========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /Users/fuy/Library/FS2_Open/data/fs2_open.log OK Passed cmdline options: -targetinfo -nomotiondebris -snd_preload Building file index... Searching root '/Users/fuy/Library/FS2_Open/' Searching root '/Toys/Freespace2/' Searching root pack '/Toys/Freespace2/DEM.vp' Searching root pack '/Toys/Freespace2/DerelictSCP.vp' Searching root pack '/Toys/Freespace2/DerelictSCP1.vp' Searching root pack '/Toys/Freespace2/DerelictSCP2.vp' Searching root pack '/Toys/Freespace2/DerelictSCP3.vp' Searching root pack '/Toys/Freespace2/DerelictSCP4.vp' Searching root pack '/Toys/Freespace2/Root_fs2.vp' Searching root pack '/Toys/Freespace2/smarty_fs2.vp' Searching root pack '/Toys/Freespace2/sparky_fs2.vp' Searching root pack '/Toys/Freespace2/sparky_hi_fs2.vp' Searching root pack '/Toys/Freespace2/stu_fs2.vp' Searching root pack '/Toys/Freespace2/tango1_fs2.vp' Searching root pack '/Toys/Freespace2/tango2_fs2.vp' Searching root pack '/Toys/Freespace2/tango3_fs2.vp' Searching root pack '/Toys/Freespace2/tangoA_fs2.vp' Searching root pack '/Toys/Freespace2/tangoB_fs2.vp' Searching root pack '/Toys/Freespace2/warble_fs2.vp' Found 19 roots and 9382 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = Initializing OpenAL... OpenAL Vendor : Any OpenAL Renderer : Software OpenAL Version : OpenAL 1.2 OpenAL Extensions : ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 0, MMX=No Initializing OpenGL graphics device at 720x480 with 16-bit color... Initializing SDL... Requested SDL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 16, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon 9600 OpenGL Engine OpenGL Version : 1.5 ATI-1.4.18 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_ARB_texture_compression", and function "glCompressedTexSubImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Unable to find extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Found extension "GL_APPLE_client_storage". Max texture units: 8 Max elements vertices: 2048 Max elements indices: 150000 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! ANI radar1 with size 106x106 (17.2% wasted) No joysticks found Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! TBM => Starting parse of 'derelict-shp.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 608 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'silverlogo.pcx' ANI mainwalk.ani with size 297x297 (42.0% wasted) ANI mainflyby.ani with size 116x116 (9.4% wasted) ANI maincrane.ani with size 73x73 (43.0% wasted) ANI mainexit.ani with size 110x110 (14.1% wasted) ANI mainbarracks.ani with size 105x105 (18.0% wasted) ANI mainreadyroom.ani with size 86x86 (32.8% wasted) ANI mainoptions.ani with size 131x131 (48.8% wasted) ANI maincampaign.ani with size 124x124 (3.1% wasted) Frame 0 too long!!: frametime = 0.882 (0.882) Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Frame 0 too long!!: frametime = 0.298 (0.298) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) ANI mainwalk.ani with size 297x297 (42.0% wasted) ANI mainflyby.ani with size 116x116 (9.4% wasted) ANI maincrane.ani with size 73x73 (43.0% wasted) ANI mainexit.ani with size 110x110 (14.1% wasted) ANI mainbarracks.ani with size 105x105 (18.0% wasted) ANI mainreadyroom.ani with size 86x86 (32.8% wasted) ANI mainoptions.ani with size 131x131 (48.8% wasted) ANI maincampaign.ani with size 124x124 (3.1% wasted) Got event GS_EVENT_BARRACKS_MENU (9) in state GS_STATE_MAIN_MENU (1) Someone passed an extension to bm_load_animation for file 'IconRankMini.ani' Someone passed an extension to bm_load for file 'silverlogo.pcx' Frame 0 too long!!: frametime = 0.482 (0.482) Someone passed an extension to bm_load for file 'silverlogo.pcx' Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BARRACKS_MENU (6) ANI mainwalk.ani with size 297x297 (42.0% wasted) ANI mainflyby.ani with size 116x116 (9.4% wasted) ANI maincrane.ani with size 73x73 (43.0% wasted) ANI mainexit.ani with size 110x110 (14.1% wasted) ANI mainbarracks.ani with size 105x105 (18.0% wasted) ANI mainreadyroom.ani with size 86x86 (32.8% wasted) ANI mainoptions.ani with size 131x131 (48.8% wasted) ANI maincampaign.ani with size 124x124 (3.1% wasted) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== ANI Loading.ani with size 26x26 (18.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model -1 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... MISSION LOAD: 'dl3-07.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 1682512714, IBX checksum: 3987265620 -- "subspacenode.pof" Starting mission message count : 203 Ending mission message count : 235 Current soundtrack set to -1 in event_music_reset_choices Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 2490627512, IBX checksum: 3633057481 -- "corvette2t-01.pof" Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 109537095, IBX checksum: 3528675779 -- "cruiser01.pof" Loading model 'cruiser2V-01.pof' IBX: Found a good IBX to read for 'cruiser2V-01.pof'. IBX-DEBUG => POF checksum: 744070396, IBX checksum: 513949999 -- "cruiser2V-01.