#Mission Info $Version: 0.10 $Name: XSTR("Interdiction", -1) $Author: $Created: 03/29/02 at 12:05:44 $Modified: 02/04/03 at 17:50:44 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 4 +NebAwacs: 3000.000000 +Storm: s_medium +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 2.000000 +Viewer pos: 3437.455322, 6262.514160, -7212.563965 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 94 "SFr Asmodeus 6" "75" "block" 95 "SFr Asmodeus 6" "150" "block" 96 "SFr Asmodeus 6" "3000" "block" 97 "SFr Asmodeus 6" "1500" "block" 98 "SFr Asmodeus 6" "1" "block" 99 "SFr Asmodeus 6" "10" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("The repairs to the $f Eternity's power reactors is progressing well. Even though immobile she still remains a powerful opponent. We taught that to squadron of Shivan cruisers that attacked us earlier today. Unfortunately she is now out of weapons range to assist our selective blockade of the jump node.", -1) $end_multi_text $voice: none.wav $camera_pos: 3437.455322, 5828.013672, -6459.988281 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 3000.778809, -0.000093, 4410.736816 $label: GTD Eternity +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Scout flights earlier reported a large convoy of Shivan transports heading to the jump node. Apparently they believe that we are now out of the picture, resistance wise at any rate, as the convoy is lightly protected. A wing of $h Mara's and two $h Rakshasa cruisers. Also we're reading strange energy readings from one of the freighters, we're not sure which one. Try to stay clear from the exploding ships, just in case.", -1) $end_multi_text $voice: none.wav $camera_pos: 3437.455322, 6262.514160, -7212.563965 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Unknown $class: GTF Ulysses $pos: 429.968445, -0.001246, 4169.088379 $label: Gamma Draconis +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: SFr Dis $pos: 3847.410400, 1.000759, 1881.063843 $label: Transports +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: SFr Dis $pos: 3873.167969, 1.000329, 7281.781250 $label: Transports +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 3798.681152, 0.001690, 4356.871582 $label: SC Rakshasa +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 6473.816895, 0.000942, 4309.168457 $label: SC Rakshasa +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 6769.334473, 0.000714, 7858.767578 $label: Scorpio +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: SFr Asmodeus $pos: 5700.507813, 0.001219, 1751.883057 $label: Transports +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Since the $f Eternity is out of range, the $f GTCv $f Crusader and the $f GTC $f Renegade have moved into position to prevent the convoy from reaching the jump node. Although any transport that escapes will have no ill affect on us, the supplies the bring with they will make the battle for the rest of the GTVA that much harder.", -1) $end_multi_text $voice: none.wav $camera_pos: 3437.455322, 5828.013672, -6459.988281 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Unknown $class: GTF Ulysses $pos: 2807.423340, -0.001387, 4309.458496 $label: Gamma Draconis +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: SFr Dis $pos: 5224.899902, 1.001928, 2248.859863 $label: Transports +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: SFr Dis $pos: 5250.657715, 1.001498, 7649.576172 $label: Transports +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 5176.170898, 0.002859, 4724.667969 $label: SC Rakshasa +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 7851.307617, 0.002111, 4676.964844 $label: SC Rakshasa +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 8146.826172, 0.001883, 8226.567383 $label: Scorpio +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Hostile $class: SFr Asmodeus $pos: 7077.996094, 0.002388, 2119.679199 $label: Transports +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -392.087158, 0.000075, 6428.951660 $label: GTCv Crusader +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 545.500549, 250.000031, 2430.222656 $label: GTC Renegade +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Eliminate as may Shivan vessels as possible, given the lightness of their defences this should be a slaughter.", -1) $end_multi_text $voice: none.wav $camera_pos: 3437.455322, 5828.013672, -6459.988281 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Destroy Shivans" 0 ) $Multi text XSTR("Excellent work. Thanks to the impenetrable barrier you participated in not a single Shivan vessel made it to Gamma Draconis. Although they may never know, we made the battle for the GTVA that much easier. Since you destroyed the ship which we were receiving strange sensor reading from, we can only speculate what the cargo was. But the intensity of the explosion is still being calculated. What every it was, good thing the Shivan don't have it any more.