========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -spec -glow -jpgtga -orbradar -3dwarp -ballistic_gauge -cache_bitmaps -snd_preload -missile_lighting Building file index... Searching root 'C:\fs2\' Searching root pack 'C:\fs2\Derelict.vp' Searching root pack 'C:\fs2\root_fs2.vp' Searching root pack 'C:\fs2\smarty_fs2.vp' Searching root pack 'C:\fs2\sparky_fs2.vp' Searching root pack 'C:\fs2\sparky_hi_fs2.vp' Searching root pack 'C:\fs2\stu_fs2.vp' Searching root pack 'C:\fs2\tango1_fs2.vp' Searching root pack 'C:\fs2\tango2_fs2.vp' Searching root pack 'C:\fs2\tango3_fs2.vp' Searching root pack 'C:\fs2\warble_fs2.vp' Found 11 roots and 7380 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = EAX Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : OpenAL 1.0 OpenAL Extensions : EAX 2.0, EAX 3.0, EAX 4.0, EAX Unified ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing OpenGL W32... OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce FX 5900XT/AGP/SSE OpenGL Version : 2.0.1 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_ARB_texture_compression", and function "glCompressedTexSubImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Unable to find extension "GL_APPLE_client_storage". USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 0 Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" No ai_profiles.tbl found; using defaults. cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" USING REFRESH_RATE OF: 0 cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 235 USING REFRESH_RATE OF: 0 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.519 (0.519) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MULTI_MISSION_SYNC (38) Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 0.921 (0.921) Frame 0 too long!!: frametime = 0.412 (0.412) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 1888734185 -- "fighter01.pof" Frame 0 too long!!: frametime = 1.057 (1.057) Frame 0 too long!!: frametime = 0.431 (0.431) TECH ROOM: Dumping excess ship textures... Loading model 'SuperCap2S-01.pof' IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 1316292687, IBX checksum: 3365175188 -- "SuperCap2S-01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship SuperCap2S-01.pof Frame 0 too long!!: frametime = 1.661 (1.661) TECH ROOM: Dumping excess ship textures... Loading model 'Gate2a-01.pof' IBX: Found a good IBX to read for 'Gate2a-01.pof'. IBX-DEBUG => POF checksum: 3528661265, IBX checksum: 3011165571 -- "Gate2a-01.pof" Warning: Ignoring unrecognized subsystem jump2a, believed to be in ship Gate2a-01.pof Warning: Ignoring unrecognized subsystem jump1a, believed to be in ship Gate2a-01.pof Unknown special object type $path01 while reading model Gate2a-01.pof Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Frame 0 too long!!: frametime = 1.201 (1.201) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TRAINING_MENU (8) Freeing all existing models... OGL-READBUFFER: 0x405 Frame 0 too long!!: frametime = 13.187 (13.187) Frame 0 too long!!: frametime = 0.481 (0.481) Got event GS_EVENT_START_GAME (1) in state GS_STATE_CREDITS (21) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" loading warp model -1 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... MISSION LOAD: 'Copy of dl4-08' Loading model 'beamsaber.pof' IBX: Starting a new IBX for 'beamsaber.pof'. Warning: Ignoring unrecognized subsystem grind01a, believed to be in ship beamsaber.pof Warning: Ignoring unrecognized subsystem grind02a, believed to be in ship beamsaber.pof Loading model 'Saphah.pof' IBX: Found a good IBX to read for 'Saphah.pof'. IBX-DEBUG => POF checksum: 2368556008, IBX checksum: 1718701126 -- "Saphah.pof" Unknown special object type $path29 while reading model Saphah.pof Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 109537095, IBX checksum: 4057886811 -- "cruiser01.pof" Loading model 'frigate2t-01.pof' IBX: Found a good IBX to read for 'frigate2t-01.pof'. IBX-DEBUG => POF checksum: 1639003360, IBX checksum: 2114360063 -- "frigate2t-01.pof" Loading model 'transport2t-01.pof' IBX: Found a good IBX to read for 'transport2t-01.pof'. IBX-DEBUG => POF checksum: 384745870, IBX checksum: 1144683698 -- "transport2t-01.pof" Loading model 'install01.pof' IBX: Starting a new IBX for 'install01.pof'. Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship install01.pof Unknown special object type $path06 while reading model install01.pof Unknown special object type $path07 while reading model install01.pof Loading model 'hydra.pof' IBX: Found a good IBX to read for 'hydra.pof'. IBX-DEBUG => POF checksum: 1652822665, IBX checksum: 3586245991 -- "hydra.pof" Loading model 'bomber2v-02.pof' IBX: Found a good IBX to read for 'bomber2v-02.pof'. IBX-DEBUG => POF checksum: 985800560, IBX checksum: 2298998501 -- "bomber2v-02.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 2084713403, IBX checksum: 4034473297 -- "fighter2t-03.pof" Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 3147999102, IBX checksum: 3822743802 -- "fighter2v-02.pof" Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 1682512714, IBX checksum: 3987265620 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 296 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-03 with size 93x93 (27.3% wasted) ANI shieldbt-03 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'escapepod01.pof' IBX: Found a good IBX to read for 'escapepod01.pof'. IBX-DEBUG => POF checksum: 354284846, IBX checksum: 1789412973 -- "escapepod01.pof" ANI shield-f08 with size 93x93 (27.3% wasted) Loading model 'fighter08.pof' IBX: Found a good IBX to read for 'fighter08.pof'. IBX-DEBUG => POF checksum: 2156423984, IBX checksum: 3741054428 -- "fighter08.pof" ANI shieldfv-02 with size 93x93 (27.3% wasted) ANI shieldbv-02 with size 93x93 (27.3% wasted) ANI shieldbv-01 with size 93x93 (27.3% wasted) Loading model 'fighter2v-03.pof' IBX: Found a good IBX to read for 'fighter2v-03.pof'. IBX-DEBUG => POF checksum: 4291079045, IBX checksum: 3650170022 -- "fighter2v-03.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" Loading model 'cruiser02.pof' IBX: Starting a new IBX for 'cruiser02.pof'. Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 1388402522, IBX checksum: 2645479234 -- "corvette2v-01.pof" ANI shield-f03 with size 93x93 (27.3% wasted) Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 1764178272, IBX checksum: 1553283132 -- "fighter03.pof" ANI shield-f11 with size 93x93 (27.3% wasted) Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 2251000677 -- "fighter11.pof" ANI shieldfs-02 with size 93x93 (27.3% wasted) Loading model 'fighter2s-02.pof' IBX: Starting a new IBX for 'fighter2s-02.pof'. ANI shieldfs-03 with size 93x93 (27.3% wasted) Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 2620667640, IBX checksum: 2928430242 -- "fighter2s-03.pof" ANI shield-b08 with size 93x93 (27.3% wasted) Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 4065106462, IBX checksum: 502042676 -- "bomber08.pof" ANI shieldbs-01 with size 93x93 (27.3% wasted) Loading model 'bomber2s-01.pof' IBX: Found a good IBX to read for 'bomber2s-01.pof'. IBX-DEBUG => POF checksum: 2426465608, IBX checksum: 1096702264 -- "bomber2s-01.pof" ANI shieldbs-02 with size 93x93 (27.3% wasted) Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 1031608016, IBX checksum: 1030538492 -- "bomber2s-02.pof" ANI shield-b10 with size 93x93 (27.3% wasted) Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 945976872, IBX checksum: 1262117341 -- "bomber10.pof" Loading model 'transport03.pof' IBX: Found a good IBX to read for 'transport03.pof'. IBX-DEBUG => POF checksum: 845162829, IBX checksum: 2781272068 -- "transport03.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 4177197403, IBX checksum: 1308042533 -- "cruiser03.