========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /home/pvh/.fs2_open/data/fs2_open.log OK Passed cmdline options: -dualscanlines -targetinfo -nobeampierce -spec -glow -jpgtga -no_vsync -ship_choice_3d -ambient_factor 65 -orbradar -3dwarp -warp_flash -ballistic_gauge -cache_bitmaps -img2dds -2d_poof -snd_preload -rearm_timer -missile_lighting Building file index... Searching root '/home/pvh/.fs2_open/' Searching root '/home/pvh/mnt/Freespace2/' Searching root pack '/home/pvh/mnt/Freespace2/mv_adveffects.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_amodelspatch.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_amodelspatch2.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_befix.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_core.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_effects.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_models.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_music.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_textures.vp' Searching root pack '/home/pvh/mnt/Freespace2/root_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/smarty_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/sparky_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/sparky_hi_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/stu_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tango1_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tango2_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tango3_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tangoA_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tangoB_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/warble_fs2.vp' Found 22 roots and 9959 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = Initializing OpenAL... OpenAL Vendor : OpenAL Community OpenAL Renderer : Software OpenAL Version : 1.1 OpenAL Extensions : ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_EXT_MP3 AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 0, MMX=Yes Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce4 Ti 4400/AGP/SSE/3DNOW! OpenGL Version : 1.5.5 NVIDIA 81.74 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_ARB_texture_compression", and function "glCompressedTexSubImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Unable to find extension "GL_APPLE_client_storage". Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! ANI 2_radar1 with size 170x170 (33.6% wasted) No joysticks found Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find pcx for Subach HL-D found ani Subach_AniBitmap for Subach HL-D, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. dds: Couldn't open 'Alouqua_AniBitmap_0003' -- error description File not found found ani Alouqua_AniBitmap for Shivan Light Laser, with 3 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find pcx for Vasudan Huge Turret couldn't find ani for Vasudan Huge Turret No ai_profiles.tbl found; using defaults. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 767 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.289 (0.289) Frame 0 too long!!: frametime = 0.336 (0.336) Frame 0 too long!!: frametime = 0.382 (0.382) Frame 0 too long!!: frametime = 0.392 (0.392) Frame 0 too long!!: frametime = 0.349 (0.349) Frame 0 too long!!: frametime = 0.284 (0.284) Frame 0 too long!!: frametime = 0.475 (0.475) Frame 0 too long!!: frametime = 0.857 (0.857) Frame 0 too long!!: frametime = 0.430 (0.430) Frame 0 too long!!: frametime = 0.403 (0.403) Frame 0 too long!!: frametime = 1.466 (1.466) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MULTI_MISSION_SYNC (38) Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 6.439 (6.439) Frame 0 too long!!: frametime = 0.653 (0.653) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 3263485294 -- "fighter01.pof" Frame 0 too long!!: frametime = 1.183 (1.183) Frame 0 too long!!: frametime = 0.396 (0.396) TECH ROOM: Dumping excess ship textures... Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 2432210090, IBX checksum: 158691921 -- "cargo2t-01.pof" Frame 0 too long!!: frametime = 0.382 (0.382) Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 3640339842, IBX checksum: 3822806131 -- "freighter02.pof" Frame 0 too long!!: frametime = 0.536 (0.536) Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 405379883, IBX checksum: 300289754 -- "cargo02.pof" Loading model 'cargo03.pof' IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 3052990154, IBX checksum: 327478547 -- "cargo03.pof" TECH ROOM: Dumping excess ship textures... Loading model 'cargo07.pof' IBX: Found a good IBX to read for 'cargo07.pof'. IBX-DEBUG => POF checksum: 2734778093, IBX checksum: 326135741 -- "cargo07.pof" Frame 0 too long!!: frametime = 0.449 (0.449) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TRAINING_MENU (8) Freeing all existing models... ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 8.239 (8.239) Frame 0 too long!!: frametime = 0.748 (0.748) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 203rd Scorpions Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" 896 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3192498914, IBX checksum: 2399766206 -- "shockwave.pof" BMPMAN: Found EFF (shockwave01.eff) with 87 frames at 24 fps. BMPMAN: Found EFF (shockwave01-glow.eff) with 95 frames at 21 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM2-07.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 203rd Scorpions Someone passed an extension to bm_load for file 'vasudan1.pcx' Using alternate ship type name : Unknown Loading model 'miner2s-01.pof' IBX: Found a good IBX to read for 'miner2s-01.pof'. IBX-DEBUG => POF checksum: 531888543, IBX checksum: 2085831782 -- "miner2s-01.pof" Warning: Ignoring unrecognized subsystem backa, believed to be in ship miner2s-01.pof Found live debris model for 'backa' Found live debris model for 'backa' Found live debris model for 'backa' Loading model 'Platform2S-01.pof' IBX: Found a good IBX to read for 'Platform2S-01.pof'. IBX-DEBUG => POF checksum: 2390238059, IBX checksum: 231105511 -- "Platform2S-01.pof" Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 953640549, IBX checksum: 314415918 -- "fighter2v-01.pof" Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 3147999102, IBX checksum: 3822743802 -- "fighter2v-02.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 51299642, IBX checksum: 2555968124 -- "fighter2s-02.pof" Starting mission message count : 205 Ending mission message count : 224 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.2% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) ANI gas with size 127x127 (0.8% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" ANI shieldfv-01 with size 93x93 (27.3% wasted) ANI shieldfv-02 with size 93x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" Loading model 'corvette2v-01.pof' IBX: Found a good IBX to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 161360885, IBX checksum: 2441493680 -- "corvette2v-01.pof" Loading model 'AWACS2V-01.pof' IBX: Found a good IBX to read for 'AWACS2V-01.pof'. IBX-DEBUG => POF checksum: 3609082397, IBX checksum: 3739243802 -- "AWACS2V-01.pof" Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' ANI shield-f11 with size 93x93 (27.3% wasted) Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 2251000677 -- "fighter11.pof" ANI shieldfs-02 with size 93x93 (27.3% wasted) ANI shieldfs-03 with size 93x93 (27.3% wasted) Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 2620667640, IBX checksum: 2928430242 -- "fighter2s-03.pof" ANI shieldbs-02 with size 93x93 (27.3% wasted) Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 1031608016, IBX checksum: 318090977 -- "bomber2s-02.pof" Loading model 'SuperCap2S-01.pof' IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 1316292687, IBX checksum: 2083457359 -- "SuperCap2S-01.pof" Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship SuperCap2S-01.pof This mission requires 387 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 420690257 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 420690257 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 859758991 -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 1729120477 -- "taga.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 1891083824 -- "belial.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 3832111446, IBX checksum: 1693232920 -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) ANI Lamprey_Particle.ani with size 86x86 (32.8% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI gas.ani with size 127x127 (0.8% wasted) ANI shieldfv-01.ani with size 93x93 (27.3% wasted) ANI shieldfv-02.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) ANI shieldfs-03.ani with size 93x93 (27.3% wasted) ANI shieldbs-02.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2830/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ ANI CB_default.ani with size 200x200 (21.9% wasted) ANI cb_sm2-07_b.ani with size 200x200 (21.9% wasted) ANI cb_sm2-07_c.ani with size 200x200 (21.9% wasted) ANI Tech_GTW-66_Maxim_Gun.ani with size 200x200 (21.9% wasted) ANI Tech_GTW-83_Lamprey.ani with size 200x200 (21.9% wasted) ANI Tech_Mekhu_HL-7.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 61.403 (61.403) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.455 (0.455) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_RED_ALERT (44) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) Loading model 'fighter08.pof' IBX: Found a good IBX to read for 'fighter08.pof'. IBX-DEBUG => POF checksum: 2156423984, IBX checksum: 3741054428 -- "fighter08.pof" Loading model 'fighter09.pof' IBX: Found a good IBX to read for 'fighter09.pof'. IBX-DEBUG => POF checksum: 1557516692, IBX checksum: 3701944027 -- "fighter09.pof" ANI 2_ssfighter08.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter08.ani ANI 2_ssfighter09.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter09.ani ANI 2_ssfighter2v-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-01.ani ANI 2_ssfighter2v-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2v-02.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_Lich.ani with size 304x304 (40.6% wasted) ANI iconv-fightW with size 46x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 46x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 46x46 (28.1% wasted) ANI iconS-gas with size 70x70 (45.3% wasted) ANI fadeiconS-gas with size 70x70 (45.3% wasted) ANI fadeiconS-gas.ani with size 70x70 (45.3% wasted) ANI iconS-gun with size 20x20 (37.5% wasted) ANI fadeiconS-gun with size 20x20 (37.5% wasted) ANI fadeiconS-gun.ani with size 20x20 (37.5% wasted) Frame 0 too long!!: frametime = 3.212 (3.212) ANI iconv-fightW.ani with size 46x46 (28.1% wasted) Frame 0 too long!!: frametime = 0.719 (0.719) ANI iconS-gas.ani with size 70x70 (45.3% wasted) ANI iconS-gun.ani with size 20x20 (37.5% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11) Entering game at time = 877.893 Regenerating local nebula! Frame 1 too long!!: frametime = 1.398 (1.398) ANI Head-VP1a.ani with size 120x120 (6.2% wasted) Frame 504 too long!!: frametime = 0.912 (0.912) message 'Mission Begins' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Frame 892 too long!!: frametime = 0.458 (0.458) message 'Mission Begins 2' with invalid head. Fix by assigning persona to the message. message '1 Sentry Gun Down' with invalid head. Fix by assigning persona to the message. Frame 1529 too long!!: frametime = 0.416 (0.416) 1570 frames executed in 30.002 seconds, 52.330 frames per second. Frame 1672 too long!!: frametime = 0.335 (0.335) ANI Head-VP2b.ani with size 120x120 (6.2% wasted) Frame 1673 too long!!: frametime = 0.335 (0.335) Frame 1780 too long!!: frametime = 0.265 (0.265) ANI Head-VP2a.ani with size 120x120 (6.2% wasted) message '2 