#Mission Info $Version: 0.10 $Name: XSTR("Bombing Run", -1) $Author: Starman $Created: 03/05/06 at 14:40:04 $Modified: 03/05/06 at 15:09:30 $Notes: Created by Michael Pretli $End Notes: $Mission Desc: XSTR("Attack mutliple targets in a longbow bomber ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +All Teams Attack +Viewer pos: -51389.085938, 21748.017578, 95828.390625 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.212437, 0.977175, 0.000000, -0.977175, 0.212437 $Starting wing names: ( "Alpha" "Bravo" "Charlie" ) $Squadron wing names: ( "Alpha" "Bravo" "Charlie" "Delta" "Echo" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Alternate Types: $Alt: Transport $Alt: . $Alt: Destroyer #end #Players ;! 1 total $Starting Shipname: Bravo 1 $Ship Choices: ( "F-66B Thunderbolt VII" 5 ) +Weaponry Pool: ( "Ion" 19 "Laser" 16 "Mass Driver" 16 "Meson" 16 "Neutron" 21 "Particle" 16 "Photon" 16 "Plasma" 18 "Dart Dumbfire" 500 "Pilum FF" 508 "Javelin HS" 508 "Spiculum IR" 500 "Torpedo" 504 "Pilum FF AI" 8 "Javelin HS AI" 8 "Spiculum IR AI" 18 "Torpedo AI" 4 ) #Objects ;! 21 total $Name: Bravo 1 ;! Object #0 $Class: F/A-76A Longbow P $Team: Friendly $Location: 0.122076, 0.000057, 10.427938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 15 $Name: Alpha 1 ;! Object #1 $Class: F-86C Hellcat V $Team: Friendly $Location: -31.972975, -0.000005, 173.712524 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #2 $Class: F-86C Hellcat V $Team: Friendly $Location: 0.577228, -0.000001, 108.590347 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Bravo 2 ;! Object #3 $Class: F/A-76A Longbow $Team: Friendly $Location: -36.119995, -0.000001, 46.531055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #4 $Class: F-86C Hellcat V $Team: Friendly $Location: -0.632708, 0.000000, 263.645172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: unknown contact C ;! Object #5 $Class: Dorkathra-class $Alt: Transport $Team: Hostile $Location: 326.100006, 0.000000, 76911.703125 $Orientation: 0.154309, 0.000000, 0.988023, 0.000000, 1.000000, 0.000000, -0.988023, 0.000000, 0.154309 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "contact C way" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Cargo C ;! Object #6 $Class: K-Container $Alt: . $Team: Hostile $Location: 341.663239, 0.000000, 76881.742188 $Orientation: 0.154309, 0.000000, 0.988023, 0.000000, 1.000000, 0.000000, -0.988023, 0.000000, 0.154309 $AI Behavior: None $Cargo 1: XSTR("Missiles", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: unknown contact C $Docker Point: dock01 $Dockee Point: dock01 +Group: 0 $Name: unknown contact B ;! Object #7 $Class: Dorkathra-class $Alt: Transport $Team: Hostile $Location: -510.100006, 150.000000, 77307.500000 $Orientation: 0.105266, 0.000000, 0.994444, -0.013550, 0.999907, 0.001434, -0.994352, -0.013626, 0.105257 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "contact B way" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Cargo B ;! Object #8 $Class: K-Container $Alt: . $Team: Hostile $Location: -493.076172, 150.272659, 77278.343750 $Orientation: 0.105266, -0.000000, 0.994444, -0.013543, 0.999907, 0.001433, -0.994352, -0.013619, 0.105257 $AI Behavior: None $Cargo 1: XSTR("Fighter spareparts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: unknown contact B $Docker Point: dock01 $Dockee Point: dock01 +Group: 0 $Name: unknown contact A ;! Object #9 $Class: Dorkathra-class $Alt: Transport $Team: Hostile $Location: -1383.400024, -75.000000, 76961.601563 $Orientation: 0.126279, 0.000000, 0.991995, 0.007199, 0.999974, -0.000916, -0.991969, 0.007257, 0.126276 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "contact A way" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "locked" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Cargo A ;! Object #10 $Class: K-Container $Alt: . $Team: Hostile $Location: -1366.995361, -75.145157, 76932.093750 $Orientation: 0.126279, -0.000000, 0.991995, 0.007201, 0.999974, -0.000916, -0.991969, 0.007259, 0.126276 $AI Behavior: None $Cargo 1: XSTR("Fuel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: unknown contact A $Docker Point: dock01 $Dockee Point: dock01 +Group: 0 $Name: Zulu 1 ;! Object #11 $Class: Dralthi MK4 $Team: Hostile $Location: -675.529114, -0.002120, 76365.343750 $Orientation: 0.130424, 0.000000, 0.991458, 0.000000, 1.000000, 0.000000, -0.991458, 0.000000, 0.130424 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zulu 2 ;! Object #12 $Class: Dralthi MK4 $Team: Hostile $Location: -604.702820, -0.001918, 76268.585938 $Orientation: 0.130424, 0.000000, 0.991458, 0.000000, 1.000000, 0.000000, -0.991458, 0.000000, 0.130424 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zulu 3 ;! Object #13 $Class: Dralthi MK4 $Team: Hostile $Location: -589.204834, -0.001997, 76443.875000 $Orientation: 0.130424, 0.000000, 0.991458, 0.000000, 1.000000, 0.000000, -0.991458, 0.000000, 0.130424 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zulu 4 ;! Object #14 $Class: Dralthi MK4 $Team: Hostile $Location: -486.474426, -0.001821, 76521.789063 $Orientation: 0.130424, 0.000000, 0.991458, 0.000000, 1.000000, 0.000000, -0.991458, 0.000000, 0.130424 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 10 $Name: Yankee 1 ;! Object #15 $Class: Darket $Team: Hostile $Location: -1065.207275, -0.000829, 77751.656250 $Orientation: 0.130424, 0.000000, 0.991458, 0.000000, 1.000000, 0.000000, -0.991458, 0.000000, 0.130424 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Yankee 2 ;! Object #16 $Class: Darket $Team: Hostile $Location: -1010.785217, -0.000774, 77660.125000 $Orientation: 0.130424, 0.000000, 0.991458, 0.000000, 1.000000, 0.000000, -0.991458, 0.000000, 0.130424 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Yankee 3 ;! Object #17 $Class: Darket $Team: Hostile $Location: -989.605469, -0.000866, 77824.234375 $Orientation: 0.130424, 0.000000, 0.991458, 0.000000, 1.000000, 0.000000, -0.991458, 0.000000, 0.130424 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Yankee 4 ;! Object #18 $Class: Darket $Team: Hostile $Location: -901.036621, -0.000656, 77912.085938 $Orientation: 0.130424, 0.000000, 0.991458, 0.000000, 1.000000, 0.000000, -0.991458, 0.000000, 0.130424 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: TCS Beawolf ;! Object #19 $Class: Sheffield-class $Alt: Destroyer $Team: Friendly $Location: -51389.101563, 0.000000, 100561.601563 $Orientation: 0.879628, 0.000000, 0.475663, 0.000000, 1.000000, 0.000000, -0.475663, 0.000000, 0.879628 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: unknown contact D ;! Object #20 $Class: Frawqirg-class $Alt: Destroyer $Team: Hostile $Location: -54922.800781, 0.000000, 106338.601563 $Orientation: -0.853064, 0.000000, -0.521806, 0.000000, 1.000000, 0.000000, 0.521806, 0.000000, -0.853064 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Bravo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bravo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Bravo 1" "Bravo 2" ) +Flags:( ) $Name: Zulu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zulu 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zulu 1" "Zulu 2" "Zulu 3" "Zulu 4" ) $AI Goals: ( goals ( ai-guard "unknown contact C" 89 ) ) +Flags:( ) $Name: Yankee $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Yankee 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Yankee 1" "Yankee 2" "Yankee 3" "Yankee 4" ) $AI Goals: ( goals ( ai-guard "unknown contact A" 89 ) ) +Flags:( ) #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 7 lists total $Name: Waypoint Nav 1 $List: ( ;! 1 points in list ( -567.750366, 0.000270, 76994.562500 ) ) $Name: contact A way $List: ( ;! 1 points in list ( -11635.707031, 0.000000, 78266.703125 ) ) $Name: contact B way $List: ( ;! 1 points in list ( -11456.515625, 0.000459, 78466.226563 ) ) $Name: contact C way $List: ( ;! 1 points in list ( -11268.498047, 0.000995, 78722.539063 ) ) $Name: Waypoint Nav 2 $List: ( ;! 1 points in list ( -50000.000000, 0.000000, 100000.000000 ) ) $Name: Destroyer Move $List: ( ;! 1 points in list ( -52999.191406, 0.010479, 103247.656250 ) ) $Name: K-Destroyer Move $List: ( ;! 1 points in list ( -53145.996094, 0.010248, 103473.468750 ) ) #Messages ;! 163 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 50 +Bank: 192 +Heading: 328 $Sun: SunWhite +Angles: 0.000000 0.000000 1.047197 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End