034: FIRING Frame 3034: FIRING No secondary name for ship destroyed log entry! Frame 3034: FIRING Frame 3034: FIRING Frame 3034: FIRING Frame 3034: FIRING Frame 3035: FIRING No secondary name for ship destroyed log entry! new highwater point reached for mission log (540 entries). No secondary name for ship destroyed log entry! No secondary name for ship destroyed log entry! Frame 3035: FIRING Frame 3036: FIRING Frame 3036: FIRING Frame 3036: FIRING Frame 3036: FIRING Frame 3037: FIRING Frame 3037: FIRING Frame 3037: FIRING Frame 3037: FIRING Frame 3037: FIRING Frame 3037: FIRING Frame 3037: FIRING Frame 3038: FIRING Frame 3038: FIRING Frame 3038: FIRING Frame 3038: FIRING Frame 3038: FIRING Frame 3038: FIRING Frame 3038: FIRING Frame 3039: FIRING Frame 3039: FIRING Frame 3039: FIRING Frame 3039: FIRING Frame 3039: FIRING Frame 3039: FIRING Frame 3039: FIRING Frame 3040: FIRING Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: ™lta 171 SHIP DESTROYED: ™lta 174 Frame 3040: FIRING Frame 3040: FIRING Frame 3041: Could not create debris, no more slots left SHIP DESTROYED: ™lta 170 Frame 3041: Could not create debris, no more slots left Frame 3041: Could not create debris, no more slots left Frame 3041: Could not create debris, no more slots left Frame 3041: Could not create debris, no more slots left SHIP DESTROYED: ™lta 173 Beam couldn't find a good object model/type!! (0) Frame 3041: FIRING Frame 3041: FIRING Frame 3041: FIRING Frame 3041: FIRING Beam couldn't find a good object model/type!! (0) Frame 3041: FIRING Frame 3041: FIRING Beam couldn't find a good object model/type!! (0) Frame 3041: FIRING Beam couldn't find a good object model/type!! (0) Frame 3043: FIRING SHIP DESTROYED: ™lta 172 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 3043: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 3043: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) SHIP DESTROYED: ™lta 169 Beam couldn't find a good object model/type!! (0) Frame 3045: FIRING Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) AB trail point #0 made for '™lta 175' AB trail point #0 made for '™lta 176' AB trail point #0 made for '™lta 177' AB trail point #0 made for '™lta 178' AB trail point #0 made for '™lta 179' AB trail point #0 made for '™lta 180' new highwater point reached for mission log (550 entries). Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (18 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (16 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Recycled beam (12 beams remaining) Recycled beam (11 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (1 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Frame 3074: FIRING Frame 3075: FIRING No secondary name for ship destroyed log entry! Frame 3077: FIRING Frame 3077: FIRING Frame 3078: FIRING Frame 3078: FIRING Frame 3079: FIRING No secondary name for ship destroyed log entry! Frame 3080: FIRING Frame 3080: FIRING Player lethality: -10.0, num turrets targeting player: 0 Frame 3080: FIRING Frame 3080: FIRING Frame 3081: FIRING No secondary name for ship destroyed log entry! Frame 3081: FIRING Frame 3081: FIRING Frame 3082: FIRING Frame 3082: FIRING No secondary name for ship destroyed log entry! Frame 3082: FIRING Frame 3083: FIRING Frame 3083: FIRING Frame 3083: FIRING No secondary name for ship destroyed log entry! new highwater point reached for mission log (560 entries). Frame 3083: FIRING Frame 3083: FIRING Frame 3084: FIRING Frame 3084: FIRING Frame 3084: FIRING Frame 3084: FIRING No secondary name for ship destroyed log entry! Frame 3085: FIRING Frame 3085: Could not create debris, no more slots left SHIP DESTROYED: ™lta 176 Frame 3085: FIRING Frame 3085: FIRING Frame 3085: FIRING Frame 3085: FIRING Frame 3085: FIRING Frame 3085: FIRING Frame 3085: FIRING Frame 3086: FIRING Frame 3086: FIRING Beam couldn't find a good object model/type!! (0) Frame 3086: FIRING Frame 3086: FIRING Frame 3086: FIRING Frame 3087: FIRING Frame 3087: FIRING Frame 3087: FIRING Frame 3087: FIRING Frame 3087: FIRING Frame 3087: FIRING Frame 3087: FIRING Frame 3088: FIRING Frame 3088: Could not create debris, no more slots left Frame 3088: Could not create debris, no more slots left SHIP DESTROYED: ™lta 175 Frame 3088: Could not create debris, no more slots left Frame 3088: Could not create debris, no more slots left Frame 3088: Could not create debris, no more slots left Frame 3088: Could not create debris, no more slots left SHIP DESTROYED: ™lta 180 Frame 3088: FIRING Frame 3088: FIRING Beam couldn't find a good object model/type!! (0) Frame 3088: FIRING Frame 3088: FIRING SHIP DESTROYED: ™lta 179 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 3089: FIRING Beam couldn't find a good object model/type!! (0) Frame 3089: FIRING Beam couldn't find a good object model/type!! (0) Frame 3089: FIRING Player lethality: -10.0, num turrets targeting player: 0 SHIP DESTROYED: ™lta 178 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 3090: FIRING Frame 3090: FIRING SHIP DESTROYED: ™lta 177 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (18 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (17 beams remaining) Recycled beam (16 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (15 beams remaining) Recycled beam (14 beams remaining) Recycled beam (13 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Player lethality: -10.0, num turrets targeting player: 0 Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (12 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (11 beams remaining) Recycled beam (10 beams remaining) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Recycled beam (9 beams remaining) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Beam couldn't find a good object model/type!! (0) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 20.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 20.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 40.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 40.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 60.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 60.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Loaded TC_oops1.wav playing head Head-CM2b for Command Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Message 0 is done playing Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 74.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 74.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 74.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 74.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 74.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 74.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 74.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 74.0, threshold: 150.0, inc damage: 20.0, max burst: 20 playing head Head-CM2a for Command ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 94.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 94.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 94.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 94.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 94.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 94.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 94.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 94.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 114.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 114.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 114.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 114.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 114.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 114.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 114.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 114.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Message 0 is done playing Friendly damage: 134.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 134.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 134.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 134.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 134.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 134.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 134.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Friendly damage: 134.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 154.0, threshold: 150.0, inc damage: 20.0, max burst: 20 Loaded TC_Traitor.wav playing head Head-CM2a for Command Player lethality: 109.7, num turrets targeting player: 0 Player lethality: 110.0, num turrets targeting player: 0 Player lethality: 109.9, num turrets targeting player: 0 Player lethality: 110.0, num turrets targeting player: 0 Player lethality: 109.7, num turrets targeting player: 0 Player lethality: 110.0, num turrets targeting player: 0 Player lethality: 109.7, num turrets targeting player: 0 Player lethality: 110.0, num turrets targeting player: 0 Player lethality: 109.7, num turrets targeting player: 0 Message 0 is done playing Player lethality: 109.5, num turrets targeting player: 0 Player lethality: 109.4, num turrets targeting player: 0 Player lethality: 109.2, num turrets targeting player: 0 Player lethality: 109.0, num turrets targeting player: 0 Player lethality: 108.8, num turrets targeting player: 0 Player lethality: 108.6, num turrets targeting player: 0 Player lethality: 108.4, num turrets targeting player: 0 Player lethality: 108.2, num turrets targeting player: 0 Player lethality: 108.0, num turrets targeting player: 0 Player lethality: 107.9, num turrets targeting player: 0 Player lethality: 107.7, num turrets targeting player: 0 Player lethality: 107.5, num turrets targeting player: 0 Player lethality: 107.3, num turrets targeting player: 0 Player lethality: 107.0, num turrets targeting player: 0 Player lethality: 106.8, num turrets targeting player: 0 Player lethality: 106.6, num turrets targeting player: 0 Player lethality: 106.4, num turrets targeting player: 0 Player lethality: 106.2, num turrets targeting player: 0 Player lethality: 106.1, num turrets targeting player: 0 Player lethality: 105.9, num turrets targeting player: 0 Player lethality: 105.7, num turrets targeting player: 0 Player