========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -dualscanlines -targetinfo -mod DEM, ,mediavps, FSO -fps -nobeampierce -nomotiondebris -spec -glow -jpgtga -ship_choice_3d -ambient_factor 90 -env -alpha_env -orbradar -3dwarp -warp_flash -2d_poof -snd_preload -rearm_timer -missile_lighting Building file index... Searching root 'C:\freespace2\DEM\' Searching root pack 'C:\freespace2\DEM\DEM.VP' Searching root 'C:\freespace2\ \' Searching root 'C:\freespace2\mediavps\' Searching root pack 'C:\freespace2\mediavps\mv_core.vp' Searching root pack 'C:\freespace2\mediavps\mv_effects.vp' Searching root pack 'C:\freespace2\mediavps\mv_models.vp' Searching root pack 'C:\freespace2\mediavps\mv_music.vp' Searching root pack 'C:\freespace2\mediavps\mv_textures.vp' Searching root 'C:\freespace2\ FSO\' Searching root 'C:\freespace2\' Searching root pack 'C:\freespace2\root_fs2.vp' Searching root pack 'C:\freespace2\smarty_fs2.vp' Searching root pack 'C:\freespace2\sparky_fs2.vp' Searching root pack 'C:\freespace2\sparky_hi_fs2.vp' Searching root pack 'C:\freespace2\stu_fs2.vp' Searching root pack 'C:\freespace2\tango1_fs2.vp' Searching root pack 'C:\freespace2\tango2_fs2.vp' Searching root pack 'C:\freespace2\tango3_fs2.vp' Searching root pack 'C:\freespace2\warble_fs2.vp' Searching root 'd:\' Found 21 roots and 10025 files. Setting language to English soundcard = EAX Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 OpenAL Extensions : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing OpenGL W32... OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce3/AGP/SSE/3DNOW! OpenGL Version : 1.4.1 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_ARB_texture_compression", and function "glCompressedTexSubImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Unable to find extension "GL_APPLE_client_storage". USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Performing global function/(library/object) name repeat check... LUA: Performing library/object name repeat check... LUA: Performing object/object name repeat check... LUA: Performing library/library name repeat check... LUA: Initializing library functions... LUA: Initializing object functions... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. SCRIPTING: Inititialization complete. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Light Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... No ai_profiles.tbl found; using defaults. cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 1208 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.331 (0.331) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file '47thredshirts.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 1.048 (1.048) Frame 0 too long!!: frametime = 0.312 (0.312) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 47th Red Shirts Someone passed an extension to bm_load for file '47thredshirts.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 2940853514 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'DEM-1.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 47th Red Shirts Someone passed an extension to bm_load for file '47thredshirts.pcx' Starting mission message count : 205 Ending mission message count : 207 Current soundtrack set to -1 in event_music_reset_choices Loading model 'navbuoy.pof' IBX: Found a good IBX to read for 'navbuoy.pof'. IBX-DEBUG => POF checksum: 3072938825, IBX checksum: 1916410212 -- "navbuoy.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 277250043 -- "fighter2t-05.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 1238331005, IBX checksum: 720572014 -- "fighter06.pof" ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Adding default sun. =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f06 with size 93x93 (27.3% wasted) ANI shieldft-02 with size 93x93 (27.3% wasted) Loading model 'fighter2t-02hp.pof' IBX: Found a good IBX to read for 'fighter2t-02hp.pof'. IBX-DEBUG => POF checksum: 1979931501, IBX checksum: 1517763227 -- "fighter2t-02hp.pof" ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 3591725850, IBX checksum: 1754503719 -- "fighter13.pof" ANI shieldft-05 with size 93x93 (27.3% wasted) ANI shield-b04 with size 93x93 (27.3% wasted) Loading model 'bomber04hp.pof' IBX: Found a good IBX to read for 'bomber04hp.pof'. IBX-DEBUG => POF checksum: 3573595562, IBX checksum: 3837868894 -- "bomber04hp.pof" ANI shield-b09 with size 93x93 (27.3% wasted) Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 882195147, IBX checksum: 61994041 -- "bomber09.pof" Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 47199420 -- "freighter2t-01.pof" Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 3834484117, IBX checksum: 3116803229 -- "cargo2t-01.pof" Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 405379883, IBX checksum: 300289754 -- "cargo02.pof" Loading model 'cargo03.pof' IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 3052990154, IBX checksum: 327478547 -- "cargo03.pof" Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 282389675, IBX checksum: 2296194724 -- "cruiser01x.pof" Loading model 'capital01b.pof' IBX: Found a good IBX to read for 'capital01b.pof'. IBX-DEBUG => POF checksum: 3538441604, IBX checksum: 1228870227 -- "capital01b.