========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Setting language to English soundcard = DirectSound ** MAX_CHANNELS set to 16. DS reported 1. GR_CPU: Family 6, MMX=Yes Initializing opengl graphics device... Res:1024x768x32 OPENGL INITED! Vendor : Intel Renderer : Intel 915GM Version : 1.4.0 - Build 4.14.10.4020 Extensions : GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Unable to find extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Unable to find extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Max texture units: 8 Max elements vertices: 1024 Max elements indices: 1024 Max texture size: 2048x2048 Texture compression enabled: YES Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted) ML Freespace Multi Log - Opened Fri, Apr 07, 2006 at 09:21PM ---- ---- ---- Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" Wokka! Error opening file (difficulty.tbl)! Unable to parse 'difficulty.tbl'! Code = 5. Loaded modular ship table file ships.tbl cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" Wokka! Error opening file (hud_gauges.tbl)! Unable to parse hud_gauges.tbl! Code = 5. cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" ML 04/07 21:21:37~ psnet_init() detected no connection ML 04/07 21:21:37~ psnet_get_ip() reports IP : 0.0.0.0 ML 04/07 21:21:37~ Receive buffer set to 4096 ML 04/07 21:21:37~ Send buffer set to 4096 ML 04/07 21:21:37~ Error on IPX startup 10047 ML 04/07 21:21:37~ Network ML 04/07 21:21:38~ Found no RAS connections cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 112 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38) Someone passed an extension to bm_load for file 'lion1.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab...Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 1277472301 -- "fighter01.pof" but I did find Fighter01-01c.pcx. but I did find Fighter01-01a.pcx. but I did find Fighter01-01b.pcx. but I did find Fighter01-01a.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12Got event GS_EVENT_PLAYER_WARPOUT_DONE (58) in state GS_STATE_TECH_MENU (8) Freeing all existing models... Frame 0 too long!!: frametime = 0.717 (0.717) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MISSION_LOG_SCROLLBACK (21) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp modelLoading model 'warp.pof' -1 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... MISSION LOAD: 'm02' Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 109537095, IBX checksum: 3528675779 -- "cruiser01.pof" but I did find cruiser01-01a.pcx. but I did find cruiser01-02a.pcx. but I did find cruiser01-03a.pcx. but I did find cruiser01-04a.pcx. but I did find cruiser01-01c.pcx. but I did find cruiser01-01b.pcx. but I did find cruiser01-01a.pcx. but I did find cruiser01-02a.pcx. but I did find cruiser01-03a.pcx. but I did find cruiser01-04a.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26Loading model 'GunPlatform01.pof' IBX: Found a good IBX to read for 'GunPlatform01.pof'. IBX-DEBUG => POF checksum: 496480577, IBX checksum: 3726488672 -- "GunPlatform01.pof" but I did find GunPlatform01a.pcx. but I did find GunPlatform01b.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14Loading model 'fighter04.pof' IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 701635073, IBX checksum: 2596639732 -- "fighter04.pof" but I did find Fighter04-01b.pcx. but I did find fighter04-01c.pcx. but I did find Fighter04-01a.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 1682512714, IBX checksum: 3987265620 -- "subspacenode.pof" SOBJ IDed itself as 0Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f04 with size 93x93 (27.3% wasted) ANI shield-f05 with size 93x93 (27.3% wasted) Loading model 'fighter05.pof' IBX: Found a good IBX to read for 'fighter05.pof'. IBX-DEBUG => POF checksum: 3558138341, IBX checksum: 2973755548 -- "fighter05.pof" but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01a.pcx. but I did find fighter05-01c.pcx. but I did find fighter05-01b.pcx. but I did find fighter05-01c.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 3367592094 -- "support2t-01.pof" but I did find support1.pcx. but I did find support1.pcx. but I did find support1.pcx. but I did find support1.pcx. but I did find support1.pcx. but I did find support1.pcx. but I did find support1b.pcx. but I did find support1b.pcx. but I did find support1b.pcx. but I did find support1b.pcx. but I did find support1b.pcx. but I did find support1b.pcx. but I did find support1c.pcx. but I did find support1c.pcx. but I did find support1c.pcx. but I did find support1c.pcx. but I did find support1c.pcx. but I did find support1c.pcx. but I did find damage.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 4039211247 -- "support2v-01.pof" but I did find vsupport1.pcx. but I did find vsupport1.pcx. but I did find vsupport1.pcx. but I did find vsupport1.pcx. but I did find vsupport1.pcx. but I did find vsupport1.pcx. but I did find vsupport1b.pcx. but I did find vsupport1b.pcx. but I did find vsupport1b.pcx. but I did find vsupport1b.pcx. but I did find vsupport1b.pcx. but I did find vsupport1b.pcx. but I did find vsupport1c.pcx. but I did find vsupport1c.pcx. but I did find vsupport1c.pcx. but I did find vsupport1c.pcx. but I did find vsupport1c.pcx. but I did find vsupport1c.pcx. but I did find damage.