========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -window -dualscanlines -nomovies -fps -mipmap -nobeampierce -spec -glow -jpgtga -ambient_factor 85 -env -alpha_env -decals -orbradar -3dwarp -warp_flash -ballistic_gauge -cache_bitmaps -2d_poof -snd_preload -rearm_timer -missile_lighting Building file index... Searching root 'C:\games\freespace2\' Searching root pack 'C:\games\freespace2\INF_Main.vp' Searching root pack 'C:\games\freespace2\mv_100patch.vp' Searching root pack 'C:\games\freespace2\mv_adveffects.vp' Searching root pack 'C:\games\freespace2\mv_amodelspatch.vp' Searching root pack 'C:\games\freespace2\mv_amodelspatch2.vp' Searching root pack 'C:\games\freespace2\mv_core.vp' Searching root pack 'C:\games\freespace2\mv_effects.vp' Searching root pack 'C:\games\freespace2\mv_models.vp' Searching root pack 'C:\games\freespace2\mv_music.vp' Searching root pack 'C:\games\freespace2\mv_textures.vp' Searching root pack 'C:\games\freespace2\root_fs2.vp' Searching root pack 'C:\games\freespace2\smarty_fs2.vp' Searching root pack 'C:\games\freespace2\sparky_fs2.vp' Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' Searching root pack 'C:\games\freespace2\stu_fs2.vp' Searching root pack 'C:\games\freespace2\tango1_fs2.vp' Searching root pack 'C:\games\freespace2\tango2_fs2.vp' Searching root pack 'C:\games\freespace2\tango3_fs2.vp' Searching root pack 'C:\games\freespace2\warble_fs2.vp' Found 20 roots and 11989 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = DirectSound Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 OpenAL Extensions : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE ... OpenAL successfully initialized! GR_CPU: Family 15, MMX=Yes Initializing Direct3D graphics device at 640x480 with 32-bit color... Direct3D Adapter : NVIDIA GeForce 6600 Direct3D Driver Version : 6.14.10.8198 Using PURE D3D Device Alpha texture format = ARGB, 4:4:4:4 Non-alpha texture format = ARGB, 1:5:5:5 Max texture units: 8 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES ... Direct3D init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) Loading PreLoad.tga for the first time. Loading PreLoadLogo.pcx for the first time. Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm" TBM => Starting parse of 'INFthruster_Ani_Glows-sdf.tbm' ... ANI radar1 with size 106x106 (17.2% wasted) Windoze reported 16 joysticks, we found 0 Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" TBM => Starting parse of 'INFweapon_expl-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) bm_pcx: Couldn't open 'Missiletrail.pcx' bm_pcx: Couldn't open 'Missiletrail.pcx' cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" TBM => Starting parse of 'INFbeam-wep.tbm' ... TBM => Starting parse of 'INFprimary-wep.tbm' ... couldn't find pcx for Subach HL-12 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-12, with 6 frames and 5 fps couldn't find pcx for Luyten D-9 found ani Subach_AniBitmap for Luyten D-9, with 6 frames and 5 fps couldn't find pcx for Avenger T2 found ani Subach_AniBitmap for Avenger T2, with 6 frames and 5 fps couldn't find particle pcx for Adv Disruptor found ani Akheton_Particle for Adv Disruptor, with 11 frames and 25 fps couldn't find particle pcx for Mace found ani Morningstar_Particle for Mace, with 21 frames and 10 fps couldn't find pcx for Prometheus BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus, with 12 frames and 5 fps couldn't find pcx for Prom Adv BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prom Adv, with 12 frames and 5 fps couldn't find pcx for Kayser ADV BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for Kayser ADV, with 4 frames and 5 fps couldn't find particle pcx for Kayser ADV ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for Kayser ADV, with 7 frames and 30 fps couldn't find pcx for Khonsu GV-5 found ani Kayser_AniBitmap for Khonsu GV-5, with 4 frames and 5 fps couldn't find particle pcx for Khonsu GV-5 found ani Kayser_Particle for Khonsu GV-5, with 7 frames and 30 fps couldn't find pcx for Scyth found ani PrometheusR_AniBitmap for Scyth, with 12 frames and 5 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Ultra Laser found ani Shivan_Laser_Stream for Shivan Ultra Laser, with 11 frames and 35 fps couldn't find pcx for Shivan Pulse Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. found ani Alouqua_AniBitmap for Shivan Pulse Laser, with 6 frames and 20 fps couldn't find particle pcx for Shivan Pulse Laser found ani Shivan_Laser_Stream for Shivan Pulse Laser, with 11 frames and 35 fps couldn't find particle pcx for Reaper found ani Shivan_Laser_Stream for Reaper, with 11 frames and 35 fps TBM => Starting parse of 'INFsecondary-wep.tbm' ... TBM => Starting parse of 'INFshivAddWeapons-wep.tbm' ... couldn't find particle pcx for Citra ANI Shivan_Particle02 with size 80x80 (37.5% wasted) found ani Shivan_Particle02 for Citra, with 11 frames and 80 fps couldn't find particle pcx for Phanuel found ani Shivan_Particle02 for Phanuel, with 11 frames and 80 fps couldn't find particle pcx for Vapula ANI Vapula_Particle with size 80x80 (37.5% wasted) found ani Vapula_Particle for Vapula, with 7 frames and 30 fps couldn't find particle pcx for Advachiel found ani Shivan_Laser_Stream for Advachiel, with 11 frames and 35 fps couldn't find particle pcx for Chirops found ani Shivan_Laser_Stream for Chirops, with 11 frames and 35 fps couldn't find particle pcx for Palit found ani Shivan_Laser_Stream for Palit, with 11 frames and 35 fps couldn't find particle pcx for Vepar ANI Vepar_Particle with size 80x80 (37.5% wasted) found ani Vepar_Particle for Vepar, with 7 frames and 32 fps TBM => Starting parse of 'mvp_capgun-wep.tbm' ... TBM => Starting parse of 'mvp_standard-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... No ai_profiles.tbl found; using defaults. cf_get_file_list_preallocated looking for type=7, filter="*-obt.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" TBM => Starting parse of 'INFships-shp.tbm' ... TBM => Starting parse of 'INFturretAngleFix-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 88 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) Loading ChoosePilot-m.pcx for the first time. cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Loading ChoosePilot.pcx for the first time. Loading TMP128x128+8 for the first time. Loading CPB_060002.pcx for the first time. Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) Loading CPB_050001.pcx for the first time. Loading CPB_050002.pcx for the first time. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MULTI_MISSION_SYNC (38) Loading scorpsquada.pcx for the first time. Loading MainScreen-M.pcx for the first time. ANI Exit.ani with size 28x28 (12.5% wasted) ANI Pilot.ani with size 28x28 (12.5% wasted) ANI Continue.ani with size 28x28 (12.5% wasted) ANI Tech.ani with size 28x28 (12.5% wasted) ANI Option.ani with size 28x28 (12.5% wasted) ANI Campaign.ani with size 28x28 (12.5% wasted) Loading MainScreen.pcx for the first time. Loading TMP100x28+16 for the first time. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Loading TechShipData-M.pcx for the first time. Techroom successfully initialized, now changing tab... Loading model 'vesuvius.pof' IBX: Found a good IBX to read for 'vesuvius.pof'. IBX-DEBUG => POF checksum: 4005670479, IBX checksum: 1511924270 -- "vesuvius.pof" Loading ves_missiles.pcx for the first time. Loading ves_missiles-glow.pcx for the first time. Loading ves_wings.pcx for the first time. Loading ves_wings-glow.pcx for the first time. Loading ves_top.pcx for the first time. Loading ves_top-glow.pcx for the first time. Loading ves_bottom.pcx for the first time. Loading ves_bottom-glow.pcx for the first time. Loading ves_front.pcx for the first time. Loading ves_front-glow.pcx for the first time. Loading ves_rear.pcx for the first time. Loading barrel-small.pcx for the first time. Loading barrel_large.pcx for the first time. Loading ves_missilesb.pcx for the first time. Loading ves_wingsb.pcx for the first time. Loading ves_topb.pcx for the first time. Loading ves_bottomb.pcx for the first time. Loading ves_frontb.pcx for the first time. Loading ves_rearb.pcx for the first time. Loading damage.dds for the first time. Loading damage-shine.dds for the first time. Loading awactile2.dds for the first time. Loading awactile2-shine.dds for the first time. Frame 0 too long!!: frametime = 2.007 (2.007) Loading TechShipData.pcx for the first time. Loading TDB_000001.pcx for the first time. Loading slider0000.pcx for the first time. Loading TDB_000002.pcx for the first time. Loading TDB_040002.pcx for the first time. Loading TDB_010001.pcx for the first time. Loading TDB_010002.pcx for the first time. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TRAINING_MENU (8) Freeing all existing models... Loading LoadMission-m.pcx for the first time. Loading LoadMission.pcx for the first time. Creating surface for front buffer of size: 1024 768Frame 0 too long!!: frametime = 3.675 (3.675) Loading Pop2.pcx for the first time. Loading Pop_000000.pcx for the first time. Loading TDB_010002.pcx for the first time. Loading LMB_060002.pcx for the first time. Loading LMB_090001.pcx for the first time. Loading LMB_090002.pcx for the first time. Got event GS_EVENT_START_GAME (1) in state GS_STATE_CREDITS (21) =================== STARTING LEVEL LOAD ================== ANI Loading.ani with size 26x26 (18.8% wasted) Loading LoadingBG.pcx for the first time. Loading TMP515x26+16 for the first time. Starting model page in... Beginning level bitmap paging... WARNING: VRAM is at 9151278 instead of zero after flushing! BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm" BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 552373525 -- "warp.pof" 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 4043718586 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'INFC1A-SCP-13' Loading model 'Nemesis.pof' IBX: Found a good IBX to read for 'Nemesis.pof'. IBX-DEBUG => POF checksum: 1852004055, IBX checksum: 896453818 -- "Nemesis.pof" Warning: Ignoring unrecognized subsystem bridge, believed to be in ship Nemesis.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship Nemesis.pof Loading model 'Vascar.pof' IBX: Found a good IBX to read for 'Vascar.pof'. IBX-DEBUG => POF checksum: 4234388950, IBX checksum: 991812419 -- "Vascar.pof" Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship Vascar.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship Vascar.pof Loading model 'Asarte.pof' IBX: Found a good IBX to read for 'Asarte.pof'. IBX-DEBUG => POF checksum: 1956235616, IBX checksum: 2622824226 -- "Asarte.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship Asarte.