#Mission Info $Version: 0.10 $Name: XSTR("Old Friend, New Enemy", -1) $Author: TopAce $Created: 03/09/05 at 17:15:13 $Modified: 10/19/06 at 21:45:35 $Notes: DEBRIS11$End Notes: $Mission Desc: XSTR("", -1) $end_multi_text +Game Type Flags: 1 +Flags: 328380 +NebAwacs: 26000.000000 +Storm: s_active +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +All Teams Attack +Viewer pos: 8704.032227, 1057.174561, 10785.300781 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $Starting wing names: ( "Shra" "Quenda" "Gamma" ) $Squadron wing names: ( "Shra" "Quenda" "Gamma" "Kra'na" "Epsilon" ) $Team-versus-team wing names: ( "Shra" "Zeta" ) $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "17b-Cargo" "Not done" "string" "campaign-persistent" 1 "17b-Houston" "Survived" "string" "campaign-persistent" 2 "17b-Monitor" "Incomplete" "string" "campaign-persistent" 3 "TargetedTime" "0" "number" 98 "Aquarius 1" "600" "block" 99 "Aquarius 1" "100" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Private log Commander Wesley McCrae: I really don't know what Aldiss is up to. I think it will be best to follow him. Let's see what I will find. My previous coordinates are in the navigation comp, so if I need to escape, I will only have to engage my drives.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 321.685791, -39.464329 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Hostile $class: GTF Erinyes $pos: 0.000000, 298.901031, 0.000000 $label: Aldiss +id: 1 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( true ) $Multi text XSTR("(You return to base but find no-one in the debriefing room)", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("PRIVATE LOG: Commander Wesley McCrae Damn Aldiss. Now I know how evil a bastard he is! How dare he kill one of our best pilots without a fight? How dare he betray the GTVA like that? It's obvious he knows much more than he told me. I am sure he only wanted to make me angry. I don't see any logic why he told me all this. He certainly expects me to tell this to the GTVA, which can't be good for him. What sense does it make? Anyway, my flight log recorded the conversation and will be used.", -1) $end_multi_text $Formula: ( is-event-true-delay "Shivan Monitored" 0 ) $Multi text XSTR("(You successfully monitored Aquarius wing)", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("What disturbs me even more are the Shivans killing each other. The Order must control one of the sides, while the other part are the Shivans we all know. When will this nightmare end?", -1) $end_multi_text $Formula: ( is-goal-true-delay "Cargo" 0 ) $Multi text XSTR("(All the found cargo has been destroyed)", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("I wonder what the cargo I destroyed was. I hope my assumptions about the cargo being hostile was true", -1) $end_multi_text $Formula: ( true ) $Multi text XSTR("(Private log available)", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Shra 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "ST-33b" 16 "Mekhu HL-7" 16 "Akheton SDG" 16 "Morning Star" 16 "Gatling Gun" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 18 "ML-75" 16 "Maxim" 16 "XX-7000" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 508 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Naginata" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 26 total $Name: Shra 1 ;! Object #0 $Class: GTF Loki $Team: Friendly $Location: 0.000000, 298.901031, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Houston ;! Object #1 $Class: GTA Charybdis $Team: Unknown $Location: 4658.555664, -8406.406250, 26947.066406 $Orientation: 0.315322, 0.000000, 0.948985, 0.000000, 1.000000, 0.000000, -0.948985, 0.000000, 0.315322 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "ML-75" "ML-75" ) +Subsystem: turret02 +Primary Banks: ( "ML-75" "ML-75" ) +Subsystem: turret03 +Primary Banks: ( "ML-75" "ML-75" ) +Subsystem: turret04 +Primary Banks: ( "ML-75" "ML-75" ) +Subsystem: turret05 +Primary Banks: ( "ML-75" "ML-75" ) +Subsystem: turret06 +Primary Banks: ( "ML-75" "ML-75" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Houston" "GTA waypoint" 1 ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 4 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Aldiss ;! Object #2 $Class: GTF Erinyes $Team: Unknown $Location: 