========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -env -jpgtga -mipmap -missile_lighting -glow -noscalevid -spec -ballistic_gauge -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -warp_flash -snd_preload -ingame_join Building file index... Searching root 'D:\ours\django's\fstwo\' Searching root pack 'D:\ours\django's\fstwo\multi-mission-pack.vp' Searching root pack 'D:\ours\django's\fstwo\root_fs2.vp' Searching root pack 'D:\ours\django's\fstwo\sparky_fs2.vp' Searching root pack 'D:\ours\django's\fstwo\sparky_hi_fs2.vp' Searching root pack 'D:\ours\django's\fstwo\data\missions\Derelict.vp' Found 6 roots and 4836 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : Radeon 7000 DDR x86/MMX/3DNow!/SSE OpenGL Version : 1.3.3803 WinXP Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Unable to find extension "GL_ARB_vertex_buffer_object". Unable to find extension "GL_EXT_pixel_buffer_object". Unable to find extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Unable to find extension "GL_EXT_framebuffer_object". Using extension "GL_EXT_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Found special extension function "wglSwapIntervalEXT". Max texture units: 3 Max elements vertices: 2147483647 Max elements indices: 65535 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 24 MOVIE ERROR: Unable to open movie file 'intro.mve' in any supported format. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.386 (0.386) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'raptors.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) No music file exists to play music at the main menu! Frame 0 too long!!: frametime = 0.259 (0.259) Frame 0 too long!!: frametime = 0.573 (0.573) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 64th Raptors Someone passed an extension to bm_load for file 'raptors.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" loading warp model -1 MISSION LOAD: 'SM2-04.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 64th Raptors Someone passed an extension to bm_load for file 'raptors.pcx' Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 1682512714, IBX checksum: 3987265620 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 225 Current soundtrack set to -1 in event_music_reset_choices Loading model 'capital03.pof' IBX: Starting a new IBX for 'capital03.pof'. Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital03.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital03.pof Loading model 'beamsaber.pof' IBX: Starting a new IBX for 'beamsaber.pof'. Warning: Ignoring unrecognized subsystem grind01a, believed to be in ship beamsaber.pof Warning: Ignoring unrecognized subsystem grind02a, believed to be in ship beamsaber.pof Loading model 'Platform2T-01.pof' IBX: Starting a new IBX for 'Platform2T-01.pof'. Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 3622909145, IBX checksum: 141878113 -- "Bomber2T-03.pof" Loading model 'fighter09.pof' IBX: Found a good IBX to read for 'fighter09.pof'. IBX-DEBUG => POF checksum: 1557516692, IBX checksum: 1707420883 -- "fighter09.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 1130991410, IBX checksum: 1847197812 -- "fighter2t-05.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Amb_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_AArv_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_AArv_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Arv_D01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Arv_D01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_D01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_D02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_D03.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Dth_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Vict_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Vict_B02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Dth_A01.wav About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 1888734185 -- "fighter01.pof" ANI shield-f06 with size 93x93 (27.3% wasted) Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 1793087080, IBX checksum: 3069509248 -- "fighter06.pof" ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 1716411562, IBX checksum: 3141450894 -- "fighter13.pof" ANI shieldft-05 with size 93x93 (27.3% wasted) ANI shieldbt-03 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 3367592094 -- "support2t-01.pof" Loading model 'cruiser01.pof' IBX: Starting a new IBX for 'cruiser01.pof'. Loading model 'capital01.pof' IBX: Starting a new IBX for 'capital01.pof'. Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof Loading model 'corvette2t-01.pof' IBX: Starting a new IBX for 'corvette2t-01.pof'. Loading model 'cruiser2t-01.pof' IBX: Starting a new IBX for 'cruiser2t-01.pof'. Loading model 'transport2t-01.pof' IBX: Starting a new IBX for 'transport2t-01.pof'. ANI shield-f09 with size 93x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 4039211247 -- "support2v-01.pof" Loading model 'cruiser2V-01.pof' IBX: Starting a new IBX for 'cruiser2V-01.pof'. This mission requires 387 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 2305966215 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 2542828999 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 4041416356 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 252169483, IBX checksum: 138771654 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 723039750 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 2182346228 -- "crossbow.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 2012696944 -- "taga.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 514441841 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1067525095 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 4124309957 -- "belial.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 3832111446, IBX checksum: 128053394 -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 2177386502 -- "cmeasure01.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 2121319615, IBX checksum: 3702031390 -- "harbinger.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 2935445563 -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3625372205 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1834445411 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shieldbt-03.ani with size 93x93 (27.3% wasted) ANI shield-f09.