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship Asarte.pof Loading model 'fighter2ta-03.pof' IBX: Found a good IBX to read for 'fighter2ta-03.pof'. IBX-DEBUG => POF checksum: 3759210191, IBX checksum: 2474861139 -- "fighter2ta-03.pof" Loading model 'Vasbmb.pof' IBX: Found a good IBX to read for 'Vasbmb.pof'. IBX-DEBUG => POF checksum: 890733238, IBX checksum: 696826593 -- "Vasbmb.pof" Loading model 'Petbe.pof' IBX: Found a good IBX to read for 'Petbe.pof'. IBX-DEBUG => POF checksum: 1582419234, IBX checksum: 1711692036 -- "Petbe.pof" Starting mission message count : 15 Ending mission message count : 19 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI lock1 with size 33x33 (48.4% wasted) ANI lockspin with size 63x63 (1.6% wasted) ANI energy2 with size 60x60 (6.3% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI toparc1 with size 37x37 (42.2% wasted) ANI toparc3 with size 18x18 (43.8% wasted) ANI leftarc with size 157x157 (38.7% wasted) ANI rightarc1 with size 156x156 (39.1% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 1025691878 -- "starfield.pof" ANI debris01 with size 38x38 (40.6% wasted) ANI debris02 with size 19x19 (40.6% wasted) ANI debris04 with size 27x27 (15.6% wasted) Adding default sun =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! ACM ERROR: Have leftover data after decode!! ACM ERROR: Have leftover data after decode!! ACM ERROR: Have leftover data after decode!! Loading TMP515x26+16 for the first time. About to page in ships! ANI shieldperseusadv with size 93x93 (27.3% wasted) Loading model 'f_shockwave.pof' IBX: Found a good IBX to read for 'f_shockwave.pof'. IBX-DEBUG => POF checksum: 2618048572, IBX checksum: 2133387881 -- "f_shockwave.pof" Loading model 'SupportINF.pof' IBX: Found a good IBX to read for 'SupportINF.pof'. IBX-DEBUG => POF checksum: 3869993156, IBX checksum: 2956593709 -- "SupportINF.pof" ANI shieldClaymore with size 93x93 (27.3% wasted) Loading model 'claymore.pof' IBX: Found a good IBX to read for 'claymore.pof'. IBX-DEBUG => POF checksum: 1720414979, IBX checksum: 2045623806 -- "claymore.pof" ANI shieldValkyrie with size 93x93 (27.3% wasted) Loading model 'valkyrie2.pof' IBX: Found a good IBX to read for 'valkyrie2.pof'. IBX-DEBUG => POF checksum: 2628849357, IBX checksum: 4161526181 -- "valkyrie2.pof" ANI shieldPeregrine with size 93x93 (27.3% wasted) Loading model 'peregrine.pof' IBX: Found a good IBX to read for 'peregrine.pof'. IBX-DEBUG => POF checksum: 2188131220, IBX checksum: 396592323 -- "peregrine.pof" ANI shieldGagana with size 93x93 (27.3% wasted) Loading model 'gagana.pof' IBX: Found a good IBX to read for 'gagana.pof'. IBX-DEBUG => POF checksum: 3413433557, IBX checksum: 4084165447 -- "gagana.pof" Loading model 'xcorv.pof' IBX: Found a good IBX to read for 'xcorv.pof'. IBX-DEBUG => POF checksum: 3091408588, IBX checksum: 1143016849 -- "xcorv.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship xcorv.pof ANI shieldMeretseger with size 93x93 (27.3% wasted) Loading model 'Aldo2.pof' IBX: Found a good IBX to read for 'Aldo2.pof'. IBX-DEBUG => POF checksum: 2780845940, IBX checksum: 148586329 -- "Aldo2.pof" ANI shieldPetbe with size 93x93 (27.3% wasted) ANI shieldimset with size 93x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 401427500 -- "support2v-01.pof" This mission requires 531 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 420690257 -- "hornet.pof" Loading model 'littleboy.pof' IBX: Found a good IBX to read for 'littleboy.pof'. IBX-DEBUG => POF checksum: 1072818642, IBX checksum: 3795185554 -- "littleboy.pof" Loading model 'shocker.pof' IBX: Found a good IBX to read for 'shocker.pof'. IBX-DEBUG => POF checksum: 1007507371, IBX checksum: 1896150524 -- "shocker.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 420690257 -- "NewHornet.pof" Loading model 'vortex.pof' IBX: Found a good IBX to read for 'vortex.pof'. IBX-DEBUG => POF checksum: 2717689734, IBX checksum: 280622665 -- "vortex.pof" Loading model 'stinger.pof' IBX: Found a good IBX to read for 'stinger.pof'. IBX-DEBUG => POF checksum: 158217753, IBX checksum: 3701534856 -- "stinger.pof" Loading model 'arrow.pof' IBX: Found a good IBX to read for 'arrow.pof'. IBX-DEBUG => POF checksum: 3285500636, IBX checksum: 1737485835 -- "arrow.pof" Loading model 'trident.pof' IBX: Found a good IBX to read for 'trident.pof'. IBX-DEBUG => POF checksum: 522200189, IBX checksum: 3347346198 -- "trident.pof" Loading model 'sniper.pof' IBX: Found a good IBX to read for 'sniper.pof'. IBX-DEBUG => POF checksum: 493373258, IBX checksum: 4039135723 -- "sniper.pof" Loading model 'defender.pof' IBX: Found a good IBX to read for 'defender.pof'. IBX-DEBUG => POF checksum: 684701623, IBX checksum: 3348740285 -- "defender.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 3664230215 -- "stilettoII.pof" Loading model 'assassin.pof' IBX: Found a good IBX to read for 'assassin.pof'. IBX-DEBUG => POF checksum: 87835105, IBX checksum: 3311137731 -- "assassin.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 1891083824 -- "belial.pof" Loading model 'eabomba.pof' IBX: Found a good IBX to read for 'eabomba.pof'. IBX-DEBUG => POF checksum: 3568894947, IBX checksum: 2779961135 -- "eabomba.pof" Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 4214892821, IBX checksum: 262532481 -- "helios.pof" Loading model 'eabombb.pof' IBX: Found a good IBX to read for 'eabombb.pof'. IBX-DEBUG => POF checksum: 1034530055, IBX checksum: 3931766841 -- "eabombb.pof" Loading model 'mesontorp.pof' IBX: Found a good IBX to read for 'mesontorp.pof'. IBX-DEBUG => POF checksum: 1687355777, IBX checksum: 1598195701 -- "mesontorp.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 207685118 -- "cmeasure01.pof" Loading model 'fury.pof' IBX: Found a good IBX to read for 'fury.pof'. IBX-DEBUG => POF checksum: 1032850657, IBX checksum: 2521135182 -- "fury.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 1734360734 -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 915322000 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 2066379902 -- "debris02.pof" Paging in mission messages Stopping model page in... Loading radar1.ani for the first time. ANI radar1.ani with size 106x106 (17.2% wasted) Loading exp20.eff for the first time. Loading exp20.eff[1] for the first time. Loading exp20.eff[2] for the first time. Loading exp20.eff[3] for the first time. Loading exp20.eff[4] for the first time. Loading exp20.eff[5] for the first time. Loading exp20.eff[6] for the first time. Loading exp20.eff[7] for the first time. Loading exp20.eff[8] for the first time. Loading exp20.eff[9] for the first time. Loading exp20.eff[10] for the first time. Loading exp20.eff[11] for the first time. Loading exp20.eff[12] for the first time. Loading exp20.eff[13] for the first time. Loading exp20.eff[14] for the first time. Loading exp20.eff[15] for the first time. Loading exp20.eff[16] for the first time. Loading exp20.eff[17] for the first time. Loading exp20.eff[18] for the first time. Loading exp20.eff[19] for the first time. Loading exp20.eff[20] for the first time. Loading exp20.eff[21] for the first time. Loading exp20.eff[22] for the first time. Loading exp20.eff[23] for the first time. Loading exp20.eff[24] for the first time. Loading exp20.eff[25] for the first time. Loading exp20.eff[26] for the first time. Loading exp20.eff[27] for the first time. Loading exp20.eff[28] for the first time. Loading exp20.eff[29] for the first time. Loading exp20.eff[30] for the first time. Loading exp20.eff[31] for the first time. Loading exp20.eff[32] for the first time. Loading exp20.eff[33] for the first time. Loading exp20.eff[34] for the first time. Loading exp20.eff[35] for the first time. Loading exp20.eff[36] for the first time. Loading exp20.eff[37] for the first time. Loading exp20.eff[38] for the first time. Loading exp20.eff[39] for the first time. Loading exp20.eff[40] for the first time. Loading exp20.eff[41] for the first time. Loading exp20.eff[42] for the first time. Loading exp20.eff[43] for the first time. Loading exp20.eff[44] for the first time. Loading exp20.eff[45] for the first time. Loading exp20.eff[46] for the first time. Loading exp20.eff[47] for the first time. Loading exp20.eff[48] for the first time. Loading exp20.eff[49] for the first time. Loading exp20.eff[50] for the first time. Loading exp20.eff[51] for the first time. Loading exp20.eff[52] for the first time. Loading exp20.eff[53] for the first time. Loading exp20.eff[54] for the first time. Loading exp20.eff[55] for the first time. Loading exp20.eff[56] for the first time. Loading exp20.eff[57] for the first time. Loading exp20.eff[58] for the first time. Loading exp20.eff[59] for the first time. Loading exp20.eff[60] for the first time. Loading exp20.eff[61] for the first time. Loading exp20.eff[62] for the first time. Loading exp20.eff[63] for the first time. Loading ExpMissileHit1.ani for the first time. Loading Subach_Impact.ani for the first time. Loading Mekhu_Impact.ani for the first time. Loading Prometheus_Impact.ani for the first time. Loading TMP515x26+16 for the first time. Loading Maxim_Impact.ani for the first time. Loading MS_Impact.ani for the first time. Loading Vapula_Impact.ani for the first time. Loading 2_laserglow03.tga for the first time. Loading MissileTrail03.dds for the first time. Loading MissileTrail02.dds for the first time. Loading laserglow01.tga for the first time. Loading thrusterglow02.tga for the first time. Loading particleexp01.ani for the first time. Loading TMP515x26+16 for the first time. Loading thrusterglow01.tga for the first time. Loading beam-dsilver.pcx for the first time. Loading beam-dsilver2.tga for the first time. Loading beam-orange2.pcx for the first time. Loading beam-orange.pcx for the first time. Loading newmiss1.dds for the first time. Loading newmiss4.dds for the first time. Loading newmiss3.dds for the first time. Loading MissileTrail04.dds for the first time. Loading MissileTrail01.dds for the first time. Loading TMP515x26+16 for the first time. Loading SilvBeamGlow.ani for the first time. Loading OrangeBeamGlow.ani for the first time. Loading TMP515x26+16 for the first time. Loading BeamWhite3.ani for the first time. Loading Subach_AniBitmap.eff for the first time. Loading Subach_Glow.tga for the first time. Loading bullethole01_A.tga for the first time. Loading Mekhu_Bitmap.tga for the first time. Loading Mekhu_Glow.tga for the first time. Loading blastmtlblu01.tga for the first time. Loading blastmark01.tga for the first time. Loading PrometheusR_AniBitmap.eff for the first time. Loading Prometheus_Glow.tga for the first time. Loading Prometheus_AniBitmap.eff for the first time. Loading Hastor_Bitmap.tga for the first time. Loading Hastor_Trail.tga for the first time. Loading blastmark02.tga for the first time. Loading Terran_Turret.tga for the first time. Loading CapTurret_Glow.tga for the first time. Loading HVasuden_Bitmap.tga for the first time. Loading blastedcem01_A.tga for the first time. Loading ABtrail.tga for the first time. Loading ABEAtrail.tga for the first time. Loading ABEAbombertrail.tga for the first time. Loading ABvastrail.tga for the first time. Loading ABvasbombertrail.tga for the first time. Loading TMP515x26+16 for the first time. Loading SunWhite.tga for the first time. Loading Sunglow01.tga for the first time. Loading TMP515x26+16 for the first time. Loading warpglow01.tga for the first time. Loading warpball01.tga for the first time. Loading particlesmoke01.eff for the first time. Loading particlesmoke01.eff[1] for the first time. Loading particlesmoke01.eff[2] for the first time. Loading particlesmoke01.eff[3] for the first time. Loading particlesmoke01.eff[4] for the first time. Loading particlesmoke01.eff[5] for the first time. Loading particlesmoke01.eff[6] for the first time. Loading particlesmoke01.eff[7] for the first time. Loading particlesmoke01.eff[8] for the first time. Loading particlesmoke01.eff[9] for the first time. Loading particlesmoke01.eff[10] for the first time. Loading particlesmoke01.eff[11] for the first time. Loading particlesmoke01.eff[12] for the first time. Loading LoadingBG.pcx for the first time. Loading particlesmoke01.eff[13] for the first time. Loading particlesmoke01.eff[14] for the first time. Loading particlesmoke01.eff[15] for the first time. Loading particlesmoke01.eff[16] for the first time. Loading particlesmoke01.eff[17] for the first time. Loading particlesmoke01.eff[18] for the first time. Loading particlesmoke01.eff[19] for the first time. Loading particlesmoke01.eff[20] for the first time. Loading particlesmoke01.eff[21] for the first time. Loading particlesmoke01.eff[22] for the first time. Loading particlesmoke01.eff[23] for the first time. Loading particlesmoke01.eff[24] for the first time. Loading particlesmoke01.eff[25] for the first time. Loading particlesmoke01.eff[26] for the first time. Loading particlesmoke01.eff[27] for the first time. Loading