#Global Hooks $GameInit: [ drawvelret = function(x, y) gr.drawGradientLine(x+20,y+20,x+5,y+5) gr.drawGradientLine(x-20,y+20,x-5,y+5) gr.drawGradientLine(x+20,y-20,x+5,y-5) gr.drawGradientLine(x-20,y-20,x-5,y-5) gr.drawGradientLine(x,y,x+6,y+6) gr.drawGradientLine(x,y,x+6,y-6) gr.drawGradientLine(x,y,x-6,y+6) gr.drawGradientLine(x,y,x-6,y-6) end ] $HUD: [ position = plr.Position velocity = plr.Velocity vlenght = velocity:getMagnitude() vvector = position + (velocity/(vlenght/2000)) gr.setColor(230,230,100,255) if vvector:getScreenCoords() ~= false and vlenght > 5 then X, Y = vvector:getScreenCoords() drawvelret(X, Y) end gr.drawString("True Velocity:",435,750) gr.drawString(math.floor(vlenght),575,750) --plr and slf test if plr == nil then gr.drawString("PLR = NIL",100,250) end if plr ~= nil then gr.drawString("PLR =/= NIL",100,300) end if slf == nil then gr.drawString("SLF = NIL",100,350) end if slf ~= nil then gr.drawString("SLF =/= NIL",100,400) end ] #End