#Mission Info $Version: 0.10 $Name: XSTR("Dividends", -1) $Author: Blaise Russel $Created: 08/27/04 at 15:56:59 $Modified: 12/15/04 at 14:38:58 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 8 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 2957.805420, 1563.594971, 2318.632568 +Viewer orient: -1.000000, -0.000001, 0.000179, -0.000179, -0.003022, -0.999995, 0.000002, -0.999995, 0.003022 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 0 "DesDivNotOkay" "1" "number" 94 "Divine" "0" "block" 95 "Divine" "30000" "block" 96 "Rite" "0" "block" 97 "Rite" "45000" "block" 98 "Righteous Fire" "0" "block" 99 "Righteous Fire" "35000" "block" ) #Command Briefing $Stage Text: XSTR("Deneb 2336 PVD Guardian Situation Report With the arrival of PVN reinforcements, from Vasuda, Aldebaran and other systems, the Hammer of Light advance has slowed and come to a grinding halt. Counterattacks by 1st Battlegroup cruisers have secured staging points that will be vital in helping us take back key areas of Deneb, including Cygnus Tierce. However, we must not forget our erstwhile allies and neighbours, the Terran detachment under the command of Commodore Cooper. His ships have been invaluable in filling up the gaps in our own forces, and truly we are in his debt. The rift between the 13th Battlegroup and the 9th Fleet is repaired, or close enough. Officers on both sides have apologised for their behaviour, and it is the hope of both myself and Commodore Cooper that we can put this terrible period of distrust and suspicion behind us.", -1) $end_multi_text $Ani Filename: cb_vasrefuges.ani +Wave Filename: stlb3.ogg $Stage Text: XSTR("Ending the Conflict Previous efforts to destroy the Hammer of Light in Deneb have failed, and now we suspect why. We - Vasudans and Terrans - have been attempting to fight a conventional war against a foe that is immune to such attacks. The Hammer of Light are an enemy based not on soldiers and warships, but guerilla tactics and fanatical devotion to their cause. Furthermore, they have the advantage of the impenetrable cover provided by the Demeter Field, a larger-than-expected fleet of ships and warriors, and hybridised Shivan-Vasudan technology. However, Security Director Harakhti has a plan that may succeed where conventional strategies have failed.", -1) $end_multi_text $Ani Filename: cb_hol.ani +Wave Filename: stlb5.ogg $Stage Text: XSTR("An Unexpected Bonus Just after the tragic loss of the Ironclad, Security Director Harakhti initiated a plan to introduce a spy into the upper echelons of the Hammer of Light group in Deneb, with hopes of discovering the central location of the terrorist group in this system. At great expense and effort, this plan was carried out, but contact was lost with the operative shortly after insertion. However, it would appear that a Terran Faustus cruiser exploring the outer reaches of Deneb has received multiple transmissions from the operative ever since her insertion. Unable to decode the transmissions, they were dismissed as curious background noises or garbled remnants of other messages. However, closer ties between our two peoples has resulted in the Directorate becoming aware of the transmissions and the operative's existence and success. Hopefully, the knowledge our spy has gathered will enable us to put an end to this conflict once and for all.", -1) $end_multi_text $Ani Filename: cb_vasrefuges.ani +Wave Filename: stlb7.ogg $Stage Text: XSTR("New Technology The arrival of reinforcements from the PVN has allowed us to authorise the use of additional weapons and ships for more of our pilots. The Prometheus cannon, the Thoth space superiority fighter and the Hornet swarm missile are now available for use, pending authorisation from your superior officers.", -1) $end_multi_text $Ani Filename: cb_hornet.ani +Wave Filename: stlb4.ogg #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("Sa Vasuda, $f Alpha. Yes, I will be briefing you on this and other missions over the course of the next few days, while Officer Khafre takes a brief break from his duties. Do not be concerned - in truth, I would be briefing you now even if the good Officer were still here, for this operation is under the jurisdiction of the $g Parliamentary $g Security $g Directorate, and as Security Director for the Guardian, you would become my responsibility.", -1) $end_multi_text $voice: stlb8.ogg $camera_pos: 2516.912598, 1134.264404, 2320.009033 $camera_orient: -1.000000, -0.000001, 0.000179, -0.000179, -0.003022, -0.999995, 0.000002, -0.999995, 0.003022 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text XSTR("As you may have already guessed, $f Alpha, you have been assigned the task of retrieving $b Operative $b Sesmu from the $r Hammer $r of $r Light. She is currently on board the $h PVC $h Divine, continuing her pretence as a $r HoL commander. $b Sesmu has already remained undercover for much longer than we had anticipated. It is a testament to her skill and ingenuity that she has not already been discovered - however, the probability of her making a mistake increases with every day that passes. We must return her to friendly territory as soon as possible.", -1) $end_multi_text $voice: stlb1.ogg $camera_pos: 2516.912598, 1134.264404, 2320.009033 $camera_orient: -1.000000, -0.000001, 0.000179, -0.000179, -0.003022, -0.999995, 0.000002, -0.999995, 0.003022 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 2498.146973, -0.000051, 