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 2785248848, IBX checksum: 2066163284 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof Loading model 'capital04.pof' IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 2835264708, IBX checksum: 1601028191 -- "capital04.pof" Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital04.pof Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital04.pof Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 626249168, IBX checksum: 2137888044 -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof This mission requires 677 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1001920542 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 252169483, IBX checksum: 788007015 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 859758991 -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 894358270 -- "taga.pof" Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 2164944813, IBX checksum: 2670705238 -- "tagb.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Starting a new IBX for 'stilettoII.pof'. Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 838736941 -- "infyrno.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 3826719420 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 261977273 -- "MX-50.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 2121319615, IBX checksum: 4003534300 -- "harbinger.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 846229812 -- "Synaptic.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-03.ani with size 93x93 (27.3% wasted) ANI shieldbt-03.ani with size 93x93 (27.3% wasted) ANI shield-f08.ani with size 93x93 (27.3% wasted) ANI shieldfv-02.ani with size 93x93 (27.3% wasted) ANI shieldbv-02.ani with size 93x93 (27.3% wasted) ANI shieldbv-01.ani with size 93x93 (27.3% wasted) ANI shield-f03.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) ANI shieldfs-03.ani with size 93x93 (27.3% wasted) ANI shield-b08.ani with size 93x93 (27.3% wasted) ANI shieldbs-01.ani with size 93x93 (27.3% wasted) ANI shieldbs-02.ani with size 93x93 (27.3% wasted) ANI shield-b10.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1606/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ ANI cb_sm1-04_c.ani with size 200x200 (21.9% wasted) ANI CB_default.ani with size 200x200 (21.9% wasted) ANI cb_sm2-10_e.ani with size 200x200 (21.9% wasted) ANI Intel_subspace.ani with size 200x200 (21.9% wasted) ANI cb_sm2-04_e.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 113.226 (113.226) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.523 (0.523) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_RED_ALERT (44) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter2t-02 with size 28x28 (12.5% wasted) ANI iconbonusherc with size 28x28 (12.5% wasted) ANI iconfighter2t-04 with size 28x28 (12.5% wasted) ANI iconfighter2t-03 with size 28x28 (12.5% wasted) ANI iconfighter2t-05 with size 28x28 (12.5% wasted) ANI iconbomber2t-03 with size 28x28 (12.5% wasted) ANI iconbonusarty with size 28x28 (12.5% wasted) ANI iconbomber04 with size 28x28 (12.5% wasted) ANI iconbomber05 with size 28x28 (12.5% wasted) ANI iconbomber2t-01 with size 28x28 (12.5% wasted) ANI iconbomber2v-02 with size 28x28 (12.5% wasted) ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssbonus2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-02.ani ANI 2_ssfighter2t-04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-04.ani ANI 2_ssfighter2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI 2_ssfighter2t-05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-05.ani ANI 2_ssbomber2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-03.ani ANI 2_ssbonus2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbonus2t-01.ani SHIP ANI: Found hires version of 2_ssbonus2t-01.ani ANI 2_ssbomber04.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber04.ani ANI 2_ssbomber05.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber05.ani ANI 2_ssbomber2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssbomber2t-01.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconKayser with size 24x24 (25.0% wasted) ANI iconCirce with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconTempest with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconBombardier with size 24x24 (25.0% wasted) ANI iconCrossbow with size 24x24 (25.0% wasted) ANI iconTrebuchet with size 24x24 (25.0% wasted) ANI iconTagA with size 24x24 (25.0% wasted) ANI iconTagB with size 24x24 (25.0% wasted) ANI iconPiranha with size 24x24 (25.0% wasted) ANI iconInfyrno with size 24x24 (25.0% wasted) ANI iconbelial with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_Kayser.ani with size 304x304 (40.6% wasted) ANI 2_Circe.ani with size 304x304 (40.6% wasted) ANI 2_Lich.