========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -2d_poof -ambient_factor 90 -env -jpgtga -mipmap -missile_lighting -glow -spec -orbradar -targetinfo -3dwarp -warp_flash -snd_preload -mod FS1 Building file index... Searching root 'C:\games\freespace2\FS1\' Searching root pack 'C:\games\freespace2\FS1\fsport-missions.vp' Searching root pack 'C:\games\freespace2\FS1\fsport3_0_3.vp' Searching root pack 'C:\games\freespace2\FS1\sparky_hi_fs1.vp' Searching root pack 'C:\games\freespace2\FS1\stu_fs1.vp' Searching root pack 'C:\games\freespace2\FS1\data\cbanim.vp' Searching root 'C:\games\freespace2\' Searching root pack 'C:\games\freespace2\mp-710_effects.vp' Searching root pack 'C:\games\freespace2\mp-710_models.vp' Searching root pack 'C:\games\freespace2\mv_core.vp' Searching root pack 'C:\games\freespace2\mv_effects.vp' Searching root pack 'C:\games\freespace2\mv_models.vp' Searching root pack 'C:\games\freespace2\mv_music.vp' Searching root pack 'C:\games\freespace2\mv_textures.vp' Searching root pack 'C:\games\freespace2\root_fs2.vp' Searching root pack 'C:\games\freespace2\smarty_fs2.vp' Searching root pack 'C:\games\freespace2\sparky_fs2.vp' Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' Searching root pack 'C:\games\freespace2\stu_fs2.vp' Searching root pack 'C:\games\freespace2\tango1_fs2.vp' Searching root pack 'C:\games\freespace2\tango2_fs2.vp' Searching root pack 'C:\games\freespace2\tango3_fs2.vp' Searching root pack 'C:\games\freespace2\warble_fs2.vp' Found 23 roots and 12257 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 15, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 6800 GT/AGP/SSE2 OpenGL Version : 2.0.1 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_NV_fog_distance". Using extension "GL_EXT_secondary_color". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_ARB_transpose_matrix". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Unable to find extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Found special extension function "wglSwapIntervalEXT". Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... OpenGL: Created 512x512 FBO! OpenGL: Reusing 512x512 FBO! SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" TBM => Starting parse of 'mv_music-mus.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) pcx: Couldn't open 'beam-orange3.pcx' pcx: Couldn't open 'beam-orange3.pcx' cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" TBM => Starting parse of 'mv_missiles-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" TBM => Starting parse of 'fs1-aip.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01a', for ship 'GTB Medusa', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面b05-turreta', for ship 'GTB Ursa', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret09a-01-main', for ship 'GTC Fenris', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret09a-01-main', for ship 'GTC Leviathan', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret01a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret02a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret03a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret04a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面Turret05a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret07', for ship 'SC Cain', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret07', for ship 'SC Lilith', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret01', for ship 'SFr Mephisto', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret03', for ship 'SFr Mephisto', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret03a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret06a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem '面面面面面面面面面面面面面面面面turret07a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0! TBM => Starting parse of 'mv_textures-shp.