2304.675537 $label: Divine +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 3926.728027, 0.000055, 2341.975098 $label: Rite +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: PVFr Ma'at $pos: 3582.677734, -0.000010, 2346.207275 $label: Freighters +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Currently, the $h Divine is assigned to escorting $r HoL supplies from guerilla cell to cell, along with the $h PVC $h Rite. It will be during one such escort that we will strike, and extract $b Operative $b Sesmu.", -1) $end_multi_text $voice: stlb10.ogg $camera_pos: 2957.805420, 1563.594971, 2318.632568 $camera_orient: -1.000000, -0.000001, 0.000179, -0.000179, -0.003022, -0.999995, 0.000002, -0.999995, 0.003022 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 2498.146973, -0.000051, 2304.675537 $label: Divine +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 3296.950684, -0.000001, 2297.429932 $label: Rite +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: PVFr Ma'at $pos: 2903.195557, -0.000044, 2297.500244 $label: Freighters +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 4591.343750, -0.000037, 3094.424805 $label: Righteous Fire +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Thoth $pos: 2214.291748, 0.000066, 3131.611816 $label: Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 2875.455811, -0.000107, 3278.572998 $label: Zeta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: PVT Isis $pos: 2676.565430, -0.000026, 1689.432617 $label: Omega +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Alpha will undertake the main task of this mission - to cripple the $h Divine and oversee the attempt to rescue $b Sesmu. They will be assisted in this endeavour by the $f Righteous $f Fire, which will attack the $h Rite in an effort to distract the rest of the $r HoL convoy. Our own cruiser numbers are severely depleted, so the $f Righteous $f Fire's presence is necessary, as well as a nod to Terran-Vasudan relations difficulties. Treat them with respect.", -1) $end_multi_text $voice: stlb9.ogg $camera_pos: 2957.805420, 1563.594971, 2318.632568 $camera_orient: -1.000000, -0.000001, 0.000179, -0.000179, -0.003022, -0.999995, 0.000002, -0.999995, 0.003022 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 2498.146973, -0.000051, 2304.675537 $label: Divine +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 3296.950684, -0.000001, 2297.429932 $label: Rite +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: PVFr Ma'at $pos: 2903.195557, -0.000044, 2297.500244 $label: Freighters +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 3527.090576, -0.000092, 2461.258301 $label: Righteous Fire +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Thoth $pos: 2500.674561, -0.000095, 2501.706299 $label: Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 2651.889160, 0.000017, 3708.440186 $label: Zeta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: PVT Isis $pos: 2676.565430, -0.000026, 1689.432617 $label: Omega +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $b Thoth fighter is not particularly suited to fulfilling both anti-subsystem and dogfighting duties, so the Terrans have made $f Zeta wing available to us. If you wish, you may call in the $b Athena bombers, which are armed with $b Disruptors and $b Stilettos, to aid you in disarming and disabling the $h Divine. Once the $h Divine has been crippled, you will have to call in the $f Omega transport in order to evacuate $b Sesmu. Once $b Sesmu is safe aboard $f Omega and both are out of danger, you may return to base.", -1) $end_multi_text $voice: stlb2.ogg $camera_pos: 2957.805420, 1563.594971, 2318.632568 $camera_orient: -1.000000, -0.000001, 0.000179, -0.000179, -0.003022, -0.999995, 0.000002, -0.999995, 0.003022 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 2498.146973, -0.000051, 2304.675537 $label: Divine +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: PVC Aten $pos: 3423.229492, 0.000011, 2127.896973 $label: Rite +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: PVFr Ma'at $pos: 3156.220459, 0.000039, 2478.580078 $label: Freighters +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 3457.957764, -0.000117, 2346.263428 $label: Righteous Fire +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: PVF Thoth $pos: 2500.674561, -0.000095, 2501.706299 $label: Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Athena $pos: 2776.711426, -0.000042, 2429.760498 $label: Zeta +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: PVT Isis $pos: 2503.830811, -0.000012, 2099.342285 $label: Omega +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( and ( is-event-false-delay "OmegaOut" 0 ) ( is-event-false-delay "DivDown" 0 ) ( is-event-false-delay "OmegaDown" 0 ) ) $Multi text XSTR("A Vasudan never leaves the field of battle without authorization from a superior officer. Your cowardice jeopardized not only the lives of our brothers and sisters, not only the life of Operative Sesmu, but the very war effort itself. You are hereby stripped of your wings and all privileges bestowed upon you as a pilot of the Parliamentary Vasudan Navy. You will be taken into custody and handed over to the Altair 3rd Battlegroup internal security authority, where you will face a court martial. You are a disgrace to our species, Vasudan.", -1) $end_multi_text $Voice: stldbf.ogg $Recommendation text: XSTR("Do not depart until told to do so.", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "DivDown" 