#Default Player Ship $Name: X wing #End #Engine Wash Info ;; NOTE: The default MUST be the first entry in the list of engine wash info $Name: Default $Angle: 10.0 $Radius Mult: 1.2 $Length: 400 $Intensity: 1.0 $Name: Default100 $Angle: 12.0 $Radius Mult: 1.2 $Length: 100 $Intensity: 1.0 $Name: Default150 $Angle: 10.0 $Radius Mult: 1.2 $Length: 150 $Intensity: 1.0 $Name: Default200 $Angle: 10.0 $Radius Mult: 1.2 $Length: 200 $Intensity: 1.0 $Name: Default300 $Angle: 8.0 $Radius Mult: 1.2 $Length: 300 $Intensity: 1.0 $Name: Default500 $Angle: 7.0 $Radius Mult: 1.2 $Length: 500 $Intensity: 1.0 $Name: Default700 $Angle: 7.0 $Radius Mult: 1.2 $Length: 700 $Intensity: 1.0 $Name: Default800 $Angle: 6.0 $Radius Mult: 1.2 $Length: 800 $Intensity: 1.0 $Name: Default900 $Angle: 6.0 $Radius Mult: 1.2 $Length: 900 $Intensity: 1.0 $Name: Default1000 $Angle: 5.0 $Radius Mult: 1.2 $Length: 1000 $Intensity: 1.0 $Name: Default1100 $Angle: 5.0 $Radius Mult: 1.2 $Length: 1100 $Intensity: 1.0 $Name: Default1500 $Angle: 5.0 $Radius Mult: 1.2 $Length: 1500 $Intensity: 1.0 #End #Ship Classes ;=====================================>> FREESPACE 2 SHIPS <<=========================================== $Name: GTF Perseus $Short name: TFight2t-03 $Species: Terran +Type: XSTR("Interceptor", 2981) +Maneuverability: XSTR("High", 2982) +Armor: XSTR("Average", 2983) +Manufacturer: XSTR("Nankam Aeronautical", 2984) +Description: XSTR(" ", 2985) $end_multi_text +Tech Description: XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", 2986) $end_multi_text +Length: 17 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: fighter2t-03.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.15 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 80.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.3, 3.3, 3.3 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" ) $Default PBanks: ( "Subach HL-7" "Prometheus R" ) $Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" ) $Allowed Dogfight SBanks: ( "Tempest D" "Harpoon D" "Tornado D" ) $Default SBanks: ( "Harpoon" "Hornet" ) $SBank Capacity: ( 40, 40 ) $Shields: 350 $Shield Color: 100 100 255 $Power Output: 2.0 $Max Oclk Speed: 100.0 $Max Weapon Eng: 150.0 $Hitpoints: 265 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 140.0 +Aburn For accel: 0.8 +Aburn Fuel: 330.0 +Aburn Burn Rate: 60.0 +Aburn Rec Rate: 25.0 $Countermeasures: 40 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Trail: +Offset: 6.51 -1.76 -3.37 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -6.51 -1.76 -3.37 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 0 -4.30 -5.08 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: GTF Pegasus $Short name: TFight21 $Species: Terran +Type: XSTR("Stealth Recon", 2975) +Maneuverability: XSTR("Excellent", 2976) +Armor: XSTR("Light", 2977) +Manufacturer: XSTR("Nankam Aeronautical", 2978) +Description: XSTR(" ", 2979) $end_multi_text +Tech Description: XSTR("The Pegasus is used almost exclusively for reconnaissance missions. It's the fastest, most maneuverable ship in the Terran arsenal. The craft's contours and hull materials were carefully designed to minimize its profile to detection sensors. It is woefully armored and packs only minimal weaponry, making it a death box in a firefight. Pegasus pilots are a special breed of daredevils who pride themselves on getting into and out of situations that would be the death of other pilots, all without firing a shot.", 2980) $end_multi_text +Length: 19 m +Gun Mounts: 2 +Missile Banks: 1 $POF file: fighter2t-01.pof $Detail distance: (0, 180, 300, 1100) $ND: 74 73 246 $ND: 46 46 242 $ND: 60 58 213 $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 90.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 2.5, 2.6, 2.0 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus R" "Prometheus S" ) $Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" ) $Default PBanks: ( "Subach HL-7" ) $Allowed SBanks: ( "Rockeye" "Tempest" "TAG-A" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." ) $Allowed Dogfight SBanks: ( "Rockeye D" "Tempest D" "Hornet D" ) $Default SBanks: ( "Harpoon" "Hornet" ) $SBank Capacity: ( 20, 10 ) $Shields: 330 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 110.0 $Max Weapon Eng: 150.0 $Hitpoints: 220 $Flags: ( "player_ship" "default_player_ship" "fighter" "show ship" "in tech database") $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 160.0 +Aburn For accel: 0.7 +Aburn Fuel: 300.0 +Aburn Burn Rate: 60.0 +Aburn Rec Rate: 25.0 $Countermeasures: 40 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: shieldft-01 $Ship_icon: iconfighter2t-01 $Ship_anim: ssfighter2t-01 $Ship_overhead: loadfighter2t-01 $Score: 10 $Stealth: $Trail: +Offset: 9.56 -2.22 -1.31 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -9.56 -2.22 -1.31 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: GTF Loki $Short name: TFight13 $Species: Terran +Type: XSTR("Recon", 2969) +Maneuverability: XSTR("Good", 2970) +Armor: XSTR("Light", 2971) +Manufacturer: XSTR("Han-Ronald Corp", 2972) +Description: XSTR(" ", 2973) $end_multi_text +Tech Description: XSTR("The GTF Loki is designated as a fighter, but it's more of a heavy reconnaissance craft. The Loki's micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers. Lokis are widely used by NTF forces.", 2974) $end_multi_text +Length: 20 m +Gun Mounts: 4 +Missile Banks: 1 $POF file: fighter13.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 75.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.2, 3.2, 2.0 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Maxim") $Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" ) $Default PBanks: ( "Subach HL-7" "Prometheus R" ) $Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." ) $Allowed Dogfight SBanks: ( "Tempest D" "Hornet D" ) $Default SBanks: ( "Harpoon" ) $SBank Capacity: ( 20 ) $Shields: 400 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 95.0 $Max Weapon Eng: 150.0 $Hitpoints: 250 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 160.0 +Aburn For accel: 0.7 +Aburn Fuel: 300.0 +Aburn Burn Rate: 60.0 +Aburn Rec Rate: 25.0 $Countermeasures: 40 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: shield-f13 $Ship_icon: iconfighter13 $Ship_anim: ssfighter13 $Ship_overhead: loadfighter13 $Score: 7 $Trail: +Offset: 5 3.57 -4.9 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -5 3.57 -4.9 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 5 -3.57 -4.9 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -5 -3.57 -4.9 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: GTF Hercules Mark II $Short name: TFight22 $Species: Terran +Type: XSTR("Heavy Assault", 2951) +Maneuverability: XSTR("Average", 2952) +Armor: XSTR("Heavy", 2953) +Manufacturer: XSTR("RNI Systems", 2954) +Description: XSTR(" ", 2955) $end_multi_text +Tech Description: XSTR("The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc's balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter's speed and maneuverability without sacrificing loadout capacity.", 2956) $end_multi_text +Length: 17 m +Gun Mounts: 4 +Missile Banks: 2 $POF file: fighter2t-02.pof $Detail distance: (0, 80, 300, 900) $Show damage: YES $Density: 1 $Damp: 0.25 $Rotdamp: 0.4 $Max Velocity: 0.0, 0.0, 55.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.8, 4.2, 3.8 $Rear Velocity: 0.0 $Forward accel: 3.6 $Forward decel: 1.3 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Lamprey" "Circe" ) $Default PBanks: ( "Subach HL-7" "Prometheus R" ) $Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Infyrno" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" ) $Allowed Dogfight SBanks: ( "Harpoon D" "Infyrno D" "Tornado D" "Piranha" ) $Default SBanks: ( "Harpoon" "Hornet" ) $SBank Capacity: ( 80, 100 ) $Shields: 610 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 65.0 $Max Weapon Eng: 150.0 $Hitpoints: 275 $Flags: ( "player_ship" "default_player_ship" "fighter" "show ship" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 120.0 +Aburn For accel: 0.75 +Aburn Fuel: 400.0 +Aburn Burn Rate: 55.0 +Aburn Rec Rate: 19.0 $Countermeasures: 25 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: shieldft-02 $Ship_icon: iconfighter2t-02 $Ship_anim: ssfighter2t-02 $Ship_overhead: loadfighter2t-02 $Score: 12 $Trail: +Offset: 0 -6.91 -6.07 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: GTF Medusa Mk II $Short name: Medusa MkII $Species: Terran +Type: XSTR("Heavy Fighter", 3011) +Maneuverability: XSTR("Excellent", 3012) +Armor: XSTR("Heavy", 3013) +Manufacturer: XSTR("Han-Ronald Corp.", 3014) +Description: XSTR(" ", 3015) $end_multi_text +Tech Description: XSTR("The GTB Medusa is the workhorse of the GTVA's bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot's career.", 3016) $end_multi_text +Length: 36 m +Gun Mounts: 2 +Missile Banks: 3 $POF file: bomber04.pof $Detail distance: (0, 180, 300, 1300) $Show damage: YES $Density: 1 $Damp: 0.35 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 95.0 $Rotation time: 5.0, 5.5, 5.0 $Rear Velocity: 0.0 $Forward accel: 1.0 $Forward decel: 1.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 50.0 $Expl outer rad: 100.0 $Expl damage: 25.0 $Expl blast: 2000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim" "UD-8 Kayser" ) $Allowed Dogfight PBanks: ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim") $Default PBanks: ( "UD-8 Kayser" ) $Allowed SBanks: ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" ) $Allowed Dogfight SBanks: ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" ) $Default SBanks: ( "Hornet" "Tornado" "Trebuchet" ) $SBank Capacity: ( 40, 80, 80 ) $Shields: 700 $Shield Color: 100 100 255 $Power Output: 4.0 $Max Oclk Speed: 105.0 $Max Weapon Eng: 100.0 $Hitpoints: 350 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database" "show ship") $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 150.0 +Aburn For accel: 1.2 +Aburn Fuel: 300.0 +Aburn Burn Rate: 50.0 +Aburn Rec Rate: 25.0 $Countermeasures: 35 $Scan time: 2000 $EngineSnd: 127 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -51 $Closeup_zoom: 0.5 $Shield_icon: shield-b04 $Ship_icon: iconbomber04 $Ship_anim: ssbomber04 $Ship_overhead: loadbomber04 $Score: 10 $Trail: +Offset: 11 -3.4 -2.93 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -11 -3.4 -2.93 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: turret01a,5,1.0 $Default PBanks: ( "Prometheus R" ) $Subsystem: communications, 10, 0.0 $Subsystem: navigation, 10, 0.0 $Subsystem: weapons, 20, 0.0 $Subsystem: sensors, 10, 0.0 $Subsystem: engine, 35, 0.0 $Name: GTB Medusa $Short name: TBomb4 $Species: Terran +Type: XSTR("Heavy Bomber", 3011) +Maneuverability: XSTR("Poor", 3012) +Armor: XSTR("Heavy", 3013) +Manufacturer: XSTR("Han-Ronald Corp.", 3014) +Description: XSTR(" ", 3015) $end_multi_text +Tech Description: XSTR("The GTB Medusa is the workhorse of the GTVA's bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot's career.", 3016) $end_multi_text +Length: 36 m +Gun Mounts: 2 +Missile Banks: 3 $POF file: bomber04.pof $Detail distance: (0, 180, 300, 1300) $Show damage: YES $Density: 1 $Damp: 0.35 $Rotdamp: 0.55 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 5.0, 4.5, 5.0 $Rear Velocity: 0.0 $Forward accel: 4.0 $Forward decel: 2.