#Mission Info $Version: 0.10 $Name: XSTR("Shepherding 101", -1) $Author: Agatheron $Created: 08/18/00 at 10:50:12 $Modified: 01/11/06 at 12:12:19 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 1 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 7867.185059, 3756.235840, -9706.893555 +Viewer orient: 0.796544, 0.000000, 0.604580, -0.310024, 0.858513, 0.408461, -0.519040, -0.512792, 0.683844 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Pilots, we have an opportunity here that would be foolish to pass up. By letting a few Shivan fighters escape from the engagement at the $g Khefrem-Nekhbet Rendezvous point, we have a directional vector of their point of origin. At roughly the same time, one of our other patrols just signalled that they have spotted a group of hostile fighters in a debris cloud and are moving to intercept. Alpha, you and Delta wing are to reinforce Beta wing as they engage these fighters. However, you must let some of them escape in order for us to track them back to their source. Consider yourself a Shepherd, pilot, send these sheep home. Once the Shivans break off, you will immediately follow them back to their source. We will brief you on the next stage then. Happy hunting.", -1) $end_multi_text $voice: none.wav $camera_pos: 1650.931519, 12892.999023, -3401.387939 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.328592, 0.944472, 0.000000, -0.944472, 0.328592 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text XSTR("Desertion in the middle of a fight is a serious offense, pilot. I am very disappointed in your decision to leave the fight prematurely.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Hydra" 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 20 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 28 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 948 "Tornado D" 500 "Harpoon" 692 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 29 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: 2000.000000, -2000.000000, -2000.000000 $Orientation: 0.765132, 0.000000, 0.643873, 0.310413, 0.876115, -0.368872, -0.564107, 0.482103, 0.670343 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Perseus $Team: Friendly $Location: 1982.855225, -2000.000000, -2014.794922 $Orientation: 0.769128, 0.000000, 0.639095, 0.308086, 0.876135, -0.370771, -0.559933, 0.482067, 0.673860 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 +Persona Index: 0 $Name: Alpha 3 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: 2019.739990, -2000.000000, -2017.316406 $Orientation: 0.764436, 0.000000, 0.644700, 0.309115, 0.877557, -0.366525, -0.565761, 0.479472, 0.670837 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 +Persona Index: 2 $Name: Alpha 4 ;! Object #3 $Class: GTF Perseus $Team: Friendly $Location: 2040.813721, -2000.000000, -2030.550293 $Orientation: 0.763108, 0.000000, 0.646271, 0.308329, 0.878855, -0.364071, -0.567978, 0.477090, 0.670661 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 +Persona Index: 4 $Name: Engaged Sagittarius 1 ;! Object #4 $Class: SF Aeshma $Team: Hostile $Location: -340.194641, -0.000830, 780.915649 $Orientation: 0.585215, -0.807898, 0.069451, 0.449143, 0.251648, -0.857289, 0.675125, 0.532892, 0.510131 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Engaged Sagittarius 2 ;! Object #5 $Class: SF Aeshma $Team: Hostile $Location: -438.619873, -1004.659607, 333.204163 $Orientation: 0.570749, -0.815663, 0.094553, 0.550138, 0.294362, -0.781473, 0.609585, 0.498042, 0.616734 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Engaged Sagittarius 3 ;! Object #6 $Class: SF Aeshma $Team: Hostile $Location: 99.756622, -1139.875488, 661.293945 $Orientation: 0.359464, -0.851901, 0.380854, 0.386483, -0.235570, -0.891705, 0.849362, 0.467730, 0.244566 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Engaged Sagittarius 4 ;! Object #7 $Class: SF Aeshma $Team: Hostile $Location: -901.502258, -162.471695, 324.554626 $Orientation: 0.626566, -0.779352, -0.005135, 0.401297, 0.328260, -0.855106, 0.668114, 0.533719, 0.518428 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: -457.719269, -0.001319, 640.900513 $Orientation: 0.982025, 0.188028, -0.016505, -0.188649, 0.974872, -0.118473, -0.006186, 0.119457, 0.992820 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: -157.847900, -0.001358, 846.094299 $Orientation: 0.961105, -0.275167, 0.023657, 0.275764, 0.951413, -0.136993, 0.015189, 0.138188, 0.990290 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #10 $Class: GTF Hercules Mark II $Team: Friendly $Location: -44.626644, -0.001108, 544.920471 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #11 $Class: GTF Hercules Mark II $Team: Friendly $Location: -254.692825, -0.001392, 544.920654 $Orientation: 0.988976, -0.145387, 0.028107, 0.145131, 0.913979, -0.378918, 0.029401, 0.378820, 0.925003 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 1 ;! Object #12 $Class: SF Aeshma $Team: Hostile $Location: -3061.567139, 0.000269, -2959.810303 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 2 ;! Object #13 $Class: SF Aeshma $Team: Hostile $Location: -2950.705811, -0.000470, -2695.152344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 3 ;! Object #14 $Class: SF Aeshma $Team: Hostile $Location: -2626.860107, -0.000822, -2673.565918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 4 ;! Object #15 $Class: SF Aeshma $Team: Hostile $Location: -2861.795166, -0.001141, -3001.438477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 5 ;! Object #16 $Class: SF Aeshma $Team: Hostile $Location: -2615.942383, -0.001360, -2876.259277 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #17 $Class: GVF Horus $Team: Friendly $Location: 2268.600098, -2000.000000, -2972.899902 $Orientation: 0.821167, 0.000000, 0.570688, 0.228747, 0.916154, -0.329146, -0.522838, 0.400827, 0.752315 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" ) +Secondary Banks: ( "Hornet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" "red-alert-carry" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #18 $Class: GVF Horus $Team: Friendly $Location: 2505.651855, -1999.999756, -2965.700195 $Orientation: 0.796324, 0.000000, 0.604870, 0.236632, 0.920301, -0.311530, -0.556663, 0.391210, 0.732858 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" ) +Secondary Banks: ( "Hornet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #19 $Class: GVF Horus $Team: Friendly $Location: 2579.267578, -1999.999756, -2815.237793 $Orientation: 0.776369, 0.000000, 0.630279, 0.249845, 0.918076, -0.307756, -0.578644, 0.396404, 0.712766 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" ) +Secondary Banks: ( "Hornet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #20 $Class: GVF Horus $Team: Friendly $Location: 2366.191895, -2000.000000, -2771.916016 $Orientation: 0.795489, 0.000000, 0.605968, 0.247658, 0.912669, -0.325115, -0.553048, 0.408698, 0.726019 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" ) +Secondary Banks: ( "Hornet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Virgo 1 ;! Object #21 $Class: SF Manticore $Team: Hostile $Location: 3217.100098, 0.000000, -1176.500000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #22 $Class: SF Manticore $Team: Hostile $Location: 3114.375488, 0.000977, -977.715698 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 3 ;! Object #23 $Class: SF Manticore $Team: Hostile $Location: 3353.776855, 0.001221, -791.712280 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 4 ;! Object #24 $Class: SF Manticore $Team: Hostile $Location: 3729.030029, 0.001709, -521.842346 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 1 ;! Object #25 $Class: SB Taurvi $Team: Hostile $Location: 1782.122314, 0.001318, -1110.841309 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Infyrno" "EMP Adv." ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Capricorn 2 ;! Object #26 $Class: SB Taurvi $Team: Hostile $Location: 1641.921021, 0.001921, -1166.507935 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Infyrno" "EMP Adv." ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Capricorn 3 ;! Object #27 $Class: SB Taurvi $Team: Hostile $Location: 1851.942749, 0.002704, -1240.630859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Infyrno" "EMP Adv." ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Capricorn 4 ;! Object #28 $Class: SB Taurvi $Team: Hostile $Location: 2009.040894, 0.001966, -1388.483887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Infyrno" "EMP Adv." ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Engaged Sagittarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Engaged Sagittarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( false ) $Ships: ( ;! 