#Mission Info $Version: 0.10 $Name: XSTR("Translator Takedown", -1) $Author: FUBAR $Created: 02/11/00 at 12:26:03 $Modified: 06/21/01 at 16:37:32 $Notes: This is a FRED created mission Version 1.65 comments. suggestion to fubar@fubar.org$End Notes: $Mission Desc: XSTR("Destroy stolen GTVA prototype Advance AWAC ship using ETAK translator technology to intercept and relay GTVA transmissions. Version 1.65", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 6 +Num Respawns: 10 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 2970.344238, 470.181305, 1382.411377 +Viewer orient: -0.036966, 0.000000, 0.999317, -0.062197, 0.998061, -0.002301, -0.997379, -0.062240, -0.036894 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 88 "Athena" "200" "block" 89 "Athena" "500" "block" 90 "Athena" "150" "block" 91 "Athena" "3000" "block" 92 "Athena" "1" "block" 93 "Athena" "500" "block" 94 "Comm Sat Zebra" "25" "block" 95 "Comm Sat Zebra" "100" "block" 96 "Comm Sat Zebra" "70" "block" 97 "Comm Sat Zebra" "150" "block" 98 "Comm Sat Zebra" "1" "block" 99 "Comm Sat Zebra" "10" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("The Shivans have captured a prototype advanced AWAC ship containing a GTVA version of Admril Bosch's ETAK translator technology. It is believed the Shivans have modified the ship and are using it to intercept GTVA transmissions, translate them, and forward them to Shivan Command.", -1) $end_multi_text $voice: none.wav $camera_pos: 2970.344238, 470.181305, 1382.411377 $camera_orient: -0.036966, 0.000000, 0.999317, -0.062197, 0.998061, -0.002301, -0.997379, -0.062240, -0.036894 $camera_time: 400 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 30 $team: Hostile $class: GTA Charybdis $pos: -397078.625000, 525.000000, 118714.250000 $label: Athena +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Shivans have fortified the Athena's position. They are using a sub-space field to create an artificial asteroid field around the vessel. Shivan crusiers also guard the field. There may also by other defenses in place", -1) $end_multi_text $voice: none.wav $camera_pos: 5081.502441, 601.925232, 1460.504761 $camera_orient: -0.036966, 0.000000, 0.999317, -0.062197, 0.998061, -0.002301, -0.997379, -0.062240, -0.036894 $camera_time: 400 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 30 $team: Hostile $class: GTA Charybdis $pos: 2066.217285, 525.000000, 1487.442383 $label: Athena +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon ; you know reinforcements won't take long to arrive. ", -1) $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 3364.324463, 300.040314, 907.153564 $label: Tarot 3 +id: 15 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 5038.875488, 600.000000, 1474.959351 $label: Tarot 2 +id: 16 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 2687.417725, 850.000000, 1550.616577 $label: Tarot 1 +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Hostile $class: Asteroid $pos: 3341.110107, 300.040314, 1534.696777 $label: Asteroids +id: 18 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: -142195.546875, 14236.586914, -62681.785156 $label: Other +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your goal is to destroy this ship, ending the Shivan's intelligence advantage in this system.", -1) $end_multi_text $voice: none.wav $camera_pos: 2970.344238, 470.181305, 1382.411377 $camera_orient: -0.036966, 0.000000, 0.999317, -0.062197, 0.998061, -0.002301, -0.997379, -0.062240, -0.036894 $camera_time: 400 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 30 $team: Hostile $class: GTA Charybdis $pos: -1280.425781, 525.000000, 1745.616577 $label: Athena +id: 14 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 3364.324463, 300.040314, 907.153564 $label: Tarot 3 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 5038.875488, 600.000000, 1474.959351 $label: Tarot 2 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 2687.417725, 850.000000, 1550.616577 $label: Tarot 1 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Hostile $class: Asteroid $pos: 3341.110107, 300.040314, 1534.696777 $label: Asteroids +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Alpha will provide fighter cover for Beta. The Vasudan's are providing Gamma wing. The GTD Busch will also be sent in. Move quickly on this one since this communication is probably already being intercepted. If it is you know reinforcements wont take long to arrive. ", -1) $end_multi_text $voice: none.wav $camera_pos: 3181.783203, 548.665100, 1297.316284 $camera_orient: -0.024809, 0.000001, 0.999692, -0.059116, 0.998250, -0.001468, -0.997943, -0.059134, -0.024766 $camera_time: 400 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 10312.785156, -1250.000000, -18194.097656 $label: alpha 3 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Boanerges $pos: -9304.499023, -1249.997803, -3773.726074 $label: beta +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: -6018.205078, -1199.998657, -216.591766 $label: gamma +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -62775.863281, 5730.642090, -19034.539063 $label: alpha +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 30 $team: Hostile $class: GTA Charybdis $pos: 1909.994019, 525.000000, 1673.929688 $label: Athena +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 3364.324463, 300.040314, 907.153564 $label: Tarot 3 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 5038.875488, 600.000000, 1474.959351 $label: Tarot 2 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 2687.417725, 850.000000, 1550.616577 $label: Tarot 1 +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Hostile $class: Asteroid $pos: 3341.110107, 300.040314, 1534.696777 $label: Asteroids +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -66012.960938, 3430.601807, -1814.721191 $label: GTD Busch +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( percent-ships-destroyed 100 "Athena" ) $Multi text XSTR("By taking out the Comm array you have secured GTVA transmissions in this sector. With the Shivan's ability to listen operations in this sector would have been all but shut down", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( percent-ships-departed 100 "SFr Acustica" ) $Multi text XSTR("However a transport carrying information and possibly technology was able to escape.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( percent-ships-destroyed 100 "SFr Acustica" ) $Multi text XSTR("The destruction or the transport has kept much information from reaching Shivan Command.