lethality: 105.5, num turrets targeting player: 0 Player lethality: 105.3, num turrets targeting player: 0 Player lethality: 105.1, num turrets targeting player: 0 Player lethality: 104.9, num turrets targeting player: 0 Player lethality: 104.7, num turrets targeting player: 0 Player lethality: 104.5, num turrets targeting player: 0 Player lethality: 104.4, num turrets targeting player: 0 Player lethality: 104.2, num turrets targeting player: 0 Player lethality: 104.0, num turrets targeting player: 0 Player lethality: 103.8, num turrets targeting player: 0 Player lethality: 103.6, num turrets targeting player: 0 Player lethality: 103.4, num turrets targeting player: 0 Player lethality: 103.2, num turrets targeting player: 0 Player lethality: 103.1, num turrets targeting player: 0 Player lethality: 102.9, num turrets targeting player: 0 Player lethality: 102.7, num turrets targeting player: 0 Player lethality: 102.5, num turrets targeting player: 0 Player lethality: 102.3, num turrets targeting player: 0 Player lethality: 102.2, num turrets targeting player: 0 Player lethality: 102.0, num turrets targeting player: 0 Player lethality: 101.8, num turrets targeting player: 0 Player lethality: 101.6, num turrets targeting player: 0 Player lethality: 101.5, num turrets targeting player: 0 Player lethality: 101.3, num turrets targeting player: 0 Player lethality: 101.1, num turrets targeting player: 0 Player lethality: 101.0, num turrets targeting player: 0 Player lethality: 100.8, num turrets targeting player: 0 Player lethality: 100.6, num turrets targeting player: 0 Player lethality: 100.4, num turrets targeting player: 0 Player lethality: 100.2, num turrets targeting player: 0 Player lethality: 100.0, num turrets targeting player: 0 Player lethality: 99.8, num turrets targeting player: 0 Player lethality: 99.6, num turrets targeting player: 0 Player lethality: 99.4, num turrets targeting player: 0 Player lethality: 99.2, num turrets targeting player: 0 Player lethality: 99.0, num turrets targeting player: 0 Player lethality: 98.8, num turrets targeting player: 0 Player lethality: 98.6, num turrets targeting player: 0 Player lethality: 98.4, num turrets targeting player: 0 Player lethality: 98.2, num turrets targeting player: 0 Player lethality: 98.0, num turrets targeting player: 0 Player lethality: 97.8, num turrets targeting player: 0 Player lethality: 97.6, num turrets targeting player: 0 Player lethality: 97.4, num turrets targeting player: 0 Player lethality: 97.2, num turrets targeting player: 0 Frame 4791: FIRING Frame 4793: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 646.900879] Loading debris01a-glow.pcx for the first time. Loading debris01a-glow.pcx (512x256x16) Fast-unloading debris01a-glow.pcx. 512x256x16 Player lethality: 96.9, num turrets targeting player: 0 Frame 4808: FIRING Player lethality: 96.7, num turrets targeting player: 0 Frame 4810: FIRING Frame 4811: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 577.145508] Player lethality: 96.5, num turrets targeting player: 0 Frame 4827: FIRING Frame 4829: FIRING Player lethality: 96.3, num turrets targeting player: 0 Frame 4830: FIRING Frame 4830: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 573.066284] Playing stupid joystick effect Player lethality: 96.0, num turrets targeting player: 0 Player lethality: 95.8, num turrets targeting player: 0 Frame 4850: FIRING Frame 4850: FIRING Frame 4850: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 564.961121] Playing stupid joystick effect Playing stupid joystick effect Player lethality: 95.6, num turrets targeting player: 0 Player lethality: 95.4, num turrets targeting player: 0 Frame 4870: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 540.063538] Frame 4871: FIRING Frame 4871: FIRING Playing stupid joystick effect Playing stupid joystick effect Player lethality: 95.2, num turrets targeting player: 0 Player lethality: 95.0, num turrets targeting player: 0 Frame 4890: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 520.953430] Frame 4891: FIRING Playing stupid joystick effect Recycled beam (2 beams remaining) Player lethality: 94.8, num turrets targeting player: 0 Player lethality: 94.6, num turrets targeting player: 0 Frame 4912: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 562.102661] Recycled beam (1 beams remaining) Player lethality: 94.4, num turrets targeting player: 0 Player lethality: 94.2, num turrets targeting player: 0 Recycled beam (0 beams remaining) Player lethality: 94.0, num turrets targeting player: 0 Player lethality: 93.9, num turrets targeting player: 0 Loading tsouptile01b.dds for the first time. Loading tsouptile01b.dds (256x256x32) Fast-unloading tsouptile01b.dds. 256x256x32 Loading tsouptile01b-shine.dds for the first time. Loading tsouptile01b-shine.dds (256x256x32) Fast-unloading tsouptile01b-shine.dds. 256x256x32 Loading tsouptile02b.dds for the first time. Loading tsouptile02b.dds (256x256x32) Fast-unloading tsouptile02b.dds. 256x256x32 Loading tsouptile02b-shine.dds for the first time. Loading tsouptile02b-shine.dds (256x256x32) Fast-unloading tsouptile02b-shine.dds. 256x256x32 Loading tsoupengineb.dds for the first time. Loading tsoupengineb.dds (256x256x32) Fast-unloading tsoupengineb.dds. 256x256x32 Loading tsoupengineb-glow.pcx for the first time. Loading tsoupengineb-glow.pcx (256x256x16) Fast-unloading tsoupengineb-glow.pcx. 256x256x16 Loading tsoupengineb-shine.dds for the first time. Loading tsoupengineb-shine.dds (256x256x32) Fast-unloading tsoupengineb-shine.dds. 256x256x32 Loading tsouptile05b.dds for the first time. Loading tsouptile05b.dds (512x512x32) Fast-unloading tsouptile05b.dds. 512x512x32 Loading tsouptile05b-shine.dds for the first time. Loading tsouptile05b-shine.dds (512x512x32) Fast-unloading tsouptile05b-shine.dds. 512x512x32 Loading tsoupdebris01b.dds for the first time. Loading tsoupdebris01b.dds (64x64x32) Fast-unloading tsoupdebris01b.dds. 64x64x32 Loading tsoupdebris01b-glow.pcx for the first time. Loading tsoupdebris01b-glow.pcx (64x64x16) Fast-unloading tsoupdebris01b-glow.pcx. 64x64x16 Loading tsoupdebris01b-shine.dds for the first time. Loading tsoupdebris01b-shine.dds (64x64x32) Fast-unloading tsoupdebris01b-shine.dds. 64x64x32 Loading tsouplighttileb.dds for the first time. Loading tsouplighttileb.dds (256x256x32) Fast-unloading tsouplighttileb.dds. 256x256x32 Loading tsouplighttileb-glow.pcx for the first time. Loading tsouplighttileb-glow.pcx (256x256x16) Fast-unloading tsouplighttileb-glow.pcx. 256x256x16 Loading tsouplighttileb-shine.dds for the first time. Loading tsouplighttileb-shine.dds (256x256x32) Fast-unloading tsouplighttileb-shine.dds. 256x256x32 Frame 4958 too long!!: frametime = 0.523 (0.523) Frame 4958: FIRING Frame 4959: FIRING Player lethality: 93.4, num turrets targeting player: 0 Player lethality: 93.0, num turrets targeting player: 0 Frame 4972: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 878.369385] Player lethality: 92.7, num turrets targeting player: 0 Frame 4983: FIRING Player lethality: 92.3, num turrets targeting player: 0 Frame 4996: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 715.382019] Frame 5000: FIRING Player lethality: 92.0, num turrets targeting player: 0 Frame 5002: FIRING Frame 5008: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 568.218018] Player lethality: 91.6, num turrets targeting player: 0 Frame 5015: FIRING Frame 5016: FIRING Frame 5017: FIRING Playing stupid joystick effect Player lethality: 91.3, num turrets targeting player: 0 Recycled beam (2 beams remaining) Frame 5028: FIRING Player lethality: 91.0, num turrets targeting player: 0 Frame 5031: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 591.373474] Player lethality: 90.6, num turrets targeting player: 0 Frame 5041: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 541.590271] Frame 5043: FIRING Playing stupid joystick effect Player lethality: 90.3, num turrets targeting player: 0 Frame 5053: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 552.853455] Frame 5056: FIRING Playing stupid joystick effect Player lethality: 90.0, num turrets targeting player: 0 Recycled beam (1 beams remaining) Frame 5069: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 574.345032] Player lethality: 89.7, num turrets targeting player: 0 Player lethality: 89.4, num turrets targeting player: 0 Recycled beam (0 beams remaining) Player lethality: 89.0, num turrets targeting player: 0 Player lethality: 88.7, num turrets targeting player: 0 Frame 5102: FIRING Frame 5104: FIRING Player lethality: 88.4, num turrets targeting player: 0 Frame 5118: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 802.252869] Player lethality: 88.1, num turrets targeting player: 0 Player lethality: 87.8, num turrets targeting player: 0 Frame 5131: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 558.311340] Player lethality: 87.4, num turrets targeting player: 0 Frame 5144: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 594.865295] Player lethality: 87.1, num turrets targeting player: 0 Frame 5157: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 562.420593] Player lethality: 86.8, num turrets targeting player: 0 Player lethality: 86.5, num turrets targeting player: 0 Recycled beam (0 beams remaining) A forever chunk of debris was created from ship with radius 5483.924316 Player lethality: 86.2, num turrets targeting player: 0 Player lethality: 85.9, num turrets targeting player: 0 Player lethality: 85.6, num turrets targeting player: 0 Player lethality: 85.3, num turrets targeting player: 0 A forever chunk of debris was created from ship with radius 5483.924316 Player lethality: 84.9, num turrets targeting player: 0 A forever chunk of debris was created from ship with radius 5483.924316 Player lethality: 84.7, num turrets targeting player: 0 Player lethality: 84.4, num turrets targeting player: 0 Player lethality: 84.0, num turrets targeting player: 0 Player lethality: 83.7, num turrets targeting player: 0 Player lethality: 83.4, num turrets targeting player: 0 Player lethality: 83.1, num turrets targeting player: 0 Player lethality: 82.8, num turrets targeting player: 