========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /home/pvh/.fs2_open/data/fs2_open.log OK Passed cmdline options: -allslev -dualscanlines -targetinfo -fps -nobeampierce -nomotiondebris -spec -glow -jpgtga -no_vsync -ship_choice_3d -ambient_factor 65 -orbradar -3dwarp -warp_flash -ballistic_gauge -2d_poof -snd_preload -rearm_timer -missile_lighting Building file index... Searching root '/home/pvh/.fs2_open/' Searching root '/home/pvh/mnt/Freespace2/' Searching root pack '/home/pvh/mnt/Freespace2/mv_core.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_models.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_music.vp' Searching root pack '/home/pvh/mnt/Freespace2/mv_textures.vp' Searching root pack '/home/pvh/mnt/Freespace2/root_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/smarty_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/sparky_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/sparky_hi_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/stu_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tango1_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tango2_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tango3_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tangoA_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/tangoB_fs2.vp' Searching root pack '/home/pvh/mnt/Freespace2/warble_fs2.vp' Found 17 roots and 8924 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = Initializing OpenAL... OpenAL Vendor : OpenAL Community OpenAL Renderer : Software OpenAL Version : 1.1 OpenAL Extensions : ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_EXT_MP3 AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 0, MMX=Yes Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce4 Ti 4400/AGP/SSE/3DNOW! OpenGL Version : 1.5.5 NVIDIA 81.74 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_ARB_texture_compression", and function "glCompressedTexSubImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Unable to find extension "GL_APPLE_client_storage". Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! ANI 2_radar1 with size 170x170 (33.6% wasted) No joysticks found Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! No ai_profiles.tbl found; using defaults. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 563 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.272 (0.272) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MULTI_MISSION_SYNC (38) Someone passed an extension to bm_load for file 'scorpsquadc.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.944 (0.944) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Scorpians Someone passed an extension to bm_load for file 'scorpsquadc.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... MISSION LOAD: 'loop1-3.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Scorpians Someone passed an extension to bm_load for file 'scorpsquadc.pcx' Loading model 'cargo07.pof' IBX: Found a good IBX to read for 'cargo07.pof'. IBX-DEBUG => POF checksum: 2734778093, IBX checksum: 326135741 -- "cargo07.pof" Loading model 'cargo03.pof' IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 3052990154, IBX checksum: 327478547 -- "cargo03.pof" Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 3082033508, IBX checksum: 1473042826 -- "Platform2T-01.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 4003170198 -- "fighter2t-05.pof" Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 3818061352, IBX checksum: 4282391589 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 218 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.2% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-04 with size 93x93 (27.3% wasted) Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. IBX-DEBUG => POF checksum: 412711673, IBX checksum: 3833379460 -- "fighter2t-04.pof" ANI shieldft-05 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 2908694822, IBX checksum: 684704603 -- "cruiser2t-01.pof" Loading model 'transport01.pof' IBX: Found a good IBX to read for 'transport01.pof'. IBX-DEBUG => POF checksum: 1283053648, IBX checksum: 332683377 -- "transport01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" This mission requires 185 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 420690257 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 420690257 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-04.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1353/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 20.547 (20.547) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_RED_ALERT (44) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI icont-cargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW.ani with size 43x43 (32.8% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 1.027 (1.027) ANI icont-fightW.ani with size 54x54 (15.6% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.530 (0.530) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11) Entering game at time = 27.691 2583 frames executed in 30.006 seconds, 86.083 frames per second. Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10625: Could not create debris, no more slots left Frame 10626: Could not create debris, no more slots left Frame 10626: Could not create debris, no more slots left Frame 10626: Could not create debris, no more slots left Frame 10646: Could not create debris, no more slots left Frame 10646: Could not create debris, no more slots left Frame 10712: Could not create debris, no more slots left Frame 10712: Could not create debris, no more slots left Frame 10712: Could not create debris, no more slots left BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Frame 12205: Could not create debris, no more slots left Frame 12205: Could not create debris, no more slots left Frame 12206: Could not create debris, no more slots left Frame 12206: Could not create debris, no more slots left Frame 12206: Could not create debris, no more slots left Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_BLEW_UP (19) Frame 12554: Weapon #992 CHASING cmeasure #3023 Frame 12598: Weapon #701 CHASING cmeasure #3047 Frame 12598: Weapon #666 CHASING cmeasure #3047 Frame 12598: Weapon #722 CHASING cmeasure #3047 Frame 12599: Weapon #701 CHASING cmeasure #3070 Frame 12600: Weapon #701 CHASING cmeasure #3047 Frame 12600: Weapon #701 CHASING cmeasure #3070 Frame 12600: Weapon #54 CHASING cmeasure #3071 Frame 12600: Weapon #174 CHASING cmeasure #3071 Frame 12666: Weapon #701 CHASING cmeasure #3047 Frame 12666: Weapon #701 CHASING cmeasure #3070 Frame 12666: Weapon #666 CHASING cmeasure #3070 Frame 12666: Weapon #722 CHASING cmeasure #3070 Frame 12666: Weapon #844 CHASING cmeasure #3047 Frame 12666: Weapon #996 CHASING cmeasure #3023 Frame 12666: Weapon #193 CHASING cmeasure #3071 Frame 12667: Weapon #701 CHASING cmeasure #3047 Frame 12667: Weapon #701 CHASING cmeasure #3070 Frame 12667: Weapon #701 CHASING cmeasure #3174 Frame 12667: Weapon #666 CHASING cmeasure #3047 Frame 12667: Weapon #666 CHASING cmeasure #3070 Frame 12667: Weapon #666 CHASING cmeasure #3174 Frame 12667: Weapon #722 CHASING cmeasure #3047 Frame 12667: Weapon #722 CHASING cmeasure #3070 Frame 12667: Weapon #722 CHASING cmeasure #3174 Frame 12667: Weapon #844 CHASING cmeasure #3174 Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SIMULATOR_ROOM (20) Unloading in mission messages =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Scorpians Someone passed an extension to bm_load for file 'scorpsquadc.