4 total "Engaged Sagittarius 1" "Engaged Sagittarius 2" "Engaged Sagittarius 3" "Engaged Sagittarius 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace +Arrival delay: 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( "no-arrival-warp" ) $Name: Sagittarius $Waves: 4 $Wave Threshold: 1 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Near Ship +Arrival Distance: 2500 $Arrival Anchor: $Arrival Cue: ( percent-ships-destroyed 50 "Engaged Sagittarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" "Sagittarius 4" "Sagittarius 5" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( ) $Name: Virgo $Waves: 5 $Wave Threshold: 2 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Near Ship +Arrival Distance: 2500 $Arrival Anchor: +Arrival delay: 5 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Capricorn $Waves: 1 $Wave Threshold: 2 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Near Ship +Arrival Distance: 3500 $Arrival Anchor: $Arrival Cue: ( percent-ships-destroyed 50 "Virgo" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Sagittarius" "Virgo" ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 #Events ;! 14 total $Formula: ( when ( true ) ( set-subsystem-strength "Beta 1" "Hull" ( rand 28 78 ) ) ( set-subsystem-strength "Beta 2" "Hull" ( rand 28 78 ) ) ( set-subsystem-strength "Beta 3" "Hull" ( rand 28 78 ) ) ( set-subsystem-strength "Beta 4" "Hull" ( rand 28 78 ) ) ) +Name: Beta Wing Settings +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( set-subsystem-strength "Engaged Sagittarius 1" "Hull" ( rand 28 78 ) ) ( set-subsystem-strength "Engaged Sagittarius 2" "Hull" ( rand 28 78 ) ) ( set-subsystem-strength "Engaged Sagittarius 3" "Hull" ( rand 28 78 ) ) ( set-subsystem-strength "Engaged Sagittarius 4" "Hull" ( rand 28 78 ) ) ) +Name: Sagittarius Wing +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Engaged Sagittarius" "Sagittarius" ) ( do-nothing ) ) +Name: Intercept Sagittarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Intercept Sagittarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Virgo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Intercept Virgo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: Capricorn +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Capricorn", -1) +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 2" ) 45 ) ( ship-invulnerable "Alpha 2" ) ) +Name: Alpha2 Protect +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 3" ) 35 ) ( ship-invulnerable "Alpha 3" ) ) +Name: Alpha3 protect +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Beta 3" ) 45 ) ( ship-invulnerable "Beta 3" ) ) +Name: Beta3 protect +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Delta 1" ) 60 ) ( ship-invulnerable "Delta 1" ) ) +Name: Delta 1 Protect +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 99 "Sagittarius" "Virgo" "Engaged Sagittarius" ) ( add-goal "Capricorn" ( ai-warp-out 89 ) ) ) +Name: Capricorn Leaves +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message-list "Alpha 2" "High" "Alpha21" 0 "Beta 1" "High" "Beta11" 4500 "Alpha 2" "High" "Alpha22" 3500 "Beta 1" "High" "Beta12" 3500 "Alpha 2" "High" "Alpha23" 4500 ) ) +Name: opening convo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Capricorn" ) ( send-message-list "Beta 1" "High" "Beta13" 0 "#Command" "High" "Command1" 3500 "Beta 1" "High" "Beta14" 3800 "#Command" "High" "Command2" 4000 "Alpha 2" "High" "Alpha24" 3000 "#Command" "High" "Command3" 2500 ) ) +Name: Capricorn Grease +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 3 "Capricorn" ) ( send-message-list "#Command" "High" "Command4" 0 "Delta 1" "High" "Delta11" 3500 ) ) +Name: Let Capricorn Escape +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Let Capricorn Escape", -1) +Team: 0 $Formula: ( when ( key-pressed "Alt-J" ) ( red-alert ) ) +Name: Jump to Next stage +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Engage Jump Drives", -1) +Objective key: XSTR("Alt-J", -1) +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Let Some Ships Escape $MessageNew: XSTR("Let Some Shivan Fighters Escape", -1) $end_multi_text $Formula: ( is-event-true-delay "Let Capricorn Escape" 0 ) +No music $Type: Secondary +Name: Intercept Fighters $MessageNew: XSTR("Intercept Shivan Fighters", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Engaged Sagittarius" "Sagittarius" "Virgo" ) #Waypoints ;! 0 lists total #Messages ;! 220 total $Name: Alpha21 $Team: -1 $MessageNew: XSTR("There they are. Beta Wing, this is Alpha and Delta wings moving to assist!", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: sh_a21.wav $Name: Beta11 $Team: -1 $MessageNew: XSTR("Glad you finally made it to the party! It seems that we're getting a bit close to the nest. ", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: sh_b11.wav $Name: Alpha22 $Team: -1 $MessageNew: XSTR("Any sign of where they're coming from Beta?