#Mission Info $Version: 0.10 $Name: XSTR("Reaches", -1) $Author: Ransom Arceihn $Created: 12/17/04 at 14:37:03 $Modified: 07/27/05 at 06:46:08 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 2074 +Red Alert: 0 +Scramble: 1 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 868.377869, 2368.707764, -6081.920898 +Viewer orient: 0.028955, -0.000007, 0.999581, -0.596333, 0.802551, 0.017280, -0.802215, -0.596583, 0.023234 $Starting wing names: ( "Kappa" "Beta" "Alpha" ) $Squadron wing names: ( "Kappa" "Beta" "Alpha" "Delta" "Epsilon" ) $Team-versus-team wing names: ( "Kappa" "Zeta" ) $Load Screen 640: E1lo.pcx $Load Screen 1024: E1hi.pcx $Skybox Model: starfield.pof #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 98 "Incontrovertible" "0" "block" 99 "Incontrovertible" "83500" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("Right. We're going to head directly for Luyten. Looks like we've been temporarily outsmarted, since we have no way of pinpointing the Chondral's position, but if we get to Luyten in time all we have to do is wait for him to show up. Luyten's the only way out of here to the central systems, and that's probably where he'll be headed.", -1) $end_multi_text $voice: none.wav $camera_pos: -2375.275391, 1236.142822, -4524.584961 $camera_orient: -0.999998, -0.000007, 0.002012, -0.001043, 0.856834, -0.515591, -0.001720, -0.515592, -0.856832 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -2369.199951, 0.000000, -6656.299805 $label: Wolf 359 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("If he's one of the more influential smugglers, he'll certainly have a personal guard of some description. If so, I expect we'll have to contend with some of it soon after we exit the node. So stay alert. I don't want to leave this thing unsolved.", -1) $end_multi_text $voice: none.wav $camera_pos: -4599.794434, 2314.142578, -3962.842773 $camera_orient: -0.617796, -0.000010, -0.786339, 0.463081, 0.808196, -0.363835, 0.635519, -0.588914, -0.499295 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -2369.199951, 0.000000, -6656.299805 $label: Wolf 359 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: -2318.300049, 300.000000, -5020.100098 $label: Hostiles +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Kappa 1 $Ship Choices: ( "GTF Hercules" 4 "GTF Hercules Mark II" 1 "GTF Loki" 4 "GTF Myrmidon" 4 ) +Weaponry Pool: ( "Subach HL-7" 13 "Akheton SDG" 16 "Prometheus R" 13 "Rockeye" 100 "Hornet" 500 "Harpoon" 404 ) #Objects ;! 22 total $Name: Omicron 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: -2344.699951, 0.000000, -5796.899902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Ompath" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "fixwarp" 4 ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omicron 2 ;! Object #1 $Class: GVF Horus $Team: Friendly $Location: -2309.618896, 27.308964, -5905.359863 $Orientation: 0.992595, 0.121470, 0.000421, -0.119020, 0.973256, -0.196487, -0.024277, 0.194982, 0.980506 $IFF: IFF 1 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-stay-near-ship "Kappa 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "fixwarp" 4 ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omicron 3 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: -2397.414551, 17.656399, -5906.336426 $Orientation: 0.992514, 0.121241, 0.014701, -0.115947, 0.973236, -0.198415, -0.038364, 0.195225, 0.980008 $IFF: IFF 1 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-guard "Omicron 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: In front of ship +Arrival Distance: 600 $Arrival Anchor: Kappa 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "fixwarp" 4 ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kappa 1 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -2356.915527, -11.353277, -5850.249023 $Orientation: 0.991650, 0.126202, 0.026534, -0.118701, 0.973651, -0.194717, -0.050409, 0.189941, 0.980501 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rall 2 ;! Object #4 $Class: GTFR Poseidon $Team: Friendly $Location: -2238.198486, -300.000000, -3974.600342 $Orientation: 0.991064, 0.013238, -0.132722, -0.025069, 0.995815, -0.087859, 0.131004, 0.090401, 0.987250 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Rall2point" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Rall 2" "Rall2point" 0 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Rall 1 ;! Object #5 $Class: GTFR Poseidon $Team: Friendly $Location: -2123.627686, -306.721161, -4083.469971 $Orientation: 0.994643, 0.013309, -0.102514, -0.022453, 0.995817, -0.088569, 0.100907, 0.090395, 0.990781 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Rall1point" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Rall 1" "Rall1point" 0 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Gamma 1 ;! Object #6 $Class: GTF Hercules Mark II $Team: Friendly $Location: -2229.653076, -319.389740, -4197.188477 $Orientation: 0.992174, 0.020827, -0.123117, -0.031797, 0.995628, -0.087826, 0.120750, 0.091054, 0.988498 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Rall 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #7 $Class: GTF Hercules Mark II $Team: Friendly $Location: -2257.802734, -313.623779, -4123.798828 $Orientation: 0.995071, 0.020877, -0.096946, -0.029524, 0.995627, -0.088633, 0.094671, 0.091058, 0.991335 