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... MISSION LOAD: 'loop1-3.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Scorpians Someone passed an extension to bm_load for file 'scorpsquadc.pcx' Starting mission message count : 205 Ending mission message count : 218 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ =================== STARTING LEVEL DATA LOAD ================== About to page in ships! This mission requires 185 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-04.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1458/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Entering game at time = 186.173 2460 frames executed in 30.001 seconds, 81.997 frames per second. Frame 12819: Could not create debris, no more slots left Frame 12820: Could not create debris, no more slots left Frame 12820: Could not create debris, no more slots left Frame 12866: Could not create debris, no more slots left Frame 12866: Could not create debris, no more slots left Frame 12866: Could not create debris, no more slots left Frame 12866: Could not create debris, no more slots left Frame 12866: Could not create debris, no more slots left Frame 12898: Could not create debris, no more slots left Frame 12923: Could not create debris, no more slots left Frame 12923: Could not create debris, no more slots left Frame 12924: Could not create debris, no more slots left Frame 12924: Could not create debris, no more slots left message 'Omega Arrive' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.2% wasted) Frame 13996 too long!!: frametime = 0.374 (0.374) message 'Destroy Omega' with invalid head. Fix by assigning persona to the message. message 'No Wait' with invalid head. Fix by assigning persona to the message. ANI Head-CM4a.ani with size 120x120 (6.2% wasted) message 'Show them' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 120x120 (6.2% wasted) Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left Frame 16432: Could not create debris, no more slots left message 'Alligence' with invalid head. Fix by assigning persona to the message. message 'Stalled' with invalid head. Fix by assigning persona to the message. Frame 19097: Could not create debris, no more slots left Frame 19097: Could not create debris, no more slots left Frame 19097: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 19197: Could not create debris, no more slots left Frame 20520 too long!!: frametime = 0.268 (0.268) Frame 20535 too long!!: frametime = 0.287 (0.287) Frame 20713: Could not create debris, no more slots left Frame 20713: Could not create debris, no more slots left Frame 20713: Could not create debris, no more slots left Frame 20719: Could not create debris, no more slots left Frame 20720: Could not create debris, no more slots left Frame 20722: Could not create debris, no more slots left Frame 20722: Could not create debris, no more slots left Frame 20722: Could not create debris, no more slots left message 'Hold On' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) Frame 20817 too long!!: frametime = 0.511 (0.511) Recycled beam (0 beams remaining) Frame 21392 too long!!: frametime = 0.308 (0.308) Frame 21392: Weapon #669 CHASING cmeasure #3601 Frame 21392: Weapon #636 CHASING cmeasure #3601 Frame 21432 too long!!: frametime = 0.721 (0.721) Frame 21458: Weapon #669 CHASING cmeasure #3696 Frame 21458: Weapon #788 CHASING cmeasure #3696 Frame 21521: Weapon #616 CHASING cmeasure #3787 Frame 21537: Weapon #668 CHASING cmeasure #3787 Frame 21537: Weapon #671 CHASING cmeasure #3787 Frame 21537: Weapon #620 CHASING cmeasure #3787 Frame 21538: Weapon #616 CHASING cmeasure #3844 Frame 21538: Weapon #668 CHASING cmeasure #3844 Frame 21538: Weapon #671 CHASING cmeasure #3844 Frame 21538: Weapon #620 CHASING cmeasure #3844 Frame 21539: Weapon #616 CHASING cmeasure #3787 Frame 21539: Weapon #616 CHASING cmeasure #3844 Frame 21539: Weapon #668 CHASING cmeasure #3787 Frame 21539: Weapon #668 CHASING cmeasure #3844 Frame 21539: Weapon #671 CHASING cmeasure #3787 Frame 21539: Weapon #671 CHASING cmeasure #3844 Frame 21539: Weapon #620 CHASING cmeasure #3787 Frame 21539: Weapon #620 CHASING cmeasure #3844 Frame 21539: Weapon #715 CHASING cmeasure #3845 Frame 21548: Weapon #616 CHASING cmeasure #3787 Frame 21548: Weapon #616 CHASING cmeasure #3844 Frame 21548: Weapon #668 CHASING cmeasure #3787 Frame 21548: Weapon #668 CHASING cmeasure #3844 Frame 21548: Weapon #671 CHASING cmeasure #3787 Frame 21548: Weapon #671 CHASING cmeasure #3844 Frame 21548: Weapon #620 CHASING cmeasure #3787 Frame 21548: Weapon #620 CHASING cmeasure #3844 Frame 21549: Weapon #616 CHASING cmeasure #3787 Frame 21549: Weapon #616 CHASING cmeasure #3844 Frame 21549: Weapon #668 CHASING cmeasure #3787 Frame 21549: Weapon #668 CHASING cmeasure #3844 Frame 21549: Weapon #671 CHASING cmeasure #3787 Frame 21549: Weapon #671 CHASING cmeasure #3844 Frame 21549: Weapon #620 CHASING cmeasure #3787 Frame 21549: Weapon #620 CHASING cmeasure #3844 Frame 21549: Weapon #788 CHASING cmeasure #3867 Frame 21633: Weapon #671 CHASING cmeasure #3972 Frame 21633: Weapon #745 CHASING cmeasure #3972 Frame 21641: Weapon #671 CHASING cmeasure #3974 Frame 21641: Weapon #745 CHASING cmeasure #3974 Frame 21673: Weapon #671 CHASING cmeasure #3972 Frame 21673: Weapon #671 CHASING cmeasure #3974 Frame 21673: Weapon #745 CHASING cmeasure #3972 Frame 21673: Weapon #745 CHASING cmeasure #3974 Frame 21673: Weapon #20 CHASING cmeasure #3972 Frame 21674: Weapon #671 CHASING cmeasure #3972 Frame 21674: Weapon #671 CHASING cmeasure #3974 Frame 21674: Weapon #745 CHASING cmeasure #3972 Frame 21674: Weapon #745 CHASING cmeasure #3974 Frame 21675: Weapon #671 CHASING cmeasure #3972 Frame 21675: Weapon #671 CHASING cmeasure #3974 Frame 21675: Weapon #671 CHASING cmeasure #4023 Frame 21675: Weapon #745 CHASING cmeasure #3972 Frame 21675: Weapon #745 CHASING cmeasure #3974 Frame 21675: Weapon #745 CHASING cmeasure #4023 Frame 21675: Weapon #20 CHASING cmeasure #3974 Frame 21675: Weapon #20 CHASING cmeasure #4023 Frame 21710: Weapon #671 CHASING cmeasure #3972 Frame 21710: Weapon #671 CHASING cmeasure #4023 Frame 21710: Weapon #20 CHASING cmeasure #3972 Frame 21710: Weapon #20 CHASING cmeasure #4023 Frame 21724: Weapon #671 CHASING cmeasure #4092 Frame 21724: Weapon #20 CHASING cmeasure #4092 Recycled beam (0 beams remaining) Frame 21858: Weapon #273 CHASING cmeasure #4217 Frame 21859: Weapon #958 CHASING cmeasure #4233 Frame 21859: Weapon #352 CHASING cmeasure #4233 Frame 21932: Weapon #958 CHASING cmeasure #4311 Frame 21932: Weapon #352 CHASING cmeasure #4311 Frame 21932: Weapon #459 CHASING cmeasure #4311 Frame 22027: Weapon #958 CHASING cmeasure #4401 Frame 22027: Weapon #27 CHASING cmeasure #4401 Frame 22027: Weapon #352 CHASING cmeasure #4401 Frame 22027: Weapon #459 CHASING cmeasure #4401 Frame 22055: Weapon #27 CHASING cmeasure #4466 Frame 22055: Weapon #352 CHASING cmeasure #4466 Frame 22055: Weapon #459 CHASING cmeasure #4466 Frame 22080: Weapon #374 CHASING cmeasure #4401 Frame 22080: Weapon #374 CHASING cmeasure #4466 Frame 22081: Weapon #374 CHASING cmeasure #4401 Frame 22081: Weapon #374 CHASING cmeasure #4466 Frame 22081: Weapon #374 CHASING cmeasure #4537 Frame 22081: Weapon #352 CHASING cmeasure #4537 Frame 22081: Weapon #459 CHASING cmeasure #4537 Frame 22191: Weapon #374 CHASING cmeasure #4675 Frame 22280: Weapon #475 CHASING cmeasure #4675 Frame 22281: Weapon #475 CHASING cmeasure #4761 Frame 22348: Weapon #11 CHASING cmeasure #4761 Frame 22348: Weapon #734 CHASING cmeasure #4761 Frame 22348: Weapon #770 CHASING cmeasure #4761 Frame 22348: Weapon #849 CHASING cmeasure #4761 Frame 22349: Weapon #475 CHASING cmeasure #4812 Frame 22349: Weapon #11 CHASING cmeasure #4812 Frame 22349: Weapon #734 CHASING cmeasure #4812 Frame 22349: Weapon #770 CHASING cmeasure #4812 Frame 22349: Weapon #849 CHASING cmeasure #4812 Frame 22354: Weapon #475 CHASING cmeasure #4761 Frame 22354: Weapon #475 CHASING cmeasure #4812 Frame 22354: Weapon #11 CHASING cmeasure #4761 Frame 22354: Weapon #11 CHASING cmeasure #4812 Frame 22354: Weapon #734 CHASING cmeasure #4761 Frame 22354: Weapon #734 CHASING cmeasure #4812 Frame 22354: Weapon #770 CHASING cmeasure #4761 Frame 22354: Weapon #770 CHASING cmeasure #4812 Frame 22354: Weapon #849 CHASING cmeasure #4761 Frame 22354: Weapon #849 CHASING cmeasure #4812 Frame 22355: Weapon #475 CHASING cmeasure #4761 Frame 22355: Weapon #475 CHASING cmeasure #4812 Frame 22355: Weapon #11 CHASING cmeasure #4761 Frame 22355: Weapon #11 CHASING cmeasure #4812 Frame 22355: Weapon #734 CHASING cmeasure #4761 Frame 22355: Weapon #734 CHASING cmeasure #4812 Frame 22355: Weapon #770 CHASING cmeasure #4761 Frame 22355: Weapon #770 CHASING cmeasure #4812 Frame 22355: Weapon #849 CHASING cmeasure #4761 Frame 22355: Weapon #849 CHASING cmeasure #4812 Frame 22372: Weapon #475 CHASING cmeasure #4761 Frame 22372: Weapon #475 CHASING cmeasure #4812 Frame 22372: Weapon #11 CHASING cmeasure #4761 Frame 22372: Weapon #11 CHASING cmeasure #4812 Frame 22372: Weapon #734 CHASING cmeasure #4761 Frame 22372: Weapon #734 CHASING cmeasure #4812 Frame 22372: Weapon #770 CHASING cmeasure #4761 Frame 22372: Weapon #770 CHASING cmeasure #4812 Frame 22372: Weapon #849 CHASING cmeasure #4761 Frame 22372: Weapon #849 CHASING cmeasure #4812 Frame 22373: Weapon #475 CHASING cmeasure #4761 Frame 22373: Weapon #475 CHASING cmeasure #4812 Frame 22373: Weapon #11 CHASING cmeasure #4761 Frame 22373: Weapon #11 CHASING cmeasure #4812 Frame 22373: Weapon #734 CHASING cmeasure #4761 Frame 22373: Weapon #734 CHASING cmeasure #4812 Frame 22373: Weapon #770 CHASING cmeasure #4761 Frame 22373: Weapon #770 CHASING cmeasure #4812 Frame 22373: Weapon #849 CHASING cmeasure #4761 Frame 22373: Weapon #849 CHASING cmeasure #4812 Frame 22373: Weapon #16 CHASING cmeasure #4837 Frame 22373: Weapon #16 CHASING cmeasure #4838 Frame 22373: Weapon #810 CHASING cmeasure #4837 Frame 22373: Weapon #810 CHASING cmeasure #4838 Frame 22394: Weapon #475 CHASING cmeasure #4761 Frame 22394: Weapon #475 CHASING cmeasure #4812 Frame 22394: Weapon #11 CHASING cmeasure #4761 Frame 22394: Weapon #11 CHASING cmeasure #4812 Frame 22394: Weapon #734 CHASING cmeasure #4761 Frame 22394: Weapon #734 CHASING cmeasure #4812 Frame 22394: Weapon #770 CHASING cmeasure #4761 Frame 22394: Weapon #770 CHASING cmeasure #4812 Frame 22394: Weapon #849 CHASING cmeasure #4761 Frame 22394: Weapon #849 CHASING cmeasure #4812 Frame 22394: Weapon #16 CHASING cmeasure #4837 Frame 22394: Weapon #16 CHASING cmeasure #4838 Frame 22394: Weapon #810 CHASING cmeasure #4837 Frame 22394: Weapon #810 CHASING cmeasure #4838 Frame 22395: Weapon #475 CHASING cmeasure #4761 Frame 22395: Weapon #475 CHASING cmeasure #4812 Frame 22395: Weapon #11 CHASING cmeasure #4761 Frame 22395: Weapon #11 CHASING cmeasure #4812 Frame 22395: Weapon #11 CHASING cmeasure #4869 Frame 22395: Weapon #734 CHASING cmeasure #4761 Frame 22395: Weapon #734 CHASING cmeasure #4812 Frame 22395: Weapon #734 CHASING cmeasure #4869 Frame 22395: Weapon #770 CHASING cmeasure #4761 Frame 22395: Weapon #770 CHASING cmeasure #4812 Frame 22395: Weapon #770 CHASING cmeasure #4869 Frame 22395: Weapon #849 CHASING cmeasure #4761 Frame 22395: Weapon #849 CHASING cmeasure #4812 Frame 22395: Weapon #849 CHASING cmeasure #4869 Frame 22395: Weapon #16 CHASING cmeasure #4837 Frame 22395: Weapon #16 CHASING cmeasure #4838 Frame 22395: Weapon #810 CHASING cmeasure #4837 Frame 22395: Weapon #810 CHASING cmeasure #4838 Frame 22395: Weapon #946 CHASING cmeasure #4870 Frame 22409: Weapon #11 CHASING cmeasure #4812 Frame 22409: Weapon #11 CHASING cmeasure #4869 Frame 22409: Weapon #734 CHASING cmeasure #4812 Frame 22409: Weapon #734 CHASING cmeasure #4869 Frame 22409: Weapon #770 CHASING cmeasure #4812 Frame 22409: Weapon #770 CHASING cmeasure #4869 Frame 22409: Weapon #849 CHASING cmeasure #4812 Frame 22409: Weapon #849 CHASING cmeasure #4869 Frame 22409: Weapon #16 CHASING cmeasure #4837 Frame 22409: Weapon #16 CHASING cmeasure #4838 Frame 22409: Weapon #810 CHASING cmeasure #4837 Frame 22409: Weapon #810 CHASING cmeasure #4838 Frame 22409: Weapon #711 CHASING cmeasure #4824 Frame 22410: Weapon #11 CHASING cmeasure #4812 Frame 22410: Weapon #11 CHASING cmeasure #4869 Frame 22410: Weapon #734 CHASING cmeasure #4812 Frame 22410: Weapon #734 CHASING cmeasure #4869 Frame 22410: Weapon #770 CHASING cmeasure #4812 Frame 22410: Weapon #770 CHASING cmeasure #4869 Frame 22410: Weapon #849 CHASING cmeasure #4812 Frame 22410: Weapon #849 CHASING cmeasure #4869 Frame 22410: Weapon #16 CHASING cmeasure #4837 Frame 22410: Weapon #16 CHASING cmeasure #4838 Frame 22410: Weapon #16 CHASING cmeasure #4873 Frame 22410: Weapon #810 CHASING cmeasure #4837 Frame 22410: Weapon #810 CHASING cmeasure #4838 Frame 22410: Weapon #810 CHASING