0 Player lethality: 82.5, num turrets targeting player: 0 Player lethality: 82.3, num turrets targeting player: 0 Player lethality: 82.0, num turrets targeting player: 0 Player lethality: 81.7, num turrets targeting player: 0 Player lethality: 81.4, num turrets targeting player: 0 Player lethality: 81.1, num turrets targeting player: 0 Player lethality: 80.8, num turrets targeting player: 0 Player lethality: 80.5, num turrets targeting player: 0 Player lethality: 80.2, num turrets targeting player: 0 Player lethality: 79.9, num turrets targeting player: 0 Player lethality: 79.6, num turrets targeting player: 0 Player lethality: 79.3, num turrets targeting player: 0 Player lethality: 79.0, num turrets targeting player: 0 Player lethality: 78.7, num turrets targeting player: 0 Player lethality: 78.4, num turrets targeting player: 0 Player lethality: 78.1, num turrets targeting player: 0 Player lethality: 77.8, num turrets targeting player: 0 Frame 5466: FIRING A forever chunk of debris was created from ship with radius 5483.924316 Frame 5468: FIRING Player lethality: 77.5, num turrets targeting player: 0 Player lethality: 77.1, num turrets targeting player: 0 Frame 5483: FIRING Player lethality: 76.8, num turrets targeting player: 0 Frame 5497: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 843.956177] A forever chunk of debris was created from ship with radius 5483.924316 Player lethality: 76.5, num turrets targeting player: 0 Frame 5508: FIRING Player lethality: 76.2, num turrets targeting player: 0 Frame 5510: FIRING Frame 5510: FIRING Playing stupid joystick effect Player lethality: 75.9, num turrets targeting player: 0 Frame 5523: FIRING Playing stupid joystick effect Frame 5524: FIRING Playing stupid joystick effect Player lethality: 75.6, num turrets targeting player: 0 Frame 5536: FIRING Recycled beam (2 beams remaining) Frame 5538: FIRING Frame 5539: FIRING Playing stupid joystick effect Player lethality: 75.3, num turrets targeting player: 0 Player lethality: 75.0, num turrets targeting player: 0 Frame 5552: FIRING Frame 5553: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 541.364807] Player lethality: 74.7, num turrets targeting player: 0 A forever chunk of debris was created from ship with radius 5483.924316 Frame 5566: FIRING Frame 5567: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 581.544678] Player lethality: 74.4, num turrets targeting player: 0 Player lethality: 74.1, num turrets targeting player: 0 Frame 5581: FIRING Recycled beam (1 beams remaining) Player lethality: 73.8, num turrets targeting player: 0 Frame 5595: FIRING Player lethality: 73.5, num turrets targeting player: 0 Player lethality: 73.2, num turrets targeting player: 0 Recycled beam (0 beams remaining) Player lethality: 72.9, num turrets targeting player: 0 Player lethality: 72.6, num turrets targeting player: 0 Player lethality: 72.4, num turrets targeting player: 0 Player lethality: 72.1, num turrets targeting player: 0 Frame 5655: FIRING Frame 5657: FIRING Playing stupid joystick effect Player lethality: 71.8, num turrets targeting player: 0 Frame 5670: FIRING Player lethality: 71.5, num turrets targeting player: 0 Frame 5671: FIRING Playing stupid joystick effect Frame 5672: FIRING Player lethality: 71.1, num turrets targeting player: 0 Frame 5684: FIRING Playing stupid joystick effect Frame 5687: FIRING Playing stupid joystick effect Player lethality: 70.9, num turrets targeting player: 0 Frame 5696: FIRING Frame 5698: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 511.443085] Frame 5698: FIRING Player lethality: 70.6, num turrets targeting player: 0 Frame 5701: FIRING Player lethality: 70.2, num turrets targeting player: 0 Frame 5711: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 569.501282] Frame 5713: FIRING Frame 5714: FIRING Playing stupid joystick effect Playing stupid joystick effect Player lethality: 69.9, num turrets targeting player: 0 Frame 5726: FIRING Recycled beam (2 beams remaining) Playing stupid joystick effect speed reset in physics_apply_whack [speed: 560.765259] Frame 5728: FIRING Playing stupid joystick effect Player lethality: 69.6, num turrets targeting player: 0 Player lethality: 69.3, num turrets targeting player: 0 Frame 5741: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 551.380371] Recycled beam (1 beams remaining) Player lethality: 69.1, num turrets targeting player: 0 Frame 5755: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 564.161438] Player lethality: 68.8, num turrets targeting player: 0 Player lethality: 68.5, num turrets targeting player: 0 Recycled beam (0 beams remaining) Frame 5773: FIRING Frame 5775: FIRING Player lethality: 68.2, num turrets targeting player: 0 A forever chunk of debris was created from ship with radius 5483.924316 Player lethality: 68.0, num turrets targeting player: 0 Frame 5792: FIRING BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Frame 5794: FIRING BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Frame 5796: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 806.968506] Playing stupid joystick effect Player lethality: 67.7, num turrets targeting player: 0 Player lethality: 67.4, num turrets targeting player: 0 Frame 5812: FIRING Playing stupid joystick effect speed reset in physics_apply_whack [speed: 555.612610] Playing stupid joystick effect Player lethality: 67.1, num turrets targeting player: 0 Frame 5827: FIRING Player lethality: 66.8, num turrets targeting player: 0 Player lethality: 66.5, num turrets targeting player: 0 Frame 5841: FIRING Frame 5841: FIRING Frame 5843: FIRING Player lethality: 66.2, num turrets targeting player: 0 speed reset in physics_collide_whack [speed: 576.757141] Frame 5856: FIRING Playing stupid joystick effect Playing stupid joystick effect Frame 5858: FIRING Playing stupid joystick effect starting my player death No secondary name for ship destroyed log entry! Playing stupid joystick effect GAMESEQUENCE: Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Fast-unloading goldglass.tga. 2x2x32 Fast-unloading goldglass-shine.tga. 2x2x32 Player lethality: 65.9, num turrets targeting player: 0 Player lethality: 65.7, num turrets targeting player: 0 Recycled beam (1 beams remaining) Frame 5873: FIRING Player lethality: 65.4, num turrets targeting player: 0 Player lethality: 65.2, num turrets targeting player: 0 Frame 5891: FIRING Playing stupid joystick effect Playing stupid joystick effect Player lethality: 64.9, num turrets targeting player: 0 Frame 5906: FIRING Player lethality: 64.6, num turrets targeting player: 0 Player lethality: 64.4, num turrets targeting player: 0 Recycled beam (0 beams remaining) Player lethality: 64.1, num turrets targeting player: 0 Player lethality: 63.9, num turrets targeting player: 0 Player lethality: 63.6, num turrets targeting player: 0 SHIP DESTROYED: Alpha 1 STATUS UPDATED: Alpha 1 GAMESEQUENCE: Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) A forever chunk of debris was created from ship with radius 5483.924316 A forever chunk of debris was created from ship with radius 5483.924316 Loading 2_PopDeath.pcx for the first time. Loading 2_PopDeath.pcx (605x187x16) Fast-unloading 2_PopDeath.pcx. 605x187x16 Loading 2_PopD_000000.pcx for the first time. Loading 2_PopD_000000.pcx (45x34x16) Fast-unloading 2_PopD_000000.pcx. 45x34x16 Loading 2_PopD_010000.pcx for the first time. Loading 2_PopD_010000.pcx (45x34x16) Fast-unloading 2_PopD_010000.pcx. 45x34x16 Loading 2_PopD_020000.pcx for the first time. Loading 2_PopD_020000.pcx (45x34x16) Fast-unloading 2_PopD_020000.pcx. 45x34x16 Loading 2_PopD_000001.pcx for the first time. Loading 2_PopD_000001.pcx (45x34x16) Fast-unloading 2_PopD_000001.pcx. 45x34x16 A forever chunk of debris was created from ship with radius 5483.924316 SHIP DESTROYED: GTVA Colossus 1 Loading 2_PopD_010001.pcx for the first time. Loading 2_PopD_010001.pcx (45x34x16) Fast-unloading 2_PopD_010001.pcx. 45x34x16 Loading 2_PopD_010002.pcx for the first time. Loading 2_PopD_010002.pcx (45x34x16) Fast-unloading 2_PopD_010002.pcx. 45x34x16 Releasing bitmap 2_PopDeath.pcx in slot 2068 with handle 5255568 Unloading 2_PopD_000000.pcx. 45x34x16 Unloading 2_PopD_000001.pcx. 45x34x16 Unloading 2_PopD_000002.pcx. 45x34x0 Unloading 2_PopD_010000.pcx. 45x34x16 Unloading 2_PopD_010001.pcx. 45x34x16 Unloading 2_PopD_010002.pcx. 45x34x16 Unloading 2_PopD_020000.pcx. 45x34x16 Unloading 2_PopD_020001.pcx. 45x34x0 Unloading 2_PopD_020002.pcx. 45x34x0 GAMESEQUENCE: Got event GS_EVENT_END_GAME (4) in state GS_STATE_DEATH_BLEW_UP (19) Unloading in mission messages Fast-unloading shockwave3d.tga. 512x512x24 Fast-unloading shockwave3d-glow.eff. 1024x1024x24 Tried to release ExpMissileHit1.ani that has a load count of 6.. not releasing Tried to release ExpMissileHit1.ani that has a load count of 5.. not releasing Tried to release ExpMissileHit1.ani that has a load count of 4.. not releasing Tried to release ExpMissileHit1.ani that has a load count of 3.. not releasing Loading 2_Vhallm.pcx for the first time. Loading 2_Vhallm.pcx (1024x768x8) ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) Loaded main_amb.wav AUDIOSTR => Successfully opened: Psampik.wav Frame 6141 too long!!: frametime = 4.351 (4.351) Loading 2_VHall.pcx for the first time. Loading 2_VHall.pcx (1024x768x16) Fast-unloading 2_VHall.pcx. 1024x768x16 Frame 6141 too long!!: frametime = 0.272 (0.272) Loaded V_Lite_On.wav Loaded V_Lite_Off.wav Loaded V_Exit_Open.wav Loaded user_c.wav GAMESEQUENCE: Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Releasing bitmap 2_VHall.pcx in slot 2068 with handle 5303068 Releasing bitmap 2_Vhallm.pcx in slot 2173 with handle 5307923 Unloading DotRed.pcx. 11x11x0 Unloading DotGreen.pcx. 11x11x0 Unloading OvalGreen.pcx. 11x11x0 Unloading OvalGreen01.pcx. 11x11x0 Unloading OvalRed.pcx. 11x11x0 Unloading OvalRed01.pcx. 11x11x0 Unloading mp_coop.pcx. 18x11x0 Unloading mp_teams.pcx. 18x11x0 Unloading mp_furball.pcx. 18x11x0 Unloading icon-volition.pcx. 9x9x0 Unloading icon-valid.pcx. 8x8x0 Unloading cd.pcx. 8x8x0 Unloading cursor.ani frame 0. 