========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -fov 0.50 -2d_poof -alpha_env -ambient_factor 75 -env -jpgtga -mipmap -missile_lighting -glow -spec -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -warp_flash -snd_preload -no_warn -fps Building file index... Searching root 'D:\hry\freespace2\' Searching root pack 'D:\hry\freespace2\BR_FEP.vp' Searching root pack 'D:\hry\freespace2\cubemap.vp' Searching root pack 'D:\hry\freespace2\DerelictSCP.vp' Searching root pack 'D:\hry\freespace2\Homesick.vp' Searching root pack 'D:\hry\freespace2\mv_adveffects.vp' Searching root pack 'D:\hry\freespace2\mv_core.vp' Searching root pack 'D:\hry\freespace2\mv_effects.vp' Searching root pack 'D:\hry\freespace2\mv_models.vp' Searching root pack 'D:\hry\freespace2\mv_music.vp' Searching root pack 'D:\hry\freespace2\mv_textures.vp' Searching root pack 'D:\hry\freespace2\root_fs2.vp' Searching root pack 'D:\hry\freespace2\smarty_fs2.vp' Searching root pack 'D:\hry\freespace2\sparky_fs2.vp' Searching root pack 'D:\hry\freespace2\sparky_hi_fs2.vp' Searching root pack 'D:\hry\freespace2\stu_fs2.vp' Searching root pack 'D:\hry\freespace2\Tale of EAS Janus.VP' Searching root pack 'D:\hry\freespace2\tango1_fs2.vp' Searching root pack 'D:\hry\freespace2\tango2_fs2.vp' Searching root pack 'D:\hry\freespace2\tango3_fs2.vp' Searching root pack 'D:\hry\freespace2\warble_fs2.vp' Searching root 'l:\' Found 22 roots and 10544 files. Setting language to English soundcard = DirectSound Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 OpenAL Extensions : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9600 x86/MMX/3DNow!/SSE OpenGL Version : 2.0.5819 WinXP Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Unable to find extension "GL_NV_fog_distance". Using extension "GL_EXT_secondary_color". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_ARB_transpose_matrix". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Unable to find extension "GL_ARB_pixel_buffer_object". Unable to find extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_EXT_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 Max elements vertices: 2147483647 Max elements indices: 65535 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... OpenGL: Created FBO! OpenGL: Reusing FBO! SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-wep.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" TBM => Starting parse of 'derelict-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 700 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.263 (0.263) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'Scythes2.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.782 (0.782) Frame 0 too long!!: frametime = 0.256 (0.256) Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Frame 0 too long!!: frametime = 0.286 (0.286) Frame 0 too long!!: frametime = 0.258 (0.258) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) No music file exists to play music at the main menu! Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 134th Barracuda Someone passed an extension to bm_load for file 'barracudas.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" BMPMAN: Found EFF (WarpMap01.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 2940853514 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM2-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 134th Barracuda Someone passed an extension to bm_load for file 'barracudas.pcx' Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 3818061352, IBX checksum: 360838405 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 224 Current soundtrack set to -1 in event_music_reset_choices Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 1325078389, IBX checksum: 3894715376 -- "corvette2t-01.pof" Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 1325078389, IBX checksum: 3894715376 -- "corvette2t-01.pof" ignoring extension on file 'damage.dds' ignoring extension on file 'tcov3a.dds' ignoring extension on file 'corvette2t-01b.tga' ignoring extension on file 'tcov7a.dds' ignoring extension on file 'tcov1a.dds' ignoring extension on file 'tcov2a.dds' ignoring extension on file 'tcov6a.dds' ignoring extension on file 'tcov4a-alpha.tga' ignoring extension on file 'nameplate.dds' Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 59332783, IBX checksum: 2566922720 -- "fighter2t-03.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 2251000677 -- "fighter11.