========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Setting language to English soundcard = DirectSound ** MAX_CHANNELS set to 26. DS reported 26. GR_CPU: Family 15, MMX=Yes Using PURE D3D DeviceWindow in debugging mode... mouse clicking may cause problems! Alpha texture format = ARGB, 4:4:4:4 Non-alpha texture format = ARGB, 1:5:5:5 D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) Loading PreLoadLogo.pcx for the first time. MEMLEAK DEBUG: lock pcx Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl!ANI radar1 with size 106x106 (17.2% wasted) ML Freespace Multi Log - Opened Mon, Jan 30, 2006 at 09:39AM ---- ---- ---- Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find pcx for Subach HL-D found ani Subach_AniBitmap for Subach HL-D, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. dds: Couldn't open 'Alouqua_AniBitmap_0003' -- error description File not found EFF: Unable to load all frames for 'Alouqua_AniBitmap.eff', stopping at #3 found ani Alouqua_AniBitmap for Shivan Light Laser, with 3 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" Wokka! Error opening file (difficulty.tbl)! Unable to parse 'difficulty.tbl'! Code = 5. Loaded modular ship table file ships.tbl cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" ML 01/30 09:40:12~ psnet_init() detected no connection ML 01/30 09:40:12~ psnet_get_ip() reports IP : 0.0.0.0 ML 01/30 09:40:12~ Receive buffer set to 4096 ML 01/30 09:40:12~ Send buffer set to 4096 ML 01/30 09:40:12~ Error on IPX startup 10047 ML 01/30 09:40:12~ Network ML 01/30 09:40:12~ Found no RAS connections cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 1136 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0) Loading ChoosePilot-m.pcx for the first time. MEMLEAK DEBUG: lock pcx cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Loading ChoosePilot.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading CPB_060002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) Loading CPB_030001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading CPB_040001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading CPB_050001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading CPB_050002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38) Someone passed an extension to bm_load for file 'silverlogo.pcx' Loading MainHall1-m.pcx for the first time. MEMLEAK DEBUG: lock pcx ANI mainwalk.ani with size 297x297 (42.0% wasted) ANI mainflyby.ani with size 116x116 (9.4% wasted) ANI maincrane.ani with size 73x73 (43.0% wasted) ANI mainexit.ani with size 110x110 (14.1% wasted) ANI mainbarracks.ani with size 105x105 (18.0% wasted) ANI mainreadyroom.ani with size 86x86 (32.8% wasted) ANI mainoptions.ani with size 131x131 (48.8% wasted) ANI maincampaign.ani with size 124x124 (3.1% wasted) Frame 0 too long!!: frametime = 0.356 (0.356) Loading MainHall1.pcx for the first time. MEMLEAK DEBUG: lock pcx WARNING: VRAM is at 2252800 instead of zero after flushing! Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== ANI Loading.ani with size 26x26 (18.8% wasted) Loading LoadingBG.pcx for the first time. MEMLEAK DEBUG: lock pcx Starting model page in... Beginning level bitmap paging... WARNING: VRAM is at 1048576 instead of zero after flushing! BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1808156958 -- "warp.pof" or warpmap-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... BMPMAN: Found EFF (shockwave01.eff) with 92 frames at 20 fps. MISSION LOAD: 'dl3-05a.fs2' Hmmm... Extension passed to mission_load... Loading model 'capital01.pof' IBX: Found a good IBX to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 3170542109, IBX checksum: 3833221995 -- "capital01.pof" but I did find capital01-01c.dds. or capital01-01c-glow.pcx. but I did find Capital01-02c.dds. or Capital01-02c-glow.pcx. but I did find Capital01-01a.dds. but I did find Capital01-01a-glow.pcx. but I did find Capital01-02a.dds. or Capital01-02a-glow.pcx. but I did find Capital01-03a.dds. but I did find Capital01-03a-glow.pcx. but I did find Capital01-04a.dds. but I did find Capital01-04a-glow.pcx. but I did find capital01-05a.dds. or capital01-05a-glow.pcx. or invisible-glow.pcx. but I did find Capital01-06a.tga. or Capital01-06a-glow.pcx. but I did find Capital01-01b.dds. but I did find Capital01-01b-glow.pcx. but I did find Capital01-02b.dds. or Capital01-02b-glow.pcx. but I did find Capital01-03b.dds. but I did find Capital01-03b-glow.pcx. but I did find Capital01-04b.dds. but I did find Capital01-04b-glow.pcx. but I did find Capital01-05b.dds. or Capital01-05b-glow.pcx. but I did find Capital01-07a.dds. but I did find Capital01-07a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27SOBJ IDed itself as 28SOBJ IDed itself as 29SOBJ IDed itself as 30SOBJ IDed itself as 31SOBJ IDed itself as 32SOBJ IDed itself as 33SOBJ IDed itself as 34SOBJ IDed itself as 35SOBJ IDed itself as 36SOBJ IDed itself as 37SOBJ IDed itself as 38SOBJ IDed itself as 39SOBJ IDed itself as 40SOBJ IDed itself as 41SOBJ IDed itself as 42SOBJ IDed itself as 43SOBJ IDed itself as 44Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 3633107617, IBX checksum: 4135100485 -- "fighter2t-02.pof" but I did find fighter2t-02a.dds. but I did find fighter2t-02a-glow.pcx. or thruster01-glow.pcx. or thruster01-glow.pcx. but I did find fighter2t-02b.dds. but I did find fighter2t-02b-glow.pcx. but I did find fighter2t-02c.dds. but I did find fighter2t-02c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 1277472301 -- "fighter01.pof" but I did find Fighter01-01c.dds. but I did find Fighter01-01c-glow.pcx. or thruster01-glow.pcx. but I did find Fighter01-01a.dds. but I did find Fighter01-01a-glow.pcx. but I did find Fighter01-01b.dds. but I did find Fighter01-01b-glow.pcx. but I did find Fighter01-01a.dds. but I did find Fighter01-01a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 4065106462, IBX checksum: 2678928976 -- "bomber08.pof" but I did find bomber08-01a.dds. but I did find bomber08-01a-glow.pcx. but I did find bomber08-01b.dds. but I did find bomber08-01b-glow.pcx. but I did find bomber08-01c.dds. but I did find bomber08-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 440883452, IBX checksum: 1535327754 -- "fighter10.pof" but I did find fighter10-01c.dds. but I did find fighter10-01c-glow.pcx. or thruster03-glow.pcx. but I did find Fighter10-01a.dds. but I did find Fighter10-01a-glow.pcx. but I did find Fighter10-01a.dds. but I did find Fighter10-01a-glow.pcx. but I did find Fighter10-01b.dds. but I did find Fighter10-01b-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12Starting mission message count : 203 Ending mission message count : 236 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI lock1 with size 33x33 (48.4% wasted) ANI lockspin with size 63x63 (1.6% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI toparc1 with size 37x37 (42.2% wasted) ANI toparc3 with size 18x18 (43.8% wasted) ANI leftarc with size 157x157 (38.7% wasted) ANI rightarc1 with size 156x156 (39.1% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) ANI shield-f06 with size 93x93 (27.3% wasted) Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 1793087080, IBX checksum: 3069509248 -- "fighter06.pof" but I did find fighter06-01b.dds. or fighter06-01b-glow.pcx. or thruster01-glow.pcx. but I did find fighter06-01c.dds. or fighter06-01c-glow.pcx. but I did find fighter06-01a.dds. but I did find fighter06-01a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19ANI shieldft-02 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 3367592094 -- "support2t-01.pof" but I did find support1.dds. but I did find support1-glow.pcx. but I did find support1.dds. but I did find support1-glow.pcx. but I did find support1.dds. but I did find support1-glow.pcx. but I did find support1.dds. but I did find support1-glow.pcx. but I did find support1.dds. but I did find support1-glow.pcx. but I did find support1.dds. but I did find support1-glow.pcx. or thruster01-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find damage.dds. or damage-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 2490627512, IBX checksum: 3633057481 -- "corvette2t-01.pof" but I did find Tcov1A.dds. or Tcov1A-glow.pcx. but I did find Tcov4A.dds. but I did find Tcov4A-glow.pcx. but I did find Tcov3A.dds. or