========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: Building file index... Searching root 'C:\games\freespace2\' Searching root pack 'C:\games\freespace2\root_fs2.vp' Searching root pack 'C:\games\freespace2\smarty_fs2.vp' Searching root pack 'C:\games\freespace2\sparky_fs2.vp' Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' Searching root pack 'C:\games\freespace2\stu_fs2.vp' Searching root pack 'C:\games\freespace2\tango1_fs2.vp' Searching root pack 'C:\games\freespace2\tango2_fs2.vp' Searching root pack 'C:\games\freespace2\tango3_fs2.vp' Searching root pack 'C:\games\freespace2\warble_fs2.vp' Searching root 'd:\' Found 11 roots and 9286 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! GR_CPU: Family 15, MMX=Yes Initializing OpenGL graphics device at 1280x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9600 x86/SSE2 OpenGL Version : 2.0.6067 WinXP Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Unable to find extension "GL_EXT_pixel_buffer_object". Unable to find extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 Max elements vertices: 2147483647 Max elements indices: 65535 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 127 MOVIE ERROR: Unable to open movie file 'intro.mve' in any supported format. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=29, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file '113th.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.346 (0.346) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_MAIN_MENU (1) Frame 0 too long!!: frametime = 1.207 (1.207) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) Someone passed an extension to bm_load for file 'fubar.pcx' Someone passed an extension to bm_load for file '113th.pcx' cf_get_file_list_preallocated looking for type=5, filter="*.fs2" cf_get_file_list_preallocated looking for type=5, filter="*.fc2" Frame 0 too long!!: frametime = 6.226 (6.226) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" loading warp model -1 MISSION LOAD: 'mara_test.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 459662752, IBX checksum: 1495175800 -- "fighter2s-02.pof" Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 3717597026 -- "fighter01.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Adding default sun. =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) ANI shieldfs-02 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 1536094788 -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 401427500 -- "support2v-01.pof" This mission requires 28 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 3870959355 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 2574568061 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 252169483, IBX checksum: 2570179985 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 3113604841 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 3488373029 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 1051761004 -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 1729120477 -- "taga.pof" Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 2164944813, IBX checksum: 3552012890 -- "tagb.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 1615686067 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 3664230215 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 3617848607 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 3624289109 -- "belial.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 2408185082, IBX checksum: 1710315446 -- "helios.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 3832111446, IBX checksum: 1693232920 -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 207685118 -- "cmeasure01.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 979358688 -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 915322000 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 2066379902 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1367/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1008, Estimated count = 1250 ================================================ ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) Frame 0 too long!!: frametime = 10.202 (10.202) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter01 with size 28x28 (12.5% wasted) ANI iconfighter06 with size 28x28 (12.5% wasted) ANI iconfighter2t-02 with size 28x28 (12.5% wasted) ANI iconbonusherc with size 28x28 (12.5% wasted) ANI iconfighter2t-04 with size 28x28 (12.5% wasted) ANI iconfighter13 with size 28x28 (12.5% wasted) ANI iconfighter2t-01 with size 28x28 (12.5% wasted) ANI iconfighter2t-03 with size 28x28 (12.5% wasted) ANI iconfighter2t-05 with size 28x28 (12.5% wasted) ANI iconfighter2s-02 with size 28x28 (12.5% wasted) ANI iconbomber2t-03 with size 28x28 (12.5% wasted) ANI iconbonusarty with size 28x28 (12.5% wasted) ANI iconbomber04 with size 28x28 (12.5% wasted) ANI iconbomber05 with size 28x28 (12.5% wasted) ANI iconbomber09 with size 28x28 (12.5% wasted) ANI iconbomber2t-01 with size 28x28 (12.5% wasted) ANI iconfighter2v-04 with size 28x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter06.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter2t-04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-01.ani ANI 2_ssfighter2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssfighter2s-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2s-02.ani ANI 2_ssbomber2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbonus2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-01.ani ANI 2_ssbomber04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI 2_ssbomber2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI 2_ssfighter2v-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-03.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconKayser with size 24x24 (25.0% wasted) ANI iconCirce with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconBombardier with size 24x24 (25.0% wasted) ANI iconCrossbow with size 24x24 (25.0% wasted) ANI iconTrebuchet with size 24x24 (25.0% wasted) ANI iconTagA with size 24x24 (25.0% wasted) ANI iconTagB with size 24x24 (25.0% wasted) ANI iconPiranha with size 24x24 (25.0% wasted) ANI iconStilettoII with size 24x24 (25.0% wasted) ANI iconInfyrno with size 24x24 (25.0% wasted) ANI iconbelial with size 24x24 (25.0% wasted) ANI iconHelios with size 24x24 (25.0% wasted) ANI iconEMPulse with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_Kayser.ani with size 304x304 (40.6% wasted) ANI 2_Circe.ani with size 304x304 (40.6% wasted) ANI 2_Lich.