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Lycanthrope directive" 0 ) ( is-goal-true-delay "Destroy Comm Array" 0 ) ) $Multi text XSTR("Sorry we were unable to fill you in on the complete mission. With the Shivan's knowing of your arrival we sent messengers with written instructions to the Rattler and Cobra. There instructions were to wait for the reinforcements to arrive so they could be taken by supprise.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Destrroy Lycanthrope Group" 0 ) ( true ) ( is-goal-true-delay "Destroy Tarot Group" 0 ) ( is-destroyed-delay 0 "Athena" ) ) $Multi text XSTR("With the destruction of the enemy capital ships we can now go on the offensive for a change. Good Work!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( not ( percent-ships-destroyed 100 "Athena" ) ) $Multi text XSTR("With the array still operational this sector is all but lost. Return to you ships and prepare to leave this sector.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Rattler $Alt: Cobra $Alt: Bahumet $Alt: Talisman $Alt: WereRat $Alt: WereWolf $Alt: WereBear $Alt: WereTiger $Alt: WereFox $Alt: WereBoar #end #Players ;! 6 total $Starting Shipname: alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Horus" 5 "GVF Thoth" 5 "GVF Serapis" 5 "GVF Tauret" 5 "GVB Sekhmet" 5 "GVB Osiris" 5 ) +Weaponry Pool: ( "Subach HL-7" 7 "Mekhu HL-7" 5 "Akheton SDG" 16 "Morning Star" 4 "Prometheus R" 2 "Prometheus S" 6 "Maxim" 7 "UD-8 Kayser" 11 "Circe" 16 "Lamprey" 16 "Rockeye" 200 "Tempest" 100 "Hornet" 280 "Tornado" 120 "Harpoon" 204 "Trebuchet" 112 "Piranha" 12 "Stiletto II" 51 "Cyclops" 12 "Cyclops#short" 51 "Helios" 10 "EMP Adv." 10 ) #Objects ;! 82 total $Name: alpha 1 ;! Object #0 $Class: SF Mara (terrans) $Team: Friendly $Location: -1657.387695, -306.089783, 268.654877 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: beta 1 ;! Object #1 $Class: GTB Boanerges $Team: Friendly $Location: -1957.386719, -306.089783, 268.654877 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Helios" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: SSG Belial 1 ;! Object #2 $Class: SSG Belial $Team: Hostile $Location: 2150.000000, 450.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Major +Subsystem: turret02a +AI Class: Major +Subsystem: turret03a +AI Class: Colonel +Subsystem: turret04a +AI Class: Major $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 2 ;! Object #3 $Class: SSG Belial $Team: Hostile $Location: 2150.000000, 450.000000, 1600.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Major +Subsystem: turret02a +AI Class: Colonel +Subsystem: turret03a +AI Class: Major +Subsystem: turret04a +AI Class: Colonel $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 3 ;! Object #4 $Class: SSG Belial $Team: Hostile $Location: 2150.000000, 600.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Major +Subsystem: turret02a +AI Class: Colonel +Subsystem: turret03a +AI Class: Major +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 4 ;! Object #5 $Class: SSG Belial $Team: Hostile $Location: 2150.000000, 600.000000, 1600.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 5 ;! Object #6 $Class: SSG Belial $Team: Hostile $Location: 2300.000000, 450.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Major +Subsystem: turret02a +AI Class: Colonel +Subsystem: turret03a +AI Class: Major +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 6 ;! Object #7 $Class: SSG Belial $Team: Hostile $Location: 2300.000000, 450.000000, 1600.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Subsystem: turret02a +AI Class: General +Subsystem: turret03a +AI Class: General +Subsystem: turret04a +AI Class: General $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 7 ;! Object #8 $Class: SSG Belial $Team: Hostile $Location: 2300.000000, 600.000000, 1500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Major +Subsystem: turret02a +AI Class: Major +Subsystem: turret03a +AI Class: Colonel +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 8 ;! Object #9 $Class: SSG Belial $Team: Hostile $Location: 2300.000000, 600.000000, 1600.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Major +Subsystem: turret02a +Subsystem: turret03a +AI Class: Major +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Tarot 1 ;! Object #10 $Class: SC Lilith $Team: Hostile $Location: 3000.000000, 850.000000, 1800.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 11 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: alpha 2 ;! Object #11 $Class: GTF Perseus $Team: Friendly $Location: -1657.387695, -256.089569, 268.654877 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: alpha 3 ;! Object #12 $Class: GTF Perseus $Team: Friendly $Location: -1657.387695, -356.089752, 268.654877 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: beta 2 ;! Object #13 $Class: GTB Boanerges $Team: Friendly $Location: -1957.386719, -256.089569, 268.654877 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: beta 3 ;! Object #14 $Class: GTB Boanerges $Team: Friendly $Location: -1957.386719, -356.089752, 268.654877 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #15 $Class: SF Astaroth $Team: Hostile $Location: 2900.000000, 950.000000, 1750.000000 $Orientation: -0.447213, 0.000000, 0.894427, -0.313829, 0.936424, -0.156914, -0.837563, -0.350871, -0.418781 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Cancer 2 ;! Object #16 $Class: SF Astaroth $Team: Hostile $Location: 3199.999756, 900.000000, 1800.000000 $Orientation: 0.220050, 0.000000, -0.975489, 0.153373, 0.987563, 0.034598, 0.963356, -0.157227, 0.217313 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Cancer 3 ;! Object #17 $Class: SF Astaroth $Team: Hostile $Location: 3100.000000, 975.000000, 1800.000000 $Orientation: -0.132050, 0.000000, 0.991243, 0.156977, 0.987381, 0.020912, -0.978734, 0.158363, -0.130384 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Cancer 4 ;! Object #18 $Class: SF Astaroth $Team: Hostile $Location: 3125.000000, 950.000000, 1800.000000 $Orientation: -0.131771, 0.000000, 0.991280, 0.158694, 0.987102, 0.021095, -0.978495, 0.160090, -0.130072 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Leo 1 ;! Object #19 $Class: SF Basilisk $Team: Hostile $Location: -5010.674316, 0.000005, -5.044932 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #20 $Class: SF Basilisk $Team: Hostile $Location: -4108.463867, -0.000044, -12.370984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: -4549.653809, -0.000056, -119.846123 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 4 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: -5492.888672, 0.000069, 51.672436 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 5 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: -6527.040527, 0.000055, -92.355377 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Athena ;! Object #24 $Class: GTA Charybdis $Team: Hostile $Location: 2225.000000, 525.000000, 1540.