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10Loading model 'transport02.pof' IBX: Found a good IBX to read for 'transport02.pof'. IBX-DEBUG => POF checksum: 4405662, IBX checksum: 1576161035 -- "transport02.pof" but I did find transport02-01a.pcx. but I did find transport02-02a.pcx. but I did find transport02-01b.pcx. but I did find transport02-01b.pcx. but I did find transport02-01c.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25ANI shield-f10 with size 93x93 (27.3% wasted) Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 440883452, IBX checksum: 3206436778 -- "fighter10.pof" but I did find fighter10-01c.pcx. but I did find Fighter10-01a.pcx. but I did find Fighter10-01a.pcx. but I did find Fighter10-01b.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12ANI shield-b08 with size 93x93 (27.3% wasted) Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 4065106462, IBX checksum: 2678928976 -- "bomber08.pof" but I did find bomber08-01a.pcx. but I did find bomber08-01b.pcx. but I did find bomber08-01c.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12This mission requires 144 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 2305966215 -- "hornet.pof" but I did find HornetAll-A.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 2542828999 -- "rockeye.pof" but I did find mx64b.pcx. but I did find rocka.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 4041416356 -- "Tempest.pof" but I did find tempall.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 252169483, IBX checksum: 138771654 -- "NewHornet.pof" but I did find newhornet.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 723039750 -- "bombardier.pof" but I did find bombardier.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 2182346228 -- "crossbow.pof" but I did find crossbow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 1975720314 -- "trebuchet.pof" but I did find trebuchet.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 2012696944 -- "taga.pof" but I did find TAGA.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 2164944813, IBX checksum: 4151046049 -- "tagb.pof" but I did find tagb.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'tagc.pof' IBX: Found a good IBX to read for 'tagc.pof'. IBX-DEBUG => POF checksum: 448596213, IBX checksum: 2359679342 -- "tagc.pof" but I did find tagc.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 514441841 -- "piranha.pof" but I did find piranhaA.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1067525095 -- "stilettoII.pof" but I did find newstilleto.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 2126438110 -- "infyrno.pof" but I did find infyrno.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 4124309957 -- "belial.pof" but I did find belial.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 3898182949, IBX checksum: 1363541120 -- "Tsunami.pof" but I did find TsunAll-a.pcx. but I did find TsunAll-b.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 2408185082, IBX checksum: 2194957955 -- "helios.pof" but I did find helios.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 3832111446, IBX checksum: 128053394 -- "EMPulse2.pof" but I did find empulse.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Harbinger.pof' IBX: Found a good IBX to read for 'Harbinger.pof'. IBX-DEBUG => POF checksum: 2121319615, IBX checksum: 3702031390 -- "Harbinger.pof" but I did find HarbAll-a.pcx. but I did find HarbAll-B.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 3003283221 -- "MX-50.pof" but I did find MX-A.pcx. but I did find Mx-B.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 580413511 -- "Synaptic.pof" but I did find SynAll-A.pcx. but I did find SynAll-B.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 2935445563 -- "Interceptor.pof" but I did find Inter-A.pcx. but I did find Inter-B.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 2177386502 -- "cmeasure01.pof" but I did find Countermeasure.pcx. SOBJ IDed itself as 0Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3625372205 -- "debris01.pof" but I did find debris01a.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1834445411 -- "debris02.pof" but I did find debris01a.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15Paging in mission messages Stopping model page in... ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shield-f04.ani with size 93x93 (27.3% wasted) ANI shield-f05.ani with size 93x93 (27.3% wasted) ANI shield-f10.ani with size 93x93 (27.3% wasted) ANI shield-b08.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 1414/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4959, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 6.081 (6.081) Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_TRAINING_PAUSED (44) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter04 with size 28x28 (12.5% wasted) ANI iconfighterV02 with size 28x28 (12.5% wasted) ANI 2_ssfighter02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter02.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI 2_hornet.ani with size 304x304 (40.6% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (11) Entering game at time = 14.931