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destroy Shivans" 0 ) $Multi text XSTR("Although the bulk of the convoy was destroyed, the one ship that we detected anomalous power readings from escaped to Gamma Draconis. We'll never know what that ships was carrying.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Erinyes" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Zeus" 5 "GTB Boanerges" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 16 "Prometheus S" 20 "Maxim" 16 "UD-8 Kayser" 24 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 660 "Tornado" 500 "Harpoon" 644 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Cyclops#short" 532 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 47 total $Name: Alpha 1 ;! Object #0 $Class: GTB Artemis D.H. $Team: Friendly $Location: 6588.803223, 0.001011, 3517.704590 $Orientation: 0.967713, 0.000000, -0.252055, 0.005998, 0.999717, 0.023026, 0.251984, -0.023795, 0.967439 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 55 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTD Eternity ;! Object #1 $Class: GTD Hecate $Team: Friendly $Location: -500.000000, 0.000000, 500.000000 $Orientation: 0.707107, 0.000000, -0.707107, 0.000000, 1.000000, 0.000000, 0.707107, 0.000000, 0.707107 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: GTCv Crusader ;! Object #2 $Class: GTCv Deimos $Team: Friendly $Location: 0.000000, 0.000000, 6000.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GTC Renegade ;! Object #3 $Class: GTC Leviathan $Team: Friendly $Location: 300.000000, 250.000000, 5500.000000 $Orientation: 0.447214, 0.000000, -0.894427, 0.195180, 0.975900, 0.097590, 0.872872, -0.218218, 0.436436 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: SFr Asmodeus 4 ;! Object #4 $Class: SFr Asmodeus $Team: Hostile $Location: 7627.382813, -99.999817, 7410.360352 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Asmodeus 4" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Asmodeus 5 ;! Object #5 $Class: SFr Asmodeus $Team: Hostile $Location: 8127.781250, 50.000233, 7172.261719 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Computer Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Asmodeus 4" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Asmodeus 6 ;! Object #6 $Class: SFr Asmodeus $Team: Hostile $Location: 7833.137207, 0.000391, 6406.155273 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Shivan Power Crystals", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Asmodeus 6" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 94 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Asmodeus 7 ;! Object #7 $Class: SFr Asmodeus $Team: Hostile $Location: 7481.583984, -349.999756, 6370.462891 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Asmodeus 7" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Asmodeus 8 ;! Object #8 $Class: SFr Asmodeus $Team: Hostile $Location: 6738.899902, 50.000000, 5614.299805 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Asmodeus 8" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Dis 9 ;! Object #9 $Class: SFr Dis $Team: Hostile $Location: 7586.583984, -49.999752, 5872.861328 $Orientation: 0.000000, 0.000000, 1.000000, -0.000992, 1.000000, 0.000000, -1.000000, -0.000992, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Dis 9" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: SFr Dis 10 ;! Object #10 $Class: SFr Dis $Team: Hostile $Location: 8113.986328, 300.000336, 6234.263672 $Orientation: 0.000000, 0.000000, 1.000000, -0.001000, 1.000000, 0.000000, -1.000000, -0.001000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Dis 10" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: ST Azrael 11 ;! Object #11 $Class: ST Azrael $Team: Hostile $Location: 7005.283691, 100.000183, 5781.162109 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Shivan Personnel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "ST Azrael 11" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: ST Azrael 12 ;! Object #12 $Class: ST Azrael $Team: Hostile $Location: 8019.082031, -299.999756, 6094.562500 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Shivan