particlesmoke01.eff[28] for the first time. Loading particlesmoke01.eff[29] for the first time. Loading particlesmoke01.eff[30] for the first time. Loading particlesmoke01.eff[31] for the first time. Loading particlesmoke01.eff[32] for the first time. Loading particlesmoke01.eff[33] for the first time. Loading particlesmoke01.eff[34] for the first time. Loading particlesmoke01.eff[35] for the first time. Loading particlesmoke01.eff[36] for the first time. Loading particlesmoke01.eff[37] for the first time. Loading particlesmoke01.eff[38] for the first time. Loading particlesmoke01.eff[39] for the first time. Loading particlesmoke01.eff[40] for the first time. Loading particlesmoke01.eff[41] for the first time. Loading particlesmoke01.eff[42] for the first time. Loading particlesmoke01.eff[43] for the first time. Loading particlesmoke01.eff[44] for the first time. Loading particlesmoke01.eff[45] for the first time. Loading particlesmoke01.eff[46] for the first time. Loading particlesmoke01.eff[47] for the first time. Loading particlesmoke01.eff[48] for the first time. Loading particlesmoke01.eff[49] for the first time. Loading particlesmoke01.eff[50] for the first time. Loading particlesmoke01.eff[51] for the first time. Loading particlesmoke02.eff for the first time. Loading particlesmoke02.eff[1] for the first time. Loading particlesmoke02.eff[2] for the first time. Loading particlesmoke02.eff[3] for the first time. Loading particlesmoke02.eff[4] for the first time. Loading particlesmoke02.eff[5] for the first time. Loading particlesmoke02.eff[6] for the first time. Loading TMP515x26+16 for the first time. Loading particlesmoke02.eff[7] for the first time. Loading particlesmoke02.eff[8] for the first time. Loading particlesmoke02.eff[9] for the first time. Loading particlesmoke02.eff[10] for the first time. Loading particlesmoke02.eff[11] for the first time. Loading particlesmoke02.eff[12] for the first time. Loading particlesmoke02.eff[13] for the first time. Loading particlesmoke02.eff[14] for the first time. Loading particlesmoke02.eff[15] for the first time. Loading particlesmoke02.eff[16] for the first time. Loading particlesmoke02.eff[17] for the first time. Loading particlesmoke02.eff[18] for the first time. Loading particlesmoke02.eff[19] for the first time. Loading particlesmoke02.eff[20] for the first time. Loading particlesmoke02.eff[21] for the first time. Loading particlesmoke02.eff[22] for the first time. Loading particlesmoke02.eff[23] for the first time. Loading particlesmoke02.eff[24] for the first time. Loading particlesmoke02.eff[25] for the first time. Loading particlesmoke02.eff[26] for the first time. Loading particlesmoke02.eff[27] for the first time. Loading particlesmoke02.eff[28] for the first time. Loading particlesmoke02.eff[29] for the first time. Loading particlesmoke02.eff[30] for the first time. Loading particlesmoke02.eff[31] for the first time. Loading particlesmoke02.eff[32] for the first time. Loading particlesmoke02.eff[33] for the first time. Loading particlesmoke02.eff[34] for the first time. Loading particlesmoke02.eff[35] for the first time. Loading particlesmoke02.eff[36] for the first time. Loading particlesmoke02.eff[37] for the first time. Loading particlesmoke02.eff[38] for the first time. Loading particlesmoke02.eff[39] for the first time. Loading particlesmoke02.eff[40] for the first time. Loading particlesmoke02.eff[41] for the first time. Loading particlesmoke02.eff[42] for the first time. Loading particlesmoke02.eff[43] for the first time. Loading particlesmoke02.eff[44] for the first time. Loading particlesmoke02.eff[45] for the first time. Loading particlesmoke02.eff[46] for the first time. Loading particlesmoke02.eff[47] for the first time. Loading particlesmoke02.eff[48] for the first time. Loading particlesmoke02.eff[49] for the first time. Loading particlesmoke02.eff[50] for the first time. Loading particlesmoke02.eff[51] for the first time. Loading particlesmoke02.eff[52] for the first time. Loading particlesmoke02.eff[53] for the first time. Loading particlesmoke02.eff[54] for the first time. Loading particlesmoke02.eff[55] for the first time. Loading particlesmoke02.eff[56] for the first time. Loading particlesmoke02.eff[57] for the first time. Loading particlesmoke02.eff[58] for the first time. Loading particlesmoke02.eff[59] for the first time. Loading particlesmoke02.eff[60] for the first time. Loading exp04.ani for the first time. Loading WarpMap01.eff for the first time. Loading WarpMap01.eff[1] for the first time. Loading WarpMap01.eff[2] for the first time. Loading WarpMap01.eff[3] for the first time. Loading WarpMap01.eff[4] for the first time. Loading WarpMap01.eff[5] for the first time. Loading WarpMap01.eff[6] for the first time. Loading WarpMap01.eff[7] for the first time. Loading WarpMap01.eff[8] for the first time. Loading WarpMap01.eff[9] for the first time. Loading WarpMap01.eff[10] for the first time. Loading WarpMap01.eff[11] for the first time. Loading WarpMap01.eff[12] for the first time. Loading WarpMap01.eff[13] for the first time. Loading WarpMap01.eff[14] for the first time. Loading exp05.ani for the first time. Loading TMP515x26+16 for the first time. Loading exp05_1.ani for the first time. Loading exp05_2.ani for the first time. Loading exp05_3.ani for the first time. Loading TMP515x26+16 for the first time. Loading exp06.ani for the first time. Loading exp06_1.ani for the first time. Loading exp06_2.ani for the first time. Loading exp06_3.ani for the first time. Loading TMP515x26+16 for the first time. Loading shieldhit01a.eff for the first time. Loading shieldhit01a.eff[1] for the first time. Loading shieldhit01a.eff[2] for the first time. Loading shieldhit01a.eff[3] for the first time. Loading shieldhit01a.eff[4] for the first time. Loading shieldhit01a.eff[5] for the first time. Loading shieldhit01a.eff[6] for the first time. Loading shieldhit01a.eff[7] for the first time. Loading shieldhit01a.eff[8] for the first time. Loading shieldhit01a.eff[9] for the first time. Loading shieldhit01a.eff[10] for the first time. Loading shieldhit01a.eff[11] for the first time. Loading shieldhit01a.eff[12] for the first time. Loading shieldhit01a.eff[13] for the first time. Loading shieldhit01a.eff[14] for the first time. Loading shieldhit01a.eff[15] for the first time. Loading shieldhit01a.eff[16] for the first time. Loading shieldhit01a.eff[17] for the first time. Loading shieldhit01a.eff[18] for the first time. Loading shieldhit01a.eff[19] for the first time. Loading shieldhit01a.eff[20] for the first time. Loading shieldhit01a.eff[21] for the first time. Loading shieldhit01a.eff[22] for the first time. Loading TMP515x26+16 for the first time. Loading inf_nemesis.pcx for the first time. Loading inf_nemesis-glow.pcx for the first time. Loading ttile03.pcx for the first time. Loading ttile03-glow.pcx for the first time. Loading ttile06.pcx for the first time. Loading inf_turret.pcx for the first time. Loading inf_turret-glow.pcx for the first time. Loading bsmall.pcx for the first time. Loading bsmall-glow.pcx for the first time. Loading ttile08.pcx for the first time. Loading ttile08-glow.pcx for the first time. Loading damage.dds for the first time. Loading damage-shine.dds for the first time. Loading vctile1a.dds for the first time. Loading vctile1a-shine.dds for the first time. Loading vctile3a.dds for the first time. Loading vctile3a-shine.dds for the first time. Loading capvtile2a.dds for the first time. Loading capvtile2a-shine.dds for the first time. Loading capvtile1b.dds for the first time. Loading capvtile1b-shine.dds for the first time. Loading capvtile3b.dds for the first time. Loading capvtile3b-glow.pcx for the first time. Loading capvtile3b-shine.dds for the first time. Loading capvtile4a.dds for the first time. Loading capvtile4a-shine.dds for the first time. Loading capital01-03a.dds for the first time. Loading capital01-03a-glow.pcx for the first time. Loading capital01-03a-shine.dds for the first time. Loading wactileb4.dds for the first time. Loading wactileb4-glow.pcx for the first time. Loading wactileb4-shine.dds for the first time. Loading capvtile4b.dds for the first time. Loading capvtile4b-shine.dds for the first time. Loading vctile2a.dds for the first time. Loading vctile2a-shine.dds for the first time. Loading capital03-05a.dds for the first time. Loading capital03-05a-shine.dds for the first time. Loading capital03-01a.dds for the first time. Loading capital03-01a-glow.pcx for the first time. Loading capital03-01a-shine.dds for the first time. Loading capital03-03a.dds for the first time. Loading capital03-03a-glow.pcx for the first time. Loading capital03-03a-shine.dds for the first time. Loading capvtile3a.dds for the first time. Loading capvtile3a-glow.pcx for the first time. Loading capvtile3a-shine.dds for the first time. Loading capital03-04a.dds for the first time. Loading capital03-04a-glow.pcx for the first time. Loading capital03-04a-shine.dds for the first time. Loading cruisertile1.dds for the first time. Loading cruisertile1-shine.dds for the first time. Loading capital03-01d.pcx for the first time. Loading capital03-03d.pcx for the first time. Loading fighter2t-03a.dds for the first time. Loading fighter2t-03a-glow.pcx for the first time. Loading fighter2t-03a-shine.dds for the first time. Loading perpod.pcx for the first time. Loading fighter2t-03b.dds for the first time. Loading fighter2t-03b-glow.pcx for the first time. Loading fighter2t-03b-shine.dds for the first time. Loading fighter2t-03c.pcx for the first time. Loading vb1.pcx for the first time. Loading vb1-glow.pcx for the first time. Loading anh02.pcx for the first time. Loading anh01.pcx for the first time. Loading lock1.ani for the first time. ANI lock1.ani with size 33x33 (48.4% wasted) Loading lead1.ani for the first time. Loading energy2.ani for the first time. ANI energy2.ani with size 60x60 (6.3% wasted) Loading toggle1.ani for the first time. ANI toggle1.ani with size 20x20 (37.5% wasted) Loading countermeasure1.ani for the first time. Loading weapons1.ani for the first time. ANI weapons1.ani with size 20x20 (37.5% wasted) Loading weapons2.ani for the first time. Loading weapons3.ani for the first time. Loading weapons4.ani for the first time. Loading weapons5.ani for the first time. Loading toparc1.ani for the first time. ANI toparc1.ani with size 37x37 (42.2% wasted) Loading toparc2.ani for the first time. Loading toparc3.ani for the first time. ANI toparc3.ani with size 18x18 (43.8% wasted) Loading leftarc.ani for the first time. ANI leftarc.ani with size 157x157 (38.7% wasted) Loading rightarc1.ani for the first time. ANI rightarc1.ani with size 156x156 (39.1% wasted) Loading reticle1.ani for the first time. Loading targhit1.ani for the first time. ANI targhit1.ani with size 21x21 (34.4% wasted) Loading energy1.ani for the first time. ANI energy1.ani with size 41x41 (35.9% wasted) Loading targetview1.ani for the first time. ANI targetview1.ani with size 156x156 (39.1% wasted) Loading targetview2.ani for the first time. ANI targetview2.ani with size 96x96 (25.0% wasted) Loading targetview3.ani for the first time. ANI targetview3.ani with size 20x20 (37.5% wasted) Loading escort1.ani for the first time. Loading escort2.ani for the first time. Loading escort3.ani for the first time. Loading damage1.ani for the first time. ANI damage1.ani with size 25x25 (21.9% wasted) Loading damage2.ani for the first time. Loading damage3.ani for the first time. Loading support1.ani for the first time. ANI support1.ani with size 24x24 (25.0% wasted) Loading message1.ani for the first time. Loading message2.ani for the first time. Loading message3.ani for the first time. Loading objective1.ani for the first time. ANI objective1.ani with size 21x21 (34.4% wasted) Loading