========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Setting language to English soundcard = DirectSound ** MAX_CHANNELS set to 32. DS reported 32. Failed to init speech GR_CPU: Family 6, MMX=Yes Using PURE D3D DeviceAlpha texture format = ARGB, 4:4:4:4 Non-alpha texture format = ARGB, 1:5:5:5 D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted) ML Freespace Multi Log - Opened Mon, Nov 21, 2005 at 10:58PM ---- ---- ---- Windoze reported 16 joysticks, we found 1 Wokka! Error opening file (scripting.tbl)! Unable to parse scripting.tbl! Code = 5. Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" Loaded modular ship table file ships.tbl cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" Wokka! Error opening file (hud_gauges.tbl)! Unable to parse hud_gauges.tbl! Code = 5. cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" ML 11/21 22:58:58~ psnet_init() detected lan connection ML 11/21 22:58:58~ psnet_get_ip() reports IP : 0.0.0.0 ML 11/21 22:58:59~ Receive buffer set to 4096 ML 11/21 22:58:59~ Send buffer set to 4096 ML 11/21 22:58:59~ Error on IPX startup 10047 ML 11/21 22:58:59~ Network ML 11/21 22:58:59~ Found no RAS connections cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 131 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0) Loading 2_ChoosePilot-m.pcx for the first time. cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Loading 2_ChoosePilot.pcx for the first time. Loading TMP128x128 for the first time. Loading 2_CPB_060002.pcx for the first time. Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.364 (0.364) Loading 2_CPB_050002.pcx for the first time. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38) Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. Loading 2_MainHall1-m.pcx for the first time. ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.842 (0.842) Loading 2_MainHall1.pcx for the first time. Frame 0 too long!!: frametime = 0.378 (0.378) Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Loading TMP231x145 for the first time. Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. ANI 2_Loading.ani with size 43x43 (32.8% wasted) Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Starting model page in... Beginning level bitmap paging... WARNING: VRAM is at 6324224 instead of zero after flushing! loading warp modelLoading model 'warp.pof' -1 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP128x128 for the first time. Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) MISSION LOAD: 'SPDemo-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 4177197403, IBX checksum: 3634805878 -- "cruiser03.pof" Loading model 'navbuoy.pof' IBX: Found a good IBX to read for 'navbuoy.pof'. IBX-DEBUG => POF checksum: 3072938825, IBX checksum: 1573849488 -- "navbuoy.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 3633107617, IBX checksum: 4273597319 -- "fighter2t-02.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 459662752, IBX checksum: 1495175800 -- "fighter2s-02.pof" Starting mission message count : 206 Ending mission message count : 238 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-02 with size 93x93 (27.3% wasted) ANI shieldft-03 with size 93x93 (27.3% wasted) Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 2084713403, IBX checksum: 3767261747 -- "fighter2t-03.pof" ANI shield-b09 with size 93x93 (27.3% wasted) Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 4090716275, IBX checksum: 1635041936 -- "bomber09.pof" Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" ANI shield-f10 with size 93x93 (27.3% wasted) Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 440883452, IBX checksum: 1238012123 -- "fighter10.pof" ANI shieldfs-02 with size 93x93 (27.3% wasted) Loading model 'cruiser2s-01.pof' IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 2785248848, IBX checksum: 2231473133 -- "cruiser2s-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship cruiser2s-01.pof This mission requires 271 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1001920542 -- "hornet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 252169483, IBX checksum: 788007015 -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 3488373029 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 859758991 -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof" Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 1754326632, IBX checksum: 3826719420 -- "belial.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... Loading TMP824x43 for the first time. Loading 2_radar1.ani for the first time. ANI 2_radar1.ani with size 170x170 (33.6% wasted) Loading exp20.ani for the first time. Loading exp20_1.ani for the first time. Loading exp20_2.ani for the first time. Loading exp20_3.ani for the first time. Loading ExpMissileHit1.ani for the first time. Loading ExpMissileHit1_1.ani for the first time. Loading ExpMissileHit1_2.ani for the first time. Loading newglo9.pcx for the first time. Loading TMP824x43 for the first time. Loading 2_laserglow03.pcx for the first time. Loading laserglow03.pcx for the first time. Loading laserglow01.pcx for the first time. Loading particleexp01.ani for the first time. Loading thrusterglow01.pcx for the first time. Loading beam-white.pcx for the first time. Loading MissileTrail02.pcx for the first time. Loading beam-red2.pcx for the first time. Loading beam-red.pcx for the first time. Loading newmiss3.pcx for the first time. Loading newmiss5.pcx for the first time. Loading newmiss1.pcx for the first time. Loading MissileTrail04.pcx for the first time. Loading Sunglow01.pcx for the first time. Loading SunRed.pcx for the first time. Loading SunglowRed.pcx for the first time. Loading particlesmoke01.ani for the first time. Loading particlesmoke02.ani for the first time. Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Loading exp04.ani for the first time. Loading WarpMap01.ani for the first time. Loading exp05.ani for the first time. Loading TMP824x43 for the first time. Loading exp05_1.ani for the first time. Loading exp05_2.ani for the first time. Loading TMP824x43 for the first time. Loading exp05_3.ani for the first time. Loading exp06.ani for the first time. Loading exp06_1.ani for the first time. Loading exp06_2.ani for the first time. Loading exp06_3.ani for the first time. Loading warpglow01.pcx for the first time. Loading TMP824x43 for the first time. Loading shieldhit01a.ani for the first time. Loading shockwave01.ani for the first time. Loading cruiser03-02a.pcx for the first time. Loading cruiser03-05a.pcx for the first time. Loading cruiser03-03a.pcx for the first time. Loading cruiser03-01a.pcx for the first time. Loading cruiser03-01b.pcx for the first time. Loading cruiser03-01c.pcx for the first time. Loading navbuoy2.pcx for the first time. Loading navbuoy1.pcx for the first time. Loading fighter2t-02a.pcx for the first time. Loading fighter2t-02b.pcx for the first time. Loading fighter2t-02c.pcx for the first time. Loading TMP824x43 for the first time. Loading fighter2s-02a.pcx for the first time. Loading fighter2s-02b.pcx for the first time. Loading fighter2s-02c.pcx for the first time. Loading 2_lock1.ani for the first time. ANI 2_lock1.ani with size 53x53 (17.2% wasted) Loading 2_lead1.ani for the first time. ANI 2_lead1.ani with size 26x26 (18.8% wasted) Loading 2_energy2.ani for the first time. ANI 2_energy2.ani with size 96x96 (25.0% wasted) Loading toggle1.ani for the first time. ANI toggle1.ani with size 20x20 (37.5% wasted) Loading countermeasure1.ani for the first time. Loading weapons1.ani for the first time. ANI weapons1.ani with size 20x20 (37.5% wasted) Loading weapons2.ani for the first time. Loading weapons3.ani for the first time. Loading weapons4.ani for the first time. Loading weapons5.ani for the first time. Loading 2_toparc1.ani for the first time. ANI 2_toparc1.ani with size 60x60 (6.3% wasted) Loading 2_toparc2.ani for the first time. ANI 2_toparc2.ani with size 24x24 (25.0% wasted) Loading 2_toparc3.ani for the first time. ANI 2_toparc3.ani with size 29x29 (9.4% wasted) Loading 2_leftarc.ani for the first time. ANI 2_leftarc.ani with size 252x252 (1.6% wasted) Loading 2_rightarc1.ani for the first time. ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) Loading 2_reticle1.ani for the first time. ANI 2_reticle1.ani with size 24x24 (25.0% wasted) Loading targhit1.ani for the first time. ANI targhit1.ani with size 21x21 (34.4% wasted) Loading energy1.ani for the first time. ANI energy1.ani with size 41x41 (35.9% wasted) Loading targetview1.ani for the first time. ANI targetview1.ani with size 156x156 (39.1% wasted) Loading targetview2.ani for the first time. ANI targetview2.ani with size 96x96 (25.0% wasted) Loading targetview3.ani for the first time. ANI targetview3.ani with size 20x20 (37.5% wasted) Loading escort1.ani for the first time. Loading escort2.ani for the first time. Loading escort3.ani for the first time. Loading damage1.ani for the first time. ANI damage1.ani with size 25x25 (21.9% wasted) Loading damage2.ani for the first time. Loading damage3.ani for the first time. Loading support1.ani for the first time. ANI support1.ani with size 24x24 (25.0% wasted) Loading message1.ani for the first time. Loading message2.ani for the first time. Loading message3.ani for the first time. Loading objective1.ani for the first time. ANI objective1.ani with size 21x21 (34.4% wasted) Loading wingman1.ani for the first time. ANI wingman1.ani with size 53x53 (17.2% wasted) Loading wingman2.ani for the first time. ANI wingman2.ani with size 53x53 (17.2% wasted) Loading wingman3.ani for the first time. ANI wingman3.ani with size 53x53 (17.2% wasted) Loading wingman4.ani for the first time. Loading wingman5.ani for the first time. Loading netlag1.ani for the first time. ANI netlag1.ani with size 30x30 (6.3% wasted) Loading head1.ani for the first time. ANI head1.ani with size 132x132 (48.4% wasted) Loading time1.ani for the first time. ANI time1.ani with size 23x23 (28.1% wasted) Loading kills1.ani for the first time. Loading gas.ani for the first time. Loading PoofRed01.pcx for the first time. Loading PoofRed02.pcx for the first time. Loading PoofPurp01.pcx for the first time. Loading PoofPurp02.pcx for the first time. Loading directives1.ani for the first time. Loading directives2.ani for the first time. Loading directives3.ani for the first time. Loading shieldft-02.ani for the first time. ANI shieldft-02.ani with size 93x93 (27.3% wasted) Loading thrusterglow01a.pcx for the first time. Loading shieldft-03.ani for the first time. ANI shieldft-03.ani with size 93x93 (27.3% wasted) Loading fighter2t-03a.pcx for the first time. Loading fighter2t-03c.pcx for the first time. Loading fighter2t-03b.pcx for the first time. Loading shield-b09.ani for the first time. ANI shield-b09.ani with size 93x93 (27.3% wasted) Loading bomber09-01a.pcx for the first time. Loading bomber09-01b.pcx for the first time. Loading bomber09-01c.pcx for the first time. Loading support1.pcx for the first time. Loading support1b.pcx for the first time. Loading support1c.pcx for the first time. Loading damage.pcx for the first time. Loading vsupport1.pcx for the first time. Loading vsupport1b.pcx for the first time. Loading vsupport1c.pcx for the first time. Loading thrusterglow02.pcx for the first time. Loading thrusterglow02a.pcx for the first time. Loading shield-f10.ani for the first time. ANI shield-f10.ani with size 93x93 (27.3% wasted) Loading fighter10-01c.pcx for the first time. Loading fighter10-01a.pcx for the first time. Loading fighter10-01b.pcx for the first time. Loading thrusterglow03.pcx for the first time. Loading thrusterglow03a.pcx for the first time. Loading shieldfs-02.ani for the first time. ANI shieldfs-02.ani with size 93x93 (27.3% wasted) Loading cruistiles1a.pcx for the first time. Loading cruistiles2a.pcx for the first time. Loading cruistiles3a.pcx for the first time. Loading cruistiles4a.pcx for the first time. Loading cruistiles5a.pcx for the first time. Loading tsoupdebris01b.pcx for the first time. Loading cruistiles1b.pcx for the first time. Loading cruistiles2b.pcx for the first time. Loading cruistiles3b.pcx for the first time. Loading cruistiles4b.pcx for the first time. Loading cruistiles5b.pcx for the first time. Loading cruistiles6b.pcx for the first time. Loading cruistiles1c.pcx for the first time. Loading cruistiles2c.pcx for the first time. Loading cruistiles3c.pcx for the first time. Loading TMP824x43 for the first time. Loading cruistiles4c.pcx for the first time. Loading cruistiles5c.pcx for the first time. Loading thruster01.ani for the first time. Loading thruster01a.ani for the first time. Loading thruster02.ani for the first time. Loading thruster02a.ani for the first time. Loading thruster03.ani for the first time. Loading thruster03a.ani for the first time. Loading hornetall-a.pcx for the first time. Loading TMP824x43 for the first time. Loading mx64b.pcx for the first time. Loading rocka.pcx for the first time. Loading newhornet.pcx for the first time. Loading bombardier.pcx for the first time. Loading crossbow.pcx for the first time. Loading trebuchet.pcx for the first time. Loading piranhaa.pcx for the first time. Loading newstilleto.pcx for the first time. Loading belial.pcx for the first time. Loading inter-a.pcx for the first time. Loading inter-b.pcx for the first time. Loading countermeasure.pcx for the first time. Loading debris01a.pcx for the first time. Loading debris01b.pcx for the first time. Loading debris01c.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP824x43 for the first time. Loading TMP824x43 for the first time. User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 1321/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4959, Estimated count = 2311 ================================================ Loading 2_CommandBrief-m.pcx for the first time. ANI CB_default.ani with size 200x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 38.864 (38.864) Loading 2_CommandBrief.pcx for the first time. Loading TMP440x200 for the first time. Frame 0 too long!!: frametime = 0.405 (0.405) Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading 2_CBB_050001.pcx for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading 2_CBB_070001.pcx for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading TMP440x200 for the first time. Loading 2_CBB_070002.pcx for the first time. Loading TMP440x200 for the first time. Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_TRAINING_PAUSED (44) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter2t-02 with size 28x28 (12.5% wasted) ANI iconbomber09 with size 28x28 (12.5% wasted) ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconBombardier with size 24x24 (25.0% wasted) ANI iconbelial with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_tornado.ani with size 304x304 (40.6% wasted) ANI 2_belial.ani with size 304x304 (40.6% wasted) Loading 2_Brief-m.pcx for the first time. ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) Loading Fadeiconnode.ani for the first time. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI icons-cruiser with size 28x28 (12.5% wasted) ANI Fadeicons-cruiser with size 28x28 (12.5% wasted) Loading Fadeicons-cruiser.ani for the first time. ANI Fadeicons-cruiser.ani with size 28x28 (12.5% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) Loading iconhighlight07.ani for the first time. ANI iconhighlight07.ani with size 144x144 (43.8% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) Loading FadeiconT-FighterW.ani for the first time. ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ANI icons-fighterW with size 40x40 (37.5% wasted) ANI Fadeicons-FighterW with size 40x40 (37.5% wasted) Loading Fadeicons-FighterW.ani for the first time. ANI Fadeicons-FighterW.ani with size 40x40 (37.5% wasted) ANI icont-bomberW with size 73x73 (43.0% wasted) ANI Fadeicont-BomberW with size 73x73 (43.0% wasted) Loading Fadeicont-BomberW.ani for the first time. ANI Fadeicont-BomberW.ani with size 73x73 (43.0% wasted) Frame 0 too long!!: frametime = 1.024 (1.024) Loading 2_Brief.pcx for the first time. Loading 2_Briefwin.pcx for the first time. Loading iconnode.ani for the first time. ANI iconnode.ani with size 90x90 (29.7% wasted) Loading 2_Infobox.pcx for the first time. Loading 2_CB_060001.pcx for the first time. Loading 2_CB_000002.pcx for the first time. Frame 0 too long!!: frametime = 0.627 (0.627) Loading 2_CB_050001.pcx for the first time. Loading 2_CB_050002.pcx for the first time. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (11) Entering game at time = 48.324 Loading Contrail01.pcx for the first time. Regenerating local nebula! ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading lightning.pcx for the first time. Loading beam-dblue.pcx for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP2a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 371 too long!!: frametime = 0.273 (0.273) Loading TMP256x256 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading attacker.pcx for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. 705 frames executed in 30.006 seconds, 23.495 frames per second. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 14145 time_now = 4176501 Timer_last_value = 4190646 Timer_base = 4096553 Frame 741 too long!!: frametime = 14.213 (14.213) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP7a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP3a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading 2_lockspin.ani for the first time. ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP3b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 4414 time_now = 4268688 Timer_last_value = 4273102 Timer_base = 4096553 Frame 2603 too long!!: frametime = 4.457 (4.457) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-TP1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (2 beams remaining) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Recycled beam (0 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Warning: Too many triangles in shield hit. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) TIMER ROLLED! DIFFERENCE = 6779 time_now = 4376631 Timer_last_value = 4383410 Timer_base = 4096553 Frame 4909 too long!!: frametime = 9.677 (9.677) Beam couldn't find a good find a good object model/type!! (0)Creating surface for front buffer of size: 1280 1024Frame 4920 too long!!: frametime = 1.748 (1.748) Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2) Loading 2_PleaseWait.pcx for the first time. Loading TMP256x256 for the first time. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3) ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 4967: Could not create debris, no more slots left Frame 4967: Could not create debris, no more slots left Frame 4967: Could not create debris, no more slots left Frame 4967: Could not create debris, no more slots left Frame 4967: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 4395511 Timer_last_value = 4395512 Timer_base = 4096553 Got event GS_EVENT_GAMEPLAY_HELP (29) in state GS_STATE_GAME_PLAY (2) Loading 2_Hotkeys-M.pcx for the first time. Frame 5064 too long!!: frametime = 0.503 (0.503) Loading 2_Hotkeys.pcx for the first time. Loading WingDesignator.pcx for the first time. Frame 5064 too long!!: frametime = 0.443 (0.443) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_SHIP_SELECT_HELP (24) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5761: Could not create debris, no more slots left Frame 5909: Could not create debris, no more slots left Frame 5909: Could not create debris, no more slots left Frame 5909: Could not create debris, no more slots left Frame 5909: Could not create debris, no more slots left Frame 5909: Could not create debris, no more slots left Frame 5909: Could not create debris, no more slots left Frame 5909: Could not create debris, no more slots left Frame 5909: Could not create debris, no more slots left Frame 5909: Could not create debris, no more slots left Frame 6028: Could not create debris, no more slots left Frame 6028: Could not create debris, no more slots left Frame 6028: Could not create debris, no more slots left Frame 6028: Could not create debris, no more slots left Frame 6028: Could not create debris, no more slots left Frame 6028: Could not create debris, no more slots left Frame 6028: Could not create debris, no more slots left Frame 6028: Could not create debris, no more slots left Frame 6028: Could not create debris, no more slots left Int3(): From E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\GlobalIncs\WinDebug.cpp at line 1004 Frame 6029 too long!!: frametime = 17.998 (17.998) Got event GS_EVENT_MULTI_PROTO_CHOICE (23) in state GS_STATE_GAME_PLAY (2) Loading 2_F1-m.pcx for the first time. Frame 6079 too long!!: frametime = 0.258 (0.258) Loading 2_F1.pcx for the first time. Frame 6079 too long!!: frametime = 0.479 (0.479) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_EVENT_DEBUG (47) ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7257: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7270: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left Frame 7350: Could not create debris, no more slots left ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Frame 7526: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left Frame 7589: Could not create debris, no more slots left ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 7676: Could not create debris, no more slots left Frame 7676: Could not create debris, no more slots left Frame 7676: Could not create debris, no more slots left Frame 7676: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8070: Could not create debris, no more slots left Frame 8153: Could not create debris, no more slots left Frame 8153: Could not create debris, no more slots left Frame 8153: Could not create debris, no more slots left Frame 8243: Could not create debris, no more slots left Frame 8243: Could not create debris, no more slots left Frame 8243: Could not create debris, no more slots left Frame 8293: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Frame 8296: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 8913: Could not create debris, no more slots left Frame 8913: Could not create debris, no more slots left Frame 8913: Could not create debris, no more slots left Frame 8913: Could not create debris, no more slots left Frame 8913: Could not create debris, no more slots left Frame 9001: Could not create debris, no more slots left Frame 9002: Could not create debris, no more slots left Frame 9002: Could not create debris, no more slots left Frame 9002: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Frame 9022: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Got event GS_EVENT_SAVE_RESTORE (24) in state GS_STATE_GAME_PLAY (2) Loading TMP160x120 for the first time. Regenerating local nebula! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 9148: Could not create debris, no more slots left Frame 9148: Could not create debris, no more slots left Frame 9148: Could not create debris, no more slots left Frame 9148: Could not create debris, no more slots left Frame 9148: Could not create debris, no more slots left Frame 9148: Could not create debris, no more slots left Frame 9148: Could not create debris, no more slots left Got event GS_EVENT_CHOOSE_SAVE_OR_RESTORE (25) in state GS_STATE_SAVE_RESTORE (19) Loading 2_PopDeath.pcx for the first time. Loading 2_PopD_000000.pcx for the first time. Loading 2_PopD_010000.pcx for the first time. Loading 2_PopD_020000.pcx for the first time. Loading 2_PopD_000001.pcx for the first time. Frame 9218 too long!!: frametime = 0.346 (0.346) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (20) Unloading in mission messages =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. ANI 2_Loading.ani with size 43x43 (32.8% wasted) Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Starting model page in... Beginning level bitmap paging... WARNING: VRAM is at 26091776 instead of zero after flushing! loading warp modelLoading model 'warp.pof' -1 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP128x128 for the first time. Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) MISSION LOAD: 'SPDemo-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. Starting mission message count : 206 Ending mission message count : 238 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ =================== STARTING LEVEL DATA LOAD ================== About to page in ships! This mission requires 271 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... Loading TMP824x43 for the first time. Loading 2_radar1.ani for the first time. ANI 2_radar1.ani with size 170x170 (33.6% wasted) Loading exp20.ani for the first time. Loading exp20_1.ani for the first time. Loading exp20_2.ani for the first time. Loading exp20_3.ani for the first time. Loading ExpMissileHit1_1.ani for the first time. Loading ExpMissileHit1_2.ani for the first time. Loading TMP824x43 for the first time. Loading newmiss5.pcx for the first time. Loading Sunglow01.pcx for the first time. Loading SunRed.pcx for the first time. Loading SunglowRed.pcx for the first time. Loading particlesmoke01.ani for the first time. Loading particlesmoke02.ani for the first time. Loading TMP824x43 for the first time. Loading exp04.ani for the first time. Loading WarpMap01.ani for the first time. Loading TMP824x43 for the first time. Loading exp06.ani for the first time. Loading TMP824x43 for the first time. Loading exp06_1.ani for the first time. Loading exp06_2.ani for the first time. Loading exp06_3.ani for the first time. Loading warpglow01.pcx for the first time. Loading shockwave01.ani for the first time. Loading TMP824x43 for the first time. Loading cruiser03-02a.pcx for the first time. Loading cruiser03-05a.pcx for the first time. Loading cruiser03-03a.pcx for the first time. Loading cruiser03-01a.pcx for the first time. Loading cruiser03-01b.pcx for the first time. Loading cruiser03-01c.pcx for the first time. Loading navbuoy1.pcx for the first time. Loading fighter2t-02a.pcx for the first time. Loading fighter2t-02b.pcx for the first time. Loading fighter2t-02c.pcx for the first time. Loading fighter2s-02a.pcx for the first time. Loading TMP824x43 for the first time. Loading fighter2s-02b.pcx for the first time. Loading fighter2s-02c.pcx for the first time. Loading 2_lock1.ani for the first time. ANI 2_lock1.ani with size 53x53 (17.2% wasted) Loading 2_lead1.ani for the first time. ANI 2_lead1.ani with size 26x26 (18.8% wasted) Loading toggle1.ani for the first time. ANI toggle1.ani with size 20x20 (37.5% wasted) Loading countermeasure1.ani for the first time. Loading 2_toparc1.ani for the first time. ANI 2_toparc1.ani with size 60x60 (6.3% wasted) Loading 2_toparc2.ani for the first time. ANI 2_toparc2.ani with size 24x24 (25.0% wasted) Loading 2_toparc3.ani for the first time. ANI 2_toparc3.ani with size 29x29 (9.4% wasted) Loading 2_leftarc.ani for the first time. ANI 2_leftarc.ani with size 252x252 (1.6% wasted) Loading 2_rightarc1.ani for the first time. ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) Loading 2_reticle1.ani for the first time. ANI 2_reticle1.ani with size 24x24 (25.0% wasted) Loading targhit1.ani for the first time. ANI targhit1.ani with size 21x21 (34.4% wasted) Loading energy1.ani for the first time. ANI energy1.ani with size 41x41 (35.9% wasted) Loading targetview1.ani for the first time. ANI targetview1.ani with size 156x156 (39.1% wasted) Loading targetview2.ani for the first time. ANI targetview2.ani with size 96x96 (25.0% wasted) Loading targetview3.ani for the first time. ANI targetview3.ani with size 20x20 (37.5% wasted) Loading escort1.ani for the first time. Loading escort2.ani for the first time. Loading escort3.ani for the first time. Loading damage1.ani for the first time. ANI damage1.ani with size 25x25 (21.9% wasted) Loading damage2.ani for the first time. Loading damage3.ani for the first time. Loading support1.ani for the first time. ANI support1.ani with size 24x24 (25.0% wasted) Loading message1.ani for the first time. Loading message2.ani for the first time. Loading message3.ani for the first time. Loading objective1.ani for the first time. ANI objective1.ani with size 21x21 (34.4% wasted) Loading wingman1.ani for the first time. ANI wingman1.ani with size 53x53 (17.2% wasted) Loading wingman2.ani for the first time. ANI wingman2.ani with size 53x53 (17.2% wasted) Loading wingman3.ani for the first time. ANI wingman3.ani with size 53x53 (17.2% wasted) Loading wingman4.ani for the first time. Loading wingman5.ani for the first time. Loading netlag1.ani for the first time. ANI netlag1.ani with size 30x30 (6.3% wasted) Loading head1.ani for the first time. ANI head1.ani with size 132x132 (48.4% wasted) Loading time1.ani for the first time. ANI time1.ani with size 23x23 (28.1% wasted) Loading kills1.ani for the first time. Loading PoofRed01.pcx for the first time. Loading PoofRed02.pcx for the first time. Loading 2_LoadingBG.pcx for the first time. Loading PoofPurp01.pcx