#Ship Classes $Name: GTB Medusa +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01a,5,1.0 $animation: triggered $type: initial +relative_angle: 90,180,0 $Name: GTB Ursa +nocreate ;;Don't create the ship, just change the attributes $Subsystem: b05-turreta,1,1.0 $animation: triggered $type: initial +relative_angle: 90,180,0 $Name: GTFR Triton +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01,1,1.0 $animation: triggered $type: initial +relative_angle: 60,0,0 $Subsystem: turret02,1,1.0 $animation: triggered $type: initial +relative_angle: 60,180,0 $Name: @GTC Fenris +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret09a-01-main, 8, 10.0 $animation: triggered $type: initial +relative_angle: 90,180,0 $Name: GTM Hippocrates +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01, 1, 5.0 $animation: triggered $type: initial +relative_angle: 60,0,0 $Subsystem: turret02, 1, 5.0 $animation: triggered $type: initial +relative_angle: 60,0,0 $Subsystem: turret03, 1, 5.0 $animation: triggered $type: initial +relative_angle: 60,180,0 $Name: GTC Leviathan +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret09a-01-main, 3, 9.0 $animation: triggered $type: initial +relative_angle: 90,180,0 $Name: GTD Orion +nocreate ;;Don't create the ship, just change the attributes $Subsystem: Turret01a, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 80,180,0 $Subsystem: Turret02a, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 80,0,0 $Subsystem: Turret03a, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 80,0,0 $Subsystem: Turret04a, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 80,180,0 $Subsystem: Turret05a, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 80,0,0 $Name: GTD Hecate +nocreate ;;Don't create the ship, just change the attributes $Subsystem: Turret01, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: Turret02, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: Turret03, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: Turret04, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: Turret05, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: Turret06, 0.625, 2.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Subsystem: Turret07, 0.625, 2.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Subsystem: Turret08, 0.625, 2.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Name: GTD Orion#2 (Bastion) +nocreate ;;Don't create the ship, just change the attributes $Subsystem: Turret01a, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 80,180,0 $Subsystem: Turret02a, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 80,0,0 $Subsystem: Turret03a, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 80,0,0 $Subsystem: Turret04a, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 80,180,0 $Subsystem: Turret05a, 1.875, 3.0 $animation: triggered $type: initial +relative_angle: 80,0,0 $Name: GTVA Colossus +nocreate ;;Don't create the ship, just change the attributes $Subsystem: Turret01a, 1.0, 3.0 $animation: triggered $type: initial +relative_angle: 70,90,0 $Subsystem: Turret02a, 1.0, 3.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: Turret03a, 1.0, 3.0 $animation: triggered $type: initial +relative_angle: 70,270,0 $Subsystem: Turret04a, 1.0, 3.0 $animation: triggered $type: initial +relative_angle: 70,90,0 $Subsystem: Turret05a, 1.0, 3.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: Turret06a, 1.0, 3.0 $animation: triggered $type: initial +relative_angle: 70,270,0 $Subsystem: Turret07a, 1.0, 3.0 $animation: triggered $type: initial +relative_angle: 70,90,0 $Subsystem: Turret08a, 1.0, 3.0 $animation: triggered $type: initial +relative_angle: 70,270,0 $Subsystem: Turret09a, 1.0, 3.0 $animation: triggered $type: initial +relative_angle: 70,90,0 $Subsystem: Turret10a, 1.0, 3.0 $animation: triggered $type: initial +relative_angle: 70,270,0 $Name: GTCv Deimos +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret02,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret03,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Subsystem: turret04,0.833,1.0 $animation: triggered $type: initial +relative_angle: 45,180,0 $Name: GTC Aeolus +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01,2.0,1.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Subsystem: turret02,2.0,1.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret03,2.0,1.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Subsystem: turret04,2.0,1.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret05,2.0,1.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret06,2.0,1.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Name: NTF Iceni +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01a,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,90,0 $Subsystem: turret11a,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret19,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Subsystem: turret21a,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Subsystem: turret22a,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret23a,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret24a,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Subsystem: turret25a,0.833,1.0 $animation: triggered $type: initial +relative_angle: 70,270,0 $Name: @GTT Argo +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01, 5, 20.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret02, 5, 20.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Name: GVFr Satis +nocreate ;;Don't create the ship, just change the attributes $Subsystem: Turret01-main,3,2.0 $animation: triggered $type: initial +relative_angle: 85,180,0 $Name: GVC Aten +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01a,0.833,1.0 $animation: triggered $type: initial +relative_angle: 80,0,0 $Subsystem: turret02a,0.833,1.0 $animation: triggered $type: initial +relative_angle: 80,180,0 $Name: GVC Mentu +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01,0.833,1.0 $animation: triggered $type: initial +relative_angle: 80,0,0 $Subsystem: turret02,0.833,1.0 $animation: triggered $type: initial +relative_angle: 80,180,0 $Subsystem: turret15,0.833,1.0 $animation: triggered $type: initial +relative_angle: 80,270,0 $Subsystem: turret16,0.833,1.0 $animation: triggered $type: initial +relative_angle: 80,90,0 $Name: GVCv Sobek +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01,0.833,1.0 $animation: triggered $type: initial +relative_angle: 80,270,0 $Subsystem: turret02,0.833,1.0 $animation: triggered $type: initial +relative_angle: 80,90,0 $Subsystem: turret03,0.833,1.0 $animation: triggered $type: initial +relative_angle: 80,0,0 $Subsystem: turret05,0.833,1.0 $animation: triggered $type: initial +relative_angle: 80,0,0 $Name: SC Cain +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret07,2.0,1.0 $animation: triggered $type: initial +relative_angle: 90,180,0 $Name: SC Lilith +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret07,3,1.0 $animation: triggered $type: initial +relative_angle: 90,180,0 $Name: SFr Mephisto +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret01,2,1.0 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret03,2,1.0 $animation: triggered $type: initial +relative_angle: 70,180,0 $Name: SD Demon +nocreate ;;Don't create the ship, just change the attributes $Subsystem: turret03a-base,3,0.5 $animation: triggered $type: initial +relative_angle: 70,0,0 $Subsystem: turret06a-base,0.6,0.5 $animation: triggered $type: initial +relative_angle: 70,180,0 $Subsystem: turret07a-base,0.6,0.5 $animation: triggered $type: initial +relative_angle: 70,0,0 #End