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) ANI gas with size 127x127 (0.8% wasted) Adding default sun. =================== STARTING LEVEL DATA LOAD ================== SOUND: D:\C++\Freespace\fs2_open\code\sound\audiostr-openal.cpp:1113 - OpenAL error = 'Invalid Operation' About to page in ships! ANI shieldft-03 with size 93x93 (27.3% wasted) ANI shield-b04 with size 93x93 (27.3% wasted) Loading model 'bomber04hp.pof' IBX: Found a good IBX to read for 'bomber04hp.pof'. IBX-DEBUG => POF checksum: 3573595562, IBX checksum: 3837868894 -- "bomber04hp.pof" Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 47199420 -- "freighter2t-01.pof" Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 3834484117, IBX checksum: 3116803229 -- "cargo2t-01.pof" Loading model 'AWACS2t-01.pof' IBX: Found a good IBX to read for 'AWACS2t-01.pof'. IBX-DEBUG => POF checksum: 2418051010, IBX checksum: 3114628060 -- "AWACS2t-01.pof" Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" ANI shield-f10 with size 93x93 (27.3% wasted) Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 440883452, IBX checksum: 1535327754 -- "fighter10.pof" ANI shield-f11 with size 93x93 (27.3% wasted) ANI shieldfs-02 with size 93x93 (27.3% wasted) Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 51299642, IBX checksum: 21629635 -- "fighter2s-02.pof" ANI shield-b08 with size 93x93 (27.3% wasted) Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 4065106462, IBX checksum: 502042676 -- "bomber08.pof" Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 2188007914, IBX checksum: 1889930336 -- "cruiser03x.pof" This mission requires 228 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in textures for model duplicate for ship 'Warspite' Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "NewHornet.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3410442676, IBX checksum: 1576355327 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 698539108, IBX checksum: 654528024 -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 3229202464 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI gas.ani with size 127x127 (0.8% wasted) ANI shieldft-03.ani with size 93x93 (27.3% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) ANI shield-f10.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) ANI shield-b08.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2512/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ ANI cb_sm2-01_a.ani with size 200x200 (21.9% wasted) ANI cb_sm2-01_b.ani with size 200x200 (21.9% wasted) ANI cb_sm1-01_b.ani with size 200x200 (21.9% wasted) ANI cb_sm2-01_d.ani with size 200x200 (21.9% wasted) ANI CB_default.ani with size 200x200 (21.9% wasted) ANI cb_sm2-01_e.ani with size 200x200 (21.9% wasted) ANI Tech_GTW_ML-70.ani with size 200x200 (21.9% wasted) ANI Tech_EMP.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 46.311 (46.311) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.322 (0.322) No cached palette file No cached palette file No cached palette file No cached palette file No cached palette file No cached palette file No cached palette file Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter2t-03 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconCrossbow with size 24x24 (25.0% wasted) SOUND: D:\C++\Freespace\fs2_open\code\sound\audiostr-openal.cpp:1299 - OpenAL error = 'Invalid Operation' ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI 2_hornet.ani with size 304x304 (40.6% wasted) ANI 2_cross.ani with size 304x304 (40.6% wasted) ANI iconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI iconnavbuoy with size 33x33 (48.4% wasted) ANI Fadeiconnavbuoy with size 33x33 (48.4% wasted) ANI Fadeiconnavbuoy.ani with size 33x33 (48.4% wasted) ANI icont-freightc with size 28x28 (12.5% wasted) ANI Fadeicont-FreighterC with size 28x28 (12.5% wasted) ANI Fadeicont-FreighterC.ani with size 28x28 (12.5% wasted) ANI iconT-AWAC with size 25x25 (21.9% wasted) ANI fadeiconT-AWAC with size 25x25 (21.9% wasted) ANI fadeiconT-AWAC.ani with size 25x25 (21.9% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI icont-bomberW with size 73x73 (43.0% wasted) ANI Fadeicont-BomberW with size 73x73 (43.0% wasted) ANI Fadeicont-BomberW.ani with size 73x73 (43.0% wasted) Frame 0 too long!!: frametime = 0.952 (0.952) ANI iconT-vette.ani with size 31x31 (3.1% wasted) ANI iconnavbuoy.ani with size 33x33 (48.4% wasted) ANI icont-freightc.ani with size 28x28 (12.5% wasted) ANI iconT-AWAC.ani with size 25x25 (21.9% wasted) Frame 0 too long!!: frametime = 0.460 (0.460) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 118.961 Regenerating local nebula! Frame 1 too long!!: frametime = 0.350 (0.350) message 'A2 Intro-1' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Frame 265 too long!!: frametime = 0.450 (0.450) message 'COM Intro-2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.3% wasted) Regenerating local nebula! Frame 725 too long!!: frametime = 0.434 (0.434) Frame 726 too long!!: frametime = 0.286 (0.286) Regenerating local nebula! Regenerating local nebula! Regenerating local nebula! ANI Head-TP3b.ani with size 120x120 (6.3% wasted) Regenerating local nebula! Regenerating local nebula! message 'AWACS Online' with invalid head. Fix by assigning persona to the message. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Regenerating local nebula! Regenerating local nebula! 1726 frames executed in 30.017 seconds, 57.501 frames per second. Regenerating local nebula! Regenerating local nebula! Frame 2492: Weapon #62 CHASING cmeasure #66 Frame 2492: Weapon #63 CHASING cmeasure #66 Frame 2493: Weapon #62 CHASING cmeasure #75 Frame 2493: Weapon #63 CHASING cmeasure #75 Frame 2523: Weapon #62 CHASING cmeasure #66 Frame 2523: Weapon #62 CHASING cmeasure #75 Frame 2523: Weapon #63 CHASING cmeasure #66 Frame 2523: Weapon #63 CHASING cmeasure #75 Frame 2524: Weapon #62 CHASING cmeasure #66 Frame 2524: Weapon #62 CHASING cmeasure #75 Frame 2524: Weapon #62 CHASING cmeasure #90 Frame 2524: Weapon #63 CHASING cmeasure #66 Frame 2524: Weapon #63 CHASING cmeasure #75 Frame 2524: Weapon #63 CHASING cmeasure #90 Frame 2747: Weapon #134 CHASING cmeasure #196 Frame 3153: Weapon #286 CHASING cmeasure #330 Frame 3153: Weapon #299 CHASING cmeasure #330 Frame 3673: Weapon #511 CHASING cmeasure #552 Frame 3674: Weapon #511 CHASING cmeasure #589 Frame 4218: Weapon #684 CHASING cmeasure #697 ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Frame 4946: Weapon #931 CHASING cmeasure #999 ANI Head-TP5b.ani with size 120x120 (6.3% wasted) ANI Head-TP5c.ani with size 120x120 (6.3% wasted) Regenerating local nebula! Regenerating local nebula! Frame 7653 too long!!: frametime = 0.271 (0.271) Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 7654 too long!!: frametime = 0.776 (0.776) Frame 7654 too long!!: frametime = 0.275 (0.275) Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Frame 7654 too long!!: frametime = 0.273 (0.273) Frame 7654 too long!!: frametime = 0.264 (0.264) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) No music file exists to play music at the main menu! Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) No music file exists to play music at the main menu! Frame 7654 too long!!: frametime = 0.251 (0.251) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'Hmsk-B6.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 206 Current soundtrack set to -1 in event_music_reset_choices Loading model 'transport02.pof' IBX: Found a good IBX to read for 'transport02.pof'. IBX-DEBUG => POF checksum: 4405662, IBX checksum: 1085969356 -- "transport02.pof" Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 301068889, IBX checksum: 2129114106 -- "cruiser01.pof" Loading model 'capital01.pof' IBX: Found a good IBX to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 674479901, IBX checksum: 1699146919 -- "capital01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof Loading model 'freighter04.pof' IBX: Found a good IBX to read for 'freighter04.pof'. IBX-DEBUG => POF checksum: 1802429412, IBX checksum: 2754536203 -- "freighter04.pof" Loading model 'capital03.pof' IBX: Found a good IBX to read for 'capital03.pof'. IBX-DEBUG => POF checksum: 3388909364, IBX checksum: 854187540 -- "capital03.pof" Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital03.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital03.pof Loading model 'GunPlatform01.pof' IBX: Found a good IBX to read for 'GunPlatform01.pof'. IBX-DEBUG => POF checksum: 496480577, IBX checksum: 3240974198 -- "GunPlatform01.pof" Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 3591725850, IBX checksum: 1754503719 -- "fighter13.