for the first time. Loading directives1.ani for the first time. Loading directives2.ani for the first time. Loading directives3.ani for the first time. Loading shieldft-02.ani for the first time. ANI shieldft-02.ani with size 93x93 (27.3% wasted) Loading shieldft-03.ani for the first time. ANI shieldft-03.ani with size 93x93 (27.3% wasted) Loading fighter2t-03a.pcx for the first time. Loading fighter2t-03c.pcx for the first time. Loading fighter2t-03b.pcx for the first time. Loading shield-b09.ani for the first time. ANI shield-b09.ani with size 93x93 (27.3% wasted) Loading bomber09-01a.pcx for the first time. Loading bomber09-01b.pcx for the first time. Loading bomber09-01c.pcx for the first time. Loading shield-f10.ani for the first time. ANI shield-f10.ani with size 93x93 (27.3% wasted) Loading fighter10-01c.pcx for the first time. Loading fighter10-01b.pcx for the first time. Loading shieldfs-02.ani for the first time. ANI shieldfs-02.ani with size 93x93 (27.3% wasted) Loading cruistiles1a.pcx for the first time. Loading cruistiles2a.pcx for the first time. Loading cruistiles3a.pcx for the first time. Loading cruistiles4a.pcx for the first time. Loading cruistiles5a.pcx for the first time. Loading tsoupdebris01b.pcx for the first time. Loading cruistiles1b.pcx for the first time. Loading cruistiles2b.pcx for the first time. Loading cruistiles3b.pcx for the first time. Loading cruistiles4b.pcx for the first time. Loading cruistiles5b.pcx for the first time. Loading cruistiles6b.pcx for the first time. Loading cruistiles1c.pcx for the first time. Loading cruistiles2c.pcx for the first time. Loading cruistiles3c.pcx for the first time. Loading cruistiles4c.pcx for the first time. Loading TMP824x43 for the first time. Loading cruistiles5c.pcx for the first time. Loading thruster01.ani for the first time. Loading thruster01a.ani for the first time. Loading thruster02.ani for the first time. Loading thruster02a.ani for the first time. Loading thruster03.ani for the first time. Loading thruster03a.ani for the first time. Loading hornetall-a.pcx for the first time. Loading mx64b.pcx for the first time. Loading rocka.pcx for the first time. Loading newhornet.pcx for the first time. Loading bombardier.pcx for the first time. Loading crossbow.pcx for the first time. Loading trebuchet.pcx for the first time. Loading TMP824x43 for the first time. Loading piranhaa.pcx for the first time. Loading newstilleto.pcx for the first time. Loading belial.pcx for the first time. Loading inter-a.pcx for the first time. Loading inter-b.pcx for the first time. Loading countermeasure.pcx for the first time. Loading debris01b.pcx for the first time. Loading debris01c.pcx for the first time. Loading TMP824x43 for the first time. Loading PoofPurp02.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP824x43 for the first time. User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 1513/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4959, Estimated count = 2311 ================================================ Entering game at time = 517.258 Regenerating local nebula! ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading lightning.pcx for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP2b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP256x256 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. 772 frames executed in 30.033 seconds, 25.705 frames per second. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading attacker.pcx for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Creating surface for front buffer of size: 1280 1024Frame 1183 too long!!: frametime = 1.379 (1.379) Loading 2_Pop3.pcx for the first time. Loading 2_Pop_000000.pcx for the first time. Loading 2_Pop_030000.pcx for the first time. Loading 2_Pop_040000.pcx for the first time. Loading 2_Pop_000001.pcx for the first time. Loading TMP256x256 for the first time. Loading 2_Pop_040001.pcx for the first time. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. ANI 2_Loading.ani with size 43x43 (32.8% wasted) Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Starting model page in... Beginning level bitmap paging... WARNING: VRAM is at 13722880 instead of zero after flushing! loading warp modelLoading model 'warp.pof' -1 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP128x128 for the first time. Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) MISSION LOAD: 'SPDemo-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. Starting mission message count : 206 Ending mission message count : 238 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ =================== STARTING LEVEL DATA LOAD ================== About to page in ships! This mission requires 271 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... Loading TMP824x43 for the first time. Loading 2_radar1.ani for the first time. ANI 2_radar1.ani with size 170x170 (33.6% wasted) Loading exp20.ani for the first time. Loading exp20_1.ani for the first time. Loading exp20_2.ani for the first time. Loading exp20_3.ani for the first time. Loading ExpMissileHit1_1.ani for the first time. Loading ExpMissileHit1_2.ani for the first time. Loading TMP824x43 for the first time. Loading newmiss5.pcx for the first time. Loading Sunglow01.pcx for the first time. Loading SunRed.pcx for the first time. Loading SunglowRed.pcx for the first time. Loading particlesmoke01.ani for the first time. Loading particlesmoke02.ani for the first time. Loading TMP824x43 for the first time. Loading exp04.ani for the first time. Loading WarpMap01.ani for the first time. Loading exp05.ani for the first time. Loading TMP824x43 for the first time. Loading exp05_1.ani for the first time. Loading exp05_2.ani for the first time. Loading exp05_3.ani for the first time. Loading TMP824x43 for the first time. Loading exp06.ani for the first time. Loading exp06_1.ani for the first time. Loading exp06_2.ani for the first time. Loading exp06_3.ani for the first time. Loading warpglow01.pcx for the first time. Loading shockwave01.ani for the first time. Loading TMP824x43 for the first time. Loading cruiser03-02a.pcx for the first time. Loading cruiser03-05a.pcx for the first time. Loading cruiser03-03a.pcx for the first time. Loading cruiser03-01a.pcx for the first time. Loading cruiser03-01b.pcx for the first time. Loading cruiser03-01c.pcx for the first time. Loading navbuoy2.pcx for the first time. Loading navbuoy1.pcx for the first time. Loading fighter2t-02a.pcx for the first time. Loading fighter2t-02b.pcx for the first time. Loading fighter2t-02c.pcx for the first time. Loading fighter2s-02a.pcx for the first time. Loading TMP824x43 for the first time. Loading fighter2s-02b.pcx for the first time. Loading fighter2s-02c.pcx for the first time. Loading 2_lock1.ani for the first time. ANI 2_lock1.ani with size 53x53 (17.2% wasted) Loading 2_lead1.ani for the first time. ANI 2_lead1.ani with size 26x26 (18.8% wasted) Loading 2_energy2.ani for the first time. ANI 2_energy2.ani with size 96x96 (25.0% wasted) Loading toggle1.ani for the first time. ANI toggle1.ani with size 20x20 (37.5% wasted) Loading countermeasure1.ani for the first time. Loading weapons1.ani for the first time. ANI weapons1.ani with size 20x20 (37.5% wasted) Loading weapons2.ani for the first time. Loading weapons3.ani for the first time. Loading weapons4.ani for the first time. Loading weapons5.ani for the first time. Loading 2_toparc1.ani for the first time. ANI 2_toparc1.ani with size 60x60 (6.3% wasted) Loading 2_toparc2.ani for the first time. ANI 2_toparc2.ani with size 24x24 (25.0% wasted) Loading 2_toparc3.ani for the first time. ANI 2_toparc3.ani with size 29x29 (9.4% wasted) Loading 2_leftarc.ani for the first time. ANI 2_leftarc.ani with size 252x252 (1.6% wasted) Loading 2_rightarc1.ani for the first time. ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) Loading 2_reticle1.ani for the first time. ANI 2_reticle1.ani with size 24x24 (25.0% wasted) Loading targhit1.ani for the first time. ANI targhit1.ani with size 21x21 (34.4% wasted) Loading energy1.ani for the first time. ANI energy1.ani with size 41x41 (35.9% wasted) Loading targetview1.ani for the first time. ANI targetview1.ani with size 156x156 (39.1% wasted) Loading targetview2.ani for the first time. ANI targetview2.ani with size 96x96 (25.0% wasted) Loading targetview3.ani for the first time. ANI targetview3.ani with size 20x20 (37.5% wasted) Loading escort1.ani for the first time. Loading escort2.ani for the first time. Loading escort3.ani for the first time. Loading damage1.ani for the first time. ANI damage1.ani with size 25x25 (21.9% wasted) Loading damage2.ani for the first time. Loading damage3.ani for the first time. Loading support1.ani for the first time. ANI support1.ani with size 24x24 (25.0% wasted) Loading message1.ani for the first time. Loading message2.ani for the first time. Loading message3.ani for the first time. Loading objective1.ani for the first time. ANI objective1.ani with size 21x21 (34.4% wasted) Loading wingman1.ani for the first time. ANI wingman1.ani with size 53x53 (17.2% wasted) Loading wingman2.ani for the first time. ANI wingman2.ani with size 53x53 (17.2% wasted) Loading wingman3.ani for the first time. ANI wingman3.ani with size 53x53 (17.2% wasted) Loading wingman4.ani for the first time. Loading wingman5.ani for the first time. Loading netlag1.ani for the first time. ANI netlag1.ani with size 30x30 (6.3% wasted) Loading head1.ani for the first time. ANI head1.ani with size 132x132 (48.4% wasted) Loading time1.ani for the first time. ANI time1.ani with size 23x23 (28.1% wasted) Loading kills1.ani for the first time. Loading PoofRed01.pcx for the first time. Loading 2_LoadingBG.pcx for the first time. Loading PoofRed02.pcx for the first time. Loading PoofPurp01.pcx for the first time. Loading directives1.ani for the first time. Loading directives2.ani for the first time. Loading directives3.ani for the first time. Loading shieldft-02.ani for the first time. ANI shieldft-02.ani with size 93x93 (27.3% wasted) Loading shieldft-03.ani for the first time. ANI shieldft-03.ani with size 93x93 (27.3% wasted) Loading fighter2t-03a.pcx for the first time. Loading fighter2t-03c.pcx for the first time. Loading fighter2t-03b.pcx for the first time. Loading shield-b09.ani for the first time. ANI shield-b09.ani with size 93x93 (27.3% wasted) Loading bomber09-01a.pcx for the first time. Loading bomber09-01b.pcx for the first time. Loading bomber09-01c.pcx for the first time. Loading damage.pcx for the first time. Loading shield-f10.ani for the first time. ANI shield-f10.ani with size 93x93 (27.3% wasted) Loading fighter10-01c.pcx for the first time. Loading fighter10-01a.pcx for the first time. Loading fighter10-01b.pcx for the first time. Loading shieldfs-02.ani for the first time. ANI shieldfs-02.ani with size 93x93 (27.3% wasted) Loading cruistiles1a.pcx for the first time. Loading cruistiles2a.pcx for the first time. Loading cruistiles3a.pcx for the first time. Loading cruistiles4a.pcx for the first time. Loading cruistiles5a.pcx for the first time. Loading tsoupdebris01b.pcx for the first time. Loading cruistiles1b.pcx for the first time. Loading cruistiles2b.pcx for the first time. Loading cruistiles3b.pcx for the first time. Loading cruistiles4b.pcx for the first time. Loading cruistiles5b.pcx for the first time. Loading TMP824x43 for the first time. Loading cruistiles6b.pcx for the first time. Loading cruistiles1c.pcx for the first time. Loading cruistiles2c.pcx for the first time. Loading cruistiles3c.pcx for the first time. Loading cruistiles4c.pcx for the first time. Loading cruistiles5c.pcx for the first time. Loading thruster01.ani for the first time. Loading thruster01a.ani for the first time. Loading thruster02.ani for the first time. Loading thruster02a.ani for the first time. Loading thruster03.ani for the first time. Loading thruster03a.ani for the first time. Loading hornetall-a.pcx for the first time. Loading mx64b.pcx for the first time. Loading TMP824x43 for the first time. Loading rocka.pcx for the first time. Loading newhornet.pcx for the first time. Loading bombardier.pcx for the first time. Loading crossbow.pcx for the first time. Loading trebuchet.pcx for the first time. Loading piranhaa.pcx for the first time. Loading newstilleto.pcx for the first time. Loading belial.pcx for the first time. Loading inter-a.pcx for the first time. Loading inter-b.pcx for the first time. Loading countermeasure.pcx for the first time. Loading debris01b.pcx for the first time. Loading debris01c.pcx for the first time. Loading TMP824x43 for the first time. Loading PoofPurp02.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP824x43 for the first time. User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 1526/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4959, Estimated count = 2311 ================================================ Entering game at time = 580.979 Regenerating local nebula! ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading lightning.pcx for the first time. Loading beam-dblue.pcx for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP2a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP256x256 for the first time. ANI Head-TP2b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. 747 frames executed in 30.033 seconds, 24.873 frames per second. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading attacker.pcx for the first time. Frame 1242: Could not create debris, no more slots left Frame 1242: Could not create debris, no more slots left Frame 1242: Could not create debris, no more slots left Frame 1242: Could not create debris, no more slots left Frame 1242: Could not create debris, no more slots left Frame 1242: Could not create debris, no more slots left Frame 1245: Could not create debris, no more slots left Frame 1245: Could not create debris, no more slots left Frame 1252: Could not create debris, no more slots left Creating surface for front buffer of size: 1280 1024Frame 1350 too long!!: frametime = 1.158 (1.158) Loading 2_Pop3.pcx for the first time. Loading 2_Pop_000000.pcx for the first time. Loading 2_Pop_030000.pcx for the first time. Loading 2_Pop_040000.pcx for the first time. Loading 2_Pop_000001.pcx for the first time. Loading TMP256x256 for the first time. Loading 2_Pop_040001.pcx for the first time. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. ANI 2_Loading.ani with size 43x43 (32.8% wasted) Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Starting model page in... Beginning level bitmap paging... WARNING: VRAM is at 14788352 instead of zero after flushing! loading warp modelLoading model 'warp.pof' -1 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP128x128 for the first time. Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) MISSION LOAD: 'SPDemo-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. Starting mission message count : 206 Ending mission message count : 238 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ =================== STARTING LEVEL DATA LOAD ================== About to page in ships! This mission requires 271 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... Loading TMP824x43 for the first time. Loading 2_radar1.ani for the first time. ANI 2_radar1.ani with size 170x170 (33.6% wasted) Loading exp20.ani for the first time. Loading exp20_1.ani for the first time. Loading exp20_2.ani for the first time. Loading exp20_3.ani for the first time. Loading ExpMissileHit1_1.ani for the first time. Loading ExpMissileHit1_2.ani for the first time. Loading newglo9.pcx for the first time. Loading newmiss5.pcx for the first time. Loading newmiss1.pcx for the first time. Loading TMP824x43 for the first time. Loading Sunglow01.pcx for the first time. Loading SunRed.pcx for the first time. Loading SunglowRed.pcx for the first time. Loading particlesmoke01.ani for the first time. Loading particlesmoke02.ani for the first time. Loading exp04.ani for the first time. Loading TMP824x43 for the first time. Loading WarpMap01.ani for the first time. Loading exp05.ani for the first time. Loading TMP824x43 for the first time. Loading exp05_1.ani for the first time. Loading exp05_2.ani for the first time. Loading exp05_3.ani for the first time. Loading TMP824x43 for the first time. Loading exp06.ani for the first time. Loading exp06_1.ani for the first time. Loading exp06_2.ani for the first time. Loading exp06_3.ani for the first time. Loading warpglow01.pcx for the first time. Loading shieldhit01a.ani for the first time. Loading TMP824x43 for the first time. Loading shockwave01.ani for the first time. Loading cruiser03-02a.pcx for the first time. Loading cruiser03-05a.pcx for the first time. Loading cruiser03-03a.pcx for the first time. Loading cruiser03-01a.pcx for the first time. Loading cruiser03-01b.pcx for the first time. Loading cruiser03-01c.pcx for the first time. Loading navbuoy2.pcx for the first time. Loading navbuoy1.pcx for the first time. Loading fighter2t-02a.pcx for the first time. Loading fighter2t-02b.pcx for the first time. Loading fighter2t-02c.pcx for the first time. Loading fighter2s-02a.pcx for the first time. Loading TMP824x43 for the first time. Loading fighter2s-02b.pcx for the first time. Loading fighter2s-02c.pcx for the first time. Loading 2_lock1.ani for the first time. ANI 2_lock1.ani with size 53x53 (17.2% wasted) Loading 2_lead1.ani for the first time. ANI 2_lead1.ani with size 26x26 (18.8% wasted) Loading 2_energy2.ani for the first time. ANI 2_energy2.ani with size 96x96 (25.0% wasted) Loading toggle1.ani for the first time. ANI toggle1.ani with size 20x20 (37.5% wasted) Loading countermeasure1.ani for the first time. Loading weapons1.ani for the first time. ANI weapons1.ani with size 20x20 (37.5% wasted) Loading weapons2.ani for the first time. Loading weapons3.ani for the first time. Loading weapons4.ani for the first time. Loading weapons5.ani for the first time. Loading 2_toparc1.ani for the first time. ANI 2_toparc1.ani with size 60x60 (6.3% wasted) Loading 2_toparc2.ani for the first time. ANI 2_toparc2.ani with size 24x24 (25.0% wasted) Loading 2_toparc3.ani for the first time. ANI 2_toparc3.ani with size 29x29 (9.4% wasted) Loading 2_leftarc.ani for the first time. ANI 2_leftarc.ani with size 252x252 (1.6% wasted) Loading 2_rightarc1.ani for the first time. ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) Loading 2_reticle1.ani for the first time. ANI 2_reticle1.ani with size 24x24 (25.0% wasted) Loading targhit1.ani for the first time. ANI targhit1.ani with size 21x21 (34.4% wasted) Loading energy1.ani for the first time. ANI energy1.ani with size 41x41 (35.9% wasted) Loading targetview1.ani for the first time. ANI targetview1.ani with size 156x156 (39.1% wasted) Loading targetview2.ani for the first time. ANI targetview2.ani with size 96x96 (25.0% wasted) Loading targetview3.ani for the first time. ANI targetview3.ani with size 20x20 (37.5% wasted) Loading escort1.ani for the first time. Loading escort2.ani for the first time. Loading escort3.ani for the first time. Loading damage1.ani for the first time. ANI damage1.ani with size 25x25 (21.9% wasted) Loading damage2.ani for the first time. Loading damage3.ani for the first time. Loading support1.ani for the first time. ANI support1.ani with size 24x24 (25.0% wasted) Loading message1.ani for the first time. Loading message2.ani for the first time. Loading message3.ani for the first time. Loading objective1.ani for the first time. ANI objective1.ani with size 21x21 (34.4% wasted) Loading wingman1.ani for the first time. ANI wingman1.ani with size 53x53 (17.2% wasted) Loading wingman2.ani for the first time. ANI wingman2.ani with size 53x53 (17.2% wasted) Loading wingman3.ani for the first time. ANI wingman3.ani with size 53x53 (17.2% wasted) Loading wingman4.ani for the first time. Loading wingman5.ani for the first time. Loading netlag1.ani for the first time. ANI netlag1.ani with size 30x30 (6.3% wasted) Loading head1.ani for the first time. ANI head1.ani with size 132x132 (48.4% wasted) Loading time1.ani for the first time. ANI time1.ani with size 23x23 (28.1% wasted) Loading kills1.ani for the first time. Loading PoofRed01.pcx for the first time. Loading PoofRed02.pcx for the first time. Loading PoofPurp01.pcx for the first time. Loading 2_LoadingBG.pcx for the first time. Loading directives1.ani for the first time. Loading directives2.ani for the first time. Loading directives3.ani for the first time. Loading shieldft-02.ani for the first time. ANI shieldft-02.ani with size 93x93 (27.3% wasted) Loading shieldft-03.ani for the first time. ANI shieldft-03.ani with size 93x93 (27.3% wasted) Loading fighter2t-03a.pcx for the first time. Loading fighter2t-03c.pcx for the first time. Loading fighter2t-03b.pcx for the first time. Loading shield-b09.ani for the first time. ANI shield-b09.ani with size 93x93 (27.3% wasted) Loading bomber09-01a.pcx for the first time. Loading bomber09-01b.pcx for the first time. Loading bomber09-01c.pcx for the first time. Loading damage.pcx for the first time. Loading shield-f10.ani for the first time. ANI shield-f10.ani with size 93x93 (27.3% wasted) Loading fighter10-01c.pcx for the first time. Loading fighter10-01a.pcx for the first time. Loading fighter10-01b.pcx for the first time. Loading shieldfs-02.ani for the first time. ANI shieldfs-02.ani with size 93x93 (27.3% wasted) Loading cruistiles1a.pcx for the first time. Loading cruistiles2a.pcx for the first time. Loading cruistiles3a.pcx for the first time. Loading cruistiles4a.pcx for the first time. Loading cruistiles5a.pcx for the first time. Loading tsoupdebris01b.pcx for the first time. Loading cruistiles1b.pcx for the first time. Loading cruistiles2b.pcx for the first time. Loading