========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -window -fov 0.50 -2d_poof -alpha_env -ambient_factor 75 -env -jpgtga -mipmap -missile_lighting -glow -nomotiondebris -spec -dualscanlines -orbradar -warp_flash -snd_preload -no_warn -fps Building file index... Searching root 'D:\hry\freespace2\' Searching root pack 'D:\hry\freespace2\BR_FEP.vp' Searching root pack 'D:\hry\freespace2\cubemap.vp' Searching root pack 'D:\hry\freespace2\DerelictSCP.vp' Searching root pack 'D:\hry\freespace2\mv_adveffects.vp' Searching root pack 'D:\hry\freespace2\mv_core.vp' Searching root pack 'D:\hry\freespace2\mv_effects.vp' Searching root pack 'D:\hry\freespace2\mv_models.vp' Searching root pack 'D:\hry\freespace2\mv_music.vp' Searching root pack 'D:\hry\freespace2\mv_textures.vp' Searching root pack 'D:\hry\freespace2\root_fs2.vp' Searching root pack 'D:\hry\freespace2\smarty_fs2.vp' Searching root pack 'D:\hry\freespace2\sparky_fs2.vp' Searching root pack 'D:\hry\freespace2\sparky_hi_fs2.vp' Searching root pack 'D:\hry\freespace2\stu_fs2.vp' Searching root pack 'D:\hry\freespace2\tango1_fs2.vp' Searching root pack 'D:\hry\freespace2\tango2_fs2.vp' Searching root pack 'D:\hry\freespace2\tango3_fs2.vp' Searching root pack 'D:\hry\freespace2\warble_fs2.vp' Searching root 'h:\' Found 20 roots and 10465 files. Setting language to English soundcard = EAX Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 OpenAL Extensions : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9600 x86/MMX/3DNow!/SSE OpenGL Version : 2.0.5279 WinXP Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Unable to find extension "GL_NV_fog_distance". Using extension "GL_EXT_secondary_color". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_ARB_transpose_matrix". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Unable to find extension "GL_ARB_pixel_buffer_object". Unable to find extension "GL_APPLE_client_storage". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_EXT_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 Max elements vertices: 2147483647 Max elements indices: 65535 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... OpenGL: Created FBO! OpenGL: Reusing FBO! SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-wep.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-aip.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" TBM => Starting parse of 'derelict-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 135 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.362 (0.362) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.281 (0.281) Frame 0 too long!!: frametime = 0.647 (0.647) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" BMPMAN: Found EFF (WarpMap01.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 2940853514 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM1-02.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' Using alternate ship type name : Unknown Starting mission message count : 205 Ending mission message count : 241 Current soundtrack set to -1 in event_music_reset_choices Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 405379883, IBX checksum: 300289754 -- "cargo02.pof" Loading model 'cargo03.pof' IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 3052990154, IBX checksum: 327478547 -- "cargo03.pof" Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 3082033508, IBX checksum: 1473042826 -- "Platform2T-01.pof" Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 47199420 -- "freighter2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 3640339842, IBX checksum: 3822806131 -- "freighter02.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 277250043 -- "fighter2t-05.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 1238331005, IBX checksum: 720572014 -- "fighter06.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 658943272 -- "starfield.pof" Loading model 'astb03.pof' IBX: Found a good IBX to read for 'astb03.pof'. IBX-DEBUG => POF checksum: 3610087164, IBX checksum: 865855808 -- "astb03.pof" Loading model 'astb02.pof' IBX: Found a good IBX to read for 'astb02.pof'. IBX-DEBUG => POF checksum: 385409742, IBX checksum: 1950807803 -- "astb02.pof" Loading model 'astb01.pof' IBX: Found a good IBX to read for 'astb01.pof'. IBX-DEBUG => POF checksum: 1114982976, IBX checksum: 2532921096 -- "astb01.pof" =================== STARTING LEVEL DATA LOAD ================== SOUND: c:\documents and settings\administrator\my documents\my source code\fs2_open\code\sound\audiostr-openal.cpp:1113 - OpenAL error = 'Invalid Operation' About to page in ships! ANI shield-f06 with size 93x93 (27.3% wasted) Loading model 'f_shockwave.pof' IBX: Found a good IBX to read for 'f_shockwave.pof'. IBX-DEBUG => POF checksum: 2618048572, IBX checksum: 1097969135 -- "f_shockwave.pof" ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 3591725850, IBX checksum: 1754503719 -- "fighter13.pof" ANI shieldft-05 with size 93x93 (27.3% wasted) ANI shield-b04 with size 93x93 (27.3% wasted) Loading