24x24x16 Releasing bitmap cursor.ani in slot 432 with handle 204682 STUB: dscap_close in sound/ds.cpp at line 4366, thread 29086 GRAPHICS: Freeing all existing models... Releasing bitmap shockwave3d.tga in slot 512 with handle 1302012 Releasing bitmap shockwave3d-glow.eff in slot 964 with handle 1307214 Releasing bitmap tsouptile01a.dds in slot 513 with handle 1311513 Releasing bitmap tsouptile01a-shine.dds in slot 514 with handle 1316264 Tried to release tsouptile02a.dds that has a load count of 3.. not releasing Tried to release tsouptile02a-shine.dds that has a load count of 3.. not releasing Releasing bitmap tsouplighttilea.dds in slot 518 with handle 1330518 Releasing bitmap tsouplighttilea-glow.pcx in slot 519 with handle 1335269 Releasing bitmap tsouplighttilea-shine.dds in slot 1123 with handle 1340623 Releasing bitmap tsoupenginea.dds in slot 1124 with handle 1345374 Releasing bitmap tsoupenginea-glow.pcx in slot 1125 with handle 1350125 Releasing bitmap tsoupenginea-shine.dds in slot 1126 with handle 1354876 Releasing bitmap tsouptile05a.dds in slot 1127 with handle 1359627 Releasing bitmap tsouptile05a-shine.dds in slot 1128 with handle 1364378 Tried to release tsouptile02a.dds that has a load count of 2.. not releasing Tried to release tsouptile02a-shine.dds that has a load count of 2.. not releasing Tried to release soupturrets.pcx that has a load count of 2.. not releasing Tried to release soupturrets-shine.pcx that has a load count of 2.. not releasing Releasing bitmap soupturrets.pcx in slot 1129 with handle 1369129 Releasing bitmap soupturrets-shine.pcx in slot 1130 with handle 1373880 Releasing bitmap tsouptile02a.dds in slot 516 with handle 1321016 Releasing bitmap tsouptile02a-shine.dds in slot 517 with handle 1325767 Releasing bitmap soupallc.pcx in slot 1131 with handle 1378631 Releasing bitmap soupalld.pcx in slot 1132 with handle 1383382 Releasing bitmap tsouptile01b.dds in slot 1133 with handle 1388133 Releasing bitmap tsouptile01b-shine.dds in slot 1134 with handle 1392884 Releasing bitmap tsouptile02b.dds in slot 1135 with handle 1397635 Releasing bitmap tsouptile02b-shine.dds in slot 1136 with handle 1402386 Releasing bitmap tsouplighttileb.dds in slot 1137 with handle 1407137 Releasing bitmap tsouplighttileb-glow.pcx in slot 1138 with handle 1411888 Releasing bitmap tsouplighttileb-shine.dds in slot 1139 with handle 1416639 Releasing bitmap tsoupengineb.dds in slot 1140 with handle 1421390 Releasing bitmap tsoupengineb-glow.pcx in slot 1141 with handle 1426141 Releasing bitmap tsoupengineb-shine.dds in slot 1142 with handle 1430892 Releasing bitmap tsouptile05b.dds in slot 1143 with handle 1435643 Releasing bitmap tsouptile05b-shine.dds in slot 1144 with handle 1440394 Releasing bitmap tsoupdebris01b.dds in slot 1145 with handle 1445145 Releasing bitmap tsoupdebris01b-glow.pcx in slot 1146 with handle 1449896 Releasing bitmap tsoupdebris01b-shine.dds in slot 1147 with handle 1454647 Releasing bitmap redo.dds in slot 1148 with handle 1459398 Releasing bitmap redo-glow.dds in slot 1149 with handle 1464149 Releasing bitmap redo-shine.dds in slot 1150 with handle 1468900 Tried to release goldglass.tga that has a load count of 2.. not releasing Tried to release goldglass-shine.tga that has a load count of 2.. not releasing Tried to release tercoc01.tga that has a load count of 9.. not releasing Tried to release tercoc01-glow.dds that has a load count of 9.. not releasing Releasing bitmap redob.dds in slot 1155 with handle 1492655 Releasing bitmap redob-glow.pcx in slot 1156 with handle 1497406 Releasing bitmap redob-shine.dds in slot 1157 with handle 1502157 Tried to release damage.dds that has a load count of 9.. not releasing Tried to release damage-shine.dds that has a load count of 9.. not releasing Tried to unload green_glow2_small.tga that has a load count of 12.. not unloading Tried to unload green_glow2_small.tga that has a load count of 11.. not unloading Tried to unload red_glow_small.tga that has a load count of 27.. not unloading Tried to unload red_glow_small.tga that has a load count of 26.. not unloading Tried to unload cyan_glow_small.tga that has a load count of 3.. not unloading Tried to unload cyan_glow_small.tga that has a load count of 2.. not unloading Releasing bitmap starfield0001.tga in slot 1255 with handle 1744505 Tried to release support1.dds that has a load count of 6.. not releasing Tried to release support1-glow.pcx that has a load count of 6.. not releasing Tried to release support1-shine.dds that has a load count of 6.. not releasing Tried to release support1.dds that has a load count of 5.. not releasing Tried to release support1-glow.pcx that has a load count of 5.. not releasing Tried to release support1-shine.dds that has a load count of 5.. not releasing Tried to release support1.dds that has a load count of 4.. not releasing Tried to release support1-glow.pcx that has a load count of 4.. not releasing Tried to release support1-shine.dds that has a load count of 4.. not releasing Tried to release support1.dds that has a load count of 3.. not releasing Tried to release support1-glow.pcx that has a load count of 3.. not releasing Tried to release support1-shine.dds that has a load count of 3.. not releasing Tried to release support1.dds that has a load count of 2.. not releasing Tried to release support1-glow.pcx that has a load count of 2.. not releasing Tried to release support1-shine.dds that has a load count of 2.. not releasing Releasing bitmap support1.dds in slot 1264 with handle 1796764 Releasing bitmap support1-glow.pcx in slot 1265 with handle 1801515 Releasing bitmap support1-shine.dds in slot 1266 with handle 1806266 Tried to release support1b.dds that has a load count of 6.. not releasing Tried to release support1b-glow.pcx that has a load count of 6.. not releasing Tried to release support1b-shine.dds that has a load count of 6.. not releasing Tried to release support1b.dds that has a load count of 5.. not releasing Tried to release support1b-glow.pcx that has a load count of 5.. not releasing Tried to release support1b-shine.dds that has a load count of 5.. not releasing Tried to release support1b.dds that has a load count of 4.. not releasing Tried to release support1b-glow.pcx that has a load count of 4.. not releasing Tried to release support1b-shine.dds that has a load count of 4.. not releasing Tried to release support1b.dds that has a load count of 3.. not releasing Tried to release support1b-glow.pcx that has a load count of 3.. not releasing Tried to release support1b-shine.dds that has a load count of 3.. not releasing Tried to release support1b.dds that has a load count of 2.. not releasing Tried to release support1b-glow.pcx that has a load count of 2.. not releasing Tried to release support1b-shine.dds that has a load count of 2.. not releasing Releasing bitmap support1b.dds in slot 1267 with handle 1811017 Releasing bitmap support1b-glow.pcx in slot 1268 with handle 1815768 Releasing bitmap support1b-shine.dds in slot 1269 with handle 1820519 Tried to release support1c.dds that has a load count of 6.. not releasing Tried to release support1c-glow.pcx that has a load count of 6.. not releasing Tried to release support1c-shine.dds that has a load count of 6.. not releasing Tried to release support1c.dds that has a load count of 5.. not releasing Tried to release support1c-glow.pcx that has a load count of 5.. not releasing Tried to release support1c-shine.dds that has a load count of 5.. not releasing Tried to release support1c.dds that has a load count of 4.. not releasing Tried to release support1c-glow.pcx that has a load count of 4.. not releasing Tried to release support1c-shine.dds that has a load count of 4.. not releasing Tried to release support1c.dds that has a load count of 3.. not releasing Tried to release support1c-glow.pcx that has a load count of 3.. not releasing Tried to release support1c-shine.dds that has a load count of 3.. not releasing Tried to release support1c.dds that has a load count of 2.. not releasing Tried to release support1c-glow.pcx that has a load count of 2.. not releasing Tried to release support1c-shine.dds that has a load count of 2.. not releasing Releasing bitmap support1c.dds in slot 1270 with handle 1825270 Releasing bitmap support1c-glow.pcx in slot 1271 with handle 1830021 Releasing bitmap support1c-shine.dds in slot 1272 with handle 1834772 Tried to release damage.dds that has a load count of 8.. not releasing Tried to release damage-shine.dds that has a load count of 8.. not releasing Tried to release vsupport1.pcx that has a load count of 6.. not releasing Tried to release vsupport1-glow.pcx that has a load count of 6.. not releasing Tried to release vsupport1-shine.pcx that has a load count of 6.. not releasing Tried to release vsupport1.pcx that has a load count of 5.. not releasing Tried to release vsupport1-glow.pcx that has a load count of 5.. not releasing Tried to release vsupport1-shine.pcx that has a load count of 5.. not releasing Tried to release vsupport1.pcx that has a load count of 4.. not releasing Tried to release vsupport1-glow.pcx that has a load count of 4.. not releasing Tried to release vsupport1-shine.pcx that has a load count of 4.. not releasing Tried to release vsupport1.pcx that has a load count of 3.. not releasing Tried to release vsupport1-glow.pcx that has a load count of 3.. not releasing Tried to release vsupport1-shine.pcx that has a load count of 3.. not releasing Tried to release vsupport1.pcx that has a load count of 2.. not releasing Tried to release vsupport1-glow.pcx that has a load count of 2.. not releasing Tried to release vsupport1-shine.pcx that has a load count of 2.. not releasing Releasing bitmap vsupport1.pcx in slot 1273 with handle 1839523 Releasing bitmap vsupport1-glow.pcx in slot 1274 with handle 1844274 Releasing bitmap vsupport1-shine.pcx in slot 1275 with handle 1849025 Tried to release vsupport1b.pcx that has a load count of 6.. not releasing Tried to release vsupport1b-shine.pcx that has a load count of 6.. not releasing Tried to release vsupport1b.pcx that has a load count of 5.. not releasing Tried to release vsupport1b-shine.pcx that has a load count of 5.. not releasing Tried to release