Tcov3A-glow.pcx. but I did find Tcov7A.dds. or Tcov7A-glow.pcx. but I did find Tcov2A.dds. or Tcov2A-glow.pcx. but I did find Tcov6A.dds. or Tcov6A-glow.pcx. but I did find Tcov5A.dds. or Tcov5A-glow.pcx. but I did find TSoupdebris01b.dds. but I did find TSoupdebris01b-glow.pcx. but I did find Tcov1B.dds. or Tcov1B-glow.pcx. but I did find Tcov4B.dds. but I did find Tcov4B-glow.pcx. but I did find Tcov3b.dds. or Tcov3b-glow.pcx. but I did find Tcov7B.dds. or Tcov7B-glow.pcx. but I did find Tcov2B.dds. or Tcov2B-glow.pcx. but I did find Tcov6B.dds. or Tcov6B-glow.pcx. but I did find Tcov5B.dds. or Tcov5B-glow.pcx. but I did find Tcov1C.dds. or Tcov1C-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27SOBJ IDed itself as 28SOBJ IDed itself as 29SOBJ IDed itself as 30SOBJ IDed itself as 31SOBJ IDed itself as 32SOBJ IDed itself as 33SOBJ IDed itself as 34SOBJ IDed itself as 35SOBJ IDed itself as 36SOBJ IDed itself as 37SOBJ IDed itself as 38SOBJ IDed itself as 39SOBJ IDed itself as 40SOBJ IDed itself as 41SOBJ IDed itself as 42SOBJ IDed itself as 43SOBJ IDed itself as 44SOBJ IDed itself as 45SOBJ IDed itself as 46SOBJ IDed itself as 47SOBJ IDed itself as 48SOBJ IDed itself as 49SOBJ IDed itself as 50SOBJ IDed itself as 51SOBJ IDed itself as 52SOBJ IDed itself as 53SOBJ IDed itself as 54SOBJ IDed itself as 55SOBJ IDed itself as 56SOBJ IDed itself as 57SOBJ IDed itself as 58SOBJ IDed itself as 59SOBJ IDed itself as 60SOBJ IDed itself as 61SOBJ IDed itself as 62SOBJ IDed itself as 63SOBJ IDed itself as 64SOBJ IDed itself as 65SOBJ IDed itself as 66Loading model 'escapepod01.pof' IBX: Found a good IBX to read for 'escapepod01.pof'. IBX-DEBUG => POF checksum: 354284846, IBX checksum: 1447886850 -- "escapepod01.pof" but I did find EscPod01-01a.dds. but I did find EscPod01-01a-glow.pcx. but I did find EscPod01-01b.dds. but I did find EscPod01-01b-glow.pcx. or thruster01-glow.pcx. but I did find escpod01-01c.dds. but I did find escpod01-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 4039211247 -- "support2v-01.pof" but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. or thruster02-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find damage.dds. or damage-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10ANI shield-f03 with size 93x93 (27.3% wasted) Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 1764178272, IBX checksum: 2425163714 -- "fighter03.pof" but I did find fighter03-01a.dds. but I did find fighter03-01a-glow.pcx. or thruster03-glow.pcx. but I did find fighter03-01b.dds. but I did find fighter03-01b-glow.pcx. but I did find fighter03-01c.dds. but I did find fighter03-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14ANI shield-f10 with size 93x93 (27.3% wasted) ANI shield-f11 with size 93x93 (27.3% wasted) Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 3737593568 -- "fighter11.pof" but I did find Fighter11-01a.dds. but I did find Fighter11-01a-glow.pcx. or thruster03-glow.pcx. but I did find Fighter11-01b.dds. but I did find Fighter11-01b-glow.pcx. but I did find fighter11-01c.dds. but I did find fighter11-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9ANI shieldfs-03 with size 93x93 (27.3% wasted) Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 2620667640, IBX checksum: 2928430242 -- "fighter2s-03.pof" but I did find fighter2s-03b.dds. but I did find fighter2s-03b-glow.pcx. but I did find fighter2s-03c.dds. but I did find fighter2s-03c-glow.pcx. but I did find fighter2s-03a.dds. but I did find fighter2s-03a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7ANI shield-b08 with size 93x93 (27.3% wasted) ANI shieldbs-01 with size 93x93 (27.3% wasted) Loading model 'bomber2s-01.pof' IBX: Found a good IBX to read for 'bomber2s-01.pof'. IBX-DEBUG => POF checksum: 2426465608, IBX checksum: 1832993672 -- "bomber2s-01.pof" but I did find Bomber2s-01a.dds. but I did find Bomber2s-01a-glow.pcx. but I did find Bomber2s-01b.dds. but I did find Bomber2s-01b-glow.pcx. but I did find Bomber2s-01c.dds. but I did find Bomber2s-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8Loading model 'capital04.pof' IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 2835264708, IBX checksum: 1601028191 -- "capital04.pof" but I did find capital04-01a.dds. or capital04-01a-glow.pcx. but I did find capital04-02a.dds. but I did find capital04-02a-glow.pcx. but I did find capital04-03a.dds. but I did find capital04-03a-glow.pcx. but I did find capital04-04a.dds. or capital04-04a-glow.pcx. or invisible-glow.pcx. but I did find capital04-01b.dds. or capital04-01b-glow.pcx. but I did find capital04-02b.dds. but I did find capital04-02b-glow.pcx. but I did find capital04-03b.dds. but I did find capital04-03b-glow.pcx. but I did find capital04-04b.dds. or capital04-04b-glow.pcx. but I did find capital04-05b.dds. but I did find capital04-05b-glow.pcx. but I did find capital04-01c.dds. but I did find capital04-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27SOBJ IDed itself as 28SOBJ IDed itself as 29SOBJ IDed itself as 30SOBJ IDed itself as 31SOBJ IDed itself as 32SOBJ IDed itself as 33SOBJ IDed itself as 34SOBJ IDed itself as 35SOBJ IDed itself as 36SOBJ IDed itself as 37SOBJ IDed itself as 38SOBJ IDed itself as 39SOBJ IDed itself as 40SOBJ IDed itself as 41SOBJ IDed itself as 42SOBJ IDed itself as 43SOBJ IDed itself as 44Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital04.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital04.pof This mission requires 315 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 2305966215 -- "hornet.pof" but I did find HornetAll-A.pcx. or HornetAll-A-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 2542828999 -- "rockeye.pof" but I did find mx64b.pcx. or mx64b-glow.pcx. or thruster01-glow.pcx. but I did find rocka.pcx. or rocka-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 4041416356 -- "Tempest.pof" but I did find tempall.pcx. or tempall-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 252169483, IBX checksum: 138771654 -- "NewHornet.pof" but I did find newhornet.pcx. or newhornet-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 723039750 -- "bombardier.pof" but I did find bombardier.dds. or bombardier-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 2182346228 -- "crossbow.pof" but I did find crossbow.dds. or crossbow-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 1975720314 -- "trebuchet.pof" but I did find trebuchet.pcx. or trebuchet-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 2012696944 -- "taga.pof" but I did find TAGA.pcx. or TAGA-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 2164944813, IBX checksum: 4151046049 -- "tagb.pof" but I did find tagb.pcx. or tagb-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'tagc.pof' IBX: Found a good IBX to read for 'tagc.pof'. IBX-DEBUG => POF checksum: 448596213, IBX checksum: 2359679342 -- "tagc.pof" but I did find tagc.pcx. but I did find tagc-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 514441841 -- "piranha.pof" but I did find piranhaA.pcx. or piranhaA-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1067525095 -- "stilettoII.pof" but I did find newstilleto.pcx. or newstilleto-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 2126438110 -- "infyrno.pof" but I did find infyrno.pcx. or infyrno-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 4124309957 -- "belial.pof" but I did find belial.dds. but I did find belial-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 3898182949, IBX checksum: 1363541120 -- "Tsunami.pof" but I did find TsunAll-a.pcx. or TsunAll-a-glow.pcx. or thruster01-glow.pcx. but I did find TsunAll-b.pcx. or TsunAll-b-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 2408185082, IBX checksum: 2194957955 -- "helios.pof" but I did find helios.pcx. or helios-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 3832111446, IBX checksum: 128053394 -- "EMPulse2.pof" but I did find empulse.pcx. or empulse-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Harbinger.pof' IBX: Found a good IBX to read for 'Harbinger.pof'. IBX-DEBUG => POF checksum: 2121319615, IBX checksum: 3702031390 -- "Harbinger.pof" but I did find HarbAll-a.pcx. or HarbAll-a-glow.pcx. or thruster01-glow.pcx. but I did find HarbAll-B.pcx. or HarbAll-B-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 