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 62 MVE: Buffer underun (First is normal) Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'GTA.pcx' ANI 2_main2-m1.ani with size 192x192 (25.0% wasted) ANI 2_main2-m2.ani with size 184x184 (28.1% wasted) ANI 2_main2-m3.ani with size 141x141 (44.9% wasted) ANI 2_main2-d1.ani with size 98x98 (23.4% wasted) ANI 2_main2-d6.ani with size 99x99 (22.7% wasted) ANI 2_main2-d3.ani with size 330x330 (35.5% wasted) ANI 2_main2-d4.ani with size 101x101 (21.1% wasted) ANI 2_main2-d5.ani with size 115x115 (10.2% wasted) ANI 2_main2-d2.ani with size 195x195 (23.8% wasted) Got event GS_EVENT_BARRACKS_MENU (9) in state GS_STATE_MAIN_MENU (1) Someone passed an extension to bm_load_animation for file 'IconRankMini.ani' cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Someone passed an extension to bm_load for file 'GTA.pcx' Frame 0 too long!!: frametime = 0.579 (0.579) Someone passed an extension to bm_load for file 'GTA.pcx' Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BARRACKS_MENU (6) ANI 2_main2-m1.ani with size 192x192 (25.0% wasted) ANI 2_main2-m2.ani with size 184x184 (28.1% wasted) ANI 2_main2-m3.ani with size 141x141 (44.9% wasted) ANI 2_main2-d1.ani with size 98x98 (23.4% wasted) ANI 2_main2-d6.ani with size 99x99 (22.7% wasted) ANI 2_main2-d3.ani with size 330x330 (35.5% wasted) ANI 2_main2-d4.ani with size 101x101 (21.1% wasted) ANI 2_main2-d5.ani with size 115x115 (10.2% wasted) ANI 2_main2-d2.ani with size 195x195 (23.8% wasted) No music file exists to play music at the main menu! Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1396079649 -- "fighter01.pof" Frame 0 too long!!: frametime = 0.777 (0.777) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 2.081 (2.081) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 552373525 -- "warp.pof" 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 546289972 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'sm2-10a.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 163 Ending mission message count : 171 Current soundtrack set to -1 in event_music_reset_choices Loading model 'capital01a.pof' IBX: Found a good IBX to read for 'capital01a.pof'. IBX-DEBUG => POF checksum: 2522188841, IBX checksum: 1470875522 -- "capital01a.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01a.pof Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 3175688143 -- "fighter11.pof" Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 4065106462, IBX checksum: 2379430494 -- "bomber08.pof" Loading model 'bomber04hp.pof' IBX: Found a good IBX to read for 'bomber04hp.pof'. IBX-DEBUG => POF checksum: 3573595562, IBX checksum: 3837868894 -- "bomber04hp.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 256671589, IBX checksum: 1701005006 -- "fighter06.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 1025691878 -- "starfield.pof" ANI debris01 with size 38x38 (40.6% wasted) ANI debris02 with size 19x19 (40.6% wasted) ANI debris04 with size 27x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1396079649 -- "fighter01.pof" ANI shield-f04 with size 93x93 (27.3% wasted) Loading model 'fighter04.pof' IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 1558573911, IBX checksum: 2162968088 -- "fighter04.pof" ANI shield-f06 with size 93x93 (27.3% wasted) ANI shield-b04 with size 93x93 (27.3% wasted) Loading model 'support01.pof' IBX: Found a good IBX to read for 'support01.pof'. IBX-DEBUG => POF checksum: 756744142, IBX checksum: 187440386 -- "support01.pof" Loading model 'escapepod01.pof' IBX: Found a good IBX to read for 'escapepod01.pof'. IBX-DEBUG => POF checksum: 354284846, IBX checksum: 1447886850 -- "escapepod01.pof" Loading model 'support02.pof' IBX: Found a good IBX to read for 'support02.pof'. IBX-DEBUG => POF checksum: 998444659, IBX checksum: 1303766372 -- "support02.pof" ANI shield-f11 with size 93x93 (27.3% wasted) ANI shield-b08 with size 93x93 (27.3% wasted) ANI shield-capital02 with size 93x93 (27.3% wasted) Loading model 'capital02.pof' IBX: Found a good IBX to read for 'capital02.pof'. IBX-DEBUG => POF checksum: 2758820462, IBX checksum: 1130155003 -- "capital02.pof" Warning: Ignoring unrecognized subsystem reactor 4, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 5, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 3, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 2, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem reactor 1, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital02.