========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /Users/danielbrauer/Library/FS2_Open/data/fs2_open.log OK Passed cmdline options: -clipdist 3 -fov 0.5 -2d_poof -ambient_factor 75 -jpgtga -glow -spec -targetinfo -3dwarp -ship_choice_3d -warp_flash -snd_preload -noibx Building file index... Searching root '/Users/danielbrauer/Library/FS2_Open/' Searching root '/Applications/Freespace 2/' Searching root pack '/Applications/Freespace 2/awakenings-voice.vp' Searching root pack '/Applications/Freespace 2/awakenings.vp' Searching root pack '/Applications/Freespace 2/DerelictSCP.vp' Searching root pack '/Applications/Freespace 2/DerelictSCP1.vp' Searching root pack '/Applications/Freespace 2/DerelictSCP2.vp' Searching root pack '/Applications/Freespace 2/DerelictSCP3.vp' Searching root pack '/Applications/Freespace 2/DerelictSCP4.vp' Searching root pack '/Applications/Freespace 2/FS1_SCP.vp' Searching root pack '/Applications/Freespace 2/fsport2_3.vp' Searching root pack '/Applications/Freespace 2/fsport_glow.vp' Searching root pack '/Applications/Freespace 2/fsport_hi-res.vp' Searching root pack '/Applications/Freespace 2/fsport_music.vp' Searching root pack '/Applications/Freespace 2/fsport_shine.vp' Searching root pack '/Applications/Freespace 2/mv_core.vp' Searching root pack '/Applications/Freespace 2/mv_effects.vp' Searching root pack '/Applications/Freespace 2/mv_models.vp' Searching root pack '/Applications/Freespace 2/mv_music.vp' Searching root pack '/Applications/Freespace 2/mv_textures.vp' Searching root pack '/Applications/Freespace 2/Root_fs2.vp' Searching root pack '/Applications/Freespace 2/smarty_fs2.vp' Searching root pack '/Applications/Freespace 2/sparky_fs2.vp' Searching root pack '/Applications/Freespace 2/sparky_hi_fs1.vp' Searching root pack '/Applications/Freespace 2/sparky_hi_fs2.vp' Searching root pack '/Applications/Freespace 2/stu_fs1.vp' Searching root pack '/Applications/Freespace 2/stu_fs2.vp' Searching root pack '/Applications/Freespace 2/tango1_fs2.vp' Searching root pack '/Applications/Freespace 2/tango2_fs2.vp' Searching root pack '/Applications/Freespace 2/tango3_fs2.vp' Searching root pack '/Applications/Freespace 2/tango_fs1.vp' Searching root pack '/Applications/Freespace 2/tangoA_fs2.vp' Searching root pack '/Applications/Freespace 2/tangoB_fs2.vp' Searching root pack '/Applications/Freespace 2/warble_fs1.vp' Searching root pack '/Applications/Freespace 2/warble_fs2.vp' Found 35 roots and 14087 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = Initializing OpenAL... OpenAL Vendor : Any OpenAL Renderer : Software OpenAL Version : OpenAL 1.2 OpenAL Extensions : ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 0, MMX=No Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : NVIDIA NV34MAP OpenGL Engine OpenGL Version : 1.5 NVIDIA-1.4.18 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_ARB_texture_compression", and function "glCompressedTexSubImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Unable to find extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Found extension "GL_APPLE_client_storage". Max texture units: 4 Max elements vertices: 2048 Max elements indices: 150000 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! ANI 2_radar1 with size 170x170 (33.6% wasted) Joystick INITTED! Using 'Saitek Cyborg USB Stick' as the primary joystick: Number of axes: 4 Number of buttons: 12 Number of hats: 1 Number of trackballs: 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'derelict-shp.tbm' ... TBM => Starting parse of 'FS1_defaults-shp.tbm' ... TBM => Starting parse of 'FS1_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 176 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.389 (0.389) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'rgrdgr2.pcx' ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 0.633 (0.633) Frame 0 too long!!: frametime = 0.355 (0.355) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Black Ghosts Someone passed an extension to bm_load for file 'rgrdgr2.pcx' Someone passed an extension to bm_load for file '2_dl4.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'dl2-04-l1.