3003283221 -- "MX-50.pof" but I did find MX-A.pcx. or MX-A-glow.pcx. or thruster01-glow.pcx. but I did find Mx-B.pcx. or Mx-B-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 580413511 -- "Synaptic.pof" but I did find SynAll-A.pcx. or SynAll-A-glow.pcx. or thruster01-glow.pcx. but I did find SynAll-B.pcx. or SynAll-B-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 2935445563 -- "Interceptor.pof" but I did find Inter-A.pcx. or Inter-A-glow.pcx. or thruster01-glow.pcx. but I did find Inter-B.pcx. or Inter-B-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 2177386502 -- "cmeasure01.pof" but I did find Countermeasure.dds. but I did find Countermeasure-glow.pcx. SOBJ IDed itself as 0Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3625372205 -- "debris01.pof" but I did find debris01a.dds. but I did find debris01a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1834445411 -- "debris02.pof" but I did find debris01a.dds. but I did find debris01a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15Paging in mission messages Stopping model page in... Loading cursorweb.ani for the first time. ANI cursorweb.ani with size 24x24 (25.0% wasted) Loading radar1.ani for the first time. ANI radar1.ani with size 106x106 (17.2% wasted) Loading Akheton_Particle.ani for the first time. Loading Morningstar_Particle.ani for the first time. Loading Maxim_Particle.ani for the first time. Loading Kayser_Particle.ani for the first time. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) Loading Circe_Bitmap.ani for the first time. Loading Lamprey_Particle.ani for the first time. ANI Lamprey_Particle.ani with size 86x86 (32.8% wasted) Loading 2_laserglow03.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading particleexp01.ani for the first time. Loading BeamWhite2.ani for the first time. Loading beam-dblue2.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-dblue.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Alouqua_Trail.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Shivan_Laser_Stream.ani for the first time. Loading RedBeamGlow.ani for the first time. Loading beam-red2.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-red.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading GreenBeamGlow.ani for the first time. Loading BeamWhite3.ani for the first time. Loading BeamGreen2.ani for the first time. Loading beam-green3.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading BeamGreen.ani for the first time. Loading OrangeBeamGlow.ani for the first time. Loading beam-orange2.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading beam-orange.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading newmiss5.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ExpMissilehit1.ani for the first time. Loading LoadingBG.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading exp04.ani for the first time. Loading exp05.ani for the first time. Loading exp05_1.ani for the first time. Loading exp05_2.ani for the first time. Loading exp05_3.ani for the first time. Loading exp06.ani for the first time. Loading exp06_1.ani for the first time. Loading exp06_2.ani for the first time. Loading exp06_3.ani for the first time. Loading Capital01-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Capital01-03a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Capital01-04a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Capital01-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Capital01-03b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Capital01-04b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Capital01-07a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2t-02a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2t-02b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2t-02c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter01-01c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter01-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter01-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading bomber08-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading bomber08-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading bomber08-01c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter10-01c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter10-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter10-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading lock1.ani for the first time. ANI lock1.ani with size 33x33 (48.4% wasted) Loading lead1.ani for the first time. Loading toggle1.ani for the first time. ANI toggle1.ani with size 20x20 (37.5% wasted) Loading countermeasure1.ani for the first time. Loading weapons1.ani for the first time. ANI weapons1.ani with size 20x20 (37.5% wasted) Loading weapons2.ani for the first time. Loading weapons3.ani for the first time. Loading weapons4.ani for the first time. Loading weapons5.ani for the first time. Loading toparc1.ani for the first time. ANI toparc1.ani with size 37x37 (42.2% wasted) Loading toparc2.ani for the first time. Loading toparc3.ani for the first time. ANI toparc3.ani with size 18x18 (43.8% wasted) Loading leftarc.ani for the first time. ANI leftarc.ani with size 157x157 (38.7% wasted) Loading rightarc1.ani for the first time. ANI rightarc1.ani with size 156x156 (39.1% wasted) Loading reticle1.ani for the first time. Loading targhit1.ani for the first time. ANI targhit1.ani with size 21x21 (34.4% wasted) Loading energy1.ani for the first time. ANI energy1.ani with size 41x41 (35.9% wasted) Loading targetview1.ani for the first time. ANI targetview1.ani with size 156x156 (39.1% wasted) Loading targetview2.ani for the first time. ANI targetview2.ani with size 96x96 (25.0% wasted) Loading targetview3.ani for the first time. ANI targetview3.ani with size 20x20 (37.5% wasted) Loading escort1.ani for the first time. Loading escort2.ani for the first time. Loading escort3.ani for the first time. Loading damage1.ani for the first time. ANI damage1.ani with size 25x25 (21.9% wasted) Loading damage2.ani for the first time. Loading damage3.ani for the first time. Loading support1.ani for the first time. ANI support1.ani with size 24x24 (25.0% wasted) Loading message1.ani for the first time. Loading message2.ani for the first time. Loading message3.ani for the first time. Loading objective1.ani for the first time. ANI objective1.ani with size 21x21 (34.4% wasted) Loading wingman1.ani for the first time. ANI wingman1.ani with size 53x53 (17.2% wasted) Loading wingman2.ani for the first time. ANI wingman2.ani with size 53x53 (17.2% wasted) Loading wingman3.ani for the first time. ANI wingman3.ani with size 53x53 (17.2% wasted) Loading wingman4.ani for the first time. Loading wingman5.ani for the first time. Loading netlag1.ani for the first time. ANI netlag1.ani with size 30x30 (6.3% wasted) Loading head1.ani for the first time. ANI head1.ani with size 132x132 (48.4% wasted) Loading time1.ani for the first time. ANI time1.ani with size 23x23 (28.1% wasted) Loading kills1.ani for the first time. Loading gas.ani for the first time. Loading directives1.ani for the first time. Loading directives2.ani for the first time. Loading directives3.ani for the first time. Loading shield-f01.ani for the first time. ANI shield-f01.ani with size 93x93 (27.3% wasted) Loading shield-f06.ani for the first time. ANI shield-f06.ani with size 93x93 (27.3% wasted) Loading fighter06-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading shieldft-02.ani for the first time. ANI shieldft-02.ani with size 93x93 (27.3% wasted) Loading support1-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading support1b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading support1c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Tcov4A-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading TSoupdebris01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Tcov4B-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading EscPod01-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading EscPod01-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading escpod01-01c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading vsupport1.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading vsupport1-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading vsupport1-shine.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading vsupport1b.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading vsupport1b-shine.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading vsupport1c.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading shield-f03.ani for the first time. ANI shield-f03.ani with size 93x93 (27.3% wasted) Loading fighter03-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter03-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter03-01c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading shield-f10.ani for the first time. ANI shield-f10.ani with size 93x93 (27.3% wasted) Loading shield-f11.ani for the first time. ANI shield-f11.ani with size 93x93 (27.3% wasted) Loading Fighter11-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter11-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter11-01c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading shieldfs-03.ani for the first time. ANI shieldfs-03.ani with size 93x93 (27.3% wasted) Loading fighter2s-03b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2s-03c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2s-03a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading shield-b08.ani for the first time. ANI shield-b08.ani with size 93x93 (27.3% wasted) Loading shieldbs-01.ani for the first time. ANI shieldbs-01.ani with size 93x93 (27.3% wasted) Loading Bomber2s-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Bomber2s-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Bomber2s-01c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading capital04-02a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading capital04-03a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading capital04-02b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading capital04-03b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading capital04-05b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading capital04-01c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading thruster01.ani for the first time. Loading thruster01a.ani for the first time. Loading thruster02.ani for the first time. Loading thruster02a.ani for the first time. Loading thruster03.ani for the first time. Loading thruster03a.ani for the first time. Loading HornetAll-A.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading mx64b.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading rocka.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading tempall.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading newhornet.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading trebuchet.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading TAGA.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading tagb.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading tagc.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading piranhaA.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading newstilleto.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading infyrno.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading TsunAll-a.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading TsunAll-b.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading helios.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading empulse.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading HarbAll-a.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading HarbAll-B.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading MX-A.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Mx-B.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading SynAll-A.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading SynAll-B.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Inter-A.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Inter-B.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Subach_Impact.ani for the first time. Loading Mekhu_Impact.ani for the first time. Loading Prometheus_Impact.ani for the first time. Loading Kayser_Impact.ani for the first time. Loading Akheton_Impact.ani for the first time. Loading Maxim_Impact.ani for the first time. Loading MS_Impact.ani for the first time. Loading Lamprey_Impact.ani for the first time. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) Loading Circe_Impact.ani for the first time. Loading Shivan_Impact01.ani for the first time. Loading Shivan_Impact02.ani for the first time. Loading Vapula_Impact.ani for the first time. Loading Vepar_Impact.ani for the first time. User bitmap 'TMP515x26' User bitmap 'TMP515x26' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 2203/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 5160, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 95.220 (95.220) Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_TRAINING_PAUSED (44) ANI BriefMap with size 249x249 (2.7% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) Loading model 'bonus2t-02.pof' IBX: Found a good IBX to read for 'bonus2t-02.pof'. IBX-DEBUG => POF checksum: 209327033, IBX checksum: 369445585 -- "bonus2t-02.pof" but I did find hercbone.dds. but I did find hercbone-glow.pcx. or thruster01-glow.pcx. or thruster01-glow.pcx. but I did find hercboneC.dds. but I did find hercboneC-glow.pcx. but I did find hercboneB.dds. but I did find hercboneB-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26Loading hercbone-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading hercboneC-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading hercboneB-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 1575458309, IBX checksum: 3731204330 -- "fighter2t-04.pof" but I did find redo.dds. but I did find redo-glow.pcx. but I did find redo.dds. but I did find redo-glow.pcx. but I did find redo.dds. but I did find redo-glow.pcx. but I did find redo.dds. but I did find redo-glow.pcx. but I did find redo.dds. but I did find redo-glow.pcx. but I did find redo.dds. but I did find redo-glow.pcx. but I did find redo.dds. but I did find redo-glow.pcx. or thruster01-glow.pcx. but I did find redoB.dds. but I did find redoB-glow.pcx. but I did find redoB.dds. but I did find redoB-glow.pcx. but I did find redoB.dds. but I did find redoB-glow.pcx. but I did find redoB.dds. but I did find redoB-glow.pcx. but I did find redoB.dds. but I did find redoB-glow.pcx. but I did find redoB.dds. but I did find redoB-glow.pcx. but I did find redoB.dds. but I did find redoB-glow.pcx. but I did find redoC.dds. but I did find redoC-glow.pcx. but I did find redoC.dds. but I did find redoC-glow.pcx. but I did find redoC.dds. but I did find redoC-glow.pcx. but I did find redoC.dds. but I did find redoC-glow.pcx. but I did find redoC.dds. but I did find redoC-glow.pcx. but I did find redoC.dds. but I did find redoC-glow.pcx. but I did find redoC.dds. but I did find redoC-glow.pcx. but I did find damage.dds. or damage-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14Loading redo-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading redoB-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading redoC-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 1716411562, IBX checksum: 3141450894 -- "fighter13.pof" but I did find Fighter13-01a.dds. but I did find Fighter13-01a-glow.pcx. or thruster01-glow.pcx. but I did find Fighter13-01b.dds. but I did find Fighter13-01b-glow.pcx. but I did find Fighter13-01c.dds. but I did find Fighter13-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12Loading Fighter13-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter13-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter13-01c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'fighter2t-01.pof' IBX: Found a good IBX to read for 'fighter2t-01.pof'. IBX-DEBUG => POF checksum: 2470040677, IBX checksum: 664024105 -- "fighter2t-01.pof" but I did find fighter2t-01A.pcx. or fighter2t-01A-glow.pcx. or thruster01-glow.pcx. but I did find fighter2t-01B.pcx. or fighter2t-01B-glow.pcx. but I did find fighter2t-01C.pcx. or fighter2t-01C-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13Loading fighter2t-01A.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2t-01B.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2t-01C.