========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /home/pvh/.fs2_open/data/fs2_open.log OK Passed cmdline options: -dualscanlines -targetinfo -nobeampierce -spec -glow -jpgtga -no_vsync -ship_choice_3d -ambient_factor 65 -orbradar -3dwarp -warp_flash -ballistic_gauge -cache_bitmaps -img2dds -2d_poof -snd_preload -rearm_timer -missile_lighting Building file index... Searching root '/home/pvh/.fs2_open/' Searching root '/home/pvh/mnt/Freespace2/' Searching root pack '/home/pvh/mnt/Freespace2/mv_adveffects.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_amodelspatch.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_amodelspatch2.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_befix.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_core.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_effects.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_models.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_music.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_textures.vp' Searching root pack '/home/pvh/mnt/Freespace2/root_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/smarty_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/sparky_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/sparky_hi_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/stu_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tango1_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tango2_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tango3_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tangoA_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tangoB_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/warble_fs2.vp' Found 22 roots and 9959 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = Initializing OpenAL... OpenAL Vendor : OpenAL Community OpenAL Renderer : Software OpenAL Version : 1.1 OpenAL Extensions : ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_EXT_MP3 AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 0, MMX=Yes Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce4 Ti 4400/AGP/SSE/3DNOW! OpenGL Version : 1.5.5 NVIDIA 81.74 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_ARB_texture_compression", and function "glCompressedTexSubImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Unable to find extension "GL_APPLE_client_storage". Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! ANI 2_radar1 with size 170x170 (33.6% wasted) No joysticks found Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find pcx for Subach HL-D found ani Subach_AniBitmap for Subach HL-D, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. dds: Couldn't open 'Alouqua_AniBitmap_0003' -- error description File not found found ani Alouqua_AniBitmap for Shivan Light Laser, with 3 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find pcx for Vasudan Huge Turret couldn't find ani for Vasudan Huge Turret No ai_profiles.tbl found; using defaults. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 559 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.282 (0.282) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MULTI_MISSION_SYNC (38) Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 1.444 (1.444) Frame 0 too long!!: frametime = 0.300 (0.300) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 203rd Scorpions Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3192498914, IBX checksum: 2399766206 -- "shockwave.pof" BMPMAN: Found EFF (shockwave01.eff) with 87 frames at 24 fps. BMPMAN: Found EFF (shockwave01-glow.eff) with 95 frames at 21 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM2-07.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 203rd Scorpions Someone passed an extension to bm_load for file 'vasudan1.pcx' Using alternate ship type name : Unknown Loading model 'miner2s-01.pof' IBX: Found a good IBX to read for 'miner2s-01.pof'. IBX-DEBUG => POF checksum: 531888543, IBX checksum: 2085831782 -- "miner2s-01.pof" Warning: Ignoring unrecognized subsystem backa, believed to be in ship miner2s-01.pof Found live debris model for 'backa' Found live debris model for 'backa' Found live debris model for 'backa' Loading model 'Platform2S-01.pof' IBX: Found a good IBX to read for 'Platform2S-01.pof'. IBX-DEBUG => POF checksum: 2390238059, IBX checksum: 231105511 -- "Platform2S-01.pof" Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 953640549, IBX checksum: 314415918 -- "fighter2v-01.pof" Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 3147999102, IBX checksum: 3822743802 -- "fighter2v-02.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 51299642, IBX checksum: 2555968124 -- "fighter2s-02.pof" Starting mission message count : 205 Ending mission message count : 224 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.2% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) ANI gas with size 127x127 (0.8% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" ANI shieldfv-01 with size 93x93 (27.3% wasted) ANI shieldfv-02 with size 93x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 161360885, IBX checksum: 2441493680 -- "corvette2v-01.pof" Loading model 'AWACS2V-01.pof' IBX: Found a good IBX to read for 'AWACS2V-01.pof'. IBX-DEBUG => POF checksum: 3609082397, IBX checksum: 3739243802 -- "AWACS2V-01.pof" Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' ANI shield-f11 with size 93x93 (27.3% wasted) Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 2251000677 -- "fighter11.pof" ANI shieldfs-02 with size 93x93 (27.3% wasted) ANI shieldfs-03 with size 93x93 (27.3% wasted) Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 2620667640, IBX checksum: 2928430242 -- "fighter2s-03.pof" ANI shieldbs-02 with size 93x93 (27.3% wasted) Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 1031608016, IBX checksum: 318090977 -- "bomber2s-02.pof" Loading model 'SuperCap2S-01.pof' IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 1316292687, IBX checksum: 2083457359 -- "SuperCap2S-01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship SuperCap2S-01.pof This mission requires 387 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 420690257 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 420690257 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 859758991 -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 1729120477 -- "taga.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 1891083824 -- "belial.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 3832111446, IBX checksum: 1693232920 -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) ANI Lamprey_Particle.ani with size 86x86 (32.8% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI gas.ani with size 127x127 (0.8% wasted) ANI shieldfv-01.ani with size 93x93 (27.3% wasted) ANI shieldfv-02.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) ANI shieldfs-03.ani with size 93x93 (27.3% wasted) ANI shieldbs-02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2791/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ ANI CB_default.ani with size 200x200 (21.9% wasted) ANI cb_sm2-07_b.ani with size 200x200 (21.9% wasted) ANI cb_sm2-07_c.ani with size 200x200 (21.9% wasted) ANI Tech_GTW-66_Maxim_Gun.ani with size 200x200 (21.9% wasted) ANI Tech_GTW-83_Lamprey.ani with size 200x200 (21.9% wasted) ANI Tech_Mekhu_HL-7.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 37.702 (37.702) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.476 (0.476) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_RED_ALERT (44) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) Loading model 'fighter08.pof' IBX: Found a good IBX to read for 'fighter08.pof'. IBX-DEBUG => POF checksum: 2156423984, IBX checksum: 3741054428 -- "fighter08.pof" Loading model 'fighter09.pof' IBX: Found a good IBX to read for 'fighter09.pof'. IBX-DEBUG => POF checksum: 1557516692, IBX checksum: 3701944027 -- "fighter09.pof" ANI 2_ssfighter08.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter08.ani ANI 2_ssfighter09.