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_Tempest.ani with size 304x304 (40.6% wasted) ANI 2_hornet.ani with size 304x304 (40.6% wasted) ANI 2_tornado.ani with size 304x304 (40.6% wasted) ANI 2_cross.ani with size 304x304 (40.6% wasted) ANI 2_trebuchet.ani with size 304x304 (40.6% wasted) ANI 2_tagA.ani with size 304x304 (40.6% wasted) ANI 2_tagB.ani with size 304x304 (40.6% wasted) ANI 2_Piranha.ani with size 304x304 (40.6% wasted) ANI 2_infyrno.ani with size 304x304 (40.6% wasted) ANI 2_belial.ani with size 304x304 (40.6% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI icons-cap with size 29x29 (9.4% wasted) ANI Fadeicons-Cap with size 29x29 (9.4% wasted) ANI Fadeicons-Cap.ani with size 29x29 (9.4% wasted) ANI icons-cruiserW with size 54x54 (15.6% wasted) ANI Fadeicons-cruiserW with size 54x54 (15.6% wasted) ANI Fadeicons-cruiserW.ani with size 54x54 (15.6% wasted) ANI iconInstall with size 91x91 (28.9% wasted) ANI FadeiconInstall with size 91x91 (28.9% wasted) ANI FadeiconInstall.ani with size 91x91 (28.9% wasted) ANI icont-cruiserW with size 39x39 (39.1% wasted) ANI FadeiconT-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 18x18 (43.8% wasted) ANI iconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI iconv-cruiser with size 44x44 (31.3% wasted) ANI Fadeiconv-cruiser with size 44x44 (31.3% wasted) ANI Fadeiconv-cruiser.ani with size 44x44 (31.3% wasted) ANI iconV-AWAC with size 43x43 (32.8% wasted) ANI fadeiconV-AWAC with size 43x43 (32.8% wasted) ANI fadeiconV-AWAC.ani with size 43x43 (32.8% wasted) ANI icont-bomberW with size 73x73 (43.0% wasted) ANI Fadeicont-BomberW with size 73x73 (43.0% wasted) ANI Fadeicont-BomberW.ani with size 73x73 (43.0% wasted) ANI iconv-bomberW with size 82x82 (35.9% wasted) ANI Fadeiconv-BomberW with size 82x82 (35.9% wasted) ANI Fadeiconv-BomberW.ani with size 82x82 (35.9% wasted) ANI iconv-fightW with size 46x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 46x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 46x46 (28.1% wasted) ANI icons-bomberW with size 75x75 (41.4% wasted) ANI Fadeicons-BomberW with size 75x75 (41.4% wasted) ANI Fadeicons-BomberW.ani with size 75x75 (41.4% wasted) ANI icons-fighterW with size 40x40 (37.5% wasted) ANI Fadeicons-FighterW with size 40x40 (37.5% wasted) ANI Fadeicons-FighterW.ani with size 40x40 (37.5% wasted) ANI icons-cruiser with size 28x28 (12.5% wasted) ANI Fadeicons-cruiser with size 28x28 (12.5% wasted) ANI Fadeicons-cruiser.ani with size 28x28 (12.5% wasted) Frame 0 too long!!: frametime = 2.183 (2.183) Frame 0 too long!!: frametime = 0.809 (0.809) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_SHIP_SELECT (11) ANI iconfighter2t-02.ani with size 28x28 (12.5% wasted) ANI iconbonusherc.ani with size 28x28 (12.5% wasted) ANI iconfighter2t-04.ani with size 28x28 (12.5% wasted) ANI iconfighter2t-03.ani with size 28x28 (12.5% wasted) ANI iconbonusarty.ani with size 28x28 (12.5% wasted) ANI iconbomber2v-02.ani with size 28x28 (12.5% wasted) Frame 0 too long!!: frametime = 0.572 (0.572) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_DEBUG_PAUSED (12) Frame 0 too long!!: frametime = 0.328 (0.328) ANI iconSD4.ani with size 24x24 (25.0% wasted) ANI iconScalpel.ani with size 24x24 (25.0% wasted) ANI iconflail.ani with size 24x24 (25.0% wasted) ANI iconMX-64.ani with size 24x24 (25.0% wasted) ANI iconTempest.ani with size 24x24 (25.0% wasted) ANI iconHornet.ani with size 24x24 (25.0% wasted) ANI iconBombardier.ani with size 24x24 (25.0% wasted) ANI iconKayser.ani with size 24x24 (25.0% wasted) ANI iconTagA.ani with size 24x24 (25.0% wasted) ANI iconbelial.