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1387/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1448, Estimated count = 1250 ================================================ MOVIE ERROR: Unable to open movie file 'mono2.mve' in any supported format. AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Brief_05.wav ANI CB_default.ani with size 200x200 (21.9% wasted) ANI Tech_GTW-5_Prometheus_S.ani with size 200x200 (21.9% wasted) AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_CB_01.wav Failed to load "SM204_CB_01.wav"AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_CB_02.wav Failed to load "SM204_CB_02.wav"AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_CB_03.wav Failed to load "SM204_CB_03.wav"AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_CB_04.wav Failed to load "SM204_CB_04.wav"AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_CB_05.wav Failed to load "SM204_CB_05.wav"AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_CB_06.wav Failed to load "SM204_CB_06.wav"No cached palette file Frame 0 too long!!: frametime = 22.178 (22.178) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.425 (0.425) No music file exists to play music at this briefing! Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Brief_05.wav ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) Loading model 'Bonus2t-01.pof' IBX: Found a good IBX to read for 'Bonus2t-01.pof'. IBX-DEBUG => POF checksum: 3092875397, IBX checksum: 179113791 -- "Bonus2t-01.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 4288552719, IBX checksum: 2957699047 -- "bomber04.pof" Loading model 'bomber05.pof' IBX: Found a good IBX to read for 'bomber05.pof'. IBX-DEBUG => POF checksum: 917530768, IBX checksum: 964168728 -- "bomber05.pof" Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 4090716275, IBX checksum: 4139482326 -- "bomber09.pof" Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 1352596829, IBX checksum: 2390772859 -- "bomber2t-01.pof" ANI 2_ssbonus2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-01.ani ANI 2_ssbomber04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI 2_ssbomber2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI iconv-cap with size 28x28 (12.5% wasted) ANI Fadeiconv-Cap with size 28x28 (12.5% wasted) ANI Fadeiconv-Cap.ani with size 28x28 (12.5% wasted) ANI iconnavbuoy with size 33x33 (48.4% wasted) ANI Fadeiconnavbuoy with size 33x33 (48.4% wasted) ANI Fadeiconnavbuoy.ani with size 33x33 (48.4% wasted) ANI icont-cap with size 54x54 (15.6% wasted) ANI Fadeicont-Cap with size 54x54 (15.6% wasted) ANI Fadeicont-Cap.ani with size 54x54 (15.6% wasted) AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_03.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_03.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_03.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_03.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_03.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_03.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_04.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_04.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_04.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_04.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_04.wav AUDIOSTR => ErrorExit for ::Create() on wave file: SM204_MB_04.wav Frame 0 too long!!: frametime = 1.510 (1.510) ANI iconnode.ani with size 90x90 (29.7% wasted) ANI iconv-cap.ani with size 28x28 (12.5% wasted) Frame 0 too long!!: frametime = 0.630 (0.630) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Amb_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_AArv_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_AArv_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Arv_D01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Arv_D01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_D01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_D02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_D03.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Dth_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Vict_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Vict_B02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Dth_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Amb_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_AArv_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_AArv_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Arv_D01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Arv_D01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_D01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_D02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Btl_D03.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Dth_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Vict_A01.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Vict_B02.wav AUDIOSTR => ErrorExit for ::Create() on wave file: FS2_Dth_A01.wav Entering game at time = 40.521 message 'Hello' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.3% wasted) message 'Orion Enters' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.3% wasted) ANI Head-CM2c.ani with size 120x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Frame 516: Weapon #83 CHASING cmeasure #124 BEAM : powering beam down because of FOV condition! Frame 517: Weapon #83 CHASING cmeasure #136 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (7 beams remaining) Frame 562: Weapon #172 CHASING cmeasure #220 Recycled beam (6 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (6 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Frame 625: Weapon #369 CHASING cmeasure #470 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (8 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) 682 frames executed in 30.038 seconds, 22.705 frames per second. Recycled beam (3 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) No music file exists to play music at the main menu! Frame 1076 too long!!: frametime = 0.376 (0.376) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models...