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-stay-still "alpha 1" 89 ) ) $Cargo 1: XSTR("Comm Array", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Major +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" ) +Subsystem: turret02 +AI Class: Colonel +Primary Banks: ( "Shivan Turret Laser" "Shivan Turret Laser" ) +Subsystem: turret03 +AI Class: Colonel +Primary Banks: ( "Terran Huge Turret" "Long Range Flak" ) +Subsystem: turret04 +AI Class: Major +Primary Banks: ( "Heavy Flak" "Terran Huge Turret" ) +Subsystem: turret05 +AI Class: Major +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Subsystem: turret06 +AI Class: General +Primary Banks: ( "AAAh" "AAAf" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 15 +Special Exp index: 88 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: SSG Belial 9 ;! Object #25 $Class: SSG Belial $Team: Hostile $Location: 2150.000000, 600.000000, 1700.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Major +Subsystem: turret02a +AI Class: Colonel +Subsystem: turret03a +AI Class: Major +Subsystem: turret04a +AI Class: Major $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 10 ;! Object #26 $Class: SSG Belial $Team: Hostile $Location: 2150.000000, 450.000000, 1700.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "beam-protect-ship" "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 11 ;! Object #27 $Class: SSG Belial $Team: Hostile $Location: 2300.000000, 600.000000, 1700.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: Major +Subsystem: turret02a +Subsystem: turret03a +AI Class: Major +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 12 ;! Object #28 $Class: SSG Belial $Team: Hostile $Location: 2300.000000, 450.000000, 1700.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Subsystem: turret02a +AI Class: General +Subsystem: turret03a +AI Class: General +Subsystem: turret04a +AI Class: General $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Tarot 2 ;! Object #29 $Class: SC Lilith $Team: Hostile $Location: 1500.000000, 600.000000, 2500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 10 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Tarot 3 ;! Object #30 $Class: SC Lilith $Team: Hostile $Location: 1500.008545, 300.040314, 1200.021240 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 9 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTD Busch ;! Object #31 $Class: GTCv Deimos $Team: Friendly $Location: -6917.952637, -650.000000, -149.999985 $Orientation: 0.475153, 0.000000, -0.879903, -0.279033, 0.948386, -0.150680, 0.834488, 0.317118, 0.450629 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Tarot" 65 ) ( ai-chase-wing "Lycanthrope" 40 ) ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( and ( is-goal-true-delay "Destroy Comm Array" 0 ) ( is-goal-true-delay "Destroy Tarot Group" 0 ) ( is-goal-true-delay "Destrroy Lycanthrope Group" 0 ) ) ( is-event-true-delay "Bush Leave" 8 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0 +Escort priority: 14 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Lycanthrope 1 ;! Object #32 $Class: SC Rakshasa $Alt: WereTiger $Team: Hostile $Location: 7069.076172, 4100.000000, -616.654541 $Orientation: 0.109006, 0.000000, 0.994041, -0.593327, 0.802327, 0.065064, -0.797546, -0.596884, 0.087459 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +AI Class: Colonel +Subsystem: turret10 +AI Class: Major +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +AI Class: Major +Subsystem: turret14 +AI Class: Major $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 6 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Lycanthrope 2 ;! Object #33 $Class: SC Rakshasa $Alt: WereWolf $Team: Hostile $Location: 6917.073242, 4100.000000, -960.914307 $Orientation: 0.180232, 0.000000, 0.983624, -0.594655, 0.796563, 0.108960, -0.783519, -0.604555, 0.143566 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +AI Class: Major +Subsystem: turret04 +Subsystem: turret05 +AI Class: Major +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +AI Class: Colonel +Subsystem: turret10 +Subsystem: turret11 +AI Class: Major +Subsystem: turret12 +Subsystem: turret13 +AI Class: Major +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Lycanthrope 3 ;! Object #34 $Class: SC Cain $Alt: WereBear $Team: Hostile $Location: 6826.020020, 4100.000000, -1355.253540 $Orientation: 0.240783, 0.000000, 0.970579, -0.590788, 0.793403, 0.146564, -0.770060, -0.608697, 0.191038 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Colonel +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret04 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret05 +AI Class: Colonel +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret06 +Subsystem: turret07 +AI Class: Major +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret08 +AI Class: Major +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 4 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Lycanthrope 4 ;! Object #35 $Class: SC Cain $Alt: WereRat $Team: Hostile $Location: 6922.837891, 4100.000488, -1223.844116 $Orientation: 0.230199, 0.000000, 0.973144, -0.583879, 0.800005, 0.138118, -0.778520, -0.599993, 0.184160 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Major +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +AI Class: Major +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +AI Class: Major +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Lycanthrope 5 ;! Object #36 $Class: SC Cain $Alt: WereFox $Team: Hostile $Location: 7021.943359, 4100.000488, -874.161804 $Orientation: 0.180084, 0.000000, 0.983651, -0.587569, 0.801992, 0.107570, -0.788881, -0.597334, 0.144426 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Major +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +AI Class: Major +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret08 +AI Class: Major +Sbank Ammo: ( 0 ) +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Lycanthrope 6 ;! Object #37 $Class: SC Cain $Alt: WereBoar $Team: Hostile $Location: 7201.631836, 