wingman1.ani for the first time. ANI wingman1.ani with size 53x53 (17.2% wasted) Loading wingman2.ani for the first time. ANI wingman2.ani with size 53x53 (17.2% wasted) Loading wingman3.ani for the first time. ANI wingman3.ani with size 53x53 (17.2% wasted) Loading wingman4.ani for the first time. Loading wingman5.ani for the first time. Loading netlag1.ani for the first time. ANI netlag1.ani with size 30x30 (6.3% wasted) Loading head1.ani for the first time. ANI head1.ani with size 132x132 (48.4% wasted) Loading time1.ani for the first time. ANI time1.ani with size 23x23 (28.1% wasted) Loading kills1.ani for the first time. Loading debris01.ani for the first time. ANI debris01.ani with size 38x38 (40.6% wasted) Loading debris02.ani for the first time. ANI debris02.ani with size 19x19 (40.6% wasted) Loading debris03.ani for the first time. Loading debris04.ani for the first time. ANI debris04.ani with size 27x27 (15.6% wasted) Loading directives1.ani for the first time. Loading directives2.ani for the first time. Loading directives3.ani for the first time. Loading shieldperseusadv.ani for the first time. ANI shieldperseusadv.ani with size 93x93 (27.3% wasted) Loading thrusterglow01a.tga for the first time. Loading thruster02-01.tga for the first time. Loading thruster02-01a.tga for the first time. Loading thruster03-01.tga for the first time. Loading thruster03-01a.tga for the first time. Loading support-inf.pcx for the first time. Loading support-inf-glow.pcx for the first time. Loading shieldClaymore.ani for the first time. ANI shieldClaymore.ani with size 93x93 (27.3% wasted) Loading claymore1bottoma.pcx for the first time. Loading claymore1bottoma-glow.pcx for the first time. Loading claymore1side1a.pcx for the first time. Loading claymore1side1a-glow.pcx for the first time. Loading claymore1side2a.pcx for the first time. Loading claymore1side2a-glow.pcx for the first time. Loading claymore1topa.pcx for the first time. Loading claymore1topa-glow.pcx for the first time. Loading claymore1backa.pcx for the first time. Loading claymore1fronta.pcx for the first time. Loading claymore1fronta-glow.pcx for the first time. Loading claymore1bottomb.pcx for the first time. Loading claymore1side1b.pcx for the first time. Loading claymore1side2b.pcx for the first time. Loading claymore1topb.pcx for the first time. Loading claymore1backb.pcx for the first time. Loading claymore1frontb.pcx for the first time. Loading claymore1bottomc.pcx for the first time. Loading claymore1side1c.pcx for the first time. Loading claymore1side2c.pcx for the first time. Loading claymore1topc.pcx for the first time. Loading claymore1backc.pcx for the first time. Loading claymore1frontc.pcx for the first time. Loading shieldValkyrie.ani for the first time. ANI shieldValkyrie.ani with size 93x93 (27.3% wasted) Loading valktopa.pcx for the first time. Loading valktopa-glow.pcx for the first time. Loading valkbottoma.pcx for the first time. Loading valkbottoma-glow.pcx for the first time. Loading valkside2a.pcx for the first time. Loading valkside2a-glow.pcx for the first time. Loading valkside1a.pcx for the first time. Loading valkside1a-glow.pcx for the first time. Loading valkreara.pcx for the first time. Loading valkfronta.pcx for the first time. Loading valkfronta-glow.pcx for the first time. Loading valktopb.pcx for the first time. Loading valkbottomb.pcx for the first time. Loading valkside2b.pcx for the first time. Loading valkside1b.pcx for the first time. Loading valkrearb.pcx for the first time. Loading valkfrontb.pcx for the first time. Loading valkbottomc.pcx for the first time. Loading valkside2c.pcx for the first time. Loading valkside1c.pcx for the first time. Loading valkrearc.pcx for the first time. Loading valkfrontc.pcx for the first time. Loading shieldPeregrine.ani for the first time. ANI shieldPeregrine.ani with size 93x93 (27.3% wasted) Loading pgrntopa.pcx for the first time. Loading pgrnside1a.pcx for the first time. Loading pgrnside2a.pcx for the first time. Loading pgrnbottoma.pcx for the first time. Loading pgrnreara.pcx for the first time. Loading pgrnfronta.pcx for the first time. Loading pgrntopb.pcx for the first time. Loading pgrnside1b.pcx for the first time. Loading pgrnside2b.pcx for the first time. Loading pgrnbottomb.pcx for the first time. Loading pgrnrearb.pcx for the first time. Loading pgrnfrontb.pcx for the first time. Loading pgrntopc.pcx for the first time. Loading pgrnside1c.pcx for the first time. Loading pgrnside2c.pcx for the first time. Loading pgrnbottomc.pcx for the first time. Loading pgrnrearc.pcx for the first time. Loading pgrnfrontc.pcx for the first time. Loading shieldGagana.ani for the first time. ANI shieldGagana.ani with size 93x93 (27.3% wasted) Loading gagbottoma.pcx for the first time. Loading gagside2a.pcx for the first time. Loading gagside2a-glow.pcx for the first time. Loading gagside1a.pcx for the first time. Loading gagside1a-glow.pcx for the first time. Loading gagtopa.pcx for the first time. Loading gagtopa-glow.pcx for the first time. Loading gagfronta.pcx for the first time. Loading gagfronta-glow.pcx for the first time. Loading gagbacka.pcx for the first time. Loading gagbottomb.pcx for the first time. Loading gagside2b.pcx for the first time. Loading gagside1b.pcx for the first time. Loading gagtopb.pcx for the first time. Loading gagfrontb.pcx for the first time. Loading gagbackb.pcx for the first time. Loading gagside2c.pcx for the first time. Loading gagside1c.pcx for the first time. Loading gagbottomc.pcx for the first time. Loading gagtopc.pcx for the first time. Loading gagfrontc.pcx for the first time. Loading gagbackc.pcx for the first time. Loading ttile02.pcx for the first time. Loading ttile11.pcx for the first time. Loading ttile11-glow.pcx for the first time. Loading ttile09.pcx for the first time. Loading xmiss01.pcx for the first time. Loading ttile01.pcx for the first time. Loading ttile01-glow.pcx for the first time. Loading xdamag.pcx for the first time. Loading shieldMeretseger.ani for the first time. ANI shieldMeretseger.ani with size 93x93 (27.3% wasted) Loading vbomber1c_topa.pcx for the first time. Loading vbomber1c_topa-glow.pcx for the first time. Loading vbomber1c_fronta.pcx for the first time. Loading vbomber1c_fronta-glow.pcx for the first time. Loading vbomber1c_side2a.pcx for the first time. Loading vbomber1c_side2a-glow.pcx for the first time. Loading vbomber1c_side1a.pcx for the first time. Loading vbomber1c_side1a-glow.pcx for the first time. Loading vbomber1c_bottoma.pcx for the first time. Loading vbomber1c_bottoma-glow.pcx for the first time. Loading thrusterglow02a.tga for the first time. Loading thruster02-02.tga for the first time. Loading thruster02-02a.tga for the first time. Loading thruster03-02.tga for the first time. Loading thruster03-02a.tga for the first time. Loading shieldPetbe.ani for the first time. ANI shieldPetbe.ani with size 93x93 (27.3% wasted) Loading shieldimset.ani for the first time. ANI shieldimset.ani with size 93x93 (27.3% wasted) Loading vsupport1.pcx for the first time. Loading vsupport1-glow.pcx for the first time. Loading vsupport1-shine.pcx for the first time. Loading vsupport1b.pcx for the first time. Loading vsupport1b-shine.pcx for the first time. Loading vsupport1c.pcx for the first time. Loading thruster01.ani for the first time. Loading thruster01a.ani for the first time. Loading thruster02.ani for the first time. Loading thruster02a.ani for the first time. Loading thruster03.ani for the first time. Loading thruster03a.ani for the first time. Loading thrusterglow03.tga for the first time. Loading thrusterglow03a.tga for the first time. Loading hornetall-a.pcx for the first time. Loading hornetall-b.pcx for the first time. Loading hornetall-d.pcx for the first time. Loading littleboy.pcx for the first time. Loading shocker.pcx for the first time. Loading vortex01a.pcx for the first time. Loading stinger01a.pcx for the first time. Loading arrow-a.pcx for the first time. Loading arrow-b.pcx for the first time. Loading trident-a.pcx for the first time. Loading trident-b.pcx for the first time. Loading sniper.pcx for the first time. Loading defender.pcx for the first time. Loading newstilleto.pcx for the first time. Loading assassin.pcx for the first time. Loading belial.dds for the first time. Loading eabomba.pcx for the first time. Loading helios.pcx for the first time. Loading eabombb.pcx for the first time. Loading bomb2t-01a.dds for the first time. Loading mesontorp.pcx for the first time. Loading countermeasure.dds for the first time. Loading furyall-a.pcx for the first time. Loading inter-a.pcx for the first time. Loading inter-b.pcx for the first time. Loading debris01a.dds for the first time. Loading debris01b.dds for the first time. Loading debris01c.dds for the first time. User bitmap 'TMP515x26+16' User bitmap 'TMP515x26+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2610/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4962, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 39.421 (39.421) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_RED_ALERT (44) ANI BriefMap with size 249x249 (2.7% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI IconVesuvius with size 30x30 (6.3% wasted) ANI IconCyone with size 30x30 (6.3% wasted) ANI IconMenelaos with size 30x30 (6.3% wasted) ANI IconPerADv with size 30x30 (6.3% wasted) ANI IconApis with size 30x30 (6.3% wasted) ANI ssvesuvius.ani with size 230x230 (10.2% wasted) ANI sscyone.ani with size 230x230 (10.2% wasted) ANI ssMenelaos.ani with size 230x230 (10.2% wasted) ANI ssperseusadv.ani with size 230x230 (10.2% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconhurr with size 24x24 (25.0% wasted) ANI iconshocker with size 24x24 (25.0% wasted) ANI iconHornet with size 24x24 (25.0% wasted) ANI iconvortex with size 24x24 (25.0% wasted) ANI iconarrow with size 22x22 (31.3% wasted) ANI iconsniper with size 24x24 (25.0% wasted) ANI iconhammer with size 24x24 (25.0% wasted) ANI iconStilettoII with size 24x24 (25.0% wasted) ANI iconHelios with size 24x24 (25.0% wasted) ANI SD4.ani with size 185x185 (27.7% wasted) ANI PromS.ani with size 185x185 (27.7% wasted) ANI Newton.ani with size 185x185 (27.7% wasted) ANI hurricane.ani with size 185x185 (27.7% wasted) ANI shocker.ani with size 185x185 (27.7% wasted) ANI hornet.ani with size 185x185 (27.7% wasted) ANI vortex.ani with size 185x185 (27.7% wasted) ANI arrow.ani with size 185x185 (27.7% wasted) ANI sniper.ani with size 185x185 (27.7% wasted) ANI defender.ani with size 185x185 (27.7% wasted) ANI still.ani with size 185x185 (27.7% wasted) ANI helios.ani with size 185x185 (27.7% wasted) Loading Brief-m.pcx for the first time. ANI INFIconAsarte with size 39x39 (39.1% wasted) Loading INFIconAsarte.ani for the first time. ANI INFIconAsarte.ani with size 39x39 (39.1% wasted) ANI INFIconTanen with size 46x46 (28.1% wasted) Loading INFIconTanen.ani for the first time. ANI INFIconTanen.ani with size 46x46 (28.1% wasted) ANI biconnemesis with size 96x96 (25.0% wasted) Loading biconnemesis.ani for the first time. ANI biconnemesis.ani with size 96x96 (25.0% wasted) ANI biconfighterW with size 46x46 (28.1% wasted) Loading biconfighterW.ani for the first time. ANI biconfighterW.ani with size 46x46 (28.1% wasted) Frame 0 too long!!: frametime = 0.575 (0.575) Loading Brief.pcx for the first time. Loading Briefwin.pcx for the first time. Loading InfoBox.pcx for the first time. Loading CB_050001.pcx for the first time. Loading CB_000002.pcx for the first time. Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) Loading CB_050002.pcx for the first time. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11) Entering game at time = 53.782 Loading starfield0001.tga for the first time. Loading stinger01a-glow.pcx for the first time. Frame 1 too long!!: frametime = 0.555 (0.555) Loading attacker.pcx for the first time. message 'Intro 1' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading f_shockwave.tga for the first time. Loading belial-glow.pcx for the first time. Loading belial-shine.dds for the first time. a decal is about to be made at 3.51, -0.28, 8.88 radius 5.500000 decal defined cube set up 236 verts leaveing from sortnorm rad highest poly used: 1; highest decal used: 0there are now 2 polys in the current decal bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm rad highest poly used: 2; highest decal used: 0there are now 3 polys in the current decal highest poly used: 3; highest decal used: 0there are now 4 polys in the current decal highest poly used: 4; highest decal used: 0there are now 5 polys in the current decal bugging out becase closest is out of max_rad highest poly used: 5; highest decal used: 0there are now 6 polys in the current decal bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm rad highest poly used: 6; highest decal used: 0there are now 7 polys in the current decal highest poly used: 7; highest decal used: 0there are now 8 polys in the current decal highest poly used: 8; highest decal used: 0there are now 9 polys in the current decal bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad deacal defined a decal should have been made with 8 polys, 1 decals have been made with an average of 8.000 polys eachf Loading bullethole01_A-glow.tga for the first time. Loading bullethole01_A-burn.tga for the first time. ANI Head-VP1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading countermeasure-glow.pcx for the first time. Loading countermeasure-shine.dds for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Frame 319: Weapon #65 CHASING cmeasure #107 Frame 319: Weapon #66 CHASING cmeasure #107 Frame 319: Weapon #69 CHASING cmeasure #107 Loading TMP160x120+16 for the first time. Frame 320: Weapon #65 CHASING cmeasure #117 Frame 320: Weapon #66 CHASING cmeasure #117 Frame 320: Weapon #69 CHASING cmeasure #117 Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. message 'Intro 2' with invalid head. Fix by assigning persona to the message. ANI Head-VC2b.ani with size 120x120 (6.3% wasted) Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up highest poly used: 8; highest decal used: 113 verts highest poly used: 9; highest decal used: 1there are now 2 polys in the current decal leaveing from sortnorm bbox highest poly used: 10; highest decal used: 1there are now 3 polys in the current decal highest poly used: 11; highest decal used: 1there are now 4 polys in the current decal highest poly used: 12; highest decal used: 1there are now 5 polys in the current decal highest poly used: 13; highest decal used: 1there are now 6 polys in the current decal highest poly used: 14; highest decal used: 1there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 2 decals have been made with an average of 7.000 polys eachf Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up highest poly used: 14; highest decal used: 213 verts highest poly used: 15; highest decal used: 2there are now 2 polys in the current decal leaveing from sortnorm bbox highest poly used: 16; highest decal used: 2there are now 3 polys in the current decal highest poly used: 17; highest decal used: 2there are now 4 polys in the current decal highest poly used: 18; highest decal used: 2there are now 5 polys in the current decal highest poly used: 19; highest decal used: 2there are now 6 polys in the current decal highest poly used: 20; highest decal used: 2there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 3 decals have been made with an average of 6.667 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up highest poly used: 20; highest decal used: 313 verts highest poly used: 21; highest decal used: 3there are now 2 polys in the current decal highest poly used: 22; highest decal used: 3there are now 3 polys in the current decal highest poly used: 23; highest decal used: 3there are now 4 polys in the current decal highest poly used: 24; highest decal used: 3there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 4 decals have been made with an average of 6.000 polys eachf Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up highest poly used: 24; highest decal used: 413 verts highest poly used: 25; highest decal used: 4there are now 2 polys in the current decal leaveing from sortnorm bbox highest poly used: 26; highest decal used: 4there are now 3 polys in the current decal highest poly used: 27; highest decal used: 4there are now 4 polys in the current decal highest poly used: 28; highest decal used: 4there are now 5 polys in the current decal highest poly used: 29; highest decal used: 4there are now 6 polys in the current decal highest poly used: 30; highest decal used: 4there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 5 decals have been made with an average of 6.000 polys eachf Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. a decal is about to be made at 6.74, -13.34, -22.02 radius 2.000000 decal defined cube set up highest poly used: 30; highest decal used: 513 verts highest poly used: 31; highest decal used: 5there are now 2 polys in the current decal highest poly used: 32; highest decal used: 5there are now 3 polys in the current decal leaveing from sortnorm bbox highest poly used: 33; highest decal used: 5there are now 4 polys in the current decal highest poly used: 34; highest decal used: 5there are now 5 polys in the current decal highest poly used: 35; highest decal used: 5there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 6 decals have been made with an average of 5.833 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up highest poly used: 35; highest decal used: 613 verts highest poly used: 36; highest decal used: 6there are now 2 polys in the current decal highest poly used: 37; highest decal used: 6there are now 3 polys in the current decal highest poly used: 38; highest decal used: 6there are now 4 polys in the current decal highest poly used: 39; highest decal used: 6there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 7 decals have been made with an average of 5.571 polys eachf Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up highest poly used: 39; highest decal used: 713 verts highest poly used: 40; highest decal used: 7there are now 2 polys in the current decal leaveing from sortnorm bbox highest poly used: 41; highest decal used: 7there are now 3 polys in the current decal highest poly used: 42; highest decal used: 7there are now 4 polys in the current decal highest poly used: 43; highest decal used: 7there are now 5 polys in the current decal highest poly used: 44; highest decal used: 7there are now 6 polys in the current decal highest poly used: 45; highest decal used: 7there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 8 decals have been made with an average of 5.625 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 6.74, -13.34, -22.02 radius 2.000000 decal defined cube set up highest poly used: 45; highest decal used: 813 verts highest poly used: 46; highest decal used: 8there are now 2 polys in the current decal highest poly used: 47; highest decal used: 8there are now 3 polys in the current decal leaveing from sortnorm bbox highest poly used: 48; highest decal used: 8there are now 4 polys in the current decal highest poly used: 49; highest decal used: 8there are now 5 polys in the current decal highest poly used: 50; highest decal used: 8there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 9 decals have been made with an average of 5.556 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up highest poly used: 50; highest decal used: 913 verts highest poly used: 51; highest decal used: 9there are now 2 polys in the current decal highest poly used: 52; highest decal used: 9there are now 3 polys in the current decal highest poly used: 53; highest decal used: 9there are now 4 polys in the current decal highest poly used: 54; highest decal used: 9there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 10 decals have been made with an average of 5.400 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 0.53, 6.74, 6.99 radius 2.000000 decal defined cube set up highest poly used: 54; highest decal used: 1013 verts highest poly used: 55; highest decal used: 10there are now 2 polys in the current decal highest poly used: 56; highest decal used: 10there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 11 decals have been made with an average of 5.091 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 7.96, -10.43, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 12 decals have been made with an average of 5.167 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 6.74, -13.34, -22.02 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 13 decals have been made with an average of 5.154 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 14 decals have been made with an average of 5.071 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 0.53, 6.74, 6.99 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 15 decals have been made with an average of 4.867 polys eachf Recycled beam (1 beams remaining) Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 16 decals have been made with an average of 4.938 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 6.74, -13.34, -22.02 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 17 decals have been made with an average of 4.941 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 18 decals have been made with an average of 4.889 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 0.53, 6.74, 6.99 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 19 decals have been made with an average of 4.737 polys eachf Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. a decal is about to be made at 7.96, -10.43, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 20 decals have been made with an average of 4.800 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 6.74, -13.34, -22.02 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 21 decals have been made with an average of 4.810 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 22 decals have been made with an average of 4.773 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 0.53, 6.74, 6.99 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 23 decals have been made with an average of 4.652 polys eachf Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. a decal is about to be made at 6.74, -13.34, -22.02 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 24 decals have been made with an average of 4.667 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 25 decals have been made with an average of 4.720 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 0.53, 6.74, 6.99 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 26 decals have been made with an average of 4.615 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 27 decals have been made with an average of 4.593 polys eachf Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. Loading TMP160x120+16 for the first time. a decal is about to be made at 6.74, -13.34, -22.02 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 28 decals have been made with an average of 4.607 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 29 decals have been made with an average of 4.655 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 0.53, 6.74, 6.99 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 30 decals have been made with an average of 4.567 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 31 decals have been made with an average of 4.548 polys eachf a decal is about to be made at -0.15, -0.58, 5.58 radius 2.000000 decal defined cube set up