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 2084713403, IBX checksum: 3767261747 -- "fighter2t-03.pof" but I did find fighter2t-03A.dds. but I did find fighter2t-03A-glow.pcx. or thruster01-glow.pcx. but I did find fighter2t-03C.pcx. or fighter2t-03C-glow.pcx. but I did find fighter2t-03B.dds. but I did find fighter2t-03B-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12Loading fighter2t-03A-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2t-03C.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2t-03B-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 1130991410, IBX checksum: 1847197812 -- "fighter2t-05.pof" but I did find fighter2t-05A.dds. but I did find fighter2t-05A-glow.pcx. or thruster01-glow.pcx. but I did find fighter2t-05B.dds. but I did find fighter2t-05B-glow.pcx. but I did find Fighter2t-05c.pcx. or Fighter2t-05c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19Loading fighter2t-05A-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2t-05B-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter2t-05c.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 459662752, IBX checksum: 588067288 -- "fighter2s-02.pof" but I did find fighter2s-02a.dds. but I did find fighter2s-02a-glow.pcx. or thruster01-glow.pcx. but I did find fighter2s-02b.dds. but I did find fighter2s-02b-glow.pcx. but I did find fighter2s-02c.dds. but I did find fighter2s-02c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13Loading fighter2s-02a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2s-02b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2s-02c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 3622909145, IBX checksum: 141878113 -- "Bomber2T-03.pof" but I did find bomber2T-03a.dds. or bomber2T-03a-glow.pcx. or thruster01-glow.pcx. but I did find bomber2T-03b.dds. or bomber2T-03b-glow.pcx. but I did find bomber2T-03c.dds. or bomber2T-03c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17Loading model 'Bonus2t-01.pof' IBX: Found a good IBX to read for 'Bonus2t-01.pof'. IBX-DEBUG => POF checksum: 3092875397, IBX checksum: 179113791 -- "Bonus2t-01.pof" but I did find bonus1.dds. but I did find bonus1-glow.pcx. or thruster01-glow.pcx. but I did find bonus1c.dds. but I did find bonus1c-glow.pcx. but I did find damage.dds. or damage-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14Loading bonus1-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading bonus1c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 4288552719, IBX checksum: 2957699047 -- "bomber04.pof" but I did find Bomber04-01c.pcx. or Bomber04-01c-glow.pcx. or thruster01-glow.pcx. but I did find Bomber04-01a.dds. but I did find Bomber04-01a-glow.pcx. but I did find Bomber04-01b.pcx. or Bomber04-01b-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23Loading Bomber04-01c.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Bomber04-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Bomber04-01b.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'bomber05.pof' IBX: Found a good IBX to read for 'bomber05.pof'. IBX-DEBUG => POF checksum: 917530768, IBX checksum: 964168728 -- "bomber05.pof" but I did find Bomber05-01c.dds. or Bomber05-01c-glow.pcx. or thruster01-glow.pcx. but I did find Bomber05-01a.dds. but I did find Bomber05-01a-glow.pcx. but I did find Bomber05-02a.dds. but I did find Bomber05-02a-glow.pcx. but I did find Bomber05-01b.dds. but I did find Bomber05-01b-glow.pcx. but I did find Bomber05-02b.dds. but I did find Bomber05-02b-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17Loading Bomber05-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Bomber05-02a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Bomber05-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Bomber05-02b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 4090716275, IBX checksum: 4139482326 -- "bomber09.pof" but I did find Bomber09-01a.dds. but I did find Bomber09-01a-glow.pcx. or thruster01-glow.pcx. but I did find Bomber09-01b.dds. but I did find Bomber09-01b-glow.pcx. but I did find Bomber09-01c.dds. but I did find Bomber09-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12Loading Bomber09-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Bomber09-01b-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Bomber09-01c-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 1352596829, IBX checksum: 2390772859 -- "bomber2t-01.pof" but I did find bomber2t-01a.dds. but I did find bomber2t-01a-glow.pcx. or thruster01-glow.pcx. but I did find Bomber2T-01CD.pcx. or Bomber2T-01CD-glow.pcx. but I did find bomber2t-01b.pcx. or bomber2t-01b-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14Loading bomber2t-01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Bomber2T-01CD.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading bomber2t-01b.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'fighter2v-04.pof' IBX: Found a good IBX to read for 'fighter2v-04.pof'. IBX-DEBUG => POF checksum: 302104894, IBX checksum: 3191941384 -- "fighter2v-04.pof" but I did find stealth1.pcx. but I did find stealth1-glow.pcx. but I did find stealth1.pcx. but I did find stealth1-glow.pcx. but I did find stealth1.pcx. but I did find stealth1-glow.pcx. but I did find stealth1.pcx. but I did find stealth1-glow.pcx. but I did find stealth1.pcx. but I did find stealth1-glow.pcx. but I did find stealth1.pcx. but I did find stealth1-glow.pcx. but I did find stealth1.pcx. but I did find stealth1-glow.pcx. or thruster01-glow.pcx. but I did find stealth2.pcx. or stealth2-glow.pcx. but I did find stealth2.pcx. or stealth2-glow.pcx. but I did find stealth2.pcx. or stealth2-glow.pcx. but I did find stealth2.pcx. or stealth2-glow.pcx. but I did find stealth2.pcx. or stealth2-glow.pcx. but I did find stealth2.pcx. or stealth2-glow.pcx. but I did find stealth2.pcx. or stealth2-glow.pcx. but I did find stealth3.pcx. or stealth3-glow.pcx. but I did find stealth3.pcx. or stealth3-glow.pcx. but I did find stealth3.pcx. or stealth3-glow.pcx. but I did find stealth3.pcx. or stealth3-glow.pcx. but I did find stealth3.pcx. or stealth3-glow.pcx. but I did find stealth3.pcx. or stealth3-glow.pcx. but I did find stealth3.pcx. or stealth3-glow.pcx. but I did find damage.dds. or damage-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13Loading stealth1.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading stealth1-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading stealth1-shine.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading stealth2.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading stealth2-shine.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading stealth3.pcx for the first time. MEMLEAK DEBUG: lock pcx ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconKayser with size 24x24 (25.0% wasted) ANI iconCirce with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) ANI SD4.ani with size 185x185 (27.7% wasted) ANI Scalpel.ani with size 185x185 (27.7% wasted) ANI Flail2.ani with size 185x185 (27.7% wasted) ANI PromR.ani with size 185x185 (27.7% wasted) ANI PromS.ani with size 185x185 (27.7% wasted) ANI Newton.ani with size 185x185 (27.7% wasted) ANI Kayser.ani with size 185x185 (27.7% wasted) ANI Circe.ani with size 185x185 (27.7% wasted) ANI Lich.ani with size 185x185 (27.7% wasted) Loading Brief-m.pcx for the first time. MEMLEAK DEBUG: lock pcx ANI icont-fightW with size 54x54 (15.6% wasted) ANI iconv-fightW with size 46x46 (28.1% wasted) ANI icons-fighterW with size 40x40 (37.5% wasted) ANI icont-cap with size 54x54 (15.6% wasted) ANI iconv-cap with size 28x28 (12.5% wasted) ANI icons-cap with size 29x29 (9.4% wasted) ANI iconT-support with size 24x24 (25.0% wasted) ANI icont-bomberW with size 73x73 (43.0% wasted) ANI iconv-bomberW with size 82x82 (35.9% wasted) ANI icons-bomberW with size 75x75 (41.4% wasted) ANI icont-cruiser with size 18x18 (43.8% wasted) ANI iconv-cruiser with size 44x44 (31.3% wasted) ANI icons-cruiser with size 28x28 (12.5% wasted) ANI iconT-vette with size 31x31 (3.1% wasted) ANI Fadeicont-Cap with size 54x54 (15.6% wasted) Loading Fadeicont-Cap.ani for the first time. ANI Fadeicont-Cap.ani with size 54x54 (15.6% wasted) ANI Fadeicons-Cap with size 29x29 (9.4% wasted) Loading Fadeicons-Cap.ani for the first time. ANI Fadeicons-Cap.ani with size 29x29 (9.4% wasted) ANI Fadeicons-cruiser with size 28x28 (12.5% wasted) Loading Fadeicons-cruiser.ani for the first time. ANI Fadeicons-cruiser.ani with size 28x28 (12.5% wasted) Loading fadeiconS-vette.ani for the first time. ANI Fadeicons-FighterW with size 40x40 (37.5% wasted) Loading Fadeicons-FighterW.ani for the first time. ANI Fadeicons-FighterW.ani with size 40x40 (37.5% wasted) ANI Fadeicons-BomberW with size 75x75 (41.4% wasted) Loading Fadeicons-BomberW.ani for the first time. ANI Fadeicons-BomberW.ani with size 75x75 (41.4% wasted) ANI Fadeiconv-FighterW with size 46x46 (28.1% wasted) Loading Fadeiconv-FighterW.ani for the first time. ANI Fadeiconv-FighterW.ani with size 46x46 (28.1% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) Loading FadeiconT-FighterW.ani for the first time. ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI FadeT-Support with size 24x24 (25.0% wasted) Loading FadeT-Support.ani for the first time. ANI FadeT-Support.ani with size 24x24 (25.0% wasted) ANI fadeiconT-vette with size 31x31 (3.1% wasted) Loading fadeiconT-vette.ani for the first time. ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) Frame 0 too long!!: frametime = 13.058 (13.058) Loading Brief.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Briefwin.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading icont-cap.ani for the first time. ANI icont-cap.ani with size 54x54 (15.6% wasted) Loading icons-cap.ani for the first time. ANI icons-cap.ani with size 29x29 (9.4% wasted) Loading icons-cruiser.ani for the first time. ANI icons-cruiser.ani with size 28x28 (12.5% wasted) Loading InfoBox.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading BRB_160002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading CB_000002.pcx for the first time. MEMLEAK DEBUG: lock pcx Frame 0 too long!!: frametime = 0.270 (0.270) Loading BRB_130001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading BRB_120001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading BRB_090001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading BRB_090002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading iconS-vette.ani for the first time. Loading icons-fighterW.ani for the first time. ANI icons-fighterW.ani with size 40x40 (37.5% wasted) Loading iconv-fightW.ani for the first time. ANI iconv-fightW.ani with size 46x46 (28.1% wasted) Loading icons-bomberW.ani for the first time. ANI icons-bomberW.ani with size 75x75 (41.4% wasted) Loading icont-fightW.ani for the first time. ANI icont-fightW.ani with size 54x54 (15.6% wasted) Loading CB_000001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading CB_050001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading CB_050002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (11) Entering game at time = 129.274 Regenerating local nebula! Frame 1 too long!!: frametime = 0.465 (0.465) message 'A3 Respond' with invalid head. Fix by assigning persona to the message. ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Loading lockspin.ani for the first time. ANI lockspin.ani with size 63x63 (1.6% wasted) Loading lightning.pcx for the first time. MEMLEAK DEBUG: lock pcx BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) message 'V Nice' with invalid head. Fix by assigning persona to the message. ANI Head-CM4a.ani with size 120x120 (6.3% wasted) message 'C Target' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.3% wasted) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_GAME_PLAY (2) Loading OptionsMain-M.pcx for the first time. MEMLEAK DEBUG: lock pcx Frame 2019 too long!!: frametime = 1.246 (1.246) Loading OptionsMain.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_100009.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_130005.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_160006.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_200004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_280009.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_290000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_210000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_000002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_080002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_190002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_170001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_140001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_010001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_020001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_020002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OptionsDetail-M.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OptionsDetail.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_070000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_080000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_090000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_100000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_110000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_120000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_130000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_190002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_220002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_200002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_240002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_140002.pcx for the first time. MEMLEAK DEBUG: lock pcx Frame 2019 too long!!: frametime = 0.870 (0.870) Loading OPT_000001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_260001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_270001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_270002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_070004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_180002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_090004.pcx for the first time. MEMLEAK DEBUG: lock pcx WARNING: VRAM is at 5758976 instead of zero after flushing! Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) Loading ODB_100004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_110004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_120004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_130004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_050001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_060001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_250001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_230001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_210001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_210002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_230002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_250002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_190004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_060002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5) Loading Contrail01.pcx for the first time. MEMLEAK DEBUG: lock pcx Regenerating local nebula! 2020 frames executed in 39.829 seconds, 50.717 frames per second. message 'A2 Mess' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Loading debris01a-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading attacker.pcx for the first time. MEMLEAK DEBUG: lock pcx Recycled beam (0 beams remaining) Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_GAME_PLAY (2) Loading OptionsMain-M.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OptionsMain.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_100009.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_130005.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_160006.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_200004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_280009.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_290000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_210000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_000002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_080002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OMB_190002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_020001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_020002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OptionsDetail-M.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OptionsDetail.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_070004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_080000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_090004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_100004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_110004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_120004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_130004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_190002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_230002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_210002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_250002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_180002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_080004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_230001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_060001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading ODB_190004.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading OPT_060002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5) Regenerating local nebula! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! message 'V Secure' with invalid head. Fix by assigning persona to the message. Frame 5097 too long!!: frametime = 6.798 (6.798) message 'V Pods' with invalid head. Fix by assigning persona to the message. Frame 5230 too long!!: frametime = 6.540 (6.540) message 'A4 Shivans' with invalid head. Fix by assigning persona to the message. ANI Head-TP7b.ani with size 120x120 (6.3% wasted) message 'A2 Fast' with invalid head. Fix by assigning persona to the message. Recycled beam (0 beams remaining) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Frame 7879 too long!!: frametime = 5.303 (5.303) Frame 8020 too long!!: frametime = 4.790 (4.790) Recycled beam (0 beams remaining) vm_forward_interpolate: Bad rotationmessage 'V Lost one' with invalid head. Fix by assigning persona to the message. Frame 10548 too long!!: frametime = 5.028 (5.028) ANI Head-CM2a.ani with size 120x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) message 'V Any more' with invalid head. Fix by assigning persona to the message. ANI Head-CM4b.ani with size 120x120 (6.3% wasted) ANI Head-TP8a.ani with size 120x120 (6.3% wasted) Frame 12753 too long!!: frametime = 5.251 (5.251) Frame 12899 too long!!: frametime = 5.176 (5.176) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) vm_forward_interpolate: Bad rotationRecycled beam (0 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) ANI Head-CM2b.ani with size 120x120 (6.3% wasted) Frame 15908 too long!!: frametime = 5.324 (5.324) Frame 16051 too long!!: frametime = 5.146 (5.146) ANI Head-TP8b.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) message 'E Arrival' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) message 'V Damage' with invalid head. Fix by assigning persona to the message. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) message 'E Shivans' with invalid head. Fix by assigning persona to the message. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) message 'V Strike' with invalid head. Fix by assigning persona to the message. message 'A2 Coming from' with invalid head. Fix by assigning persona to the message. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) message 'A3 Tense' with invalid head. Fix by assigning persona to the message. ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) message 'A2 Smoke' with invalid head. Fix by assigning persona to the message. Frame 21531 too long!!: frametime = 20.182 (20.182) ANI Head-TP6a.ani with size 120x120 (6.3% wasted) message 'A4 Rest' with invalid head. Fix by assigning persona to the message. ANI Head-TP7a.ani with size 120x120 (6.3% wasted) message 'A2 GTVI' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) message 'A4 Long time' with invalid head. Fix by assigning persona to the message. message 'A2 Trust' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. message 'V Integrity' with invalid head. Fix by assigning persona to the message. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. ANI Head-TP7b.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Beam couldn't find a good find a good object model/type!! (0)Loading Countermeasure-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Warning: Too many triangles in shield hit. Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) ANI Head-TP8a.ani with size 120x120 (6.3% wasted) Loading belial-glow.pcx for the first time. MEMLEAK DEBUG: lock pcx Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) message 'E Demon' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) message 'V Beams' with invalid head. Fix by assigning persona to the message. Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. message 'V Taking hits' with invalid head. Fix by assigning persona to the message. message 'V Engines' with invalid head. Fix by assigning persona to the message. ANI Head-CM4a.ani with size 120x120 (6.3% wasted) Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) message 'C Return' with invalid head. Fix by assigning persona to the message. vm_forward_interpolate: Bad rotationRecycled beam (0 beams remaining) vm_forward_interpolate: Bad rotationvm_forward_interpolate: Bad rotationvm_forward_interpolate: Bad rotationANI Head-TP3b.ani with size 120x120 (6.3% wasted) Got event GS_EVENT_DEBRIEF (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Regenerating local nebula! Got event GS_EVENT_MULTI_STD_WAIT (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_STANDALONE_MAIN (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_NEW_CAMPAIGN (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Loading Debrief-m.pcx for the first time. MEMLEAK DEBUG: lock pcx Frame 31694 too long!!: frametime = 0.788 (0.788) Loading DebriefSingle.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading DB_000002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading DB_050001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading DB_040001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading DB_030001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading DB_030002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading DB_050002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading DB_020001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading DB_150001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading DB_170001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading DB_170002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_START_GAME (1) in state GS_STATE_CREDITS (28) =================== STARTING LEVEL LOAD ================== ANI Loading.ani with size 26x26 (18.8% wasted) Loading LoadingBG.pcx for the first time. MEMLEAK DEBUG: lock pcx Starting model page in... Beginning level bitmap paging... WARNING: VRAM is at 4872960 instead of zero after flushing! loading warp model 128 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... MISSION LOAD: 'dl3-06a.fs2' Hmmm... Extension passed to mission_load... Loading model 'beamsaber.pof' IBX: Found a good IBX to read for 'beamsaber.pof'. IBX-DEBUG => POF checksum: 3534411334, IBX checksum: 318284861 -- "beamsaber.pof" but I did find beam3.dds. or beam3-glow.pcx. but I did find beam4.dds. or beam4-glow.pcx. but I did find beam1.dds. or beam1-glow.pcx. but I did find beam2.dds. but I did find beam2-glow.pcx. but I did find beam1c.dds. or beam1c-glow.pcx. but I did find beam2c.dds. but I did find beam2c-glow.pcx. but I did find beam3c.dds. or beam3c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2Warning: Ignoring unrecognized subsystem grind01a, believed to be in ship beamsaber.pof SOBJ IDed itself as 3Warning: Ignoring unrecognized subsystem grind02a, believed to be in ship beamsaber.pof SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 3082033508, IBX checksum: 1473042826 -- "Platform2T-01.pof" but I did find Platform2T-01a.pcx. but I did find Platform2T-01a-glow.pcx. but I did find Platform2T-01b.pcx. or Platform2T-01b-glow.pcx. but I did find Platform2T-01c.pcx. or Platform2T-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 109537095, IBX checksum: 3528675779 -- "cruiser01.pof" but I did find cruiser01-01a.dds. but I did find cruiser01-01a-glow.pcx. but I did find cruiser01-02a.dds. but I did find cruiser01-02a-glow.pcx. but I did find