model 'bomber04hp.pof' IBX: Found a good IBX to read for 'bomber04hp.pof'. IBX-DEBUG => POF checksum: 3573595562, IBX checksum: 3837868894 -- "bomber04hp.pof" Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'Base2r-01.pof' IBX: Found a good IBX to read for 'Base2r-01.pof'. IBX-DEBUG => POF checksum: 3387210070, IBX checksum: 4065783139 -- "Base2r-01.pof" Warning: Ignoring unrecognized subsystem asteroid02a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem bunker01a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem bunker02a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem comtowera, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem fighterbaya, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem asteroid01a, believed to be in ship Base2r-01.pof Unknown special object type $path29 while reading model Base2r-01.pof Found live debris model for 'asteroid02a' Found live debris model for 'asteroid02a' Found live debris model for 'bunker01a' Found live debris model for 'bunker02a' Found live debris model for 'bunker02a' Found live debris model for 'comtowera' Found live debris model for 'comtowera' Found live debris model for 'engine01a' Found live debris model for 'engine01a' Found live debris model for 'engine02a' Found live debris model for 'engine02a' Found live debris model for 'fighterbaya' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" This mission requires 203 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3410442676, IBX checksum: 1576355327 -- "crossbow.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 2479777348, IBX checksum: 2217791287 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 3229202464 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 261977273 -- "MX-50.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1983/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 85.600 (85.600) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter2t-05 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI icont-cargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW.ani with size 43x43 (32.8% wasted) ANI icont-freightercw with size 59x59 (7.8% wasted) ANI Fadeicont-FreighterCW with size 59x59 (7.8% wasted) ANI Fadeicont-FreighterCW.ani with size 59x59 (7.8% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 3.721 (3.721) ANI icont-cargoW.ani with size 43x43 (32.8% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 1.620 (1.620) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 113.525 Frame 1 too long!!: frametime = 13.272 (13.272) Frame 3 too long!!: frametime = 2.099 (2.099) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Frame 213 too long!!: frametime = 0.510 (0.510) Frame 214 too long!!: frametime = 1.809 (1.809) ANI Head-TP5a.ani with size 120x120 (6.3% wasted) 579 frames executed in 30.009 seconds, 19.294 frames per second. ANI Head-TP5b.ani with size 120x120 (6.3% wasted) ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Frame 1500: Weapon #261 CHASING cmeasure #315 Frame 1500: Weapon #263 CHASING cmeasure #315 Frame 1500: Weapon #278 CHASING cmeasure #315 ANI Head-CM2c.ani with size 120x120 (6.3% wasted) Frame 1951 too long!!: frametime = 1.922 (1.922) Frame 1957: Weapon #524 CHASING cmeasure #537 Frame 2037 too long!!: frametime = 0.344 (0.344) ANI Head-CM2a.ani with size 120x120 (6.3% wasted) Frame 2541: Weapon #764 CHASING cmeasure #815 Frame 2542: Weapon #764 CHASING cmeasure #839 ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Frame 2580 too long!!: frametime = 0.384 (0.384) ANI Head-CM2c.ani with size 120x120 (6.3% wasted) Frame 3713 too long!!: frametime = 0.569 (0.569) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Frame 3979: Weapon #660 CHASING cmeasure #1584 Frame 3979: Weapon #661 CHASING cmeasure #1584 Frame 3979: Weapon #662 CHASING cmeasure #1584 Frame 3979: Weapon #637 CHASING cmeasure #1584 Frame 3979: Weapon #729 CHASING cmeasure #1584 Frame 4048 too long!!: frametime = 0.703 (0.703) Dumping screen to 'screen0034' Frame 4303: Weapon #794 CHASING cmeasure #1807 Frame 4303: Weapon #968 CHASING cmeasure #1807 Frame 4303: Weapon #919 CHASING cmeasure #1807 Frame 4316: Weapon #901 CHASING cmeasure #1830 Frame 4316: Weapon #968 CHASING cmeasure #1830 Frame 4316: Weapon #919 CHASING cmeasure #1830 Frame 4488: Weapon #304 CHASING cmeasure #2006 Frame 5646: Weapon #602 CHASING cmeasure #2297 Frame 6457: Weapon #904 CHASING cmeasure #2720 ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Frame 8220: Weapon #600 CHASING cmeasure #3121 ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) ANI Head-CM2a.ani with size 120x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_STOP (43) in state GS_STATE_GAME_PLAY (2) Player put back to normal mode. Frame 9602 too long!!: frametime = 0.252 (0.252) Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 9603 too long!!: frametime = 9.750 (9.750) Frame 9603 too long!!: frametime = 0.558 (0.558) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models...