highest poly used: 56; highest decal used: 11236 verts leaveing from sortnorm rad leaveing from sortnorm bbox leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad there are now 2 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad there are now 3 polys in the current decal there are now 4 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm rad there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 32 decals have been made with an average of 4.563 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at -0.27, 2.31, 6.35 radius 2.000000 decal defined cube set up highest poly used: 56; highest decal used: 12236 verts leaveing from sortnorm rad there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal highest poly used: 57; highest decal used: 12there are now 5 polys in the current decal highest poly used: 58; highest decal used: 12there are now 6 polys in the current decal highest poly used: 59; highest decal used: 12there are now 7 polys in the current decal bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm rad bugging out becase closest is out of max_rad highest poly used: 60; highest decal used: 12there are now 8 polys in the current decal highest poly used: 61; highest decal used: 12there are now 9 polys in the current decal highest poly used: 62; highest decal used: 12there are now 10 polys in the current decal highest poly used: 63; highest decal used: 12there are now 11 polys in the current decal highest poly used: 64; highest decal used: 12there are now 12 polys in the current decal highest poly used: 65; highest decal used: 12there are now 13 polys in the current decal highest poly used: 66; highest decal used: 12there are now 14 polys in the current decal leaveing from sortnorm bbox leaveing from sortnorm bbox bugging out becase closest is out of max_rad highest poly used: 67; highest decal used: 12there are now 15 polys in the current decal bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox highest poly used: 68; highest decal used: 12there are now 16 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox highest poly used: 69; highest decal used: 12there are now 17 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 16 polys, 33 decals have been made with an average of 4.909 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 6.74, -13.34, -22.02 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal highest poly used: 70; highest decal used: 12there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 34 decals have been made with an average of 4.912 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal highest poly used: 71; highest decal used: 12there are now 4 polys in the current decal highest poly used: 72; highest decal used: 12there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 35 decals have been made with an average of 4.886 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal highest poly used: 73; highest decal used: 12there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 36 decals have been made with an average of 4.917 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 0.53, 6.74, 6.98 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 37 decals have been made with an average of 4.838 polys eachf Loading TMP160x120+16 for the first time. a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 38 decals have been made with an average of 4.868 polys eachf a decal is about to be made at 10.34, -11.57, -15.84 radius 22.000000 decal defined cube set up highest poly used: 73; highest decal used: 1313 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 39 decals have been made with an average of 4.744 polys eachf decal empty, decal creation failed Loading shockwave3d.tga for the first time. Loading shockwave3d-glow.eff[3] for the first time. a decal is about to be made at 0.53, 6.74, 6.99 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 40 decals have been made with an average of 4.675 polys eachf a decal is about to be made at 6.74, -13.34, -22.02 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 41 decals have been made with an average of 4.683 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 42 decals have been made with an average of 4.667 polys eachf Loading shockwave3d-glow.eff[15] for the first time. Loading shockwave3d-glow.eff[20] for the first time. a decal is about to be made at 6.74, -13.33, -22.02 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 43 decals have been made with an average of 4.674 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal highest poly used: 74; highest decal used: 13there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 44 decals have been made with an average of 4.705 polys eachf Loading shockwave3d-glow.eff[24] for the first time. a decal is about to be made at 0.53, 6.74, 6.98 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 45 decals have been made with an average of 4.644 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 46 decals have been made with an average of 4.630 polys eachf Loading shockwave3d-glow.eff[29] for the first time. Loading shockwave3d-glow.eff[34] for the first time. Loading shockwave3d-glow.eff[38] for the first time. a decal is about to be made at 6.73, -13.31, -22.04 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 47 decals have been made with an average of 4.638 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 48 decals have been made with an average of 4.667 polys eachf Loading shockwave3d-glow.eff[42] for the first time. a decal is about to be made at 0.53, 6.75, 6.94 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 49 decals have been made with an average of 4.612 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 50 decals have been made with an average of 4.600 polys eachf Loading shockwave3d-glow.eff[46] for the first time. Loading shockwave3d-glow.eff[52] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 51 decals have been made with an average of 4.549 polys eachf Loading shockwave3d-glow.eff[56] for the first time. a decal is about to be made at 6.73, -13.31, -22.04 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 52 decals have been made with an average of 4.558 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 53 decals have been made with an average of 4.585 polys eachf a decal is about to be made at 9.90, -10.47, -17.78 radius 22.000000 decal defined cube set up 13 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 54 decals have been made with an average of 4.500 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[60] for the first time. Loading shockwave3d-glow.eff[4] for the first time. a decal is about to be made at 0.53, 6.74, 6.95 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 55 decals have been made with an average of 4.455 polys eachf a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 56 decals have been made with an average of 4.446 polys eachf Loading shockwave3d-glow.eff[67] for the first time. Loading shockwave3d-glow.eff[11] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 57 decals have been made with an average of 4.404 polys eachf Loading shockwave3d-glow.eff[72] for the first time. Loading shockwave3d-glow.eff[16] for the first time. a decal is about to be made at 0.55, 6.74, 6.70 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 58 decals have been made with an average of 4.362 polys eachf a decal is about to be made at 6.64, -13.20, -22.15 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 59 decals have been made with an average of 4.373 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 60 decals have been made with an average of 4.400 polys eachf a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 61 decals have been made with an average of 4.393 polys eachf Loading shockwave3d-glow.eff[79] for the first time. Loading shockwave3d-glow.eff[23] for the first time. a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 62 decals have been made with an average of 4.387 polys eachf Loading shockwave3d-glow.eff[86] for the first time. Loading shockwave3d-glow.eff[30] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 63 decals have been made with an average of 4.349 polys eachf Loading shockwave3d-glow.eff[90] for the first time. a decal is about to be made at 6.63, -13.18, -22.16 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 64 decals have been made with an average of 4.359 polys eachf a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 65 decals have been made with an average of 4.354 polys eachf Loading shockwave3d-glow.eff[95] for the first time. a decal is about to be made at 0.55, 6.75, 6.73 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 66 decals have been made with an average of 4.318 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 67 decals have been made with an average of 4.343 polys eachf Loading shockwave3d-glow.eff[99] for the first time. Loading shockwave3d-glow.eff[43] for the first time. a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 68 decals have been made with an average of 4.338 polys eachf Loading shockwave3d-glow.eff[104] for the first time. Loading shockwave3d-glow.eff[48] for the first time. a decal is about to be made at 6.65, -13.21, -22.14 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 69 decals have been made with an average of 4.348 polys eachf a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 70 decals have been made with an average of 4.314 polys eachf Loading shockwave3d-glow.eff[108] for the first time. a decal is about to be made at 0.54, 6.74, 6.86 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 71 decals have been made with an average of 4.282 polys eachf a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 72 decals have been made with an average of 4.278 polys eachf Loading shockwave3d-glow.eff[113] for the first time. a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 73 decals have been made with an average of 4.301 polys eachf Loading shockwave3d-glow.eff[12] for the first time. Loading shockwave3d-glow.eff[116] for the first time. a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 74 decals have been made with an average of 4.297 polys eachf Loading shockwave3d-glow.eff[19] for the first time. Loading shockwave3d-glow.eff[123] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 75 decals have been made with an average of 4.267 polys eachf Loading shockwave3d-glow.eff[71] for the first time. Loading shockwave3d-glow.eff[128] for the first time. a decal is about to be made at 0.54, 6.74, 6.87 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 76 decals have been made with an average of 4.237 polys eachf a decal is about to be made at 6.63, -13.19, -22.16 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 77 decals have been made with an average of 4.247 polys eachf a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 78 decals have been made with an average of 4.244 polys eachf Loading shockwave3d-glow.eff[78] for the first time. Loading shockwave3d-glow.eff[134] for the first time. a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 79 decals have been made with an average of 4.241 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 80 decals have been made with an average of 4.263 polys eachf a decal is about to be made at 11.17, -11.12, -14.41 radius 22.000000 decal defined cube set up 13 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 81 decals have been made with an average of 4.210 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[36] for the first time. Loading shockwave3d-glow.eff[84] for the first time. Loading shockwave3d-glow.eff[140] for the first time. Loading shockwave3d-glow.eff[6] for the first time. a decal is about to be made at 6.66, -13.23, -22.12 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 82 decals have been made with