3210.555664, -8259.434570, 27917.871094 $Orientation: 0.980182, 0.000000, -0.198101, 0.000000, 1.000000, 0.000000, 0.198101, 0.000000, 0.980182 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Aldiss messages" 119 ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Gammador ;! Object #3 $Class: SC Rakshasa $Team: Hostile $Location: 8704.032227, -8259.434570, 26922.167969 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-chase "Houston" 55 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +AI Class: Colonel +Subsystem: turret05 +AI Class: Colonel +Subsystem: turret06 +AI Class: General +Subsystem: turret07 +AI Class: Colonel +Subsystem: turret08 +AI Class: Major +Subsystem: turret09 +AI Class: Major +Subsystem: turret10 +AI Class: Major +Subsystem: turret11 +AI Class: Colonel +Subsystem: turret12 +AI Class: Colonel +Subsystem: turret13 +AI Class: Colonel +Subsystem: turret14 +AI Class: General $Arrival Location: Near Ship +Arrival Distance: 1384 $Arrival Anchor: Houston $Arrival Cue: ( has-departed-delay 7 "Aldiss" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Hotkey: 4 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Aquarius 1 ;! Object #4 $Class: SF Basilisk $Team: Neutral $Location: 9602.032227, -8259.434570, 27935.173828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 25 +Special Hitpoint index: 98 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Aquarius 2 ;! Object #5 $Class: SF Basilisk $Team: Neutral $Location: 9786.469727, -8259.434570, 27692.769531 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 25 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Aquarius 3 ;! Object #6 $Class: SF Basilisk $Team: Neutral $Location: 9566.586914, -8259.435547, 27386.496094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 25 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Aquarius 4 ;! Object #7 $Class: SF Basilisk $Team: Neutral $Location: 9661.440430, -8259.435547, 27656.808594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 25 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Aquarius 5 ;! Object #8 $Class: SF Basilisk $Team: Neutral $Location: 9516.831055, -8259.435547, 27615.035156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 25 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Starting point ;! Object #9 $Class: GTNB Pharos $Team: Friendly $Location: 0.000000, 298.901031, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Hotkey: 6 +Group: 0 $Name: DEBRIS01 ;! Object #10 $Class: SCv Moloch $Team: Unknown $Location: 0.000000, 0.000345, 1151.676758 $Orientation: 0.682221, 0.000000, -0.731146, 0.000000, 1.000000, 0.000000, 0.731146, 0.000000, 0.682221 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 85 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: DEBRIS02 ;! Object #11 $Class: SFr Asmodeus $Team: Hostile $Location: 1048.110107, -143.599869, 2635.654541 $Orientation: 0.764842, 0.000000, 0.644218, 0.000000, 1.000000, 0.000000, -0.644218, 0.000000, 0.764842 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 24 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: DEBRIS03 ;! Object #12 $Class: GTM Hippocrates $Team: Unknown $Location: -1904.473633, -0.000299, 5052.630859 $Orientation: 0.277121, 0.000000, 0.960835, 0.000000, 1.000000, 0.000000, -0.960835, 0.000000, 0.277121 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 58 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 $Name: Sporadic dot ;! Object #13 $Class: GTT Argo $Team: Unknown $Location: -1835.800049, -1793.900024, 16463.699219 $Orientation: 0.922998, 0.000000, -0.384806, -0.237590, 0.786627, -0.569885, 0.302699, 0.617428, 0.726055 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Sporadic" 55 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( < ( distance "Shra 1" "Starting point" ) 7423 ) ( has-time-elapsed 396 ) ( targeted "Sporadic dot" ) ) $Determination: 10 +Flags: ( "ignore-count" "protect-ship" "no-shields" "no-departure-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: DEBRIS04 ;! Object #14 $Class: GVC Aten $Team: Unknown $Location: 2027.800049, 3877.000000, 4449.299805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 88 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 $Name: DEBRIS05 ;! Object #15 $Class: SF Dragon $Team: Hostile $Location: 4738.054688, -0.000353, 7829.043457 