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 50.0 $Expl outer rad: 100.0 $Expl damage: 25.0 $Expl blast: 2000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim") $Allowed Dogfight PBanks: ( "Subach HL-7" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim") $Default PBanks: ( "Prometheus R" ) $Allowed SBanks: ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" ) $Allowed Dogfight SBanks: ( "Rockeye" "Hornet" "Tornado" "Trebuchet" "Stiletto II" "Piranha" "Cyclops" "Cyclops#short" "Hornet#Weak" "EMP Adv." "Infyrno" "Rebel Bomb" ) $Default SBanks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) $SBank Capacity: ( 40, 80, 80 ) $Shields: 700 $Shield Color: 100 100 255 $Power Output: 4.0 $Max Oclk Speed: 65.0 $Max Weapon Eng: 100.0 $Hitpoints: 350 $Flags: ( "player_ship" "default_player_ship" "bomber" "in tech database") $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 100.0 +Aburn For accel: 0.7 +Aburn Fuel: 300.0 +Aburn Burn Rate: 50.0 +Aburn Rec Rate: 25.0 $Countermeasures: 35 $Scan time: 2000 $EngineSnd: 127 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -51 $Closeup_zoom: 0.5 $Shield_icon: shield-b04 $Ship_icon: iconbomber04 $Ship_anim: ssbomber04 $Ship_overhead: loadbomber04 $Score: 10 $Trail: +Offset: 11 -3.4 -2.93 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -11 -3.4 -2.93 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: turret01a,5,1.0 $Default PBanks: ( "Prometheus R" ) $Subsystem: communications, 10, 0.0 $Subsystem: navigation, 10, 0.0 $Subsystem: weapons, 20, 0.0 $Subsystem: sensors, 10, 0.0 $Subsystem: engine, 35, 0.0 $Name: @GTS Hygeia $Short name: TSup $Species: Terran +Tech Description: XSTR("The GTS Hygeia is the fleet's newest Terran support ship. It is fast and maneuverable, a necessity when trying to dock with fighters in the heat of battle. Triton Dynamics designed the Hygeia class with huge cargo bays for munitions storage, plus the latest magnetic-stasis delivery system for quickly re-supplying combat craft with missiles and bombs. The Hygeia's repair facilities are driven by neural-net AI, for ultra-fast system diagnostics and repair. The high number of warheads carried by the Hygeia makes it a dangerous ship to be near when it blows up.", 3037) $end_multi_text $POF file: support2t-01.pof $Detail distance: (0, 130, 250, 800) $ND: 236 227 89 $ND: 199 186 52 $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.3 $Max Velocity: 0.0, 0.0, 70.0 ;; We agreed on 60, but we also agreed to decrease 40%. I lowered from 120 to 70. $Rotation time: 3.0, 3.0, 3.0 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 0.25 ;; lower numbers mean faster acceleration. $Slide accel: 0.0 $Slide decel: 0.0 ;; Lots of weapons onboard means big explosion $Expl inner rad: 100.0 $Expl outer rad: 200.0 $Expl damage: 100.0 $Expl blast: 4000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 500 $Shield Color: 100 100 255 $Power Output: 1.0 $Max Oclk Speed: 100.0 $Max Weapon Eng: 0.0 $Hitpoints: 500 $Flags: ( "repair_rearm" ) $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 136 ;; Engine sound of ship $Closeup_pos: 0.0, 1.0, -29 $Closeup_zoom: 0.7 $Score: 15 $Subsystem: communications, 30, 0.0 $Subsystem: engine, 20, 0.0 $Subsystem: sensors, 10, 0.0 $Subsystem: navigation, 10, 0.0 $Name: GVS Nephthys $Short name: VSup $Species: Vasudan +Tech Description: XSTR("The GVS Nephtys is the Vasudans' new support ship. It is fast and maneuverable, a necessity when trying to dock with fighters in the heat of battle. Mekhu Enterprises built a cargo bay into the rear of the ship, enabling it to carry extra supplies and munitions during emergencies. Mekhu enterprises licensed the GTS Hygeia's magnetic-stasis delivery system from Triton Dynamics, so both ships are equally adept at re-supplying combat craft with missiles and bombs. The high number of warheads carried by the Nephtys makes it a dangerous ship to be near when it blows up.", 3123) $end_multi_text $POF file: support2v-01.pof $Detail distance: (0, 130, 250, 800) $ND: 74 241 82 $ND: 41 202 46 $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.3 $Max Velocity: 0.0, 0.0, 70.0 ;; We agreed on 60, but we also agreed to decrease 40%. I lowered from 120 to 70. $Rotation time: 3.0, 3.0, 3.0 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 0.25 ;; lower numbers mean faster acceleration. $Slide accel: 0.0 $Slide decel: 0.0 ;; Lots of weapons onboard means big explosion $Expl inner rad: 100.0 $Expl outer rad: 200.0 $Expl damage: 100.0 $Expl blast: 4000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 500 $Shield Color: 100 255 100 $Power Output: 1.0 $Max Oclk Speed: 100.0 $Max Weapon Eng: 0.0 $Hitpoints: 500 $Flags: ( "repair_rearm" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 137 ;; Engine sound of ship $Closeup_pos: 0.0, 1.0, -37 $Closeup_zoom: 0.5 $Score: 10 $Subsystem: communications, 10, 0.0 $Subsystem: navigation, 10, 0.0 $Subsystem: engine, 30, 0.0 $Subsystem: sensors, 10, 0.0 $Name: GTM Hippocrates $Short name: TMedical $Species: Terran +Tech Description: XSTR("Terrans developed the GTM Hippocrates early in the post-war Reconstruction period. With the outbreak of the NTF insurgency, the GTVA has once again called the Hippocrates into active military service. Its on-board facilities provide state-of-the-art medical care to thousands of patients. Hippocrates also help transport refugees out of contested systems into the safety of Allied-controlled regions. The unusual design of the Hippocrates enables its crew to isolate sections of the ship quickly in the event of quarantine or hull breach.", 3046) $end_multi_text $POF file: frigate2t-01.pof $Detail distance: (0, 100, 300, 4500) $ND: 251 248 167 $ND: 255 253 196 $ND: 239 234 134 $ND: 216 212 122 $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 1.0 $Max Velocity: 0.0, 0.0, 20.0 $Rotation time: 40.0, 40.0, 40.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 170.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 10000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 191 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -500 $Closeup_zoom: .55 $Score: 100 $Subsystem: turret01, 1, 5.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: turret02, 1, 5.0 $Default PBanks: ( "LTerSlash" ) $Subsystem: turret03, 1, 5.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: turret04, 1, 5.0 $Default PBanks: ( "AAAf" ) $Subsystem: turret05, 1, 5.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: radar_dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communications, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default150 $Name: @GTC Fenris $Short name: TCruise $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: cruiser01.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 1.0 $Max Velocity: 0.0, 0.0, 20.0 $Rotation time: 40.0, 40.0, 40.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 10000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -315 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 5.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: turret02, 3, 5.0 $Default PBanks: ( "LTerSlash" ) $Subsystem: turret03, 2, 5.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: turret04, 2, 5.0 $Default PBanks: ( "AAAf" ) $Subsystem: turret05, 2, 5.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: turret06, 2, 5.0 $Default PBanks: ( "AAAf" ) $Subsystem: turret07, 2, 5.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: turret08, 2, 5.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: turret09a-01-main, 8, 10.0 $Default SBanks: ( "Fusion Mortar" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: GTC Aeolus $Short name: TCruiser $Species: Terran +Tech Description: XSTR("The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.", 3057) $end_multi_text $POF file: cruiser2t-01.pof $Detail distance: (0, 850, 1500, 5500) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 2.0 $Max Velocity: 0.0, 0.0, 30.0 $Rotation time: 100.0, 100.0, 80.0 $Rear Velocity: 0.0 $Forward accel: 8.0 $Forward decel: 4.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 150.0 $Expl outer rad: 750.0 $Expl damage: 200.0 $Expl blast: 11000.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 195.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 2 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 100.0 $Max Oclk Speed: 40.0 $Max Weapon Eng: 100.0 $Hitpoints: 38000 $Flags: ( "cruiser" "in tech database" ) $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -315 $Closeup_zoom: 0.5 $Score: 500 $Subsystem: turret01,2.0,1.0 $Default PBanks: ( "Terran Huge Turret" ) $Subsystem: turret02,2.0,1.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret03,2.0,1.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret04,2.0,1.0 $Default PBanks: ( "Terran Huge Turret" ) $Subsystem: turret05,2.0,1.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret06,2.0,1.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret07,2.0,1.0 $Default PBanks: ( "AAAf" ) $Subsystem: turret08,2.0,1.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret09,2.0,1.0 $Default PBanks: ( "AAAf" ) $Subsystem: turret10,2.0,1.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret11,2.0,1.0 $Default PBanks: ( "SGreen" ) $Subsystem: turret12,2.0,1.0 $Default PBanks: ( "SGreen" ) $Subsystem: engine, 5,0.0 $Engine Wash: Default100 $Subsystem: communications, 5,0.0 $Subsystem: sensors, 5,0.0 $Subsystem: navigation, 5,0.0 $Subsystem: weapons, 5,0.0 $Name: GTD Orion $Short name: TCap $Species: Terran +Tech Description: XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", 3051) $end_multi_text $POF file: capital01.pof $Detail distance: (0, 3500, 9000, 22000) $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 1.5 $Max Velocity: 0.0, 0.0, 15.0 $Rotation time: 150.0, 150.0, 150.0 $Rear Velocity: 0.0 $Forward accel: 20.0 $Forward decel: 10.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 335.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 4 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 100.0 $Max Oclk Speed: 8.0 $Max Weapon Eng: 100.0 $Hitpoints: 100000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 138 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -2820 $Closeup_zoom: 0.5 $Score: 1000 $Subsystem: Turret01a, 1.875, 3.0 $Default PBanks: ( "BGreen" ) $Subsystem: Turret02a, 1.875, 3.0 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" ) $Subsystem: Turret03a, 1.875, 3.0 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" ) $Subsystem: Turret04a, 1.875, 3.0 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" ) $Subsystem: Turret05a, 1.875, 3.0 $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" ) $Subsystem: Turret06, 0.625, 2.0 $Default PBanks: ( "TerSlash" ) $Subsystem: Turret07, 0.625, 2.0 $Default PBanks: ( "TerSlash" ) $Subsystem: Turret08, 0.625, 2.0 $Default PBanks: ( "AAAf" ) $Subsystem: Turret09, 0.625, 2.0 $Default PBanks: ( "Bgreen" ) $Subsystem: Turret10, 0.625, 2.0 $Default PBanks: ( "AAAf" ) $Subsystem: Turret11, 0.625, 2.0 $Default PBanks: ( "BGreen" ) $Subsystem: Turret12, 0.625, 2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret13, 0.625, 2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret14, 0.625, 2.0 $Default PBanks: ( "TerSlash" ) $Subsystem: Turret15, 0.625, 2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret16, 0.625, 2.0 $Default PBanks: ( "AAAf" ) $Subsystem: RadarDish01, 2, 0.0 $Subsystem: RadarDish02, 2, 0.0 $Subsystem: RadarDish03, 2, 0.0 $Subsystem: navigation, 5, 0.0 $Subsystem: communication, 5, 0.0 $Subsystem: weapons, 15, 0.0 $Subsystem: sensors, 5, 0.0 $Subsystem: engines, 35, 0.0 $Engine Wash: Default900 $Subsystem: fighterbay, 0, 0.0 $Name: GTD Hecate $Short name: TCap $Species: Terran +Tech Description: XSTR("The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.", 3052) $end_multi_text $POF file: capital2t-01.pof $Detail distance: (0, 4300, 8000, 22000) $ND: 255 253 196 $ND: 239 234 134 $ND: 251 248 167 $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 1.5 $Max Velocity: 0.0, 0.0, 15.0 $Rotation time: 150.0, 150.0, 150.0 $Rear Velocity: 0.0 $Forward accel: 20.0 $Forward decel: 10.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 380.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 4 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 100.0 $Max Oclk Speed: 8.0 $Max Weapon Eng: 100.0 $Hitpoints: 100000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 138 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -2820 $Closeup_zoom: 0.5 $Score: 1300 $Subsystem: Turret01, 1.875, 3.0 $Default PBanks: ( "Heavy Flak" ) $Subsystem: Turret02, 1.875, 3.0 $Default PBanks: ( "AAAf" ) $Subsystem: Turret03, 1.875, 3.0 $Default PBanks: ( "Terran Huge Turret" ) $Subsystem: Turret04, 1.875, 3.0 $Default PBanks: ( "Long Range Flak" ) $Subsystem: Turret05, 1.875, 3.0 $Default PBanks: ( "Heavy Flak" ) $Subsystem: Turret06, 0.625, 2.0 $Default PBanks: ( "Long Range Flak" ) $Subsystem: Turret07, 0.625, 2.