an average of 4.220 polys eachf a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 83 decals have been made with an average of 4.193 polys eachf a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 84 decals have been made with an average of 4.190 polys eachf Loading shockwave3d-glow.eff[44] for the first time. Loading shockwave3d-glow.eff[92] for the first time. Loading shockwave3d-glow.eff[148] for the first time. Loading shockwave3d-glow.eff[14] for the first time. a decal is about to be made at 0.53, 6.74, 7.01 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 85 decals have been made with an average of 4.165 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 86 decals have been made with an average of 4.186 polys eachf Loading shockwave3d-glow.eff[51] for the first time. Loading shockwave3d-glow.eff[155] for the first time. Loading shockwave3d-glow.eff[22] for the first time. a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 87 decals have been made with an average of 4.184 polys eachf a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 88 decals have been made with an average of 4.159 polys eachf Loading shockwave3d-glow.eff[59] for the first time. Loading shockwave3d-glow.eff[107] for the first time. a decal is about to be made at 6.67, -13.24, -22.11 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 89 decals have been made with an average of 4.169 polys eachf a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 90 decals have been made with an average of 4.167 polys eachf Loading shockwave3d-glow.eff[64] for the first time. Loading shockwave3d-glow.eff[112] for the first time. a decal is about to be made at 0.52, 6.74, 7.05 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 91 decals have been made with an average of 4.143 polys eachf a decal is about to be made at 7.96, -10.42, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 92 decals have been made with an average of 4.163 polys eachf Loading shockwave3d-glow.eff[70] for the first time. Loading shockwave3d-glow.eff[118] for the first time. Loading shockwave3d-glow.eff[40] for the first time. a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 93 decals have been made with an average of 4.161 polys eachf Loading shockwave3d-glow.eff[76] for the first time. Loading shockwave3d-glow.eff[124] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 94 decals have been made with an average of 4.138 polys eachf Loading shockwave3d-glow.eff[81] for the first time. a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 95 decals have been made with an average of 4.137 polys eachf Loading shockwave3d-glow.eff[85] for the first time. Loading shockwave3d-glow.eff[133] for the first time. Loading shockwave3d-glow.eff[55] for the first time. a decal is about to be made at 7.96, -10.43, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 96 decals have been made with an average of 4.156 polys eachf Loading shockwave3d-glow.eff[138] for the first time. a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 97 decals have been made with an average of 4.155 polys eachf Loading shockwave3d-glow.eff[143] for the first time. Loading shockwave3d-glow.eff[65] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 98 decals have been made with an average of 4.133 polys eachf a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 99 decals have been made with an average of 4.131 polys eachf a decal is about to be made at 9.88, -10.48, -17.79 radius 22.000000 decal defined cube set up 13 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 100 decals have been made with an average of 4.090 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[101] for the first time. Loading shockwave3d-glow.eff[149] for the first time. a decal is about to be made at 7.96, -10.43, -20.35 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal leaveing from sortnorm bbox there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal there are now 6 polys in the current decal there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 101 decals have been made with an average of 4.109 polys eachf a decal is about to be made at 10.36, -11.56, -15.80 radius 22.000000 decal defined cube set up 13 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 102 decals have been made with an average of 4.069 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[77] for the first time. a decal is about to be made at -0.00, 4.32, 9.24 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 103 decals have been made with an average of 4.068 polys eachf Loading shockwave3d-glow.eff[17] for the first time. Loading shockwave3d-glow.eff[82] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 104 decals have been made with an average of 4.048 polys eachf Loading shockwave3d-glow.eff[88] for the first time. a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 105 decals have been made with an average of 4.048 polys eachf Loading shockwave3d-glow.eff[122] for the first time. Loading shockwave3d-glow.eff[27] for the first time. Loading shockwave3d-glow.eff[21] for the first time. Loading shockwave3d-glow.eff[127] for the first time. Loading shockwave3d-glow.eff[32] for the first time. Loading shockwave3d-glow.eff[26] for the first time. Loading shockwave3d-glow.eff[97] for the first time. Loading shockwave3d-glow.eff[103] for the first time. Loading PrometheusR_AniBitmap.eff[9] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 106 decals have been made with an average of 4.028 polys eachf Loading shockwave3d-glow.eff[137] for the first time. Loading PrometheusR_AniBitmap.eff[10] for the first time. a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 107 decals have been made with an average of 4.028 polys eachf Loading shockwave3d-glow.eff[142] for the first time. Loading shockwave3d-glow.eff[47] for the first time. Loading shockwave3d-glow.eff[41] for the first time. Loading PrometheusR_AniBitmap.eff[1] for the first time. Loading shockwave3d-glow.eff[54] for the first time. Loading shockwave3d-glow.eff[119] for the first time. Loading shockwave3d-glow.eff[153] for the first time. Loading shockwave3d-glow.eff[58] for the first time. Loading PrometheusR_AniBitmap.eff[11] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 108 decals have been made with an average of 4.009 polys eachf a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 109 decals have been made with an average of 4.009 polys eachf Loading shockwave3d-glow.eff[129] for the first time. Loading PrometheusR_AniBitmap.eff[6] for the first time. Loading shockwave3d-glow.eff[135] for the first time. Loading shockwave3d-glow.eff[74] for the first time. Loading shockwave3d-glow.eff[68] for the first time. Loading shockwave3d-glow.eff[139] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 110 decals have been made with an average of 3.991 polys eachf Loading shockwave3d-glow.eff[73] for the first time. Loading shockwave3d-glow.eff[144] for the first time. Loading PrometheusR_AniBitmap.eff[5] for the first time. a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 111 decals have been made with an average of 3.991 polys eachf Loading shockwave3d-glow.eff[151] for the first time. Loading PrometheusR_AniBitmap.eff[2] for the first time. Loading shockwave3d-glow.eff[94] for the first time. Loading PrometheusR_AniBitmap.eff[3] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 112 decals have been made with an average of 3.973 polys eachf a decal is about to be made at 11.16, -11.13, -14.41 radius 22.000000 decal defined cube set up 13 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 113 decals have been made with an average of 3.938 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[98] for the first time. Loading shockwave3d-glow.eff[93] for the first time. Loading shockwave3d-glow.eff[5] for the first time. a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 114 decals have been made with an average of 3.939 polys eachf Loading shockwave3d-glow.eff[105] for the first time. Loading shockwave3d-glow.eff[109] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 115 decals have been made with an average of 3.922 polys eachf a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 116 decals have been made with an average of 3.922 polys eachf Loading shockwave3d-glow.eff[110] for the first time. Loading shockwave3d-glow.eff[120] for the first time. Loading shockwave3d-glow.eff[114] for the first time. a decal is about to be made at -250.12, 115.38, -262.05 radius 2.000000 decal defined cube set up highest poly used: 74; highest decal used: 14365 verts bugging out becase closest is out of max_rad there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad deacal defined a decal should have been made with 4 polys, 117 decals have been made with an average of 3.923 polys eachf a decal is about to be made at -250.12, 115.03, -276.12 radius 2.000000 decal defined cube set up highest poly used: 74; highest decal used: 15365 verts bugging out becase closest is out of max_rad there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad deacal defined a decal should have been made with 4 polys, 118 decals have been made with an average of 3.924 polys eachf Loading shockwave3d-glow.eff[35] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 119 decals have been made with an average of 3.908 polys eachf Loading shockwave3d-glow.eff[132] for the first time. Loading shockwave3d-glow.eff[126] for the first time. a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 120 decals have been made with an average of 3.908 polys eachf Loading shockwave3d-glow.eff[131] for the first time. a decal is about to be made at -7.08, 15.73, -9.79 radius 2.000000 decal defined cube set up highest poly used: 74; highest decal used: 1613 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal bugging out becase closest is out of max_rad there are now 5 polys in the current decal there are now 6 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 5 polys, 121 decals have been made with an average of 3.917 polys eachf a decal is about to be made at 3.42, 14.62, -25.94 radius 2.000000 decal defined cube set up highest poly used: 74; highest decal used: 1713 verts there are now 2 polys in the current decal there are now 3 polys in the current decal highest poly used: 75; highest decal used: 17there are now 4 polys in the current decal highest poly used: 76; highest decal used: 17there are now 5 polys in the current decal highest poly used: 77; highest decal used: 17there are now 6 polys in the current decal highest poly used: 78; highest decal used: 17there are now 7 polys in the current decal leaveing from sortnorm bbox leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 122 decals have been made with an average of 3.934 polys eachf Loading shockwave3d-glow.eff[141] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 123 decals have been made with an average of 3.919 polys eachf a decal is about to be made at -0.92, 0.57, 15.23 radius 2.000000 decal defined cube set up highest poly used: 78; highest decal used: 1813 verts highest poly used: 79; highest decal used: 18there are now 2 polys in the current decal highest poly used: 80; highest decal used: 18there are now 3 polys in the current decal highest poly used: 81; highest decal used: 18there are now 4 polys in the current decal highest poly used: 82; highest decal used: 18there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 124 decals have been made with an average of 3.919 polys eachf a decal is about to be made at 1.17, -0.02, 0.60 radius 2.000000 decal defined cube set up highest poly used: 82; highest decal used: 1913 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 125 decals have been made with an average of 3.888 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[146] for the first