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 33 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: DEBRIS06 ;! Object #16 $Class: GTF Apollo $Team: Unknown $Location: 906.099976, 4913.899902, 12510.299805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 3 +Group: 0 $Name: DEBRIS07 ;! Object #17 $Class: GTF Apollo $Team: Unknown $Location: 1564.411377, 0.000095, 16757.503906 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 87 +Group: 0 $Name: DEBRIS08 ;! Object #18 $Class: GTF Apollo $Team: Unknown $Location: 8339.664063, -0.000341, 12586.458008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 54 +Group: 0 $Name: DEBRIS09 ;! Object #19 $Class: GTF Apollo $Team: Unknown $Location: 10583.623047, -0.000403, 30077.177734 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 78 +Group: 0 $Name: DEBRIS10 ;! Object #20 $Class: SC Cain $Team: Unknown $Location: 4827.835938, -13594.453125, 34652.203125 $Orientation: 0.825336, 0.000000, 0.564643, 0.000000, 1.000000, 0.000000, -0.564643, 0.000000, 0.825336 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 26 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Container 1 ;! Object #21 $Class: TC 2 $Team: Unknown $Location: -941.555420, -7062.059570, 22217.060547 $Orientation: 0.528746, 0.622238, -0.577277, -0.788338, 0.612080, -0.062312, 0.314567, 0.488036, 0.814167 $AI Behavior: None $Cargo 1: XSTR("UNKNOWN", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Container 2 ;! Object #22 $Class: TAC 1 $Team: Unknown $Location: -916.570068, -6979.701172, 22228.572266 $Orientation: 0.528746, 0.622237, -0.577277, -0.788337, 0.612080, -0.062312, 0.314567, 0.488036, 0.814167 $AI Behavior: None $Cargo 1: XSTR("UNKNOWN", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Container 3 ;! Object #23 $Class: TTC 1 $Team: Unknown $Location: -960.403564, -6991.061035, 22350.443359 $Orientation: 0.528746, 0.622237, -0.577277, -0.788337, 0.612080, -0.062312, 0.314567, 0.488036, 0.814167 $AI Behavior: None $Cargo 1: XSTR("UNKNOWN", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: Container 4 ;! Object #24 $Class: TC 2 $Team: Unknown $Location: -958.688232, -7113.554199, 22329.107422 $Orientation: 0.528746, 0.622237, -0.577277, -0.788337, 0.612080, -0.062312, 0.314567, 0.488036, 0.814167 $AI Behavior: None $Cargo 1: XSTR("UNKNOWN", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 $Name: DEBRIS11 ;! Object #25 $Class: SJ Sathanas $Team: Hostile $Location: -1080.066406, 0.005861, 29904.273438 $Orientation: 0.453596, 0.000000, -0.891207, 0.000000, 1.000000, 0.000000, 0.891207, 0.000000, 0.453596 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Subsystem: turret39 +Subsystem: turret40 +Subsystem: turret41 +Subsystem: turret42 +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 +Subsystem: turret46 +Subsystem: turret47 +Subsystem: turret48 +Subsystem: turret49 +Subsystem: turret50 +Subsystem: turret51 +Subsystem: turret52 +Subsystem: turret53 $Arrival Location: Hyperspace +Arrival Delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Destroy At: 94 +Group: 0 #Wings ;! 2 total $Name: Shra $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Shra 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Shra 1" ) +Hotkey: 0 +Flags:( ) $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Near Ship +Arrival Distance: 1135 $Arrival Anchor: Gammador $Arrival Cue: ( or ( has-arrived-delay 38 "Gammador" ) ( is-destroyed-delay 7 "Houston" ) ) $Departure Location: Hyperspace $Departure Cue: ( and ( or ( is-destroyed-delay 11 "Houston" ) ( is-destroyed-delay 4 "Gammador" ) ) ( has-arrived-delay 61 "Aquarius" ) ) $Ships: ( ;! 5 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" "Aquarius 5" ) $AI Goals: ( goals ( ai-chase "Gammador" 60 ) ) +Hotkey: 2 +Flags:( ) #Events ;! 19 total $Formula: ( when ( true ) ( ship-stealthy "Aldiss" ) ( never-warp "Shra 1" ) ) +Name: Aldiss stealth +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "Houston" ) ( has-departed-delay 0 "Houston" ) ) ( ship-unstealthy "Aldiss" ) ) +Name: Aldiss unstealthy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aldiss" ) ( do-nothing ) ) +Name: Follow Aldiss +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Monitor Aldiss", -1) +Team: 0 $Formula: ( when-argument ( any-of "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" "Aquarius 5" "Gammador" ) ( and ( targeted "" ) ( is-event-incomplete "Aquarius departed" ) ) ( modify-variable @TargetedTime[0] ( + @TargetedTime[0] 1 ) ) ) +Name: Monitor Shivans +Repeat Count: 10000 +Interval: 2 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Shivan Monitored" 3 ) ( is-event-false-delay "Monitor failed" 0 ) ) ( training-msg "Order 2" ) ( allow-warp "Shra 1" ) ) +Name: New order 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Shra 1" ) ( do-nothing ) ) +Name: Conditions to depart +Repeat Count: 1 +Interval: 1 +Chained: 1 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( send-message-list "Aldiss" "High" "Aldiss 01" 0 "Aldiss" "Normal" "Aldiss 02*" 8000 "Aldiss" "Normal" "Aldiss 03" 1200 "#Shra 1" "Normal" "Aldiss 04*" 10000 "Aldiss" "Normal" "Aldiss 05" 1750 "#Shra 1" "Normal" "Aldiss 06*" 9000 "Aldiss" "Normal" "Aldiss 07" 500 "Aldiss" "High" "Aldiss 08" 10000 "Aldiss" "High" "Aldiss 09" 1000 "#Shra 1" "High" "Aldiss 10*" 10000 "Aldiss" "High" "Aldiss 11" 4400 "Aldiss" "High" "Aldiss 12" 11000 "Aldiss" "High" "Aldiss 13" 11500 "Aldiss" "High" "Aldiss 14" 13500 "#Shra 1" "High" "Aldiss 15*" 15000 ) ) +Name: Aldiss messages +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Aquarius" ) ( training-msg "Order 1" ) ) +Name: New order 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Monitor Shivans" 0 ) ( do-nothing ) ) +Name: Shivan Monitored +Repeat Count: 1 +Interval: 1 +Chained: 1 +Objective: XSTR("Monitor Shivans", -1) +Team: 0 $Formula: ( when ( and ( or ( > @TargetedTime[0] 25 ) ( and ( or ( is-destroyed-delay 2 "Aquarius" ) ( has-departed-delay 1 "Aquarius" ) ) ( > @TargetedTime[0] 20 ) ( is-event-incomplete "Aquarius departed" ) ) ) ( not ( is-event-true-delay "Monitor failed" 0 ) ) ) ( modify-variable "@17b-Monitor[Incomplete]" "Complete" ) ) +Name: Monitor Shivans - directive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Aquarius" ) ( do-nothing ) ) +Name: Aquarius departed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "Houston" ) ( add-goal "Houston" ( ai-waypoints-once "Aldiss waypoint" 89 ) ) ) +Name: GTA starts waypoint +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gammador" ) ( do-nothing ) ) +Name: Gammador destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( < ( distance "Shra 1" "Container 2" ) 6150 ) ( or ( targeted "Container 1" ) ( targeted "Container 2" ) ( targeted "Container 3" ) ( targeted "Container 4" ) ) ) ( validate-goal "Cargo" ) ( training-msg "Order 3" ) ) +Name: New order 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Container 1" "Container 2" "Container 3" "Container 4" ) ( do-nothing ) ) +Name: Destroy Cargo +Repeat Count: 1 +Interval: 1 +Chained: 4 +Objective: XSTR("Destroy all cargo", -1) +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 0 "Aquarius" ) ( or ( is-event-incomplete "Shivan Monitored" ) ( is-event-false-delay "Shivan Monitored" 0 ) ) ) ( modify-variable "@17b-Monitor[Incomplete]" "Failed" ) ) +Name: Monitor failed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when-argument ( any-of "Container 1" "Container 2" "Container 3" "Container 4" ) ( is-cargo-known-delay "0" "" ) ( modify-variable "@17b-Cargo[Not done]" "Scanned" ) ) +Name: One scanned +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Houston" ) ( modify-variable "@17b-Houston[Survived]" "Destroyed" ) ) +Name: GTA no more +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: You Have Found an Unused Event +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Finish $MessageNew: XSTR("Finish off Aldiss once and for all", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Aldiss" ) $Type: Primary +Name: Monitor Shivans $MessageNew: XSTR("Monitor Aquarius wing", -1) $end_multi_text $Formula: ( is-event-true-delay "Shivan Monitored" 0 ) +Invalid +No music $Type: Secondary +Name: Cargo $MessageNew: XSTR("Destroy Cargo containers", -1) $end_multi_text $Formula: ( is-event-true-delay "Destroy Cargo" 0 ) +Invalid +No music $Type: Bonus +Name: Scanned $MessageNew: XSTR("Scan at least one container", -1) $end_multi_text $Formula: ( is-event-true-delay "One scanned " 0 ) +No music #Waypoints ;! 3 lists total $Name: Aldiss waypoint $List: ( ;! 4 points in list ( 3442.606445, -8259.434570, 29066.023438 ) ( 6193.097656, -8583.965820, 28788.460938 ) ( 6219.912109, -7902.821777, 25831.843750 ) ( 4119.197754, -8483.100586, 25366.605469 ) ) $Name: Sporadic $List: ( ;! 