cruiser01-03a.dds. but I did find cruiser01-03a-glow.pcx. but I did find cruiser01-04a.dds. but I did find cruiser01-04a-glow.pcx. but I did find cruiser01-01c.dds. but I did find cruiser01-01c-glow.pcx. but I did find cruiser01-01b.dds. but I did find cruiser01-01b-glow.pcx. but I did find cruiser01-01a.dds. but I did find cruiser01-01a-glow.pcx. but I did find cruiser01-02a.dds. but I did find cruiser01-02a-glow.pcx. but I did find cruiser01-03a.dds. but I did find cruiser01-03a-glow.pcx. but I did find cruiser01-04a.dds. but I did find cruiser01-04a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26Using alternate ship type name : GTFf Saphah Loading model 'Saphah.pof' IBX: Found a good IBX to read for 'Saphah.pof'. IBX-DEBUG => POF checksum: 2368556008, IBX checksum: 1750170643 -- "Saphah.pof" but I did find Tcov1A.dds. or Tcov1A-glow.pcx. but I did find DocTile3A.dds. or DocTile3A-glow.pcx. but I did find DocTile1A.dds. or DocTile1A-glow.pcx. but I did find Tcov4A.dds. but I did find Tcov4A-glow.pcx. but I did find TSoupdebris01b.dds. but I did find TSoupdebris01b-glow.pcx. but I did find Tcov7A.dds. or Tcov7A-glow.pcx. but I did find TSoupEngineA.dds. but I did find TSoupEngineA-glow.pcx. but I did find TSoupdebris01b.dds. but I did find TSoupdebris01b-glow.pcx. but I did find Tcov1B.dds. or Tcov1B-glow.pcx. but I did find Tcov4B.dds. but I did find Tcov4B-glow.pcx. but I did find DocTile3b.dds. or DocTile3b-glow.pcx. but I did find Tcov7B.dds. or Tcov7B-glow.pcx. but I did find Tcov2B.dds. or Tcov2B-glow.pcx. but I did find Tcov6B.dds. or Tcov6B-glow.pcx. but I did find Tcov5B.dds. or Tcov5B-glow.pcx. but I did find Tcov1A.dds. or Tcov1A-glow.pcx. but I did find Tcov4A.dds. but I did find Tcov4A-glow.pcx. but I did find DocTile3A.dds. or DocTile3A-glow.pcx. but I did find Tcov7A.dds. or Tcov7A-glow.pcx. but I did find Tcov2A.dds. or Tcov2A-glow.pcx. but I did find Tcov6A.dds. or Tcov6A-glow.pcx. but I did find Tcov5A.dds. or Tcov5A-glow.pcx. but I did find TSoupdebris01b.dds. but I did find TSoupdebris01b-glow.pcx. but I did find Tcov1B.dds. or Tcov1B-glow.pcx. but I did find DocTile3b.dds. or DocTile3b-glow.pcx. but I did find DocTile1B.dds. or DocTile1B-glow.pcx. but I did find Tcov4B.dds. but I did find Tcov4B-glow.pcx. but I did find TSoupdebris01b.dds. but I did find TSoupdebris01b-glow.pcx. but I did find Tcov7B.dds. or Tcov7B-glow.pcx. but I did find TSoupEngineB.dds. but I did find TSoupEngineB-glow.pcx. but I did find SaphC.pcx. or SaphC-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27SOBJ IDed itself as 28SOBJ IDed itself as 29SOBJ IDed itself as 30SOBJ IDed itself as 31SOBJ IDed itself as 32SOBJ IDed itself as 33SOBJ IDed itself as 34SOBJ IDed itself as 35SOBJ IDed itself as 36SOBJ IDed itself as 37SOBJ IDed itself as 38SOBJ IDed itself as 39SOBJ IDed itself as 40SOBJ IDed itself as 41SOBJ IDed itself as 42SOBJ IDed itself as 43SOBJ IDed itself as 44SOBJ IDed itself as 45SOBJ IDed itself as 46SOBJ IDed itself as 47SOBJ IDed itself as 48SOBJ IDed itself as 49SOBJ IDed itself as 50SOBJ IDed itself as 51SOBJ IDed itself as 52SOBJ IDed itself as 53SOBJ IDed itself as 54SOBJ IDed itself as 55SOBJ IDed itself as 56SOBJ IDed itself as 57SOBJ IDed itself as 58SOBJ IDed itself as 59SOBJ IDed itself as 60SOBJ IDed itself as 61SOBJ IDed itself as 62SOBJ IDed itself as 63SOBJ IDed itself as 64SOBJ IDed itself as 65SOBJ IDed itself as 66SOBJ IDed itself as 67SOBJ IDed itself as 68SOBJ IDed itself as 69SOBJ IDed itself as 70SOBJ IDed itself as 71SOBJ IDed itself as 72SOBJ IDed itself as 73SOBJ IDed itself as 74SOBJ IDed itself as 75SOBJ IDed itself as 76SOBJ IDed itself as 77Unknown special object type $path29 while reading model Saphah.pof Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 1031608016, IBX checksum: 1680853243 -- "bomber2s-02.pof" but I did find bomber2S-02a.dds. but I did find bomber2S-02a-glow.pcx. but I did find bomber2S-02b.dds. but I did find bomber2S-02b-glow.pcx. but I did find bomber2S-02c.dds. but I did find bomber2S-02c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 387893888, IBX checksum: 3228850651 -- "fighter2v-01.pof" but I did find fighter2V-01c.pcx. or fighter2V-01c-glow.pcx. or thruster01-glow.pcx. but I did find fighter2V-01b.dds. or fighter2V-01b-glow.pcx. but I did find fighter2V-01a.dds. or fighter2V-01a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 1682512714, IBX checksum: 3987265620 -- "subspacenode.pof" SOBJ IDed itself as 0Starting mission message count : 203 Ending mission message count : 238 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-02x with size 93x93 (27.3% wasted) Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1930276652, IBX checksum: 3199295582 -- "freighter2t-01.pof" but I did find damage.dds. or damage-glow.pcx. but I did find fmap1c.pcx. or fmap1c-glow.pcx. but I did find ftile1c.pcx. or ftile1c-glow.pcx. but I did find ftile2c.pcx. or ftile2c-glow.pcx. but I did find ftile4b.pcx. or ftile4b-glow.pcx. but I did find ftile5c.pcx. or ftile5c-glow.pcx. but I did find ftile4.pcx. or ftile4-glow.pcx. but I did find fmap1b.pcx. or fmap1b-glow.pcx. but I did find ftile1b.pcx. or ftile1b-glow.pcx. but I did find ftile2b.pcx. or ftile2b-glow.pcx. but I did find ftile4b.pcx. or ftile4b-glow.pcx. but I did find ftile5b.pcx. or ftile5b-glow.pcx. but I did find fmap1.pcx. or fmap1-glow.pcx. but I did find ftile1.pcx. or ftile1-glow.pcx. but I did find ftile2.pcx. or ftile2-glow.pcx. but I did find ftile4.pcx. or ftile4-glow.pcx. but I did find ftile5.pcx. or ftile5-glow.pcx. or invisible-glow.pcx. but I did find ftile2.pcx. or ftile2-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15Loading model 'Bomb2t-01.pof' IBX: Starting a new IBX for 'Bomb2t-01.pof'. but I did find Bomb2t-01A.dds. but I did find Bomb2t-01A-glow.pcx. but I did find Bomb2t-01B.dds. but I did find Bomb2t-01B-glow.pcx. but I did find Bomb2t-01C.dds. but I did find Bomb2t-01C-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3ANI shieldfv-01 with size 93x93 (27.3% wasted) Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 1388402522, IBX checksum: 3810390285 -- "corvette2v-01.pof" but I did find VCtile1A.dds. or VCtile1A-glow.pcx. but I did find VCtile5A.dds. or VCtile5A-glow.pcx. but I did find VCtile2A.dds. or VCtile2A-glow.pcx. but I did find VCmapA.dds. but I did find VCmapA-glow.pcx. but I did find VCtile6A.dds. or VCtile6A-glow.pcx. but I did find VCtile4A.dds. but I did find VCtile4A-glow.pcx. but I did find VCtile7A.dds. but I did find VCtile7A-glow.pcx. but I did find VCtile3A.dds. or VCtile3A-glow.pcx. but I did find cruiser2V01-01a.dds. but I did find cruiser2V01-01a-glow.pcx. but I did find cruisertile1.dds. or cruisertile1-glow.pcx. but I did find cruisertile2.dds. or cruisertile2-glow.pcx. but I did find cruisertile3.dds. but I did find cruisertile3-glow.pcx. but I did find cruisertile4.dds. or cruisertile4-glow.pcx. but I did find cruisertile5.dds. or cruisertile5-glow.pcx. but I did find cruisertile6.dds. or cruisertile6-glow.pcx. but I did find VCtile1B.dds. or VCtile1B-glow.pcx. but I did find VCtile5B.dds. or VCtile5B-glow.pcx. but I did find VCtile2B.dds. or VCtile2B-glow.pcx. but I did find VCmapB.dds. but I did find VCmapB-glow.pcx. but I did find VCtile6B.dds. or VCtile6B-glow.pcx. but I did find VCtile4B.dds. but I did find VCtile4B-glow.pcx. but I did find VCtile7B.dds. but I did find VCtile7B-glow.pcx. but I did find VCtile3B.dds. or VCtile3B-glow.pcx. but I did find VCmapC.dds. or VCmapC-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27SOBJ IDed itself as 28SOBJ IDed itself as 29SOBJ IDed itself as 30SOBJ IDed itself as 31SOBJ IDed itself as 32SOBJ IDed itself as 33SOBJ IDed itself as 34SOBJ IDed itself as 35SOBJ IDed itself as 36SOBJ IDed itself as 37SOBJ IDed itself as 38SOBJ IDed itself as 39SOBJ IDed itself as 40SOBJ IDed itself as 41SOBJ IDed itself as 42SOBJ IDed itself as 43SOBJ IDed itself as 44SOBJ IDed itself as 45SOBJ IDed itself as 46SOBJ IDed itself as 47SOBJ IDed itself as 48SOBJ IDed itself as 49SOBJ IDed itself as 50SOBJ IDed itself as 51SOBJ IDed itself as 52SOBJ IDed itself as 53SOBJ IDed itself as 54SOBJ IDed itself as 55SOBJ IDed itself as 56SOBJ IDed itself as 57ANI shieldfs-02 with size 93x93 (27.3% wasted) Int3(): From globalincs/windebug.cpp at line 990