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 3633107617, IBX checksum: 4135100485 -- "fighter2t-02.pof" Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 1031608016, IBX checksum: 1680853243 -- "bomber2s-02.pof" Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 3147999102, IBX checksum: 1343600043 -- "fighter2v-02.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 3737593568 -- "fighter11.pof" ANI lock1 with size 33x33 (48.4% wasted) ANI lockspin with size 63x63 (1.6% wasted) ANI energy2 with size 60x60 (6.2% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI toparc1 with size 37x37 (42.2% wasted) ANI toparc3 with size 18x18 (43.8% wasted) ANI leftarc with size 157x157 (38.7% wasted) ANI rightarc1 with size 156x156 (39.1% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== SOUND: /Users/taylor/src/cvs/fs2_open.pre/projects/Xcode/../../code/sound/audiostr-openal.cpp:1109 - OpenAL error = 'Invalid Enum Value' About to page in ships! ANI shieldft-02 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 3367592094 -- "support2t-01.pof" Loading model 'capital01.pof' IBX: Found a good IBX to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 3170542109, IBX checksum: 1862710261 -- "capital01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof ANI shieldfv-02 with size 93x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 4039211247 -- "support2v-01.pof" ANI shield-f11 with size 93x93 (27.3% wasted) ANI shieldfs-01 with size 93x93 (27.3% wasted) Loading model 'fighter2s-01.pof' IBX: Found a good IBX to read for 'fighter2s-01.pof'. IBX-DEBUG => POF checksum: 4118995579, IBX checksum: 377933753 -- "fighter2s-01.pof" ANI shieldfs-02 with size 93x93 (27.3% wasted) Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 459662752, IBX checksum: 588067288 -- "fighter2s-02.pof" ANI shield-b08 with size 93x93 (27.3% wasted) Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 4065106462, IBX checksum: 2678928976 -- "bomber08.pof" ANI shieldbs-01 with size 93x93 (27.3% wasted) Loading model 'bomber2s-01.pof' IBX: Found a good IBX to read for 'bomber2s-01.pof'. IBX-DEBUG => POF checksum: 2426465608, IBX checksum: 1832993672 -- "bomber2s-01.pof" ANI shieldbs-02 with size 93x93 (27.3% wasted) Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 2785248848, IBX checksum: 965463392 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 626249168, IBX checksum: 88584662 -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof This mission requires 404 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 2305966215 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 2542828999 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 4041416356 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 252169483, IBX checksum: 138771654 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 723039750 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 2182346228 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 1975720314 -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 514441841 -- "piranha.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 2126438110 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 4124309957 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 2177386502 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 3003283221 -- "MX-50.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 2121319615, IBX checksum: 3702031390 -- "harbinger.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 580413511 -- "Synaptic.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3625372205 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1834445411 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI radar1.ani with size 106x106 (17.2% wasted) ANI lock1.ani with size 33x33 (48.4% wasted) ANI energy2.ani with size 60x60 (6.2% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI toparc1.ani with size 37x37 (42.2% wasted) ANI toparc3.ani with size 18x18 (43.8% wasted) ANI leftarc.ani with size 157x157 (38.7% wasted) ANI rightarc1.ani with size 156x156 (39.1% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-02.ani with size 93x93 (27.3% wasted) ANI shieldfv-02.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-01.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) ANI shield-b08.ani with size 93x93 (27.3% wasted) ANI shieldbs-01.ani with size 93x93 (27.3% wasted) ANI shieldbs-02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP515x26+16' User bitmap 'TMP515x26+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1392/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 24.528 (24.528) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI BriefMap with size 249x249 (2.7% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter06 with size 28x28 (12.5% wasted) ANI iconfighter2t-02 with size 28x28 (12.5% wasted) ANI iconfighter13 with size 28x28 (12.5% wasted) ANI iconfighter2t-03 with size 28x28 (12.5% wasted) ANI iconfighter2t-05 with size 28x28 (12.5% wasted) ANI ssfighter06.ani with size 230x230 (10.2% wasted) ANI ssfighter13.ani with size 230x230 (10.2% wasted) ANI ssfighter2t-03.ani with size 230x230 (10.2% wasted) ANI ssfighter2t-05.ani with size 230x230 (10.2% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconCirce with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconBombardier with size 24x24 (25.0% wasted) ANI iconCrossbow with size 24x24 (25.0% wasted) ANI iconInfyrno with size 24x24 (25.0% wasted) ANI SD4.ani with size 185x185 (27.7% wasted) ANI Flail2.ani with size 185x185 (27.7% wasted) ANI PromR.ani with size 185x185 (27.7% wasted) ANI PromS.ani with size 185x185 (27.7% wasted) ANI Circe.ani with size 185x185 (27.7% wasted) ANI Lich.ani with size 185x185 (27.7% wasted) ANI mx64.ani with size 185x185 (27.7% wasted) ANI Tempest.ani with size 185x185 (27.7% wasted) ANI hornet.ani with size 185x185 (27.7% wasted) ANI tornado.ani with size 185x185 (27.7% wasted) ANI cross.ani with size 185x185 (27.7% wasted) ANI infyrno.ani with size 185x185 (27.7% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI iconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI icont-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 18x18 (43.8% wasted) ANI iconv-cruiser with size 44x44 (31.2% wasted) ANI Fadeiconv-cruiser with size 44x44 (31.2% wasted) ANI Fadeiconv-cruiser.ani with size 44x44 (31.2% wasted) ANI iconv-fightW with size 46x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 46x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 46x46 (28.1% wasted) ANI icons-fighterW with size 40x40 (37.5% wasted) ANI Fadeicons-FighterW with size 40x40 (37.5% wasted) ANI Fadeicons-FighterW.ani with size 40x40 (37.5% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI icons-cruiser with size 28x28 (12.5% wasted) ANI Fadeicons-cruiser with size 28x28 (12.5% wasted) ANI Fadeicons-cruiser.ani with size 28x28 (12.5% wasted) ANI icont-cruiserW with size 39x39 (39.1% wasted) Frame 0 too long!!: frametime = 1.203 (1.203) ANI iconnode.ani with size 90x90 (29.7% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.419 (0.419) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10) ANI iconSD4.ani with size 24x24 (25.0% wasted) ANI iconflail.ani with size 24x24 (25.0% wasted) ANI iconPromR.ani with size 24x24 (25.0% wasted) ANI iconPromS.ani with size 24x24 (25.0% wasted) ANI iconMX-64.ani with size 24x24 (25.0% wasted) ANI iconTempest.ani with size 24x24 (25.0% wasted) ANI iconHornet.ani with size 24x24 (25.0% wasted) ANI iconBombardier.ani with size 24x24 (25.0% wasted) ANI iconCrossbow.ani with size 24x24 (25.0% wasted) ANI iconfighter2t-02.ani with size 28x28 (12.5% wasted) Frame 0 too long!!: frametime = 0.334 (0.334) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 65.168 SOUND: /Users/taylor/src/cvs/fs2_open.pre/projects/Xcode/../../code/sound/ds.cpp:2281 - OpenAL error = 'Invalid Enum Value' message 'A3 Relief' with invalid head. Fix by assigning persona to the message. ANI Head-TP3b.ani with size 120x120 (6.2% wasted) message 'D1 Good' with invalid head. Fix by assigning persona to the message. ANI Head-VP1b.ani with size 120x120 (6.2% wasted) message 'A4 Done' with invalid head. Fix by assigning persona to the message. ANI Head-TP7a.ani with size 120x120 (6.2% wasted) ANI lockspin.ani with size 63x63 (1.6% wasted) Frame 1342: Weapon #55 CHASING cmeasure #90 Frame 1575: Weapon #94 CHASING cmeasure #159 Frame 1575: Weapon #95 CHASING cmeasure #159 message 'Ath Bombers' with invalid head. Fix by assigning persona to the message. ANI Head-CM4b.ani with size 120x120 (6.2% wasted) 1777 frames executed in 30.014 seconds, 59.206 frames per second. Frame 1811: Weapon #298 CHASING cmeasure #358 Frame 1811: Weapon #308 CHASING cmeasure #358 Frame 1811: Weapon #331 CHASING cmeasure #358 Frame 1811: Weapon #336 CHASING cmeasure #358 Frame 2045: Weapon #383 CHASING cmeasure #508 Frame 2045: Weapon #384 CHASING cmeasure #508 Frame 2045: Weapon #385 CHASING cmeasure #508 Frame 2045: Weapon #389 CHASING cmeasure #508 Frame 2103: Weapon #443 CHASING cmeasure #581 Frame 2103: Weapon #455 CHASING cmeasure #581 Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 2238: Weapon #627 CHASING cmeasure #700 Frame 2238: Weapon #632 CHASING cmeasure #700 Frame 2238: Weapon #640 CHASING cmeasure #700 Frame 2238: Weapon #646 CHASING cmeasure #700 Frame 2238: Weapon #655 CHASING cmeasure #700 Frame 2238: Weapon #657 CHASING cmeasure #700 Frame 2238: Weapon #663 CHASING cmeasure #700 Frame 2239: Weapon #627 CHASING cmeasure #754 Frame 2239: Weapon #632 CHASING cmeasure #754 Frame 2239: Weapon #646 CHASING cmeasure #754 Frame 2239: Weapon #647 CHASING cmeasure #700 Frame 2239: Weapon #655 CHASING cmeasure #754 Frame 2239: Weapon #657 CHASING cmeasure #754 Frame 2239: Weapon #663 CHASING cmeasure #754 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Frame 2391: Weapon #754 CHASING cmeasure #944 Frame 2391: Weapon #755 CHASING cmeasure #944 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining)