========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Passed cmdline options: -dualscanlines -targetinfo -fps -spec -glow -jpgtga -ship_choice_3d -ambient_factor 85 -env -alpha_env -decals -orbradar -3dwarp -2d_poof Building file index... Searching root 'C:\games\freespace2\' Searching root pack 'C:\games\freespace2\mv_adveffects.vp' Searching root pack 'C:\games\freespace2\mv_amodelspatch.vp' Searching root pack 'C:\games\freespace2\mv_amodelspatch2.vp' Searching root pack 'C:\games\freespace2\mv_core.vp' Searching root pack 'C:\games\freespace2\mv_effects.vp' Searching root pack 'C:\games\freespace2\mv_models.vp' Searching root pack 'C:\games\freespace2\mv_music.vp' Searching root pack 'C:\games\freespace2\mv_textures.vp' Searching root pack 'C:\games\freespace2\root_fs2.vp' Searching root pack 'C:\games\freespace2\sparky_fs2.vp' Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp' Searching root pack 'C:\games\freespace2\stu_fs2.vp' Found 13 roots and 10222 files. Setting language to English soundcard = EAX Initializing OpenAL... OpenAL Vendor : NVIDIA Corporation OpenAL Renderer : Hardware OpenAL Version : OpenAL 1.0 OpenAL Extensions : EAX2.0 ... OpenAL successfully initialized! GR_CPU: Family 6, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing OpenGL W32... OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9800 Pro x86/MMX/3DNow!/SSE OpenGL Version : 1.5.4776 WinXP Release Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Unable to find extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Found extension "GL_ARB_texture_compression", and function "glGetCompressedTexImageARB()". Unable to find extension "GL_APPLE_client_storage". USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 Max texture units: 8 Max elements vertices: 2147483647 Max elements indices: 65535 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl! ANI 2_radar1 with size 170x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl! cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find pcx for Subach HL-D found ani Subach_AniBitmap for Subach HL-D, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. dds: Couldn't open 'Alouqua_AniBitmap_0003' -- error description File not found USING REFRESH_RATE OF: 0 found ani Alouqua_AniBitmap for Shivan Light Laser, with 3 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" No ai_profiles.tbl found; using defaults. Loaded modular ship table file ships.tbl cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 124 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.317 (0.317) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38) WARNING => Ship class X wing not located in Ship_info[] in player file ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.280 (0.280) Frame 0 too long!!: frametime = 0.340 (0.340) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Frame 0 too long!!: frametime = 0.340 (0.340) Frame 0 too long!!: frametime = 0.329 (0.329) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (8) Freeing all existing models... ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.319 (0.319) Got event GS_EVENT_BARRACKS_MENU (9) in state GS_STATE_MAIN_MENU (1) Someone passed an extension to bm_load_animation for file 'IconRankMini.ani' cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Frame 0 too long!!: frametime = 0.499 (0.499) Frame 0 too long!!: frametime = 0.408 (0.408) Someone passed an extension to bm_load for file 'hammer.pcx' WARNING => Ship class X wing not located in Ship_info[] in player file Someone passed an extension to bm_load for file 'hammer.pcx' Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BARRACKS_MENU (7) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.331 (0.331) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1870731749 -- "fighter01.pof" Frame 0 too long!!: frametime = 0.460 (0.460) Frame 0 too long!!: frametime = 0.375 (0.375) Got event GS_EVENT_PLAYER_WARPOUT_DONE (58) in state GS_STATE_TECH_MENU (8) Freeing all existing models... Frame 0 too long!!: frametime = 2.282 (2.282) Frame 0 too long!!: frametime = 0.283 (0.283) Frame 0 too long!!: frametime = 0.339 (0.339) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MISSION_LOG_SCROLLBACK (21) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.318 (0.318) Got event GS_EVENT_BARRACKS_MENU (9) in state GS_STATE_MAIN_MENU (1) Someone passed an extension to bm_load_animation for file 'IconRankMini.ani' cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Someone passed an extension to bm_load for file 'hammer.pcx' Frame 0 too long!!: frametime = 0.389 (0.389) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BARRACKS_MENU (7) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.330 (0.330) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1870731749 -- "fighter01.pof" Frame 0 too long!!: frametime = 0.351 (0.351) Frame 0 too long!!: frametime = 0.349 (0.349) Got event GS_EVENT_PLAYER_WARPOUT_DONE (58) in state GS_STATE_TECH_MENU (8) Freeing all