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: Turret08, 0.625, 2.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: Turret09, 0.625, 2.0 $Default PBanks: ( "AAAf" ) $Subsystem: Turret10, 0.625, 2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret11, 0.625, 2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret12, 0.625, 2.0 $Default PBanks: ( "AAAf" ) $Subsystem: Turret13, 0.625, 2.0 $Default PBanks: ( "AAAf" ) $Subsystem: Turret14, 0.625, 2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret15, 0.625, 2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret16, 0.625, 2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret17, 0.625, 2.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: Turret18, 0.625, 2.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: Turret19, 0.625, 2.0 $Default PBanks: ( "AAAf" ) $Subsystem: Turret20, 0.625, 2.0 $Default PBanks: ( "BGreen" ) $Subsystem: Turret21, 0.625, 2.0 $Default PBanks: ( "AAAf" ) $Subsystem: Turret22, 0.625, 2.0 $Default PBanks: ( "TerSlash" ) $Subsystem: Turret23, 0.625, 2.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: Turret24, 0.625, 2.0 $Default PBanks: ( "TerSlash" ) $Subsystem: Turret25, 0.625, 2.0 $Default PBanks: ( "Standard Flak" ) $Subsystem: Turret26, 0.625, 2.0 $Default PBanks: ( "TerSlash" ) $Subsystem: Turret27, 0.625, 2.0 $Default PBanks: ( "TerSlash" ) $Subsystem: navigation, 5, 0.0 $Subsystem: communications, 5, 0.0 $Subsystem: weapons, 5, 0.0 $Subsystem: sensors, 5, 0.0 $Subsystem: engine01, 5, 0.0 $Engine Wash: Default900 $Subsystem: engine02, 5, 0.0 $Engine Wash: Default900 $Subsystem: engine03, 5, 0.0 $Engine Wash: Default100 $Subsystem: engine04, 5, 0.0 $Engine Wash: Default900 $Subsystem: fighterbay, 0, 0.0 $Name: GTI Arcadia $Short name: TInst $Species: Terran +Tech Description: XSTR("The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the Great War. Almost every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay.", 3054) $end_multi_text $POF file: install01.pof $Detail distance: (0, 2000, 10000, 25000) $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 200.0, 200.0, 200.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 360.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 3 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 1.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 100.0 $Hitpoints: 100000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 191 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -2762 $Closeup_zoom: 0.5 $Score: 800 $Subsystem: sensors, 5, 0 $Subsystem: weapons, 5, 0 $Subsystem: communication, 5, 0 $Subsystem: Turret01, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret02, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret03, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret04, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret05, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret06, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret07, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret08, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret09, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret10, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret11, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret12, 1,2.0 $Default SBanks: ( "FighterKiller" ) $Subsystem: Turret13, 1,3.0 $Default SBanks: ( "FighterKiller" ) $Subsystem: Turret14, 1,3.0 $Default SBanks: ( "FighterKiller" ) $Subsystem: Turret15, 1,3.0 $Default SBanks: ( "FighterKiller" ) $Subsystem: Turret16, 1,3.0 $Default SBanks: ( "FighterKiller" ) $Subsystem: Turret17, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret18, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret19, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret20, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret21, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret22, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret23, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret24, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: RadarDish01, 2,3.0 $Subsystem: fighterbay, 0,0.0 ;=====================================>> STAR WARS SHIPS <<=========================================== $Name: X wing $Short name: X Wing $Species: Vasudan +Type: XSTR("Starfighter", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Incom Corporation", 5984) +Description: XSTR("12,5 meters long", 5985) $end_multi_text +Tech Description: XSTR(" The Incom T-65 X-wing starfighter has become a symbol of the Rebellion's starfighter corps. Pressed into service time and again, the typical Alliance X-wing shows the scars from previous engagements, though the fact that it still performs as an advanced vessel of space superiority is indication of the ruggedness of the craft.", 2986) $end_multi_text +Length: 12.5 m +Gun Mounts: 1 +Missile Banks: 1 $POF file: xwing.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.35 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 100.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.3, 3.3, 3.3 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Warpin speed: 2500 $Warpout speed: 2500 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "SpecF Beam" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "RLaser Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Torpedo" ) $SBank Capacity: ( 240, 240 ) $Shields: 500 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 130.0 $Max Weapon Eng: 150.0 $Hitpoints: 350 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -20 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, -4.5,0.0 $Name: A wing $Short name: A Wing $Species: Vasudan +Type: XSTR("Starfighter/Interceptor", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Dodonna-Blissex", 5984) +Description: XSTR("9,6 meters long ", 5985) $end_multi_text +Tech Description: XSTR(" With its sleek arrowhead shape, streamlined cockpit and massive twin engines, the A-wing starfighter suggests raw speed even when parked within Alliance hangar bays. Faster than even the TIE interceptor, the A-wing is well suited for lightning strikes. It sports a pair of pivoting laser cannons on each wingtip. The starfighters of Green Squadron, which flew in the Battle of Endor, were made up of A-wing starfighters.", 2986) $end_multi_text +Length: 9.6 m +Gun Mounts: 1 +Missile Banks: 1 $POF file: awing.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.15 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 120.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.3, 3.3, 3.3 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "ION Cannon" "SpecF Beam" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "RLaser Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Missile" ) $SBank Capacity: ( 240, 240 ) $Shields: 400 $Shield Color: 100 100 255 $Power Output: 5.0 $Max Oclk Speed: 141.0 $Max Weapon Eng: 150.0 $Hitpoints: 300 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -20 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: E wing $Short name: E Wing $Species: Vasudan +Type: XSTR("Starfighter", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("FreiTek", 5984) +Description: XSTR("11,2 meters long", 5985) $end_multi_text +Tech Description: XSTR("The E-wing starfighter was the first small space superiority combat craft designed and built entirely under the auspices of the New Republic. The fighter was developed by FreiTek, a company formed by the defecting Incom design team that developed the X-wing starfighter. A rugged, advanced combat vessel, the E-wing was introduced during Grand Admiral Thrawn's campaign to retake the Core, though it was not rushed into front-line action until the clone Emperor's scourge a short time later. It was originally produced to help guard New Republic shipping convoys from pirate or Imperial raids.", 2986) $end_multi_text +Length: 11.2 m +Gun Mounts: 1 +Missile Banks: 1 $POF file: ewing.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.35 $Rotdamp: 0.40 $Max Velocity: 0.0, 0.0, 110.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.6, 3.6, 3.6 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "ION Cannon" "SpecF Beam" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "RLaser Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Missile" ) $SBank Capacity: ( 240, 240 ) $Shields: 400 $Shield Color: 100 100 255 $Power Output: 5.0 $Max Oclk Speed: 141.0 $Max Weapon Eng: 150.0 $Hitpoints: 310 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -20 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: T wing $Short name: T Wing $Species: Vasudan +Type: XSTR("Interceptor", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Nankam Aeronautical", 5984) +Description: XSTR(" ", 5985) $end_multi_text +Tech Description: XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", 2986) $end_multi_text +Length: 8.0 m +Gun Mounts: 1 +Missile Banks: 1 $POF file: Twing.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.35 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 90.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.6, 3.6, 3.6 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "ION Cannon" "SpecF Beam" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "RLaser Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Missile" ) $SBank Capacity: ( 240, 240 ) $Shields: 400 $Shield Color: 100 100 255 $Power Output: 5.0 $Max Oclk Speed: 141.0 $Max Weapon Eng: 150.0 $Hitpoints: 320 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -20 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: B wing $Short name: B Wing $Species: Vasudan +Type: XSTR("Heavy assault starfighter", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Slayn & Korpil", 5984) +Description: XSTR("19,6 meters long", 5985) $end_multi_text +Tech Description: XSTR(" Perhaps the oddest-looking starfighter in the Rebel Alliance fleet, the B-wing fighter is as powerful as it is ungainly. The ship's structure is almost entirely taken up by its primary airfoil, which houses a cylindrical cockpit on one end, an engine cluster in the center, and a heavy weapons pod at its base. Located just below the engine cluster are a pair of S-foils which can deploy to extend the firing arc of twin laser cannons. B-wing fighters figured prominently in the Battle of Endor as Alliance pilots such as Ten Numb piloted the ship into the historic showdown.", 2986) $end_multi_text +Length: 19.6 m +Gun Mounts: 2 +Missile Banks: 1 $POF file: bwing.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.35 $Rotdamp: 0.40 $Max Velocity: 0.0, 0.0, 90.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 4.3, 4.3, 4.3 $Rear Velocity: 0.0 $Forward accel: 3.0 $Forward decel: 2.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "ION Cannon" "SpecF Beam" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "RLaser Cannon" "ION Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Torpedo" ) $SBank Capacity: ( 280, 280 ) $Shields: 750 $Shield Color: 100 100 255 $Power Output: 5.0 $Max Oclk Speed: 120.0 $Max Weapon Eng: 150.0 $Hitpoints: 410 $Flags: ( "player_ship" "bomber" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 12 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -28 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Y wing $Short name: Y Wing $Species: Vasudan +Type: XSTR("Attack starfighter", 5981) +Maneuverability: XSTR("Poor", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Koensayr", 5984) +Description: XSTR(" ", 5985) $end_multi_text +Tech Description: XSTR("Growing increasingly outdated with the advent of sleeker, more powerful starfighters, the Y-wing nonetheless has a proud track record of service in the Rebel Alliance. The sturdy fighter-bomber gets its name from its shape: a reinforced central spar connects the cockpit to a cross-spar. At each end of the cross-spar rests a powerful engine nacelle, which houses the fighter's sublight and hyperdrive engines. Just aft of the cockpit module is the astromech droid socket.", 2986) $end_multi_text +Length: 16 m +Gun Mounts: 2 +Missile Banks: 1 $POF file: ywing.