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 1238331005, IBX checksum: 720572014 -- "fighter06.pof" Loading model 'fighter07.pof' IBX: Found a good IBX to read for 'fighter07.pof'. IBX-DEBUG => POF checksum: 1901191846, IBX checksum: 1574690041 -- "fighter07.pof" ANI debris01 with size 38x38 (40.6% wasted) ANI debris02 with size 19x19 (40.6% wasted) ANI debris04 with size 27x27 (15.6% wasted) Loading model 'ast03.pof' IBX: Found a good IBX to read for 'ast03.pof'. IBX-DEBUG => POF checksum: 239322868, IBX checksum: 2515621359 -- "ast03.pof" Loading model 'ast02.pof' IBX: Found a good IBX to read for 'ast02.pof'. IBX-DEBUG => POF checksum: 3178547902, IBX checksum: 1310766404 -- "ast02.pof" Loading model 'ast01.pof' IBX: Found a good IBX to read for 'ast01.pof'. IBX-DEBUG => POF checksum: 985125505, IBX checksum: 2144363855 -- "ast01.pof" =================== STARTING LEVEL DATA LOAD ================== SOUND: D:\C++\Freespace\fs2_open\code\sound\audiostr-openal.cpp:1113 - OpenAL error = 'Invalid Operation' About to page in ships! ANI shield-f06 with size 93x93 (27.3% wasted) ANI shield-f13 with size 93x93 (27.3% wasted) ANI shield-b05 with size 93x93 (27.3% wasted) Loading model 'bomber05hp.pof' IBX: Found a good IBX to read for 'bomber05hp.pof'. IBX-DEBUG => POF checksum: 4081509701, IBX checksum: 1354054978 -- "bomber05hp.pof" ANI shield-b09 with size 93x93 (27.3% wasted) Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 882195147, IBX checksum: 61994041 -- "bomber09.pof" ANI shield-f07 with size 93x93 (27.3% wasted) ANI shield-f08 with size 93x93 (27.3% wasted) Loading model 'fighter08.pof' IBX: Found a good IBX to read for 'fighter08.pof'. IBX-DEBUG => POF checksum: 2156423984, IBX checksum: 3741054428 -- "fighter08.pof" ANI shield-f09 with size 93x93 (27.3% wasted) Loading model 'fighter09.pof' IBX: Found a good IBX to read for 'fighter09.pof'. IBX-DEBUG => POF checksum: 1557516692, IBX checksum: 3701944027 -- "fighter09.pof" ANI shield-b06 with size 93x93 (27.3% wasted) Loading model 'bomber06.pof' IBX: Found a good IBX to read for 'bomber06.pof'. IBX-DEBUG => POF checksum: 1178695464, IBX checksum: 574162035 -- "bomber06.pof" This mission requires 347 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 2479777348, IBX checksum: 2217791287 -- "stilettoII.pof" Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 1524385838, IBX checksum: 653734780 -- "Tsunami.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 1371834181, IBX checksum: 1415745547 -- "helios.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 1674117057, IBX checksum: 2793152434 -- "harbinger.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shield-b05.ani with size 93x93 (27.3% wasted) ANI shield-b09.ani with size 93x93 (27.3% wasted) ANI shield-f07.ani with size 93x93 (27.3% wasted) ANI shield-f08.ani with size 93x93 (27.3% wasted) ANI shield-f09.ani with size 93x93 (27.3% wasted) ANI shield-b06.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2410/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 26.262 (26.262) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter06 with size 28x28 (12.5% wasted) ANI iconfighter13 with size 28x28 (12.5% wasted) ANI iconfighter07 with size 28x28 (12.5% wasted) ANI 2_ssfighter06.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconCrossbow with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI 2_hornet.ani with size 304x304 (40.6% wasted) ANI 2_cross.ani with size 304x304 (40.6% wasted) ANI icont-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 18x18 (43.8% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI iconhighlight07.ani with size 144x144 (43.8% wasted) ANI iconasteroid with size 99x99 (22.7% wasted) ANI FadeiconAsteroid with size 99x99 (22.7% wasted) ANI FadeiconAsteroid.ani with size 99x99 (22.7% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI iconT-transport with size 23x23 (28.1% wasted) ANI fadeIconT-transport with size 23x23 (28.1% wasted) ANI fadeIconT-transport.ani with size 23x23 (28.1% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 0.869 (0.869) ANI icont-cruiser.ani with size 18x18 (43.8% wasted) ANI iconasteroid.ani with size 99x99 (22.7% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.746 (0.746) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 303.860 Frame 1 too long!!: frametime = 0.723 (0.723) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) ANI Head-TP3a.ani with size 120x120 (6.3% wasted) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Frame 403 too long!!: frametime = 0.563 (0.563) ANI Head-TP2b.ani with size 120x120 (6.3% wasted) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) 1819 frames executed in 30.041 seconds, 60.551 frames per second. ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29328: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Frame 29658: Could not create debris, no more slots left Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 30396 too long!!: frametime = 0.623 (0.623) Frame 30396 too long!!: frametime = 0.251 (0.251) Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Frame 30396 too long!!: frametime = 0.269 (0.269) Frame 30396 too long!!: frametime = 0.265 (0.265) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) No music file exists to play music at the main menu! Frame 30396 too long!!: frametime = 0.252 (0.252) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 134th Barracuda Someone passed an extension to bm_load for file 'barracudas.