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01b.pof Loading model 'TerranSuper.pof' IBX: Found a good IBX to read for 'TerranSuper.pof'. IBX-DEBUG => POF checksum: 2376642875, IBX checksum: 2212492416 -- "TerranSuper.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof ANI shield-f09 with size 93x93 (27.3% wasted) Loading model 'fighter09.pof' IBX: Found a good IBX to read for 'fighter09.pof'. IBX-DEBUG => POF checksum: 1557516692, IBX checksum: 3701944027 -- "fighter09.pof" ANI shieldfv-01 with size 93x93 (27.3% wasted) Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 953640549, IBX checksum: 3366729772 -- "fighter2v-01.pof" ANI shieldbv-02 with size 93x93 (27.3% wasted) Loading model 'bomber2v-02.pof' IBX: Found a good IBX to read for 'bomber2v-02.pof'. IBX-DEBUG => POF checksum: 985800560, IBX checksum: 2298998501 -- "bomber2v-02.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 161360885, IBX checksum: 838097792 -- "corvette2v-01.pof" Loading model 'freighter06.pof' IBX: Found a good IBX to read for 'freighter06.pof'. IBX-DEBUG => POF checksum: 1148147902, IBX checksum: 993869138 -- "freighter06.pof" This mission requires 483 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 3410442676, IBX checksum: 1576355327 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 698539108, IBX checksum: 654528024 -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 2479777348, IBX checksum: 2217791287 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 3229202464 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 261977273 -- "MX-50.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 1674117057, IBX checksum: 2793152434 -- "harbinger.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shieldft-02.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) ANI shield-b09.ani with size 93x93 (27.3% wasted) ANI shield-f09.ani with size 93x93 (27.3% wasted) ANI shieldfv-01.ani with size 93x93 (27.3% wasted) ANI shieldbv-02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1929/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ ANI NTF.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 115.869 (115.869) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.777 (0.777) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI 2_ssfighter06.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter06.ani ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) Loading model 'crossbow_tech.pof' IBX: Found a good IBX to read for 'crossbow_tech.pof'. IBX-DEBUG => POF checksum: 1009597472, IBX checksum: 3750841595 -- "crossbow_tech.pof" ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI iconnavbuoy with size 33x33 (48.4% wasted) ANI Fadeiconnavbuoy with size 33x33 (48.4% wasted) ANI Fadeiconnavbuoy.ani with size 33x33 (48.4% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI iconhighlight04.ani with size 148x148 (42.2% wasted) ANI icont-cargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW.ani with size 43x43 (32.8% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI iconv-cargoW with size 43x43 (32.8% wasted) ANI Fadeiconv-CargoW with size 43x43 (32.8% wasted) ANI Fadeiconv-CargoW.ani with size 43x43 (32.8% wasted) ANI icont-cargo with size 20x20 (37.5% wasted) ANI FadeiconT-Cargo with size 20x20 (37.5% wasted) ANI FadeiconT-Cargo.ani with size 20x20 (37.5% wasted) ANI iconv-cargo with size 20x20 (37.5% wasted) ANI Fadeiconv-Cargo with size 20x20 (37.5% wasted) ANI Fadeiconv-Cargo.ani with size 20x20 (37.5% wasted) ANI icont-cap with size 54x54 (15.6% wasted) ANI Fadeicont-Cap with size 54x54 (15.6% wasted) ANI Fadeicont-Cap.ani with size 54x54 (15.6% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI icont-freightercw with size 59x59 (7.8% wasted) ANI Fadeicont-FreighterCW with size 59x59 (7.8% wasted) ANI Fadeicont-FreighterCW.ani with size 59x59 (7.8% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI icont-freighterw with size 57x57 (10.9% wasted) ANI Fadeicont-FreighterW with size 57x57 (10.9% wasted) ANI Fadeicont-FreighterW.ani with size 57x57 (10.9% wasted) Frame 0 too long!!: frametime = 5.959 (5.959) ANI iconnavbuoy.ani with size 33x33 (48.4% wasted) Frame 0 too long!!: frametime = 1.449 (1.449) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10) Frame 0 too long!!: frametime = 0.527 (0.527) Frame 0 too long!!: frametime = 3.055 (3.055) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) Frame 0 too long!!: frametime = 0.355 (0.355) ANI iconSD4.ani with size 24x24 (25.0% wasted) ANI iconflail.ani with size 24x24 (25.0% wasted) ANI iconPromR.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.512 (0.512) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_WEAPON_SELECT (16) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) Frame 0 too long!!: frametime = 0.346 (0.346) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 192.626 Frame 1 too long!!: frametime = 0.505 (0.505) ANI Head-TP2b.ani with size 120x120 (6.3% wasted) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) 1594 frames executed in 30.013 seconds, 53.110 frames per second. ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Frame 2494 too long!!: frametime = 0.279 (0.279) ANI Head-CM4c.ani with size 120x120 (6.3% wasted) Frame 2983 too long!!: frametime = 0.294 (0.294) Frame 3122 too long!!: frametime = 0.251 (0.251) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) ANI Head-TP1b.ani with size 120x120 (6.3% wasted) ANI Head-TP4a.ani with size 120x120 (6.3% wasted) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) ANI Head-CM3a.ani with size 120x120 (6.3% wasted) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Frame 7676 too long!!: frametime = 0.526 (0.526) Frame 7676 too long!!: frametime = 0.410 (0.410) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Frame 8420 too long!!: frametime = 1.012 (1.012) Frame 8427 too long!!: frametime = 0.377 (0.377) ANI Head-VC2a.ani with size 120x120 (6.3% wasted) ANI Head-CM3b.ani with size 120x120 (6.3% wasted) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Frame 9026 too long!!: frametime = 0.294 (0.294) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) ANI Head-CM3c.ani with size 120x120 (6.3% wasted) Frame 9573: Weapon #646 CHASING cmeasure #678 Frame 9573: Weapon #647 CHASING cmeasure #678 BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! ANI Head-CM1a.ani with size 120x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! ANI Head-CM3b.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) Frame 10238: Weapon #982 CHASING cmeasure #1033 Frame 10238: Weapon #983 CHASING cmeasure #1033 Frame 10348: Weapon #87 CHASING cmeasure #1195 Frame 10348: Weapon #70 CHASING cmeasure #1195 Frame 10348: Weapon #141 CHASING cmeasure #1195 Frame 10348: Weapon #147 CHASING cmeasure #1195 ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Frame 10372: Weapon #234 CHASING cmeasure #1195 Frame 10372: Weapon #252 CHASING cmeasure #1195 Frame 10373: Weapon #87 CHASING cmeasure #1231 Frame 10373: Weapon #70 CHASING cmeasure #1231 Frame 10373: Weapon #234 CHASING cmeasure #1231 Frame 10373: Weapon #252 CHASING cmeasure #1231 Frame 10496: Weapon #400 CHASING cmeasure #1393 ANI Head-CM2b.ani with size 120x120 (6.3% wasted) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Frame 10955 too long!!: frametime = 0.252 (0.252) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! ANI Head-CM2a.ani with size 120x120 (6.3% wasted) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Frame 11254 too long!!: frametime = 0.321 (0.321) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) ANI Head-CM2c.ani with size 120x120 (6.3% wasted) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 11750: Weapon #344 CHASING cmeasure #2336 Frame 11750: Weapon #345 CHASING cmeasure #2336 ANI Head-CM1a.ani with size 120x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Avoid NULL vector assert.. why are G_predicted_pos and G_fire_pos the same? Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Frame 12834: Weapon #79 CHASING cmeasure #3930 Frame 12834: Weapon #29 CHASING cmeasure #3930 Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) ANI Head-CM5a.ani with size 120x120 (6.3% wasted) BEAM : killing beam because turret has been destroyed! Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! ANI Head-CM3a.ani with size 120x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (2 beams remaining) Warning: Message 252 has no persona assigned. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2) Frame 13192 too long!!: frametime = 0.431 (0.431) Frame 13192 too long!!: frametime = 0.386 (0.386) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Frame 13202 too long!!: frametime = 0.290 (0.290) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)