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.45 $Rotdamp: 0.45 $Max Velocity: 0.0, 0.0, 80.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 5.3, 5.3, 5.3 $Rear Velocity: 0.0 $Forward accel: 5.0 $Forward decel: 3.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "ION Cannon" "SpecF Beam" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "RLaser Cannon" "ION Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Torpedo" ) $SBank Capacity: ( 240, 240 ) $Shields: 750 $Shield Color: 100 100 255 $Power Output: 5.0 $Max Oclk Speed: 80.0 $Max Weapon Eng: 150.0 $Hitpoints: 480 $Flags: ( "player_ship" "bomber" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 12 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -25 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Ferret Scout $Short name: Ferret $Species: Vasudan +Type: XSTR("Interceptor", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Nankam Aeronautical", 5984) +Description: XSTR(" ", 5985) $end_multi_text +Tech Description: XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", 2986) $end_multi_text +Length: 5 m +Gun Mounts: 1 +Missile Banks: 0 $POF file: ferret_scout.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.35 $Rotdamp: 0.55 $Max Velocity: 0.0, 0.0, 80.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 5.3, 5.3, 5.3 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "SpecF Beam" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "RLaser Cannon" ) $Allowed SBanks: ( ) $Allowed Dogfight SBanks: ( ) $Default SBanks: ( ) $SBank Capacity: ( ) $Shields: 280 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 85.0 $Max Weapon Eng: 150.0 $Hitpoints: 280 $Flags: ( "player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 4 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -15 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: turret01, 2, 0.1 $Default PBanks: ( "RTLaser" ) $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, -4.5,0.0 $Name: Tie Fighter $Short name: TieFighter $Species: Terran +Type: XSTR("Starfighter", 4945) +Maneuverability: XSTR("Good", 4946) +Armor: XSTR("Light", 2947) +Manufacturer: XSTR("Sienar Fleet Systems", 4948) +Description: XSTR( "6,3 meters long", 4949) $end_multi_text +Tech Description: XSTR("TIE fighters were typically employed en masse to make up for their shortcomings. Speedy and maneuverable, these fighters are nonetheless fragile. Though hard to hit, even a glancing blow can destroy a TIE. Though TIEs presented a formidable challenge to pirates and civilian craft, the skilled pilots of the Rebel Alliance made short work of them in combat. The Alliance workhorse, the T-65 X-wing starfighter, continually bested the TIE in numerous engagements. As the Galactic Civil War raged on, the standard TIE arsenal was supplemented with more advanced and specialized craft, such as the fearsome TIE interceptor and the dedicated TIE bomber. ", 2950) $end_multi_text +Length: 6.3 m +Gun Mounts: 1 +Missile Banks: 0 $POF file: tiefighter.pof $Detail distance: (0, 80, 300, 900) $Show damage: YES $Density: 1 $Damp: 0.20 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 100.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.0, 3.5, 3.0 $Rear Velocity: 0.0 $Forward accel: 3.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" "GLaser Cannon" "ION Cannon" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Lamprey" "Circe" "Prometheus S" "GLaser Cannon" ) $Default PBanks: ( "GLaser Cannon" ) $Allowed SBanks: ( ) $Allowed Dogfight SBanks: ( ) $Default SBanks: ( ) $SBank Capacity: ( 60, 60 ) $Shields: 0 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 130.0 $Max Weapon Eng: 150.0 $Hitpoints: 320 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -20 $Closeup_zoom: 0.5 $Shield_icon: shield-f06 $Ship_icon: iconfighter06 $Ship_anim: ssfighter06 $Ship_overhead: loadfighter06 $Score: 10 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Tie Interceptor $Short name: Tie Interceptor $Species: Terran +Type: XSTR("Space superiority fighter", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Sienar Fleet Systems", 5984) +Description: XSTR("9,6 meters long", 5985) $end_multi_text +Tech Description: XSTR(" A later addition to the TIE starfighter arsenal, the TIE interceptor sports a jagged pair of dagger-like wings, giving it an ultrasleek profile that hints at the blinding speed the fighter possesses. Like the standard TIE, the interceptor has a ball-shaped single-pilot cockpit suspended between a pair of bracing arms. The arms terminate in solar gather panels that power the craft. Unlike the TIE fighter, the interceptor has four powerful laser cannons mounted on the tips of the dagger wings. TIE interceptors figured prominently in the Battle of Endor.", 2986) $end_multi_text +Length: 9.6 m +Gun Mounts: 1 +Missile Banks: 1 $POF file: tieinterceptor.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.25 $Rotdamp: 0.30 $Max Velocity: 0.0, 0.0, 133.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.3, 3.3, 3.3 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "GLaser Cannon" "ION Cannon" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "GLaser Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Missile" ) $SBank Capacity: ( 240, 240 ) $Shields: 0 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 140.0 $Max Weapon Eng: 150.0 $Hitpoints: 300 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -20 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Tie Droid $Short name: TieDroid $Species: Terran +Type: XSTR("Heavy Assault", 4945) +Maneuverability: XSTR("Poor", 4946) +Armor: XSTR("Heavy", 2947) +Manufacturer: XSTR("Han-Ronald Corp", 4948) +Description: XSTR( " ", 4949) $end_multi_text +Tech Description: XSTR("The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who've flown Hercs for years love the ship's heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.", 2950) $end_multi_text +Length: 6.3 m +Gun Mounts: 1 +Missile Banks: 0 $POF file: tiedroid_modelview.pof $Detail distance: (0, 80, 300, 900) $Show damage: YES $Density: 1 $Damp: 0.20 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 100.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 4.0, 4.5, 4.0 $Rear Velocity: 0.0 $Forward accel: 3.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" "GLaser Cannon" "ION Cannon" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Lamprey" "Circe" "Prometheus S" "GLaser Cannon" ) $Default PBanks: ( "GLaser Cannon" ) $Allowed SBanks: ( ) $Allowed Dogfight SBanks: ( ) $Default SBanks: ( ) $SBank Capacity: ( 60, 60 ) $Shields: 0 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 130.0 $Max Weapon Eng: 150.0 $Hitpoints: 250 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: shield-f06 $Ship_icon: iconfighter06 $Ship_anim: ssfighter06 $Ship_overhead: loadfighter06 $Score: 10 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Tie Phantom $Short name: Tie Phantom $Species: Terran +Type: XSTR("Fighter", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Nankam Aeronautical", 5984) +Description: XSTR(" ", 5985) $end_multi_text +Tech Description: XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", 2986) $end_multi_text +Length: 15 m +Gun Mounts: 1 +Missile Banks: 1 $POF file: tiephantom.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.25 $Rotdamp: 0.30 $Max Velocity: 0.0, 0.0, 133.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.2, 3.2, 3.2 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "GLaser Cannon" "ION Cannon" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "GLaser Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Missile" ) $SBank Capacity: ( 240, 240 ) $Shields: 0 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 150.0 $Max Weapon Eng: 150.0 $Hitpoints: 400 $Flags: ( "player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Tie Raptor $Short name: Tie Raptor $Species: Terran +Type: XSTR("Fighter", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Nankam Aeronautical", 5984) +Description: XSTR(" ", 5985) $end_multi_text +Tech Description: XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", 2986) $end_multi_text +Length: 2 m +Gun Mounts: 1 +Missile Banks: 1 $POF file: tieraptor.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.25 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 110.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.3, 3.3, 3.3 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "GLaser Cannon" "ION Cannon" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "GLaser Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Missile" ) $SBank Capacity: ( 240, 240 ) $Shields: 0 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 150.0 $Max Weapon Eng: 150.0 $Hitpoints: 250 $Flags: ( "player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -15 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Tie Bomber $Short name: Tie Bomber $Species: Terran +Type: XSTR("Starfighter", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Sienar Fleet Systems", 5984) +Description: XSTR("7,8 meters long", 5985) $end_multi_text +Tech Description: XSTR(" Using the standard TIE fighter as a starting point, Imperial engineers designed a dedicated craft to deliver explosive payloads through bombardment. Showing its TIE roots, the TIE bomber's fuselage is bracketed by a pair of solar gather panels. For its increased power requirements, the bomber boasts elongated panels with greater surface areas than the standard starfighter.", 2986) $end_multi_text +Length: 9.6 m +Gun Mounts: 1 +Missile Banks: 1 $POF file: tiebomber.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.65 $Rotdamp: 0.65 $Max Velocity: 0.0, 0.0, 80.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 5.5, 5.5, 5.5 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "GLaser Cannon" "ION Cannon" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "GLaser Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Torpedo" ) $SBank Capacity: ( 240, 240 ) $Shields: 0 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 80.0 $Max Weapon Eng: 150.0 $Hitpoints: 470 $Flags: ( "player_ship" "bomber" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -20 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Tie Defender $Short name: Tie Defender $Species: Terran +Type: XSTR("Advanced experimental starfighter", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Sienar Fleet Systems", 5984) +Description: XSTR("9,2 meters long", 5985) $end_multi_text +Tech Description: XSTR(" Conventional Imperial design philosophies would not have produced the TIE defender, but the repeated successes of Alliance starfighter pilots forced the Empire's hand. Developed in absolute secrecy by the higher echelons of the Imperial Navy, the deadly new TIE defender was to be an evolution of TIE technologies in a bold new direction. Though labeled as a 'logical advance,' the defender was the Empire's silent nod of respect to the Rebellion's starfighter forces.", 2986) $end_multi_text +Length: 15 m +Gun Mounts: 2 +Missile Banks: 1 $POF file: tiedefender.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.15 $Rotdamp: 0.30 $Max Velocity: 0.0, 0.0, 160.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.0, 3.0, 3.0 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "GLaser Cannon" "ION Cannon" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "GLaser Cannon" "ION Cannon") $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Torpedo" ) $SBank Capacity: ( 240, 240 ) $Shields: 550 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 180.0 $Max Weapon Eng: 150.0 $Hitpoints: 350 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -20 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Assault Gunboat $Short name: AGunboat $Species: Terran +Type: XSTR("Transport", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Nankam Aeronautical", 5984) +Description: XSTR(" ", 5985) $end_multi_text +Tech Description: XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", 2986) $end_multi_text +Length: 15 m +Gun Mounts: 2 +Missile Banks: 1 $POF file: assaultgunboat.