0 ) ( is-event-false-delay "OmegaOut" 0 ) ( is-event-false-delay "OmegaDown" 0 ) ) $Multi text XSTR("The destruction of the Divine before we could rescue Operative Sesmu from it was an act of colossal stupidity. The loss of our operative in battle, we could understand and accept... but to actively play a part in her death! Unacceptable by any count! Your lack of care has cost us information that could have let us end this battle against the Hammer of Light in a matter of days... now, it is likely it shall take much longer than that. I hope you will hold yourself responsible for all the lives that will be lost as we struggle to defeat these rebels - everybody else will. Get out of my sight.", -1) $end_multi_text $Voice: stlb5.ogg $Recommendation text: XSTR("Do not destroy the Divine until Omega has had a chance to evacuate Operative Sesmu! Be careful with your wingmen - give them other targets to ensure they do not accidentally damage the cruiser too severely.", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "OmegaDown" 0 ) ( is-event-false-delay "DivDown" 0 ) ( is-event-false-delay "OmegaDown" 0 ) ) $Multi text XSTR("Omega was destroyed before the transport could successfully retrieve Operative Sesmu. We mourn not only the loss of a transport crew and skilled Security Directorate agent, but also the confidential information that she carried. You were charged with protecting her, Alpha, and you failed us. Your ineptitude has cost us information that could have let us end this battle against the Hammer of Light in a matter of days... now, it is likely it shall take much longer than that. Many, many lives will be lost in the resulting struggle. We can only hope the cost will not be too great.", -1) $end_multi_text $Voice: stlb7.ogg $Recommendation text: XSTR("Be on watch for Taurus, Gemini and Cancer. They will target Omega.", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "OmegaOut" 0 ) ( is-event-false-delay "DivDown" 0 ) ( is-event-false-delay "OmegaDown" 0 ) ) $Multi text XSTR("Excellent work, Alpha. Operative Sesmu is safe aboard the Guardian, recuperating from injuries sustained in the field. Do not worry, pilot - your work will not be in vain. She is in no danger. Unfortunately for our renegade brethren, we cannot say the same for the Hammer of Light. Operative Sesmu worked quickly in securing data that we believe will allow us to end this war quickly and decisively. Of particular note are the co-ordinates for a secret central hub for Hammer of Light operations in Deneb. We knew that the guerillas were working in concert against us... now that we know where the various cells connect, a swift and decisive blow shall sever their connections and, confused and disorganised, make them easy prey for our combined Terran-Vasudan forces. Congratulate yourself, pilot. We have you to thank for this victory. Without you, Sesmu would be languishing in a Hammer of Light prison cell - or worse. Well done.", -1) $end_multi_text $Voice: stlb6.ogg $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "OmegaOut" 0 ) ( is-event-false-delay "DivDown" 0 ) ( is-event-false-delay "OmegaDown" 0 ) ( is-goal-true-delay "Destroy Convoy" 0 ) ) $Multi text XSTR("I must also applaud your diligence and dedication, pilot. You eliminated the Hammer of Light convoy, denying them useful supplies. Every blow we strike against our enemies is a welcome one - that you accomplished it while achieving your other mission objectives is impressive.", -1) $end_multi_text $Voice: stlb10.ogg $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "PVF Anubis" 5 "PVF Thoth" 5 "PVF Horus" 5 "PVF Seth" 5 ) +Weaponry Pool: ( "Disruptor" 16 "Flail" 16 "Avenger" 16 "Prometheus" 19 "MX-50" 500 "Fang" 500 "Hornet" 500 "Interceptor" 560 "Stiletto" 500 "Barracuda" 500 ) #Objects ;! 55 total $Name: Alpha 1 ;! Object #0 $Class: PVF Thoth $Team: Friendly $Location: 2850.214111, -19.831623, -3581.898438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: PVF Thoth $Team: Friendly $Location: 2750.360596, -19.831768, -3680.498291 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: PVF Thoth $Team: Friendly $Location: 2950.067627, -19.831768, -3680.498291 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Divine ;! Object #3 $Class: PVC Aten $Team: Hostile $Location: 3157.699951, 122.400002, 0.000000 $Orientation: -0.009204, 0.000000, 0.999958, 0.000000, 1.000000, 0.000000, -0.999958, 0.000000, -0.009204 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "DvW1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 10 +Special Hitpoint index: 94 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 90 $Name: Zeta 1 ;! Object #4 $Class: GTB Athena $Team: Friendly $Location: 3129.920166, 0.000395, -1740.141724 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Zeta 2 ;! Object #5 $Class: GTB Athena $Team: Friendly $Location: 3030.608154, 0.000381, -1844.031982 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Zeta 3 ;! Object #6 $Class: GTB Athena $Team: Friendly $Location: 3231.927979, 0.000364, -1845.205933 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Disruptor" "Disruptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Rite ;! Object #7 $Class: PVC Aten $Team: Hostile $Location: 1161.400024, 100.000000, 0.000000 $Orientation: -0.009204, 0.000000, 0.999958, 0.000000, 1.000000, 0.000000, -0.999958, 0.000000, -0.009204 