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter09.ani ANI 2_ssfighter2v-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_Lich.ani with size 304x304 (40.6% wasted) ANI iconv-fightW with size 46x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 46x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 46x46 (28.1% wasted) ANI iconS-gas with size 70x70 (45.3% wasted) ANI fadeiconS-gas with size 70x70 (45.3% wasted) ANI fadeiconS-gas.ani with size 70x70 (45.3% wasted) ANI iconS-gun with size 20x20 (37.5% wasted) ANI fadeiconS-gun with size 20x20 (37.5% wasted) ANI fadeiconS-gun.ani with size 20x20 (37.5% wasted) Frame 0 too long!!: frametime = 3.103 (3.103) ANI iconv-fightW.ani with size 46x46 (28.1% wasted) Frame 0 too long!!: frametime = 0.527 (0.527) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_SHIP_SELECT (11) Frame 0 too long!!: frametime = 0.419 (0.419) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEBUG_PAUSED (12) Entering game at time = 51.108 Regenerating local nebula! message 'Mission Begins' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) message 'Mission Begins 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) message '1 Sentry Gun Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) ANI Head-VP1a.ani with size 120x120 (6.2% wasted) 2249 frames executed in 30.010 seconds, 74.942 frames per second. No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available ANI Head-VP2b.ani with size 120x120 (6.2% wasted) message '1 Miner Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Frame 3538: Weapon #905 CHASING cmeasure #1136 Frame 3538: Weapon #913 CHASING cmeasure #1136 Frame 3538: Weapon #919 CHASING cmeasure #1136 Frame 3538: Weapon #931 CHASING cmeasure #1136 message '2 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) ANI Head-VP1b.ani with size 120x120 (6.2% wasted) message '3 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) message '4 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. message '2 Miners Down' with invalid head. Fix by assigning persona to the message. Frame 5426 too long!!: frametime = 0.314 (0.314) Frame 6363: Weapon #745 CHASING cmeasure #3947 Frame 6363: Weapon #746 CHASING cmeasure #3947 Frame 6363: Weapon #712 CHASING cmeasure #3947 Frame 6363: Weapon #713 CHASING cmeasure #3947 Frame 6363: Weapon #732 CHASING cmeasure #3947 Frame 6363: Weapon #658 CHASING cmeasure #3947 Frame 6363: Weapon #674 CHASING cmeasure #3947 Frame 6363: Weapon #675 CHASING cmeasure #3947 Frame 6363: Weapon #403 CHASING cmeasure #3947 Frame 6363: Weapon #796 CHASING cmeasure #3947 Frame 6363: Weapon #743 CHASING cmeasure #3947 Frame 6363: Weapon #766 CHASING cmeasure #3947 Frame 6363: Weapon #816 CHASING cmeasure #3947 Frame 6363: Weapon #829 CHASING cmeasure #3947 Frame 6363: Weapon #703 CHASING cmeasure #3947 Frame 6363: Weapon #720 CHASING cmeasure #3947 Frame 6487: Weapon #712 CHASING cmeasure #4079 Frame 6487: Weapon #713 CHASING cmeasure #4079 Frame 6487: Weapon #674 CHASING cmeasure #4079 Frame 6487: Weapon #675 CHASING cmeasure #4079 Frame 6487: Weapon #403 CHASING cmeasure #4079 Frame 6487: Weapon #743 CHASING cmeasure #4079 Frame 6487: Weapon #766 CHASING cmeasure #4079 Frame 6487: Weapon #816 CHASING cmeasure #4079 Frame 6487: Weapon #829 CHASING cmeasure #4079 Frame 6487: Weapon #703 CHASING cmeasure #4079 Frame 6487: Weapon #720 CHASING cmeasure #4079 Frame 6487: Weapon #213 CHASING cmeasure #4079 Frame 6487: Weapon #154 CHASING cmeasure #4079 Frame 6487: Weapon #193 CHASING cmeasure #4079 Frame 6487: Weapon #306 CHASING cmeasure #4079 Frame 6487: Weapon #149 CHASING cmeasure #4079 Frame 6487: Weapon #150 CHASING cmeasure #4079 Frame 6487: Weapon #406 CHASING cmeasure #4079 Frame 6487: Weapon #282 CHASING cmeasure #4079 Frame 6577: Weapon #213 CHASING cmeasure #4176 Frame 6577: Weapon #154 CHASING cmeasure #4176 Frame 6577: Weapon #308 CHASING cmeasure #4176 Frame 6577: Weapon #309 CHASING cmeasure #4176 Frame 6577: Weapon #193 CHASING cmeasure #4176 Frame 6577: Weapon #306 CHASING cmeasure #4176 Frame 6577: Weapon #188 CHASING cmeasure #4176 Frame 6577: Weapon #236 CHASING cmeasure #4176 Frame 6577: Weapon #149 CHASING cmeasure #4176 Frame 6577: Weapon #150 CHASING cmeasure #4176 Frame 6577: Weapon #358 CHASING cmeasure #4176 Frame 6577: Weapon #241 CHASING cmeasure #4176 Frame 6577: Weapon #406 CHASING cmeasure #4176 Frame 6577: Weapon #282 CHASING cmeasure #4176 Frame 6577: Weapon #362 CHASING cmeasure #4176 Frame 6577: Weapon #330 CHASING cmeasure #4176 Frame 6577: Weapon #371 CHASING cmeasure #4176 Frame 6577: Weapon #370 CHASING cmeasure #4176 Frame 6577: Weapon #498 CHASING cmeasure #4176 Frame 6577: Weapon #434 CHASING cmeasure #4176 Frame 6577: Weapon #562 CHASING cmeasure #4176 Frame 6577: Weapon #480 CHASING cmeasure #4176 Frame 6705: Weapon #308 CHASING cmeasure #4294 Frame 6705: Weapon #309 CHASING cmeasure #4294 Frame 6705: Weapon #188 CHASING cmeasure #4294 Frame 6705: Weapon #236 CHASING cmeasure #4294 Frame 6705: Weapon #358 CHASING cmeasure #4294 Frame 6705: Weapon #241 CHASING cmeasure #4294 Frame 6705: Weapon #224 CHASING cmeasure #4294 Frame 6705: Weapon #316 CHASING cmeasure #4294 Frame 6705: Weapon #362 CHASING cmeasure #4294 Frame 6705: Weapon #330 CHASING cmeasure #4294 Frame 6705: Weapon #371 CHASING cmeasure #4294 Frame 6705: Weapon #370 CHASING cmeasure #4294 Frame 6705: Weapon #498 CHASING cmeasure #4294 Frame 6705: Weapon #434 CHASING cmeasure #4294 Frame 6705: Weapon #562 CHASING cmeasure #4294 Frame 6705: Weapon #480 CHASING cmeasure #4294 Frame 6705: Weapon #525 CHASING cmeasure #4294 Frame 6705: Weapon #413 CHASING cmeasure #4294 Frame 6705: Weapon #207 CHASING cmeasure #4294 Frame 6705: Weapon #549 CHASING cmeasure #4294 Frame 6705: Weapon #320 CHASING cmeasure #4294 Frame 6705: Weapon #248 CHASING cmeasure #4294 Frame 6705: Weapon #513 CHASING cmeasure #4294 Frame 6705: Weapon #269 CHASING cmeasure #4294 Frame 6717: Weapon #561 CHASING cmeasure #4314 Frame 6717: Weapon #278 CHASING cmeasure #4314 Frame 6717: Weapon #206 CHASING cmeasure #4314 Frame 6717: Weapon #261 CHASING cmeasure #4314 Frame 6717: Weapon #178 CHASING cmeasure #4314 Frame 6717: Weapon #179 CHASING cmeasure #4314 Frame 6717: Weapon #347 CHASING cmeasure #4314 Frame 6717: Weapon #337 CHASING cmeasure #4314 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available message '3 Miners Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) ANI Head-VP1a.ani with size 120x120 (6.2% wasted) Frame 9357: Weapon #433 CHASING cmeasure #6465 Frame 9357: Weapon #615 CHASING cmeasure #6465 Frame 9357: Weapon #547 CHASING cmeasure #6465 Frame 9357: Weapon #590 CHASING cmeasure #6465 Frame 9357: Weapon #632 CHASING cmeasure #6465 Frame 9357: Weapon #755 CHASING cmeasure #6465 Frame 9518: Weapon #483 CHASING cmeasure #6578 Frame 9518: Weapon #609 CHASING cmeasure #6578 Frame 9518: Weapon #256 CHASING cmeasure #6578 Frame 9518: Weapon #416 CHASING cmeasure #6578 Frame 9518: Weapon #645 CHASING cmeasure #6578 Frame 9518: Weapon #541 CHASING cmeasure #6578 Frame 9518: Weapon #663 CHASING cmeasure #6578 Frame 9518: Weapon #578 CHASING cmeasure #6578 Frame 9518: Weapon #780 CHASING cmeasure #6578 Frame 9518: Weapon #891 CHASING cmeasure #6578 Frame 9549: Weapon #330 CHASING cmeasure #6578 Frame 9549: Weapon #805 CHASING cmeasure #6578 Frame 9549: Weapon #706 CHASING cmeasure #6578 Frame 9549: Weapon #318 CHASING cmeasure #6578 Frame 9549: Weapon #371 CHASING cmeasure #6578 Frame 9549: Weapon #871 CHASING cmeasure #6578 Frame 9550: Weapon #632 CHASING cmeasure #6595 Frame 9550: Weapon #755 CHASING cmeasure #6595 Frame 9550: Weapon #724 CHASING cmeasure #6595 Frame 9550: Weapon #962 CHASING cmeasure #6595 Frame 9550: Weapon #784 CHASING cmeasure #6595 Frame 9550: Weapon #770 CHASING cmeasure #6595 Frame 9583: Weapon #685 CHASING cmeasure #6595 Frame 9583: Weapon #544 CHASING cmeasure #6595 Frame 9583: Weapon #623 CHASING cmeasure #6578 Frame 9583: Weapon #623 CHASING cmeasure #6595 Frame 9583: Weapon #865 CHASING cmeasure #6578 Frame 9583: Weapon #865 CHASING cmeasure #6595 Frame 9583: Weapon #613 CHASING cmeasure #6595 Frame 9583: Weapon #742 CHASING cmeasure #6578 Frame 9583: Weapon #742 CHASING cmeasure #6595 Frame 9583: Weapon #707 CHASING cmeasure #6578 Frame 9583: Weapon #707 CHASING cmeasure #6595 Frame 9583: Weapon #362 CHASING cmeasure #6578 Frame 9583: Weapon #362 CHASING cmeasure #6595 Frame 9583: Weapon #849 CHASING cmeasure #6578 Frame 9583: Weapon #849 CHASING cmeasure #6595 Frame 9583: Weapon #878 CHASING cmeasure #6595 Frame 9583: Weapon #846 CHASING cmeasure #6595 Frame 9584: Weapon #755 CHASING cmeasure #6624 Frame 9584: Weapon #685 CHASING cmeasure #6624 Frame 9584: Weapon #544 CHASING cmeasure #6624 Frame 9584: Weapon #623 CHASING cmeasure #6578 Frame 9584: Weapon #623 CHASING cmeasure #6595 Frame 9584: Weapon #623 CHASING cmeasure #6624 Frame 9584: Weapon #865 CHASING cmeasure #6578 Frame 9584: Weapon #865 CHASING cmeasure #6595 Frame 9584: Weapon #865 CHASING cmeasure #6624 Frame 9584: Weapon #613 CHASING cmeasure #6624 Frame 9584: Weapon #742 CHASING cmeasure #6578 Frame 9584: Weapon #742 CHASING cmeasure #6595 Frame 9584: Weapon #742 CHASING cmeasure #6624 Frame 9584: Weapon #707 CHASING cmeasure #6578 Frame 9584: Weapon #707 CHASING cmeasure #6595 Frame 9584: Weapon #362 CHASING cmeasure #6578 Frame 9584: Weapon #362 CHASING cmeasure #6595 Frame 9584: Weapon #849 CHASING cmeasure #6578 Frame 9584: Weapon #849 CHASING cmeasure #6595 Frame 9584: Weapon #962 CHASING cmeasure #6624 Frame 9584: Weapon #784 CHASING cmeasure #6624 Frame 9584: Weapon #770 CHASING cmeasure #6624 Frame 9584: Weapon #846 CHASING cmeasure #6624 Frame 9981: Weapon #951 CHASING cmeasure #6846 Frame 9981: Weapon #952 CHASING cmeasure #6846 Frame 9981: Weapon #171 CHASING cmeasure #6846 Frame 9981: Weapon #204 CHASING cmeasure #6846 Frame 9981: Weapon #494 CHASING cmeasure #6846 Frame 9981: Weapon #184 CHASING cmeasure #6846 Frame 9981: Weapon #106 CHASING cmeasure #6846 Frame 9981: Weapon #293 CHASING cmeasure #6846 message '6 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available message '4 Miners Down' with invalid head. Fix by assigning persona to the message. No more swarm missiles are available No more swarm missiles are available Frame 11743: Could not create debris, no more slots left Frame 12034: Could not create debris, no more slots left Frame 12034: Could not create debris, no more slots left Frame 12034: Could not create debris, no more slots left Frame 12942 too long!!: frametime = 0.326 (0.326) Frame 13190: Weapon #612 CHASING cmeasure #9061 Frame 13190: Weapon #753 CHASING cmeasure #9061 Frame 13190: Weapon #604 CHASING cmeasure #9061 Frame 13190: Weapon #801 CHASING cmeasure #9061 Frame 13190: Weapon #545 CHASING cmeasure #9061 Frame 13190: Weapon #739 CHASING cmeasure #9061 Frame 13190: Weapon #628 CHASING cmeasure #9061 Frame 13190: Weapon #627 CHASING cmeasure #9061 message '5 Miners Down' with invalid head. Fix by assigning persona to the message. Frame 13997 too long!!: frametime = 0.257 (0.257) Frame 14003 too long!!: frametime = 0.588 (0.588) Frame 14010 too long!!: frametime = 0.292 (0.292) Frame 14015 too long!!: frametime = 0.306 (0.306) ANI Head-CM2c.ani with size 120x120 (6.2% wasted) Frame 16105: Weapon #52 CHASING cmeasure #10668 Frame 16105: Weapon #335 CHASING cmeasure #10668 Frame 16105: Weapon #599 CHASING cmeasure #10668 Frame 16105: Weapon #595 CHASING cmeasure #10668 Frame 16105: Weapon #575 CHASING cmeasure #10668 Frame 16105: Weapon #608 CHASING cmeasure #10668 Frame 16105: Weapon #323 CHASING cmeasure #10668 Frame 16105: Weapon #474 CHASING cmeasure #10668 Frame 16657: Weapon #828 CHASING cmeasure #11156 Frame 16657: Weapon #717 CHASING cmeasure #11156 Frame 16657: Weapon #491 CHASING cmeasure #11156 Frame 16657: Weapon #560 CHASING cmeasure #11156 Frame 16674: Weapon #59 CHASING cmeasure #11156 Frame 16674: Weapon #880 CHASING cmeasure #11156 Frame 16674: Weapon #831 CHASING cmeasure #11156 Frame 16674: Weapon #343 CHASING cmeasure #11156 Frame 16675: Weapon #198 CHASING cmeasure #11179 Frame 16675: Weapon #447 CHASING cmeasure #11179 Frame 16675: Weapon #453 CHASING cmeasure #11179 Frame 16675: Weapon #720 CHASING cmeasure #11179 Frame 16675: Weapon #20 CHASING cmeasure #11179 Frame 16675: Weapon #402 CHASING cmeasure #11179 Frame 16675: Weapon #673 CHASING cmeasure #11179 Frame 16675: Weapon #532 CHASING cmeasure #11179 Frame 16761: Weapon #796 CHASING cmeasure #11259 Frame 16845: Weapon #935 CHASING cmeasure #11317 Frame 16845: Weapon #49 CHASING cmeasure #11317 Frame 16845: Weapon #885 CHASING cmeasure #11317 Frame 16845: Weapon #9 CHASING cmeasure #11317 Frame 16845: Weapon #955 CHASING cmeasure #11317 Frame 16845: Weapon #288 CHASING cmeasure #11317 Frame 16845: Weapon #653 CHASING cmeasure #11317 Frame 16845: Weapon #753 CHASING cmeasure #11317 Frame 16845: Weapon #988 CHASING cmeasure #11317 Frame 16845: Weapon #482 CHASING cmeasure #11317 Frame 16845: Weapon #780 CHASING cmeasure #11317 Frame 16845: Weapon #109 CHASING cmeasure #11317 Frame 17396 too long!!: frametime = 0.328 (0.328) Frame 17517: Weapon #225 CHASING cmeasure #11849 Frame 17517: Weapon #111 CHASING cmeasure #11849 Frame 17517: Weapon #603 CHASING cmeasure #11849 Frame 17517: Weapon #331 CHASING cmeasure #11849 Frame 17517: Weapon #610 CHASING cmeasure #11849 Frame 17517: Weapon #555 CHASING cmeasure #11849 Frame 17517: Weapon #570 CHASING cmeasure #11849 Frame 17517: Weapon #557 CHASING cmeasure #11849 Frame 17517: Weapon #351 CHASING cmeasure #11849 Frame 17517: Weapon #536 CHASING cmeasure #11849 Frame 17517: Weapon #216 CHASING cmeasure #11849 Frame 17517: Weapon #633 CHASING cmeasure #11849 Frame 17517: Weapon #424 CHASING cmeasure #11849 Frame 17517: Weapon #261 CHASING cmeasure #11849 Frame 17517: Weapon #984 CHASING cmeasure #11849 Frame 17517: Weapon #297 CHASING cmeasure #11849 Frame 17638: Weapon #590 CHASING cmeasure #11954 Frame 17638: Weapon #804 CHASING cmeasure #11954 Frame 17638: Weapon #635 CHASING cmeasure #11954 Frame 17638: Weapon #830 CHASING cmeasure #11954 Frame 17638: Weapon #734 CHASING cmeasure #11954 Frame 17638: Weapon #823 CHASING cmeasure #11954 Frame 17638: Weapon #101 CHASING cmeasure #11954 Frame 17638: Weapon #40 CHASING cmeasure #11954 Frame 17638: Weapon #662 CHASING cmeasure #11954 Frame 17638: Weapon #787 CHASING cmeasure #11954 Frame 17638: Weapon #868 CHASING cmeasure #11954 Frame 17638: Weapon #355 CHASING cmeasure #11954 Frame 17638: Weapon #415 CHASING cmeasure #11954 Frame 17638: Weapon #304 CHASING cmeasure #11954 Frame 17638: Weapon #644 CHASING cmeasure #11954 Frame 17638: Weapon #273 CHASING cmeasure #11954 ANI Head-VP1b.ani with size 120x120 (6.2% wasted) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available ANI Head-VP1a.ani with size 120x120 (6.2% wasted) message 'Need Cover' with invalid head. Fix by assigning persona to the message. ANI Head-VCa.ani with size 120x120 (6.2% wasted) message 'Need Cover 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) ANI Head-VP1b.ani with size 120x120 (6.2% wasted) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Recycled beam (0 beams remaining) Frame 19873 too long!!: frametime = 0.364 (0.364) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-VP1a.ani with size 120x120 (6.2% wasted) Frame 20650 too long!!: frametime = 0.279 (0.279) ANI Head-VP1c.ani with size 120x120 (6.2% wasted) Frame 20821: Weapon #233 CHASING cmeasure #13996 Frame 20821: Weapon #284 CHASING cmeasure #13996 Frame 20821: Weapon #959 CHASING cmeasure #13996 Frame 20821: Weapon #632 CHASING cmeasure #13996 Frame 20821: Weapon #969 CHASING cmeasure #13996 Frame 20821: Weapon #375 CHASING cmeasure #13996 Frame 20821: Weapon #358 CHASING cmeasure #13996 Frame 20821: Weapon #714 CHASING cmeasure #13996 Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 21083: Weapon #210 CHASING cmeasure #14216 Frame 21083: Weapon #8 CHASING cmeasure #14216 Frame 21083: Weapon #6 CHASING cmeasure #14216 Frame 21083: Weapon #78 CHASING cmeasure #14216 Frame 21083: Weapon #831 CHASING cmeasure #14216 Frame 21083: Weapon #401 CHASING cmeasure #14216 Frame 21083: Weapon #124 CHASING cmeasure #14216 Frame 21083: Weapon #787 CHASING cmeasure #14216 BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 21159: Weapon #210 CHASING cmeasure #14256 Frame 21159: Weapon #8 CHASING cmeasure #14256 Frame 21159: Weapon #6 CHASING cmeasure #14256 Frame 21159: Weapon #78 CHASING cmeasure #14256 Frame 21231: Weapon #995 CHASING cmeasure #14256 Frame 21231: Weapon #106 CHASING cmeasure #14256 Frame 21231: Weapon #951 CHASING cmeasure #14256 Frame 21231: Weapon #327 CHASING cmeasure #14256 Frame 21231: Weapon #545 CHASING cmeasure #14256 Frame 21231: Weapon #185 CHASING cmeasure #14256 Frame 21231: Weapon #314 CHASING cmeasure #14256 Frame 21231: Weapon #524 CHASING cmeasure #14256 Frame 21232: Weapon #995 CHASING cmeasure #14313 Frame 21232: Weapon #106 CHASING cmeasure #14313 Frame 21232: Weapon #951 CHASING cmeasure #14313 Frame 21232: Weapon #327 CHASING cmeasure #14313 Frame 21232: Weapon #545 CHASING cmeasure #14313 Frame 21232: Weapon #185 CHASING cmeasure #14313 Frame 21232: Weapon #314 CHASING cmeasure #14313 Frame 21232: Weapon #524 CHASING cmeasure #14313 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 21567: Could not create debris, no more slots left Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) message 'Jump Signature' with invalid head. Fix by assigning persona to the message. message 'Apoc Arrives' with invalid head. Fix by assigning persona to the message. ANI Head-VCb.ani with size 120x120 (6.2% wasted) BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 23630 too long!!: frametime = 0.502 (0.502) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) message 'Apoc Arrives 2' with invalid head. Fix by assigning persona to the message. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_BLEW_UP (19) Regenerating local nebula! Frame 23995 too long!!: frametime = 1.375 (1.375) BEAM : powering beam down because of FOV condition! Recycled beam (4 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (4 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Frame 24084 too long!!: frametime = 0.400 (0.400) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Frame 24121 too long!!: frametime = 0.254 (0.254) BEAM : powering beam down because of FOV condition! Recycled beam (4 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (4 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SIMULATOR_ROOM (20) Unloading in mission messages =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 203rd Scorpions Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM2-07.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 203rd Scorpions Someone passed an extension to bm_load for file 'vasudan1.pcx' Using alternate ship type name : Unknown Starting mission message count : 205 Ending mission message count : 224 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ =================== STARTING LEVEL DATA LOAD ================== About to page in ships! This mission requires 387 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2914/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Entering game at time = 489.008 Regenerating local nebula! message 'Mission Begins' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) message '1 Sentry Gun Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) message 'Mission Begins 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) 1898 frames executed in 30.007 seconds, 63.252 frames per second. ANI Head-VP1a.ani with size 120x120 (6.2% wasted) message '2 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) message '1 Miner Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Frame 5288 too long!!: frametime = 0.328 (0.328) message '3 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) ANI Head-CM2c.ani with size 120x120 (6.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Frame 6718: Weapon #531 CHASING cmeasure #2653 Frame 6718: Weapon #584 CHASING cmeasure #2653 message '2 Miners Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Frame 7663 too long!!: frametime = 0.345 (0.345) Frame 7664 too long!!: frametime = 0.336 (0.336) message '4 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-VP2a.ani with size 120x120 (6.2% wasted) message '3 Miners Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Frame 11155: Could not create debris, no more slots left Frame 11169: Could not create debris, no more slots left Frame 11185: Could not create debris, no more slots left Frame 11200: Could not create debris, no more slots left Frame 11200: Could not create debris, no more slots left Frame 11215: Could not create debris, no more slots left Frame 11215: Could not create debris, no more slots left Frame 11215: Could not create debris, no more slots left Frame 11215: Could not create debris, no more slots left Frame 11242: Could not create debris, no more slots left Frame 11244: Could not create debris, no more slots left Frame 11244: Could not create debris, no more slots left Frame 11259: Could not create debris, no more slots left Frame 11296: Could not create debris, no more slots left Frame 11296: Could not create debris, no more slots left Frame 11296: Could not create debris, no more slots left Frame 11296: Could not create debris, no more slots left Frame 11297: Could not create debris, no more slots left Frame 11297: Could not create debris, no more slots left Frame 11305: Could not create debris, no more slots left Frame 11305: Could not create debris, no more slots left Frame 11313: Could not create debris, no more slots left Frame 11313: Could not create debris, no more slots left Frame 11313: Could not create debris, no more slots left Frame 11318: Could not create debris, no more slots left Frame 11318: Could not create debris, no more slots left Frame 11318: Could not create debris, no more slots left Frame 11318: Could not create debris, no more slots left Frame 11318: Could not create debris, no more slots left Frame 11320: Could not create debris, no more slots left Frame 11320: Could not create debris, no more slots left Frame 11320: Could not create debris, no more slots left Frame 11321: Could not create debris, no more slots left Frame 11321: Could not create debris, no more slots left Frame 11338: Could not create debris, no more slots left Frame 11338: Could not create debris, no more slots left Frame 11339: Could not create debris, no more slots left Frame 11339: Could not create debris, no more slots left Frame 11339: Could not create debris, no more slots left Frame 11358: Could not create debris, no more slots left Frame 11358: Could not create debris, no more slots left Frame 11358: Could not create debris, no more slots left Frame 11359: Could not create debris, no more slots left Frame 11359: Could not create debris, no more slots left Frame 11359: Could not create debris, no more slots left Frame 11379: Could not create debris, no more slots left Frame 11383: Could not create debris, no more slots left Frame 11394: Could not create debris, no more slots left Frame 11399: Could not create debris, no more slots left Frame 11399: Could not create debris, no more slots left Frame 11403: Could not create debris, no more slots left Frame 11403: Could not create debris, no more slots left Frame 11403: Could not create debris, no more slots left Frame 11410: Could not create debris, no more slots left Frame 11416: Could not create debris, no more slots left Frame 11420: Could not create debris, no more slots left Frame 11420: Could not create debris, no more slots left Frame 11425: Could not create debris, no more slots left Frame 11425: Could not create debris, no more slots left Frame 11442: Could not create debris, no more slots left Frame 11442: Could not create debris, no more slots left Frame 11442: Could not create debris, no more slots left Frame 11442: Could not create debris, no more slots left Frame 11442: Could not create debris, no more slots left Frame 11442: Could not create debris, no more slots left Frame 11450: Could not create debris, no more slots left Frame 11450: Could not create debris, no more slots left Frame 11451: Could not create debris, no more slots left Frame 11451: Could not create debris, no more slots left Frame 11454: Could not create debris, no more slots left Frame 11461: Could not create debris, no more slots left Frame 11461: Could not create debris, no more slots left Frame 11462: Could not create debris, no more slots left Frame 11470: Could not create debris, no more slots left Frame 11470: Could not create debris, no more slots left Frame 11470: Could not create debris, no more slots left Frame 11483: Could not create debris, no more slots left Frame 11483: Could not create debris, no more slots left Frame 11483: Could not create debris, no more slots left Frame 11483: Could not create debris, no more slots left Frame 11486: Could not create debris, no more slots left Frame 11486: Could not create debris, no more slots left Frame 11486: Could not create debris, no more slots left Frame 11486: Could not create debris, no more slots left Frame 11486: Could not create debris, no more slots left Frame 11504: Could not create debris, no more slots left Frame 11504: Could not create debris, no more slots left Frame 11515: Could not create debris, no more slots left Frame 11515: Could not create debris, no more slots left Frame 11520: Could not create debris, no more slots left Frame 11531: Could not create debris, no more slots left Frame 11531: Could not create debris, no more slots left Frame 11545: Could not create debris, no more slots left Frame 11545: Could not create debris, no more slots left Frame 11547: Could not create debris, no more slots left Frame 11556: Could not create debris, no more slots left Frame 11556: Could not create debris, no more slots left Frame 11556: Could not create debris, no more slots