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.725 (0.725) ANI iconPromR.ani with size 24x24 (25.0% wasted) ANI iconPromS.ani with size 24x24 (25.0% wasted) ANI iconCrossbow.ani with size 24x24 (25.0% wasted) ANI iconTrebuchet.ani with size 24x24 (25.0% wasted) ANI iconTagB.ani with size 24x24 (25.0% wasted) ANI iconPiranha.ani with size 24x24 (25.0% wasted) ANI iconInfyrno.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MISSION_LOG_SCROLLBACK (17) Entering game at time = 203.634 message 'RS Clear' with invalid head. Fix by assigning persona to the message. ANI Head-CM3a.ani with size 120x120 (6.3% wasted) message 'B2 Ready' with invalid head. Fix by assigning persona to the message. ANI Head-VP2a.ani with size 120x120 (6.3% wasted) message 'RS RBCs' with invalid head. Fix by assigning persona to the message. ANI Head-CM3b.ani with size 120x120 (6.3% wasted) ANI Head-TP7b.ani with size 120x120 (6.3% wasted) message 'A4 Big one' with invalid head. Fix by assigning persona to the message. ANI Head-TP4b.ani with size 120x120 (6.3% wasted) message 'A2 History lesson' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) 1260 frames executed in 30.014 seconds, 41.980 frames per second. message 'A3 What' with invalid head. Fix by assigning persona to the message. ANI Head-TP6a.ani with size 120x120 (6.3% wasted) message 'A2 Died' with invalid head. Fix by assigning persona to the message. message 'A4 Negative' with invalid head. Fix by assigning persona to the message. ANI Head-TP4a.ani with size 120x120 (6.3% wasted) message 'A2 Odds' with invalid head. Fix by assigning persona to the message. message 'C Smart' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.3% wasted) message 'A2 Hazard Pay' with invalid head. Fix by assigning persona to the message. message 'RS Scouts' with invalid head. Fix by assigning persona to the message. ANI Head-CM3a.ani with size 120x120 (6.3% wasted) message 'C Numbers' with invalid head. Fix by assigning persona to the message. message 'G1 Roger' with invalid head. Fix by assigning persona to the message. ANI Head-TP3a.ani with size 120x120 (6.3% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. message 'RS Contact' with invalid head. Fix by assigning persona to the message. ANI Head-CM3b.ani with size 120x120 (6.3% wasted) message 'C Respond' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.3% wasted) message 'K Overran' with invalid head. Fix by assigning persona to the message. ANI Head-VC2b.ani with size 120x120 (6.3% wasted) message 'RS Pulling' with invalid head. Fix by assigning persona to the message. ANI Head-CM3a.ani with size 120x120 (6.3% wasted) message 'C Molochs' with invalid head. Fix by assigning persona to the message. message 'K Arrived' with invalid head. Fix by assigning persona to the message. message 'C Kebechet' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.3% wasted) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) message 'A2 Over top' with invalid head. Fix by assigning persona to the message. message 'RS Data' with invalid head. Fix by assigning persona to the message. ANI Head-CM3b.ani with size 120x120 (6.3% wasted) Frame 6548: Weapon #179 CHASING cmeasure #1267 Frame 6548: Weapon #163 CHASING cmeasure #1267 Frame 6548: Weapon #164 CHASING cmeasure #1267 Frame 6548: Weapon #186 CHASING cmeasure #1267 ANI Head-VP2b.ani with size 120x120 (6.3% wasted) message 'C Ithaqua' with invalid head. Fix by assigning persona to the message. Frame 7353: Weapon #860 CHASING cmeasure #2765 Frame 7353: Weapon #852 CHASING cmeasure #2765 Frame 7353: Weapon #865 CHASING cmeasure #2765 Frame 7353: Weapon #838 CHASING cmeasure #2765 Frame 7353: Weapon #889 CHASING cmeasure #2765 Frame 7353: Weapon #857 CHASING cmeasure #2765 Frame 7353: Weapon #858 CHASING cmeasure #2765 Frame 7353: Weapon #941 CHASING cmeasure #2765 Frame 7369: Weapon #920 CHASING cmeasure #2765 Frame 7369: Weapon #843 CHASING cmeasure #2765 Frame 7369: Weapon #60 CHASING cmeasure #2765 Frame 7370: Weapon #889 CHASING cmeasure #2804 Frame 7370: Weapon #941 CHASING cmeasure #2804 Frame 7370: Weapon #920 CHASING cmeasure #2804 Frame 7370: Weapon #843 CHASING cmeasure #2804 Frame 7370: Weapon #60 CHASING cmeasure #2804 Frame 7417: Weapon #941 CHASING cmeasure #2916 Frame 7417: Weapon #920 CHASING cmeasure #2916 Frame 7417: Weapon #843 CHASING cmeasure #2916 Frame 7417: Weapon #60 CHASING cmeasure #2916 Frame 7417: Weapon #84 CHASING cmeasure #2916 Frame 7417: Weapon #130 CHASING cmeasure #2916 Frame 7417: Weapon #896 CHASING cmeasure #2916 Frame 7417: Weapon #112 CHASING cmeasure #2916 BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! message 'C Hastur' with invalid head. Fix by assigning persona to the message. Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7739: Could not create debris, no more slots left Frame 7777: Could not create debris, no more slots left Frame 7777: Could not create debris, no more slots left message 'C Both corvs' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.3% wasted) Frame 7787: Could not create debris, no more slots left Frame 7789: Could not create debris, no more slots left Recycled beam (0 beams remaining) message 'G Miss' with invalid head. Fix by assigning persona to the message. ANI Head-CM5b.ani with size 120x120 (6.3% wasted) Frame 8000: Could not create debris, no more slots left Frame 8000: Could not create debris, no more slots left Frame 8000: Could not create debris, no more slots left Frame 8000: Could not create debris, no more slots left Frame 8007: Could not create debris, no more slots left Frame 8007: Could not create debris, no more slots left Frame 8007: Could not create debris, no more slots left Frame 8007: Could not create debris, no more slots left message 'A4 Hardly' with invalid head. Fix by assigning persona to the message. ANI Head-TP4b.ani with size 120x120 (6.3% wasted) Frame 8078: Could not create debris, no more slots left Frame 8078: Could not create debris, no more slots left Frame 8078: Could not create debris, no more slots left Frame 8078: Could not create debris, no more slots left Frame 8202: Could not create debris, no more slots left Frame 8202: Could not create debris, no more slots left Frame 8202: Could not create debris, no more slots left message 'B1 Party' with invalid head. Fix by assigning persona to the message. ANI Head-VP1b.ani with size 120x120 (6.3% wasted) message 'B2 Figure speech' with invalid head. Fix by assigning persona to the message. ANI Head-VP2a.ani with size 120x120 (6.3% wasted) ANI Head-CM2c.ani with size 120x120 (6.3% wasted) message 'G Discussion' with invalid head. Fix by assigning persona to the message. message 'C TAG Cruisers' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.3% wasted) Frame 8992: Weapon #335 CHASING cmeasure #3953 Frame 8993: Weapon #335 CHASING cmeasure #3980 Frame 9002: Could not create debris, no more slots left Frame 9002: Could not create debris, no more slots left Frame 9002: Could not create debris, no more slots left Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 9122: Could not create debris, no more slots left Frame 9122: Could not create debris, no more slots left Frame 9122: Could not create debris, no more slots left Frame 9168: Could not create debris, no more slots left Frame 9168: Could not create debris, no more slots left Frame 9168: Could not create debris, no more slots left Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 9215: Could not create debris, no more slots left Frame 9215: Could not create debris, no more slots left Frame 9491: Could not create debris, no more slots left Frame 9491: Could not create debris, no more slots left Frame 9491: Could not create debris, no more slots left BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Killing level 2 TAG for Shantak BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (2 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Frame 9719: Weapon #306 CHASING cmeasure #4966 Frame 9719: Weapon #324 CHASING cmeasure #4966 Beam couldn't find a good find a good object model/type!! (0)Frame 9776: Weapon #581 CHASING cmeasure #5027 Frame 9776: Weapon #330 CHASING cmeasure #5027 Frame 9776: Weapon #317 CHASING cmeasure #5027 Recycled