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.45 $Rotdamp: 0.40 $Max Velocity: 0.0, 0.0, 90.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 4.5, 4.5, 4.5 $Rear Velocity: 0.0 $Forward accel: 3.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "GLaser Cannon" "ION Cannon" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "GLaser Cannon" "ION Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Missile" ) $SBank Capacity: ( 240, 240 ) $Shields: 650 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 130.0 $Max Weapon Eng: 150.0 $Hitpoints: 400 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 8 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -40 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Lambda Shuttle $Short name: Lambda $Species: Terran +Type: XSTR("Multi-purpose shuttle", 5981) +Maneuverability: XSTR("Low", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Sienar Fleet Systems", 5984) +Description: XSTR("20 meters long", 5985) $end_multi_text +Tech Description: XSTR(" An elegant example that stands apart from typical brutish Imperial engineering, the Lambda-class shuttle is a multi-purpose transport used in the Imperial starfleet. The Empire pressed the shuttle into service for both cargo ferrying and passenger duty. Even the Empire's elite, like Darth Vader and the Emperor Palpatine used Lambda-class shuttles.", 2986) $end_multi_text +Length: 20 m +Gun Mounts: 2 +Missile Banks: 0 $POF file: lambda_shuttle_modview_b.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.55 $Rotdamp: 1.25 $Max Velocity: 0.0, 0.0, 75.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 7.3, 7.3, 7.3 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "GLaser Cannon" "ION Cannon" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "GLaser Cannon" "GLaser Cannon" ) $Allowed SBanks: ( ) $Allowed Dogfight SBanks: ( ) $Default SBanks: ( ) $SBank Capacity: ( 240, 240 ) $Shields: 850 $Shield Color: 100 100 255 $Power Output: 15.0 $Max Oclk Speed: 100.0 $Max Weapon Eng: 150.0 $Hitpoints: 600 $Flags: ( "player_ship" "default_player_ship" "transport" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 4 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -45 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: turret01, 2, 0.1 $Default PBanks: ( "GLaser Turret" "GLaser Turret" ) $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Assault Transport $Short name: ATR AssaultTr $Species: Terran +Type: XSTR("Transport", 5981) +Maneuverability: XSTR("Low", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Nankam Aeronautical", 5984) +Description: XSTR(" ", 5985) $end_multi_text +Tech Description: XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", 2986) $end_multi_text +Length: 45 m +Gun Mounts: 1 +Missile Banks: 1 $POF file: assaulttransport.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.95 $Rotdamp: 2.60 $Max Velocity: 0.0, 0.0, 35.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 16.3, 16.3, 16.3 $Rear Velocity: 0.0 $Forward accel: 4.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "GLaser Cannon" "ION Cannon" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "ION Cannon" ) $Allowed SBanks: ( "Torpedo" ) $Allowed Dogfight SBanks: ( "Torpedo" ) $Default SBanks: ( "Torpedo" ) $SBank Capacity: ( 720 ) $Shields: 1100 $Shield Color: 100 100 255 $Power Output: 15.0 $Max Oclk Speed: 65.0 $Max Weapon Eng: 150.0 $Hitpoints: 750 $Flags: ( "player_ship" "repair_rearm" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -60 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: turret01, 2, 0.1 $Default PBanks: ( "GLaser Turret" ) $Subsystem: turret02, 2, 0.1 $Default PBanks: ( "GLaser Turret" ) $Subsystem: turret03, 2, 0.1 $Default PBanks: ( "GLaser Turret" ) $Subsystem: turret04, 2, 0.1 $Default PBanks: ( "GLaser Turret" ) $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Assault Shuttle $Short name: ASH AssaultSh $Species: Terran +Type: XSTR("Transport", 5981) +Maneuverability: XSTR("Low", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Nankam Aeronautical", 5984) +Description: XSTR(" ", 5985) $end_multi_text +Tech Description: XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", 2986) $end_multi_text +Length: 30 m +Gun Mounts: 0 +Missile Banks: 0 $POF file: assault_shuttle.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.95 $Rotdamp: 2.60 $Max Velocity: 0.0, 0.0, 35.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 16.3, 16.3, 16.3 $Rear Velocity: 0.0 $Forward accel: 4.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( ) $Allowed Dogfight PBanks: ( ) $Default PBanks: ( ) $Allowed SBanks: ( ) $Allowed Dogfight SBanks: ( ) $Default SBanks: ( ) $SBank Capacity: ( ) $Shields: 1000 $Shield Color: 100 100 255 $Power Output: 15.0 $Max Oclk Speed: 65.0 $Max Weapon Eng: 150.0 $Hitpoints: 700 $Flags: ( "player_ship" "awacs" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 5 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -55 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: turret01, 2, 0.1 $Default PBanks: ( "GLaser Turret" ) $Subsystem: turret02, 2, 0.1 $Default PBanks: ( "GLaser Turret" ) $Subsystem: turret03, 2, 0.1 $Default PBanks: ( "GLaser Turret" ) $Subsystem: turret04, 2, 0.1 $Default PBanks: ( "GLaser Turret" ) $Subsystem: turret05, 2, 0.1 $Default PBanks: ( "ION Cannon" ) $Subsystem: turret06, 2, 0.1 $Default PBanks: ( "ION Cannon" ) $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 $Name: Probot $Short name: Probe $Species: Terran +Type: XSTR("Interceptor", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Nankam Aeronautical", 5984) +Description: XSTR(" ", 5985) $end_multi_text +Tech Description: XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", 2986) $end_multi_text +Length: 2.0 m +Gun Mounts: 0 +Missile Banks: 0 $POF file: imp_probe.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.35 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 80.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.3, 3.3, 3.3 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( ) $Allowed Dogfight PBanks: ( ) $Default PBanks: ( ) $Allowed SBanks: ( ) $Allowed Dogfight SBanks: ( ) $Default SBanks: ( ) $SBank Capacity: ( ) $Shields: 200 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 90.0 $Max Weapon Eng: 150.0 $Hitpoints: 150 $Flags: ( "cargo" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -5 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, -4.5,0.0 $Name: @Modular Transport $Short name: ModTrans $Species: Terran +Tech Description: XSTR("Description : 150 meters long", 3045) $end_multi_text $POF file: modular_transport.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 5.5 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 60.0, 60.0, 60.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 1200 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 1000 $Flags: ( "freighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -170 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Nebulon Escort Frigate $Short name: NebulonFr $Species: Terran +Type: XSTR("Escort frigate", 2969) +Manufacturer: XSTR("Kuat Drive Yards", 2972) +Description: XSTR("300 meters long", 2973) $end_multi_text +Tech Description: XSTR(" Manufactured by Kuat Drive Yards -- makers of the mighty Star Destroyers -- the Nebulon-B escort frigate was designed as an affordable capital ship meant to handle the threat of Alliance starfighters. It came as response to repeated Alliance raids on Imperial convoys. Accompanied by escort frigates, the rich prizes of Imperial shipping suddenly became risky ventures to Alliance tacticians. The escort frigate's launch bays can hold two squadrons of starfighters and the ship carries specialized weaponry designed to hit small targets. In response to this new threat, the Rebels developed the heavily-armed B-wing starfighter.", 3045) $end_multi_text $POF file: nebulonfrigate.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 3.5 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 50.0, 50.0, 50.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 4500 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 20000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -350 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret02, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret03, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret05, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret10, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret12, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret13, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Nebulon B-2 Escort Frigate $Short name: NebulonB2 $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: nebulonb2frigate.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 4.0 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 40.0, 40.0, 40.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 4600 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 32000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -355 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret02, 3, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret03, 2, 0.5 $Default SBanks: ( "Missile" ) $Subsystem: turret04, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret05, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret06, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret10, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret12, 3, 0.3 $Default SBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret13, 2, 0.5 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @System Patrol Craft $Short name: SysPatrolCr $Species: Vasudan +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: system_patrol_craft.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 3.5 $Max Velocity: 0.0, 0.0, 60.0 $Rotation time: 40.0, 40.0, 40.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 2500 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 10000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -140 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret05, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @CC7700 $Short name: CC7700 $Species: Vasudan +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: cc7700.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 4.0 $Max Velocity: 0.0, 0.0, 60.0 $Rotation time: 50.0, 50.0, 50.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 3500 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 27500 $Flags: ( "corvette" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -410 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret05, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret07, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret08, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret09, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret10, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Corellian Gunship $Short name: CorGunship $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: corelliangunship.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 3.5 $Max Velocity: 0.0, 0.0, 70.0 $Rotation time: 40.0, 40.0, 40.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 5500 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 62000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -150 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret05, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret10, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Corellian Corvette $Short name: CorCorvette $Species: Vasudan +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: corelliancorvette.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 4.0 $Max Velocity: 0.0, 0.0, 60.0 $Rotation time: 50.0, 50.0, 50.