time. a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 126 decals have been made with an average of 3.889 polys eachf Loading shockwave3d-glow.eff[145] for the first time. Loading shockwave3d-glow.eff[57] for the first time. Loading shockwave3d-glow.eff[156] for the first time. Loading shockwave3d-glow.eff[150] for the first time. Loading shockwave3d-glow.eff[63] for the first time. Loading PrometheusR_AniBitmap.eff[7] for the first time. a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 127 decals have been made with an average of 3.874 polys eachf a decal is about to be made at -0.18, -3.28, 22.74 radius 2.000000 decal defined cube set up highest poly used: 82; highest decal used: 2013 verts bugging out becase closest is out of max_rad leaveing from sortnorm bbox highest poly used: 83; highest decal used: 20there are now 2 polys in the current decal highest poly used: 84; highest decal used: 20there are now 3 polys in the current decal highest poly used: 85; highest decal used: 20there are now 4 polys in the current decal highest poly used: 86; highest decal used: 20there are now 5 polys in the current decal leaveing from sortnorm bbox leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 128 decals have been made with an average of 3.875 polys eachf a decal is about to be made at -2.54, -3.45, 8.94 radius 2.000000 decal defined cube set up highest poly used: 86; highest decal used: 2113 verts highest poly used: 87; highest decal used: 21there are now 2 polys in the current decal highest poly used: 88; highest decal used: 21there are now 3 polys in the current decal leaveing from sortnorm bbox highest poly used: 89; highest decal used: 21there are now 4 polys in the current decal highest poly used: 90; highest decal used: 21there are now 5 polys in the current decal highest poly used: 91; highest decal used: 21there are now 6 polys in the current decal highest poly used: 92; highest decal used: 21there are now 7 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 6 polys, 129 decals have been made with an average of 3.891 polys eachf a decal is about to be made at -0.92, 0.57, 15.23 radius 2.000000 decal defined cube set up 13 verts highest poly used: 93; highest decal used: 21there are now 2 polys in the current decal highest poly used: 94; highest decal used: 21there are now 3 polys in the current decal highest poly used: 95; highest decal used: 21there are now 4 polys in the current decal highest poly used: 96; highest decal used: 21there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 130 decals have been made with an average of 3.892 polys eachf a decal is about to be made at 1.17, -0.02, 0.60 radius 2.000000 decal defined cube set up highest poly used: 96; highest decal used: 2213 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 131 decals have been made with an average of 3.863 polys eachf decal empty, decal creation failed a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 132 decals have been made with an average of 3.864 polys eachf a decal is about to be made at 7.62, -14.84, -14.75 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal leaveing from sortnorm bbox bugging out becase closest is out of max_rad bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 2 polys, 133 decals have been made with an average of 3.850 polys eachf a decal is about to be made at -0.92, 0.57, 15.23 radius 2.000000 decal defined cube set up 13 verts highest poly used: 97; highest decal used: 22there are now 2 polys in the current decal highest poly used: 98; highest decal used: 22there are now 3 polys in the current decal highest poly used: 99; highest decal used: 22there are now 4 polys in the current decal highest poly used: 100; highest decal used: 22there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 134 decals have been made with an average of 3.851 polys eachf a decal is about to be made at 1.17, -0.02, 0.60 radius 2.000000 decal defined cube set up highest poly used: 100; highest decal used: 2313 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 135 decals have been made with an average of 3.822 polys eachf decal empty, decal creation failed Loading PrometheusR_AniBitmap.eff[4] for the first time. a decal is about to be made at 0.36, 6.21, 6.65 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 136 decals have been made with an average of 3.824 polys eachf a decal is about to be made at -1.00, 0.53, 15.81 radius 2.000000 decal defined cube set up 13 verts highest poly used: 101; highest decal used: 23there are now 2 polys in the current decal highest poly used: 102; highest decal used: 23there are now 3 polys in the current decal highest poly used: 103; highest decal used: 23there are now 4 polys in the current decal highest poly used: 104; highest decal used: 23there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 137 decals have been made with an average of 3.825 polys eachf a decal is about to be made at 1.16, -0.03, 0.71 radius 2.000000 decal defined cube set up highest poly used: 104; highest decal used: 2413 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 138 decals have been made with an average of 3.797 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[91] for the first time. Loading shockwave3d-glow.eff[96] for the first time. a decal is about to be made at 1.17, -0.02, 0.60 radius 2.000000 decal defined cube set up 13 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 139 decals have been made with an average of 3.770 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[102] for the first time. a decal is about to be made at -0.92, 0.57, 15.23 radius 2.000000 decal defined cube set up 13 verts highest poly used: 105; highest decal used: 24there are now 2 polys in the current decal highest poly used: 106; highest decal used: 24there are now 3 polys in the current decal highest poly used: 107; highest decal used: 24there are now 4 polys in the current decal highest poly used: 108; highest decal used: 24there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 140 decals have been made with an average of 3.771 polys eachf Loading PrometheusR_AniBitmap.eff[8] for the first time. a decal is about to be made at -1.00, 0.53, 15.81 radius 2.000000 decal defined cube set up highest poly used: 108; highest decal used: 2513 verts highest poly used: 109; highest decal used: 25there are now 2 polys in the current decal highest poly used: 110; highest decal used: 25there are now 3 polys in the current decal highest poly used: 111; highest decal used: 25there are now 4 polys in the current decal highest poly used: 112; highest decal used: 25there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 141 decals have been made with an average of 3.773 polys eachf a decal is about to be made at 1.16, -0.03, 0.72 radius 2.000000 decal defined cube set up highest poly used: 112; highest decal used: 2613 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 142 decals have been made with an average of 3.746 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[115] for the first time. a decal is about to be made at -0.92, 0.57, 15.23 radius 2.000000 decal defined cube set up 13 verts highest poly used: 113; highest decal used: 26there are now 2 polys in the current decal highest poly used: 114; highest decal used: 26there are now 3 polys in the current decal highest poly used: 115; highest decal used: 26there are now 4 polys in the current decal highest poly used: 116; highest decal used: 26there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 143 decals have been made with an average of 3.748 polys eachf a decal is about to be made at 1.17, -0.02, 0.60 radius 2.000000 decal defined cube set up highest poly used: 116; highest decal used: 2713 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 144 decals have been made with an average of 3.722 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[121] for the first time. a decal is about to be made at -1.00, 0.53, 15.81 radius 2.000000 decal defined cube set up 13 verts highest poly used: 117; highest decal used: 27there are now 2 polys in the current decal highest poly used: 118; highest decal used: 27there are now 3 polys in the current decal highest poly used: 119; highest decal used: 27there are now 4 polys in the current decal highest poly used: 120; highest decal used: 27there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 145 decals have been made with an average of 3.724 polys eachf a decal is about to be made at 1.16, -0.03, 0.72 radius 2.000000 decal defined cube set up highest poly used: 120; highest decal used: 2813 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 146 decals have been made with an average of 3.699 polys eachf decal empty, decal creation failed Loading shockwave3d-glow.eff[125] for the first time. Loading shockwave3d-glow.eff[130] for the first time. a decal is about to be made at -0.92, 0.57, 15.23 radius 2.000000 decal defined cube set up 13 verts highest poly used: 121; highest decal used: 28there are now 2 polys in the current decal highest poly used: 122; highest decal used: 28there are now 3 polys in the current decal highest poly used: 123; highest decal used: 28there are now 4 polys in the current decal highest poly used: 124; highest decal used: 28there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 147 decals have been made with an average of 3.701 polys eachf a decal is about to be made at 1.17, -0.02, 0.60 radius 2.000000 decal defined cube set up highest poly used: 124; highest decal used: 2913 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 148 decals have been made with an average of 3.676 polys eachf decal empty, decal creation failed a decal is about to be made at 1.16, -0.03, 0.72 radius 2.000000 decal defined cube set up 13 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 149 decals have been made with an average of 3.651 polys eachf decal empty, decal creation failed decal empty, decal creation failed a decal is about to be made at -1.00, 0.53, 15.81 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 150 decals have been made with an average of 3.653 polys eachf decal empty, decal creation failed decal empty, decal creation failed Loading shockwave3d-glow.eff[154] for the first time. Loading shockwave3d-glow.eff[157] for the first time. a decal is about to be made at -0.92, 0.58, 15.23 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 151 decals have been made with an average of 3.656 polys eachf a decal is about to be made at 1.17, -0.01, 0.60 radius 2.000000 decal defined cube set up 13 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 152 decals have been made with an average of 3.632 polys eachf decal empty, decal creation failed decal empty, decal creation failed decal empty, decal creation failed a decal is about to be made at -1.00, 0.53, 15.81 radius 2.000000 decal defined cube set up 13 verts there are now 2 polys in the current decal there are now 3 polys in the current decal there are now 4 polys in the current decal there are now 5 polys in the current decal bugging out becase closest is out of max_rad leaveing from sortnorm bbox bugging out becase closest is out of max_rad leaveing from sortnorm bbox deacal defined a decal should have been made with 4 polys, 153 decals have been made with an average of 3.634 polys eachf a decal is about to be made at 1.16, -0.03, 0.72 radius 2.000000 decal defined cube set up 13 verts leaveing from sortnorm rad deacal defined a decal should have been made with 0 polys, 154 decals have been made with an average of 3.610 polys eachf decal empty, decal creation failed decal empty, decal creation failed decal empty, decal creation failed decal empty, decal creation failed Int3(): From c:\documents and settings\administrator\my documents\my source code\clean\fs2_open\code\globalincs\windebug.cpp at line 1004