Personnel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "ST Azrael 12" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: ST Azrael 13 ;! Object #13 $Class: ST Azrael $Team: Hostile $Location: 7175.434082, 0.000453, 7224.688477 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Shivan Personnel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "ST Azrael 13" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: SFr Mephisto 14 ;! Object #14 $Class: SFr Mephisto $Team: Hostile $Location: 7336.883789, 170.000183, 6606.861328 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Fighter Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Mephisto 14" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Mephisto 15 ;! Object #15 $Class: SFr Mephisto $Team: Hostile $Location: 6859.252441, 0.000459, 6563.072266 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Sensor Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Mephisto 15" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Mephisto 16 ;! Object #16 $Class: SFr Mephisto $Team: Hostile $Location: 6490.316895, 0.000326, 7086.750000 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Replacement Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Mephisto 16" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Mephisto 17 ;! Object #17 $Class: SFr Mephisto $Team: Hostile $Location: 6486.083496, 100.000183, 6266.861328 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Lasers", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Mephisto 17" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Mephisto 18 ;! Object #18 $Class: SFr Mephisto $Team: Hostile $Location: 7727.632813, 0.000690, 5638.972656 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Tactical Sensors", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Mephisto 18" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Mephisto 19 ;! Object #19 $Class: SFr Mephisto $Team: Hostile $Location: 6869.783691, -99.999817, 6089.761719 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Mephisto 19" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Dis 20 ;! Object #20 $Class: SFr Dis $Team: Hostile $Location: 6849.260742, 1.000459, 7492.041992 $Orientation: 0.000000, 0.000000, 1.000000, -0.001000, 1.000000, 0.000000, -1.000000, -0.001000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SFr Dis 20" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Scorpio 1 ;! Object #21 $Class: SF Mara $Team: Hostile $Location: 7283.462891, 0.000041, 5109.755859 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 2 ;! Object #22 $Class: SF Mara $Team: Hostile $Location: 7379.042969, 0.000051, 5209.545898 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 3 ;! Object #23 $Class: SF Mara $Team: Hostile $Location: 7382.458984, 0.000045, 5003.005859 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 4 ;! Object #24 $Class: SF Mara $Team: Hostile $Location: 7482.757813, 0.000047, 5107.933594 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 5 ;! Object #25 $Class: SF Mara $Team: Hostile $Location: 7480.826172, -0.000058, 5306.471680 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 6 ;! Object #26 $Class: SF Mara $Team: Hostile $Location: 7477.365234, 0.000141, 4909.746094 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SC Rakshasa 30 ;! Object #27 $Class: SC Rakshasa $Team: Hostile $Location: 8690.793945, 0.000423, 6287.943359 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SC Rakshasa 30" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: SC Rakshasa 31 ;! Object #28 $Class: SC Rakshasa $Team: Hostile $Location: 6445.145020, 0.001397, 6546.521484 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 1 $Departure Cue: ( are-waypoints-done-delay "SC Rakshasa 31" "Waypoint path 1" 1 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Alpha 2 ;! Object #29 $Class: GTB Artemis D.H. $Team: Friendly $Location: 6683.663086, 0.000993, 3612.741211 $Orientation: 0.971764, 0.000000, -0.235953, 0.005773, 0.999701, 0.023775, 0.235883, -0.024466, 0.971474 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 55 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #30 $Class: GTB Artemis D.H. $Team: Friendly $Location: 6486.179199, 0.000981, 3612.741211 $Orientation: 0.959773, 0.000000, -0.280776, 0.006785, 0.999708, 0.023192, 0.280694, -0.024164, 0.959493 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 55 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #31 $Class: GTB Artemis D.H. $Team: Friendly $Location: 6583.663574, 0.001425, 3710.778809 $Orientation: 0.964260, 