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI 2_hornet.ani with size 304x304 (40.6% wasted) ANI 2_tornado.ani with size 304x304 (40.6% wasted) ANI 2_cross.ani with size 304x304 (40.6% wasted) ANI 2_trebuchet.ani with size 304x304 (40.6% wasted) ANI 2_tagA.ani with size 304x304 (40.6% wasted) ANI 2_tagB.ani with size 304x304 (40.6% wasted) ANI 2_Piranha.ani with size 304x304 (40.6% wasted) ANI 2_still.ani with size 304x304 (40.6% wasted) ANI 2_infyrno.ani with size 304x304 (40.6% wasted) ANI 2_belial.ani with size 304x304 (40.6% wasted) ANI 2_Helios.ani with size 304x304 (40.6% wasted) ANI 2_ecm.ani with size 304x304 (40.6% wasted) Frame 0 too long!!: frametime = 0.299 (0.299) Frame 0 too long!!: frametime = 0.310 (0.310) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10) ANI 2_Count.ani with size 198x198 (22.7% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) WARNING : could not unload background bitmap 2_MultiSynch Entering game at time = 54.021 Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Frame 964 too long!!: frametime = 0.707 (0.707) Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14) WARNING : could not unload background bitmap 2_MultiJoin Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39) WARNING : could not unload background bitmap 2_MultiStartGame Someone passed an extension to bm_load for file 'fubar.pcx' Someone passed an extension to bm_load for file '113th.pcx' cf_get_file_list_preallocated looking for type=5, filter="*.fs2" cf_get_file_list_preallocated looking for type=5, filter="*.fc2" Frame 964 too long!!: frametime = 6.351 (6.351) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25) WARNING : could not unload background bitmap 2_MultiCreate =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model -1 MISSION LOAD: 'mara_test.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Adding default sun. =================== STARTING LEVEL DATA LOAD ================== About to page in ships! This mission requires 28 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1415/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 986, Estimated count = 1250 ================================================ ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MULTI_MISSION_SYNC (38) WARNING : could not unload background bitmap 2_MultiSynch Frame 0 too long!!: frametime = 5.767 (5.767) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter01 with size 28x28 (12.5% wasted) ANI iconfighter06 with size 28x28 (12.5% wasted) ANI iconfighter2t-02 with size 28x28 (12.5% wasted) ANI iconbonusherc with size 28x28 (12.5% wasted) ANI iconfighter2t-04 with size 28x28 (12.5% wasted) ANI iconfighter13 with size 28x28 (12.5% wasted) ANI iconfighter2t-01 with size 28x28 (12.5% wasted) ANI iconfighter2t-03 with size 28x28 (12.5% wasted) ANI iconfighter2t-05 with size 28x28 (12.5% wasted) ANI iconfighter2s-02 with size 28x28 (12.5% wasted) ANI iconbomber2t-03 with size 28x28 (12.5% wasted) ANI iconbonusarty with size 28x28 (12.5% wasted) ANI iconbomber04 with size 28x28 (12.5% wasted) ANI iconbomber05 with size 28x28 (12.5% wasted) ANI iconbomber09 with size 28x28 (12.5% wasted) ANI iconbomber2t-01 with size 28x28 (12.5% wasted) ANI iconfighter2v-04 with size 28x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter06.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter2t-04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-01.ani ANI 2_ssfighter2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssfighter2s-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2s-02.ani ANI 2_ssbomber2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbonus2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-01.ani ANI 2_ssbomber04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI 2_ssbomber2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI 2_ssfighter2v-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-03.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconKayser with size 24x24 (25.0% wasted) ANI iconCirce with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconBombardier with size 24x24 (25.0% wasted) ANI iconCrossbow with size 24x24 (25.0% wasted) ANI iconTrebuchet with size 24x24 (25.0% wasted) ANI iconTagA with size 24x24 (25.0% wasted) ANI iconTagB with size 24x24 (25.0% wasted) ANI iconPiranha with size 24x24 (25.0% wasted) ANI iconStilettoII with size 24x24 (25.0% wasted) ANI iconInfyrno with size 24x24 (25.0% wasted) ANI iconbelial with size 24x24 (25.0% wasted) ANI iconHelios with size 24x24 (25.0% wasted) ANI iconEMPulse with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_Kayser.ani with size 304x304 (40.6% wasted) ANI 2_Circe.ani with size 304x304 (40.6% wasted) ANI 2_Lich.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI 2_hornet.ani with size 304x304 (40.6% wasted) ANI 2_tornado.ani with size 304x304 (40.6% wasted) ANI 2_cross.ani with size 304x304 (40.6% wasted) ANI 2_trebuchet.ani with size 304x304 (40.6% wasted) ANI 2_tagA.ani with size 304x304 (40.6% wasted) ANI 2_tagB.ani with size 304x304 (40.6% wasted) ANI 2_Piranha.ani with size 304x304 (40.6% wasted) ANI 2_still.ani with size 304x304 (40.6% wasted) ANI 2_infyrno.ani with size 304x304 (40.6% wasted) ANI 2_belial.ani with size 304x304 (40.6% wasted) ANI 2_Helios.ani with size 304x304 (40.6% wasted) ANI 2_ecm.ani with size 304x304 (40.6% wasted) Frame 0 too long!!: frametime = 0.310 (0.310) Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_BRIEFING (10) ANI 2_Count.ani with size 198x198 (22.7% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38) WARNING : could not unload background bitmap 2_MultiSynch Entering game at time = 118.260 Got event GS_EVENT_MULTI_PAUSE (37) in state GS_STATE_GAME_PLAY (2) Frame 561 too long!!: frametime = 0.266 (0.266) Got event GS_EVENT_MULTI_PAUSE (37) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Entering game at time = 145.577 Got event GS_EVENT_MULTI_PAUSE (37) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_DEATH_BLEW_UP (19) Unloading in mission messages Frame 2504 too long!!: frametime = 0.772 (0.772) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MULTI_JOIN_GAME (14) WARNING : could not unload background bitmap 2_MultiJoin ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models...