4100.000000, -504.906982 $Orientation: 0.085020, 0.000000, 0.996379, -0.585712, 0.808977, 0.049978, -0.806048, -0.587840, 0.068779 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Major +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +AI Class: Colonel +Subsystem: turret07 +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +AI Class: Major +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: gamma 1 ;! Object #38 $Class: GVF Serapis $Team: Friendly $Location: -1657.387695, -106.089661, 268.654877 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: gamma 2 ;! Object #39 $Class: GVF Serapis $Team: Friendly $Location: -1657.387695, -56.089661, 268.654877 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: gamma 3 ;! Object #40 $Class: GVB Osiris $Team: Friendly $Location: -1657.387695, -156.089691, 268.654877 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Cyclops" "Cyclops" "Trebuchet" ) +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Viper 1 ;! Object #41 $Class: GTD Hecate $Alt: Cobra $Team: Friendly $Location: -570.585693, -0.000150, -7509.956055 $Orientation: 0.591288, 0.147550, -0.792848, 0.104926, 0.960688, 0.257038, 0.799606, -0.235174, 0.552562 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 5 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 13 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: Viper 2 ;! Object #42 $Class: GTD Orion $Alt: Rattler $Team: Friendly $Location: 4502.270508, -0.001577, -9344.219727 $Orientation: 0.679910, 0.066082, -0.730311, 0.186146, 0.947755, 0.259058, 0.709275, -0.312081, 0.632087 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 9 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 12 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: Thunder 1 ;! Object #43 $Class: GTB Zeus $Team: Friendly $Location: 2865.168945, -0.002033, -4441.247559 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Infyrno" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Thunder 2 ;! Object #44 $Class: GTB Zeus $Team: Friendly $Location: 2830.649902, -0.002173, -4501.368652 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Helios" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Thunder 3 ;! Object #45 $Class: GTB Zeus $Team: Friendly $Location: 2729.881104, -0.002217, -4472.092285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Helios" "Infyrno" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Bahumet ;! Object #46 $Class: SCv Moloch $Team: Hostile $Location: 8433.717773, 4691.799805, -787.285278 $Orientation: 0.134761, 0.000000, 0.990878, -0.567719, 0.819593, 0.077211, -0.812117, -0.572946, 0.110449 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Viper" 50 ) ( ai-chase "GTD Busch" 50 ) ( ai-waypoints "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 20 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Major +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +AI Class: Major +Secondary Banks: ( "FighterKiller" ) +Sbank Ammo: ( 0 ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +AI Class: Major +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Subsystem: turret13 +AI Class: Major +Secondary Banks: ( "Swarmer" ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Secondary Banks: ( "Swarmer" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 25 "Lycanthrope" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 7 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: fang 1 ;! Object #47 $Class: SF Mara $Team: Hostile $Location: 6051.529297, 4364.118652, -822.613403 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: fang 2 ;! Object #48 $Class: SF Mara $Team: Hostile $Location: 5969.975098, 4364.118652, -828.779175 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: fang 3 ;! Object #49 $Class: SF Mara $Team: Hostile $Location: 5931.980957, 4364.118652, -950.726074 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: fang 4 ;! Object #50 $Class: SF Mara $Team: Hostile $Location: 6117.836426, 4364.118652, -952.166748 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: fang 5 ;! Object #51 $Class: SF Mara $Team: Hostile $Location: 5870.045898, 4364.118652, -716.163086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: fang 6 ;! Object #52 $Class: SF Mara $Team: Hostile $Location: 5827.907715, 4364.118652, -857.343567 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: delta 1 ;! Object #53 $Class: GVF Tauret $Team: Friendly $Location: -4500.029785, -1250.000977, -301.352631 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 13 $Name: delta 2 ;! Object #54 $Class: GVB Bakha $Team: Friendly $Location: -4500.000000, -1200.000000, -301.399994 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) +Secondary Banks: ( "Cyclops" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 13 $Name: delta 3 ;! Object #55 $Class: GVF Tauret $Team: Friendly $Location: -4500.000000, -1300.000000, -301.399994 $Orientation: 0.331213, 0.000000, -0.943556, -0.339267, 0.933121, -0.119092, 0.880452, 0.359562, 0.309062 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) +Secondary Banks: ( "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Talisman ;! Object #56 $Class: SCv Moloch $Team: Hostile $Location: 7748.943848, 4891.799805, -1330.302856 $Orientation: 0.134761, 0.000000, 0.990878, -0.567719, 0.819593, 0.077211, -0.812117, -0.572946, 0.110449 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-wing "Viper" 50 ) ( ai-chase "GTD Busch" 50 ) ( ai-waypoints "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 20 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Major +Subsystem: turret02 +AI Class: Major +Subsystem: turret03 +AI Class: Major +Subsystem: turret04 +AI Class: Colonel +Secondary Banks: ( "FighterKiller" ) +Sbank Ammo: ( 0 ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +AI Class: Major +Subsystem: turret08 +AI Class: Major +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret09 +AI Class: Major +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Subsystem: turret13 +AI Class: Colonel +Secondary Banks: ( "Swarmer" ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 +AI Class: Colonel +Subsystem: turret16 +AI Class: Major +Secondary Banks: ( "Swarmer" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( and ( skill-level-at-least "Hard" ) ( has-arrived-delay 25 "Lycanthrope" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 8 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Nahema 1 ;! Object #57 $Class: SB Nahema $Team: Hostile $Location: 8000.000000, 4700.000000, -1200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-wing "Viper" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Helios" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Nahema 2 ;! Object #58 $Class: SB Nahema $Team: Hostile $Location: 8000.000000, 4750.000000, -1200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Viper" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Nahema 3 ;! Object #59 $Class: SB Nahema $Team: Hostile $Location: 8000.000000, 4650.000000, -1200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Viper" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Trebuchet" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Nahema 4 ;! Object #60 $Class: SB Nahema $Team: Hostile $Location: 8000.000000, 4650.000000, -1250.