cmeasure #4873 Frame 22433: Weapon #11 CHASING cmeasure #4812 Frame 22433: Weapon #11 CHASING cmeasure #4869 Frame 22433: Weapon #734 CHASING cmeasure #4812 Frame 22433: Weapon #734 CHASING cmeasure #4869 Frame 22433: Weapon #770 CHASING cmeasure #4812 Frame 22433: Weapon #770 CHASING cmeasure #4869 Frame 22433: Weapon #849 CHASING cmeasure #4812 Frame 22433: Weapon #849 CHASING cmeasure #4869 Frame 22433: Weapon #16 CHASING cmeasure #4837 Frame 22433: Weapon #16 CHASING cmeasure #4838 Frame 22433: Weapon #16 CHASING cmeasure #4873 Frame 22433: Weapon #810 CHASING cmeasure #4837 Frame 22433: Weapon #810 CHASING cmeasure #4838 Frame 22433: Weapon #810 CHASING cmeasure #4873 Frame 22434: Weapon #11 CHASING cmeasure #4812 Frame 22434: Weapon #11 CHASING cmeasure #4869 Frame 22434: Weapon #734 CHASING cmeasure #4812 Frame 22434: Weapon #734 CHASING cmeasure #4869 Frame 22434: Weapon #770 CHASING cmeasure #4812 Frame 22434: Weapon #770 CHASING cmeasure #4869 Frame 22434: Weapon #849 CHASING cmeasure #4812 Frame 22434: Weapon #849 CHASING cmeasure #4869 Frame 22434: Weapon #16 CHASING cmeasure #4837 Frame 22434: Weapon #16 CHASING cmeasure #4838 Frame 22434: Weapon #16 CHASING cmeasure #4873 Frame 22434: Weapon #810 CHASING cmeasure #4837 Frame 22434: Weapon #810 CHASING cmeasure #4838 Frame 22434: Weapon #810 CHASING cmeasure #4873 Frame 22434: Weapon #95 CHASING cmeasure #4889 Frame 22434: Weapon #745 CHASING cmeasure #4889 Frame 22445: Weapon #11 CHASING cmeasure #4812 Frame 22445: Weapon #734 CHASING cmeasure #4812 Frame 22445: Weapon #734 CHASING cmeasure #4869 Frame 22445: Weapon #770 CHASING cmeasure #4812 Frame 22445: Weapon #770 CHASING cmeasure #4869 Frame 22445: Weapon #849 CHASING cmeasure #4812 Frame 22445: Weapon #849 CHASING cmeasure #4869 Frame 22445: Weapon #16 CHASING cmeasure #4837 Frame 22445: Weapon #16 CHASING cmeasure #4838 Frame 22445: Weapon #16 CHASING cmeasure #4873 Frame 22445: Weapon #810 CHASING cmeasure #4837 Frame 22445: Weapon #810 CHASING cmeasure #4838 Frame 22445: Weapon #810 CHASING cmeasure #4873 Frame 22446: Weapon #734 CHASING cmeasure #4812 Frame 22446: Weapon #770 CHASING cmeasure #4812 Frame 22446: Weapon #770 CHASING cmeasure #4869 Frame 22446: Weapon #770 CHASING cmeasure #4906 Frame 22446: Weapon #849 CHASING cmeasure #4812 Frame 22446: Weapon #849 CHASING cmeasure #4869 Frame 22446: Weapon #849 CHASING cmeasure #4906 Frame 22446: Weapon #16 CHASING cmeasure #4837 Frame 22446: Weapon #16 CHASING cmeasure #4838 Frame 22446: Weapon #16 CHASING cmeasure #4873 Frame 22446: Weapon #810 CHASING cmeasure #4837 Frame 22446: Weapon #810 CHASING cmeasure #4838 Frame 22446: Weapon #810 CHASING cmeasure #4873 Frame 22633: Weapon #95 CHASING cmeasure #5016 Frame 22633: Weapon #165 CHASING cmeasure #5016 Recycled beam (0 beams remaining) Frame 22794: Weapon #239 CHASING cmeasure #5171 Frame 23083: Weapon #796 CHASING cmeasure #5572 Frame 23102: Weapon #686 CHASING cmeasure #5614 Frame 23131: Weapon #629 CHASING cmeasure #5572 Frame 23132: Weapon #629 CHASING cmeasure #5661 Frame 23132: Weapon #796 CHASING cmeasure #5661 Frame 23167: Weapon #973 CHASING cmeasure #5614 Frame 23167: Weapon #42 CHASING cmeasure #5614 Frame 23167: Weapon #97 CHASING cmeasure #5614 Frame 23167: Weapon #46 CHASING cmeasure #5614 Frame 23167: Weapon #78 CHASING cmeasure #5614 Frame 23167: Weapon #94 CHASING cmeasure #5614 Frame 23167: Weapon #978 CHASING cmeasure #5614 Frame 23167: Weapon #729 CHASING cmeasure #5614 Frame 23211: Weapon #13 CHASING cmeasure #5661 Frame 23212: Weapon #13 CHASING cmeasure #5796 Frame 23380: Could not create debris, no more slots left Frame 23380: Could not create debris, no more slots left Frame 23380: Could not create debris, no more slots left Frame 23380: Could not create debris, no more slots left Frame 23380: Could not create debris, no more slots left Frame 23380: Could not create debris, no more slots left Frame 23380: Could not create debris, no more slots left Frame 23380: Could not create debris, no more slots left Frame 23380: Could not create debris, no more slots left Frame 23380: Could not create debris, no more slots left Frame 23380: Could not create debris, no more slots left Frame 23535: Weapon #44 CHASING cmeasure #6123 Frame 23535: Weapon #351 CHASING cmeasure #6123 Frame 23535: Weapon #567 CHASING cmeasure #6123 Frame 23535: Weapon #462 CHASING cmeasure #6123 Frame 23535: Weapon #428 CHASING cmeasure #6123 Frame 23655: Weapon #44 CHASING cmeasure #6206 Frame 23655: Weapon #351 CHASING cmeasure #6206 Frame 23655: Weapon #567 CHASING cmeasure #6206 Frame 23655: Weapon #462 CHASING cmeasure #6206 Frame 23655: Weapon #428 CHASING cmeasure #6206 Frame 23656: Could not create debris, no more slots left Frame 23683: Weapon #44 CHASING cmeasure #6226 Frame 23683: Weapon #351 CHASING cmeasure #6226 Frame 23683: Weapon #567 CHASING cmeasure #6226 Frame 23683: Weapon #462 CHASING cmeasure #6226 Frame 23683: Weapon #428 CHASING cmeasure #6226 Recycled beam (0 beams remaining) Frame 23831: Could not create debris, no more slots left Frame 23832: Could not create debris, no more slots left Frame 23832: Could not create debris, no more slots left Frame 23832: Could not create debris, no more slots left Frame 23858: Weapon #351 CHASING cmeasure #6307 Frame 23858: Weapon #567 CHASING cmeasure #6307 Frame 23858: Weapon #628 CHASING cmeasure #6307 Frame 23858: Weapon #713 CHASING cmeasure #6307 Frame 23858: Weapon #854 CHASING cmeasure #6307 Frame 23858: Weapon #705 CHASING cmeasure #6307 Frame 23858: Weapon #850 CHASING cmeasure #6307 Frame 24036: Could not create debris, no more slots left Frame 24036: Could not create debris, no more slots left Frame 24036: Could not create debris, no more slots left Frame 24036: Could not create debris, no more slots left Frame 24036: Could not create debris, no more slots left Frame 24056: Could not create debris, no more slots left Frame 24057: Could not create debris, no more slots left Frame 24067: Weapon #705 CHASING cmeasure #6423 Frame 24067: Weapon #712 CHASING cmeasure #6423 Frame 24067: Weapon #611 CHASING cmeasure #6423 Frame 24067: Weapon #769 CHASING cmeasure #6423 Frame 24067: Weapon #832 CHASING cmeasure #6423 Frame 24077: Could not create debris, no more slots left Frame 24077: Could not create debris, no more slots left Frame 24077: Could not create debris, no more slots left Frame 24078: Could not create debris, no more slots left Frame 24078: Could not create debris, no more slots left Frame 24100: Could not create debris, no more slots left Frame 24100: Could not create debris, no more slots left Frame 24100: Could not create debris, no more slots left Frame 24100: Could not create debris, no more slots left Frame 24100: Could not create debris, no more slots