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) message '3 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Frame 3903: Could not create debris, no more slots left Frame 3903: Could not create debris, no more slots left Frame 3903: Could not create debris, no more slots left Frame 3912: Could not create debris, no more slots left Frame 3912: Could not create debris, no more slots left Frame 3914: Could not create debris, no more slots left Frame 3914: Could not create debris, no more slots left Frame 3914: Could not create debris, no more slots left Frame 3914: Could not create debris, no more slots left Frame 3914: Could not create debris, no more slots left Frame 3914: Could not create debris, no more slots left Frame 3945: Could not create debris, no more slots left Frame 3945: Could not create debris, no more slots left Frame 3945: Could not create debris, no more slots left Frame 3945: Could not create debris, no more slots left Frame 3945: Could not create debris, no more slots left Frame 3945: Could not create debris, no more slots left Frame 3945: Could not create debris, no more slots left Frame 3945: Could not create debris, no more slots left Frame 3945: Could not create debris, no more slots left Frame 3972: Could not create debris, no more slots left Frame 3972: Could not create debris, no more slots left Frame 3972: Could not create debris, no more slots left Frame 3973: Could not create debris, no more slots left Frame 3973: Could not create debris, no more slots left Frame 3973: Could not create debris, no more slots left Frame 3985: Could not create debris, no more slots left Frame 3985: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3986: Could not create debris, no more slots left Frame 3987: Could not create debris, no more slots left Frame 3987: Could not create debris, no more slots left Frame 3987: Could not create debris, no more slots left Frame 3991: Could not create debris, no more slots left Frame 4002: Could not create debris, no more slots left Frame 4003: Could not create debris, no more slots left Frame 4003: Could not create debris, no more slots left Frame 4003: Could not create debris, no more slots left Frame 4005: Could not create debris, no more slots left Frame 4005: Could not create debris, no more slots left Frame 4005: Could not create debris, no more slots left Frame 4008: Could not create debris, no more slots left Frame 4008: Could not create debris, no more slots left Frame 4022: Could not create debris, no more slots left Frame 4026: Could not create debris, no more slots left Frame 4037: Could not create debris, no more slots left Frame 4037: Could not create debris, no more slots left Frame 4037: Could not create debris, no more slots left Frame 4037: Could not create debris, no more slots left Frame 4037: Could not create debris, no more slots left Frame 4038: Could not create debris, no more slots left Frame 4038: Could not create debris, no more slots left Frame 4038: Could not create debris, no more slots left Frame 4040: Could not create debris, no more slots left Frame 4040: Could not create debris, no more slots left Frame 4047: Could not create debris, no more slots left Frame 4047: Could not create debris, no more slots left Frame 4047: Could not create debris, no more slots left Frame 4047: Could not create debris, no more slots left Frame 4047: Could not create debris, no more slots left Frame 4070: Could not create debris, no more slots left Frame 4070: Could not create debris, no more slots left Frame 4078: Could not create debris, no more slots left Frame 4078: Could not create debris, no more slots left Frame 4078: Could not create debris, no more slots left Frame 4078: Could not create debris, no more slots left Frame 4078: Could not create debris, no more slots left Frame 4082: Could not create debris, no more slots left Frame 4082: Could not create debris, no more slots left Frame 4082: Could not create debris, no more slots left Frame 4082: Could not create debris, no more slots left Frame 4082: Could not create debris, no more slots left Frame 4082: Could not create debris, no more slots left Frame 4087: Could not create debris, no more slots left Frame 4087: Could not create debris, no more slots left Frame 4087: Could not create debris, no more slots left Frame 4088: Could not create debris, no more slots left Frame 4088: Could not create debris, no more slots left Frame 4088: Could not create debris, no more slots left Frame 4088: Could not create debris, no more slots left Frame 4088: Could not create debris, no more slots left Frame 4088: Could not create debris, no more slots left Frame 4090: Could not create debris, no more slots left Frame 4090: Could not create debris, no more slots left Frame 4090: Could not create debris, no more slots left Frame 4090: Could not create debris, no more slots left Frame 4090: Could not create debris, no more slots left Frame 4090: Could not create debris, no more slots left Frame 4090: Could not create debris, no more slots left Frame 4091: Could not create debris, no more slots left Frame 4091: Could not create debris, no more slots left Frame 4091: Could not create debris, no more slots left Frame 4091: Could not create debris, no more slots left Frame 4091: Could not create debris, no more slots left Frame 4096: Could not create debris, no more slots left Frame 4098: Could not create debris, no more slots left Frame 4098: Could not create debris, no more slots left Frame 4099: Could not create debris, no more slots left Frame 4099: Could not create debris, no more slots left Frame 4102: Could not create debris, no more slots left Frame 4102: Could not create debris, no more slots left Frame 4102: Could not create debris, no more slots left Frame 4103: Could not create debris, no more slots left Frame 4103: Could not create debris, no more slots left Frame 4103: Could not