========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /home/pvh/.fs2_open/data/fs2_open.log OK Passed cmdline options: -allslev -dualscanlines -targetinfo -fps -nobeampierce -nomotiondebris -spec -glow -jpgtga -no_vsync -ship_choice_3d -ambient_factor 65 -orbradar -3dwarp -warp_flash -ballistic_gauge -2d_poof -snd_preload -rearm_timer -missile_lighting Building file index... Searching root '/home/pvh/.fs2_open/' Searching root '/home/pvh/mnt/fsnew/' Searching root pack '/home/pvh/mnt/fsnew/fsport2_3.vp' Searching root pack '/home/pvh/mnt/fsnew/fsport_hi-res.vp' Searching root pack '/home/pvh/mnt/fsnew/mv_100patch.vp' Searching root pack '/home/pvh/mnt/fsnew/mv_core.vp' Searching root pack '/home/pvh/mnt/fsnew/mv_effects.vp' Searching root pack '/home/pvh/mnt/fsnew/mv_models.vp' Searching root pack '/home/pvh/mnt/fsnew/mv_music.vp' Searching root pack '/home/pvh/mnt/fsnew/mv_textures.vp' Searching root pack '/home/pvh/mnt/fsnew/Root_fs2.vp' Searching root pack '/home/pvh/mnt/fsnew/smarty_fs2.vp' Searching root pack '/home/pvh/mnt/fsnew/sparky_fs2.vp' Searching root pack '/home/pvh/mnt/fsnew/sparky_hi_fs1.vp' Searching root pack '/home/pvh/mnt/fsnew/sparky_hi_fs2.vp' Searching root pack '/home/pvh/mnt/fsnew/stu_fs1.vp' Searching root pack '/home/pvh/mnt/fsnew/stu_fs2.vp' Searching root pack '/home/pvh/mnt/fsnew/tango1_fs2.vp' Searching root pack '/home/pvh/mnt/fsnew/tango2_fs2.vp' Searching root pack '/home/pvh/mnt/fsnew/tango3_fs2.vp' Searching root pack '/home/pvh/mnt/fsnew/tango_fs1.vp' Searching root pack '/home/pvh/mnt/fsnew/tangoA_fs2.vp' Searching root pack '/home/pvh/mnt/fsnew/tangoB_fs2.vp' Searching root pack '/home/pvh/mnt/fsnew/warble_fs2.vp' Found 24 roots and 11129 files. AutoLang: Language auto-detection successful... Setting language to English soundcard = Initializing OpenAL... OpenAL Vendor : J. Valenzuela OpenAL Renderer : Software OpenAL Version : 0.0.7 OpenAL Extensions : AL_EXT_capture AL_EXT_vorbis AL_EXT_MP3 AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel ... OpenAL successfully initialized! Failed to init speech GR_CPU: Family 0, MMX=Yes Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce4 Ti 4400/AGP/SSE/3DNOW! OpenGL Version : 1.5.5 NVIDIA 81.74 Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Unable to find extension "GL_APPLE_client_storage". Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Can use compressed textures: YES Texture compression available: YES ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! ANI 2_radar1 with size 170x170 (33.6% wasted) No joysticks found Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) No ai_profiles.tbl found; using defaults. Loaded modular ship table file ships.tbl Loaded modular ship table file TurretAngleFix-shp.tbm loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 661 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.252 (0.252) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38) Someone passed an extension to bm_load for file 'ravens.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.950 (0.950) Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 107th Ravens Someone passed an extension to bm_load for file 'ravens.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... BMPMAN: Found EFF (shockwave01.eff) with 92 frames at 20 fps. MISSION LOAD: 'SM1-05.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 107th Ravens Someone passed an extension to bm_load for file 'ravens.pcx' Loading model 'capital2t-01.pof' IBX: Found a good IBX to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 3519849874, IBX checksum: 376730041 -- "capital2t-01.pof" Unknown special object type $path45 while reading model capital2t-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital2t-01.pof Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 3864768068, IBX checksum: 2810925509 -- "cruiser01.pof" Someone passed an extension to bm_load_animation for file 'cruiser01-01b.bmp' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp' Someone passed an extension to bm_load_animation for file 'cruiser01-01b.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp-shine' Someone passed an extension to bm_load_animation for file 'cruiser01-01c.bmp' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp' Someone passed an extension to bm_load_animation for file 'cruiser01-01c.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp-shine' Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 1276235373, IBX checksum: 3933693882 -- "fighter2t-02.pof" Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 1221070737, IBX checksum: 2251000677 -- "fighter11.pof" Starting mission message count : 205 Ending mission message count : 282 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.2% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.2% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'Tdebris02.pof' IBX: Found a good IBX to read for 'Tdebris02.pof'. IBX-DEBUG => POF checksum: 1405223759, IBX checksum: 1291435072 -- "Tdebris02.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-02 with size 93x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'support01.pof' IBX: Found a good IBX to read for 'support01.pof'. IBX-DEBUG => POF checksum: 756744142, IBX checksum: 1586839114 -- "support01.pof" Loading model 'transport01.pof' IBX: Found a good IBX to read for 'transport01.pof'. IBX-DEBUG => POF checksum: 1283053648, IBX checksum: 332683377 -- "transport01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" Loading model 'support02.pof' IBX: Found a good IBX to read for 'support02.pof'. IBX-DEBUG => POF checksum: 998444659, IBX checksum: 196988299 -- "support02.pof" ANI shield-f03 with size 93x93 (27.3% wasted) Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 1764178272, IBX checksum: 1553283132 -- "fighter03.pof" ANI shield-f11 with size 93x93 (27.3% wasted) ANI shield-f10 with size 93x93 (27.3% wasted) Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 440883452, IBX checksum: 1535327754 -- "fighter10.pof" This mission requires 266 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 859758991 -- "trebuchet.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 1674117057, IBX checksum: 2793152434 -- "harbinger.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.2% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.2% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI shieldft-02.ani with size 93x93 (27.3% wasted) ANI shield-f03.ani with size 93x93 (27.3% wasted) ANI shield-f11.ani with size 93x93 (27.3% wasted) ANI shield-f10.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 1686/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4963, Estimated count = 2311 ================================================ ANI cb_sm1-05_a.ani with size 200x200 (21.9% wasted) ANI cb_sm1-05_b.ani with size 200x200 (21.9% wasted) ANI cb_sm1-05_c.ani with size 200x200 (21.9% wasted) ANI cb_sm1-05_d.ani with size 200x200 (21.9% wasted) ANI cb_sm1-05_e.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 25.746 (25.746) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.361 (0.361) Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_TRAINING_PAUSED (44) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI icont-cap with size 54x54 (15.6% wasted) ANI Fadeicont-Cap with size 54x54 (15.6% wasted) ANI Fadeicont-Cap.ani with size 54x54 (15.6% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 0.691 (0.691) ANI icont-cap.ani with size 54x54 (15.6% wasted) ANI icont-node.ani with size 100x100 (21.9% wasted) Frame 0 too long!!: frametime = 0.450 (0.450) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (11) Entering game at time = 44.371 Regenerating local nebula! ANI Head-CM1c.ani with size 120x120 (6.2% wasted) ANI Head-CM1b.ani with size 120x120 (6.2% wasted) ANI Head-CM1a.ani with size 120x120 (6.2% wasted) ANI Head-CM1b.ani with size 120x120 (6.2% wasted) ANI Head-CM2c.ani with size 120x120 (6.2% wasted)