left Frame 24125: Weapon #684 CHASING cmeasure #6468 Frame 24125: Weapon #416 CHASING cmeasure #6468 Frame 24125: Weapon #220 CHASING cmeasure #6468 Frame 24125: Weapon #823 CHASING cmeasure #6468 Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24202: Could not create debris, no more slots left Frame 24643: Could not create debris, no more slots left Frame 24643: Could not create debris, no more slots left Frame 24643: Could not create debris, no more slots left Recycled beam (0 beams remaining) Frame 24811: Could not create debris, no more slots left Frame 24817: Could not create debris, no more slots left Frame 24817: Could not create debris, no more slots left Frame 24865: Could not create debris, no more slots left Frame 24865: Could not create debris, no more slots left Frame 24865: Could not create debris, no more slots left Frame 24865: Could not create debris, no more slots left Frame 24866: Could not create debris, no more slots left Frame 24866: Could not create debris, no more slots left Frame 24866: Could not create debris, no more slots left Frame 24867: Could not create debris, no more slots left Frame 24875: Could not create debris, no more slots left Frame 24875: Could not create debris, no more slots left Frame 24875: Could not create debris, no more slots left Frame 24875: Could not create debris, no more slots left Frame 24895: Could not create debris, no more slots left Frame 24956: Could not create debris, no more slots left Frame 24956: Could not create debris, no more slots left Frame 24956: Could not create debris, no more slots left Frame 24956: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25023: Could not create debris, no more slots left Frame 25170: Weapon #364 CHASING cmeasure #7130 Frame 25170: Weapon #324 CHASING cmeasure #7130 Frame 25170: Weapon #417 CHASING cmeasure #7130 Frame 25170: Weapon #507 CHASING cmeasure #7130 Frame 25754: Could not create debris, no more slots left Frame 25754: Could not create debris, no more slots left Frame 25755: Could not create debris, no more slots left Frame 25755: Could not create debris, no more slots left Frame 25755: Could not create debris, no more slots left Frame 25755: Could not create debris, no more slots left Frame 25755: Could not create debris, no more slots left Frame 25771: Could not create debris, no more slots left Frame 25771: Could not create debris, no more slots left Frame 25771: Could not create debris, no more slots left Frame 25808: Could not create debris, no more slots left Recycled beam (0 beams remaining) Frame 25827: Could not create debris, no more slots left Frame 25827: Could not create debris, no more slots left Frame 25862: Weapon #981 CHASING cmeasure #7745 Frame 25862: Could not create debris, no more slots left Frame 25879: Could not create debris, no more slots left Frame 25879: Could not create debris, no more slots left Frame 25879: Could not create debris, no more slots left Frame 25879: Could not create debris, no more slots left Frame 25879: Could not create debris, no more slots left Frame 25879: Could not create debris, no more slots left Frame 25879: Could not create debris, no more slots left Frame 25879: Could not create debris, no more slots left Frame 25879: Could not create debris, no more slots left Frame 25879: Could not create debris, no more slots left Frame 25934: Weapon #83 CHASING cmeasure #7745 Frame 25934: Weapon #60 CHASING cmeasure #7745 Frame 25934: Weapon #197 CHASING cmeasure #7745 Frame 25934: Weapon #85 CHASING cmeasure #7745 Frame 25934: Weapon #459 CHASING cmeasure #7745 Frame 25934: Weapon #114 CHASING cmeasure #7745 Frame 25934: Weapon #611 CHASING cmeasure #7745 Frame 25934: Weapon #769 CHASING cmeasure #7745 Frame 25935: Weapon #981 CHASING cmeasure #7863 Frame 25935: Weapon #83 CHASING cmeasure #7863 Frame 25935: Weapon #60 CHASING cmeasure #7863 Frame 25935: Weapon #197 CHASING cmeasure #7863 Frame 25935: Weapon #85 CHASING cmeasure #7863 Frame 25935: Weapon #459 CHASING cmeasure #7863 Frame 25935: Weapon #114 CHASING cmeasure #7863 Frame 25935: Weapon #611 CHASING cmeasure #7863 Frame 25935: Weapon #769 CHASING cmeasure #7863 Frame 25935: Weapon #881 CHASING cmeasure #7863 Frame 25935: Weapon #734 CHASING cmeasure #7863 Frame 25935: Weapon #321 CHASING cmeasure #7863 Frame 25935: Weapon #293 CHASING cmeasure #7863 Frame 25935: Weapon #264 CHASING cmeasure #7863 Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26010: Could not create debris, no more slots left Frame 26259: Could not create debris, no more slots left Frame 26259: Could not create debris, no more slots left Frame 26259: Could not create debris, no more slots left Frame 26259: Could not create debris, no more slots left Frame 26259: Could not create debris, no more slots left Frame 26259: Could not create debris, no more slots left Frame 26274: Could not create debris, no more slots left Frame 26274: Could not create debris, no more slots left Frame 26274: Could not create debris, no more slots left Frame 26274: Could not create debris, no more slots left Frame 26274: Could not create debris, no more slots left Frame 26274: Could not create debris, no more slots left Frame 26274: Could not create debris, no more slots left Frame 26286: Could not create debris, no more slots left Frame 26288: Could not create debris, no more slots left Frame 26303: Could not create debris, no more slots left Frame 26303: Could not create debris, no more slots left Frame 26308: Could not create debris, no more slots left Frame 26310: Could not create debris, no more slots left Frame 26310: Could not create debris, no more slots left Frame 26310: Could not create debris, no more slots left Frame 26310: Could not create debris, no more slots left Frame 26310: Could not create debris, no more slots left Frame 26310: Could not create debris, no more slots left Frame 26335: Could not create debris, no more slots left Frame 26336: Could not create debris, no more slots left Frame 26336: Could not create debris, no more slots left Frame 26336: Could not create debris, no more slots left Frame 26336: Could not create debris, no more slots left Frame 26336: Could not create debris, no more slots left Frame 26337: Could not create debris, no more slots left Frame 26337: Could not create debris, no more slots left Frame 26339: Could not create debris, no more slots left Frame 26352: Could not create debris, no more slots left Frame 26356: Could not create debris, no more slots left Frame 26373: Could not create debris, no more slots left Frame 26373: Could not create debris, no more slots left Frame 26373: Could not create debris, no more slots left Frame 26375: Could not create debris, no more slots left Frame 26379: Could not create debris, no more slots left