create debris, no more slots left Frame 4103: Could not create debris, no more slots left Frame 4103: Could not create debris, no more slots left Frame 4103: Could not create debris, no more slots left Frame 4103: Could not create debris, no more slots left Frame 4105: Could not create debris, no more slots left Frame 4119: Could not create debris, no more slots left Frame 4119: Could not create debris, no more slots left Frame 4138: Could not create debris, no more slots left Frame 4138: Could not create debris, no more slots left Frame 4138: Could not create debris, no more slots left Frame 4138: Could not create debris, no more slots left Frame 4138: Could not create debris, no more slots left Frame 4138: Could not create debris, no more slots left Frame 4138: Could not create debris, no more slots left Frame 4148: Could not create debris, no more slots left Frame 4157: Could not create debris, no more slots left Frame 4167: Could not create debris, no more slots left Frame 4167: Could not create debris, no more slots left Frame 4168: Could not create debris, no more slots left Frame 4168: Could not create debris, no more slots left Frame 4170: Could not create debris, no more slots left Frame 4170: Could not create debris, no more slots left Frame 4170: Could not create debris, no more slots left Frame 4177: Could not create debris, no more slots left Frame 4177: Could not create debris, no more slots left Frame 4179: Could not create debris, no more slots left Frame 4179: Could not create debris, no more slots left Frame 4179: Could not create debris, no more slots left Frame 4179: Could not create debris, no more slots left Frame 4183: Could not create debris, no more slots left Frame 4183: Could not create debris, no more slots left Frame 4183: Could not create debris, no more slots left Frame 4187: Could not create debris, no more slots left Frame 4190: Could not create debris, no more slots left Frame 4190: Could not create debris, no more slots left Frame 4190: Could not create debris, no more slots left Frame 4192: Could not create debris, no more slots left Frame 4192: Could not create debris, no more slots left Frame 4192: Could not create debris, no more slots left Frame 4192: Could not create debris, no more slots left Frame 4193: Could not create debris, no more slots left Frame 4193: Could not create debris, no more slots left Frame 4193: Could not create debris, no more slots left Frame 4193: Could not create debris, no more slots left Frame 4195: Could not create debris, no more slots left message '1 Miner Down' with invalid head. Fix by assigning persona to the message. Frame 4325 too long!!: frametime = 0.385 (0.385) Frame 4326 too long!!: frametime = 0.297 (0.297) Frame 4327 too long!!: frametime = 0.703 (0.703) Frame 4330 too long!!: frametime = 0.748 (0.748) Frame 4331 too long!!: frametime = 0.940 (0.940) Frame 4332 too long!!: frametime = 1.225 (1.225) Frame 4333 too long!!: frametime = 0.412 (0.412) Frame 4334 too long!!: frametime = 0.882 (0.882) Frame 4335 too long!!: frametime = 1.044 (1.044) Frame 4336 too long!!: frametime = 1.018 (1.018) Frame 4337 too long!!: frametime = 1.574 (1.574) Frame 4338 too long!!: frametime = 0.960 (0.960) Frame 4339 too long!!: frametime = 0.908 (0.908) Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4552: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left Frame 4714: Could not create debris, no more slots left message '4 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Frame 4774: Could not create debris, no more slots left Frame 4774: Could not create debris, no more slots left Frame 4774: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available message '2 Miners Down' with invalid head. Fix by assigning persona to the message. Frame 6202: Weapon #72 CHASING cmeasure #3074 Frame 6202: Weapon #195 CHASING cmeasure #3074 Frame 6202: Weapon #178 CHASING cmeasure #3074 Frame 6280: Weapon #206 CHASING cmeasure #3074 Frame 6281: Weapon #72 CHASING cmeasure #3095 Frame 6281: Weapon #195 CHASING cmeasure #3095 Frame 6281: Weapon #178 CHASING cmeasure #3095 Frame 6281: Weapon #206 CHASING cmeasure #3095 Frame 6428: Weapon #186 CHASING cmeasure #3155 Frame 6428: Weapon #201 CHASING cmeasure #3155 Frame 6428: Weapon #246 CHASING cmeasure #3155 Frame 6428: Weapon #309 CHASING cmeasure #3155 Frame 6428: Weapon #310 CHASING cmeasure #3155 Frame 6428: Weapon #227 CHASING cmeasure #3155 Frame 6521: Weapon #246 CHASING cmeasure #3188 Frame 6521: Weapon #309 CHASING cmeasure #3188 Frame 6521: Weapon #310 CHASING cmeasure #3188 Frame 6521: Weapon #227 CHASING cmeasure #3188 Frame 6521: Weapon #407 CHASING cmeasure #3188 Frame 6521: Weapon #321 CHASING cmeasure #3188 Frame 6521: Weapon #323 CHASING cmeasure #3188 Frame 6521: Weapon #342 CHASING cmeasure #3188 ANI Head-VP1b.ani with size 120x120 (6.2% wasted) Frame 6774 too long!!: frametime = 0.526 (0.526) ANI Head-VP1a.ani with size 120x120 (6.2% wasted) message '3 Miners Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Frame 10823: Could not create debris, no more slots left Frame 10825: Could not create debris, no more slots left Frame 10825: Could not create debris, no more slots left Frame 10845: Could not create debris, no more slots left Frame 10845: Could not create debris, no more slots left Frame 10846: Could not create debris, no more slots left Frame 10846: Could not create debris, no more slots left Frame 10853: Could not create debris, no more slots left Frame 10853: Could not create debris, no more slots left Frame 10854: Could not create debris, no more slots left Frame 10878: Could not create debris, no more slots left Frame 10878: Could not create debris, no more slots left Frame 10878: Could not create debris, no more slots left Frame 10911: Could not create debris, no more slots left Frame 10911: Could not create debris, no more slots left Frame 10930: Could not