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Black Ghosts Someone passed an extension to bm_load for file 'rgrdgr2.pcx' Starting mission message count : 203 Ending mission message count : 239 Current soundtrack set to -1 in event_music_reset_choices Loading model 'cargo02.pof' Loading model 'cargo03.pof' Loading model 'fighter06.pof' Loading model 'fighter13.pof' ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.2% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) ANI debris01 with size 38x38 (40.6% wasted) ANI debris02 with size 19x19 (40.6% wasted) ANI debris04 with size 27x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== SOUND: /Users/taylor/src/cvs/fs2_open.pre/projects/Xcode/../../code/sound/audiostr-openal.cpp:1109 - OpenAL error = 'Invalid Enum Value' About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) Loading model 'fighter01.pof' ANI shield-f06 with size 93x93 (27.3% wasted) ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' Loading model 'support01.pof' Loading model 'freighter2t-01.pof' Loading model 'freighter02.pof' Loading model 'support2v-01.pof' Loading model 'support02.pof' This mission requires 134 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' Loading model 'MX-50.pof' Loading model 'rockeye.pof' Loading model 'fury.pof' Loading model 'Tempest.pof' Loading model 'NewHornet.pof' Loading model 'bombardier.pof' Loading model 'interceptor.pof' Loading model 'crossbow.pof' Loading model 'cmeasure01.pof' Loading model 'debris01.pof' Loading model 'debris02.pof' Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2068/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4963, Estimated count = 2311 ================================================ ANI cb_loop-a_b.ani with size 200x200 (21.9% wasted) ANI cb_loop-a_c.ani with size 200x200 (21.9% wasted) ANI cb_loop-a_e.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 73.284 (73.284) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.392 (0.392) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter06.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) Loading model 'crossbow_tech.pof' ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI icont-cargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW.ani with size 43x43 (32.8% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI iconT-fighter with size 29x29 (9.4% wasted) ANI FadeiconT-fighter with size 29x29 (9.4% wasted) ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted) SOUND: /Users/taylor/src/cvs/fs2_open.pre/projects/Xcode/../../code/sound/audiostr-openal.cpp:1109 - OpenAL error = 'Invalid Enum Value' Frame 0 too long!!: frametime = 2.305 (2.305) ANI icont-cargoW.ani with size 43x43 (32.8% wasted) Frame 0 too long!!: frametime = 0.637 (0.637) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10) Frame 0 too long!!: frametime = 0.412 (0.412) ANI iconSD4.ani with size 24x24 (25.0% wasted) ANI iconPromR.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.689 (0.689) OGL-READBUFFER: 0x405 Frame 0 too long!!: frametime = 0.381 (0.381) Frame 0 too long!!: frametime = 0.348 (0.348) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 146.208 message 'A2 scanners' with invalid head. Fix by assigning persona to the message. ANI Head-TP6b.ani with size 120x120 (6.2% wasted) message 'A2 cargo' with invalid head. Fix by assigning persona to the message. ANI Head-TP6a.ani with size 120x120 (6.2% wasted) message 'A3 take' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.2% wasted) 1759 frames executed in 30.004 seconds, 58.626 frames per second. message 'A3 asking' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 120x120 (6.2% wasted) Frame 4167 too long!!: frametime = 0.258 (0.258) Frame 4626 too long!!: frametime = 0.364 (0.364) Frame 5100 too long!!: frametime = 0.337 (0.337) message 'A3 why' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.2% wasted) message 'A4 channels' with invalid head. Fix by assigning persona to the message. message 'A3 slick' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 120x120 (6.2% wasted) Frame 6220 too long!!: frametime = 0.332 (0.332) Frame 6472: Weapon #44 CHASING cmeasure #73 Frame 6472: Weapon #47 CHASING cmeasure #73 Frame 6472: Weapon #48 CHASING cmeasure #73 Warning: Too many triangles in shield hit. Frame 6558: Weapon #45 CHASING cmeasure #73 Frame 6558: Weapon #46 CHASING cmeasure #73 Frame 6559: Weapon #46 CHASING cmeasure #95 Frame 6559: Weapon #48 CHASING cmeasure #95 Frame 6559: Weapon #93 CHASING cmeasure #95 ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Warning: Too many triangles