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "RW1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 25 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 96 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 90 $Name: Judge ;! Object #8 $Class: PVFr Satis $Team: Hostile $Location: 2731.300049, 15.800000, 0.000000 $Orientation: -0.009204, 0.000000, 0.999958, 0.000000, 1.000000, 0.000000, -0.999958, 0.000000, -0.009204 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "JW1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Didache ;! Object #9 $Class: PVFr Satis $Team: Hostile $Location: 1494.400024, 52.099998, 0.000000 $Orientation: -0.009204, 0.000000, 0.999958, 0.000000, 1.000000, 0.000000, -0.999958, 0.000000, -0.009204 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "DdW1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 1 ;! Object #10 $Class: PVFr Ma'at $Team: Hostile $Location: 1791.900024, 82.699997, 0.000002 $Orientation: -0.009204, -0.034878, 0.999349, -0.000000, 0.999391, 0.034880, -0.999958, 0.000321, -0.009198 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Sagittarius 2 ;! Object #11 $Class: PVFr Ma'at $Team: Hostile $Location: 1893.300049, 82.699997, -100.000000 $Orientation: -0.009204, -0.034878, 0.999349, -0.000000, 0.999391, 0.034880, -0.999958, 0.000321, -0.009198 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Sagittarius 3 ;! Object #12 $Class: PVFr Ma'at $Team: Hostile $Location: 2001.400024, 82.699997, 100.000000 $Orientation: -0.009204, -0.034878, 0.999349, -0.000000, 0.999391, 0.034880, -0.999958, 0.000321, -0.009198 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Pisces 1 ;! Object #13 $Class: PVFr Bast $Team: Hostile $Location: 2319.100098, 50.700001, -0.000001 $Orientation: -0.009204, -0.000003, 0.999958, 0.000000, 1.000000, 0.000003, -0.999958, 0.000000, -0.009204 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Pisces 2 ;! Object #14 $Class: PVFr Bast $Team: Hostile $Location: 2420.300049, 50.700001, -100.000000 $Orientation: -0.009204, -0.000003, 0.999958, 0.000000, 1.000000, 0.000003, -0.999958, 0.000000, -0.009204 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Pisces 3 ;! Object #15 $Class: PVFr Bast $Team: Hostile $Location: 2519.600098, 50.700001, 100.000000 $Orientation: -0.009204, -0.000003, 0.999958, 0.000000, 1.000000, 0.000003, -0.999958, 0.000000, -0.009204 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Righteous Fire ;! Object #16 $Class: GTC Fenris $Team: Friendly $Location: -1591.230957, 512.605896, -1049.278564 $Orientation: 0.966390, 0.000000, 0.257081, 0.000000, 1.000000, 0.000000, -0.257081, 0.000000, 0.966390 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "RFW1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 28 ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "OmegaOut" 0 ) ( is-event-true-delay "DivDown" 0 ) ( is-event-true-delay "OmegaDown" 0 ) ( is-event-true-delay "RFGoes" 0 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Special Hitpoint index: 98 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Kappa 1 ;! Object #17 $Class: GTF Hercules $Team: Friendly $Location: -1792.142334, 406.244354, -950.901123 $Orientation: 0.939373, 0.000000, 0.342898, 0.000000, 1.000000, 0.000000, -0.342898, 0.000000, 0.939373 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Kappa 2 ;! Object #18 $Class: GTF Hercules $Team: Friendly $Location: -1850.875977, 406.244354, -1080.417236 $Orientation: 0.939373, 0.000000, 0.342898, 0.000000, 1.000000, 0.000000, -0.342898, 0.000000, 0.939373 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omega 1 ;! Object #19 $Class: PVT Isis $Team: Friendly $Location: 2831.113525, -0.001582, -2043.722656 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Divine" "main dock" "main dock" 50 ) ) $Cargo 1: XSTR("Soldiers", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Capricorn 1 ;! Object #20 $Class: PVF Anubis $Team: Hostile $Location: 3461.439209, 195.083191, -8.343445 $Orientation: -0.069149, 0.000000, 0.997607, 0.000000, 1.000000, 0.000000, -0.997607, 0.000000, -0.069149 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 2 ;! Object #21 $Class: PVF Anubis $Team: Hostile $Location: 3564.333252, 195.083191, 88.651535 $Orientation: -0.069148, 0.000000, 0.997606, 0.000000, 1.000000, 0.000000, -0.997606, 0.000000, -0.069148 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 3 ;! Object #22 $Class: PVF Anubis $Team: Hostile $Location: 3560.653564, 195.083191, -111.202698 $Orientation: -0.069148, 0.000000, 0.997606, 0.000000, 1.000000, 0.000000, -0.997606, 0.000000, -0.069148 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aries 1 ;! Object #23 $Class: PVF Seth $Team: Hostile $Location: 1349.366211, 165.113647, -16.922974 $Orientation: -0.009204, 0.000000, 0.999958, 0.000000, 1.000000, 0.000000, -0.999958, 0.000000, -0.009204 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Aries 2 ;! Object #24 $Class: PVF Seth $Team: Hostile $Location: 1428.849487, 165.113617, -115.702118 $Orientation: -0.009204, 0.000000, 0.999958, 0.000000, 1.000000, 0.000000, -0.999958, 0.000000, -0.009204 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Libra 1 ;! Object #25 $Class: PVF Anubis $Team: Hostile $Location: 2234.545166, -0.002415, 528.808105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 2 ;! Object #26 $Class: PVF Anubis $Team: Hostile $Location: 2334.767334, -0.002440, 428.149841 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 3 ;! Object #27 $Class: PVF