left Frame 11565: Could not create debris, no more slots left Frame 11565: Could not create debris, no more slots left Frame 11577: Could not create debris, no more slots left Frame 11578: Could not create debris, no more slots left Frame 11587: Could not create debris, no more slots left Frame 11587: Could not create debris, no more slots left Frame 11587: Could not create debris, no more slots left Frame 11587: Could not create debris, no more slots left Frame 11592: Could not create debris, no more slots left Frame 11592: Could not create debris, no more slots left Frame 11592: Could not create debris, no more slots left Frame 11592: Could not create debris, no more slots left Frame 11592: Could not create debris, no more slots left Frame 11592: Could not create debris, no more slots left Frame 11592: Could not create debris, no more slots left Frame 11592: Could not create debris, no more slots left Frame 11610: Could not create debris, no more slots left Frame 11610: Could not create debris, no more slots left Frame 11610: Could not create debris, no more slots left Frame 11630: Could not create debris, no more slots left Frame 11630: Could not create debris, no more slots left Frame 11630: Could not create debris, no more slots left Frame 11630: Could not create debris, no more slots left Frame 11630: Could not create debris, no more slots left Frame 11651: Could not create debris, no more slots left Frame 11651: Could not create debris, no more slots left Frame 11652: Could not create debris, no more slots left Frame 11652: Could not create debris, no more slots left Frame 11662: Could not create debris, no more slots left Frame 11662: Could not create debris, no more slots left Frame 11662: Could not create debris, no more slots left Frame 11662: Could not create debris, no more slots left Frame 11668: Could not create debris, no more slots left Frame 11668: Could not create debris, no more slots left Frame 11668: Could not create debris, no more slots left Frame 11668: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11683: Could not create debris, no more slots left Frame 11689: Could not create debris, no more slots left Frame 11689: Could not create debris, no more slots left Frame 11689: Could not create debris, no more slots left Frame 11689: Could not create debris, no more slots left Frame 11689: Could not create debris, no more slots left Frame 11699: Could not create debris, no more slots left Frame 11699: Could not create debris, no more slots left Frame 11699: Could not create debris, no more slots left Frame 11699: Could not create debris, no more slots left Frame 11699: Could not create debris, no more slots left Frame 11711: Could not create debris, no more slots left Frame 11713: Could not create debris, no more slots left Frame 11713: Could not create debris, no more slots left Frame 11713: Could not create debris, no more slots left Frame 11733: Could not create debris, no more slots left Frame 11771: Could not create debris, no more slots left Frame 11771: Could not create debris, no more slots left Frame 11771: Could not create debris, no more slots left Frame 11771: Could not create debris, no more slots left Frame 11771: Could not create debris, no more slots left Frame 11772: Could not create debris, no more slots left Frame 11772: Could not create debris, no more slots left Frame 11789: Could not create debris, no more slots left Frame 11789: Could not create debris, no more slots left Frame 11789: Could not create debris, no more slots left Frame 11789: Could not create debris, no more slots left Frame 11789: Could not create debris, no more slots left Frame 11789: Could not create debris, no more slots left Frame 11800: Could not create debris, no more slots left Frame 11800: Could not create debris, no more slots left Frame 11800: Could not create debris, no more slots left Frame 11800: Could not create debris, no more slots left Frame 11802: Could not create debris, no more slots left Frame 11802: Could not create debris, no more slots left Frame 11808: Could not create debris, no more slots left Frame 11808: Could not create debris, no more slots left Frame 11808: Could not create debris, no more slots left Frame 11808: Could not create debris, no more slots left Frame 11809: Could not create debris, no more slots left Frame 11810: Could not create debris, no more slots left Frame 11816: Could not create debris, no more slots left Frame 11816: Could not create debris, no more slots left Frame 11830: Could not create debris, no more slots left Frame 11830: Could not create debris, no more slots left Frame 11834: Could not create debris, no more slots left Frame 11834: Could not create debris, no more slots left Frame 11834: Could not create debris, no more slots left Frame 11834: Could not create debris, no more slots left Frame 11843: Could not create debris, no more slots left Frame 11850: Could not create debris, no more slots left Frame 11850: Could not create debris, no more slots left Frame 11850: Could not create debris, no more slots left Frame 11867: Could not create debris, no more slots left Frame 11867: Could not create debris, no more slots left Frame 11867: Could not create debris, no more slots left Frame 11868: Could not create debris, no more slots left Frame 11868: Could not create debris, no more slots left Frame 11868: Could not create debris, no more slots left Frame 11868: Could not create debris, no more slots left Frame 11871: Could not create debris, no more slots left Frame 11871: Could not create debris, no more slots left Frame 11871: Could not create debris, no more slots left Frame 11871: Could not create debris, no more slots left Frame 11871: Could not create debris, no more slots left Frame 11871: Could not create debris, no more slots left Frame 11887: Could not create debris, no more slots left Frame 11888: Could not create debris, no more slots left Frame 11888: Could not create debris, no more slots left Frame 11888: Could not create debris, no more slots left Frame 11888: Could not create debris, no more slots left Frame 11888: Could not create debris, no more slots left Frame 11899: Could not create debris, no more slots left Frame 11899: Could not create debris, no more slots left Frame 11900: Could not create debris, no more slots left Frame 11908: Could not create debris, no more slots left Frame 11924: Could not create debris, no more slots left Frame 11924: Could not create debris, no more slots left Frame 11925: Could not create debris, no more slots left Frame 11925: Could not create debris, no more slots left Frame 11925: Could not create debris, no more slots left Frame 11925: Could not create debris, no more slots left Frame 11925: Could not create debris, no more slots left Frame 11925: Could not create debris, no more slots left Frame 11926: Could not create debris, no more slots left Frame 11927: Could not create debris, no more slots left Frame 11927: Could not create debris, no more slots left Frame 11930: Could not create debris, no more slots left Frame 11930: Could not create debris, no more slots left Frame 11939: Could not create debris, no more slots left Frame 11942: Could not create debris, no more slots left Frame 11942: Could not create debris, no more slots left Frame 11943: Could not create debris, no more slots left Frame 11943: Could not create debris, no more slots left Frame 11943: Could not create debris, no more slots left Frame 11943: Could not create debris, no more slots left Frame 11953: Could not create debris, no more slots left Frame 11953: Could not create debris, no more slots left Frame 11956: Could not create debris, no more slots left Frame 11956: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11961: Could not create debris, no more slots left Frame 11979: Could not create debris, no more slots left Frame 11979: Could not create debris, no more slots left Frame 11979: Could not create debris, no more slots left Frame 11979: Could not create debris, no more slots left Frame 11979: Could not create debris, no more slots left Frame 11979: Could not create debris, no more slots left Frame 11979: Could not create debris, no more slots left Frame 11998: Could not create debris, no more slots left Frame 11998: Could not create debris, no more slots left Frame 11998: Could not create debris, no more slots left Frame 11999: Could not create debris, no more slots left Frame 12082: Could not create debris, no more slots left Frame 