in shield hit. Frame 6660: Weapon #49 CHASING cmeasure #159 Frame 6660: Weapon #50 CHASING cmeasure #159 Frame 6660: Weapon #51 CHASING cmeasure #159 Frame 6660: Weapon #52 CHASING cmeasure #159 Frame 6660: Weapon #61 CHASING cmeasure #159 Frame 6660: Weapon #63 CHASING cmeasure #159 Frame 6660: Weapon #66 CHASING cmeasure #159 Frame 6660: Weapon #67 CHASING cmeasure #159 Frame 6660: Weapon #75 CHASING cmeasure #159 Frame 6660: Weapon #76 CHASING cmeasure #159 Frame 6660: Weapon #77 CHASING cmeasure #159 Frame 6660: Weapon #78 CHASING cmeasure #159 Frame 6660: Weapon #93 CHASING cmeasure #159 Frame 6745: Weapon #100 CHASING cmeasure #293 Frame 6745: Weapon #219 CHASING cmeasure #293 Frame 6745: Weapon #279 CHASING cmeasure #293 Frame 6745: Weapon #280 CHASING cmeasure #293 message 'A2 notover' with invalid head. Fix by assigning persona to the message. Frame 7899: Weapon #760 CHASING cmeasure #845 Frame 7899: Weapon #761 CHASING cmeasure #845 Frame 7899: Weapon #769 CHASING cmeasure #845 Frame 7899: Weapon #770 CHASING cmeasure #845 Frame 7965: Weapon #871 CHASING cmeasure #845 Frame 7965: Weapon #876 CHASING cmeasure #845 Frame 7965: Weapon #881 CHASING cmeasure #845 Frame 7965: Weapon #893 CHASING cmeasure #845 Frame 7965: Weapon #896 CHASING cmeasure #845 Frame 7965: Weapon #899 CHASING cmeasure #845 Frame 7966: Weapon #881 CHASING cmeasure #938 Frame 8050: Weapon #760 CHASING cmeasure #1030 Frame 8050: Weapon #761 CHASING cmeasure #1030 Frame 8101: Weapon #965 CHASING cmeasure #1075 Frame 8435: Weapon #174 CHASING cmeasure #1276 Frame 8435: Weapon #175 CHASING cmeasure #1276 Frame 8435: Weapon #179 CHASING cmeasure #1276 Frame 8435: Weapon #182 CHASING cmeasure #1276 Frame 9195: Weapon #445 CHASING cmeasure #1549 Frame 9195: Weapon #450 CHASING cmeasure #1549 Frame 9195: Weapon #321 CHASING cmeasure #1549 Frame 9195: Weapon #454 CHASING cmeasure #1549 Frame 9195: Weapon #458 CHASING cmeasure #1549 Frame 9195: Weapon #459 CHASING cmeasure #1549 Frame 9195: Weapon #462 CHASING cmeasure #1549 Frame 9195: Weapon #325 CHASING cmeasure #1549 Frame 9195: Weapon #474 CHASING cmeasure #1549 Frame 9277: Weapon #445 CHASING cmeasure #1600 Frame 9421: Weapon #696 CHASING cmeasure #1676 message 'A3 jeez' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.2% wasted) message 'A4 steal' with invalid head. Fix by assigning persona to the message. ANI Head-TP6b.ani with size 120x120 (6.2% wasted) Frame 10212: Weapon #205 CHASING cmeasure #2310 Frame 10280: Weapon #335 CHASING cmeasure #2355 Frame 10522: Weapon #486 CHASING cmeasure #2521 Frame 10522: Weapon #600 CHASING cmeasure #2521 message 'A2 sure' with invalid head. Fix by assigning persona to the message. ANI Head-TP6a.ani with size 120x120 (6.2% wasted) message 'A2 Alpha 1' with invalid head. Fix by assigning persona to the message. Frame 10893: Weapon #837 CHASING cmeasure #2699 Frame 10893: Weapon #830 CHASING cmeasure #2699 Frame 10893: Weapon #772 CHASING cmeasure #2699 Frame 10893: Weapon #774 CHASING cmeasure #2699 Frame 11660: Weapon #909 CHASING cmeasure #2854 Frame 11755: Weapon #927 CHASING cmeasure #2933 Frame 11755: Weapon #928 CHASING cmeasure #2933 Frame 13037: Weapon #442 CHASING cmeasure #3330 Frame 13203: Weapon #550 CHASING cmeasure #3471 Frame 13228: Weapon #495 CHASING cmeasure #3471 Frame 13229: Weapon #492 CHASING cmeasure #3505 Frame 13229: Weapon #519 CHASING cmeasure #3505 Frame 13229: Weapon #549 CHASING cmeasure #3505 Frame 13229: Weapon #490 CHASING cmeasure #3505 Frame 13229: Weapon #571 CHASING cmeasure #3505 Frame 13229: Weapon #558 CHASING cmeasure #3505 Frame 13229: Weapon #517 CHASING cmeasure #3505 Frame 13262: Weapon #561 CHASING cmeasure #3505 Frame 13262: Weapon #592 CHASING cmeasure #3505 Frame 13262: Weapon #343 CHASING cmeasure #3505 Frame 13262: Weapon #622 CHASING cmeasure #3505 Frame 13263: Weapon #561 CHASING cmeasure #3534 Frame 13263: Weapon #592 CHASING cmeasure #3534 Frame 13263: Weapon #343 CHASING cmeasure #3534 Frame 13263: Weapon #622 CHASING cmeasure #3534 Frame 13263: Weapon #714 CHASING cmeasure #3534 Frame 13263: Weapon #686 CHASING cmeasure #3534 Frame 13263: Weapon #693 CHASING cmeasure #3534 Frame 13263: Weapon #705 CHASING cmeasure #3534 Frame 13359: Weapon #645 CHASING cmeasure #3594 Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left Frame 13928: Could not create debris, no more slots left