========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -spec_exp 16.7 -fov 0.39 -spec_static 0.9 -spec_point 0.6 -spec_tube 1 -2d_poof -alpha_env -ambient_factor 40 -env -jpgtga -mipmap -missile_lighting -glow -nomotiondebris -spec -no_vsync -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -warp_flash -snd_preload -mod Derelict,mediavps -fps Building file index... Searching root 'E:\freespace2\fs2\Derelict\' Searching root pack 'E:\freespace2\fs2\Derelict\aDerelictSCPPatch.vp' Searching root pack 'E:\freespace2\fs2\Derelict\DerelictSCP.vp' Searching root pack 'E:\freespace2\fs2\Derelict\DerelictSCP1.vp' Searching root 'E:\freespace2\fs2\mediavps\' Searching root pack 'E:\freespace2\fs2\mediavps\mp-710_effects.vp' Searching root pack 'E:\freespace2\fs2\mediavps\mp-710_models.vp' Searching root pack 'E:\freespace2\fs2\mediavps\mv_core.vp' Searching root pack 'E:\freespace2\fs2\mediavps\mv_effects.vp' Searching root pack 'E:\freespace2\fs2\mediavps\mv_models.vp' Searching root pack 'E:\freespace2\fs2\mediavps\mv_music.vp' Searching root pack 'E:\freespace2\fs2\mediavps\mv_textures.vp' Searching root 'E:\freespace2\fs2\' Searching root pack 'E:\freespace2\fs2\Root_fs2.vp' Searching root pack 'E:\freespace2\fs2\smarty_fs2.vp' Searching root pack 'E:\freespace2\fs2\sparky_fs2.vp' Searching root pack 'E:\freespace2\fs2\stu_fs2.vp' Searching root pack 'E:\freespace2\fs2\tango1_fs2.vp' Searching root pack 'E:\freespace2\fs2\tango2_fs2.vp' Searching root pack 'E:\freespace2\fs2\tango3_fs2.vp' Searching root pack 'E:\freespace2\fs2\tangoa_fs2.vp' Searching root pack 'E:\freespace2\fs2\tangob_fs2.vp' Searching root pack 'E:\freespace2\fs2\warble_fs2.vp' Found 23 roots and 13647 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! GR_CPU: Family 15, MMX=Yes Initializing OpenGL graphics device at 800x600 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce4 MX 4000/AGP/SSE2/3DNOW! OpenGL Version : 1.5.5 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_NV_fog_distance". Using extension "GL_EXT_secondary_color". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_ARB_transpose_matrix". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Unable to find extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Unable to find extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Found special extension function "wglSwapIntervalEXT". Max texture units: 2 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. !!DEBUG!! OpenGL Errors this frame: 1 Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI radar1 with size 106x106 (17.2% wasted) Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (beamglow3.eff) with 60 frames at 26 fps. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps. cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" TBM => Starting parse of 'derelict-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps. couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_missiles-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" TBM => Starting parse of 'derelict-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 118 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'rgrdgr2.pcx' ANI mainwalk.ani with size 297x297 (42.0% wasted) ANI mainflyby.ani with size 116x116 (9.4% wasted) ANI maincrane.ani with size 73x73 (43.0% wasted) ANI mainexit.ani with size 110x110 (14.1% wasted) ANI mainbarracks.ani with size 105x105 (18.0% wasted) ANI mainreadyroom.ani with size 86x86 (32.8% wasted) ANI mainoptions.ani with size 131x131 (48.8% wasted) ANI maincampaign.ani with size 124x124 (3.1% wasted) !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Black Ghosts Someone passed an extension to bm_load for file 'rgrdgr2.pcx' Someone passed an extension to bm_load for file 'dl4.pcx' ANI Loading.ani with size 26x26 (18.8% wasted) !!DEBUG!! OpenGL Errors this frame: 1 Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3636355033, IBX checksum: 1432405424 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'dl2-04-l1.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Black Ghosts Someone passed an extension to bm_load for file 'rgrdgr2.pcx' Starting mission message count : 203 Ending mission message count : 239 Current soundtrack set to -1 in event_music_reset_choices Loading model 'cargo02.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 405379883, IBX checksum: 300289754 -- "cargo02.pof" Loading model 'cargo03.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 3052990154, IBX checksum: 1451844045 -- "cargo03.pof" Loading model 'fighter06.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 1238331005, IBX checksum: 2879287679 -- "fighter06.pof" Loading model 'fighter13.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 3591725850, IBX checksum: 1754503719 -- "fighter13.pof" !!DEBUG!! OpenGL Errors this frame: 1 ANI lock1 with size 33x33 (48.4% wasted) ANI lockspin with size 63x63 (1.6% wasted) ANI energy2 with size 60x60 (6.3% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI toparc1 with size 37x37 (42.2% wasted) ANI toparc3 with size 18x18 (43.8% wasted) ANI leftarc with size 157x157 (38.7% wasted) ANI rightarc1 with size 156x156 (39.1% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== !!DEBUG!! OpenGL Errors this frame: 1 SOUND: c:\fs2_open\code\sound\audiostr-openal.cpp:1137 - OpenAL error = 'Invalid Operation' !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1396079649 -- "fighter01.pof" ANI shield-f06 with size 93x93 (27.3% wasted) ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'freighter2t-01.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 2939248628 -- "freighter2t-01.pof" Loading model 'freighter02.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 3640339842, IBX checksum: 3822806131 -- "freighter02.pof" Loading model 'support2v-01.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" This mission requires 128 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. !!DEBUG!! OpenGL Errors this frame: 1 Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 2983830421 -- "hornet.pof" Loading model 'rockeye.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'newhornet.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'newhornet.pof'. IBX-DEBUG => POF checksum: 807301244, IBX checksum: 2983830421 -- "newhornet.pof" Loading model 'bombardier.pof' !!DEBUG!! OpenGL Errors this frame: 1 IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3466514753, IBX checksum: 1416213696 -- "crossbow.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" !!DEBUG!! OpenGL Errors this frame: 1 Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... !!DEBUG!! OpenGL Errors this frame: 1 ANI radar1.ani with size 106x106 (17.2% wasted) !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 ANI lock1.ani with size 33x33 (48.4% wasted) ANI energy2.ani with size 60x60 (6.3% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI toparc1.ani with size 37x37 (42.2% wasted) ANI toparc3.ani with size 18x18 (43.8% wasted) ANI leftarc.ani with size 157x157 (38.7% wasted) ANI rightarc1.ani with size 156x156 (39.1% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) !!DEBUG!! OpenGL Errors this frame: 1 ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 User bitmap 'TMP515x26+16' User bitmap 'TMP515x26+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1663/4750 bitmap slots in use. Ending level bitmap paging... !!DEBUG!! OpenGL Errors this frame: 1 =================== ENDING LOAD ================ Real count = 1186, Estimated count = 2311 ================================================ Failed to load "dl12_cb1.ogg"Failed to load "dl12_cb2.ogg"Failed to load "dl12_cb3.ogg"Failed to load "dl12_cb4.ogg"Failed to load "dl12_cb5.ogg"Failed to load "dl12_cb6.ogg"No cached palette file Frame 0 too long!!: frametime = 15.199 (15.199) Freeing all existing models...