========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -nomusic -window -fov 0.50 -ambient_factor 85 -cache_bitmaps -jpgtga -mipmap -glow -nomotiondebris -spec -img2dds -orbradar -rearm_timer -targetinfo -ship_choice_3d -snd_preload -no_set_gamma -y_bug_fix -allslev -noparseerrors -stats Building file index... Searching root 'E:\freespace2\' Searching root pack 'E:\freespace2\Root_fs2.vp' Searching root pack 'E:\freespace2\smarty_fs2.vp' Searching root pack 'E:\freespace2\sparky_fs2.vp' Searching root pack 'E:\freespace2\sparky_hi_fs2.vp' Searching root pack 'E:\freespace2\stu_fs2.vp' Searching root pack 'E:\freespace2\tango1_fs2.vp' Searching root pack 'E:\freespace2\tango2_fs2.vp' Searching root pack 'E:\freespace2\tango3_fs2.vp' Searching root pack 'E:\freespace2\warble_fs2.vp' Found 10 roots and 7162 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = EAX Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 OpenAL Extensions : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9200 PRO DDR x86/SSE OpenGL Version : 1.3.4454 Win9x Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Unable to find extension "GL_NV_fog_distance". Using extension "GL_EXT_secondary_color". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_ARB_transpose_matrix". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Unable to find extension "GL_ARB_pixel_buffer_object". Unable to find extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Unable to find extension "GL_EXT_framebuffer_object". Using extension "GL_EXT_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Found special extension function "wglSwapIntervalEXT". Max texture units: 6 Max elements vertices: 2147483647 Max elements indices: 65535 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 148 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.642 (0.642) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'ravens.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 3.167 (3.167) Frame 0 too long!!: frametime = 0.624 (0.624) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Starting a new IBX for 'fighter01.pof'. Frame 0 too long!!: frametime = 1.318 (1.318) Frame 0 too long!!: frametime = 0.840 (0.840) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 2.189 (2.189) Frame 0 too long!!: frametime = 0.488 (0.488) Frame 0 too long!!: frametime = 0.722 (0.722) Frame 0 too long!!: frametime = 0.484 (0.484) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" loading warp model -1 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... MISSION LOAD: 'SM3-08.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 1682512714, IBX checksum: 3987265620 -- "subspacenode.pof" Starting mission message count : 203 Ending mission message count : 230 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'TerranSuper.pof' IBX: Found a good IBX to read for 'TerranSuper.pof'. IBX-DEBUG => POF checksum: 2376642875, IBX checksum: 2212492416 -- "TerranSuper.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 1961089430, IBX checksum: 521614141 -- "Blip.pof" Loading model 'SuperCap2S-01.pof' IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 1316292687, IBX checksum: 3365175188 -- "SuperCap2S-01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship SuperCap2S-01.pof Loading model 'freighter07.pof' IBX: Found a good IBX to read for 'freighter07.pof'. IBX-DEBUG => POF checksum: 896595278, IBX checksum: 2833282574 -- "freighter07.pof" Loading model 'freighter06.pof' IBX: Found a good IBX to read for 'freighter06.pof'. IBX-DEBUG => POF checksum: 1148147902, IBX checksum: 993869138 -- "freighter06.pof" Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 1575458309, IBX checksum: 1561697190 -- "fighter2t-04.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-04 with size 93x93 (27.3% wasted) ANI shieldft-03 with size 93x93 (27.3% wasted) Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 2084713403, IBX checksum: 4034473297 -- "fighter2t-03.pof" ANI shieldft-05 with size 93x93 (27.3% wasted) Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 1130991410, IBX checksum: 825400074 -- "fighter2t-05.pof" ANI shieldbt-01 with size 93x93 (27.3% wasted) Loading model 'bomber2t-01.pof' IBX: Starting a new IBX for 'bomber2t-01.pof'. Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 3420908246, IBX checksum: 2040571492 -- "cruiser2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" Loading model 'cruiser2V-01.pof' IBX: Found a good IBX to read for 'cruiser2V-01.pof'. IBX-DEBUG => POF checksum: 744070396, IBX checksum: 3132913543 -- "cruiser2V-01.pof" Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 1388402522, IBX checksum: 2645479234 -- "corvette2v-01.pof" ANI shield-f11 with size 93x93 (27.3% wasted) Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 2251000677 -- "fighter11.pof" ANI shieldfs-02 with size 93x93 (27.3% wasted) Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 459662752, IBX checksum: 1801883579 -- "fighter2s-02.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 4177197403, IBX checksum: 1308042533 -- "cruiser03.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 2785248848, IBX checksum: 2066163284 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Loading model 'capital2s-01.pof' IBX: Found a good IBX to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 2081311093, IBX checksum: 4027440125 -- "capital2s-01.pof" Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2s-01.pof This mission requires 547 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1001920542 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 252169483, IBX checksum: 788007015 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 859758991 -- "trebuchet.pof" Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 2164944813, IBX checksum: 2670705238 -- "tagb.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 3826719420 -- "belial.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 2408185082, IBX checksum: 1766372936 -- "helios.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 3832111446, IBX checksum: 1363482244 -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 261977273 -- "MX-50.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 846229812 -- "Synaptic.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-04.ani with size 93x93 (27.3% wasted) ANI shieldft-03.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shieldbt-01.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1421/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ ANI CB_default.ani with size 200x200 (21.9% wasted) ANI cb_sm3-08_b.ani with size 200x200 (21.9% wasted) ANI cb_sm3-08_c.ani with size 200x200 (21.9% wasted) ANI cb_sm3-08_e.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 48.818 (48.818) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.709 (0.709) No cached palette file Frame 0 too long!!: frametime = 0.386 (0.386) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 3717597026 -- "fighter01.pof" Loading model 'fighter2t-02.pof' IBX: Starting a new IBX for 'fighter2t-02.pof'. Loading model 'bonus2t-02.pof' IBX: Found a good IBX to read for 'bonus2t-02.pof'. IBX-DEBUG => POF checksum: 209327033, IBX checksum: 1977630426 -- "bonus2t-02.pof" Loading model 'fighter13.pof' IBX: Starting a new IBX for 'fighter13.pof'. ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconKayser with size 24x24 (25.0% wasted) ANI iconCirce with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_Kayser.ani with size 304x304 (40.6% wasted) ANI 2_Circe.ani with size 304x304 (40.6% wasted) ANI 2_Lich.ani with size 304x304 (40.6% wasted) ANI icont-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 18x18 (43.8% wasted) ANI iconv-cruiser with size 44x44 (31.3% wasted) ANI Fadeiconv-cruiser with size 44x44 (31.3% wasted) ANI Fadeiconv-cruiser.ani with size 44x44 (31.3% wasted) ANI iconnavbuoy with size 33x33 (48.4% wasted) ANI Fadeiconnavbuoy with size 33x33 (48.4% wasted) ANI Fadeiconnavbuoy.ani with size 33x33 (48.4% wasted) ANI icont-cap with size 54x54 (15.6% wasted) ANI Fadeicont-Cap with size 54x54 (15.6% wasted) ANI Fadeicont-Cap.ani with size 54x54 (15.6% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) SOUND: D:\C++\Freespace\fs2_open\code\sound\audiostr-openal.cpp:1113 - OpenAL error = 'Invalid Operation' Frame 0 too long!!: frametime = 4.075 (4.075) ANI icont-cruiser.ani with size 18x18 (43.8% wasted) ANI iconv-cruiser.ani with size 44x44 (31.3% wasted) ANI iconnavbuoy.ani with size 33x33 (48.4% wasted) ANI icont-cap.ani with size 54x54 (15.6% wasted) Frame 0 too long!!: frametime = 1.114 (1.114) Frame 0 too long!!: frametime = 0.583 (0.583) Frame 0 too long!!: frametime = 0.467 (0.467) ANI icont-fightW.ani with size 54x54 (15.6% wasted) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10) Frame 0 too long!!: frametime = 0.817 (0.817) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) Frame 0 too long!!: frametime = 0.277 (0.277) ANI iconSD4.ani with size 24x24 (25.0% wasted) ANI iconScalpel.ani with size 24x24 (25.0% wasted) ANI iconflail.ani with size 24x24 (25.0% wasted) ANI iconPromS.ani with size 24x24 (25.0% wasted) ANI iconKayser.ani with size 24x24 (25.0% wasted) ANI iconNewton.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.720 (0.720) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 174.801 Frame 1 too long!!: frametime = 0.580 (0.580) Frame 96 too long!!: frametime = 0.562 (0.562) ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Frame 98 too long!!: frametime = 0.285 (0.285) message 'Endor' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Frame 391 too long!!: frametime = 1.901 (1.901) message 'Endor 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.3% wasted) Frame 585 too long!!: frametime = 0.483 (0.483) Frame 610 too long!!: frametime = 0.257 (0.257) 804 frames executed in 30.023 seconds, 26.779 frames per second. message 'That's the fleet' with invalid head. Fix by assigning persona to the message. ANI Head-TP6a.ani with size 120x120 (6.3% wasted) message 'CM Advice 1' with invalid head. Fix by assigning persona to the message. Frame 1726 too long!!: frametime = 0.356 (0.356) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) message 'Kali arrived' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.3% wasted) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) ANI Head-TP1b.ani with size 120x120 (6.3% wasted) ANI Head-TP5a.ani with size 120x120 (6.3% wasted) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Frame 2611: Weapon #787 CHASING cmeasure #1873 Frame 2611: Weapon #830 CHASING cmeasure #1873 Frame 2611: Weapon #845 CHASING cmeasure #1873 Frame 2611: Weapon #799 CHASING cmeasure #1873 Frame 2611: Weapon #848 CHASING cmeasure #1873 Frame 2611: Weapon #849 CHASING cmeasure #1873 Frame 2611: Weapon #850 CHASING cmeasure #1873 Frame 2611: Weapon #821 CHASING cmeasure #1873 Frame 2611: Weapon #885 CHASING cmeasure #1873 Frame 2611: Weapon #892 CHASING cmeasure #1873 Frame 2611: Weapon #836 CHASING cmeasure #1873 Frame 2611: Weapon #650 CHASING cmeasure #1873 Frame 2611: Weapon #651 CHASING cmeasure #1873 Frame 2611: Weapon #841 CHASING cmeasure #1873 Frame 2611: Weapon #842 CHASING cmeasure #1873 Frame 2611: Weapon #855 CHASING cmeasure #1873 Frame 2611: Weapon #909 CHASING cmeasure #1873 Frame 2611: Weapon #858 CHASING cmeasure #1873 Frame 2611: Weapon #928 CHASING cmeasure #1873 Frame 2611: Weapon #869 CHASING cmeasure #1873 Frame 2644: Weapon #62 CHASING cmeasure #1873 Frame 2644: Weapon #996 CHASING cmeasure #1873 Frame 2644: Weapon #971 CHASING cmeasure #1873 Frame 2645: Weapon #892 CHASING cmeasure #1923 Frame 2645: Weapon #650 CHASING cmeasure #1923 Frame 2645: Weapon #651 CHASING cmeasure #1923 Frame 2645: Weapon #842 CHASING cmeasure #1923 Frame 2645: Weapon #855 CHASING cmeasure #1923 Frame 2645: Weapon #909 CHASING cmeasure #1923 Frame 2645: Weapon #858 CHASING cmeasure #1923 Frame 2645: Weapon #928 CHASING cmeasure #1923 Frame 2645: Weapon #869 CHASING cmeasure #1923 Frame 2645: Weapon #62 CHASING cmeasure #1923 Frame 2645: Weapon #996 CHASING cmeasure #1923 Frame 2645: Weapon #971 CHASING cmeasure #1923 Frame 2659: Weapon #48 CHASING cmeasure #1923 Frame 2659: Weapon #980 CHASING cmeasure #1923 Frame 2660: Weapon #990 CHASING cmeasure #1936 Frame 2660: Weapon #991 CHASING cmeasure #1936 Frame 2660: Weapon #964 CHASING cmeasure #1936 Frame 2660: Weapon #975 CHASING