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM2-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 134th Barracuda Someone passed an extension to bm_load for file 'barracudas.pcx' Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 3818061352, IBX checksum: 360838405 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 224 Current soundtrack set to -1 in event_music_reset_choices Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 1325078389, IBX checksum: 3894715376 -- "corvette2t-01.pof" ignoring extension on file 'damage.dds' ignoring extension on file 'tcov3a.dds' ignoring extension on file 'corvette2t-01b.tga' ignoring extension on file 'tcov7a.dds' ignoring extension on file 'tcov1a.dds' ignoring extension on file 'tcov2a.dds' ignoring extension on file 'tcov6a.dds' ignoring extension on file 'tcov4a-alpha.tga' ignoring extension on file 'nameplate.dds' Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 59332783, IBX checksum: 2566922720 -- "fighter2t-03.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 2251000677 -- "fighter11.pof" Adding default sun. =================== STARTING LEVEL DATA LOAD ================== SOUND: D:\C++\Freespace\fs2_open\code\sound\audiostr-openal.cpp:1113 - OpenAL error = 'Invalid Operation' About to page in ships! Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 47199420 -- "freighter2t-01.pof" Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 3834484117, IBX checksum: 3116803229 -- "cargo2t-01.pof" Loading model 'AWACS2t-01.pof' IBX: Found a good IBX to read for 'AWACS2t-01.pof'. IBX-DEBUG => POF checksum: 2418051010, IBX checksum: 3114628060 -- "AWACS2t-01.pof" Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 440883452, IBX checksum: 1535327754 -- "fighter10.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 51299642, IBX checksum: 21629635 -- "fighter2s-02.pof" Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 4065106462, IBX checksum: 502042676 -- "bomber08.pof" Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 2188007914, IBX checksum: 1889930336 -- "cruiser03x.pof" This mission requires 228 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in textures for model duplicate for ship 'Warspite' Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI gas.ani with size 127x127 (0.8% wasted) ANI shieldft-03.ani with size 93x93 (27.3% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) ANI shield-f10.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) ANI shield-b08.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2962/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ ANI cb_sm2-01_a.ani with size 200x200 (21.9% wasted) ANI cb_sm2-01_b.ani with size 200x200 (21.9% wasted) ANI cb_sm1-01_b.ani with size 200x200 (21.9% wasted) ANI cb_sm2-01_d.ani with size 200x200 (21.9% wasted) ANI CB_default.ani with size 200x200 (21.9% wasted) ANI cb_sm2-01_e.ani with size 200x200 (21.9% wasted) ANI Tech_GTW_ML-70.ani with size 200x200 (21.9% wasted) ANI Tech_EMP.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 26.037 (26.037) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.348 (0.348) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CMD_BRIEF (43) Unloading in mission messages ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.631 (0.631) Frame 0 too long!!: frametime = 0.251 (0.251) Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) No music file exists to play music at the main menu! Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'Training-1.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 242 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 277250043 -- "fighter2t-05.pof" Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 658943272 -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== SOUND: D:\C++\Freespace\fs2_open\code\Sound\ds.cpp:996 - OpenAL error = 'Invalid Operation' About to page in ships! ANI shieldft-05 with size 93x93 (27.3% wasted) Loading model 'Drone01.pof' IBX: Found a good IBX to read for 'Drone01.pof'. IBX-DEBUG => POF checksum: 1948992884, IBX checksum: 1873687862 -- "Drone01.pof" This mission requires 43 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2323/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ ANI cb_train-01_a.ani with size 200x200 (21.9% wasted) ANI cb_train-01_b.ani with size 200x200 (21.9% wasted) ANI cb_train-01_c.ani with size 200x200 (21.9% wasted) ANI cb_train-01_d.ani with size 200x200 (21.9% wasted) ANI cb_train-01_e.