========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -jpgtga -mipmap -glow -nomotiondebris -cache_bitmaps -img2dds -dualscanlines -targetinfo -snd_preload -mod Mods\transcend,Mods\mediavps -fps Building file index... Searching root 'C:\strcapps\freespace2\Mods\transcend\' Searching root pack 'C:\strcapps\freespace2\Mods\transcend\Transcend.vp' Searching root 'C:\strcapps\freespace2\Mods\mediavps\' Searching root pack 'C:\strcapps\freespace2\Mods\mediavps\LightspeedFS2.vp' Searching root pack 'C:\strcapps\freespace2\Mods\mediavps\mp-710_effects.vp' Searching root pack 'C:\strcapps\freespace2\Mods\mediavps\mp-710_models.vp' Searching root pack 'C:\strcapps\freespace2\Mods\mediavps\mv_core.vp' Searching root pack 'C:\strcapps\freespace2\Mods\mediavps\mv_effects.vp' Searching root pack 'C:\strcapps\freespace2\Mods\mediavps\mv_models.vp' Searching root pack 'C:\strcapps\freespace2\Mods\mediavps\mv_music.vp' Searching root pack 'C:\strcapps\freespace2\Mods\mediavps\mv_textures.vp' Searching root 'C:\strcapps\freespace2\' Searching root pack 'C:\strcapps\freespace2\FS2cutscenepack.vp' Searching root pack 'C:\strcapps\freespace2\root_fs2.vp' Searching root pack 'C:\strcapps\freespace2\smarty_fs2.vp' Searching root pack 'C:\strcapps\freespace2\sparky_fs2.vp' Searching root pack 'C:\strcapps\freespace2\sparky_hi_fs2.vp' Searching root pack 'C:\strcapps\freespace2\stu_fs2.vp' Searching root pack 'C:\strcapps\freespace2\tango1_fs2.vp' Searching root pack 'C:\strcapps\freespace2\tango2_fs2.vp' Searching root pack 'C:\strcapps\freespace2\tango3_fs2.vp' Searching root pack 'C:\strcapps\freespace2\warble_fs2.vp' Found 22 roots and 10245 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9500 Pro x86/MMX/3DNow! OpenGL Version : 2.0.6287 WinXP Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Unable to find extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 Max elements vertices: 2147483647 Max elements indices: 65535 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" TBM => Starting parse of 'mv_music-mus.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" TBM => Starting parse of 'mv_missiles-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01a', for ship 'GTB Medusa', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面b05-turreta', for ship 'GTB Ursa', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01', for ship 'GTFR Triton', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret02', for ship 'GTFR Triton', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret09a-01-main', for ship 'GTC Fenris', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01', for ship 'GTM Hippocrates', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret02', for ship 'GTM Hippocrates', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret03', for ship 'GTM Hippocrates', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret09a-01-main', for ship 'GTC Leviathan', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret01a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret02a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret03a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret04a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret05a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret01', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret02', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret03', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret04', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret05', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret06', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret07', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret08', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret01a', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret02a', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret03a', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret04a', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret05a', for ship 'GTD Orion#2 (Bastion)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret01a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret02a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret03a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret04a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret05a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret06a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret07a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret08a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret09a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret10a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret02', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret03', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret04', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret02', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret03', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret04', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret05', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret06', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret11a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret19', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret21a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret22a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret23a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret24a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret25a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01', for ship 'GTT Argo', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret02', for ship 'GTT Argo', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret01-main', for ship 'GVFr Satis', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01a', for ship 'GVC Aten', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret02a', for ship 'GVC Aten', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01', for ship 'GVC Mentu', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret02', for ship 'GVC Mentu', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret15', for ship 'GVC Mentu', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret16', for ship 'GVC Mentu', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01', for ship 'GVCv Sobek', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret02', for ship 'GVCv Sobek', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret03', for ship 'GVCv Sobek', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret05', for ship 'GVCv Sobek', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret07', for ship 'SC Cain', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret07', for ship 'SC Lilith', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01', for ship 'SFr Mephisto', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret03', for ship 'SFr Mephisto', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret03a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret06a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret07a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0! TBM => Starting parse of 'mv_textures-shp.