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-wing "Viper" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Trickster 1 ;! Object #61 $Class: GTF Loki $Team: Hostile $Location: 1618.892578, -0.000362, 477.067596 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Trickster 2 ;! Object #62 $Class: GTF Loki $Team: Hostile $Location: 1551.302490, -0.000333, 553.461609 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Trickster 3 ;! Object #63 $Class: GTF Loki $Team: Hostile $Location: 1469.339722, -0.000407, 387.969757 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Trickster 4 ;! Object #64 $Class: GTF Loki $Team: Hostile $Location: 1621.370239, -0.000349, 404.970032 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Joker 1 ;! Object #65 $Class: GTF Ulysses $Team: Hostile $Location: 2736.684326, -0.000430, 2629.872559 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Joker 2 ;! Object #66 $Class: GTF Ulysses $Team: Hostile $Location: 2816.726074, -0.000420, 2688.986328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Joker 3 ;! Object #67 $Class: GTF Ulysses $Team: Hostile $Location: 2818.721191, -0.000431, 2655.583984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Joker 4 ;! Object #68 $Class: GTF Ulysses $Team: Hostile $Location: 2804.873047, -0.000431, 2617.484619 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: SSG Trident 1 ;! Object #69 $Class: SSG Trident $Team: Hostile $Location: 1500.000000, 1300.000000, 2350.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 100 $Arrival Cue: ( skill-level-at-least "hard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: SSG Trident 2 ;! Object #70 $Class: SSG Trident $Team: Hostile $Location: 1500.000000, 1300.000000, 850.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 110 $Arrival Cue: ( skill-level-at-least "hard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: SSG Trident 3 ;! Object #71 $Class: SSG Trident $Team: Hostile $Location: 2950.000000, -200.000000, 850.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 120 $Arrival Cue: ( skill-level-at-least "hard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: SSG Trident 4 ;! Object #72 $Class: SSG Trident $Team: Hostile $Location: 2950.000000, 1300.000000, 2350.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 130 $Arrival Cue: ( skill-level-at-least "hard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: SSG Trident 5 ;! Object #73 $Class: SSG Trident $Team: Hostile $Location: 2950.000000, 1300.000000, 850.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 140 $Arrival Cue: ( skill-level-at-least "hard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: SSG Trident 6 ;! Object #74 $Class: SSG Trident $Team: Hostile $Location: 2950.000000, -200.000000, 2350.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 150 $Arrival Cue: ( skill-level-at-least "hard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: SSG Trident 7 ;! Object #75 $Class: SSG Trident $Team: Hostile $Location: 1500.000000, -200.000000, 850.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 160 $Arrival Cue: ( skill-level-at-least "hard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: SSG Trident 8 ;! Object #76 $Class: SSG Trident $Team: Hostile $Location: 1500.000000, -200.000000, 2350.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace +Arrival Delay: 170 $Arrival Cue: ( skill-level-at-least "hard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: SFr Acustica ;! Object #77 $Class: SFr Mephisto $Team: Hostile $Location: 2693.603271, -0.000507, 1126.098633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Comm Intelligence", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Near Ship +Arrival Distance: 300 $Arrival Anchor: Athena +Arrival Delay: 2 $Arrival Cue: ( or ( < ( hits-left "Athena" ) 25 ) ( is-destroyed-delay 0 "Athena" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "SFr Acustica" "Waypoint path 2" 5 ) $Determination: 10 +Flags: ( "no-shields" "escort" "no-arrival-warp" "scannable" "no-dynamic" )+Respawn priority: 0 +Escort priority: 15 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Aquarius 1 ;! Object #78 $Class: SF Manticore $Team: Hostile $Location: 2645.808105, -0.000144, 1175.520020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon D" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 2 ;! Object #79 $Class: SF Manticore $Team: Hostile $Location: 2645.808105, -0.000144, 1125.520020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado D" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 3 ;! Object #80 $Class: SF Manticore $Team: Hostile $Location: 2700.808105, -0.000144, 1175.520020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 4 ;! Object #81 $Class: SF Manticore $Team: Hostile $Location: 2600.808105, -0.000144, 1175.520020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 15 total $Name: alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "alpha 1" "alpha 2" "alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "beta 1" "beta 2" "beta 3" ) $AI Goals: ( goals ( ai-destroy-subsystem "Tarot 3" "turret07" 50 ) ( ai-destroy-subsystem "Tarot 3" "turret03" 50 ) ( ai-destroy-subsystem "Tarot 3" "turret04" 50 ) ( ai-destroy-subsystem "Tarot 3" "weapons" 50 ) ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Cancer $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: $Arrival Cue: ( < ( hits-left "Athena" ) 90 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase "beta 1" 50 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 90 +Wave Delay Max: 120 $Name: Leo $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Tarot 1 +Arrival delay: 100 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" "Leo 5" ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 11 $Name: Tarot $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Tarot 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Tarot 1" "Tarot 2" "Tarot 3" ) +Flags:( ) $Name: Lycanthrope $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Lycanthrope 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 50 "Tarot" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Lycanthrope 1" "Lycanthrope 2" "Lycanthrope 3" "Lycanthrope 4" "Lycanthrope 5" "Lycanthrope 6" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 50 ) ( ai-chase-wing "alpha" 50 ) ( ai-chase-wing "beta" 50 ) ( ai-chase-wing "Viper" 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) $Name: gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "gamma 1" "gamma 2" "gamma 3" ) $AI Goals: ( goals ( ai-destroy-subsystem "Tarot 3" "turret07" 50 ) ( ai-destroy-subsystem "Tarot 3" "weapons" 50 ) ( ai-destroy-subsystem "Tarot 2" "turret07" 50 ) ( ai-destroy-subsystem "Tarot 2" "weapons" 50 ) ( ai-chase-any 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Viper $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Viper 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 200 "Lycanthrope" ) $Departure Location: Hyperspace +Departure delay: 25 $Departure Cue: ( and ( is-goal-true-delay "Destroy Comm Array" 0 ) ( is-goal-true-delay "Destroy Tarot Group" 0 ) ( is-goal-true-delay "Destrroy Lycanthrope Group" 0 ) ) $Ships: ( ;! 2 total "Viper 1" "Viper 2" ) $AI Goals: ( goals ( ai-chase-wing "Lycanthrope" 50 ) ( ai-chase-wing "Tarot" 50 ) ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-chase "Bahumet" 50 ) ( ai-chase "Bahumet" 50 ) ) +Flags:( ) $Name: Thunder $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Thunder 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Viper" ) $Departure Location: Hyperspace $Departure Cue: ( and ( percent-ships-destroyed 100 "Lycanthrope" ) ( percent-ships-destroyed 100 "Tarot" ) ( percent-ships-destroyed 100 "Bahumet" ) ( percent-ships-destroyed 100 "Bahumet" ) ( percent-ships-destroyed 100 "Athena" ) ) $Ships: ( ;! 3 total "Thunder 1" "Thunder 2" "Thunder 3" ) $AI Goals: ( goals ( ai-chase-wing "Lycanthrope" 50 ) ( ai-chase "Bahumet" 50 ) ( ai-chase "Bahumet" 50 ) ( ai-chase-any 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Fang $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! fang 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Lycanthrope" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "fang 1" "fang 2" "fang 3" "fang 4" "fang 5" "fang 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard-wing "Lycanthrope" 50 ) ( ai-guard "Bahumet" 50 ) ( ai-guard "Talisman" 50 ) ( ai-waypoints "Waypoint path 1" 50 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 150 +Wave Delay Max: 220 $Name: delta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! delta 1 $Arrival Location: Hyperspace +Arrival delay: 24 $Arrival Cue: ( not ( skill-level-at-least "Hard" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "delta 1" "delta 2" "delta 3" ) $AI Goals: ( goals ( ai-destroy-subsystem "Tarot 3" "turret07" 50 ) ( ai-destroy-subsystem "Tarot 3" "weapons" 50 ) ( ai-chase-wing "Tarot" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) $Name: Nahema $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Nahema 1 $Arrival Location: Hyperspace +Arrival delay: 12 $Arrival Cue: ( and ( skill-level-at-least "Insane" ) ( has-arrived-delay 20 "Viper" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Nahema 1" "Nahema 2" "Nahema 3" "Nahema 4" ) $AI Goals: ( goals ( ai-chase-wing "Viper" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) $Name: Trickster $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Trickster 1 $Arrival Location: Hyperspace $Arrival Cue: ( skill-level-at-least "Hard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Trickster 1" "Trickster 2" "Trickster 3" "Trickster 4" ) $AI Goals: ( goals ( ai-chase-wing "beta" 50 ) ( ai-chase-wing "alpha" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) $Name: Joker $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Joker 1 $Arrival Location: Near Ship +Arrival Distance: 0 $Arrival Anchor: $Arrival Cue: ( and ( skill-level-at-least "Insane" ) ( percent-ships-destroyed 49 "Trickster" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Joker 1" "Joker 2" "Joker 3" "Joker 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Near Ship +Arrival Distance: 300 $Arrival Anchor: Athena $Arrival Cue: ( < ( hits-left "Athena" ) 25 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) $AI Goals: ( goals ( ai-guard "SFr Acustica" 89 ) ( ai-chase-any 5 ) ) +Flags:( "no-arrival-warp" ) #Events ;! 38 total $Formula: ( when ( and ( has-arrived-delay 0 "Lycanthrope" ) ( is-goal-incomplete "Destroy Comm Array" ) ) ( send-message "#Command" "High" "Lycanthrope Arrival" ) ( cap-waypoint-speed "Lycanthrope 1" 10 ) ( cap-waypoint-speed "Lycanthrope 2" 10 ) ( cap-waypoint-speed "Lycanthrope 3" 10 ) ( cap-waypoint-speed "Lycanthrope 5" 10 ) ( cap-waypoint-speed "Lycanthrope 4" 10 ) ( cap-waypoint-speed "Lycanthrope 6" 10 ) ) +Name: Lycanthrope Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Lycanthrope" ) ( do-nothing ) ) +Name: Lycanthrope directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Lycanthrope Escort", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Bahumet" ) ( validate-goal "Destrroy Lycanthrope Group" ) ) +Name: Lycanthrope Validate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Viper" ) ( send-message "#Command" "High" "Hecate Arrival" ) ( beam-free-all "Lycanthrope 1" ) ( beam-free-all "Lycanthrope 2" ) ( beam-free-all "Lycanthrope 3" ) ( beam-free-all "Lycanthrope 4" ) ( beam-free-all "Lycanthrope 5" ) ( beam-free-all "Lycanthrope 6" ) ( beam-free-all "Viper 1" ) ( beam-free-all "Viper 2" ) ( beam-free-all "Athena" ) ( beam-free-all "GTD Busch" ) ( beam-free-all "Bahumet" ) ( beam-free-all "Bahumet" ) ( cap-waypoint-speed "Viper 1" 10 ) ( cap-waypoint-speed "Viper 2" 10 ) ) +Name: ViperArrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Tarot 1" ) ( beam-free-all "Tarot 2" ) ( beam-free-all "Tarot 3" ) ( beam-free-all "Lycanthrope 1" ) ( beam-free-all "Lycanthrope 2" ) ( beam-free-all "Lycanthrope 3" ) ( beam-free-all "Lycanthrope 4" ) ( beam-free-all "Lycanthrope 5" ) ( beam-free-all "Lycanthrope 6" ) ( beam-free-all "Viper 1" ) ( beam-free-all "Viper 2" ) ( beam-free-all "Athena" ) ( beam-free-all "GTD Busch" ) ( beam-free-all "Bahumet" ) ( beam-free-all "Bahumet" ) ( send-message "#Command" "High" "Take out beams" ) ) +Name: Enable beems +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Comm Ship Athena", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "delta" ) ( send-message "#Command" "High" "delta arrival" ) ) +Name: Delta Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Tarot Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Tarot", -1) +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Tarot 1" "weapons" 0 ) ( beam-lock-all "Tarot 1" ) ( turret-lock-all "Tarot 1" ) ) +Name: Disable Tarot 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Tarot 2" "weapons" 0 ) ( beam-lock-all "Tarot 2" ) ( turret-lock-all "Tarot 2" ) ) +Name: Disable Tarot 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Tarot 3" "weapons" 0 ) ( beam-lock-all "Tarot 3" ) ( turret-lock-all "Tarot 3" ) ) +Name: Disable Tarot 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 30 "Bahumet" ) ( beam-free-all "Bahumet" ) ( beam-free-all "Talisman" ) ( cap-waypoint-speed "Bahumet" 7 ) ( cap-waypoint-speed "Talisman" 8 ) ) +Name: Moloch Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Bahumet" ) ( do-nothing ) ) +Name: Moloch directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Crusier Bahumet", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Talisman" ) ( do-nothing ) ) +Name: Moloch directive 2 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Crusier Talisman", -1) +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Destroy Comm Array" 0 ) ( is-goal-true-delay "Stop Transport" 0 ) ( has-arrived-delay 0 "Bahumet" ) ( < ( hits-left "GTD Busch" ) 15 ) ) ( send-message "GTD Busch" "High" "Busch Leave" ) ) +Name: Bush Leave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 15 "GTD Busch" ) ( send-message "#Command" "High" "Busch destroyed" ) ( beam-lock-all "Tarot 1" ) ( beam-lock-all "Tarot 2" ) ( beam-lock-all "Tarot 3" ) ) +Name: Busch destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 15 "Viper 1" ) ( send-message "#Command" "High" "Viper 1" ) ) +Name: Viper 1 dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 15 "Viper 2" ) ( send-message "#Command" "High" "Viper 2" ) ) +Name: Viper 2 dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SFr Acustica" ) ( validate-goal "Stop Transport" ) ( send-message "#Command" "High" "Acustica arival" ) ) +Name: Acustica Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SFr Acustica" ) ( do-nothing ) ) +Name: Acustica directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Stop Transport", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SFr Acustica" ) ( send-message "#Command" "High" "Acustica Dead" ) ) +Name: Acustica dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 5 "SFr Acustica" ) ( send-message "#Command" "High" "Acustica Escape" ) ) +Name: Acustica Escape +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( skill-level-at-least "Hard" ) ) ( has-time-elapsed 10 ) ) ( do-nothing ) ) +Name: Talisman 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Hard" ) ( destroyed-or-departed-delay 10 "Talisman" ) ) ( do-nothing ) ) +Name: Talisman 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "Athena" ) ( send-message "#Command" "High" "Athena Scanned" ) ) +Name: Athena Scanned +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Hard" ) ( > ( hits-left "Athena" ) 5 ) ( < ( hits-left "Athena" ) 99 ) ) ( repair-subsystem "Athena" "Hull" 1 ) ) +Name: Athena Regenerate +Repeat Count: 999999 +Interval: 2 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Insane" ) ( > ( hits-left "Lycanthrope 1" ) 5 ) ( < ( hits-left "Lycanthrope 1" ) 99 ) ) ( repair-subsystem "Lycanthrope 1" "Hull" 1 ) ) +Name: WearTiger Regenerate +Repeat Count: 999999 +Interval: 5 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Insane" ) ( > ( hits-left "Lycanthrope 2" ) 5 ) ( < ( hits-left "Lycanthrope 2" ) 99 ) ) ( repair-subsystem "Lycanthrope 2" "Hull" 1 ) ) +Name: WearWolf Regenerate +Repeat Count: 999999 +Interval: 5 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Insane" ) ( > ( hits-left "Lycanthrope 3" ) 5 ) ( < ( hits-left "Lycanthrope 3" ) 99 ) ) ( repair-subsystem "Lycanthrope 3" "Hull" 1 ) ) +Name: WearBear Regenerate +Repeat Count: 999999 +Interval: 5 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Insane" ) ( > ( hits-left "Lycanthrope 4" ) 5 ) ( < ( hits-left "Lycanthrope 4" ) 99 ) ) ( repair-subsystem "Lycanthrope 4" "Hull" 1 ) ) +Name: WearRat Regenerate +Repeat Count: 999999 +Interval: 5 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Insane" ) ( > ( hits-left "Lycanthrope 5" ) 5 ) ( < ( hits-left "Lycanthrope 5" ) 99 ) ) ( repair-subsystem "Lycanthrope 5" "Hull" 1 ) ) +Name: WearFox Regenerate +Repeat Count: 999999 +Interval: 5 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Insane" ) ( > ( hits-left "Lycanthrope 6" ) 5 ) ( < ( hits-left "Lycanthrope 6" ) 99 ) ) ( repair-subsystem "Lycanthrope 6" "Hull" 1 ) ) +Name: WearBoar Regenerate +Repeat Count: 999999 +Interval: 5 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "WearTiger Regenerate" 25 ) ( is-event-true-delay "WearWolf Regenerate" 25 ) ( is-event-true-delay "WearBear Regenerate" 25 ) ( is-event-true-delay "WearRat Regenerate" 25 ) ( is-event-true-delay "WearFox Regenerate" 25 ) ( is-event-true-delay "WearBoar Regenerate" 25 ) ) ( send-message "" "High" "Lycanthrope Arrival" ) ) +Name: Regenerate Message +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "SFr Acustica" ) ( send-message "#Command" "High" "Acustica Scanned" ) ) +Name: Acustica Scanned +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 5 "Athena" ) ( is-subsystem-destroyed-delay "Athena" "radara" 5 ) ) ( ship-visible "SSG Trident 1" "SSG Trident 2" "SSG Trident 3" "SSG Trident 4" "SSG Trident 5" "SSG Trident 6" "SSG Trident 7" "SSG Trident 8" "SSG Belial 1" "SSG Belial 2" "SSG Belial 3" "SSG Belial 4" "SSG Belial 5" "SSG Belial 6" "SSG Belial 7" "SSG Belial 8" "SSG Belial 9" "SSG Belial 10" "SSG Belial 11" "SSG Belial 12" ) ) +Name: SSG visible +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Hard" ) ( has-departed-delay 0 "GTD Busch" ) ( has-departed-delay 0 "Viper 1" ) ( has-departed-delay 0 "Viper 2" ) ( is-goal-true-delay "Destroy Comm Array" 0 ) ( is-goal-true-delay "Destroy All Platforms" 0 ) ( is-goal-true-delay "Destroy Tarot Group" 0 ) ( is-goal-true-delay "Destrroy Lycanthrope Group" 0 ) ( is-goal-true-delay "Stop Transport" 0 ) ( is-goal-true-delay "Scan Ships" 0 ) ) ( grant-medal "Allied Defense Citation" ) ) +Name: medal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Athena" ) ( is-destroyed-delay 0 "SFr Acustica" ) ) ( send-message "#Command" "High" "Leave" ) ) +Name: Leave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Destroy Comm Array" 35 ) ( is-goal-true-delay "Destroy Tarot Group" 35 ) ( is-goal-true-delay "Destrroy Lycanthrope Group" 35 ) ) ( send-message "#Command" "High" "Over" ) ) +Name: warp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Beta" "Alpha" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 #Goals ;! 