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 10.363 (10.363) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.268 (0.268) No cached palette file No cached palette file No cached palette file No cached palette file Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter2t-05 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI iconT-fighter with size 29x29 (9.4% wasted) ANI FadeiconT-fighter with size 29x29 (9.4% wasted) ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted) ANI iconT-fighter.ani with size 29x29 (9.4% wasted) Frame 0 too long!!: frametime = 0.424 (0.424) Unloading in mission messages Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'Training-2.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 249 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-02hp.pof' IBX: Found a good IBX to read for 'fighter2t-02hp.pof'. IBX-DEBUG => POF checksum: 1979931501, IBX checksum: 1517763227 -- "fighter2t-02hp.pof" Loading model 'install01.pof' IBX: Found a good IBX to read for 'install01.pof'. IBX-DEBUG => POF checksum: 3022028575, IBX checksum: 3216268591 -- "install01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship install01.pof Unknown special object type $path06 while reading model install01.pof Unknown special object type $path07 while reading model install01.pof =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-02 with size 93x93 (27.3% wasted) Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 47199420 -- "freighter2t-01.pof" This mission requires 79 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "hornet.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "NewHornet.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3410442676, IBX checksum: 1576355327 -- "crossbow.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-02.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2430/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 12.195 (12.195) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted) ANI iconT-fighter.ani with size 29x29 (9.4% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.418 (0.418) Unloading in mission messages Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'Training-3.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 205 Ending mission message count : 231 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 59332783, IBX checksum: 2566922720 -- "fighter2t-03.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! This mission requires 108 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-03.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2361/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 7.695 (7.695) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter01 with size 28x28 (12.5% wasted) ANI iconbomber04 with size 28x28 (12.5% wasted) ANI iconbomber05 with size 28x28 (12.5% wasted) ANI iconbomber09 with size 28x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani SHIP ANI: Found hires version of 2_ssfighter06.ani SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssbomber04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber09.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber09.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted) ANI iconT-fighter.ani with size 29x29 (9.4% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.417 (0.417) Unloading in mission messages Got event GS_EVENT_START_GAME (1) in state GS_STATE_BRIEFING (10) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM1-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' Starting mission message count : 205 Ending mission message count : 246 Current soundtrack set to -1 in event_music_reset_choices Loading model 'freighter04.pof' IBX: Found a good IBX to read for 'freighter04.pof'. IBX-DEBUG => POF checksum: 1802429412, IBX checksum: 2754536203 -- "freighter04.pof" Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 953640549, IBX checksum: 3366729772 -- "fighter2v-01.pof" =================== STARTING LEVEL DATA LOAD ================== SOUND: D:\C++\Freespace\fs2_open\code\sound\audiostr-openal.cpp:1113 - OpenAL error = 'Invalid Operation' About to page in ships! Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 1238331005, IBX checksum: 720572014 -- "fighter06.pof" Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 1325078389, IBX checksum: 3894715376 -- "corvette2t-01.pof" ANI shieldfv-01 with size 93x93 (27.3% wasted) Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 1005959262, IBX checksum: 177391243 -- "capital2V-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof This mission requires 226 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "hornet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 1674117057, IBX checksum: 2793152434 -- "harbinger.