3 points in list ( -956.327515, 0.000127, 18573.208984 ) ( 1867.954590, -1166.816406, 22901.238281 ) ( 5839.384277, 1056.796875, 22715.955078 ) ) $Name: GTA waypoint $List: ( ;! 6 points in list ( 3514.602051, -8499.999023, 26575.039063 ) ( 3105.451172, -8499.999023, 26123.667969 ) ( 2659.501953, -7999.999023, 26729.136719 ) ( 2676.602051, -7499.999023, 26322.937500 ) ( 2307.946777, -8499.999023, 26046.058594 ) ( 1509.501953, -8549.999023, 26307.136719 ) ) #Messages ;! 225 total $Name: Aldiss 01 $Team: -1 $MessageNew: XSTR("Ah, McCrae. I've been expecting you. Chasing me is a wise decision although your efforts won't be enough. We should talk anyway.", -1) $end_multi_text +AVI Name: Head-TP8 $Name: Aldiss 02* $Team: -1 $MessageNew: XSTR("What do...", -1) $end_multi_text $Name: Aldiss 03 $Team: -1 $MessageNew: XSTR("Don't butt in! Listen, are you still wondering how Mike died? Haha. Think into it: What can cause a ship to suddenly explode?", -1) $end_multi_text +AVI Name: Head-TP8 $Name: Aldiss 04* $Team: -1 $MessageNew: XSTR("You bastard! You killed him!", -1) $end_multi_text $Name: Aldiss 05 $Team: -1 $MessageNew: XSTR("He's always been unbearable. Especially after he drank a few beers. He shouldn't have crossed me. You certainly don't know, but he and I had a bar fight.", -1) $end_multi_text +AVI Name: Head-TP8 $Name: Aldiss 06* $Team: -1 $MessageNew: XSTR("And...", -1) $end_multi_text $Name: Aldiss 07 $Team: -1 $MessageNew: XSTR("Shut up! I'm the one speaking. Yes, he annoyed me so much and for so long that I couldn't bear listening to him. I wanted a duel, but he was too cowardly to face me. He told I was stupid to bring it up.", -1) $end_multi_text +AVI Name: Head-TP8 $Name: Aldiss 08 $Team: -1 $MessageNew: XSTR("So, if I haven't the way to kill him in a fight, I had to use a secondary... tool. Boom. One second to another, he disappeared.", -1) $end_multi_text +AVI Name: Head-TP8 $Name: Aldiss 09 $Team: -1 $MessageNew: XSTR("But don't worry. I know you're wiser than he was. I don't want to kill you this way. It's just not sporting. It's unworthy to expend any explosives on a bug like you are.", -1) $end_multi_text +AVI Name: Head-TP8 $Name: Aldiss 10* $Team: -1 $MessageNew: XSTR("You're insane! You did all this just...", -1) $end_multi_text $Name: Aldiss 11 $Team: -1 $MessageNew: XSTR("Are you wondering why am I leaving now? I left the GTVA far earlier. This is a long story. You deserve answers anyway. Hell, you'll even find it interesting.", -1) $end_multi_text +AVI Name: Head-TP8 $Name: Aldiss 12 $Team: -1 $MessageNew: XSTR("I was flying for the SOC when these Apollo guys disabled my engines and captured me. I was taken on-board the Valhalla, unconscious, and then tortured for info.", -1) $end_multi_text +AVI Name: Head-TP8 $Name: Aldiss 13 $Team: -1 $MessageNew: XSTR("Seeing the might of the Valhalla, I decided to aid him - McCarthy. That was the most difficult decision of my life. Now, I realize it was the best at the same time. I was a double-agent. You were a fool to notice it!", -1) $end_multi_text +AVI Name: Head-TP8 $Name: Aldiss 14 $Team: -1 $MessageNew: XSTR("Wondering how McCarthy knew about every damn movement in this goddawm system without launching a single recon flight? Shit, I have spoken too much. Nuff said.", -1) $end_multi_text +AVI Name: Head-TP8 $Name: Aldiss 15* $Team: -1 $MessageNew: XSTR("Come in, Aldiss! Damn, he disappeared! AGAIN!", -1) $end_multi_text $Name: Order 1 $Team: -1 $MessageNew: XSTR("NEW DIRECTIVE: Monitor Aquarius wing. Keep any of the ships targeted as long as possible.", -1) $end_multi_text $Name: Order 2 $Team: -1 $MessageNew: XSTR("NEW DIRECTIVE: Jump out.", -1) $end_multi_text $Name: Order 3 $Team: -1 $MessageNew: XSTR("NEW DIRECTIVE: Cargo is presumably hostile. Destroy it", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 7895160 +Neb2: nbackblue1 +Neb2Flags: 63 $Sun: SunWhite +Angles: 0.663225 0.000000 0.680678 +Scale: 3.000000 #Asteroid Fields $Density: 256 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 +Field Debris Type: 1 +Field Debris Type: 2 $Average Speed: 1.000000 $Minimum: -20000.000000, -20000.000000, -20000.000000 $Maximum: 20000.000000, 20000.000000, 20000.000000 #Music $Event Music: 3: Leviticus $Briefing Music: Brief1 #End