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital02.pof Unknown special object type $baddaboom01-01 while reading model capital02.pof Unknown special object type $baddaboom02-01 while reading model capital02.pof This mission requires 185 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 2040702188 -- "MX-50.pof" Loading model 'Fury.pof' IBX: Found a good IBX to read for 'Fury.pof'. IBX-DEBUG => POF checksum: 1032850657, IBX checksum: 2521135182 -- "Fury.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 1734360734 -- "Interceptor.pof" Loading model 'Hornet.pof' IBX: Found a good IBX to read for 'Hornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 2983830421 -- "Hornet.pof" Loading model 'Phoenix.pof' IBX: Found a good IBX to read for 'Phoenix.pof'. IBX-DEBUG => POF checksum: 876855361, IBX checksum: 264540309 -- "Phoenix.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 685317007 -- "Synaptic.pof" Loading model 'Stiletto.pof' IBX: Found a good IBX to read for 'Stiletto.pof'. IBX-DEBUG => POF checksum: 549862358, IBX checksum: 3442067113 -- "Stiletto.pof" Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 643472692, IBX checksum: 3265894724 -- "Tsunami.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 207685118 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 915322000 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 2066379902 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) ANI shield-f04.ani with size 93x93 (27.3% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shield-b08.ani with size 93x93 (27.3% wasted) ANI shield-capital02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1612/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 1404, Estimated count = 1250 ================================================ Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad. Frame 0 too long!!: frametime = 16.710 (16.710) Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_CMD_BRIEF (43) Throwing out event 15 because of state set from 43 to 44 ANI iconfighter01 with size 28x28 (12.5% wasted) ANI iconfighter04 with size 28x28 (12.5% wasted) ANI iconfighter05 with size 28x28 (12.5% wasted) ANI iconfighter06 with size 28x28 (12.5% wasted) ANI iconbomber04 with size 28x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter04.ani ANI 2_ssfighter05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter05.ani ANI icon_disruptor with size 24x24 (25.0% wasted) ANI icon_avenger with size 24x24 (25.0% wasted) ANI icon_flail with size 24x24 (25.0% wasted) ANI iconproms with size 24x24 (25.0% wasted) ANI icon_MX50 with size 24x24 (25.0% wasted) ANI icon_fury with size 24x24 (25.0% wasted) ANI icon_interceptor with size 24x24 (25.0% wasted) ANI icon_synaptic with size 24x24 (25.0% wasted) ANI icon_stiletto with size 24x24 (25.0% wasted) ANI icon_tsunami with size 24x24 (25.0% wasted) ANI 2_disruptor.ani with size 304x304 (40.6% wasted) ANI 2_avenger.ani with size 304x304 (40.6% wasted) ANI 2_flail.ani with size 304x304 (40.6% wasted) ANI 2_proms.ani with size 304x304 (40.6% wasted) ANI 2_mx50.ani with size 304x304 (40.6% wasted) ANI 2_fury.ani with size 304x304 (40.6% wasted) ANI 2_interceptor.ani with size 304x304 (40.6% wasted) ANI 2_synaptic.ani with size 304x304 (40.6% wasted) ANI 2_stiletto.ani with size 304x304 (40.6% wasted) ANI 2_tsunami.ani with size 304x304 (40.6% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44) Entering game at time = 38.926 Frame 1 too long!!: frametime = 2.161 (2.161) Frame 1019: Weapon #345 CHASING cmeasure #391 Frame 1149: Weapon #407 CHASING cmeasure #501 Frame 1149: Weapon #409 CHASING cmeasure #501 Frame 1149: Weapon #411 CHASING cmeasure #501 Frame 1149: Weapon #415 CHASING cmeasure #501 Frame 1149: Weapon #416 CHASING cmeasure #501 Frame 1149: Weapon #418 CHASING cmeasure #501 Frame 1149: Weapon #419 CHASING cmeasure #501 1435 frames executed in 30.019 seconds, 47.803 frames per second. Frame 1588: Weapon #808 CHASING cmeasure #900 Frame 1618: Weapon #804 CHASING cmeasure #900 Frame 1618: Weapon #807 CHASING cmeasure #900 Frame 1618: Weapon #818 CHASING cmeasure #900 Frame 1619: Weapon #804 CHASING cmeasure #907 Frame 1619: Weapon #807 CHASING cmeasure #907 Frame 1619: Weapon #808 CHASING cmeasure #907 Frame 1619: Weapon #818 CHASING cmeasure #907 Frame 