vsupport1b.pcx that has a load count of 4.. not releasing Tried to release vsupport1b-shine.pcx that has a load count of 4.. not releasing Tried to release vsupport1b.pcx that has a load count of 3.. not releasing Tried to release vsupport1b-shine.pcx that has a load count of 3.. not releasing Tried to release vsupport1b.pcx that has a load count of 2.. not releasing Tried to release vsupport1b-shine.pcx that has a load count of 2.. not releasing Releasing bitmap vsupport1b.pcx in slot 1276 with handle 1853776 Releasing bitmap vsupport1b-shine.pcx in slot 1277 with handle 1858527 Tried to release vsupport1c.pcx that has a load count of 6.. not releasing Tried to release vsupport1c.pcx that has a load count of 5.. not releasing Tried to release vsupport1c.pcx that has a load count of 4.. not releasing Tried to release vsupport1c.pcx that has a load count of 3.. not releasing Tried to release vsupport1c.pcx that has a load count of 2.. not releasing Releasing bitmap vsupport1c.pcx in slot 1278 with handle 1863278 Tried to release damage.dds that has a load count of 7.. not releasing Tried to release damage-shine.dds that has a load count of 7.. not releasing Releasing bitmap fighter03-01a.dds in slot 1284 with handle 1872784 Releasing bitmap fighter03-01a-glow.eff in slot 1285 with handle 1877535 Releasing bitmap fighter03-01a-shine.dds in slot 1322 with handle 1882322 Releasing bitmap fighter03-01b.dds in slot 1323 with handle 1887073 Releasing bitmap fighter03-01b-glow.pcx in slot 1324 with handle 1891824 Releasing bitmap fighter03-01b-shine.dds in slot 1325 with handle 1896575 Releasing bitmap fighter03-01c.dds in slot 1326 with handle 1901326 Releasing bitmap fighter03-01c-glow.pcx in slot 1327 with handle 1906077 Releasing bitmap fighter03-01c-shine.dds in slot 1328 with handle 1910828 Releasing bitmap fighter2s-02a.dds in slot 1334 with handle 1920334 Releasing bitmap fighter2s-02a-glow.eff in slot 1335 with handle 1925085 Releasing bitmap fighter2s-02a-shine.dds in slot 1372 with handle 1929872 Releasing bitmap fighter2s-02b.dds in slot 1373 with handle 1934623 Releasing bitmap fighter2s-02b-glow.eff in slot 1374 with handle 1939374 Releasing bitmap fighter2s-02b-shine.dds in slot 1411 with handle 1944161 Releasing bitmap fighter2s-02c.dds in slot 1412 with handle 1948912 Releasing bitmap fighter2s-02c-glow.ani in slot 1413 with handle 1953663 Releasing bitmap fighter2s-02c-shine.dds in slot 1450 with handle 1958450 Releasing bitmap fighter2s-03b.dds in slot 1456 with handle 1967956 Releasing bitmap fighter2s-03b-glow.eff in slot 1457 with handle 1972707 Releasing bitmap fighter2s-03b-shine.dds in slot 1497 with handle 1977497 Releasing bitmap fighter2s-03c.dds in slot 1498 with handle 1982248 Releasing bitmap fighter2s-03c-glow.ani in slot 1499 with handle 1986999 Releasing bitmap fighter2s-03c-shine.dds in slot 1539 with handle 1991789 Releasing bitmap fighter2s-03a.dds in slot 1540 with handle 1996540 Releasing bitmap fighter2s-03a-glow.eff in slot 1541 with handle 2001291 Releasing bitmap fighter2s-03a-shine.dds in slot 1581 with handle 2006081 Releasing bitmap bomber10-01a.dds in slot 1587 with handle 2015587 Releasing bitmap bomber10-01a-glow.eff in slot 1588 with handle 2020338 Releasing bitmap bomber10-01a-shine.dds in slot 1625 with handle 2025125 Releasing bitmap bomber10-01b.dds in slot 1626 with handle 2029876 Releasing bitmap bomber10-01b-glow.eff in slot 1627 with handle 2034627 Releasing bitmap bomber10-01b-shine.dds in slot 1646 with handle 2039396 Releasing bitmap bomber10-01c.dds in slot 1647 with handle 2044147 Releasing bitmap bomber10-01c-glow.ani in slot 1648 with handle 2048898 Releasing bitmap bomber10-01c-shine.dds in slot 1685 with handle 2053685 Tried to release hornetall-a.pcx that has a load count of 2.. not releasing Tried to release hornetall-b.pcx that has a load count of 2.. not releasing Tried to release hornetall-d.pcx that has a load count of 2.. not releasing Releasing bitmap mx64b.pcx in slot 2011 with handle 2405511 Releasing bitmap rocka.pcx in slot 2012 with handle 2410262 Releasing bitmap tempall.pcx in slot 2014 with handle 2419764 Releasing bitmap hornetall-a.pcx in slot 2005 with handle 2377005 Releasing bitmap hornetall-b.pcx in slot 2006 with handle 2381756 Releasing bitmap hornetall-d.pcx in slot 2007 with handle 2386507 Releasing bitmap bombardier.dds in slot 2030 with handle 2434030 Releasing bitmap bombardier-shine.dds in slot 2031 with handle 2438781 Releasing bitmap crossbow.dds in slot 2033 with handle 2448283 Releasing bitmap crossbow-shine.dds in slot 2034 with handle 2453034 Releasing bitmap trebuchet.dds in slot 2035 with handle 2457785 Releasing bitmap taga.pcx in slot 2037 with handle 2467287 Releasing bitmap tagb.pcx in slot 2038 with handle 2476788 Releasing bitmap piranhaa.pcx in slot 2039 with handle 2481539 Releasing bitmap still.dds in slot 2040 with handle 2486290 Releasing bitmap infyrno.pcx in slot 2041 with handle 2491041 Releasing bitmap belial.dds in slot 2042 with handle 2495792 Releasing bitmap belial-glow.pcx in slot 2043 with handle 2500543 Releasing bitmap belial-shine.dds in slot 2044 with handle 2505294 Releasing bitmap helios.dds in slot 2045 with handle 2510045 Releasing bitmap empulse.pcx in slot 2046 with handle 2514796 Releasing bitmap countermeasure.dds in slot 2047 with handle 2519547 Releasing bitmap countermeasure-glow.pcx in slot 2048 with handle 2524298 Releasing bitmap countermeasure-shine.dds in slot 2049 with handle 2529049 Releasing bitmap mx-a.pcx in slot 2050 with handle 2533800 Releasing bitmap mx-b.pcx in slot 2051 with handle 2538551 Tried to release debris01a.dds that has a load count of 3.. not releasing Tried to release debris01a-glow.pcx that has a load count of 2.. not releasing Tried to release debris01a-shine.dds that has a load count of 2.. not releasing Tried to release debris01a.dds that has a load count of 2.. not releasing Releasing bitmap debris01a-glow.pcx in slot 2053 with handle 2548053 Releasing bitmap debris01a-shine.dds in slot 2054 with handle 2552804 Releasing bitmap fighter01-01c.dds in slot 453 with handle 2608203 Releasing bitmap fighter01-01c-glow.pcx in slot 2069 with handle 2614569 Releasing bitmap fighter01-01c-shine.dds in slot 2070 with handle 2619320 Tried to release fighter01-01a.dds that has a load count of 2.. not releasing Tried to release fighter01-01a-glow.pcx that has a load count of 2.. not releasing Tried to release fighter01-01a-shine.dds that has a load count of 2.. not releasing Releasing bitmap fighter01-01b.dds in slot 2074 with handle 2638324 Releasing bitmap fighter01-01b-glow.pcx in slot 2075 with handle 2643075 Releasing bitmap fighter01-01b-shine.dds in slot 2076 with handle 2647826 Releasing bitmap fighter01-01a.dds in slot 2071 with handle 2624071 Releasing bitmap fighter01-01a-glow.pcx in slot 2072 with handle 2628822 Releasing bitmap fighter01-01a-shine.dds in slot 2073 with handle 2633573 Tried to unload red_glow_small.tga that has a load count of 25.. not unloading Tried to unload red_glow_small.tga that has a load count of 24.. not unloading Unloading cyan_glow_small.tga. 128x128x24 Unloading cyan_glow_small.tga. 128x128x0 Tried to unload yellow_glow_small.tga that has a load count of 5.. not unloading Tried to unload yellow_glow_small.tga that has a load count of 4.. not unloading Tried to unload green_glow2_small.tga that has a load count of 10.. not unloading Tried to unload green_glow2_small.tga that has a load count of 9.. not unloading Tried to unload red_glow_small.tga that has a load count of 23.. not unloading Tried to unload red_glow_small.tga that has a load count of 22.. not unloading Tried to release fighter06-02a.dds that has a load count of 2.. not releasing Tried to release fighter06-02a-glow.dds that has a load count of 2.. not releasing Tried to release fighter06-02a-shine.dds that has a load count of 2.. not releasing Releasing bitmap fighter06-03a.dds in slot 2080 with handle 2666830 Releasing bitmap fighter06-03a-shine.dds in slot 2081 with handle 2671581 Releasing bitmap fighter06-02b.tga in slot 2082 with handle 2676332 Releasing bitmap fighter06-02c.pcx in slot 2083 with handle 2681083 Releasing bitmap fighter06-02d.pcx in slot 2084 with handle 2685834 Releasing bitmap fighter06-02a.dds in slot 2077 with handle 2652577 Releasing bitmap fighter06-02a-glow.dds in slot 2078 with handle 2657328 Releasing bitmap fighter06-02a-shine.dds in slot 2079 with handle 2662079 Tried to release damage.dds that has a load count of 6.. not releasing Tried to release damage-shine.dds that has a load count of 6.. not releasing Tried to release tercoc01.tga that has a load count of 8.. not releasing Tried to release tercoc01-glow.dds that has a load count of 8.. not releasing Unloading red_herc_glow.tga. 256x256x32 Unloading red_herc_glow.tga. 256x256x0 Unloading blue_herc_glow.tga. 256x256x32 Unloading blue_herc_glow.tga. 256x256x0 Releasing bitmap hercmap.dds in slot 2087 with handle 2700087 Releasing bitmap hercmap-glow.dds in slot 2088 with handle 2704838 Releasing bitmap hercmap-shine.dds in slot 2089 with handle 2709589 Tried to release glass.dds that has a load count of 5.. not releasing Tried to release glass-shine.dds that has a load count of 5.. not releasing Tried to release tercoc01.tga that has a load count of 7.. not releasing Tried to release tercoc01-glow.dds that has a load count of 7.. not releasing Releasing bitmap fighter2t-02a.dds in slot 2092 with handle 2723842 Releasing bitmap fighter2t-02a-glow.pcx in slot 2093 with handle 2728593 Releasing bitmap fighter2t-02a-shine.dds in slot 2094 with handle 2733344 Tried to release damage.dds that has a load count of 5.. not releasing Tried to release damage-shine.dds that has a load count of 5.. not releasing Tried to unload red_glow_small.tga that has a load count of 21.. not unloading Tried to unload red_glow_small.tga that has a load count of 20.. not unloading Tried to unload red_glow_small.tga that has a load count of 19.. not unloading Tried to unload red_glow_small.tga that has a load count of 18.. not unloading Unloading yellow_glow2_small.tga. 128x128x24 