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Rall 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: -2163.001221, -319.174194, -4213.740234 $Orientation: 0.995845, 0.020799, -0.088652, -0.028707, 0.995629, -0.088876, 0.086415, 0.091052, 0.992090 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Rall 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: -2192.453613, -315.595215, -4164.653320 $Orientation: 0.994684, 0.020710, -0.100869, -0.029706, 0.995631, -0.088519, 0.098595, 0.091045, 0.990954 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Rall 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Raven ;! Object #10 $Class: GTC Leviathan $Team: Hostile $Location: -2192.430176, 300.000000, -6330.367188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "wing2bang" 7 ) $Departure Location: Hyperspace $Departure Cue: ( < ( hits-left "Raven" ) 12 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Taurus 1 ;! Object #11 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2531.305176, 300.003448, -6316.275879 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 2 ;! Object #12 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2474.617920, 300.003387, -6319.468750 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 3 ;! Object #13 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2489.690186, 300.003357, -6249.573730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 4 ;! Object #14 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2486.903564, 300.003448, -6374.255859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 1 ;! Object #15 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2101.722656, 300.002838, -6335.455566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 2 ;! Object #16 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2138.309570, 300.002838, -6317.833496 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 3 ;! Object #17 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2086.345703, 300.002808, -6304.677246 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 4 ;! Object #18 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2059.733887, 300.002838, -6330.059570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Varcent ;! Object #19 $Class: GTC Fenris $Team: Hostile $Location: -2415.500000, 200.000000, -6265.600098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "begintalk" 54 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: TC 2 9 ;! Object #20 $Class: TC 2 $Team: Friendly $Location: -2238.411865, -317.753662, -3977.931641 $Orientation: 0.991102, 0.013262, -0.132433, -0.025066, 0.995815, -0.087857, 0.130714, 0.090395, 0.987289 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Ore", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Rall 2 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 $Name: TC 2 10 ;! Object #21 $Class: TC 2 $Team: Friendly $Location: -2123.738037, -324.474823, -4086.806152 $Orientation: 0.994612, 0.013285, -0.102816, -0.022456, 0.995817, -0.088565, 0.101210, 0.090396, 0.990750 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Food Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-music" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Rall 1 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 #Wings ;! 4 total $Name: Kappa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Kappa 1" ) +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Rall 1" ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( "no-arrival-music" ) $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "begintalk" 44 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) +Flags:( ) $Name: Capricorn $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "begintalk" 44 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 14 total $Formula: ( when ( true ) ( break-warp "Kappa 1" ) ( ship-guardian "Omicron 1" "Omicron 2" "Omicron 3" ) ( cap-waypoint-speed "Rall 1" 20 ) ( cap-waypoint-speed "Rall 2" 20 ) ) +Name: breakwarp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Omicron 1" ) 35 ) ( ship-invulnerable "Omicron 1" ) ) +Name: protectwibble +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Omicron 2" ) 43 ) ( ship-invulnerable "Omicron 2" ) ) +Name: protectwobble +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Omicron 3" ) 21 ) ( ship-invulnerable "Omicron 3" ) ) +Name: protectwabble +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Raven" ) 12 ) ( ship-invulnerable "Raven" ) ) +Name: ravenleave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 6 ) ( send-message-list "Omicron 1" "High" "Omicron1_1" 0 "Omicron 2" "High" "Omicron2_1" 5000 "Omicron 1" "High" "Omicron1_2" 5000 "Omicron 1" "High" "Omicron1_3" 5000 "Omicron 3" "High" "Omicron3_1" 5000 "Omicron 2" "High" "Omicron2_2" 12000 ) ) +Name: begintalk +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Capricorn" ) ( send-message-list "Omicron 2" "High" "Omicron2_3" 0 "Omicron 1" "High" "Omicron_4" 5000 "Omicron 2" "High" "Omicron2_4" 5000 "Omicron 1" "High" "Omicron1_5" 5000 "Omicron 3" "High" "Omicron3_2" 5000 ) ( clear-goals "Omicron 1" ) ( add-goal "Omicron 1" ( ai-chase-any-except 89 "Varcent" "Raven" ) ) ( add-goal "Omicron 2" ( ai-chase-any-except 89 "Varcent" "Raven" ) ) ( add-goal "Omicron 3" ( ai-chase-any-except 89 "Varcent" "Raven" ) ) ) +Name: hostarrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Varcent" ) ( beam-free-all "Varcent" ) ( ship-guardian "Varcent" ) ( add-goal "Omicron 1" ( ai-chase-any-except 89 "Varcent" ) ) ) +Name: ravenbeam +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( or ( is-destroyed-delay 0 "Capricorn" ) ( is-destroyed-delay 0 "Taurus" ) ) ( not ( is-destroyed-delay 0 "Capricorn" "Taurus" ) ) ) ( send-message "Omicron 2" "High" "Omicron2_5" ) ) +Name: wing1bang +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 100 "Taurus" "Capricorn" ) ( send-message-list "Omicron 2" "High" "Omicron2_6" 0 "Omicron 2" "High" "Om2_7" 9000 "Omicron 1" "High" "Omicron1_6" 5000 ) ) +Name: wing2bang +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: destroycap +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Capricorn", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: destroytau +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Taurus", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "wing2bang" 14 ) ( training-msg "subspace" ) ( fix-warp "Kappa 1" ) ) +Name: fixwarp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Kappa 1" ) ( do-nothing ) ) +Name: jump +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Jump to Coordinates", -1) +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Follow $MessageNew: XSTR("Reach Luyten 726-8A", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Kappa 1" ) +No music #Waypoints ;! 5 lists total $Jump Node: -2369.199951, 0.000000, -6656.299805 $Jump Node Name: Alphard $Name: Rall1point $List: ( ;! 1 points in list ( -1903.976440, -97.612289, -1573.730713 ) ) $Name: Rall2point $List: ( ;! 1 points in list ( -2018.934082, -90.826065, -1468.622070 ) ) $Name: alphajump $List: ( ;! 1 points in list ( -2364.086182, 0.000546, -6654.794434 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -2318.300049, 300.000000, -5020.100098 ) ) $Name: Ompath $List: ( ;! 1 points in list ( -2344.699951, 0.000000, 8361.099609 ) ) #Messages ;! 223 total $Name: Omicron1_1 $Team: -1 $MessageNew: XSTR("We'd best move as fast as possible. The Chondral surely knows we're still chasing him after we destroyed those pirates.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Omicron2_1 $Team: -1 $MessageNew: XSTR("What kind of force you think we'll be dealing with here?", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Omicron1_2 $Team: -1 $MessageNew: XSTR("He can't know which node we've gone through. So he'll have to divide his forces if he plans on catching us. Hopefully that'll mean we'll be able to deal with whatever he sends through.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Omicron1_3 $Team: -1 $MessageNew: XSTR("Regardless, we should move to Luyten as soon as our jump drives are charged.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Omicron3_1 $Team: -1 $MessageNew: XSTR("Agreed.", -1) $end_multi_text +AVI Name: Head-TP5 $Name: Omicron2_2 $Team: -1 $MessageNew: XSTR("You're lucky, Marcel. Looks like we stumbled on some trouble a little quicker than usual.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Omicron2_3 $Team: -1 $MessageNew: XSTR("Here they come! Two wings of fighters incoming!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Omicron_4 $Team: -1 $MessageNew: XSTR("They're coming straight through the node... there's got to be...", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Omicron2_4 $Team: -1 $MessageNew: XSTR("A cruiser! A cruiser warping in with them!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Omicron1_5 $Team: -1 $MessageNew: XSTR("Damnit. All right, engage the fighters, but lure them away from that cruiser. We don't want to get caught in its beam fire.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Omicron3_2 $Team: -1 $MessageNew: XSTR("Roger that.", -1) $end_multi_text +AVI Name: Head-TP5 $Name: Omicron2_5 $Team: -1 $MessageNew: XSTR("One of the wings destroyed!", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Omicron2_6 $Team: -1 $MessageNew: XSTR("Both wings destroyed! Now what do we do about that cruiser?", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Omicron1_6 $Team: -1 $MessageNew: XSTR("Leave them! Attacking both cruisers is unnecessary and dangerous. Our jump drives should be charged now, we need to head for the Luyten node.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: subspace $Team: -1 $MessageNew: XSTR("Coordinates received. Subspace jump enabled.", -1) $end_multi_text $Name: Om2_7 $Team: -1 $MessageNew: XSTR("Another cruiser coming through the node!", -1) $end_multi_text +AVI Name: Head-TP3 #Reinforcements ;! 0 total #Background bitmaps ;! 51 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunGreen +Angles: 3.650000 2.300000 3.370000 +Scale: 2.000000 $Starbitmap: nebulC7-whisp +Angles: 1.660000 2.130000 5.620000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC7-whisp +Angles: 2.480000 2.690000 3.670000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulD11-whisp +Angles: 1.070000 5.500000 6.200000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC3-whisp +Angles: 5.870000 6.210000 2.270000 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC10-whisp +Angles: 0.300000 4.600000 2.380000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulC2-main +Angles: 1.230000 0.960000 3.660000 +ScaleX: 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