Anubis $Team: Hostile $Location: 2135.740234, -0.002377, 427.675476 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 4 ;! Object #28 $Class: PVF Anubis $Team: Hostile $Location: 2233.419189, -0.002470, 328.373230 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 1 ;! Object #29 $Class: PVF Seth $Team: Hostile $Location: 1937.074219, -0.002542, 627.546997 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 2 ;! Object #30 $Class: PVF Seth $Team: Hostile $Location: 2034.817871, -0.002552, 528.117432 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 3 ;! Object #31 $Class: PVF Seth $Team: Hostile $Location: 1836.260986, -0.002523, 528.887451 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gemini 1 ;! Object #32 $Class: PVF Anubis $Team: Hostile $Location: 1536.581055, -0.002467, 927.781982 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 2 ;! Object #33 $Class: PVF Anubis $Team: Hostile $Location: 1635.246094, -0.002405, 825.790771 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 3 ;! Object #34 $Class: PVF Anubis $Team: Hostile $Location: 1435.498169, -0.002395, 828.484375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 4 ;! Object #35 $Class: PVF Anubis $Team: Hostile $Location: 1535.458008, -0.002453, 728.421143 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 1 ;! Object #36 $Class: PVF Anubis $Team: Hostile $Location: 1836.423828, -0.002406, 929.484375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 2 ;! Object #37 $Class: PVF Anubis $Team: Hostile $Location: 1933.820068, -0.002368, 826.502197 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 3 ;! Object #38 $Class: PVF Anubis $Team: Hostile $Location: 1734.748047, -0.002438, 828.141846 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 4 ;! Object #39 $Class: PVF Anubis $Team: Hostile $Location: 1835.577393, -0.002460, 726.882568 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 1 ;! Object #40 $Class: PVF Thoth $Team: Hostile $Location: 2037.202148, -0.002492, 1029.051880 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #41 $Class: PVF Thoth $Team: Hostile $Location: 2136.188477, -0.002505, 926.905762 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 3 ;! Object #42 $Class: PVF Thoth $Team: Hostile $Location: 1935.439941, -0.002494, 928.244629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #43 $Class: PVF Seth $Team: Hostile $Location: 2235.942383, -0.002434, 928.960938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #44 $Class: PVF Seth $Team: Hostile $Location: 2336.465088, -0.002465, 829.405273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #45 $Class: PVF Seth $Team: Hostile $Location: 2134.708496, -0.002513, 829.900146 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Leo 1 ;! Object #46 $Class: PVF Horus $Team: Hostile $Location: 3034.033447, -0.003023, 429.058044 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 2 ;! Object #47 $Class: PVF Horus $Team: Hostile $Location: 2934.989502, -0.003041, 327.807922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 3 ;! Object #48 $Class: PVF Horus $Team: Hostile $Location: 3133.927490, -0.003009, 330.015808 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: VAC 4 47 ;! Object #49 $Class: VAC 4 $Team: Hostile $Location: 1807.265747, 91.408440, 1.077093 $Orientation: -0.009204, -0.034878, 0.999349, 0.034878, 0.998772, 0.035179, -0.999349, 0.035179, -0.007976 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Sagittarius 1 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 3 $Name: VAC 4 48 ;! Object #50 $Class: VAC 4 $Team: Hostile $Location: 1908.665771, 91.408440, -98.922913 $Orientation: -0.009204, -0.034878, 0.999349, 0.034878, 0.998772, 0.035179, -0.999349, 0.035179, -0.007976 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Sagittarius 2 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 3 $Name: VAC 4 49 ;! Object #51 $Class: VAC 4 $Team: Hostile $Location: 2016.765747, 91.408440, 101.077087 $Orientation: -0.009204, -0.034878, 0.999349, 0.034878, 0.998772, 0.035179, -0.999349, 0.035179, -0.007976 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Sagittarius 3 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 3 $Name: VC 3 50 ;! Object #52 $Class: VC 3 $Team: Hostile $Location: 2315.677979, 52.110035, -0.028908 $Orientation: -0.009204, -0.000003, 0.999958, 0.000003, 1.000000, 0.000003, -0.999958, 0.000003, -0.009204 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Pisces 1 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 1 $Name: VC 3 51 ;! Object #53 $Class: VC 3 $Team: Hostile $Location: 2416.878174, 52.110035, -100.028908 $Orientation: -0.009204, -0.000003, 0.999958, 0.000003, 1.000000, 0.000003, -0.999958, 0.000003, -0.009204 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Pisces 2 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 1 $Name: VC 3 52 ;! Object #54 $Class: VC 3 $Team: Hostile $Location: 2516.177979, 52.110035, 99.971092 $Orientation: -0.009204, -0.000003, 0.999958, 0.000003, 1.000000, 0.000003, -0.999958, 0.000003, -0.009204 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Pisces 3 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 +Score: 1 #Wings ;! 15 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "OmegaDown" 0 ) ( is-event-true-delay "DivDown" 0 ) ( key-pressed "Alt-J" ) ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Zeta +Squad Logo: gta.