create debris, no more slots left Frame 10930: Could not create debris, no more slots left Frame 10930: Could not create debris, no more slots left Frame 10930: Could not create debris, no more slots left Frame 10932: Could not create debris, no more slots left Frame 10932: Could not create debris, no more slots left Frame 10932: Could not create debris, no more slots left Frame 10934: Could not create debris, no more slots left Frame 10934: Could not create debris, no more slots left Frame 10934: Could not create debris, no more slots left Frame 10934: Could not create debris, no more slots left Frame 10956: Could not create debris, no more slots left Frame 10958: Could not create debris, no more slots left Frame 10958: Could not create debris, no more slots left Frame 10958: Could not create debris, no more slots left Frame 10958: Could not create debris, no more slots left Frame 10958: Could not create debris, no more slots left Frame 10978: Could not create debris, no more slots left Frame 10978: Could not create debris, no more slots left Frame 10982: Could not create debris, no more slots left Frame 10987: Could not create debris, no more slots left Frame 10987: Could not create debris, no more slots left Frame 10998: Could not create debris, no more slots left Frame 10998: Could not create debris, no more slots left Frame 11266: Could not create debris, no more slots left Frame 11276: Could not create debris, no more slots left Frame 11276: Could not create debris, no more slots left Frame 11276: Could not create debris, no more slots left Frame 11276: Could not create debris, no more slots left Frame 11276: Could not create debris, no more slots left Frame 11286: Could not create debris, no more slots left Frame 11286: Could not create debris, no more slots left Frame 11286: Could not create debris, no more slots left Frame 11292: Could not create debris, no more slots left Frame 11400: Could not create debris, no more slots left Frame 11400: Could not create debris, no more slots left Frame 11400: Could not create debris, no more slots left Frame 11400: Could not create debris, no more slots left Frame 11408: Could not create debris, no more slots left Frame 11408: Could not create debris, no more slots left Frame 11408: Could not create debris, no more slots left Frame 11409: Could not create debris, no more slots left Frame 11409: Could not create debris, no more slots left Frame 11409: Could not create debris, no more slots left Frame 11419: Could not create debris, no more slots left Frame 11419: Could not create debris, no more slots left Frame 11419: Could not create debris, no more slots left Frame 11450: Could not create debris, no more slots left Frame 11471: Could not create debris, no more slots left Frame 11471: Could not create debris, no more slots left Frame 11471: Could not create debris, no more slots left message '4 Miners Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) message '6 Sentry Guns Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available ANI Head-VP1b.ani with size 120x120 (6.2% wasted) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available message '5 Miners Down' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Frame 14767: Could not create debris, no more slots left Frame 14767: Could not create debris, no more slots left Frame 15042: Could not create debris, no more slots left Frame 15042: Could not create debris, no more slots left Frame 15047: Could not create debris, no more slots left Frame 15047: Could not create debris, no more slots left Frame 15048: Could not create debris, no more slots left Frame 15048: Could not create debris, no more slots left Frame 15048: Could not create debris, no more slots left Frame 15048: Could not create debris, no more slots left Frame 15048: Could not create debris, no more slots left Frame 15048: Could not create debris, no more slots left Frame 15073: Could not create debris, no more slots left Frame 15074: Could not create debris, no more slots left Frame 15075: Could not create debris, no more slots left Frame 15107: Could not create debris, no more slots left Frame 15107: Could not create debris, no more slots left Frame 15130: Could not create debris, no more slots left Frame 15130: Could not create debris, no more slots left Frame 15130: Could not create debris, no more slots left Frame 15130: Could not create debris, no more slots left Frame 15138: Could not create debris, no more slots left Frame 15138: Could not create debris, no more slots left Frame 15138: Could not create debris, no more slots left Frame 15142: Could not create debris, no more slots left Frame 15142: Could not create debris, no more slots left Frame 15142: Could not create debris, no more slots left Frame 15142: Could not create debris, no more slots left Frame 15142: Could not create debris, no more slots left Frame 15142: Could not create debris, no more slots left Frame 15147: Weapon #99 CHASING cmeasure #7734 Frame 15147: Weapon #635 CHASING cmeasure #7734 Frame 15147: Weapon #947 CHASING cmeasure #7734 Frame 15147: Weapon #862 CHASING cmeasure #7734 Frame 15153: Could not create debris, no more slots left Frame 15153: Could not create debris, no more slots left Frame 15153: Could not create debris, no more slots left Frame 15153: Could not create debris, no more slots left Frame 15164: Could not create debris, no more slots left Frame 15169: Could not create debris, no more slots left Frame 15169: Could not create debris, no more slots left Frame 15169: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available Frame 15174: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available Frame 15179: Weapon #99 CHASING cmeasure #7823 Frame 15179: Weapon #635 CHASING cmeasure #7823 Frame 15179: Weapon #947 CHASING cmeasure #7823 Frame 15179: Weapon #862 CHASING cmeasure #7823 Frame 15182: Could not create debris, no