Frame 26379: Could not create debris, no more slots left Frame 26379: Could not create debris, no more slots left Frame 26379: Could not create debris, no more slots left Frame 26379: Could not create debris, no more slots left Frame 26690: Could not create debris, no more slots left Frame 26690: Could not create debris, no more slots left Frame 26694: Could not create debris, no more slots left Frame 26694: Could not create debris, no more slots left Frame 26694: Could not create debris, no more slots left Frame 26698: Could not create debris, no more slots left Frame 26698: Could not create debris, no more slots left Frame 26698: Could not create debris, no more slots left Frame 26698: Could not create debris, no more slots left Frame 26698: Could not create debris, no more slots left Frame 26698: Could not create debris, no more slots left Frame 26698: Could not create debris, no more slots left Frame 26700: Could not create debris, no more slots left Frame 26700: Could not create debris, no more slots left Frame 26700: Could not create debris, no more slots left Frame 26706: Could not create debris, no more slots left Frame 26706: Could not create debris, no more slots left Frame 26706: Could not create debris, no more slots left Frame 26708: Could not create debris, no more slots left Frame 26708: Could not create debris, no more slots left Frame 26708: Could not create debris, no more slots left Frame 26708: Could not create debris, no more slots left Frame 26711: Could not create debris, no more slots left Frame 26711: Could not create debris, no more slots left Frame 26711: Could not create debris, no more slots left Frame 26711: Could not create debris, no more slots left Frame 26713: Could not create debris, no more slots left Frame 26713: Could not create debris, no more slots left Frame 26717: Could not create debris, no more slots left Frame 26717: Could not create debris, no more slots left Frame 26717: Could not create debris, no more slots left Frame 26788: Could not create debris, no more slots left Frame 26788: Could not create debris, no more slots left Frame 26788: Could not create debris, no more slots left Frame 26788: Could not create debris, no more slots left Frame 26794: Could not create debris, no more slots left Frame 26797: Could not create debris, no more slots left Frame 26797: Could not create debris, no more slots left Frame 26797: Could not create debris, no more slots left Frame 26811: Could not create debris, no more slots left Frame 26811: Could not create debris, no more slots left Frame 26825: Could not create debris, no more slots left Frame 26825: Could not create debris, no more slots left Frame 26825: Could not create debris, no more slots left Frame 26825: Could not create debris, no more slots left Frame 26825: Could not create debris, no more slots left Frame 26825: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26852: Could not create debris, no more slots left Frame 26854: Could not create debris, no more slots left Frame 27212: Could not create debris, no more slots left Frame 27212: Could not create debris, no more slots left Frame 27212: Could not create debris, no more slots left Frame 27212: Could not create debris, no more slots left Frame 27212: Could not create debris, no more slots left No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available message 'Jump fixed' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Recycled beam (0 beams remaining) message 'Trap' with invalid head. Fix by assigning persona to the message. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Frame 29401 too long!!: frametime = 0.740 (0.740) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 29401 too long!!: frametime = 0.427 (0.427) Got event GS_EVENT_VIEW_MEDALS (30) in state GS_STATE_VIEW_CUTSCENES (28) Someone passed an extension to bm_load for file '2_medal12.pcx' Frame 29401 too long!!: frametime = 1.065 (1.065) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MULTI_HOST_SETUP (25) Got event GS_EVENT_START_GAME (1) in state GS_STATE_VIEW_CUTSCENES (28) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 134th Barracuda Someone passed an extension to bm_load for file 'barracudas.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... MISSION LOAD: 'SM2-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 134th Barracuda Someone passed an extension to bm_load for file 'barracudas.pcx' Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 3356494594, IBX checksum: 616864311 -- "corvette2t-01.pof" Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 59332783, IBX checksum: 1245573796 -- "fighter2t-03.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 2251000677 -- "fighter11.pof" Starting mission message count : 205 Ending mission message count : 224 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ Adding default sun =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-03 with size 93x93 (27.3% wasted) ANI shield-b04 with size 93x93 (27.3% wasted) Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 4288552719, IBX checksum: 3695957788 -- "bomber04.pof" Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 2939248628 -- "freighter2t-01.pof" Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 2432210090, IBX checksum: 158691921 -- "cargo2t-01.pof" Loading model 'AWACS2t-01.pof' IBX: Found a good IBX to read for 'AWACS2t-01.pof'. IBX-DEBUG => POF checksum: 2418051010, IBX checksum: 2298442703 -- "AWACS2t-01.pof" Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' ANI shield-f10 with size 93x93 (27.3% wasted) Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 440883452, IBX checksum: 1535327754 -- "fighter10.pof" ANI shield-f11 with size 93x93 (27.3% wasted) ANI shieldfs-02 with size 93x93 (27.3% wasted) Loading model 'fighter2s-02.pof' IBX: Starting a new IBX for 'fighter2s-02.pof'. ANI shield-b08 with size 93x93 (27.3% wasted) Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 4065106462, IBX checksum: 2379430494 -- "bomber08.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 4177197403, IBX checksum: 3634805878 -- "cruiser03.pof" This mission requires 228 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 859758991 -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 1891083824 -- "belial.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-03.ani with size 93x93 (27.3% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) ANI shield-f10.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) ANI shield-b08.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1615/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ ANI cb_sm2-01_a.ani with size 200x200 (21.9% wasted) ANI cb_sm2-01_b.ani with size 200x200 (21.9% wasted) ANI cb_sm1-01_b.ani with size 200x200 (21.9% wasted) ANI cb_sm2-01_d.ani with size 200x200 (21.9% wasted) ANI CB_default.ani with size 200x200 (21.9% wasted) ANI cb_sm2-01_e.ani with size 200x200 (21.9% wasted) ANI Tech_GTW_ML-70.ani with size 200x200 (21.9% wasted) ANI Tech_EMP.