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( and ( not ( is-disabled-delay 0 "Divine" ) ) ( is-event-incomplete "OmegaOut" ) ( is-event-incomplete "DivDown" ) ( is-event-incomplete "OmegaDown" ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "OmegaDown" 0 ) ( is-event-true-delay "OmegaOut" 0 ) ( is-event-true-delay "DivDown" 0 ) ( is-disabled-delay 0 "Divine" ) ) $Ships: ( ;! 3 total "Zeta 1" "Zeta 2" "Zeta 3" ) $AI Goals: ( goals ( ai-destroy-subsystem "Divine" "engine" 50 ) ) +Flags:( "reinforcement" ) $Name: Sagittarius +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "SW1:1" "Sagittarius" ) 5 ) $Ships: ( ;! 3 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" ) $AI Goals: ( goals ( ai-waypoints-once "SW1" 50 ) ) +Flags:( ) $Name: Pisces +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Pisces" "PW1:1" ) 5 ) $Ships: ( ;! 3 total "Pisces 1" "Pisces 2" "Pisces 3" ) $AI Goals: ( goals ( ai-waypoints-once "PW1" 50 ) ) +Flags:( ) $Name: Kappa +Squad Logo: gta.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 15 ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Righteous Fire" ) $Ships: ( ;! 2 total "Kappa 1" "Kappa 2" ) $AI Goals: ( goals ( ai-guard "Righteous Fire" 50 ) ) +Flags:( ) $Name: Omega +Squad Logo: pvn.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Divine $Arrival Cue: ( and ( is-event-true-delay "DivineReady" 0 ) ( is-event-incomplete "DivDown" ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "Undocking" 95 ) ( is-destroyed-delay 5 "Virgo" "Cancer" ) ) $Ships: ( ;! 1 total "Omega 1" ) +Flags:( "reinforcement" ) $Name: Aries +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Aries 1" "Aries 2" ) $AI Goals: ( goals ( ai-guard "Rite" 50 ) ) +Flags:( ) $Name: Capricorn +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Capricorn 1" "Capricorn 2" "Capricorn 3" ) $AI Goals: ( goals ( ai-guard "Divine" 50 ) ) +Flags:( ) $Name: Libra +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Divine $Arrival Cue: ( or ( is-disabled-delay ( rand 8 16 ) "Divine" ) ( is-disarmed-delay ( rand 8 16 ) "Divine" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Taurus +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Divine $Arrival Cue: ( percent-ships-destroyed 60 "Libra" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Taurus 1" "Taurus 2" "Taurus 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Aquarius +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Divine $Arrival Cue: ( is-destroyed-delay ( rand 8 16 ) "Taurus" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Gemini +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Divine $Arrival Cue: ( and ( has-arrived-delay ( rand 12 24 ) "Aquarius" ) ( has-docked-delay "Omega 1" "Divine" 1 ( rand 12 24 ) ) ( not ( is-subsystem-destroyed-delay "Divine" "communications" 0 ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Virgo +Squad Logo: hol.pcx $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Divine $Arrival Cue: ( and ( has-arrived-delay ( rand 12 22 ) "Omega 1" ) ( is-destroyed-delay ( rand 12 18 ) "Aquarius" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Virgo 1" "Virgo 2" "Virgo 3" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 16 $Name: Cancer +Squad Logo: hol.pcx $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Divine $Arrival Cue: ( and ( has-arrived-delay ( rand 12 22 ) "Omega 1" ) ( percent-ships-destroyed 60 "Virgo" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase-wing "Omega" 50 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 16 $Name: Leo +Squad Logo: hol.pcx $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Alpha 1 $Arrival Cue: ( percent-ships-destroyed 60 "Capricorn" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Leo 1" "Leo 2" "Leo 3" ) $AI Goals: ( goals ( ai-chase-wing "Zeta" 80 ) ( ai-chase-any 30 ) ) +Flags:( ) #Events ;! 33 total $Formula: ( when ( true ) ( cap-waypoint-speed "Judge" 15 ) ( cap-waypoint-speed "Didache" 15 ) ( cap-waypoint-speed "Sagittarius 1" 15 ) ( cap-waypoint-speed "Sagittarius 2" 15 ) ( cap-waypoint-speed "Sagittarius 3" 15 ) ( cap-waypoint-speed "Pisces 1" 15 ) ( cap-waypoint-speed "Pisces 2" 15 ) ( cap-waypoint-speed "Pisces 3" 15 ) ( ship-guardian "Alpha 2" "Alpha 3" ) ( cap-waypoint-speed "Divine" 15 ) ( cap-waypoint-speed "Rite" 15 ) ( hud-disable-except-messages 0 ) ) +Name: Setup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left-subsystem "Divine" "engine" ) 50 ) ( cap-waypoint-speed "Divine" 5 ) ) +Name: SlowDiv +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( send-message-list "#Harakhti" "High" "Harakhti_01" 0 "#Cooper" "High" "Cooper_01" 7000 "#Harakhti" "High" "Harakhti_02" 8000 ) ) +Name: Msgs +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Righteous Fire" ) ( send-message-list "Righteous Fire" "High" "RighteousFire_01" 0 "Alpha 3" "High" "Alpha3_01" 6000 ) ( unprotect-ship "Alpha 1" "Alpha 2" "Alpha 3" "Rite" "Judge" "Didache" "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" "Pisces 1" "Pisces 2" "Pisces 3" "Capricorn 1" "Capricorn 2" "Capricorn 3" "Aries 1" "Aries 2" "VAC 4 47" "VAC 4 48" "VAC 4 49" "VC 3 50" "VC 3 51" "VC 3 52" ) ( clear-goals "Rite" ) ( add-goal "Rite" ( ai-waypoints-once "RW2a" 89 ) ) ( ship-guardian "Righteous Fire" ) ) +Name: RFire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disarmed-delay 0 "Divine" ) ( do-nothing ) ) +Name: DirDisarmDivine +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disarm Divine", -1) +Team: 0 $Formula: ( when ( is-disabled-delay 0 "Divine" ) ( do-nothing ) ) +Name: DirDisableDivine +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Divine", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Zeta" ) ( send-message "Zeta 1" "High" "Zeta1_01" ) ) +Name: Zeta +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-disabled-delay 0 "Divine" ) ( is-disarmed-delay 0 "Divine" ) ) ( send-message "#Director" "High" "Director_01" ) ( protect-ship "Divine" ) ) +Name: DivineReady +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 0 "Omega 1" ) ( not ( = @DesDivNotOkay[1] 2 ) ) ) ( do-nothing ) ) +Name: DirEvacOp +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Evacuate Operative", -1) +Team: 0 $Formula: ( when ( or ( < ( hits-left "Righteous Fire" ) 25 ) ( < ( distance "Righteous Fire" "RFW1:5" ) 5 ) ) ( send-message "Righteous Fire" "High" "RighteousFire_02" ) ) +Name: RFGoes +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 12 "Righteous Fire" ) ( send-message "#Director" "High" "Director_02" ) ( add-goal "Rite" ( ai-chase "Divine" 89 ) ) ) +Name: RiteReturns +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Omega" ) ( send-message "Omega 1" "High" "Omega1_01" ) ) +Name: OmegaArrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Omega 1" "Divine" 1 2 ) ( send-message "Omega 1" "High" "Omega1_02" ) ) +Name: DockingDivine +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Omega 1" "Divine" 1 45 ) ( send-message "Omega 1" "High" "Omega1_03" ) ( add-goal "Omega 1" ( ai-undock 89 ) ) ( modify-variable @DesDivNotOkay[1] 0 ) ( set-cargo "Operative" "Omega 1" ) ) +Name: Undocking +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "Omega 1" "Divine" 1 0 ) ( add-goal "Omega" ( ai-waypoints-once "OW" 89 ) ) ) +Name: Redirect +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Omega 1" ) ( send-message "#Director" "High" "Director_03" ) ) +Name: OmegaOut +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: DirRTBW +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Divine" ) ( = @DesDivNotOkay[1] 1 ) ) ( send-message "#Director" "High" "Director_04" ) ( modify-variable @DesDivNotOkay[1] 2 ) ) +Name: DivDown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: DirRTBF +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( and-in-sequence ( has-undocked-delay "Omega 1" "Divine" 1 0 ) ( is-destroyed-delay 0 "Omega 1" ) ) ( send-message "#Director" "High" "Director_05" ) ) +Name: OmegaDown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: DirRTBF2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Omega 1" ) ( send-message-list "Alpha 2" "High" "Alpha2_01" 0 "Alpha 3" "High" "Alpha3_02" 5000 "Alpha 2" "High" "Alpha2_02" 10000 "Alpha 3" "High" "Alpha3_03" 4000 "Alpha 2" "High" "Alpha2_03" 15000 "Alpha 3" "High" "Alpha3_04" 9000 "Alpha 2" "High" "Alpha2_04" 5000 ) ) +Name: Messages +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: DirDesCapricorn +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Capricorn", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: DirDesLeo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: DirDesLibra +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Libra", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: DirDesTaurus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Taurus", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aquarius" ) ( do-nothing ) ) +Name: DirDesAquarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aquarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: DirDesGemini +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gemini", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: DirDesVirgo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: DirDesCancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( < ( distance "Rite" "RW2a:6" ) 5 ) ( clear-goals "Rite" ) ( add-goal "Rite" ( ai-waypoints-once "RW2" 89 ) ) ) +Name: Rreorder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 2" ) 29 ) ( ship-invulnerable "Alpha 2" ) ) +Name: SA2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 3" ) 34 ) ( ship-invulnerable "Alpha 3" ) ) +Name: SA3 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Disarm and Disable Divine $MessageNew: XSTR("Disarm and Disable Divine", -1) $end_multi_text $Formula: ( is-event-true-delay "DivineReady" 0 ) $Type: Primary +Name: Extract Operative $MessageNew: XSTR("Oversee Extraction of Operative", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "OmegaOut" 0 ) ( is-event-incomplete "DivDown" ) ) $Type: Bonus +Name: Destroy Convoy $MessageNew: XSTR("Destroy Hammer of Light Convoy", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Sagittarius" "Pisces" "Judge" "Didache" ) #Waypoints ;! 10 lists total $Name: RW1 $List: ( ;! 1 points in list ( -6027.103516, 100.000000, 0.000000 ) ) $Name: DdW1 $List: ( ;! 1 points in list ( -6027.103516, 52.000000, 0.000000 ) ) $Name: SW1 $List: ( ;! 1 points in list ( -6027.103516, 82.000000, 0.000000 ) ) $Name: PW1 $List: ( ;! 1 points in list ( -6027.103516, 50.000000, 0.000000 ) ) $Name: JW1 $List: ( ;! 1 points in list ( -6027.103516, 15.000000, 0.000000 ) ) $Name: DvW1 $List: ( ;! 1 points in list ( -6027.103516, 122.000000, 0.000000 ) ) $Name: RFW1 $List: ( ;! 5 points in list ( -1875.697266, 513.678284, 101.855469 ) ( -1918.266357, 414.928009, 854.560547 ) ( -1501.169556, 394.577362, 1028.181641 ) ( -1137.153198, 385.030975, 849.230469 ) ( -3005.039063, 353.438171, -219.391541 ) ) $Name: RW2 $List: ( ;! 