more slots left Frame 15183: Could not create debris, no more slots left Frame 15183: Could not create debris, no more slots left Frame 15183: Could not create debris, no more slots left Frame 15183: Could not create debris, no more slots left Frame 15183: Could not create debris, no more slots left Frame 15183: Could not create debris, no more slots left Frame 15183: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available Frame 15185: Could not create debris, no more slots left Frame 15185: Could not create debris, no more slots left Frame 15185: Could not create debris, no more slots left Frame 15197: Could not create debris, no more slots left Frame 15198: Could not create debris, no more slots left Frame 15198: Could not create debris, no more slots left Frame 15198: Could not create debris, no more slots left Frame 15198: Could not create debris, no more slots left Frame 15198: Could not create debris, no more slots left Frame 15198: Could not create debris, no more slots left Frame 15198: Could not create debris, no more slots left Frame 15208: Weapon #99 CHASING cmeasure #7734 Frame 15208: Weapon #99 CHASING cmeasure #7823 Frame 15208: Weapon #635 CHASING cmeasure #7734 Frame 15208: Weapon #635 CHASING cmeasure #7823 Frame 15208: Weapon #947 CHASING cmeasure #7734 Frame 15208: Weapon #947 CHASING cmeasure #7823 Frame 15208: Weapon #862 CHASING cmeasure #7734 Frame 15208: Weapon #862 CHASING cmeasure #7823 Frame 15208: Weapon #196 CHASING cmeasure #7734 Frame 15208: Weapon #196 CHASING cmeasure #7823 Frame 15208: Weapon #475 CHASING cmeasure #7734 Frame 15208: Weapon #475 CHASING cmeasure #7823 Frame 15208: Weapon #186 CHASING cmeasure #7734 Frame 15208: Weapon #186 CHASING cmeasure #7823 Frame 15208: Weapon #316 CHASING cmeasure #7734 Frame 15208: Weapon #316 CHASING cmeasure #7823 Frame 15209: Weapon #99 CHASING cmeasure #7734 Frame 15209: Weapon #99 CHASING cmeasure #7823 Frame 15209: Weapon #99 CHASING cmeasure #7885 Frame 15209: Weapon #635 CHASING cmeasure #7734 Frame 15209: Weapon #635 CHASING cmeasure #7823 Frame 15209: Weapon #635 CHASING cmeasure #7885 Frame 15209: Weapon #947 CHASING cmeasure #7734 Frame 15209: Weapon #947 CHASING cmeasure #7823 Frame 15209: Weapon #947 CHASING cmeasure #7885 Frame 15209: Weapon #862 CHASING cmeasure #7734 Frame 15209: Weapon #862 CHASING cmeasure #7823 Frame 15209: Weapon #862 CHASING cmeasure #7885 Frame 15209: Weapon #196 CHASING cmeasure #7734 Frame 15209: Weapon #196 CHASING cmeasure #7823 Frame 15209: Weapon #196 CHASING cmeasure #7885 Frame 15209: Weapon #475 CHASING cmeasure #7734 Frame 15209: Weapon #475 CHASING cmeasure #7823 Frame 15209: Weapon #475 CHASING cmeasure #7885 Frame 15209: Weapon #186 CHASING cmeasure #7734 Frame 15209: Weapon #186 CHASING cmeasure #7823 Frame 15209: Weapon #186 CHASING cmeasure #7885 Frame 15209: Weapon #316 CHASING cmeasure #7734 Frame 15209: Weapon #316 CHASING cmeasure #7823 Frame 15209: Weapon #316 CHASING cmeasure #7885 Frame 15212: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 15229: Could not create debris, no more slots left Frame 15229: Could not create debris, no more slots left Frame 15233: Could not create debris, no more slots left Frame 15233: Could not create debris, no more slots left Frame 15233: Could not create debris, no more slots left Frame 15239: Could not create debris, no more slots left Frame 15239: Could not create debris, no more slots left Frame 15239: Could not create debris, no more slots left Frame 15239: Could not create debris, no more slots left Frame 15239: Could not create debris, no more slots left Frame 15243: Could not create debris, no more slots left Frame 15243: Could not create debris, no more slots left Frame 15250: Could not create debris, no more slots left Frame 15250: Could not create debris, no more slots left Frame 15253: Could not create debris, no more slots left Frame 15253: Could not create debris, no more slots left Frame 15253: Could not create debris, no more slots left Frame 15253: Could not create debris, no more slots left Frame 15253: Could not create debris, no more slots left Frame 15261: Weapon #882 CHASING cmeasure #8019 Frame 15261: Weapon #625 CHASING cmeasure #8019 Frame 15261: Weapon #419 CHASING cmeasure #8019 Frame 15261: Weapon #374 CHASING cmeasure #8019 Frame 15261: Weapon #324 CHASING cmeasure #8019 Frame 15261: Weapon #217 CHASING cmeasure #8019 Frame 15261: Weapon #283 CHASING cmeasure #8019 Frame 15261: Weapon #452 CHASING cmeasure #8019 No more swarm missiles are available No more swarm missiles are available Frame 15269: Could not create debris, no more slots left Frame 15269: Could not create debris, no more slots left Frame 15269: Could not create debris, no more slots left Frame 15269: Could not create debris, no more slots left Frame 15269: Could not create debris, no more slots left Frame 15269: Could not create debris, no more slots left Frame 15269: Could not create debris, no more slots left Frame 15269: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available Frame 15270: Could not create debris, no more slots left Frame 15270: Could not create debris, no more slots left Frame 15270: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 15290: Weapon #264 CHASING cmeasure #8019 Frame 15290: Weapon #347 CHASING cmeasure #8019 Frame 15290: Weapon #408 CHASING cmeasure #8019 Frame 15290: Weapon #337 CHASING cmeasure #8019 Frame 15290: Weapon #188 CHASING cmeasure #8019 Frame 15290: Weapon #422 CHASING cmeasure #8019 Frame 15290: Weapon #11 CHASING cmeasure #8019 Frame 15290: Weapon #320 CHASING cmeasure #8019 Frame 15291: Weapon #224 CHASING cmeasure #8116 Frame 15291: Weapon #710 CHASING cmeasure #8116 Frame 15291: Weapon #54 CHASING cmeasure #8116 Frame 15291: Weapon #235 CHASING cmeasure #8116 Frame 15291: Weapon #182 CHASING cmeasure #8116 Frame 15291: Weapon #897 CHASING cmeasure #8116 Frame 