12082: Could not create debris, no more slots left Frame 12082: Could not create debris, no more slots left Frame 12084: Could not create debris, no more slots left Frame 12084: Could not create debris, no more slots left Frame 12084: Could not create debris, no more slots left Frame 12084: Could not create debris, no more slots left Frame 12084: Could not create debris, no more slots left Frame 12084: Could not create debris, no more slots left Frame 12093: Could not create debris, no more slots left Frame 12093: Could not create debris, no more slots left Frame 12093: Could not create debris, no more slots left Frame 12093: Could not create debris, no more slots left Frame 12102: Could not create debris, no more slots left Frame 12102: Could not create debris, no more slots left Frame 12104: Could not create debris, no more slots left Frame 12104: Could not create debris, no more slots left Frame 12104: Could not create debris, no more slots left Frame 12108: Could not create debris, no more slots left Frame 12108: Could not create debris, no more slots left Frame 12108: Could not create debris, no more slots left Frame 12108: Could not create debris, no more slots left Frame 12115: Could not create debris, no more slots left Frame 12115: Could not create debris, no more slots left Frame 12122: Could not create debris, no more slots left Frame 12122: Could not create debris, no more slots left Frame 12122: Could not create debris, no more slots left Frame 12122: Could not create debris, no more slots left Frame 12122: Could not create debris, no more slots left Frame 12122: Could not create debris, no more slots left Frame 12123: Could not create debris, no more slots left Frame 12123: Could not create debris, no more slots left Frame 12123: Could not create debris, no more slots left Frame 12123: Could not create debris, no more slots left Frame 12146: Could not create debris, no more slots left Frame 12146: Could not create debris, no more slots left Frame 12147: Could not create debris, no more slots left Frame 12147: Could not create debris, no more slots left Frame 12147: Could not create debris, no more slots left Frame 12148: Could not create debris, no more slots left Frame 12159: Could not create debris, no more slots left Frame 12162: Could not create debris, no more slots left Frame 12162: Could not create debris, no more slots left Frame 12177: Could not create debris, no more slots left Frame 12177: Could not create debris, no more slots left Frame 12177: Could not create debris, no more slots left Frame 12177: Could not create debris, no more slots left Frame 12178: Could not create debris, no more slots left Frame 12178: Could not create debris, no more slots left Frame 12178: Could not create debris, no more slots left Frame 12178: Could not create debris, no more slots left Frame 12178: Could not create debris, no more slots left Frame 12189: Could not create debris, no more slots left Frame 12189: Could not create debris, no more slots left Frame 12189: Could not create debris, no more slots left Frame 12189: Could not create debris, no more slots left Frame 12195: Could not create debris, no more slots left Frame 12195: Could not create debris, no more slots left Frame 12195: Could not create debris, no more slots left Frame 12195: Could not create debris, no more slots left Frame 12214: Could not create debris, no more slots left Frame 12214: Could not create debris, no more slots left Frame 12214: Could not create debris, no more slots left Frame 12235: Could not create debris, no more slots left Frame 12235: Could not create debris, no more slots left Frame 12235: Could not create debris, no more slots left Frame 12256: Could not create debris, no more slots left Frame 12278: Could not create debris, no more slots left Frame 12278: Could not create debris, no more slots left Frame 12298: Could not create debris, no more slots left Frame 12321: Could not create debris, no more slots left message '4 Miners Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Frame 12615: Weapon #731 CHASING cmeasure #5492 Frame 12617 too long!!: frametime = 0.667 (0.667) Frame 12618 too long!!: frametime = 0.301 (0.301) Frame 12646 too long!!: frametime = 0.314 (0.314) message '6 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-VP1b.ani with size 120x120 (6.2% wasted) Frame 15251: Weapon #535 CHASING cmeasure #6468 Frame 15251: Weapon #507 CHASING cmeasure #6468 Frame 15553: Weapon #867 CHASING cmeasure #6769 Frame 15553: Weapon #610 CHASING cmeasure #6769 Frame 15553: Weapon #905 CHASING cmeasure #6769 Frame 15553: Weapon #861 CHASING cmeasure #6769 message '5 Miners Down' with invalid head. Fix by assigning persona to the message. Frame 16595 too long!!: frametime = 0.278 (0.278) Frame 16901: Weapon #290 CHASING cmeasure #7936 Frame 16901: Weapon #331 CHASING cmeasure #7936 Frame 16901: Weapon #458 CHASING cmeasure #7936 Frame 16901: Weapon #377 CHASING cmeasure #7936 Frame 16901: Weapon #237 CHASING cmeasure #7936 Frame 16901: Weapon #279 CHASING cmeasure #7936 Frame 16901: Weapon #434 CHASING cmeasure #7936 Frame 16901: Weapon #473 CHASING cmeasure #7936 Frame 16902 too long!!: frametime = 0.760 (0.760) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 17017 too long!!: frametime = 0.622 (0.622) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available ANI Head-VP1a.ani with size 120x120 (6.2% wasted) Frame 17353 too long!!: frametime = 0.385 (0.385) message 'Need Cover' with invalid head. Fix by assigning persona to the message. ANI Head-VCb.ani with size 120x120 (6.2% wasted) Frame 17375 too long!!: frametime = 0.308 (0.308) Frame 17377 too long!!: frametime = 0.265 (0.265) Frame 17417 too long!!: frametime = 0.918 (0.918) Frame 17508 too long!!: frametime = 0.259 (0.259) Frame 17561 too long!!: frametime = 0.336 (0.336) message 'Need Cover 2' with invalid head. Fix by assigning persona to the message. Frame 17833: Weapon #632 CHASING cmeasure #9017 Frame 17833: Weapon #620 CHASING cmeasure #9017 Frame 17833: Weapon #413 CHASING cmeasure #9017 Frame 17833: Weapon #335 CHASING cmeasure #9017 Frame 17913: Weapon #639 CHASING cmeasure #9017 Frame 17913: Weapon #745 CHASING cmeasure #9017 Frame 17913: Weapon #568 CHASING cmeasure #9017 Frame 17913: Weapon #822 CHASING cmeasure #9017 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 17945: Weapon #878 CHASING cmeasure #9122 Frame 17945: Weapon #795 CHASING cmeasure #9122 Frame 17945: Weapon #548 CHASING cmeasure #9122 Frame 17946: Weapon #878 CHASING cmeasure #9158 Frame 17946: Weapon #795 CHASING cmeasure #9158 Frame 17946: Weapon #548 CHASING cmeasure #9158 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 18050: Weapon #757 CHASING cmeasure #9238 Frame 18050: Weapon #686 CHASING cmeasure #9238 Frame 18050: Weapon #829 CHASING cmeasure #9238 Frame 18050: Weapon #275 CHASING cmeasure #9238 Frame 18050: Weapon #828 CHASING cmeasure #9238 Frame 18050: Weapon #672 CHASING cmeasure #9238 Frame 18050: Weapon #550 CHASING cmeasure #9238 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available ANI Head-VP1c.ani with size 120x120 (6.2% wasted) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 18133: Weapon #550 CHASING cmeasure #9333 Frame 18133: Weapon #967 CHASING cmeasure #9333 Frame 18133: Weapon #43 CHASING cmeasure #9333 Frame 18133: Weapon #449 CHASING cmeasure #9333 Frame 18133: Weapon #247 CHASING cmeasure #9333 Frame 18133: Weapon #48 CHASING cmeasure #9333 Frame 18133: Weapon #81 CHASING cmeasure #9333 Frame 18133: Weapon #68 CHASING cmeasure #9333 Frame 18133: Weapon #246 CHASING cmeasure #9333 Frame 18133: Weapon #74 CHASING cmeasure #9333 Frame 18133: Weapon #90 CHASING cmeasure #9333 Frame 18133: Weapon #260 CHASING cmeasure #9333 Frame 18133: Weapon #368 CHASING cmeasure #9333 Frame 18133: Weapon #725 CHASING cmeasure #9333 Frame 18133: Weapon #692 CHASING cmeasure #9333 Frame 18133: Weapon #659 CHASING cmeasure #9333 Frame 18133: Weapon #738 CHASING cmeasure #9333 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Recycled beam (0 beams remaining) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available ANI Head-VP1a.ani with size 120x120 (6.2% wasted) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 18200: Weapon #48 CHASING cmeasure #9449 Frame 18200: Weapon #81 CHASING cmeasure #9449 Frame 18200: Weapon #68 CHASING cmeasure #9449 Frame 18200: Weapon #246 CHASING cmeasure #9449 Frame 18200: Weapon #74 CHASING cmeasure #9449 Frame 18200: Weapon #90 