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldfv-01.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2452/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ ANI cb_sm1-01_a.ani with size 200x200 (21.9% wasted) ANI cb_sm1-01_b.ani with size 200x200 (21.9% wasted) ANI cb_sm1-01_c.ani with size 200x200 (21.9% wasted) ANI cb_sm1-01_d.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 17.595 (17.595) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.283 (0.283) No cached palette file No cached palette file No cached palette file Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI iconplanet with size 182x182 (28.9% wasted) ANI FadeiconPlanet with size 182x182 (28.9% wasted) ANI FadeiconPlanet.ani with size 182x182 (28.9% wasted) ANI iconv-freightercw with size 65x65 (49.2% wasted) ANI Fadeiconv-FreighterCW with size 65x65 (49.2% wasted) ANI Fadeiconv-FreighterCW.ani with size 65x65 (49.2% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI iconplanet.ani with size 182x182 (28.9% wasted) Frame 0 too long!!: frametime = 0.422 (0.422) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 991.912 Frame 1 too long!!: frametime = 1.034 (1.034) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) ANI Head-TP1b.ani with size 120x120 (6.3% wasted) ANI Head-VP1b.ani with size 120x120 (6.3% wasted) 2443 frames executed in 30.008 seconds, 81.412 frames per second. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) ANI Head-TP1b.ani with size 120x120 (6.3% wasted) ANI Head-VP1a.ani with size 120x120 (6.3% wasted) Frame 4572 too long!!: frametime = 0.525 (0.525) Frame 4901: Weapon #101 CHASING cmeasure #168 Frame 4901: Weapon #118 CHASING cmeasure #168 Frame 4901: Weapon #137 CHASING cmeasure #168 Frame 4901: Weapon #166 CHASING cmeasure #168 Frame 7627: Weapon #532 CHASING cmeasure #584 Frame 7627: Weapon #533 CHASING cmeasure #584 Frame 7627: Weapon #549 CHASING cmeasure #584 Frame 7627: Weapon #562 CHASING cmeasure #584 ANI Head-VP1b.ani with size 120x120 (6.3% wasted) Frame 10645: Weapon #783 CHASING cmeasure #802 Frame 11332: Weapon #860 CHASING cmeasure #978 Frame 11332: Weapon #861 CHASING cmeasure #978 Frame 11332: Weapon #907 CHASING cmeasure #978 Frame 13176: Weapon #74 CHASING cmeasure #1103 Frame 14283: Weapon #166 CHASING cmeasure #1372 Frame 14516: Weapon #454 CHASING cmeasure #1438 Frame 14835: Weapon #407 CHASING cmeasure #1541 Frame 15456: Weapon #686 CHASING cmeasure #1691 ANI Head-CM2a.ani with size 120x120 (6.3% wasted) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) ANI Head-VCb.ani with size 120x120 (6.3% wasted) Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17886: Could not create debris, no more slots left Frame 17887: Could not create debris, no more slots left Frame 17887: Could not create debris, no more slots left Frame 17887: Could not create debris, no more slots left Frame 17887: Could not create debris, no more slots left Frame 17887: Could not create debris, no more slots left Frame 17887: Could not create debris, no more slots left Frame 17887: Could not create debris, no more slots left Frame 17887: Could not create debris, no more slots left Frame 17887: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Frame 17902: Could not create debris, no more slots left Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 1325078389, IBX checksum: 3894715376 -- "corvette2t-01.pof" ignoring extension on file 'damage.dds' ignoring extension on file 'tcov3a.dds' ignoring extension on file 'corvette2t-01b.tga' ignoring extension on file 'tcov7a.dds' ignoring extension on file 'tcov1a.dds' ignoring extension on file 'tcov2a.dds' ignoring extension on file 'tcov6a.dds' ignoring extension on file 'tcov4a-alpha.tga' ignoring extension on file 'nameplate.dds' ANI Head-CM2c.ani with size 120x120 (6.3% wasted) Frame 20838 too long!!: frametime = 0.586 (0.586) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) ANI Head-VCa.ani with size 120x120 (6.3% wasted) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) ANI Head-VCb.ani with size 120x120 (6.3% wasted) ANI Head-VCa.ani with size 120x120 (6.3% wasted) Frame 24941 too long!!: frametime = 0.821 (0.821) Recycled beam (0 beams remaining) Int3(): From d:\c++\freespace\fs2_open\code\hud\hudtarget.cpp at line 2356