existing models... Frame 0 too long!!: frametime = 2.156 (2.156) Frame 0 too long!!: frametime = 0.275 (0.275) Frame 0 too long!!: frametime = 0.268 (0.268) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_MISSION_LOG_SCROLLBACK (21) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.324 (0.324) Got event GS_EVENT_BARRACKS_MENU (9) in state GS_STATE_MAIN_MENU (1) Someone passed an extension to bm_load_animation for file 'IconRankMini.ani' cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Frame 0 too long!!: frametime = 0.352 (0.352) Someone passed an extension to bm_load for file 'hammer.pcx' Someone passed an extension to bm_load for file 'hammer.pcx' Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BARRACKS_MENU (7) ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.328 (0.328) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1870731749 -- "fighter01.pof" Frame 0 too long!!: frametime = 0.338 (0.338) Frame 0 too long!!: frametime = 0.361 (0.361) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (8) Freeing all existing models... ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.329 (0.329) Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps. BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps. BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" 1200 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 2940853514 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM1-02.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' Using alternate ship type name : Unknown Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 405379883, IBX checksum: 300289754 -- "cargo02.pof" Loading model 'cargo03.pof' IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 3052990154, IBX checksum: 327478547 -- "cargo03.pof" Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 3082033508, IBX checksum: 1473042826 -- "Platform2T-01.pof" Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 1711427448, IBX checksum: 47199420 -- "freighter2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 3640339842, IBX checksum: 3822806131 -- "freighter02.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 277250043 -- "fighter2t-05.pof" Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 838553140, IBX checksum: 483405234 -- "fighter06.pof" USING REFRESH_RATE OF: 0 USING REFRESH_RATE OF: 0 Starting mission message count : 205 Ending mission message count : 241 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI cursor.ani with size 24x24 (25.0% wasted) ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 658943272 -- "starfield.pof" ANI debris01 with size 38x38 (40.6% wasted) ANI debris02 with size 19x19 (40.6% wasted) ANI debris04 with size 27x27 (15.6% wasted) Loading model 'astb03.pof' IBX: Found a good IBX to read for 'astb03.pof'. IBX-DEBUG => POF checksum: 3610087164, IBX checksum: 865855808 -- "astb03.pof" Loading model 'astb02.pof' IBX: Found a good IBX to read for 'astb02.pof'. IBX-DEBUG => POF checksum: 385409742, IBX checksum: 1950807803 -- "astb02.pof" Loading model 'astb01.pof' IBX: Found a good IBX to read for 'astb01.pof'. IBX-DEBUG => POF checksum: 1114982976, IBX checksum: 2532921096 -- "astb01.pof" =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f06 with size 93x93 (27.3% wasted) Loading model 'f_shockwave.pof' IBX: Found a good IBX to read for 'f_shockwave.pof'. IBX-DEBUG => POF checksum: 2618048572, IBX checksum: 1097969135 -- "f_shockwave.pof" ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 3591725850, IBX checksum: 1754503719 -- "fighter13.pof" ANI shieldft-05 with size 93x93 (27.3% wasted) ANI shield-b04 with size 93x93 (27.3% wasted) Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 2218496131, IBX checksum: 4200495395 -- "bomber04.pof" Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'Base2r-01.pof' IBX: Found a good IBX to read for 'Base2r-01.pof'. IBX-DEBUG => POF checksum: 3387210070, IBX checksum: 4065783139 -- "Base2r-01.pof" Warning: Ignoring unrecognized subsystem asteroid02a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem bunker01a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem bunker02a, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem comtowera, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem fighterbaya, believed to be in ship Base2r-01.pof Warning: Ignoring unrecognized subsystem asteroid01a, believed to be in ship Base2r-01.pof Unknown special object type $path29 while reading model Base2r-01.pof Found live debris model for 'asteroid02a' Found live debris model for 'asteroid02a' Found live debris model for 'bunker01a' Found live debris model for 'bunker02a' Found live debris model for 'bunker02a' Found live debris model for 'comtowera' Found live debris model for 'comtowera' Found live debris model for 'engine01a' Found live debris model for 'engine01a' Found live debris model for 'engine02a' Found live debris model for 'engine02a' Found live debris model for 'fighterbaya' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" This mission requires 203 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 3229202464 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 261977273 -- "MX-50.