1 points in list ( 2697.639404, 419.955963, -298.710907 ) ) $Name: OW $List: ( ;! 1 points in list ( 1032.768433, -105.102158, -5981.955078 ) ) $Name: RW2a $List: ( ;! 6 points in list ( -2033.014648, 127.710510, -264.776367 ) ( -1990.720459, 684.585938, -492.751953 ) ( -1795.085938, 966.603149, -338.974121 ) ( -1711.432617, 1087.965454, 174.596191 ) ( -1982.596680, 672.395508, 546.918457 ) ( -2407.411133, 204.498230, 336.456055 ) ) #Messages ;! 229 total $Name: Harakhti_01 $Team: -1 $MessageNew: XSTR("Alpha, the Righteous Fire should arrive shortly and begin the process of distracting the convoy guards.", -1) $end_multi_text +Wave Name: stl6a.ogg $Name: Cooper_01 $Team: -1 $MessageNew: XSTR("Just make sure you clear the area and get that spy outta there quickly. The Fire's putting herself on the line here... don't screw up.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: stl_m13_cpr_1.ogg $Name: Harakhti_02 $Team: -1 $MessageNew: XSTR("Zeta and Omega are waiting on your call. The success of our campaign against the Hammer of Light depends on Operative Sesmu, Alpha. Get her back alive. Sa Vasuda!", -1) $end_multi_text +Wave Name: stl10a.ogg $Name: RighteousFire_01 $Team: -1 $MessageNew: XSTR("Righteous Fire here, ready to kick some ass. You got the go ahead, sandeaters.", -1) $end_multi_text +Wave Name: stl_m13_rf_1.ogg $Name: Alpha3_01 $Team: -1 $MessageNew: XSTR("Just keep them occupied for long enough, Terran. We shall handle the rest.", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl5a.ogg $Name: Alpha2_01 $Team: -1 $MessageNew: XSTR("Feeling sad the GTA and PVN are back together again, Alpha 3?", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl4a.ogg $Name: Alpha3_02 $Team: -1 $MessageNew: XSTR("In truth, no. It is obvious that we must all work together to defeat the insidious threat of the Hammer of Light. I have never claimed anything different.", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl9a.ogg $Name: Alpha2_02 $Team: -1 $MessageNew: XSTR("Oh yes, but of course.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl2a.ogg $Name: Alpha3_03 $Team: -1 $MessageNew: XSTR("'But of course' what? Personally, I still think the merging of our two peoples is unwise and will inevitably lead to cultural annihilation, perhaps our own. That we must work together to defeat a greater foe does not change that.", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl14a.ogg $Name: Alpha2_03 $Team: -1 $MessageNew: XSTR("Curious. I had received the impression from both you and Officer Khafre that no Terran involvement at all was the most desirable result.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl8a.ogg $Name: Alpha3_04 $Team: -1 $MessageNew: XSTR("And it is not. But it is necessary, as has already been made evident.", -1) $end_multi_text +AVI Name: Head-VP2 +Wave Name: stl4a.ogg $Name: Alpha2_04 $Team: -1 $MessageNew: XSTR("You never cease to amaze me, Alpha 3.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: stl3a.ogg $Name: RighteousFire_02 $Team: -1 $MessageNew: XSTR("Alright, we're getting out of here, so you're gonna have to handle the rest by yourself. Watch out for the blowback.", -1) $end_multi_text +Wave Name: stl_m13_rf_2.ogg $Name: Zeta1_01 $Team: -1 $MessageNew: XSTR("The thunder is here. Attacking the Divine now.", -1) $end_multi_text +Wave Name: stl_m13_zt1_1.ogg $Name: Director_01 $Team: -1 $MessageNew: XSTR("The Divine has been disarmed and disabled. I suggest that you call in Omega wing, Alpha.", -1) $end_multi_text +AVI Name: Head-VC +Wave Name: stl6b.ogg $Name: Director_02 $Team: -1 $MessageNew: XSTR("Alpha, beware! The Rite is turning back to assist the Divine!", -1) $end_multi_text +AVI Name: Head-VC +Wave Name: stl3b.ogg $Name: Omega1_01 $Team: -1 $MessageNew: XSTR("Omega 1 on approach.", -1) $end_multi_text +Wave Name: stl2b.ogg $Name: Omega1_02 $Team: -1 $MessageNew: XSTR("We have docked with the Divine, Alpha.", -1) $end_multi_text +Wave Name: stl2c.ogg $Name: Omega1_03 $Team: -1 $MessageNew: XSTR("Operative Sesmu is aboard. We are undocking with the Divine and returning to base.", -1) $end_multi_text +Wave Name: stl5b.ogg $Name: Director_03 $Team: -1 $MessageNew: XSTR("The operative has been evacuated! Alpha, return to base!", -1) $end_multi_text +Wave Name: stl3a.ogg $Name: Director_04 $Team: -1 $MessageNew: XSTR("Alpha, the Divine has been destroyed! Abort the mission and return to base!", -1) $end_multi_text +Wave Name: stl5d.ogg $Name: Director_05 $Team: -1 $MessageNew: XSTR("Omega 1 has been destroyed! Alpha wing, return to base!", -1) $end_multi_text +Wave Name: stl4a.ogg #Reinforcements ;! 2 total $Name: Zeta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 4 +No Messages: ( ) +Yes Messages: ( ) $Name: Omega $Type: Attack/Protect $Num times: 1 +Arrival Delay: 30 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 39 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunWhite +Angles: 4.886918 0.000000 6.108647 +Scale: 0.500000 $Starbitmap: nebulB1-main +Angles: 0.872664 0.785398 1.396262 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB1-main +Angles: 0.872664 0.785398 1.396262 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB2-main +Angles: 0.000000 0.000000 5.585049 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB3-main +Angles: 0.000000 5.585049 3.490656 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 6.108648 0.000000 4.712385 +ScaleX: 5.000000 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