CHASING cmeasure #9449 Frame 18200: Weapon #260 CHASING cmeasure #9449 Frame 18200: Weapon #368 CHASING cmeasure #9449 Frame 18200: Weapon #725 CHASING cmeasure #9449 Frame 18200: Weapon #692 CHASING cmeasure #9449 Frame 18200: Weapon #659 CHASING cmeasure #9449 Frame 18200: Weapon #738 CHASING cmeasure #9449 Frame 18200: Weapon #84 CHASING cmeasure #9449 Frame 18200: Weapon #761 CHASING cmeasure #9449 Frame 18200: Weapon #381 CHASING cmeasure #9449 Frame 18200: Weapon #171 CHASING cmeasure #9449 Frame 18200: Weapon #163 CHASING cmeasure #9449 Frame 18200: Weapon #178 CHASING cmeasure #9449 Frame 18200: Weapon #206 CHASING cmeasure #9449 Frame 18200: Weapon #922 CHASING cmeasure #9449 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 18268: Weapon #692 CHASING cmeasure #9576 Frame 18268: Weapon #659 CHASING cmeasure #9576 Frame 18268: Weapon #206 CHASING cmeasure #9576 Frame 18268: Weapon #922 CHASING cmeasure #9576 Frame 18268: Weapon #120 CHASING cmeasure #9576 Frame 18268: Weapon #232 CHASING cmeasure #9576 Frame 18268: Weapon #20 CHASING cmeasure #9576 Frame 18268: Weapon #954 CHASING cmeasure #9576 Frame 18268: Weapon #306 CHASING cmeasure #9576 Frame 18268: Weapon #999 CHASING cmeasure #9576 Frame 18268: Weapon #265 CHASING cmeasure #9576 Frame 18268: Weapon #365 CHASING cmeasure #9576 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 18499: Weapon #52 CHASING cmeasure #9833 Frame 18499: Weapon #285 CHASING cmeasure #9833 Frame 18499: Weapon #89 CHASING cmeasure #9833 Frame 18499: Weapon #50 CHASING cmeasure #9833 Frame 18499: Weapon #207 CHASING cmeasure #9833 Beam couldn't find a good find a good object model/type!! (0)Frame 18527: Weapon #407 CHASING cmeasure #9833 Frame 18527: Weapon #712 CHASING cmeasure #9833 Frame 18527: Weapon #663 CHASING cmeasure #9833 Frame 18527: Weapon #844 CHASING cmeasure #9833 Frame 18527: Weapon #385 CHASING cmeasure #9833 Frame 18527: Weapon #493 CHASING cmeasure #9833 Frame 18527: Weapon #559 CHASING cmeasure #9833 Frame 18527: Weapon #883 CHASING cmeasure #9833 Frame 18528: Weapon #407 CHASING cmeasure #9905 Frame 18528: Weapon #712 CHASING cmeasure #9905 Frame 18528: Weapon #663 CHASING cmeasure #9905 Frame 18528: Weapon #844 CHASING cmeasure #9905 Frame 18528: Weapon #385 CHASING cmeasure #9905 Frame 18528: Weapon #493 CHASING cmeasure #9905 Frame 18528: Weapon #559 CHASING cmeasure #9905 Frame 18528: Weapon #883 CHASING cmeasure #9905 Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left Frame 19041: Could not create debris, no more slots left BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (0 beams remaining) Frame 19266: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Frame 19305: Could not create debris, no more slots left Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 19514: Could not create debris, no more slots left Frame 19514: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 19573: Weapon #484 CHASING cmeasure #11143 Frame 19573: Weapon #717 CHASING cmeasure #11143 Frame 19573: Weapon #254 CHASING cmeasure #11143 Frame 19573: Weapon #610 CHASING cmeasure #11143 Frame 19573: Weapon #879 CHASING cmeasure #11143 Frame 19573: Weapon #882 CHASING cmeasure #11143 Frame 19573: Weapon #94 CHASING cmeasure #11143 Frame 19573: Weapon #603 CHASING cmeasure #11143 Frame 19573: Weapon #131 CHASING cmeasure #11143 Frame 19573: Weapon #168 CHASING cmeasure #11143 Frame 19588: Could not create debris, no more slots left Frame 19588: Could not create debris, no more slots left Frame 19764: Could not create debris, no more slots left Frame 19764: Could not create debris, no more slots left Frame 19764: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19777: Could not create debris, no more slots left Frame 19907: Could not create debris, no more slots left Frame 19907: Could not create debris, no more slots left Frame 19907: Could not create debris, no more slots left Frame 19907: Could not create debris, no more slots left Frame 19907: Could not create debris, no more slots left Frame 19907: Could not create debris, no more slots left Frame 19913: Could not create debris, no more slots left Frame 19913: Could not create debris, no more slots left Frame 19913: Could not create debris, no more slots left Frame 19913: Could not create debris, no more slots left Frame 19918: Could not create debris, no more slots left Frame 19918: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19943: Could not create debris, no more slots left Frame 19952: Weapon #281 CHASING cmeasure #11546 Frame 19952: Weapon #738 CHASING cmeasure #11546 Beam couldn't find a good find a good object model/type!! (0)Frame 20007: Could not create debris, no more slots left Frame 20007: Could not create debris, no more slots left Frame 20060: Could not create debris, no more slots left Frame 20060: Could not create debris, no more slots left Frame 20073: Could not create debris, no more slots left Frame 20073: Could not create debris, no more slots left Frame 20073: Could not create debris, no more slots left Recycled beam (0 beams remaining) Frame 20097: Could not create debris, no more slots left Frame 20097: Could not create debris, no more slots left Frame 20097: Could not create debris, no more slots left Frame 20102: Could not create debris, no more slots left Frame 20103: Could not create debris, no more slots left Frame 20108: Could not create debris, no more slots left Frame 20108: Could not create debris, no more slots left Frame 20108: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20157: Could not create debris, no more slots left Frame 20166: Could not create debris, no more slots left Frame 20166: Could not create debris, no more slots left Frame 20166: Could not create debris, no more slots left Frame 20507: Could not create debris, no more slots left Frame 20507: Could not create debris, no more slots left Frame 20507: Could not create debris, no more slots left Frame 20507: Could not create debris, no more slots left message 'Jump Signature' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Frame 20753 too long!!: frametime = 0.334 (0.334) message 'Apoc Arrives' with invalid head. Fix by assigning persona to the message. ANI Head-VCa.ani with size 120x120 (6.2% wasted) Frame 21434 too long!!: frametime = 0.404 (0.404) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! message 'Apoc Arrives 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (4 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) message 'Tatenen Destroyed' with invalid head. Fix by assigning persona to the message. Recycled beam (2 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) message 'Return To Base' with invalid head. Fix by assigning persona to the message. BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Regenerating local nebula! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Recycled beam (1 beams remaining) Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Frame 22933 too long!!: frametime = 1.611 (1.611) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 22933 too long!!: frametime = 0.401 (0.401) Got event GS_EVENT_START_GAME (1) in state GS_STATE_VIEW_CUTSCENES (28) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 203rd Scorpions Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM2-08.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 203rd Scorpions Someone passed an extension to bm_load for file 'vasudan1.pcx' Loading model 'fighter2v-04.pof' IBX: Found a good IBX to read for 'fighter2v-04.pof'. IBX-DEBUG => POF checksum: 302104894, IBX checksum: 1515260795 -- "fighter2v-04.pof" Starting mission message count : 205 Ending mission message count : 228 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ Adding default sun =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldfv-04 with size 93x93 (27.3% wasted) ANI shield-f03 with size 93x93 (27.3% wasted) Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 1764178272, IBX checksum: 1553283132 -- "fighter03.pof" This mission requires 229 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... ANI shieldfv-04.ani with size 93x93 (27.3% wasted) ANI shield-f03.