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 29.090 (29.090) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.413 (0.413) No cached palette file No cached palette file No cached palette file No cached palette file No cached palette file No cached palette file No cached palette file Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_RED_ALERT (44) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI iconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI iconnavbuoy with size 33x33 (48.4% wasted) ANI Fadeiconnavbuoy with size 33x33 (48.4% wasted) ANI Fadeiconnavbuoy.ani with size 33x33 (48.4% wasted) ANI icont-freightc with size 28x28 (12.5% wasted) ANI Fadeicont-FreighterC with size 28x28 (12.5% wasted) ANI Fadeicont-FreighterC.ani with size 28x28 (12.5% wasted) ANI iconT-AWAC with size 25x25 (21.9% wasted) ANI fadeiconT-AWAC with size 25x25 (21.9% wasted) ANI fadeiconT-AWAC.ani with size 25x25 (21.9% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI icont-bomberW with size 73x73 (43.0% wasted) ANI Fadeicont-BomberW with size 73x73 (43.0% wasted) ANI Fadeicont-BomberW.ani with size 73x73 (43.0% wasted) Frame 0 too long!!: frametime = 0.957 (0.957) ANI iconT-vette.ani with size 31x31 (3.1% wasted) ANI iconnavbuoy.ani with size 33x33 (48.4% wasted) ANI icont-freightc.ani with size 28x28 (12.5% wasted) ANI iconT-AWAC.ani with size 25x25 (21.9% wasted) Frame 0 too long!!: frametime = 0.742 (0.742) ANI icont-fightW.ani with size 54x54 (15.6% wasted) ANI icont-bomberW.ani with size 73x73 (43.0% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11) Entering game at time = 938.210 Regenerating local nebula! message 'A2 Intro-1' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.2% wasted) message 'COM Intro-2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) ANI Head-TP3a.ani with size 120x120 (6.2% wasted) message 'AWACS Online' with invalid head. Fix by assigning persona to the message. ANI Head-CM1b.ani with size 120x120 (6.2% wasted) 2338 frames executed in 30.001 seconds, 77.931 frames per second. ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Frame 4527: Weapon #153 CHASING cmeasure #225 Frame 4786: Weapon #258 CHASING cmeasure #275 Frame 4859: Weapon #282 CHASING cmeasure #275 Frame 5893: Weapon #462 CHASING cmeasure #548 Frame 5893: Weapon #483 CHASING cmeasure #548 Frame 6329: Weapon #585 CHASING cmeasure #680 Frame 6639: Weapon #696 CHASING cmeasure #761 Frame 6639: Weapon #697 CHASING cmeasure #761 ANI Head-TP1a.ani with size 120x120 (6.2% wasted) ANI Head-TP5b.ani with size 120x120 (6.2% wasted) Frame 11460: Weapon #911 CHASING cmeasure #940 Frame 11460: Weapon #912 CHASING cmeasure #940 Frame 11634: Weapon #926 CHASING cmeasure #981 Frame 12005: Weapon #58 CHASING cmeasure #1114 Frame 12286: Weapon #189 CHASING cmeasure #1158 Frame 12286: Weapon #143 CHASING cmeasure #1158 Frame 12287: Weapon #189 CHASING cmeasure #1190 Frame 12287: Weapon #143 CHASING cmeasure #1190 ANI Head-TP5a.ani with size 120x120 (6.2% wasted) ANI Head-TP6b.ani with size 120x120 (6.2% wasted) Frame 16080: Weapon #517 CHASING cmeasure #1505 Frame 19090: Weapon #930 CHASING cmeasure #1936 Frame 19090: Weapon #936 CHASING cmeasure #1936 Warning: Too many triangles in shield hit. Frame 19378: Weapon #73 CHASING cmeasure #2015 Frame 19417: Weapon #56 CHASING cmeasure #2036 Frame 19883: Weapon #238 CHASING cmeasure #2200 Frame 20790: Weapon #557 CHASING cmeasure #2501 message 'COM: Cain threat' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) Frame 27129: Weapon #957 CHASING cmeasure #2888 ANI Head-TP5b.ani with size 120x120 (6.2% wasted) Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28024: Could not create debris, no more slots left Frame 28027: Could not create debris, no more slots left Frame 28027: Could not create debris, no more slots left Frame 28031: Could not create debris, no more slots left Frame 28031: Could not create debris, no more slots left Frame 28032: Could not create debris, no more slots left Frame 28032: Could not create debris, no more slots left Frame 28032: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left Frame 28070: Could not create debris, no more slots left message 'Cancer Inb' with invalid head. Fix by assigning persona to the message. Frame 30687: Weapon #874 CHASING cmeasure #3728 Frame 31082: Weapon #961 CHASING cmeasure #3857 Frame 31082: Weapon #912 CHASING cmeasure #3857 Frame 31082: Weapon #960 CHASING cmeasure #3857 Frame 31082: Weapon #930 CHASING cmeasure #3857 Frame 31082: Weapon #78 CHASING cmeasure #3857 Frame 31082: Weapon #965 CHASING cmeasure #3857 Frame 31082: Weapon #981 CHASING cmeasure #3857 Frame 31082: Weapon #40 CHASING cmeasure #3857 Frame 31694: Weapon #314 CHASING cmeasure #4180 Warning: Too many triangles in shield hit. message 'LUCID-Presto' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 120x120 (6.2% wasted) message 'WAR-Presto' with invalid head. Fix by assigning persona to the message. ANI Head-CM5a.ani with size 120x120 (6.2% wasted) message 'WAR- On the case' with invalid head. Fix by assigning persona to the message. ANI Head-CM5b.ani with size 120x120 (6.2% wasted) message 'COM- All Clear' with invalid head. Fix by assigning persona to the message. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Regenerating local nebula! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Frame 44783 too long!!: frametime = 0.544 (0.544) Frame 44783 too long!!: frametime = 0.356 (0.356) Got event GS_EVENT_VIEW_MEDALS (30) in state GS_STATE_VIEW_CUTSCENES (28) Someone passed an extension to bm_load for file '2_medal12.pcx' Frame 44783 too long!!: frametime = 0.352 (0.352) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MULTI_HOST_SETUP (25) Got event GS_EVENT_START_GAME (1) in state GS_STATE_VIEW_CUTSCENES (28) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 134th Barracuda Someone passed an extension to bm_load for file 'barracudas.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 128 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... MISSION LOAD: 'SM2-02.