beam (2 beams remaining) Frame 9838: Could not create debris, no more slots left Frame 9838: Could not create debris, no more slots left Frame 9838: Could not create debris, no more slots left Warning: Message 243 has no persona assigned. message 'P Transports' with invalid head. Fix by assigning persona to the message. ANI Head-VP2b.ani with size 120x120 (6.3% wasted) Killing level 2 TAG for Shantak Recycled beam (1 beams remaining) Frame 9887: Could not create debris, no more slots left Frame 9887: Could not create debris, no more slots left Frame 9888: Could not create debris, no more slots left Frame 9888: Could not create debris, no more slots left Frame 9888: Could not create debris, no more slots left Frame 9890: Could not create debris, no more slots left Frame 9890: Could not create debris, no more slots left Frame 9890: Could not create debris, no more slots left Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Frame 10067: Could not create debris, no more slots left Frame 10067: Could not create debris, no more slots left Frame 10067: Could not create debris, no more slots left Recycled beam (4 beams remaining) Recycled beam (5 beams remaining) Recycled beam (5 beams remaining) Frame 10213: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left Frame 10214: Could not create debris, no more slots left message 'RS 1 Cruiser' with invalid head. Fix by assigning persona to the message. ANI Head-CM3a.ani with size 120x120 (6.3% wasted) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Killing level 2 TAG for Shantak Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) ANI Head-TP3b.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) BEAM : killing beam because of invalid parent object SIGNATURE! Recycled beam (0 beams remaining) OGL-READBUFFER: 0x405 Frame 10834 too long!!: frametime = 1.751 (1.751) Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2) USING REFRESH_RATE OF: 0 Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3) Frame 10835 too long!!: frametime = 0.892 (0.892) Frame 10836 too long!!: frametime = 0.254 (0.254) Recycled beam (0 beams remaining) Killing level 2 TAG for Shantak Frame 11269: Weapon #651 CHASING cmeasure #7044 Frame 11269: Weapon #541 CHASING cmeasure #7044 Frame 11269: Weapon #692 CHASING cmeasure #7044 Frame 11270: Weapon #395 CHASING cmeasure #7044 Frame 11270: Weapon #651 CHASING cmeasure #7065 Frame 11270: Weapon #541 CHASING cmeasure #7065 Frame 11270: Weapon #692 CHASING cmeasure #7065 Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) ANI Head-TP3a.ani with size 120x120 (6.3% wasted) Frame 11742: Weapon #51 CHASING cmeasure #7674 Frame 11742: Weapon #276 CHASING cmeasure #7674 Frame 11742: Weapon #237 CHASING cmeasure #7674 ANI Head-TP3b.ani with size 120x120 (6.3% wasted) Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left Frame 11801: Could not create debris, no more slots left BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing level 2 TAG for Shantak message 'C One left' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.3% wasted) Killing level 2 TAG for Shantak Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)message 'C Cruisers' with invalid head. Fix by assigning persona to the message. Recycled beam (0 beams remaining) message 'RS Cannon 01' with invalid head. Fix by assigning persona to the message. message 'A4 Kidding?' with invalid head. Fix by assigning persona to the message. message 'RS Collateral' with invalid head. Fix by assigning persona to the message. ANI Head-CM3b.ani with size 120x120 (6.3% wasted) message 'C Hetepet' with invalid head. Fix by assigning persona to the message. message 'RS Flanking' with invalid head. Fix by assigning persona to the message. message 'RS M2 Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM3a.ani with size 120x120 (6.3% wasted) Recycled beam (1 beams remaining) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! message 'Cy Batteries' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Recycled beam (0 beams remaining) OGL-READBUFFER: 0x405 USING REFRESH_RATE