Unloading yellow_glow2_small.tga. 128x128x0 Releasing bitmap hercbone.dds in slot 2095 with handle 2738095 Releasing bitmap hercbone-glow.pcx in slot 2096 with handle 2742846 Releasing bitmap hercbone-shine.dds in slot 2097 with handle 2747597 Releasing bitmap intglass.tga in slot 2098 with handle 2752348 Tried to release tercoc01.tga that has a load count of 6.. not releasing Tried to release tercoc01-glow.dds that has a load count of 6.. not releasing Releasing bitmap hercboneb.dds in slot 2099 with handle 2757099 Releasing bitmap hercboneb-glow.pcx in slot 2100 with handle 2761850 Releasing bitmap hercboneb-shine.dds in slot 2101 with handle 2766601 Tried to unload red_glow_small.tga that has a load count of 17.. not unloading Tried to unload red_glow_small.tga that has a load count of 16.. not unloading Unloading blue_glow1_small.tga. 128x128x24 Unloading blue_glow1_small.tga. 128x128x0 Releasing bitmap lokihtl.dds in slot 2103 with handle 2776103 Releasing bitmap lokihtl-glow.dds in slot 2104 with handle 2780854 Releasing bitmap lokihtl-shine.dds in slot 2105 with handle 2785605 Tried to release tercoc01.tga that has a load count of 5.. not releasing Tried to release tercoc01-glow.dds that has a load count of 5.. not releasing Tried to release glass.dds that has a load count of 4.. not releasing Tried to release glass-shine.dds that has a load count of 4.. not releasing Releasing bitmap lokidebris.dds in slot 2106 with handle 2790356 Tried to unload green_glow2_small.tga that has a load count of 8.. not unloading Tried to unload green_glow2_small.tga that has a load count of 7.. not unloading Tried to unload red_glow_small.tga that has a load count of 15.. not unloading Tried to unload red_glow_small.tga that has a load count of 14.. not unloading Tried to unload blue_glow4_small.tga that has a load count of 7.. not unloading Tried to unload blue_glow4_small.tga that has a load count of 6.. not unloading Tried to unload red_glow_small.tga that has a load count of 13.. not unloading Tried to unload red_glow_small.tga that has a load count of 12.. not unloading Releasing bitmap fighter2t-01a.dds in slot 2107 with handle 2795107 Releasing bitmap fighter2t-01a-glow.dds in slot 2108 with handle 2799858 Releasing bitmap fighter2t-01a-shine.dds in slot 2109 with handle 2804609 Tried to release tercoc01.tga that has a load count of 4.. not releasing Tried to release tercoc01-glow.dds that has a load count of 4.. not releasing Releasing bitmap goldglass.tga in slot 1151 with handle 1473651 Releasing bitmap goldglass-shine.tga in slot 1152 with handle 1478402 Releasing bitmap fighter2t-01b.pcx in slot 2110 with handle 2809360 Releasing bitmap fighter2t-03a.dds in slot 2111 with handle 2814111 Releasing bitmap fighter2t-03a-glow.pcx in slot 2112 with handle 2818862 Releasing bitmap fighter2t-03a-shine.dds in slot 2113 with handle 2823613 Tried to release glass.dds that has a load count of 3.. not releasing Tried to release glass-shine.dds that has a load count of 3.. not releasing Tried to release tercoc01.tga that has a load count of 3.. not releasing Tried to release tercoc01-glow.dds that has a load count of 3.. not releasing Releasing bitmap fighter2t-03b.dds in slot 2114 with handle 2828364 Releasing bitmap fighter2t-03b-glow.pcx in slot 2115 with handle 2833115 Releasing bitmap fighter2t-03b-shine.dds in slot 2116 with handle 2837866 Releasing bitmap fighter2t-03c.pcx in slot 2117 with handle 2842617 Tried to release damage.dds that has a load count of 4.. not releasing Tried to release damage-shine.dds that has a load count of 4.. not releasing Tried to unload green_glow2_small.tga that has a load count of 6.. not unloading Tried to unload green_glow2_small.tga that has a load count of 5.. not unloading Tried to unload red_glow_small.tga that has a load count of 11.. not unloading Tried to unload red_glow_small.tga that has a load count of 10.. not unloading Tried to unload red_glow_small.tga that has a load count of 9.. not unloading Tried to unload red_glow_small.tga that has a load count of 8.. not unloading Tried to unload blue_glow4_small.tga that has a load count of 5.. not unloading Tried to unload blue_glow4_small.tga that has a load count of 4.. not unloading Releasing bitmap fighter2t-05a.dds in slot 2118 with handle 2847368 Releasing bitmap fighter2t-05a-glow.pcx in slot 2119 with handle 2852119 Releasing bitmap fighter2t-05a-shine.dds in slot 2120 with handle 2856870 Releasing bitmap fighter2t-05b.dds in slot 2121 with handle 2861621 Releasing bitmap fighter2t-05b-glow.pcx in slot 2122 with handle 2866372 Releasing bitmap fighter2t-05b-shine.dds in slot 2123 with handle 2871123 Tried to unload red_glow_small.tga that has a load count of 7.. not unloading Tried to unload red_glow_small.tga that has a load count of 6.. not unloading Tried to unload green_glow2_small.tga that has a load count of 4.. not unloading Tried to unload green_glow2_small.tga that has a load count of 3.. not unloading Tried to unload blue_glow4_small.tga that has a load count of 3.. not unloading Tried to unload blue_glow4_small.tga that has a load count of 2.. not unloading Tried to unload yellow_glow_small.tga that has a load count of 3.. not unloading Tried to unload yellow_glow_small.tga that has a load count of 2.. not unloading Releasing bitmap bomber2t-03a.dds in slot 2124 with handle 2875874 Releasing bitmap bomber2t-03a-shine.dds in slot 2125 with handle 2880625 Releasing bitmap bomber2t-03b.dds in slot 2126 with handle 2885376 Releasing bitmap bomber2t-03b-shine.dds in slot 2127 with handle 2890127 Releasing bitmap bomber2t-03c.dds in slot 2128 with handle 2894878 Releasing bitmap bomber2t-03c-shine.dds in slot 2129 with handle 2899629 Tried to unload green_glow2_small.tga that has a load count of 2.. not unloading Unloading green_glow2_small.tga. 128x128x24 Tried to unload red_glow_small.tga that has a load count of 5.. not unloading Tried to unload red_glow_small.tga that has a load count of 4.. not unloading Tried to unload red_glow_small.tga that has a load count of 3.. not unloading Tried to unload red_glow_small.tga that has a load count of 2.. not unloading Unloading blue_glow4_small.tga. 128x128x24 Unloading blue_glow4_small.tga. 128x128x0 Releasing bitmap bonus1.dds in slot 2130 with handle 2904380 Releasing bitmap bonus1-glow.pcx in slot 2131 with handle 2909131 Releasing bitmap bonus1-shine.dds in slot 2132 with handle 2913882 Releasing bitmap bonus1c.dds in slot 2133 with handle 2918633 Releasing bitmap bonus1c-glow.pcx in slot 2134 with handle 2923384 Releasing bitmap bonus1c-shine.dds in slot 2135 with handle 2928135 Tried to release damage.dds that has a load count of 3.. not releasing Tried to release damage-shine.dds that has a load count of 3.. not releasing Unloading cyan_glow_small.tga. 128x128x0 Unloading cyan_glow_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x24 Unloading red_glow_small.tga. 128x128x0 Unloading blue_glow4_small.tga. 128x128x0 Unloading blue_glow4_small.tga. 128x128x0 Releasing bitmap bomber04-01a.dds in slot 2136 with handle 2932886 Releasing bitmap bomber04-01a-glow.pcx in slot 2137 with handle 2937637 Releasing bitmap bomber04-01a-shine.dds in slot 2138 with handle 2942388 Tried to release glass.dds that has a load count of 2.. not releasing Tried to release glass-shine.dds that has a load count of 2.. not releasing Tried to release tercoc01.tga that has a load count of 2.. not releasing Tried to release tercoc01-glow.dds that has a load count of 2.. not releasing Releasing bitmap bomber04-01b.pcx in slot 2139 with handle 2947139 Releasing bitmap bomber04-01c.pcx in slot 2140 with handle 2951890 Unloading green_glow2_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading blue_glow4_small.tga. 128x128x0 Unloading blue_glow4_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Releasing bitmap tercoc01.tga in slot 1153 with handle 1483153 Releasing bitmap tercoc01-glow.dds in slot 1154 with handle 1487904 Releasing bitmap bomber05-01.dds in slot 2141 with handle 2956641 Releasing bitmap bomber05-01-shine.dds in slot 2142 with handle 2961392 Releasing bitmap glass.dds in slot 2090 with handle 2714340 Releasing bitmap glass-shine.dds in slot 2091 with handle 2719091 Tried to release damage.dds that has a load count of 2.. not releasing Tried to release damage-shine.dds that has a load count of 2.. not releasing Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading yellow_glow_small.tga. 128x128x24 Unloading yellow_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading white_glow_small.tga. 128x128x24 Unloading white_glow_small.tga. 128x128x0 Releasing bitmap bomber09-01a.dds in slot 2144 with handle 2970894 Releasing bitmap bomber09-01a-glow.pcx in slot 2145 with handle 2975645 Releasing bitmap bomber09-01a-shine.dds in slot 2146 with handle 2980396 Releasing bitmap bomber09-01b.dds in slot 2147 with handle 2985147 Releasing bitmap bomber09-01b-glow.pcx in slot 2148 with handle 2989898 Releasing bitmap bomber09-01b-shine.dds in slot 2149 with handle 2994649 Releasing bitmap bomber09-01c.dds in slot 2150 with handle 2999400 Releasing bitmap bomber09-01c-glow.pcx in slot 2151 with handle 3004151 Releasing bitmap bomber09-01c-shine.dds in slot 2152 with handle 3008902 Unloading green_glow2_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading blue_glow4_small.tga. 128x128x0 Unloading blue_glow4_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Releasing bitmap bomber2t-01a.dds in slot 2153 with handle 3013653 Releasing bitmap bomber2t-01a-glow.pcx in slot 2154 with handle 3018404 Releasing bitmap bomber2t-01a-shine.dds in slot 2155 with handle 3023155 Releasing bitmap bomber2t-01cd.pcx in slot 2156 with handle 3027906 Releasing bitmap bomber2t-01b.pcx in slot 2157 with handle 3032657 Unloading yellow_glow_small.tga. 128x128x0 Unloading yellow_glow_small.tga. 128x128x0 Unloading yellow_glow_small.tga. 128x128x0 Unloading yellow_glow_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Unloading red_glow_small.tga. 128x128x0 Tried to release stealth1.pcx that has a load count of 7.. not releasing Tried to release stealth1-glow.pcx that has