15291: Weapon #98 CHASING cmeasure #8116 Frame 15291: Weapon #782 CHASING cmeasure #8116 Frame 15291: Weapon #882 CHASING cmeasure #8116 Frame 15291: Weapon #625 CHASING cmeasure #8116 Frame 15291: Weapon #374 CHASING cmeasure #8116 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 15310: Weapon #882 CHASING cmeasure #8019 Frame 15310: Weapon #882 CHASING cmeasure #8116 Frame 15310: Weapon #625 CHASING cmeasure #8019 Frame 15310: Weapon #625 CHASING cmeasure #8116 Frame 15310: Weapon #419 CHASING cmeasure #8116 Frame 15310: Weapon #374 CHASING cmeasure #8019 Frame 15310: Weapon #374 CHASING cmeasure #8116 Frame 15310: Weapon #324 CHASING cmeasure #8116 Frame 15310: Weapon #217 CHASING cmeasure #8116 Frame 15310: Weapon #283 CHASING cmeasure #8116 Frame 15310: Weapon #452 CHASING cmeasure #8116 Frame 15310: Weapon #684 CHASING cmeasure #8019 Frame 15310: Weapon #700 CHASING cmeasure #8019 Frame 15310: Weapon #973 CHASING cmeasure #8019 Frame 15310: Weapon #885 CHASING cmeasure #8019 Frame 15310: Weapon #707 CHASING cmeasure #8019 Frame 15310: Weapon #536 CHASING cmeasure #8019 Frame 15311: Weapon #882 CHASING cmeasure #8019 Frame 15311: Weapon #882 CHASING cmeasure #8116 Frame 15311: Weapon #882 CHASING cmeasure #8179 Frame 15311: Weapon #625 CHASING cmeasure #8019 Frame 15311: Weapon #625 CHASING cmeasure #8116 Frame 15311: Weapon #625 CHASING cmeasure #8179 Frame 15311: Weapon #419 CHASING cmeasure #8019 Frame 15311: Weapon #419 CHASING cmeasure #8116 Frame 15311: Weapon #419 CHASING cmeasure #8179 Frame 15311: Weapon #374 CHASING cmeasure #8019 Frame 15311: Weapon #374 CHASING cmeasure #8116 Frame 15311: Weapon #374 CHASING cmeasure #8179 Frame 15311: Weapon #324 CHASING cmeasure #8019 Frame 15311: Weapon #324 CHASING cmeasure #8116 Frame 15311: Weapon #324 CHASING cmeasure #8179 Frame 15311: Weapon #217 CHASING cmeasure #8019 Frame 15311: Weapon #217 CHASING cmeasure #8116 Frame 15311: Weapon #217 CHASING cmeasure #8179 Frame 15311: Weapon #283 CHASING cmeasure #8019 Frame 15311: Weapon #283 CHASING cmeasure #8116 Frame 15311: Weapon #283 CHASING cmeasure #8179 Frame 15311: Weapon #452 CHASING cmeasure #8019 Frame 15311: Weapon #452 CHASING cmeasure #8116 Frame 15311: Weapon #452 CHASING cmeasure #8179 Frame 15311: Weapon #264 CHASING cmeasure #8179 Frame 15311: Weapon #347 CHASING cmeasure #8179 Frame 15311: Weapon #408 CHASING cmeasure #8179 Frame 15311: Weapon #337 CHASING cmeasure #8179 Frame 15311: Weapon #188 CHASING cmeasure #8179 Frame 15311: Weapon #422 CHASING cmeasure #8179 Frame 15311: Weapon #11 CHASING cmeasure #8179 Frame 15311: Weapon #320 CHASING cmeasure #8179 Frame 15311: Weapon #613 CHASING cmeasure #8179 Frame 15311: Weapon #537 CHASING cmeasure #8179 Frame 15311: Weapon #587 CHASING cmeasure #8179 Frame 15311: Weapon #619 CHASING cmeasure #8179 Frame 15311: Weapon #684 CHASING cmeasure #8179 Frame 15311: Weapon #700 CHASING cmeasure #8179 Frame 15311: Weapon #973 CHASING cmeasure #8179 Frame 15311: Weapon #885 CHASING cmeasure #8179 Frame 15311: Weapon #707 CHASING cmeasure #8179 Frame 15311: Weapon #536 CHASING cmeasure #8179 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 15342: Weapon #541 CHASING cmeasure #8179 Frame 15342: Weapon #561 CHASING cmeasure #8179 Frame 15342: Weapon #668 CHASING cmeasure #8179 Frame 15342: Weapon #672 CHASING cmeasure #8179 Frame 15342: Weapon #43 CHASING cmeasure #8179 Frame 15342: Weapon #717 CHASING cmeasure #8179 Frame 15343: Weapon #224 CHASING cmeasure #8273 Frame 15343: Weapon #710 CHASING cmeasure #8273 Frame 15343: Weapon #54 CHASING cmeasure #8273 Frame 15343: Weapon #235 CHASING cmeasure #8273 Frame 15343: Weapon #182 CHASING cmeasure #8273 Frame 15343: Weapon #897 CHASING cmeasure #8273 Frame 15343: Weapon #98 CHASING cmeasure #8273 Frame 15343: Weapon #782 CHASING cmeasure #8273 Frame 15343: Weapon #882 CHASING cmeasure #8273 Frame 15343: Weapon #625 CHASING cmeasure #8273 Frame 15343: Weapon #419 CHASING cmeasure #8273 Frame 15343: Weapon #374 CHASING cmeasure #8273 Frame 15343: Weapon #324 CHASING cmeasure #8273 Frame 15343: Weapon #217 CHASING cmeasure #8273 Frame 15343: Weapon #283 CHASING cmeasure #8273 Frame 15343: Weapon #452 CHASING cmeasure #8273 Frame 15343: Weapon #616 CHASING cmeasure #8273 Frame 15343: Weapon #526 CHASING cmeasure #8273 Frame 15343: Weapon #748 CHASING cmeasure #8273 Frame 15343: Weapon #646 CHASING cmeasure #8273 Frame 15343: Weapon #922 CHASING cmeasure #8273 Frame 15343: Weapon #860 CHASING cmeasure #8273 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available message 'Need Cover' with invalid head. Fix by assigning persona to the message. ANI Head-VCa.ani with size 120x120 (6.2% wasted) Frame 15569: Weapon #350 CHASING cmeasure #8694 Frame 15569: Weapon #46 CHASING cmeasure #8694 Frame 15569: Weapon #649 CHASING cmeasure #8694 Frame 15569: Weapon #816 CHASING cmeasure #8694 Frame 15742: Could not create debris, no more slots left Frame 15742: Could not create debris, no more slots left Frame 15742: Could not create debris, no more slots left message 'Need Cover 2' with invalid head. Fix by assigning persona to the message. Frame 15810: Weapon #558 CHASING cmeasure #8924 Frame 15810: Weapon #581 CHASING cmeasure #8924 Frame 15810: Weapon #420 CHASING cmeasure #8924 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 16221 too long!!: frametime = 0.317 (0.317) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Recycled beam (0 beams remaining) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available ANI Head-VP1c.ani with size 120x120 (6.2% wasted) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 16329: Weapon #148 CHASING cmeasure #9370 Frame 16329: Weapon #70 CHASING cmeasure #9370 Frame 16329: Weapon #127 CHASING cmeasure #9370 Frame 16329: Weapon #638 CHASING cmeasure #9370 Frame 16329: Weapon #920 CHASING cmeasure #9370 Frame 16329: Weapon #780 CHASING cmeasure #9370 Frame 16329: Weapon #803 CHASING cmeasure #9370 Frame 16329: Weapon #90 CHASING cmeasure #9370 Frame 16329: Weapon #43 CHASING cmeasure #9370 Frame 16329: Weapon #770 CHASING cmeasure #9370 Frame 16329: Weapon #101 CHASING cmeasure #9370 Frame 16329: Weapon #301 CHASING cmeasure #9370 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 16420: Weapon #506 CHASING cmeasure #9496 Frame 16420: Weapon #933 CHASING cmeasure #9496 Frame 16420: Weapon #187 CHASING cmeasure #9496 Frame 16420: Weapon #42 CHASING cmeasure #9496 Frame 16420: Weapon #861 CHASING cmeasure #9496 Frame 16420: Weapon #173 CHASING cmeasure #9496 Frame 16420: Weapon #879 CHASING cmeasure #9496 Frame 16420: Weapon #88 CHASING cmeasure #9496 Frame 16420: Weapon #920 CHASING cmeasure #9496 Frame 16420: Weapon #780 CHASING cmeasure #9496 Frame 16420: Weapon #803 CHASING cmeasure #9496 Frame 16420: Weapon #90 CHASING cmeasure #9496 Frame 16420: Weapon #43 CHASING cmeasure #9496 Frame 16420: Weapon #770 CHASING cmeasure #9496 Frame 16420: Weapon #101 CHASING cmeasure #9496 Frame 16420: Weapon #301 CHASING cmeasure #9496 Frame 16420: Weapon #96 CHASING cmeasure #9496 Frame 16420: Weapon #831 CHASING cmeasure #9496 Frame 16420: Weapon #231 CHASING cmeasure #9496 Frame 16420: Weapon #481 CHASING cmeasure #9496 Frame 16420: Weapon #320 CHASING cmeasure #9496 Frame 16420: Weapon #891 CHASING cmeasure #9496 Frame 16420: Weapon #263 CHASING cmeasure #9496 Frame 16420: Weapon #626 CHASING cmeasure #9496 Frame 16420: Weapon #250 CHASING cmeasure #9496 Frame 16420: Weapon #184 CHASING cmeasure #9496 Frame 16439: Weapon #402 CHASING cmeasure #9496 Frame 16439: Weapon #335 CHASING cmeasure #9496 Frame 16440: Weapon #506 CHASING cmeasure #9528 Frame 16440: Weapon #933 CHASING cmeasure #9528 Frame 16440: Weapon #187 CHASING cmeasure #9528 Frame 16440: Weapon #42 CHASING cmeasure #9528 Frame 16440: Weapon #861 CHASING cmeasure #9528 Frame 16440: Weapon #173 CHASING cmeasure #9528 Frame 16440: Weapon #879 CHASING cmeasure #9528 Frame 16440: Weapon #88 CHASING cmeasure #9528 Frame 16440: Weapon #920 CHASING cmeasure #9528 Frame 16440: Weapon #780 CHASING cmeasure #9528 Frame 16440: Weapon #803 CHASING cmeasure #9528 Frame 16440: Weapon #90 CHASING cmeasure #9528 Frame 16440: Weapon #43 CHASING cmeasure #9528 Frame 16440: Weapon #770 CHASING cmeasure #9528 Frame 16440: Weapon #101 CHASING cmeasure #9528 Frame 16440: Weapon #301 CHASING cmeasure #9528 Frame 16440: Weapon #96 CHASING cmeasure #9528 Frame 16440: Weapon #831 CHASING cmeasure #9528 Frame 16440: Weapon #231 CHASING cmeasure #9528 Frame 16440: Weapon #481 CHASING cmeasure #9528 Frame 16440: Weapon #263 CHASING cmeasure #9528 Frame 16440: Weapon #626 CHASING cmeasure #9528 Frame 16440: Weapon #250 CHASING cmeasure #9528 Frame 16440: Weapon #184 CHASING cmeasure #9528 Frame 16440: Weapon #402 CHASING cmeasure #9528 Frame 16440: Weapon #335 CHASING cmeasure #9528 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 16485: Weapon #941 CHASING cmeasure #9528 Frame 16485: Weapon #310 CHASING cmeasure #9528 Frame 16486: Weapon #920 CHASING cmeasure #9598 Frame 16486: Weapon #780 CHASING cmeasure #9598 Frame 16486: Weapon #803 CHASING cmeasure #9598 Frame 16486: Weapon #90 CHASING cmeasure #9598 Frame 16486: Weapon #43 CHASING cmeasure #9598 Frame 16486: Weapon #770 CHASING cmeasure #9598 Frame 16486: Weapon #101 CHASING cmeasure #9598 Frame 16486: Weapon #301 CHASING cmeasure #9598 Frame 16486: Weapon #263 CHASING cmeasure #9598 Frame 16486: Weapon #626 CHASING cmeasure #9598 Frame 16486: Weapon #250 CHASING cmeasure #9598 Frame 16486: Weapon #184 CHASING cmeasure #9598 Frame 16486: Weapon #402 CHASING cmeasure #9598 Frame 16486: Weapon #335 CHASING cmeasure #9598 Frame 16486: Weapon #941 CHASING cmeasure #9598 Frame 16486: Weapon #310 CHASING cmeasure #9598 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Recycled beam (2 beams remaining) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Recycled beam (1 beams remaining) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available ANI Head-VP2b.ani with size 120x120 (6.2% wasted) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 16548: Weapon #941 CHASING cmeasure #9700 Frame 16548: Weapon #310 CHASING cmeasure #9700 Frame 16548: Weapon #287 CHASING cmeasure #9700 Frame 16548: Weapon #360 CHASING cmeasure #9700 Frame 16548: Weapon #958 CHASING cmeasure #9700 Frame 16548: Weapon #944 CHASING cmeasure #9700 Frame 16548: Weapon #399 CHASING cmeasure #9700 Frame 16548: Weapon #406 CHASING cmeasure #9700 Frame 16548: Weapon #572 CHASING cmeasure #9700 Frame 16548: Weapon #495 CHASING cmeasure #9700 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Recycled beam (0 beams remaining) No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 16577: Weapon #749 CHASING cmeasure #9767 Frame 16577: Weapon #683 CHASING cmeasure #9767 Frame 16577: Weapon #367 CHASING cmeasure #9767 Frame 16577: Weapon #371 CHASING cmeasure #9767 Frame 16577: Weapon #860 CHASING cmeasure #9767 Frame 16577: Weapon #924 CHASING cmeasure #9767 Frame 16577: Weapon #265 CHASING cmeasure #9767 Frame 16577: Weapon #416 CHASING cmeasure #9767 Frame 16577: Weapon #287 CHASING cmeasure #9767 Frame 16577: Weapon #360 CHASING cmeasure #9767 Frame 16577: Weapon #958 CHASING cmeasure #9767 Frame 16577: Weapon #944 CHASING cmeasure #9767 Frame 16577: Weapon #399 CHASING cmeasure #9767 Frame 16577: Weapon #406 CHASING cmeasure #9767 Frame 16577: Weapon #572 CHASING cmeasure #9767 Frame 16577: Weapon #495 CHASING cmeasure #9767 No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Frame 16678: Weapon #416 CHASING cmeasure #9883 Beam couldn't find a good find a good object model/type!! (0)Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Recycled beam (2 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Object's parent type changed! Int3(): From object/object.cpp at line 1634