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 134th Barracuda Someone passed an extension to bm_load for file 'barracudas.pcx' Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 1716411562, IBX checksum: 3110819259 -- "fighter13.pof" Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3514481786, IBX checksum: 3717597026 -- "fighter01.pof" Starting mission message count : 205 Ending mission message count : 231 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ Adding default sun =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) ANI shieldft-02 with size 93x93 (27.3% wasted) Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 3633107617, IBX checksum: 3011258096 -- "fighter2t-02.pof" ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 4003170198 -- "fighter2t-05.pof" ANI shieldfs-01 with size 93x93 (27.3% wasted) Loading model 'fighter2s-01.pof' IBX: Found a good IBX to read for 'fighter2s-01.pof'. IBX-DEBUG => POF checksum: 4118995579, IBX checksum: 2842574377 -- "fighter2s-01.pof" ANI shieldbs-01 with size 93x93 (27.3% wasted) Loading model 'bomber2s-01.pof' IBX: Found a good IBX to read for 'bomber2s-01.pof'. IBX-DEBUG => POF checksum: 2426465608, IBX checksum: 1059061589 -- "bomber2s-01.pof" This mission requires 204 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'taga.pof' IBX: Starting a new IBX for 'taga.pof'. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shield-f10.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shieldfs-02.ani with size 93x93 (27.3% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) ANI shieldft-02.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldfs-01.ani with size 93x93 (27.3% wasted) ANI shieldbs-01.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1714/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4945, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 14.154 (14.154) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_RED_ALERT (44) ANI iconwing01 with size 28x28 (12.5% wasted) ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI icont-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 18x18 (43.8% wasted) ANI iconhighlight03 with size 270x270 (47.3% wasted) ANI iconhighlight03.ani with size 270x270 (47.3% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 0.509 (0.509) ANI iconT-vette.ani with size 31x31 (3.1% wasted) ANI icont-fightW.ani with size 54x54 (15.6% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.563 (0.563) ANI icont-cruiser.ani with size 18x18 (43.8% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11) Entering game at time = 1715.943 Regenerating local nebula! message 'A2- Intro' with invalid head. Fix by assigning persona to the message. ANI Head-TP5a.ani with size 120x120 (6.2% wasted) message 'COM- Intro 2' with invalid head. Fix by assigning persona to the message. ANI Head-CM2b.ani with size 120x120 (6.2% wasted) 2369 frames executed in 30.003 seconds, 78.959 frames per second. message 'SCT- Pass la buck' with invalid head. Fix by assigning persona to the message. ANI Head-TP1a.ani with size 120x120 (6.2% wasted) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) message 'S3- Storm' with invalid head. Fix by assigning persona to the message. ANI Head-TP6a.ani with size 120x120 (6.2% wasted) Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) ANI Head-TP6c.ani with size 120x120 (6.2% wasted) Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) Killing level 2 TAG for Scorpio 1 ANI Head-TP5b.ani with size 120x120 (6.2% wasted) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Killing level 2 TAG for Scorpio 3 Killing level 2 TAG for Scorpio 4 Killing level 2 TAG for Scorpio 3 Frame 13622: Weapon #530 CHASING cmeasure #546 Frame 13622: Weapon #531 CHASING cmeasure #546 Frame 13622: Weapon #532 CHASING cmeasure #546 Frame 14544: Weapon #591 CHASING cmeasure #601 Frame 14544: Weapon #592 CHASING cmeasure #601 Frame 14544: Weapon #593 CHASING cmeasure #601 Frame 14544: Weapon #594 CHASING cmeasure #601 Recycled beam (1 beams remaining) Frame 14614: Weapon #601 CHASING cmeasure #601 Frame 14614: Weapon #602 CHASING cmeasure #601 Frame 14614: Weapon #611 CHASING cmeasure #601 Frame 14614: Weapon #612 CHASING cmeasure #601 Frame 14615: Weapon #591 CHASING cmeasure #616 Frame 14615: Weapon #592 CHASING cmeasure #616 Frame 14615: Weapon #593 CHASING cmeasure #616 Frame 14615: Weapon #594 CHASING cmeasure #616 Frame 14615: Weapon #601 CHASING cmeasure #616 Frame 14615: Weapon #602 CHASING cmeasure #616 Frame 14615: Weapon #611 CHASING cmeasure #616 Frame 14615: Weapon #612 CHASING cmeasure #616 Recycled beam (0 beams remaining) ANI Head-TP5a.ani with size 120x120 (6.2% wasted) Frame 17863: Weapon #722 CHASING cmeasure #729 Frame 17863: Weapon #723 CHASING cmeasure #729 Frame 17863: Weapon #724 CHASING cmeasure #729 Frame 17863: Weapon #725 CHASING cmeasure #729 Frame 18008: Weapon #722 CHASING cmeasure #738 Frame 18008: Weapon #723 CHASING cmeasure #738 Frame 18008: Weapon #724 CHASING cmeasure #738 Frame 18008: Weapon #725 CHASING cmeasure #738 Frame 18008: Weapon #729 CHASING cmeasure #738 Frame 18008: Weapon #734 CHASING cmeasure #738 Frame 18008: Weapon #735 CHASING cmeasure #738 Frame 18008: Weapon #736 CHASING cmeasure #738 ANI Head-TP5b.ani with size 120x120 (6.2% wasted) Frame 18255: Weapon #729 CHASING cmeasure #760 Frame 18255: Weapon #734 CHASING cmeasure #760 Frame 18255: Weapon #740 CHASING cmeasure #760 Frame 18255: Weapon #741 CHASING cmeasure #760 Frame 18255: Weapon #749 CHASING cmeasure #760 Frame 18255: Weapon #752 CHASING cmeasure #760 Recycled beam (0 beams remaining) Killing level 2 TAG for Scorpio 3 Frame 20577: Weapon #787 CHASING cmeasure #798 Frame 20577: Weapon #788 CHASING cmeasure #798 Frame 20577: Weapon #791 CHASING cmeasure #798 Frame 20577: Weapon #792 CHASING cmeasure #798 Frame 21301: Weapon #798 CHASING cmeasure #803 Frame 21301: Weapon #799 CHASING cmeasure #803 Frame 21301: Weapon #800 CHASING cmeasure #803 Frame 21301: Weapon #801 CHASING cmeasure #803 Frame 21659: Weapon #803 CHASING cmeasure #812 Frame 21659: Weapon #804 CHASING cmeasure #812 Frame 21659: Weapon #805 CHASING cmeasure #812 Frame 21659: Weapon #806 CHASING cmeasure #812 Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)message 'WAR- Trouble' with invalid head. Fix by assigning persona to the message. ANI Head-CM5a.ani with size 120x120 (6.2% wasted) Recycled beam (0 beams remaining) ANI Head-CM2c.ani with size 120x120 (6.2% wasted) message 'LUCID- Trouble' with invalid head. Fix by assigning persona to the message. ANI Head-CM1b.ani with size 120x120 (6.2% wasted) message 'COM- Trouble' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.2% wasted) message 'COM- ARJUNA' with invalid head. Fix by assigning persona to the message. Frame 25295: Weapon #849 CHASING cmeasure #856 Frame 25296: Weapon #849 CHASING cmeasure #859 message 'A2- trouble' with invalid head. Fix by assigning persona to the message. message 'COM- trouble 2A' with invalid head. Fix by assigning persona to the message. ANI Head-TP8b.ani with size 120x120 (6.2% wasted) ANI Head-TP5a.ani with size 120x120 (6.2% wasted) Killing level 2 TAG for Leo 3 Killing level 2 TAG for Leo 4 Frame 27712: Weapon #914 CHASING cmeasure #1932