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 5400 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 75000 $Flags: ( "corvette" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -210 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret05, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret06, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret10, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret12, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret13, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret14, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret15, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret16, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret17, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret18, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Corellian Heavy Corvette $Short name: HvCorvette $Species: Vasudan +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: corellian_heavy_corvette.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 4.0 $Max Velocity: 0.0, 0.0, 60.0 $Rotation time: 50.0, 50.0, 50.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 6000 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 82500 $Flags: ( "corvette" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -210 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret02, 0.833, 0.3 $Default PBanks: ( "Standard Flak" "Standard Flak" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret05, 2, 0.3 $Default SBanks: ( "CrTorpedo" "CrTorpedo" ) $Subsystem: turret06, 2, 0.3 $Default SBanks: ( "CrTorpedo" "CrTorpedo" ) $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret10, 0.833, 0.3 $Default PBanks: ( "Standard Flak" "Standard Flak" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Bulk Cruiser $Short name: BulkCruiser $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: bulkcruiser.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 6.0 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 60.0, 60.0, 60.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 6500 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 95000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -775 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "ION Turret" ) $Subsystem: turret04, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret05, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret07, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "ION Turret" ) $Subsystem: turret10, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret12, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret13, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret14, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret15, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret16, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret17, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret18, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Dreadnaught Heavy Cruiser $Short name: Dreadnaught $Species: Vasudan +Type: XSTR("Dreadnaught heavy cruiser", 5981) +Manufacturer: XSTR("Rendili StarDrive", 5984) +Tech Description: XSTR(" Developed before the outbreak of the Clone Wars, Dreadnaught heavy cruisers are among the oldest vessels in active service in the Imperial Navy. Though outdated, the Dreadnaughts continued to see use due to simple economics: they were readily available and effective cruisers, if not the most efficient and advanced models. The Dreadnaught is 600 meters long. It carries 10 laser cannons, five facing starboard and five facing port. Twenty quad laser cannons are distributed along the ship's forward and side arcs, with six facing front, and seven on each side. The ship's front and rear are guarded by five turbolaser batteries per facing.", 3045) $end_multi_text $POF file: dreadnaught.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 6.0 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 60.0, 60.0, 60.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 6100 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 92670 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -675 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "ION Turret" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret05, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret06, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "ION Turret" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret10, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Loronar Strike Cruiser $Short name: LorSCruiser $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: loronarstrikecruiser.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 4.0 $Max Velocity: 0.0, 0.0, 40.0 $Rotation time: 50.0, 50.0, 50.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 5500 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 85420 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -500 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret02, 3, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret03, 2, 0.5 $Default SBanks: ( "Missile" ) $Subsystem: turret04, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret05, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret07, 3, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret08, 2, 0.5 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret10, 0.833, 0.3 $Default PBanks: ( "Standard Flak" "Standard Flak" ) $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret12, 3, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret13, 2, 0.5 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret14, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret15, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret16, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret17, 3, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret18, 2, 0.5 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret19, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret20, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Eidolon Strike Cruiser $Short name: Eidolon $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: eidoloncruiser.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 6.0 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 50.0, 50.0, 50.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 5600 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 98570 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -675 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret02, 3, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "ION Turret" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "ION Turret" ) $Subsystem: turret05, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "ION Turret" ) $Subsystem: turret10, 2, 0.3 $Default PBanks: ( "ION Turret" ) $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Bothan Assault Cruiser $Short name: BothanAssault $Species: Vasudan +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: bothan_assault_cruiser.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 6.0 $Max Velocity: 0.0, 0.0, 70.0 $Rotation time: 80.0, 80.0, 80.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 7800 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 75.0 $Max Weapon Eng: 100.0 $Hitpoints: 125000 $Flags: ( "capital" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -895 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret02, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret03, 0.2, 0.5 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret04, 0.2, 0.3 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret05, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret06, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret07, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret08, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret09, 0.2, 0.3 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret10, 0.2, 0.3 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret11, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret12, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret13, 0.2, 0.5 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret14, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret15, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret16, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret17, 0.2, 0.3 $Default PBanks: ( "Standard Flak" "Standard Flak" ) $Subsystem: turret18, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret19, 0.2, 0.3 $Default PBanks: ( "Standard Flak" "Standard Flak" ) $Subsystem: turret20, 0.2, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Defender Destroyer $Short name: Nebula Star $Species: Terran +Type: XSTR("Cruiser", 5981) +Manufacturer: XSTR("Kuat Drive Yards", 5984) +Description: XSTR("1044 meters long", 5985) $end_multi_text +Tech Description: XSTR("The triangular silhouette of an Imperial cruiser has come a long way since its Republic-inspired design. While vessels of the Jedi order were met with feelings of pride and relief as they came soaring to solve galactic strife, the Imperial Star Destroyer's gargantuan size cleary inspires both awe and terror. The wedge-shaped capital ship is bristling with weapons emplacements. Turbolasers and tractor beam projectors dot its surface. Its ventral bay can launch TIE fighters, boarding craft, land assault units, hyperspace probes, or be used to hold captured craft. Its bustling bridge is staffed by the finest crewers in the Imperial starfleet.", 3045) $end_multi_text $POF file: defender_destroyer.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 18.0 $Max Velocity: 0.0, 0.0, 30.0 $Rotation time: 90.0, 90.0, 90.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Warpin speed: 2500 $Warpout speed: 2500 $Expl inner rad: 325.0 $Expl outer rad: 2250.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 8750 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 277480 $Flags: ( "capital" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -1244 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret02, 0.05, 0.3 $Default PBanks: ( "Standard Flak" "Standard Flak" ) $Subsystem: turret03, 0.05, 0.5 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret04, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret05, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret06, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret07, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret08, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret09, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret10, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret11, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret12, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret13, 0.05, 0.5 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret14, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret15, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret16, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret17, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret18, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret19, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret20, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret21, 0.05, 0.3 $Default PBanks: ( "RTLaser" "RTLaser" ) $Subsystem: turret22, 0.05, 0.3 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret23, 0.05, 0.5 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @MC-80 Destroyer $Short name: MC80 $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: mc80_destroyer.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 9.0 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 80.0, 80.0, 80.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 325.0 $Expl outer rad: 2350.