a load count of 7.. not releasing Tried to release stealth1-shine.pcx that has a load count of 7.. not releasing Tried to release stealth1.pcx that has a load count of 6.. not releasing Tried to release stealth1-glow.pcx that has a load count of 6.. not releasing Tried to release stealth1-shine.pcx that has a load count of 6.. not releasing Tried to release stealth1.pcx that has a load count of 5.. not releasing Tried to release stealth1-glow.pcx that has a load count of 5.. not releasing Tried to release stealth1-shine.pcx that has a load count of 5.. not releasing Tried to release stealth1.pcx that has a load count of 4.. not releasing Tried to release stealth1-glow.pcx that has a load count of 4.. not releasing Tried to release stealth1-shine.pcx that has a load count of 4.. not releasing Tried to release stealth1.pcx that has a load count of 3.. not releasing Tried to release stealth1-glow.pcx that has a load count of 3.. not releasing Tried to release stealth1-shine.pcx that has a load count of 3.. not releasing Tried to release stealth1.pcx that has a load count of 2.. not releasing Tried to release stealth1-glow.pcx that has a load count of 2.. not releasing Tried to release stealth1-shine.pcx that has a load count of 2.. not releasing Releasing bitmap stealth1.pcx in slot 2158 with handle 3037408 Releasing bitmap stealth1-glow.pcx in slot 2159 with handle 3042159 Releasing bitmap stealth1-shine.pcx in slot 2160 with handle 3046910 Tried to release stealth2.pcx that has a load count of 7.. not releasing Tried to release stealth2-shine.pcx that has a load count of 7.. not releasing Tried to release stealth2.pcx that has a load count of 6.. not releasing Tried to release stealth2-shine.pcx that has a load count of 6.. not releasing Tried to release stealth2.pcx that has a load count of 5.. not releasing Tried to release stealth2-shine.pcx that has a load count of 5.. not releasing Tried to release stealth2.pcx that has a load count of 4.. not releasing Tried to release stealth2-shine.pcx that has a load count of 4.. not releasing Tried to release stealth2.pcx that has a load count of 3.. not releasing Tried to release stealth2-shine.pcx that has a load count of 3.. not releasing Tried to release stealth2.pcx that has a load count of 2.. not releasing Tried to release stealth2-shine.pcx that has a load count of 2.. not releasing Releasing bitmap stealth2.pcx in slot 2161 with handle 3051661 Releasing bitmap stealth2-shine.pcx in slot 2162 with handle 3056412 Tried to release stealth3.pcx that has a load count of 7.. not releasing Tried to release stealth3.pcx that has a load count of 6.. not releasing Tried to release stealth3.pcx that has a load count of 5.. not releasing Tried to release stealth3.pcx that has a load count of 4.. not releasing Tried to release stealth3.pcx that has a load count of 3.. not releasing Tried to release stealth3.pcx that has a load count of 2.. not releasing Releasing bitmap stealth3.pcx in slot 2163 with handle 3061163 Releasing bitmap damage.dds in slot 1158 with handle 1506908 Releasing bitmap damage-shine.dds in slot 1159 with handle 1511659 Unloading cursorweb.ani frame 0. 24x24x0 Unloading vasudan1.pcx. 128x128x16 Unloading 2_CPB_000001.pcx. 79x52x0 Unloading 2_radar1.ani frame 0. 209x170x8 Unloading 2_radar1.ani frame 1. 209x170x0 Unloading DotRed.pcx. 11x11x0 Unloading DotGreen.pcx. 11x11x0 Unloading OvalGreen.pcx. 11x11x0 Unloading OvalGreen01.pcx. 11x11x0 Unloading OvalRed.pcx. 11x11x0 Unloading OvalRed01.pcx. 11x11x0 Unloading mp_coop.pcx. 18x11x0 Unloading mp_teams.pcx. 18x11x0 Unloading mp_furball.pcx. 18x11x0 Unloading icon-volition.pcx. 9x9x0 Unloading icon-valid.pcx. 8x8x0 Unloading cd.pcx. 8x8x0 Unloading exp20.eff frame 0. 256x256x24 Unloading exp20.eff frame 1. 256x256x0 Unloading exp20.eff frame 2. 256x256x0 Unloading exp20.eff frame 3. 256x256x0 Unloading exp20.eff frame 4. 256x256x0 Unloading exp20.eff frame 5. 256x256x0 Unloading exp20.eff frame 6. 256x256x0 Unloading exp20.eff frame 7. 256x256x0 Unloading exp20.eff frame 8. 256x256x0 Unloading exp20.eff frame 9. 256x256x0 Unloading exp20.eff frame 10. 256x256x0 Unloading exp20.eff frame 11. 256x256x0 Unloading exp20.eff frame 12. 256x256x0 Unloading exp20.eff frame 13. 256x256x0 Unloading exp20.eff frame 14. 256x256x0 Unloading exp20.eff frame 15. 256x256x0 Unloading exp20.eff frame 16. 256x256x0 Unloading exp20.eff frame 17. 256x256x0 Unloading exp20.eff frame 18. 256x256x0 Unloading exp20.eff frame 19. 256x256x0 Unloading exp20.eff frame 20. 256x256x0 Unloading exp20.eff frame 21. 256x256x0 Unloading exp20.eff frame 22. 256x256x0 Unloading exp20.eff frame 23. 256x256x0 Unloading exp20.eff frame 24. 256x256x0 Unloading exp20.eff frame 25. 256x256x0 Unloading exp20.eff frame 26. 256x256x0 Unloading exp20.eff frame 27. 256x256x0 Unloading exp20.eff frame 28. 256x256x0 Unloading exp20.eff frame 29. 256x256x0 Unloading exp20.eff frame 30. 256x256x0 Unloading exp20.eff frame 31. 256x256x0 Unloading exp20.eff frame 32. 256x256x0 Unloading exp20.eff frame 33. 256x256x0 Unloading exp20.eff frame 34. 256x256x0 Unloading exp20.eff frame 35. 256x256x0 Unloading exp20.eff frame 36. 256x256x0 Unloading exp20.eff frame 37. 256x256x0 Unloading exp20.eff frame 38. 256x256x0 Unloading exp20.eff frame 39. 256x256x0 Unloading exp20.eff frame 40. 256x256x0 Unloading exp20.eff frame 41. 256x256x0 Unloading exp20.eff frame 42. 256x256x0 Unloading exp20.eff frame 43. 256x256x0 Unloading exp20.eff frame 44. 256x256x0 Unloading exp20.eff frame 45. 256x256x0 Unloading exp20.eff frame 46. 256x256x0 Unloading exp20.eff frame 47. 256x256x0 Unloading exp20.eff frame 48. 256x256x0 Unloading exp20.eff frame 49. 256x256x0 Unloading exp20.eff frame 50. 256x256x0 Unloading exp20.eff frame 51. 256x256x0 Unloading exp20.eff frame 52. 256x256x0 Unloading exp20.eff frame 53. 256x256x0 Unloading exp20.eff frame 54. 256x256x0 Unloading exp20.eff frame 55. 256x256x0 Unloading exp20.eff frame 56. 256x256x0 Unloading exp20.eff frame 57. 256x256x0 Unloading exp20.eff frame 58. 256x256x0 Unloading exp20.eff frame 59. 256x256x0 Unloading exp20.eff frame 60. 256x256x0 Unloading exp20.eff frame 61. 256x256x0 Unloading exp20.eff frame 62. 256x256x0 Unloading exp20.eff frame 63. 256x256x0 Unloading ExpMissileHit1.ani frame 0. 256x256x16 Unloading ExpMissileHit1.ani frame 1. 256x256x0 Unloading ExpMissileHit1.ani frame 2. 256x256x0 Unloading ExpMissileHit1.ani frame 3. 256x256x0 Unloading ExpMissileHit1.ani frame 4. 256x256x0 Unloading ExpMissileHit1.ani frame 5. 256x256x0 Unloading ExpMissileHit1.ani frame 6. 256x256x0 Unloading ExpMissileHit1.ani frame 7. 256x256x0 Unloading ExpMissileHit1.ani frame 8. 256x256x0 Unloading ExpMissileHit1.ani frame 9. 256x256x0 Unloading ExpMissileHit1.ani frame 10. 256x256x0 Unloading ExpMissileHit1.ani frame 11. 256x256x0 Unloading ExpMissileHit1.ani frame 12. 256x256x0 Unloading ExpMissileHit1.ani frame 13. 256x256x0 Unloading ExpMissileHit1.ani frame 14. 256x256x0 Unloading ExpMissileHit1.ani frame 15. 256x256x0 Unloading ExpMissileHit1.ani frame 16. 256x256x0 Unloading ExpMissileHit1.ani frame 17. 256x256x0 Unloading ExpMissileHit1.ani frame 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44x31x0 Unloading 2_LMB_070001.pcx. 44x29x0 Unloading 2_LMB_070002.pcx. 44x29x0 Unloading 2_LMB_080001.pcx. 58x47x0 Unloading 2_LMB_080002.pcx. 58x47x0 Unloading red_glow_small.tga. 128x128x0 Unloading cyan_glow_small.tga. 128x128x0 Unloading yellow_glow_small.tga. 128x128x0 Unloading green_glow2_small.tga. 128x128x0 Unloading 2_LMB_090001.pcx. 110x87x0 Unloading 2_LMB_090002.pcx. 110x87x0 Unloading 2_LMB_100001.pcx. 58x40x0 Unloading 2_LMB_100002.pcx. 58x40x0 Unloading warpglow01.tga. 512x512x24 Unloading warpball01.pcx. 512x128x16 Unloading 2_Pop_000000.pcx. 48x49x0 Unloading 2_Pop_000001.pcx. 48x49x0 Unloading 2_Pop_000002.pcx. 48x49x0 Unloading yellow_glow2_small.tga. 128x128x0 Unloading blue_glow4_small.tga. 128x128x0 Unloading WarpMap01.eff frame 0. 512x512x24 Unloading WarpMap01.eff frame 1. 512x512x0 Unloading WarpMap01.eff frame 2. 512x512x0 Unloading WarpMap01.eff frame 3. 512x512x0 Unloading WarpMap01.eff frame 4. 512x512x0 Unloading WarpMap01.eff frame 5. 512x512x0 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2_toparc2.ani frame 2. 35x24x0 Unloading 2_toparc3.ani frame 0. 41x29x8 Unloading 2_toparc3.ani frame 1. 41x29x0 Unloading 2_toparc3.ani frame 2. 41x29x0 Unloading 2_leftarc.ani frame 0. 103x252x8 Unloading 2_leftarc.ani frame 1. 103x252x0 Unloading 2_leftarc.ani frame 2. 103x252x0 Unloading 2_leftarc.ani frame 3. 103x252x0 Unloading 2_rightarc1.ani frame 0. 103x252x8 Unloading 2_rightarc1.ani frame 1. 103x252x0 Unloading 2_reticle1.ani frame 0. 40x24x8 Unloading targhit1.ani frame 0. 31x21x8 Unloading targhit1.ani frame 1. 31x21x0 Unloading targhit1.ani frame 2. 31x21x0 Unloading targhit1.ani frame 3. 31x21x0 Unloading targhit1.ani frame 4. 31x21x0 Unloading targhit1.ani frame 5. 31x21x0 Unloading targhit1.ani frame 6. 31x21x0 Unloading targhit1.ani frame 7. 31x21x0 Unloading energy1.ani frame 0. 12x41x8 Unloading energy1.ani frame 1. 12x41x0 Unloading energy1.ani frame 2. 12x41x0 Unloading targetview1.ani frame 0. 137x156x8 Unloading targetview1.ani frame 1. 137x156x0 Unloading targetview2.ani frame 0. 4x96x8 Unloading targetview2.ani frame 1. 4x96x0 Unloading targetview2.ani frame 2. 4x96x0 Unloading targetview3.ani frame 0. 7x20x8 Unloading escort1.ani frame 0. 149x13x8 Unloading escort2.ani frame 0. 149x11x8 Unloading escort3.ani frame 0. 149x13x8 Unloading damage1.ani frame 0. 148x25x8 Unloading damage2.ani frame 0. 148x9x8 Unloading damage3.ani frame 0. 148x6x8 Unloading support1.ani frame 0. 108x24x8 Unloading message1.ani frame 0. 190x12x8 Unloading message2.ani frame 0. 190x10x8 Unloading message3.ani frame 0. 190x6x8 Unloading objective1.ani frame 0. 149x21x8 Unloading wingman1.ani frame 0. 71x53x8 Unloading wingman2.ani frame 0. 35x53x8 Unloading wingman3.ani frame 0. 14x53x8 Unloading wingman4.ani frame 0. 7x7x8 Unloading wingman4.ani frame 1. 7x7x0 Unloading wingman5.ani frame 0. 24x6x8 Unloading wingman5.ani frame 1. 24x6x0 Unloading wingman5.ani frame 2. 