7 total $Type: Primary +Name: Destroy Comm Array $MessageNew: XSTR("Destroy Comm Array", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Athena" ) +Score: 750 $Type: Bonus +Name: Destroy All Platforms $MessageNew: XSTR("Destory All Gun Platforms", -1) $end_multi_text $Formula: ( ship-type-destroyed 100 "sentry gun" ) +Score: 50 $Type: Secondary +Name: Destroy Tarot Group $MessageNew: XSTR("Destroy Tarot Group", -1) $end_multi_text $Formula: ( percent-ships-destroyed 100 "Tarot" ) +Score: 300 $Type: Secondary +Name: Destrroy Lycanthrope Group $MessageNew: XSTR("Destroy Lycanthrope Group", -1) $end_multi_text $Formula: ( and ( percent-ships-destroyed 100 "Lycanthrope" ) ( percent-ships-destroyed 100 "Bahumet" ) ( or ( is-event-true-delay "Talisman 1" 0 ) ( is-event-true-delay "Talisman 2" 0 ) ) ) +Invalid +Score: 500 $Type: Bonus +Name: Busch $MessageNew: XSTR("Busch Survival", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Destroy Comm Array" 0 ) ( is-goal-true-delay "Destroy Tarot Group" 0 ) ( is-goal-true-delay "Destrroy Lycanthrope Group" 0 ) ) +Score: 1000 $Type: Secondary +Name: Stop Transport $MessageNew: XSTR("Stop Transport", -1) $end_multi_text $Formula: ( percent-ships-destroyed 100 "SFr Acustica" ) +Invalid +Score: 100 $Type: Bonus +Name: Scan Ships $MessageNew: XSTR("Scan Ships", -1) $end_multi_text $Formula: ( and ( is-cargo-known-delay 0 "Athena" ) ( is-cargo-known-delay 0 "SFr Acustica" ) ) +Score: 100 #Waypoints ;! 4 lists total $Jump Node: 6800.000000, 4150.000000, -1167.000000 $Jump Node Name: Hell's Corridor Node $Name: Waypoint path 1 $List: ( ;! 4 points in list ( 2011.366821, 314.806580, -62.027454 ) ( 3618.882813, 0.003874, -598.398193 ) ( 4657.618164, 0.004109, 1394.509521 ) ( 6463.187500, 0.004261, 3419.843262 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 6169.000000, 3651.000000, -2000.000000 ) ) $Name: Waypoint path 3 $List: ( ;! 5 points in list ( 1080.385742, -500.000580, 5804.260742 ) ( 5121.655273, -0.000342, 3094.334961 ) ( 2500.699951, 500.000000, -1934.199951 ) ( 2420.628418, 0.000597, -4396.848145 ) ( 7000.000000, 4000.000000, -299.999939 ) ) $Name: Waypoint path 4 $List: ( ;! 6 points in list ( 3411.837402, 0.000017, 533.380798 ) ( 732.279053, 0.000013, 59.055737 ) ( 984.283081, 0.000233, 1218.982300 ) ( 1362.086548, 0.000195, 1774.260864 ) ( 2668.894043, 0.000188, 3113.384766 ) ( 3104.031250, 0.000186, 2197.456787 ) ) #Messages ;! 223 total $Name: Lycanthrope Arrival $Team: -1 $MessageNew: XSTR("A new crusier group has arrived. Ignore them for now and procede with the mission.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Hecate Arrival $Team: -1 $MessageNew: XSTR("The Viper group is here to take down the reinforcements. Assist when able!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Take out beams $Team: -1 $MessageNew: XSTR("Take out the Beam Turrents on those crusiers before they can fire on us.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 $Name: delta arrival $Team: -1 $MessageNew: XSTR("Delta wing here to assist", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: 1_arrival.wav $Name: Leave $Team: -1 $MessageNew: XSTR("Mission objectives have been met. You may leave now, or stay and help out.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Busch destroyed $Team: -1 $MessageNew: XSTR("The GTD Busch has bee lost. You must continue the mission without her.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Viper 1 $Team: -1 $MessageNew: XSTR("The Cobra has been destroyed. Destroy those Capital ships", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Viper 2 $Team: -1 $MessageNew: XSTR("We've lost the Rattler. Everything is in your hands now.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Over $Team: -1 $MessageNew: XSTR("This mission is over, mop up and return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Acustica arival $Team: -1 $MessageNew: XSTR("A transport has just left the Athena. Stop that Ship!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Acustica Dead $Team: -1 $MessageNew: XSTR("Good Work, you got the transport.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Acustica Escape $Team: -1 $MessageNew: XSTR("The transport has escaped. Who knows what the Shivans have learned.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Athena Scanned $Team: -1 $MessageNew: XSTR("The Athena is definately carying the comm array. Destroy that ship!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Acustica Scanned $Team: -1 $MessageNew: XSTR("The transport is carrying intelligence data. It must be stopped", -1) $end_multi_text $Name: Regenerate $Team: -1 $MessageNew: XSTR("Those capital ships are reparing themselves!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Busch Leave $Team: -1 $MessageNew: XSTR("We've done our part, now we've got to deliver this cargo to the GVD Phalanx Madides", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 #Reinforcements ;! 0 total #Background bitmaps ;! 4 total $Num stars: 324 $Ambient light level: 0 $Sun: SunRed +Angles: 0.244346 0.052360 0.872664 +Scale: 0.900000 $Sun: SunBlue +Angles: 0.087266 0.087266 5.026544 +Scale: 1.000000 $Starbitmap: planetg +Angles: 1.919861 0.680678 1.570795 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.349066 0.872664 0.942477 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: planeth +Angles: 6.248274 0.087266 5.061451 +ScaleX: 0.500000 +ScaleY: 0.550000 +DivX: 1 +DivY: 1 $Starbitmap: planetd +Angles: 0.087266 1.658062 4.991638 +ScaleX: 0.200000 +ScaleY: 0.200000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 202 +Field Type: 0 +Debris Genre: 0 +Field Debris Type: 0 +Field Debris Type: 1 +Field Debris Type: 2 $Average Speed: 8.000000 $Minimum: 1600.000000, -100.000000, 950.000000 $Maximum: 2850.000000, 1200.000000, 2250.000000 +Inner Bound: $Minimum: 2100.000000, 400.000000, 1450.000000 $Maximum: 2350.000000, 650.000000, 1750.000000 #Music $Event Music: 7: Revelation $Briefing Music: Brief6 #End