0.000000, -0.264957, 0.006595, 0.999690, 0.024001, 0.264875, -0.024891, 0.963961 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 55 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #32 $Class: GTF Erinyes $Team: Friendly $Location: 6886.668457, 0.001448, 3911.620361 $Orientation: 0.979185, 0.000000, -0.202972, 0.005411, 0.999645, 0.026103, 0.202900, -0.026658, 0.978837 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 55 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #33 $Class: GTF Erinyes $Team: Friendly $Location: 6785.177246, 0.001435, 3810.836182 $Orientation: 0.974842, 0.000000, -0.222898, 0.005758, 0.999666, 0.025181, 0.222824, -0.025831, 0.974516 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 55 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #34 $Class: GTF Erinyes $Team: Friendly $Location: 6887.082520, 0.001459, 3710.778809 $Orientation: 0.981249, 0.000000, -0.192746, 0.004882, 0.999679, 0.024854, 0.192685, -0.025329, 0.980934 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 55 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #35 $Class: GTF Erinyes $Team: Friendly $Location: 6989.291504, 0.001491, 3814.141846 $Orientation: 0.985081, 0.000000, -0.172094, 0.004496, 0.999659, 0.025735, 0.172035, -0.026125, 0.984744 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 55 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gold 1 ;! Object #36 $Class: GTF Myrmidon $Team: Friendly $Location: 305.701263, 0.000073, 103.102882 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gold 2 ;! Object #37 $Class: GTF Myrmidon $Team: Friendly $Location: 201.605865, 0.000185, -1.147333 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gold 3 ;! Object #38 $Class: GTF Myrmidon $Team: Friendly $Location: 304.183258, 0.000083, -105.942574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gold 4 ;! Object #39 $Class: GTF Myrmidon $Team: Friendly $Location: 399.932922, 0.000080, 5.616177 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #40 $Class: GTB Boanerges $Team: Friendly $Location: 5965.188965, 0.001326, 3754.497314 $Orientation: 0.915505, 0.000000, -0.402308, 0.009616, 0.999714, 0.021883, 0.402193, -0.023903, 0.915243 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #41 $Class: GTB Boanerges $Team: Friendly $Location: 6166.793457, 0.001619, 3951.144043 $Orientation: 0.925989, 0.000000, -0.377550, 0.009622, 0.999675, 0.023598, 0.377427, -0.025485, 0.925689 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #42 $Class: GTB Boanerges $Team: Friendly $Location: 5764.602051, 0.001235, 3935.594971 $Orientation: 0.888580, 0.000000, -0.458721, 0.011170, 0.999703, 0.021638, 0.458585, -0.024351, 0.888317 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #43 $Class: GTB Boanerges $Team: Friendly $Location: 5969.559570, 0.001159, 4134.045898 $Orientation: 0.899222, 0.000000, -0.437492, 0.011401, 0.999660, 0.023433, 0.437344, -0.026060, 0.898917 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: SAC 3 21 ;! Object #44 $Class: SAC 3 $Team: Hostile $Location: 7944.032227, 302.716675, 6232.831543 $Orientation: 0.000026, -0.000001, -1.000000, -0.010711, -0.999943, 0.000000, -0.999943, 0.010711, -0.000026 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Armour Plating", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Docked With: SFr Dis 10 $Docker Point: cargo dock01 $Dockee Point: cargo dockpoint +Group: 0 $Name: SAC 3 22 ;! Object #45 $Class: SAC 3 $Team: Hostile $Location: 6679.307129, 3.716766, 7490.609863 $Orientation: 0.000026, -0.000001, -1.000000, -0.010711, -0.999943, 0.000000, -0.999943, 0.010711, -0.000026 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Torpedoes", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Docked With: SFr Dis 20 $Docker Point: cargo dock01 $Dockee Point: cargo dockpoint +Group: 0 $Name: SAC 3 23 ;! Object #46 $Class: SAC 3 $Team: Hostile $Location: 7416.629883, -47.282082, 5871.429199 $Orientation: 0.000026, -0.000001, -1.000000, -0.010719, -0.999943, 0.000000, -0.999943, 0.010719, -0.000026 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Sathanas Engine", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Docked With: SFr Dis 9 $Docker Point: cargo dock01 $Dockee Point: cargo dockpoint +Group: 0 #Wings ;! 