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 98 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.425 (0.425) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file '103rd.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.994 (0.994) Frame 0 too long!!: frametime = 0.432 (0.432) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file 'E1hi.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 552373525 -- "warp.pof" 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 546289972 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'TransE1M10.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 3818061352, IBX checksum: 4282391589 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 412711673, IBX checksum: 2707012946 -- "fighter2t-04.pof" Loading model 'fighter08.pof' IBX: Found a good IBX to read for 'fighter08.pof'. IBX-DEBUG => POF checksum: 2156423984, IBX checksum: 976797022 -- "fighter08.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 59332783, IBX checksum: 1245573796 -- "fighter2t-03.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 3640339842, IBX checksum: 3822806131 -- "freighter02.pof" Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 405379883, IBX checksum: 300289754 -- "cargo02.pof" Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 2939248628 -- "freighter2t-01.pof" Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 3834484117, IBX checksum: 2785659207 -- "cargo2t-01.pof" Loading model 'fighter2t-02hp.pof' IBX: Found a good IBX to read for 'fighter2t-02hp.pof'. IBX-DEBUG => POF checksum: 1979931501, IBX checksum: 3209726552 -- "fighter2t-02hp.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 1025691878 -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-02 with size 93x93 (27.3% wasted) ANI shieldft-04 with size 93x93 (27.3% wasted) ANI shieldft-03 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 1325078389, IBX checksum: 4258124991 -- "corvette2t-01.pof" ANI shield-f08 with size 93x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" This mission requires 171 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 2983830421 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 2983830421 -- "NewHornet.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3466514753, IBX checksum: 1416213696 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 1277860403, IBX checksum: 2203692544 -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-02.ani with size 93x93 (27.3% wasted) ANI shieldft-04.ani with size 93x93 (27.3% wasted) ANI shieldft-03.ani with size 93x93 (27.3% wasted) ANI shield-f08.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1476/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1288, Estimated count = 1250 ================================================ Frame 0 too long!!: frametime = 73.961 (73.961) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter2t-02 with size 28x28 (12.5% wasted) ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconCrossbow with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_hornet.ani with size 304x304 (40.6% wasted) ANI 2_cross.ani with size 304x304 (40.6% wasted) ANI iconT-fighter with size 29x29 (9.4% wasted) ANI FadeiconT-fighter with size 29x29 (9.4% wasted) ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted) ANI iconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI icont-freightc with size 28x28 (12.5% wasted) ANI Fadeicont-FreighterC with size 28x28 (12.5% wasted) ANI Fadeicont-FreighterC.ani with size 28x28 (12.5% wasted) Frame 0 too long!!: frametime = 1.535 (1.535) ANI iconT-fighter.ani with size 29x29 (9.4% wasted) ANI iconT-vette.ani with size 31x31 (3.1% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 1.056 (1.056) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 87.661 Frame 1 too long!!: frametime = 1.397 (1.397) message 'Omicron1_1' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) message 'Omicron2_1' with invalid head. Fix by assigning persona to the message. ANI Head-TP3b.ani with size 120x120 (6.3% wasted) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available 1317 frames executed in 30.037 seconds, 43.846 frames per second. message 'Generation_1' with invalid head. Fix by assigning persona to the message. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Frame 1645: Weapon #208 CHASING cmeasure #217 Frame 1645: Weapon #209 CHASING cmeasure #217 message 'Omicron2_2' with invalid head. Fix by assigning persona to the message. ANI Head-TP2b.ani with size 120x120 (6.3% wasted) Frame 1901 too long!!: frametime = 0.397 (0.397) message 'Omicron3_1' with invalid head. Fix by assigning persona to the message. ANI Head-TP5b.ani with size 120x120 (6.3% wasted) message 'Generation_2' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) message 'Omicron2_3' with invalid head. Fix by assigning persona to the message. ANI Head-TP3a.ani with size 120x120 (6.3% wasted) message 'Omicron3_2' with invalid head. Fix by assigning persona to the message. ANI Head-TP5a.ani with size 120x120 (6.3% wasted) message 'Omicron2_5' with invalid head. Fix by assigning persona to the message. Frame 4820: Weapon #581 CHASING cmeasure #596 Frame 4820: Weapon #592 CHASING cmeasure #596 Frame 5466: Weapon #673 CHASING cmeasure #677 Frame 5755: Weapon #695 CHASING cmeasure #723 Frame 5755: Weapon #704 CHASING cmeasure #723 Frame 6841: Weapon #920 CHASING cmeasure #926 message 'Om2_1' with invalid head. Fix by assigning persona to the message. Frame 9723: Weapon #119 CHASING cmeasure #1157 Frame 10667: Could not create debris, no more slots left Frame 11127: Weapon #440 CHASING cmeasure #1401 Frame 11857: Could not create debris, no more slots left Frame 11857: Could not create debris, no more slots left Frame 11857: Could not create debris, no more slots left Frame 11857: Could not create debris, no more slots left Frame 11857: Could not create debris, no more slots left Frame 11857: Could not create debris, no more slots left Frame 11857: Could not create debris, no more slots left Frame 12307: Could not create debris, no more slots left Frame 12307: Could not create debris, no more slots left Frame 12307: Could not create debris, no more slots left Frame 12307: Could not create debris, no more slots left Frame 12307: Could not create debris, no more slots left Frame 12307: Could not create debris, no more slots left Frame 12307: Could not create debris, no more slots left Frame 12307: Could not create debris, no more slots left Frame 12307: Could not create debris, no more slots left Frame 12307: Could not create debris, no more slots left message 'Omicron2_4' with invalid head. Fix by assigning persona to the message. message 'Omicron1_2' with invalid head. Fix by assigning persona to the message. message 'Omicron1_3' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Frame 13544 too long!!: frametime = 1.093 (1.093) Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file 'E1hi.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 MISSION LOAD: 'TransE1M11.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 206 Current soundtrack set to -1 in event_music_reset_choices Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 1025691878 -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! Loading model 'science11.pof' IBX: Found a good IBX to read for 'science11.pof'. IBX-DEBUG => POF checksum: 2450329071, IBX checksum: 3406490416 -- "science11.pof" Unknown special object type $reactor while reading model science11.pof This mission requires 45 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Paging in mission messages Stopping model page in... User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1539/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1207, Estimated count = 1250 ================================================ Frame 0 too long!!: frametime = 38.712 (38.712) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter2t-02 with size 28x28 (12.5% wasted) ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconCrossbow with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_hornet.ani with size 304x304 (40.6% wasted) ANI 2_cross.ani with size 304x304 (40.6% wasted) ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted) Frame 0 too long!!: frametime = 0.388 (0.388) ANI iconT-fighter.ani with size 29x29 (9.4% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.750 (0.750) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 418.845 Frame 1 too long!!: frametime = 0.336 (0.336) message 'Omicron1_1' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) message 'Omicron2_1' with invalid head. Fix by assigning persona to the message. ANI Head-TP3b.ani with size 120x120 (6.3% wasted) message 'Omicron1_2' with invalid head. Fix by assigning persona to the message. message 'Omicron3_1' with invalid head. Fix by assigning persona to the message. ANI Head-TP5b.ani with size 120x120 (6.3% wasted) 2820 frames executed in 30.006 seconds, 93.981 frames per second. message 'Omicron2_2' with invalid head. Fix by assigning persona to the message. ANI Head-TP3a.ani with size 120x120 (6.3% wasted) message 'Silent_1' with invalid head. Fix by assigning persona to the message. ANI Head-CM3b.ani with size 120x120 (6.3% wasted) message 'Omicron1_3' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) message 'Silent_2' with invalid head. Fix by assigning persona to the message. message 'Silent_3' with invalid head. Fix by assigning persona to the message. ANI Head-CM3a.ani with size 120x120 (6.3% wasted) message 'Omicron2_3' with invalid head. Fix by assigning persona to the message. message 'Silent_4' with invalid head. Fix by assigning persona to the message. message 'Silent_5' with invalid head. Fix by assigning persona to the message. ANI Head-CM3b.ani with size 120x120 (6.3% wasted) message 'Silent_6' with invalid head. Fix by assigning persona to the message. message 'Omicron2_4' with invalid head. Fix by assigning persona to the message. message 'Omicron3_2' with invalid head. Fix by assigning persona to the message. message 'Omicron1_4' with invalid head. Fix by assigning persona to the message. message 'Omicron1_5' with invalid head. Fix by assigning persona to the message. message 'Omicron2_5' with invalid head. Fix by assigning persona to the message. message 'Omicron1_6' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file 'E1hi.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 MISSION LOAD: 'TransE1M12.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 3818061352, IBX checksum: 4282391589 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 206 Current soundtrack set to -1 in event_music_reset_choices Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 2939248628 -- "freighter2t-01.pof" Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 3834484117, IBX checksum: 2785659207 -- "cargo2t-01.pof" Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 1025691878 -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-05 with size 93x93 (27.3% wasted) Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 4003170198 -- "fighter2t-05.pof" Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 3566560606, IBX checksum: 2675012117 -- "cruiser01x.pof" Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 1325078389, IBX checksum: 4258124991 -- "corvette2t-01.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 173930837, IBX checksum: 177260303 -- "cruiser2t-01.pof" This mission requires 225 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 74550608, IBX checksum: 36436455 -- "harbinger.pof" Paging in mission messages Stopping model page in...