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 7900 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 146500 $Flags: ( "capital" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -1875 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret05, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret07, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret08, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret09, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret10, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret12, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret13, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret14, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret15, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret16, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret17, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret18, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret19, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret20, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret21, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret22, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret23, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret24, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret25, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret26, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret27, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret28, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret29, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @MC-80b Liberty Destroyer $Short name: MC80b $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: mc80b_liberty.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 9.0 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 80.0, 80.0, 80.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 325.0 $Expl outer rad: 2350.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 8105 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 167800 $Flags: ( "supercap" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -1675 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret05, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret10, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret12, 3, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret13, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret14, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret15, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret16, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret17, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret18, 2, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret19, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret20, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret21, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret22, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret23, 2, 0.3 $Default SBanks: ( "Missile" ) $Subsystem: turret24, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret25, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret26, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret27, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret28, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret29, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret30, 0.833, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret31, 2, 0.5 $Default PBanks: ( "RTLaser" ) $Subsystem: turret32, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: turret33, 2, 0.3 $Default PBanks: ( "RTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Enforcer Light Cruiser $Short name: Enforcer $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: enforcer.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 6.0 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 50.0, 50.0, 50.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 5400 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 55000 $Flags: ( "cruiser" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -575 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret05, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret10, 0.833, 0.3 $Default PBanks: ( "Standard Flak" "Standard Flak" ) $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret12, 3, 0.3 $Default SBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret13, 2, 0.5 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret14, 2, 0.3 $Default PBanks: ( "ION Turret" "ION Turret" ) $Subsystem: turret15, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Dominator Star Destroyer $Short name: Interdictor Class $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: dominatordestroyer.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 5.0 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 50.0, 50.0, 50.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 625.0 $Expl outer rad: 2250.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 6500 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 188000 $Flags: ( "capital" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -1875 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret02, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret03, 0.2, 0.5 $Default PBanks: ( "GTLaser" ) $Subsystem: turret04, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret05, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret06, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret07, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret08, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret09, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret10, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret11, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret12, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret13, 0.2, 0.5 $Default PBanks: ( "GTLaser" ) $Subsystem: turret14, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret15, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret16, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret17, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret18, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret19, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret20, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret21, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret22, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret23, 0.2, 0.5 $Default PBanks: ( "GTLaser" ) $Subsystem: turret24, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret25, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret26, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret27, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret28, 0.2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Victory I Destroyer $Short name: Victory Mark I $Species: Vasudan +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: victory_I_turrets_3b.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 18.0 $Max Velocity: 0.0, 0.0, 40.0 $Rotation time: 90.0, 90.0, 90.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 325.0 $Expl outer rad: 2250.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 7700 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 192750 $Flags: ( "capital" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -980 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret02, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret03, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret04, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret05, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret06, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret07, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret08, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret09, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret10, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret11, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret12, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret13, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret14, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret15, 0.1, 1.0 $Default PBanks: ( "Imp Beam" ) $Subsystem: turret16, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret17, 0.05, 0.2 $Default PBanks: ( "Standard Flak" "Standard Flak" ) $Subsystem: turret18, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret19, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret20, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret21, 0.05, 1.0 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret22, 0.05, 1.0 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret23, 0.05, 0.2 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Imperator Star Destroyer $Short name: ISD Mark I $Species: Terran +Type: XSTR("Cruiser", 5981) +Manufacturer: XSTR("Kuat Drive Yards", 5984) +Description: XSTR("1600 meters long", 5985) $end_multi_text +Tech Description: XSTR("The triangular silhouette of an Imperial cruiser has come a long way since its Republic-inspired design. While vessels of the Jedi order were met with feelings of pride and relief as they came soaring to solve galactic strife, the Imperial Star Destroyer's gargantuan size cleary inspires both awe and terror. The wedge-shaped capital ship is bristling with weapons emplacements. Turbolasers and tractor beam projectors dot its surface. Its ventral bay can launch TIE fighters, boarding craft, land assault units, hyperspace probes, or be used to hold captured craft. Its bustling bridge is staffed by the finest crewers in the Imperial starfleet.", 3045) $end_multi_text $POF file: impstardestroyer.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 18.0 $Max Velocity: 0.0, 0.0, 30.0 $Rotation time: 90.0, 90.0, 90.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 0.2 $Slide accel: 0.0 $Slide decel: 0.0 $Warpin speed: 15500 $Warpout speed: 15500 $Expl inner rad: 325.0 $Expl outer rad: 2250.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 8750 $Shield Color: 100 100 255 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 277480 $Flags: ( "capital" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -1875 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 0.05, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret02, 0.05, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret03, 0.05, 0.5 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret04, 0.05, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret05, 0.05, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret06, 0.05, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret07, 0.05, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret08, 0.05, 0.3 $Default SBanks: ( "CrTorpedo" ) $Subsystem: turret09, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret10, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret11, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret12, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret13, 0.05, 0.5 $Default PBanks: ( "ION Turret" ) $Subsystem: turret14, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret15, 0.05, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret16, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret17, 0.05, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret18, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret19, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret20, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret21, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret22, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret23, 0.05, 0.5 $Default PBanks: ( "ION Turret" ) $Subsystem: turret24, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret25, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret26, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret27, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret28, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret29, 0.05, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @Vengeance SSD $Short name: SSDVen $Species: Terran +Tech Description: XSTR("12 600 meters", 3045) $end_multi_text $POF file: ssdvengeance.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 30.0 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 90.0, 90.0, 90.