5 total $Name: Scorpio $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" "Scorpio 5" "Scorpio 6" ) $AI Goals: ( goals ( ai-guard "SFr Asmodeus 4" 89 ) ( ai-guard "SFr Dis 9" 89 ) ( ai-guard "SFr Dis 10" 89 ) ( ai-guard "SFr Dis 20" 89 ) ( ai-guard "ST Azrael 13" 89 ) ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-wing "Scorpio" 89 ) ( ai-chase-any 70 ) ) +Hotkey: 1 +Flags:( ) $Name: Gold $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gold 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gold 1" "Gold 2" "Gold 3" "Gold 4" ) $AI Goals: ( goals ( ai-guard "GTD Eternity" 89 ) ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 1 +Wave Delay Max: 3 #Events ;! 8 total $Formula: ( when ( has-time-elapsed 1 ) ( beam-free-all "GTD Eternity" ) ( beam-free-all "GTCv Crusader" ) ( beam-free-all "GTC Renegade" ) ) +Name: GTVA Adjustments +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 1 ) ( beam-free-all "SC Rakshasa 30" ) ( beam-free-all "SC Rakshasa 31" ) ) +Name: Shivan Adjustments +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( send-message "#Command" "High" "Targeted" ) ) +Name: Targeted +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "SC Rakshasa 31" ) ( send-message "#Command" "High" "Rakshasa down" ) ) +Name: Rakshasa down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "SC Rakshasa 30" ) ( send-message "#Command" "High" "Rakshasa down2" ) ) +Name: Rakshasa down2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" "SFr Asmodeus 4" "SFr Asmodeus 5" "SFr Asmodeus 6" "SFr Asmodeus 7" "SFr Asmodeus 8" "SFr Dis 9" "SFr Dis 10" "ST Azrael 11" "ST Azrael 12" "ST Azrael 13" "SFr Mephisto 14" "SFr Mephisto 15" "SFr Mephisto 16" "SFr Mephisto 17" "SFr Mephisto 18" "SFr Mephisto 19" "SFr Dis 20" "SC Rakshasa 30" "SC Rakshasa 31" ) ( send-message "#Command" "High" "Scopes clear" ) ) +Name: Scopes clear +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( has-departed-delay 0 "SFr Asmodeus 4" ) ( has-departed-delay 0 "SFr Asmodeus 5" ) ( has-departed-delay 0 "SFr Asmodeus 6" ) ( has-departed-delay 0 "SFr Asmodeus 7" ) ( has-departed-delay 0 "SFr Asmodeus 8" ) ( has-departed-delay 0 "SFr Dis 9" ) ( has-departed-delay 0 "SFr Dis 10" ) ( has-departed-delay 0 "ST Azrael 11" ) ( has-departed-delay 0 "ST Azrael 12" ) ( has-departed-delay 0 "ST Azrael 13" ) ( has-departed-delay 0 "SFr Mephisto 14" ) ( has-departed-delay 0 "SFr Mephisto 15" ) ( has-departed-delay 0 "SFr Mephisto 16" ) ( has-departed-delay 0 "SFr Mephisto 17" ) ( has-departed-delay 0 "SFr Mephisto 18" ) ( has-departed-delay 0 "SFr Mephisto 19" ) ( has-departed-delay 0 "SFr Dis 20" ) ) ( send-message "GTD Eternity" "High" "A ship" ) ) +Name: Trnsprt Escapes +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SFr Asmodeus 4" "SFr Asmodeus 5" "SFr Asmodeus 6" "SFr Asmodeus 7" "SFr Asmodeus 8" "SFr Dis 9" "SFr Dis 10" "ST Azrael 11" "ST Azrael 12" "ST Azrael 13" "SFr Mephisto 14" "SFr Mephisto 15" "SFr Mephisto 16" "SFr Mephisto 17" "SFr Mephisto 18" "SFr Mephisto 19" "SFr Dis 20" ) ( do-nothing ) ) +Name: Destroy Convoy +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Shivan Convoy", -1) +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Destroy Shivans $MessageNew: XSTR("Destroy any Shivan vessels attempt to enter the jump node.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SFr Asmodeus 4" "SFr Asmodeus 5" "SFr Asmodeus 6" "SFr Asmodeus 7" "SFr Asmodeus 8" "SFr Dis 9" "SFr Dis 10" "ST Azrael 11" "ST Azrael 12" "ST Azrael 13" "SFr Mephisto 14" "SFr Mephisto 15" "SFr Mephisto 16" "SFr Mephisto 17" "SFr Mephisto 18" "SFr Mephisto 19" "SFr Dis 20" ) #Waypoints ;! 1 lists total $Jump Node: 1000.000000, 0.000000, 6000.000000 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 1000.000000, 0.000000, 6000.000000 ) ) #Messages ;! 212 total $Name: Targeted $Team: -1 $MessageNew: XSTR("The convoy is in range, all ships engage!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: cue_voice.wav $Name: Rakshasa down $Team: -1 $MessageNew: XSTR("One of the Rakshasa's are down, good job!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: cue_voice.wav $Name: Rakshasa down2 $Team: -1 $MessageNew: XSTR("We got a Rakshasa, keep the offensive!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: cue_voice.wav $Name: Scopes clear $Team: -1 $MessageNew: XSTR("The convoy has been destroyed, excellent work pilots, return to base. You earned it.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: cue_voice.wav $Name: A ship $Team: -1 $MessageNew: XSTR("One of the Shivan transports has escaped! Double your efforts pilots!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: cue_voice.wav #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Neb2: nbackpurp1 +Neb2Flags: 60 #Asteroid Fields #Music $Event Music: 5: Deuteronomy $Briefing Music: Brief4 #End