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: sh_a22.wav $Name: Beta12 $Team: -1 $MessageNew: XSTR("Not yet. This asteroid field is blocking any clear trace of a guiding transmission. We'd be better off following them.", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: sh_b12.wav $Name: Alpha23 $Team: -1 $MessageNew: XSTR("Okay, let's get at it. See if we can't draw their fire out of the asteroids, and scare them home!", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: sh_a23.wav $Name: Beta13 $Team: -1 $MessageNew: XSTR("Damn... no sign of them retreating yet. I'm getting some incoming bombers!", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: sh_b13.wav $Name: Command1 $Team: -1 $MessageNew: XSTR("There's your cue, pilots! Those bombers will give us the lead we're looking for. Destroy the fighter cover, ", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: sh_c1.wav $Name: Beta14 $Team: -1 $MessageNew: XSTR("Not to be disrespectful command, but those bombers are carrying EMP weapons! How are we going to see where they're going?", -1) $end_multi_text +AVI Name: Head-TP7 +Wave Name: sh_b14.wav $Name: Command2 $Team: -1 $MessageNew: XSTR("Just don't get hit, Alpha.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: sh_c2.wav $Name: Alpha24 $Team: -1 $MessageNew: XSTR("Ever helpful advice, as always, Command.", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: sh_a24.wav $Name: Command3 $Team: -1 $MessageNew: XSTR("We do our best. Keep at it everyone.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: sh_c3.wav $Name: Command4 $Team: -1 $MessageNew: XSTR("Okay, that's it Alpha, you've chased them off. Lock on to their jump signature and follow them to their source.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: sh_c4.wav $Name: Delta11 $Team: -1 $MessageNew: XSTR("Affirmative Command, triangulating your data now and engaging.", -1) $end_multi_text +AVI Name: Head-VP1 +Wave Name: sh_d11.wav #Reinforcements ;! 0 total #Background bitmaps ;! 25 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunGold +Angles: 3.839721 0.000000 4.206240 +Scale: 1.500000 $Starbitmap: neb12 +Angles: 0.000000 0.000000 1.047197 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb18 +Angles: 0.733038 0.733038 0.733038 +ScaleX: 3.000000 +ScaleY: 2.200000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.855211 2.146753 0.558505 +ScaleX: 2.200000 +ScaleY: 3.500000 +DivX: 1 +DivY: 2 $Starbitmap: dneb02 +Angles: 0.383972 0.383972 0.733038 +ScaleX: 2.400000 +ScaleY: 3.200000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 1.117010 1.117010 1.117010 +ScaleX: 2.000000 +ScaleY: 2.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 1.937314 2.146753 1.082103 +ScaleX: 3.200000 +ScaleY: 2.700000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 2.146753 1.937314 2.146753 +ScaleX: 3.400000 +ScaleY: 4.100000 +DivX: 1 +DivY: 2 $Starbitmap: dneb02 +Angles: 1.937314 3.455749 2.321286 +ScaleX: 2.000000 +ScaleY: 3.500000 +DivX: 1 +DivY: 2 $Starbitmap: dneb01 +Angles: 1.745328 0.000000 2.146753 +ScaleX: 3.000000 +ScaleY: 2.700000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 1.937314 3.874628 1.745328 +ScaleX: 2.500000 +ScaleY: 2.500000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 1.518435 5.811942 0.855211 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb02 +Angles: 1.256636 0.000000 0.645771 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 1.658062 1.570795 0.488692 +ScaleX: 3.200000 +ScaleY: 1.800000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 1.954767 1.850047 0.383972 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 2.146753 2.146753 0.209439 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb02 +Angles: 2.286380 4.258600 6.265727 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 2.356193 2.356193 5.951568 +ScaleX: 4.500000 +ScaleY: 3.800000 +DivX: 2 +DivY: 2 $Starbitmap: neb18 +Angles: 2.216566 1.343902 5.707222 +ScaleX: 3.000000 +ScaleY: 2.200000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 1.937314 3.298670 5.532689 +ScaleX: 2.000000 +ScaleY: 3.200000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 1.675515 1.867501 5.427969 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb02 +Angles: 1.343902 1.588248 5.480330 +ScaleX: 4.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.994837 2.146753 5.654862 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: neb18 +Angles: 0.767944 3.961894 5.951568 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.575958 0.000000 6.230820 +ScaleX: 4.000000 +ScaleY: 2.200000 +DivX: 2 +DivY: 1 $Starbitmap: dneb02 +Angles: 0.645771 2.565632 0.191986 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 100 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 +Field Debris Type: 1 +Field Debris Type: 2 $Average Speed: 32.999996 $Minimum: -1200.000000, -1700.000000, -4000.000000 $Maximum: 1200.000000, 1700.000000, 4000.000000 #Music $Event Music: 5: Deuteronomy $Briefing Music: None #End