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 1525.0 $Expl outer rad: 18650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 34780 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 1245000 $Flags: ( "supercap" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -13000 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "GTLaser" "GTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret04, 2, 0.3 $Default SBanks: ( "CrTorpedo" "CrTorpedo" ) $Subsystem: turret05, 2, 0.3 $Default SBanks: ( "CrTorpedo" "CrTorpedo" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret08, 2, 0.3 $Default SBanks: ( "CrTorpedo" "CrTorpedo" ) $Subsystem: turret09, 2, 0.3 $Default SBanks: ( "CrTorpedo" "CrTorpedo" ) $Subsystem: turret10, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret12, 3, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret13, 2, 0.5 $Default PBanks: ( "ION Turret" "ION Turret") $Subsystem: turret14, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret15, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret16, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret17, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret18, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret19, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret20, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret21, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret22, 3, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret23, 2, 0.5 $Default PBanks: ( "ION Turret" "ION Turret") $Subsystem: turret24, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret25, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret26, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: turret27, 2, 0.3 $Default PBanks: ( "GTLaser" "GTLaser") $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 $Name: @X9 Fighter Shipyard $Short name: X9Shipyard $Species: Terran +Tech Description: XSTR("The GTC Fenris class is the aging stalwart among the Alliance's warships. Before the Great War, the Fenris was Terran Command's only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris's speed and maneuverability make it a good choice for strike missions.", 3045) $end_multi_text $POF file: imp_fightershipyard.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 5.0 $Max Velocity: 0.0, 0.0, 50.0 $Rotation time: 40.0, 40.0, 40.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 325.0 $Expl outer rad: 1050.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 5800 $Power Output: 90.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 100.0 $Hitpoints: 105780 $Flags: ( "capital" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -1975 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret02, 3, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret03, 2, 0.5 $Default PBanks: ( "GTLaser" ) $Subsystem: turret04, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret05, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret06, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret07, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret08, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret09, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret10, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret11, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret12, 3, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret13, 2, 0.5 $Default PBanks: ( "GTLaser" ) $Subsystem: turret14, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret15, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret16, 2, 0.3 $Default PBanks: ( "GTLaser" ) $Subsystem: turret17, 0.733, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret18, 0.733, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret19, 0.733, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret20, 0.733, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: turret21, 0.733, 0.3 $Default PBanks: ( "Standard Flak" ) $Subsystem: radar01a-dish, 5, 0.0 $Subsystem: sensors, 4, 0 $Subsystem: communication, 4, 0.0 $Subsystem: navigation, 4, 0.0 $Subsystem: weapons, 4, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default100 ;===================================> STAR WARS CLONE WARS <======================================== $Name: Vulture Droid Starfighter $Short name: Vulture Droid $Species: Vasudan +Type: XSTR("Interceptor", 5981) +Maneuverability: XSTR("High", 5982) +Armor: XSTR("Heavy", 5983) +Manufacturer: XSTR("Nankam Aeronautical", 5984) +Description: XSTR(" ", 5985) $end_multi_text +Tech Description: XSTR("The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.", 2986) $end_multi_text +Length: 3.6 m +Gun Mounts: 2 +Missile Banks: 1 $POF file: vulture_droid_starfighter.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.25 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 110.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.3, 3.3, 3.3 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 25.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 95.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Model: f_shockwave.pof $Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "BGreen" "RLaser Cannon" "ION Cannon" "RLaser Turret" ) $Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" "BGreen" ) $Default PBanks: ( "RLaser Cannon" "RLaser Cannon" ) $Allowed SBanks: ( "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Cyclops" "cyclops#short" "Missile" "Torpedo" ) $Allowed Dogfight SBanks: ( "Hornet" "Tornado" ) $Default SBanks: ( "Torpedo" ) $SBank Capacity: ( 240, 240 ) $Shields: 0 $Shield Color: 100 100 255 $Power Output: 3.0 $Max Oclk Speed: 130.0 $Max Weapon Eng: 150.0 $Hitpoints: 380 $Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 40 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -8 $Closeup_zoom: 0.5 $Shield_icon: shieldft-03 $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 ;====================================> STAR WARS PLANETS <========================================== $Name: Earth $Short name: Earth $Species: Terran +Tech Description: XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", 3051) $end_multi_text $POF file: planet_earth.pof $Detail distance: (0, 3500, 9000, 22000) $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 3.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 150.0, 150.0, 150.0 $Rear Velocity: 0.0 $Forward accel: 20.0 $Forward decel: 10.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 335.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 4 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 100.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 100.0 $Hitpoints: 900000000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 138 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -10500000 $Closeup_zoom: 0.5 $Score: 8000000 $Name: Endor $Short name: Endor $Species: Terran +Tech Description: XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", 3051) $end_multi_text $POF file: planet_endor.pof $Detail distance: (0, 3500, 9000, 22000) $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 3.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 150.0, 150.0, 150.0 $Rear Velocity: 0.0 $Forward accel: 20.0 $Forward decel: 10.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 335.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 4 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 100.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 100.0 $Hitpoints: 900000000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 138 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -12500000 $Closeup_zoom: 0.5 $Score: 8000000 $Name: Coruscant $Short name: Coruscant $Species: Terran +Tech Description: XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", 3051) $end_multi_text $POF file: planet_coruscant.pof $Detail distance: (0, 3500, 9000, 22000) $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 3.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 150.0, 150.0, 150.0 $Rear Velocity: 0.0 $Forward accel: 20.0 $Forward decel: 10.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 335.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 4 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 100.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 100.0 $Hitpoints: 900000000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 138 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -12500000 $Closeup_zoom: 0.5 $Score: 8000000 $Name: Bespin $Short name: Bespin $Species: Terran +Tech Description: XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", 3051) $end_multi_text $POF file: planet_bespin.pof $Detail distance: (0, 3500, 9000, 22000) $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 3.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 150.0, 150.0, 150.0 $Rear Velocity: 0.0 $Forward accel: 20.0 $Forward decel: 10.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 335.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 4 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 100.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 100.0 $Hitpoints: 900000000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 138 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -12500000 $Closeup_zoom: 0.5 $Score: 8000000 $Name: Nalhutta $Short name: Nalhutta $Species: Terran +Tech Description: XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", 3051) $end_multi_text $POF file: planet_nalhutta.pof $Detail distance: (0, 3500, 9000, 22000) $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 3.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 150.0, 150.0, 150.0 $Rear Velocity: 0.0 $Forward accel: 20.0 $Forward decel: 10.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 335.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 4 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 100.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 100.0 $Hitpoints: 900000000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 138 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -15500000 $Closeup_zoom: 0.5 $Score: 8000000 $Name: Tatooine $Short name: Tatooine $Species: Terran +Tech Description: XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", 3051) $end_multi_text $POF file: planet_tatooine.pof $Detail distance: (0, 3500, 9000, 22000) $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 3.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 150.0, 150.0, 150.0 $Rear Velocity: 0.0 $Forward accel: 20.0 $Forward decel: 10.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 335.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 4 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 100.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 100.0 $Hitpoints: 900000000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 138 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -82500000 $Closeup_zoom: 0.5 $Score: 8000000 $Name: Moon $Short name: Moon $Species: Terran +Tech Description: XSTR("For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.", 3051) $end_multi_text $POF file: planet_moon.pof $Detail distance: (0, 3500, 9000, 22000) $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 3.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 150.0, 150.0, 150.0 $Rear Velocity: 0.0 $Forward accel: 20.0 $Forward decel: 10.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 335.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 4 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 100.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 100.0 $Hitpoints: 900000000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 138 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -6500000 $Closeup_zoom: 0.5 $Score: 8000000 #End ; $Player Ship Precedence is used in ship selection when a ship specified by the mission ; designer is not available to the player. The next ship on the list is used in its place ; (assuming that ship is allowed for the player). ; $Player Ship Precedence: ( "GTF Ulysses" "GTF Hercules" "GTB Medusa" "GTB Ursa" )