OF: 0 Frame 16464 too long!!: frametime = 10.582 (10.582) ANI Head-TP3a.ani with size 120x120 (6.3% wasted) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 16604: Weapon #533 CHASING cmeasure #9030 Frame 16604: Weapon #83 CHASING cmeasure #9030 BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 16625: Weapon #877 CHASING cmeasure #9131 BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! USING REFRESH_RATE OF: 0 Frame 16638 too long!!: frametime = 5.377 (5.377) Frame 16639 too long!!: frametime = 0.257 (0.257) Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Killing level 2 TAG for Abhoth BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) USING REFRESH_RATE OF: 0 Frame 17172 too long!!: frametime = 4.136 (4.136) Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (0 beams remaining) Killing level 2 TAG for Abhoth BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) USING REFRESH_RATE OF: 0 Frame 18244 too long!!: frametime = 3.991 (3.991) Recycled beam (1 beams remaining) Killing level 2 TAG for Abhoth Recycled beam (0 beams remaining) Frame 18712: Weapon #508 CHASING cmeasure #11266 Frame 18712: Weapon #470 CHASING cmeasure #11266 Frame 18712: Weapon #114 CHASING cmeasure #11266 Warning: Message 254 has no persona assigned. message 'C Abhoth' with invalid head. Fix by assigning persona to the message. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) message 'RS Pisces' with invalid head. Fix by assigning persona to the message. message 'G Lure' with invalid head. Fix by assigning persona to the message. message 'P Easier' with invalid head. Fix by assigning persona to the message. Frame 19784: Weapon #288 CHASING cmeasure #11584 Frame 19784: Weapon #593 CHASING cmeasure #11584 Warning: Too many triangles in shield hit. Frame 20797: Weapon #55 CHASING cmeasure #12067 Frame 20797: Weapon #119 CHASING cmeasure #12067 Frame 20797: Weapon #137 CHASING cmeasure #12067 Frame 20797: Weapon #108 CHASING cmeasure #12067 message 'RS Bombers' with invalid head. Fix by assigning persona to the message. Frame 21427: Weapon #114 CHASING cmeasure #12374 message 'C Targeting' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.3% wasted) ANI Head-TP8a.ani with size 120x120 (6.3% wasted) Frame 22473: Could not create debris, no more slots left Frame 22473: Could not create debris, no more slots left Frame 22473: Could not create debris, no more slots left Frame 22473: Could not create debris, no more slots left Frame 22473: Could not create debris, no more slots left Frame 22473: Could not create debris, no more slots left Frame 22479: Could not create debris, no more slots left Frame 22479: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22512: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22520: Could not create debris, no more slots left Frame 22718: Weapon #691 CHASING cmeasure #13630 Frame 22718: Weapon #384 CHASING cmeasure #13630 Frame 22718: Weapon #214 CHASING cmeasure #13630 Frame 22718: Weapon #54 CHASING cmeasure #13630 Frame 22791: Could not create debris, no more slots left Frame 22791: Could not create debris, no more slots left Frame 22791: Could not create debris, no more slots left Frame 22807: Could not create debris, no more slots left Frame 22807: Could not create debris, no more slots left Frame 22807: Could not create debris, no more slots left Frame 22814: Could not create debris, no more slots left Frame 22814: Could not create debris, no more slots left Frame 22814: Could not create debris, no more slots left Frame 22814: Could not create debris, no more slots left message 'RS No sign' with invalid head. Fix by assigning persona to the message. message 'A2 Sign' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) ANI Head-VP1a.ani with size 120x120 (6.3% wasted) message 'C Reserve' with invalid head. Fix by assigning persona to the message. message 'A2 Not right' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) message 'Cy Thoughts' with invalid head. Fix by assigning persona to the message. USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0