2235: Weapon #152 CHASING cmeasure #1218 Frame 2235: Weapon #171 CHASING cmeasure #1218 Frame 2235: Weapon #164 CHASING cmeasure #1218 Frame 2235: Weapon #166 CHASING cmeasure #1218 Frame 2262: Weapon #149 CHASING cmeasure #1235 Frame 2262: Weapon #151 CHASING cmeasure #1235 Frame 2262: Weapon #173 CHASING cmeasure #1235 Frame 2325: Weapon #132 CHASING cmeasure #1282 Frame 2334: Weapon #149 CHASING cmeasure #1293 Frame 2334: Weapon #151 CHASING cmeasure #1293 Frame 2334: Weapon #173 CHASING cmeasure #1293 Frame 2334: Weapon #174 CHASING cmeasure #1293 Frame 2334: Weapon #175 CHASING cmeasure #1293 Frame 2334: Weapon #167 CHASING cmeasure #1293 Frame 2334: Weapon #168 CHASING cmeasure #1293 Frame 2334: Weapon #169 CHASING cmeasure #1293 Frame 2339: Weapon #152 CHASING cmeasure #1296 Frame 2339: Weapon #171 CHASING cmeasure #1296 Frame 2339: Weapon #164 CHASING cmeasure #1296 Frame 2339: Weapon #166 CHASING cmeasure #1296 Frame 2339: Weapon #242 CHASING cmeasure #1296 Frame 2385: Weapon #317 CHASING cmeasure #1293 ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Frame 2386: Weapon #175 CHASING cmeasure #1342 Frame 2386: Weapon #317 CHASING cmeasure #1342 Frame 2420: Weapon #376 CHASING cmeasure #1342 Frame 2421: Weapon #317 CHASING cmeasure #1373 Frame 2421: Weapon #376 CHASING cmeasure #1373 Frame 2465: Weapon #317 CHASING cmeasure #1342 Frame 2465: Weapon #317 CHASING cmeasure #1373 Frame 2465: Weapon #376 CHASING cmeasure #1342 Frame 2465: Weapon #376 CHASING cmeasure #1373 Frame 2466: Weapon #132 CHASING cmeasure #1400 Frame 2466: Weapon #317 CHASING cmeasure #1342 Frame 2466: Weapon #317 CHASING cmeasure #1373 Frame 2466: Weapon #376 CHASING cmeasure #1342 Frame 2466: Weapon #376 CHASING cmeasure #1373 Frame 2685: Weapon #449 CHASING cmeasure #1548 Frame 2712: Weapon #452 CHASING cmeasure #1580 Frame 2806: Weapon #597 CHASING cmeasure #1644 Frame 3055: Weapon #740 CHASING cmeasure #1799 Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Frame 4289: Weapon #702 CHASING cmeasure #2683 Frame 4289: Weapon #708 CHASING cmeasure #2683 Frame 4289: Weapon #580 CHASING cmeasure #2683 Frame 4289: Weapon #583 CHASING cmeasure #2683 Frame 4289: Weapon #720 CHASING cmeasure #2683 Frame 4289: Weapon #721 CHASING cmeasure #2683 Frame 4289: Weapon #785 CHASING cmeasure #2683 Frame 4289: Weapon #726 CHASING cmeasure #2683 ANI Head-TP3a.ani with size 120x120 (6.3% wasted) Frame 6700: Weapon #179 CHASING cmeasure #3372 Frame 6700: Weapon #352 CHASING cmeasure #3372 Frame 6700: Weapon #520 CHASING cmeasure #3372 Frame 6700: Weapon #460 CHASING cmeasure #3372 Frame 6700: Weapon #509 CHASING cmeasure #3372 Frame 6798: Weapon #523 CHASING cmeasure #3458 Frame 6800: Weapon #365 CHASING cmeasure #3460 Frame 6800: Weapon #460 CHASING cmeasure #3460 Frame 6800: Weapon #475 CHASING cmeasure #3460 Frame 6800: Weapon #641 CHASING cmeasure #3460 Frame 7036: Weapon #719 CHASING cmeasure #3613 Frame 7377: Weapon #939 CHASING cmeasure #3887 Frame 7547: Weapon #21 CHASING cmeasure #3994 ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Frame 8821: Weapon #568 CHASING cmeasure #4568 ANI Head-TP2b.ani with size 120x120 (6.3% wasted) Frame 11112: Weapon #273 CHASING cmeasure #5306 Frame 11236: Weapon #485 CHASING cmeasure #5368 Frame 11306: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Frame 12161: Could not create debris, no more slots left Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Frame 17792 too long!!: frametime = 0.647 (0.647) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27) ANI 2_main2-m1.ani with size 192x192 (25.0% wasted) ANI 2_main2-m2.ani with size 184x184 (28.1% wasted) ANI 2_main2-m3.ani with size 141x141 (44.9% wasted) ANI 2_main2-d1.ani with size 98x98 (23.4% wasted) ANI 2_main2-d6.ani with size 99x99 (22.7% wasted) ANI 2_main2-d3.ani with size 330x330 (35.5% wasted) ANI 2_main2-d4.ani with size 101x101 (21.1% wasted) ANI 2_main2-d5.ani with size 115x115 (10.2% wasted) ANI 2_main2-d2.ani with size 195x195 (23.8% wasted) Frame 17792 too long!!: frametime = 0.257 (0.257) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... OpenGL: Keeping 512x512 render target with ref_count of 1. OpenGL: Killing off unused 512x512 render target...