cmeasure #1936 Frame 2660: Weapon #61 CHASING cmeasure #1936 Frame 2660: Weapon #864 CHASING cmeasure #1936 Frame 2660: Weapon #961 CHASING cmeasure #1936 Frame 2660: Weapon #962 CHASING cmeasure #1936 ANI Head-TP6b.ani with size 120x120 (6.3% wasted) ANI Head-TP6c.ani with size 120x120 (6.3% wasted) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) message 'First Cain arrived' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.3% wasted) Frame 2913: Weapon #937 CHASING cmeasure #2202 Frame 2913: Weapon #239 CHASING cmeasure #2202 Frame 2913: Weapon #128 CHASING cmeasure #2202 Frame 2913: Weapon #208 CHASING cmeasure #2202 Frame 2921: Weapon #154 CHASING cmeasure #2225 Frame 2921: Weapon #167 CHASING cmeasure #2225 Frame 2921: Weapon #162 CHASING cmeasure #2225 Frame 2921: Weapon #185 CHASING cmeasure #2225 Frame 2921: Weapon #179 CHASING cmeasure #2225 Frame 2928: Weapon #112 CHASING cmeasure #2225 Frame 2928: Weapon #189 CHASING cmeasure #2225 Frame 2928: Weapon #226 CHASING cmeasure #2225 Frame 2928: Weapon #234 CHASING cmeasure #2202 Frame 2929: Weapon #337 CHASING cmeasure #2239 Frame 2929: Weapon #334 CHASING cmeasure #2239 Frame 2929: Weapon #301 CHASING cmeasure #2239 Frame 2929: Weapon #319 CHASING cmeasure #2239 BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Frame 3165: Weapon #349 CHASING cmeasure #2477 Frame 3190: Weapon #665 CHASING cmeasure #2477 Frame 3190: Weapon #580 CHASING cmeasure #2477 Frame 3190: Weapon #737 CHASING cmeasure #2477 Frame 3190: Weapon #263 CHASING cmeasure #2477 Frame 3191: Weapon #665 CHASING cmeasure #2493 Frame 3191: Weapon #580 CHASING cmeasure #2493 Frame 3191: Weapon #737 CHASING cmeasure #2493 Frame 3191: Weapon #263 CHASING cmeasure #2493 ANI Head-TP7a.ani with size 120x120 (6.3% wasted) ANI Head-TP8b.ani with size 120x120 (6.3% wasted) Frame 3413: Weapon #621 CHASING cmeasure #2642 Frame 3413: Weapon #648 CHASING cmeasure #2642 Frame 3579: Could not create debris, no more slots left Frame 3634 too long!!: frametime = 0.337 (0.337) Recycled beam (0 beams remaining) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Frame 4005: Weapon #256 CHASING cmeasure #3131 Frame 4005: Weapon #360 CHASING cmeasure #3131 Frame 4005: Weapon #272 CHASING cmeasure #3131 Frame 4005: Weapon #271 CHASING cmeasure #3131 Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) message 'Gamma Launch' with invalid head. Fix by assigning persona to the message. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Frame 4299: Weapon #609 CHASING cmeasure #3413 Frame 4299: Weapon #403 CHASING cmeasure #3413 Frame 4299: Weapon #603 CHASING cmeasure #3413 Frame 4299: Weapon #553 CHASING cmeasure #3413 Frame 4299: Weapon #554 CHASING cmeasure #3413 Frame 4299: Weapon #453 CHASING cmeasure #3413 Frame 4299: Weapon #482 CHASING cmeasure #3413 Frame 4299: Weapon #555 CHASING cmeasure #3413 Recycled beam (0 beams remaining) message 'Gamma Arrives' with invalid head. Fix by assigning persona to the message. ANI Head-TP7b.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Frame 4743: Weapon #125 CHASING cmeasure #3857 Frame 4743: Weapon #140 CHASING cmeasure #3857 Frame 4743: Weapon #144 CHASING cmeasure #3857 Frame 4743: Weapon #155 CHASING cmeasure #3857 Frame 4762: Weapon #125 CHASING cmeasure #3871 Frame 4762: Weapon #140 CHASING cmeasure #3871 Frame 4762: Weapon #144 CHASING cmeasure #3871 Frame 4762: Weapon #155 CHASING cmeasure #3871 ANI Head-TP6a.ani with size 120x120 (6.3% wasted) BEAM : killing beam because turret has been destroyed! Recycled beam (0 beams remaining) message 'Delta Launch' with invalid head. Fix by assigning persona to the message. Recycled beam (0 beams remaining) Frame 5192: Weapon #551 CHASING cmeasure #4226 Frame 5192: Weapon #592 CHASING cmeasure #4226 Frame 5192: Weapon #397 CHASING cmeasure #4226 Frame 5192: Weapon #398 CHASING cmeasure #4226 Frame 5204: Weapon #551 CHASING cmeasure #4237 Frame 5204: Weapon #592 CHASING cmeasure #4237 Frame 5204: Weapon #397 CHASING cmeasure #4237 Frame 5204: Weapon #398 CHASING cmeasure #4237 Frame 5311: Weapon #532 CHASING cmeasure #4332 Frame 5311: Weapon #565 CHASING cmeasure #4332 Frame 5311: Weapon #623 CHASING cmeasure #4332 Frame 5311: Weapon #588 CHASING cmeasure #4332 Frame 5333: Weapon #532 CHASING cmeasure #4359 Frame 5333: Weapon #565 CHASING cmeasure #4359 Frame 5333: Weapon #623 CHASING cmeasure #4359 Frame 5333: Weapon #588 CHASING cmeasure #4359 Frame 5351: Weapon #710 CHASING cmeasure #4359 Frame 5351: Weapon #582 CHASING cmeasure #4359 Frame 5352: Weapon #532 CHASING cmeasure #4368 Frame 5352: Weapon #565 CHASING cmeasure #4368 Frame 5352: Weapon #623 CHASING cmeasure #4368 Frame 5352: Weapon #588 CHASING cmeasure #4368 Frame 5352: Weapon #710 CHASING cmeasure #4368 Frame 5371: Weapon #532 CHASING cmeasure #4359 Frame 5371: Weapon #532 CHASING cmeasure #4368 Frame 5371: Weapon #565 CHASING cmeasure #4359 Frame 5371: Weapon #565 CHASING cmeasure #4368 Frame 5371: Weapon #623 CHASING cmeasure #4359 Frame 5371: Weapon #623 CHASING cmeasure #4368 Frame 5371: Weapon #588 CHASING cmeasure #4359 Frame 5371: Weapon #588 CHASING cmeasure #4368 Frame 5371: Weapon #710 CHASING cmeasure #4359 Frame 5371: Weapon #710 CHASING cmeasure #4368 Frame 5371: Weapon #582 CHASING cmeasure #4368 Frame 5371: Weapon #632 CHASING cmeasure #4359 Frame 5371: Weapon #632 CHASING cmeasure #4368 Frame 5371: Weapon #655 CHASING cmeasure #4359 Frame 5371: Weapon #655 CHASING cmeasure #4368 Frame 5372: Weapon #532 CHASING cmeasure #4390 Frame 5372: Weapon #565 CHASING cmeasure #4390 Frame 5372: Weapon #623 CHASING cmeasure #4390 Frame 5372: Weapon #588 CHASING cmeasure #4390 Frame 5372: Weapon #710 CHASING cmeasure #4390 Frame 5372: Weapon #582 CHASING cmeasure #4390 Frame 5372: Weapon #632 CHASING cmeasure #4390 Frame 5471: Weapon #632 CHASING cmeasure #4454 Frame 5471: Weapon #655 CHASING cmeasure #4454 Frame 5471: Weapon #748 CHASING cmeasure #4454 Frame 5471: Weapon #742 CHASING cmeasure #4454 Frame 5471: Weapon #720 CHASING cmeasure #4454 Frame 5471: Weapon #362 CHASING cmeasure #4454 ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) Frame 6115: Could not create debris, no more slots left Frame 6123: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left Frame 6152: Could not create debris, no more slots left message 'Rearm now' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.3% wasted) message 'Cancer arrived' with invalid head. Fix by assigning persona to the message. Recycled beam (0 beams remaining) Frame 7112: Weapon #333 CHASING cmeasure #5199 Frame 7212: Weapon #620 CHASING cmeasure #5304 Frame 7226: Weapon #620 CHASING cmeasure #5305 message 'Second Cain Arrives' with invalid head. Fix by assigning persona to the message. Frame 7433: Weapon #710 CHASING cmeasure #5531 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Frame 7768: Weapon #91 CHASING cmeasure #5723 Frame 7786: Weapon #223 CHASING cmeasure #5732 Frame 7786: Weapon #224 CHASING cmeasure #5732 Frame 7786: Weapon #156 CHASING cmeasure #5732 Frame 7786: Weapon #246 CHASING cmeasure #5732 Frame 7787: Weapon #91 CHASING cmeasure #5737 Frame 8080 too long!!: frametime = 0.377 (0.377) Dumping screen to 'screen0004' Frame 8091: Weapon #274 CHASING cmeasure #5830 Frame 8092: Weapon #361 CHASING cmeasure #5831 Frame 8341: Weapon #316 CHASING cmeasure #6033 Frame 8341: Weapon #489 CHASING cmeasure #6033 Frame 8341: Weapon #447 CHASING cmeasure #6033 Frame 8341: Weapon #293 CHASING cmeasure #6033 Frame 8341: Weapon #296 CHASING cmeasure #6033 Frame 8341: Weapon #181 CHASING cmeasure #6033 Frame 8341: Weapon #412 CHASING cmeasure #6033 Frame 8341: Weapon #112 CHASING cmeasure #6033 ANI Head-TP5c.ani with size 120x120 (6.3% wasted) Frame 8601 too long!!: frametime = 0.385 (0.385) Dumping screen to 'screen0005' Recycled beam (0 beams remaining) Frame 8834: Weapon #528 CHASING cmeasure #6113 Frame 8834: Weapon #704 CHASING cmeasure #6113 Frame 8884 too long!!: frametime = 0.844 (0.844) Frame 8884 too long!!: frametime = 0.539 (0.539) Frame 8884 too long!!: frametime = 0.410 (0.410) Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 8885 too long!!: frametime = 3.800 (3.800) Frame 8885 too long!!: frametime = 0.618 (0.618) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)