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) !!DEBUG!! OpenGL Errors this frame: 1 ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 2067/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4763, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 57.913 (57.913) Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_TRAINING_PAUSED (44) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI icont-cargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW with size 43x43 (32.8% wasted) ANI FadeiconT-CargoW.ani with size 43x43 (32.8% wasted) ANI icont-freightercw with size 59x59 (7.8% wasted) ANI Fadeicont-FreighterCW with size 59x59 (7.8% wasted) ANI Fadeicont-FreighterCW.ani with size 59x59 (7.8% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 1.446 (1.446) ANI icont-cargoW.ani with size 43x43 (32.8% wasted) Frame 0 too long!!: frametime = 0.711 (0.711) ANI icont-freightercw.ani with size 59x59 (7.8% wasted) ANI icont-fightW.ani with size 54x54 (15.6% wasted) Frame 0 too long!!: frametime = 1.022 (1.022) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (11) Entering game at time = 137.924 Frame 1 too long!!: frametime = 1.068 (1.068) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) ANI Head-TP5a.ani with size 120x120 (6.3% wasted) ANI Head-TP6a.ani with size 120x120 (6.3% wasted) 1822 frames executed in 30.012 seconds, 60.709 frames per second. ANI Head-CM2c.ani with size 120x120 (6.3% wasted) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Frame 2807: Weapon #855 CHASING cmeasure #949 ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Frame 3047 too long!!: frametime = 1.513 (1.513) ANI Head-CM2b.ani with size 120x120 (6.3% wasted) Frame 3238: Could not create debris, no more slots left Frame 3238: Could not create debris, no more slots left Frame 3238: Could not create debris, no more slots left Frame 3238: Could not create debris, no more slots left Frame 3238: Could not create debris, no more slots left Frame 3246: Could not create debris, no more slots left Frame 3246: Could not create debris, no more slots left Frame 3246: Could not create debris, no more slots left Frame 3246: Could not create debris, no more slots left Frame 3255: Could not create debris, no more slots left ANI Head-CM2c.ani with size 120x120 (6.3% wasted) ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Frame 4682: Weapon #979 CHASING cmeasure #1858 Frame 4682: Weapon #900 CHASING cmeasure #1858 Frame 4682: Weapon #901 CHASING cmeasure #1858 Frame 4682: Weapon #904 CHASING cmeasure #1858 Frame 4682: Weapon #913 CHASING cmeasure #1858 Frame 4682: Weapon #914 CHASING cmeasure #1858 Frame 5266: Weapon #279 CHASING cmeasure #2037 ANI Head-TP5b.ani with size 120x120 (6.3% wasted) ANI Head-CM2a.ani with size 120x120 (6.3% wasted) ANI Head-TP5a.ani with size 120x120 (6.3% wasted) ANI Head-CM2b.ani with size 120x120 (6.3% wasted) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) ANI Head-CM2c.ani with size 120x120 (6.3% wasted) ANI Head-CM2b.ani with size 120x120 (6.3% wasted) ANI Head-TP5a.ani with size 120x120 (6.3% wasted) ANI Head-TP1b.ani with size 120x120 (6.3% wasted) ANI Head-CM2c.ani with size 120x120 (6.3% wasted) message 'Bosch' with invalid head. Fix by assigning persona to the message. ANI Head-BSHb.ani with size 120x120 (6.3% wasted) Frame 16451: Weapon #760 CHASING cmeasure #3304 ANI Head-TP5b.ani with size 120x120 (6.3% wasted) ANI Head-TP5a.ani with size 120x120 (6.3% wasted) ANI Head-CM2b.ani with size 120x120 (6.3% wasted) message 'Make This Brief' with invalid head. Fix by assigning persona to the message. ANI Head-BSHa.ani with size 120x120 (6.3% wasted) message 'Unfettered Access' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.3% wasted) Frame 17988: Weapon #356 CHASING cmeasure #4509 Frame 18099: Weapon #356 CHASING cmeasure #4608 ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Frame 18149: Weapon #356 CHASING cmeasure #4654 ANI Head-TP6a.ani with size 120x120 (6.3% wasted) ANI Head-CM2b.ani with size 120x120 (6.3% wasted) Frame 19712: Weapon #649 CHASING cmeasure #5729 Frame 19716: Weapon #439 CHASING cmeasure #5732 ANI Head-CM2a.ani with size 120x120 (6.3% wasted) ANI Head-TP5c.ani with size 120x120 (6.3% wasted) ANI Head-TP5a.ani with size 120x120 (6.3% wasted) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) ANI Head-CM2c.ani with size 120x120 (6.3% wasted) Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_GAME_PLAY (2) Frame 22754 too long!!: frametime = 1.391 (1.391) Frame 22754 too long!!: frametime = 0.410 (0.410) Got event GS_EVENT_DEBUG_PAUSE_GAME (17) in state GS_STATE_OPTIONS_MENU (5) Frame 22754 too long!!: frametime = 1.083 (1.083) Frame 22754 too long!!: frametime = 0.492 (0.492) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HUD_CONFIG (14) Frame 22754 too long!!: frametime = 0.257 (0.257) Frame 22754 too long!!: frametime = 0.427 (0.427) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5) Got event GS_EVENT_DEBRIEF (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_MULTI_STD_WAIT (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_STANDALONE_MAIN (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_NEW_CAMPAIGN (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Frame 24014 too long!!: frametime = 2.229 (2.229) Frame 24014 too long!!: frametime = 0.330 (0.330) Got event GS_EVENT_START_GAME (1) in state GS_STATE_CREDITS (28) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... loading warp model 1200 SHOCKWAVE => Loading default shockwave model... SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM1-03.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' Using alternate ship type name : NTFR Triton Using alternate ship type name : NTFR Poseidon Using alternate ship type name : NTF Vessel Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTC Fenris Using alternate ship type name : NTF Leviathan Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Using alternate ship type name : NTF Loki Loading model 'corvette2r-01.pof' IBX: Found a good IBX to read for 'corvette2r-01.pof'. IBX-DEBUG => POF checksum: 2751841061, IBX checksum: 3613535176 -- "corvette2r-01.pof" Unknown special object type $path29 while reading model corvette2r-01.pof Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 3818061352, IBX checksum: 360838405 -- "subspacenode.pof" Starting mission message count : 205 Ending mission message count : 236 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ =================== STARTING LEVEL DATA LOAD ================== About to page in ships! Loading model 'cargo2t-01.pof' IBX: Starting a new IBX for 'cargo2t-01.pof'. USING REFRESH_RATE OF: 0 Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 3864768068, IBX checksum: 2810925509 -- "cruiser01.pof" Someone passed an extension to bm_load_animation for file 'cruiser01-01b.bmp' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp' Someone passed an extension to bm_load_animation for file 'cruiser01-01b.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp-shine' Someone passed an extension to bm_load_animation for file 'cruiser01-01c.bmp' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp' Someone passed an extension to bm_load_animation for file 'cruiser01-01c.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp-shine' Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 1840207303, IBX checksum: 769967516 -- "cruiser01x.pof" Someone passed an extension to bm_load_animation for file 'cruiser01-01b.bmp' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp' Someone passed an extension to bm_load_animation for file 'cruiser01-01b.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp-shine' Someone passed an extension to bm_load_animation for file 'cruiser01-01c.bmp' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp' Someone passed an extension to bm_load_animation for file 'cruiser01-01c.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp-shine' ANI shieldfv-02 with size 93x93 (27.3% wasted) Loading model 'fighter2v-02.pof' IBX: Found a good IBX to read for 'fighter2v-02.pof'. IBX-DEBUG => POF checksum: 3147999102, IBX checksum: 3822743802 -- "fighter2v-02.pof" Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 1005959262, IBX checksum: 177391243 -- "capital2V-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof This mission requires 246 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. ANI cursor.ani with size 24x24 (25.0% wasted) Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 1674117057, IBX checksum: 2793152434 -- "harbinger.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) !!DEBUG!! OpenGL Errors this frame: 1 ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 ANI shieldfv-02.ani with size 93x93 (27.3% wasted) !!DEBUG!! OpenGL Errors this frame: 1 User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 2407/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4763, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 59.980 (59.980) Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_TRAINING_PAUSED (44) ANI iconwing01 with size 28x28 (12.5% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI iconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette with size 31x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 31x31 (3.1% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) Frame 0 too long!!: frametime = 1.289 (1.289) ANI iconnode.ani with size 90x90 (29.7% wasted) ANI iconT-vette.ani with size 31x31 (3.1% wasted) Frame 0 too long!!: frametime = 0.773 (0.773) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BRIEFING (11) Unloading in mission messages ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 1.523 (1.523) Frame 0 too long!!: frametime = 0.358 (0.358) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models...