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2905/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 21.030 (21.030) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_RED_ALERT (44) ANI iconwing01 with size 28x28 (12.5% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI iconV-fighter with size 21x21 (34.4% wasted) ANI FadeiconV-fighter with size 21x21 (34.4% wasted) ANI FadeiconV-fighter.ani with size 21x21 (34.4% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI iconhighlight04.ani with size 148x148 (42.2% wasted) ANI iconS-super with size 89x89 (30.5% wasted) ANI fadeiconS-super with size 89x89 (30.5% wasted) ANI fadeiconS-super.ani with size 89x89 (30.5% wasted) Frame 0 too long!!: frametime = 0.598 (0.598) ANI iconV-fighter.ani with size 21x21 (34.4% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.538 (0.538) ANI iconS-super.ani with size 89x89 (30.5% wasted) Frame 0 too long!!: frametime = 0.396 (0.396) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11) Entering game at time = 1350.867 Regenerating local nebula! message 'Maahes Engaged' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Frame 149 too long!!: frametime = 0.317 (0.317) Recycled beam (4 beams remaining) message 'Systems' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) message '150 meters' with invalid head. Fix by assigning persona to the message. Frame 1059: Weapon #55 CHASING cmeasure #88 Frame 1060: Weapon #55 CHASING cmeasure #111 Recycled beam (0 beams remaining) message 'Direct Line' with invalid head. Fix by assigning persona to the message. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) message 'System Indicator' with invalid head. Fix by assigning persona to the message. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! 2152 frames executed in 30.008 seconds, 71.714 frames per second. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (2 beams remaining) ANI Head-VP1b.ani with size 120x120 (6.2% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) message 'Nav Scanned' with invalid head. Fix by assigning persona to the message. Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (3 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Killing beam at initial fire because of illegal targeting!!! message 'One Down' with invalid head. Fix by assigning persona to the message. Recycled beam (3 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 3766: Weapon #545 CHASING cmeasure #554 Recycled beam (0 beams remaining) Frame 3911: Weapon #532 CHASING cmeasure #633 Frame 3911: Weapon #539 CHASING cmeasure #633 Frame 3911: Weapon #541 CHASING cmeasure #633 Frame 3911: Weapon #543 CHASING cmeasure #633 Frame 3932: Weapon #529 CHASING cmeasure #633 Frame 3932: Weapon #540 CHASING cmeasure #633 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Frame 4213: Weapon #640 CHASING cmeasure #782 Frame 4213: Weapon #643 CHASING cmeasure #782 Frame 4213: Weapon #649 CHASING cmeasure #782 Frame 4213: Weapon #720 CHASING cmeasure #782 Frame 4213: Weapon #725 CHASING cmeasure #782 Frame 4213: Weapon #726 CHASING cmeasure #782 Frame 4213: Weapon #730 CHASING cmeasure #782 Frame 4228: Weapon #767 CHASING cmeasure #788 Recycled beam (3 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Frame 4352: Weapon #832 CHASING cmeasure #855 Frame 4352: Weapon #835 CHASING cmeasure #855 Frame 4352: Weapon #843 CHASING cmeasure #855 Frame 4352: Weapon #846 CHASING cmeasure #855 Recycled beam (5 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (4 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (4 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Frame 4600: Weapon #822 CHASING cmeasure #981 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Frame 4754: Weapon #972 CHASING cmeasure #1015 Frame 4754: Weapon #979 CHASING cmeasure #1015 Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) message 'Sensor Scanned' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Frame 4992: Weapon #50 CHASING cmeasure #1070 Frame 5019: Weapon #81 CHASING cmeasure #1070 Frame 5020: Weapon #50 CHASING cmeasure #1083 Frame 5020: Weapon #81 CHASING cmeasure #1083 BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (3 beams remaining) message '50 Percent' with invalid head. Fix by assigning persona to the message. Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Frame 6319: Weapon #324 CHASING cmeasure #1297 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 6910: Weapon #435 CHASING cmeasure #1419 Frame 6985: Weapon #435 CHASING cmeasure #1445 Recycled beam (0 beams remaining) message 'Com Scanned' with invalid head. Fix by assigning persona to the message. Recycled beam (2 beams remaining) ANI Head-VP2b.ani with size 120x120 (6.2% wasted) Recycled beam (1 beams remaining) Recycled beam (2 beams remaining) message 'One Last' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! Frame 8639: Weapon #803 CHASING cmeasure #1760 BEAM : powering beam down because of FOV condition! Frame 8640: Weapon #794 CHASING cmeasure #1770 Frame 8640: Weapon #795 CHASING cmeasure #1770 Frame 8640: Weapon #805 CHASING cmeasure #1770 Frame 8640: Weapon #806 CHASING cmeasure #1770 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Frame 8672: Weapon #831 CHASING cmeasure #1770 Frame 8672: Weapon #720 CHASING cmeasure #1770 Frame 8672: Weapon #725 CHASING cmeasure #1770 Frame 8672: Weapon #755 CHASING cmeasure #1770 BEAM : powering beam down because of FOV condition! Frame 8673: Weapon #794 CHASING cmeasure #1776 Frame 8673: Weapon #795 CHASING cmeasure #1776 Frame 8673: Weapon #805 CHASING cmeasure #1776 Frame 8673: Weapon #806 CHASING cmeasure #1776 Frame 8673: Weapon #831 CHASING cmeasure #1776 Frame 8673: Weapon #720 CHASING cmeasure #1776 Frame 8673: Weapon #725 CHASING cmeasure #1776 Frame 8673: Weapon #755 CHASING cmeasure #1776 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Frame 8787: Weapon #840 CHASING cmeasure #1785 Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) message 'Weapon Scanned' with invalid head. Fix by assigning persona to the message. Recycled beam (4 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) message 'Mission Accomplished' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Recycled beam (0 beams remaining) message 'One More Task' with invalid head. Fix by assigning persona to the message. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) message 'Destroy Turrets' with invalid head. Fix by assigning persona to the message. Recycled beam (2 beams remaining) Frame 10827: Weapon #165 CHASING cmeasure #2115 Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) message 'However' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Frame 11256: Weapon #240 CHASING cmeasure #2221 Frame 11256: Weapon #222 CHASING cmeasure #2221 Frame 11256: Weapon #238 CHASING cmeasure #2221 Frame 11256: Weapon #214 CHASING cmeasure #2221 Frame 11256: Weapon #263 CHASING cmeasure #2221 Frame 11256: Weapon #260 CHASING cmeasure #2221 Frame 11256: Weapon #250 CHASING cmeasure #2221 Frame 11256: Weapon #269 CHASING cmeasure #2221 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Frame 11395: Weapon #288 CHASING cmeasure #2252 Frame 11395: Weapon #271 CHASING cmeasure #2252 Frame 11395: Weapon #215 CHASING cmeasure #2252 Frame 11395: Weapon #216 CHASING cmeasure #2252 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (3 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Frame 12080: Weapon #566 CHASING cmeasure #2496 Frame 12080: Weapon #566 CHASING cmeasure #2524 Frame 12081: Weapon #566 CHASING cmeasure #2496 Frame 12081: Weapon #566 CHASING cmeasure #2524 Frame 12081: Weapon #566 CHASING cmeasure #2544 Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! message 'Maahes Damaged' with invalid head. Fix by assigning persona to the message. ANI Head-VCb.ani with size 120x120 (6.2% wasted) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! Recycled beam (5 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (4 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 12249: Weapon #670 CHASING cmeasure #2676 Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (2 beams remaining) Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12636: Could not create debris, no more slots left Frame 12639: Could not create debris, no more slots left Frame 12639: Could not create debris, no more slots left Frame 12639: Could not create debris, no more slots left Frame 12639: Could not create debris, no more slots left Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Frame 13856: Weapon #587 CHASING cmeasure #3494 Frame 13857: Weapon #587 CHASING cmeasure #3534 Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (2 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Recycled beam (3 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Regenerating local nebula! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of