#Primary Weapons $Name: @Disruptor +Title: XSTR("GTW-41 Disruptor Cannon", 3258) +Description: XSTR( "Standard issue Tactical Weapon Damages Subsystems ", 3259) $end_multi_text +Tech Title: XSTR("GTW-41 Disruptor Cannon", 3260) +Tech Anim: cb_disruptor +Tech Description: XSTR("A gas-focused krypton laser - when the ship is in flight, the chamber of the GTW-41 rotates at a constant speed - a small amount of NO2 is injected into the container .05 ms prior to the emission of the laser light - the rotation of the NO2 in the chamber focuses the laser pulse to a state that is only very slightly (1%) diffused - after the laser pulse is emitted from the chamber into space, the chamber expels the NO2 into space (thus expelling ionized molecules and moisture) - the process repeats for each subsequent burst of laser energy - as this laser is very slightly diffused, it is not effective as a destructive weapon, but as a tactical weapon the Disruptor Cannon is best suited and is used for the permanent disabling of enemy ship subsystems. The Disruptor Cannon should be utilized in all capture operations in order to minimize risk of targets destruction.", 3261) $end_multi_text $Model File: none ; laser1-1.pof @Laser Bitmap: laserglow02 @Laser Glow: 2_laserglow03 @Laser Color: 150, 150, 250 @Laser Color2: 150, 150, 250 @Laser Length: 9.0 @Laser Head Radius: 0.90 @Laser Tail Radius: 0.30 $Mass: 0.2 $Velocity: 475.0 $Fire Wait: 0.3 $Damage: 9999 $Armor Factor: 0 $Shield Factor: 1.0 $Subsystem Factor: 1.0 $Lifetime: 1.35 $Energy Consumed: .01 $Cargo Size: 0.0 $Homing: NO $LaunchSnd: 165 ;; $ImpactSnd: 85 ;; $Flags: ("in tech database" "player allowed" "Puncture") $Icon: icon_disruptor $Anim: disruptor $Impact Explosion: none $Name: @D-Advanced ;; the anti-subsystem weapon +Title: XSTR("GTW-41x Advanced Disruptor", 3258) +Description: XSTR( "Special issue Tactical Weapon Damages Subsystems ", 3259) $end_multi_text +Tech Title: XSTR("GTW-41x Advanced Disruptor", 3260) +Tech Anim: cb_dadvanced +Tech Description: XSTR("The Advanced Disruptor Cannon is much like the GTW-41 Disruptor. However, its higher shield and subsystems damage make it much more useful in operations against faster moving targets. ", 3261) $end_multi_text $Model File: none ; laser1-1.pof @Laser Bitmap: laserglow02 @Laser Glow: 2_laserglow03 @Laser Color: 150, 150, 250 @Laser Color2: 150, 150, 250 @Laser Length: 15.0 @Laser Head Radius: 0.90 @Laser Tail Radius: 0.30 $Mass: 0.2 $Velocity: 575.0 $Fire Wait: 0.6 ;; in seconds $Damage: 9999 $Armor Factor: 0.0 $Shield Factor: 1.0 $Subsystem Factor: 1.0 $Lifetime: 1.5 $Energy Consumed: .01 $Cargo Size: 0.0 $Homing: NO $LaunchSnd: 77 ;; $ImpactSnd: 85 ;; $Flags: ("in tech database" "player allowed" "Puncture") $Icon: icon_dadvanced $Anim: dadvanced $Impact Explosion: none $Name: @Akheton SDG +Title: XSTR("GTW Akheton SDG", 3258) +Description: XSTR( "Tactical Weapon Subsystem Disruption", 3259) $end_multi_text +Tech Title: XSTR("GTW Akheton SDG", 3260) +Tech Anim: Tech_Akheton_SDG +Tech Description: XSTR("The Vasudan made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.", 3261) $end_multi_text $Model File: none ; laser1-1.pof @Laser Bitmap: newglo1 @Laser Glow: 2_laserglow03 @Laser Color: 150, 150, 250 @Laser Color2: 150, 150, 250 @Laser Length: 20.0 @Laser Head Radius: 0.90 @Laser Tail Radius: 0.30 $Mass: 0.2 $Velocity: 500.0 $Fire Wait: 0.35 ;; in seconds $Damage: 9999 ;; Note, as a puncture weapon, hull damage is reduced by 75%. Base amount done to subsystems. $Armor Factor: 0.0 $Shield Factor: 0.5 $Subsystem Factor: 1.0 $Lifetime: 1.5 $Energy Consumed: 0.01 $Cargo Size: 0.0 $Homing: NO $LaunchSnd: 77 ;; $ImpactSnd: 85 ;; $Flags: ("in tech database" "player allowed" "Puncture") $Icon: iconScalpel $Anim: Scalpel $Impact Explosion: none #End