24x6x0 Unloading wingman5.ani frame 3. 24x6x0 Unloading wingman5.ani frame 4. 24x6x0 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frame 4. 112x93x0 Unloading shieldfs-03.ani frame 0. 112x93x8 Unloading shieldfs-03.ani frame 1. 112x93x0 Unloading shieldfs-03.ani frame 2. 112x93x0 Unloading shieldfs-03.ani frame 3. 112x93x0 Unloading shieldfs-03.ani frame 4. 112x93x0 Unloading shield-b10.ani frame 0. 112x93x8 Unloading shield-b10.ani frame 1. 112x93x0 Unloading shield-b10.ani frame 2. 112x93x0 Unloading shield-b10.ani frame 3. 112x93x0 Unloading shield-b10.ani frame 4. 112x93x0 Unloading thruster02-01.tga. 512x128x0 Unloading thruster02-01a.tga. 512x128x0 Unloading thruster03-01.tga. 512x512x0 Unloading thruster03-01a.tga. 512x512x0 Unloading thrusterglow01.dds. 512x512x24 Unloading thrusterglow01a.dds. 512x512x24 Unloading thruster02-02.tga. 512x128x0 Unloading thruster02-02a.tga. 512x128x0 Unloading thruster03-02.tga. 512x512x0 Unloading thruster03-02a.tga. 512x512x0 Unloading thrusterglow02.dds. 512x512x24 Unloading thrusterglow02a.dds. 512x512x24 Unloading thruster02-03.tga. 512x128x0 Unloading thruster02-03a.tga. 512x128x0 Unloading thruster03-03.tga. 512x512x0 Unloading thruster03-03a.tga. 512x512x0 Unloading thrusterglow03.dds. 512x512x24 Unloading thrusterglow03a.dds. 512x512x24 Unloading Subach_AniBitmap.eff frame 0. 256x256x24 Unloading Subach_AniBitmap.eff frame 1. 256x256x0 Unloading Subach_AniBitmap.eff frame 2. 256x256x0 Unloading Subach_AniBitmap.eff frame 3. 256x256x0 Unloading Subach_AniBitmap.eff frame 4. 256x256x0 Unloading Subach_AniBitmap.eff frame 5. 256x256x0 Unloading Subach_Glow.tga. 256x256x24 Unloading Tiny_decal.tga. 32x32x24 Unloading newglo9.pcx. 128x128x16 Unloading 2_laserglow03.pcx. 166x166x16 Unloading Mekhu_Bitmap.tga. 256x256x24 Unloading Mekhu_Glow.pcx. 256x256x16 Unloading Akheton_Bitmap.tga. 256x256x24 Unloading Akheton_Glow.pcx. 256x256x16 Unloading Akheton_Particle.ani frame 0. 128x128x16 Unloading Akheton_Particle.ani frame 1. 128x128x0 Unloading Akheton_Particle.ani frame 2. 128x128x0 Unloading Akheton_Particle.ani frame 3. 128x128x0 Unloading Akheton_Particle.ani frame 4. 128x128x0 Unloading Akheton_Particle.ani frame 5. 128x128x0 Unloading Akheton_Particle.ani frame 6. 128x128x0 Unloading Akheton_Particle.ani frame 7. 128x128x0 Unloading Akheton_Particle.ani frame 8. 128x128x0 Unloading Akheton_Particle.ani frame 9. 128x128x0 Unloading Akheton_Particle.ani frame 10. 128x128x0 Unloading Morningstar_Bitmap.pcx. 32x32x16 Unloading Morningstar_Glow.pcx. 32x32x16 Unloading Morningstar_Particle.ani frame 0. 64x64x16 Unloading Morningstar_Particle.ani frame 1. 64x64x0 Unloading Morningstar_Particle.ani frame 2. 64x64x0 Unloading Morningstar_Particle.ani frame 3. 64x64x0 Unloading Morningstar_Particle.ani frame 4. 64x64x0 Unloading Morningstar_Particle.ani frame 5. 64x64x0 Unloading Morningstar_Particle.ani frame 6. 64x64x0 Unloading Morningstar_Particle.ani frame 7. 64x64x0 Unloading Morningstar_Particle.ani frame 8. 64x64x0 Unloading Morningstar_Particle.ani frame 9. 64x64x0 Unloading Morningstar_Particle.ani frame 10. 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Maxim_Bitmap.pcx. 32x32x16 Unloading Maxim_Glow.tga. 256x256x24 Unloading Maxim_Particle.ani frame 0. 256x256x16 Unloading Maxim_Particle.ani frame 1. 256x256x0 Unloading Maxim_Particle.ani frame 2. 256x256x0 Unloading Maxim_Particle.ani frame 3. 256x256x0 Unloading Maxim_Particle.ani frame 4. 256x256x0 Unloading Maxim_Particle.ani frame 5. 256x256x0 Unloading Maxim_Particle.ani frame 6. 256x256x0 Unloading Maxim_Particle.ani frame 7. 256x256x0 Unloading Maxim_Particle.ani frame 8. 256x256x0 Unloading Maxim_Particle.ani frame 9. 256x256x0 Unloading Maxim_Particle.ani frame 10. 256x256x0 Unloading Maxim_Particle.ani frame 11. 256x256x0 Unloading Maxim_Particle.ani frame 12. 256x256x0 Unloading Maxim_Particle.ani frame 13. 256x256x0 Unloading Maxim_Particle.ani frame 14. 256x256x0 Unloading Maxim_Particle.ani frame 15. 256x256x0 Unloading Maxim_Particle.ani frame 16. 256x256x0 Unloading Maxim_Particle.ani frame 17. 256x256x0 Unloading Maxim_Particle.ani frame 18. 256x256x0 Unloading Maxim_Particle.ani frame 19. 256x256x0 Unloading Maxim_Particle.ani frame 20. 256x256x0 Unloading Huge_decal.tga. 128x128x24 Unloading Kayser_AniBitmap.eff frame 0. 256x256x24 Unloading Kayser_AniBitmap.eff frame 1. 256x256x0 Unloading Kayser_AniBitmap.eff frame 2. 256x256x0 Unloading Kayser_AniBitmap.eff frame 3. 256x256x0 Unloading Kayser_Glow.tga. 256x256x24 Unloading Kayser_Particle.ani frame 0. 80x80x16 Unloading Kayser_Particle.ani frame 1. 80x80x0 Unloading Kayser_Particle.ani frame 2. 80x80x0 Unloading Kayser_Particle.ani frame 3. 80x80x0 Unloading Kayser_Particle.ani frame 4. 80x80x0 Unloading Kayser_Particle.ani frame 5. 80x80x0 Unloading Kayser_Particle.ani frame 6. 80x80x0 Unloading Circe_Bitmap.ani frame 0. 128x128x16 Unloading Circe_Bitmap.ani frame 1. 128x128x0 Unloading Circe_Bitmap.ani frame 2. 128x128x0 Unloading Circe_Bitmap.ani frame 3. 128x128x0 Unloading Circe_Bitmap.ani frame 4. 128x128x0 Unloading Circe_Bitmap.ani frame 5. 128x128x0 Unloading Circe_Bitmap.ani frame 6. 128x128x0 Unloading Circe_Bitmap.ani frame 7. 128x128x0 Unloading Circe_Bitmap.ani frame 8. 128x128x0 Unloading Circe_Bitmap.ani frame 9. 128x128x0 Unloading Circe_Bitmap.ani frame 10. 128x128x0 Unloading Circe_Bitmap.ani frame 11. 128x128x0 Unloading Circe_Bitmap.ani frame 12. 128x128x0 Unloading Circe_Bitmap.ani frame 13. 128x128x0 Unloading Circe_Bitmap.ani frame 14. 128x128x0 Unloading Circe_Bitmap.ani frame 15. 128x128x0 Unloading Circe_Bitmap.ani frame 16. 128x128x0 Unloading Circe_Bitmap.ani frame 17. 128x128x0 Unloading Circe_Bitmap.ani frame 18. 128x128x0 Unloading Circe_Bitmap.ani frame 19. 128x128x0 Unloading Lamprey_Bitmap.tga. 92x86x24 Unloading Lamprey_Particle.ani frame 0. 92x86x16 Unloading Lamprey_Particle.ani frame 1. 92x86x0 Unloading Lamprey_Particle.ani frame 2. 92x86x0 Unloading Lamprey_Particle.ani frame 3. 92x86x0 Unloading Lamprey_Particle.ani frame 4. 92x86x0 Unloading Lamprey_Particle.ani frame 5. 92x86x0 Unloading Lamprey_Particle.ani frame 6. 92x86x0 Unloading Lamprey_Particle.ani frame 7. 92x86x0 Unloading Lamprey_Particle.ani frame 8. 92x86x0 Unloading Alouqua_AniBitmap.eff frame 0. 256x256x24 Unloading Alouqua_AniBitmap.eff frame 1. 256x256x0 Unloading Alouqua_AniBitmap.eff frame 2. 256x256x0 Unloading Alouqua_AniBitmap.eff frame 3. 256x256x0 Unloading Alouqua_AniBitmap.eff frame 4. 256x256x0 Unloading Alouqua_AniBitmap.eff frame 5. 256x256x0 Unloading Alouqua_Glow.pcx. 256x256x16 Unloading Alouqua_Trail.pcx. 32x32x16 Unloading Citra_Bitmap.tga. 256x256x24 Unloading Shivan_Laser_Stream.ani frame 0. 64x64x16 Unloading Shivan_Laser_Stream.ani frame 1. 64x64x0 Unloading Shivan_Laser_Stream.ani frame 2. 64x64x0 Unloading Shivan_Laser_Stream.ani frame 3. 64x64x0 Unloading Shivan_Laser_Stream.ani frame 4. 64x64x0 Unloading Shivan_Laser_Stream.ani frame 5. 64x64x0 Unloading Shivan_Laser_Stream.ani frame 6. 64x64x0 Unloading Shivan_Laser_Stream.ani frame 7. 64x64x0 Unloading Shivan_Laser_Stream.ani frame 8. 64x64x0 Unloading Shivan_Laser_Stream.ani frame 9. 64x64x0 Unloading Shivan_Laser_Stream.ani frame 10. 64x64x0 Unloading Phanuel_Bitmap.tga. 256x256x24 Unloading Terran_Turret.tga. 256x128x24 Unloading TerranHuge_Bitmap.tga. 256x256x24 Unloading CapTurret_Glow.pcx. 256x256x16 Unloading laserglow01.tga. 128x128x24 Unloading particleexp01.ani frame 0. 128x128x16 Unloading particleexp01.ani frame 1. 128x128x0 Unloading particleexp01.ani frame 2. 128x128x0 Unloading particleexp01.ani frame 3. 128x128x0 Unloading particleexp01.ani frame 4. 128x128x0 Unloading particleexp01.ani frame 5. 128x128x0 Unloading particleexp01.ani frame 6. 128x128x0 Unloading particleexp01.ani frame 7. 128x128x0 Unloading particleexp01.ani frame 8. 128x128x0 Unloading particleexp01.ani frame 9. 128x128x0 Unloading particleexp01.ani frame 10. 128x128x0 Unloading particleexp01.ani frame 11. 128x128x0 Unloading particleexp01.ani frame 12. 128x128x0 Unloading particleexp01.ani frame 13. 128x128x0 Unloading particleexp01.ani frame 14. 128x128x0 Unloading particleexp01.ani frame 15. 128x128x0 Unloading particleexp01.ani frame 16. 128x128x0 Unloading particleexp01.ani frame 17. 128x128x0 Unloading particleexp01.ani frame 18. 128x128x0 Unloading particleexp01.ani frame 19. 128x128x0 Unloading particleexp01.ani frame 20. 128x128x0 Unloading beamglow8.tga. 256x256x24 Unloading beam-white2.ani frame 0. 128x256x16 Unloading beam-white2.ani frame 1. 128x256x0 Unloading beam-white2.ani frame 2. 128x256x0 Unloading beam-white2.ani frame 3. 128x256x0 Unloading beam-white2.ani frame 4. 128x256x0 Unloading beam-white2.ani frame 5. 128x256x0 Unloading beam-white2.ani frame 6. 128x256x0 Unloading beam-white2.ani frame 7. 128x256x0 Unloading beam-white2.ani frame 8. 128x256x0 Unloading beam-dblue2.pcx. 32x32x16 Unloading beam-white.pcx. 64x64x16 Unloading beamglow3.eff frame 0. 512x512x24 Unloading beamglow3.eff frame 1. 512x512x0 Unloading beamglow3.eff frame 2. 512x512x0 Unloading beamglow3.eff frame 3. 512x512x0 Unloading beamglow3.eff frame 4. 512x512x0 Unloading beamglow3.eff frame 5. 512x512x0 Unloading beamglow3.eff frame 6. 512x512x0 Unloading beamglow3.eff frame 7. 512x512x0 Unloading beamglow3.eff frame 8. 512x512x0 Unloading beamglow3.eff frame 9. 512x512x0 Unloading beamglow3.eff frame 10. 512x512x0 Unloading beamglow3.eff frame 11. 512x512x0 Unloading beamglow3.eff frame 12. 512x512x0 Unloading beamglow3.eff frame 13. 512x512x0 Unloading beamglow3.eff frame 14. 512x512x0 Unloading beamglow3.eff frame 15. 512x512x0 Unloading beamglow3.eff frame 16. 512x512x0 Unloading beamglow3.eff frame 17. 512x512x0 Unloading beamglow3.eff frame 18. 512x512x0 Unloading beamglow3.eff frame 19. 512x512x0 Unloading beamglow3.eff frame 20. 512x512x0 Unloading beamglow3.eff frame 21. 512x512x0 Unloading beamglow3.eff frame 22. 512x512x0 Unloading beamglow3.eff frame 23. 512x512x0 Unloading beamglow3.eff frame 24. 512x512x0 Unloading beamglow3.eff frame 25. 512x512x0 Unloading beamglow3.eff frame 26. 512x512x0 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