cruistiles3b.pcx for the first time. Loading cruistiles4b.pcx for the first time. Loading cruistiles5b.pcx for the first time. Loading TMP824x43 for the first time. Loading cruistiles6b.pcx for the first time. Loading cruistiles1c.pcx for the first time. Loading cruistiles2c.pcx for the first time. Loading cruistiles3c.pcx for the first time. Loading cruistiles4c.pcx for the first time. Loading cruistiles5c.pcx for the first time. Loading thruster01.ani for the first time. Loading thruster01a.ani for the first time. Loading thruster02.ani for the first time. Loading thruster02a.ani for the first time. Loading thruster03.ani for the first time. Loading thruster03a.ani for the first time. Loading hornetall-a.pcx for the first time. Loading mx64b.pcx for the first time. Loading TMP824x43 for the first time. Loading rocka.pcx for the first time. Loading newhornet.pcx for the first time. Loading bombardier.pcx for the first time. Loading crossbow.pcx for the first time. Loading trebuchet.pcx for the first time. Loading piranhaa.pcx for the first time. Loading newstilleto.pcx for the first time. Loading belial.pcx for the first time. Loading inter-a.pcx for the first time. Loading inter-b.pcx for the first time. Loading countermeasure.pcx for the first time. Loading debris01b.pcx for the first time. Loading debris01c.pcx for the first time. Loading TMP824x43 for the first time. Loading PoofPurp02.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP824x43 for the first time. User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 1527/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4959, Estimated count = 2311 ================================================ Entering game at time = 651.004 Regenerating local nebula! ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading lightning.pcx for the first time. Loading beam-dblue.pcx for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP2a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading attacker.pcx for the first time. Loading 2_lockspin.ani for the first time. ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP256x256 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. 716 frames executed in 30.039 seconds, 23.836 frames per second. ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 4801656 Timer_last_value = 4801657 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP3a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP3b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-TP7a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Frame 3078: Could not create debris, no more slots left Frame 3078: Could not create debris, no more slots left Frame 3078: Could not create debris, no more slots left Frame 3078: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP7c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 4056: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) ANI Head-TP8a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! ANI Head-TP3a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) TIMER ROLLED! DIFFERENCE = 1 time_now = 4970555 Timer_last_value = 4970556 Timer_base = 4096553 TIMER ROLLED! DIFFERENCE = 1 time_now = 4971305 Timer_last_value = 4971306 Timer_base = 4096553 Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-TP3b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 5018619 Timer_last_value = 5018620 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Frame 7702: Could not create debris, no more slots left Int3(): From E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\GlobalIncs\WinDebug.cpp at line 1004 Frame 7759 too long!!: frametime = 10.769 (10.769) TIMER ROLLED! DIFFERENCE = 1 time_now = 5094699 Timer_last_value = 5094700 Timer_base = 4096553 TIMER ROLLED! DIFFERENCE = 1 time_now = 5100496 Timer_last_value = 5100497 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 8726: Could not create debris, no more slots left Frame 8726: Could not create debris, no more slots left Frame 8726: Could not create debris, no more slots left Frame 8726: Could not create debris, no more slots left Frame 8726: Could not create debris, no more slots left Frame 8726: Could not create debris, no more slots left Frame 8726: Could not create debris, no more slots left Frame 8726: Could not create debris, no more slots left Got event GS_EVENT_GAMEPLAY_HELP (29) in state GS_STATE_GAME_PLAY (2) Loading 2_Hotkeys-M.pcx for the first time. Loading 2_Hotkeys.pcx for the first time. Loading TMP256x256 for the first time. Loading WingDesignator.pcx for the first time. Frame 9058 too long!!: frametime = 0.385 (0.385) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_SHIP_SELECT_HELP (24) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Got event GS_EVENT_SAVE_RESTORE (24) in state GS_STATE_GAME_PLAY (2) Loading TMP160x120 for the first time. Regenerating local nebula! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Got event GS_EVENT_CHOOSE_SAVE_OR_RESTORE (25) in state GS_STATE_SAVE_RESTORE (19) Loading 2_PopDeath.pcx for the first time. Loading 2_PopD_000000.pcx for the first time. Loading 2_PopD_010000.pcx for the first time. Loading 2_PopD_020000.pcx for the first time. Loading 2_PopD_000001.pcx for the first time. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (20) Unloading in mission messages =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. ANI 2_Loading.ani with size 43x43 (32.8% wasted) Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Starting model page in... Beginning level bitmap paging... WARNING: VRAM is at 16394496 instead of zero after flushing! loading warp modelLoading model 'warp.pof' -1 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP128x128 for the first time. Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) MISSION LOAD: 'SPDemo-01.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. Starting mission message count : 206 Ending mission message count : 238 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ =================== STARTING LEVEL DATA LOAD ================== About to page in ships! This mission requires 271 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... Loading TMP824x43 for the first time. Loading 2_radar1.ani for the first time. ANI 2_radar1.ani with size 170x170 (33.6% wasted) Loading exp20.ani for the first time. Loading exp20_1.ani for the first time. Loading exp20_2.ani for the first time. Loading exp20_3.ani for the first time. Loading ExpMissileHit1_1.ani for the first time. Loading ExpMissileHit1_2.ani for the first time. Loading newglo9.pcx for the first time. Loading laserglow03.pcx for the first time. Loading beam-red2.pcx for the first time. Loading newmiss5.pcx for the first time. Loading newmiss1.pcx for the first time. Loading TMP824x43 for the first time. Loading Sunglow01.pcx for the first time. Loading SunRed.pcx for the first time. Loading SunglowRed.pcx for the first time. Loading particlesmoke01.ani for the first time. Loading particlesmoke02.ani for the first time. Loading TMP824x43 for the first time. Loading exp04.ani for the first time. Loading WarpMap01.ani for the first time. Loading exp05.ani for the first time. Loading TMP824x43 for the first time. Loading exp05_1.ani for the first time. Loading exp05_2.ani for the first time. Loading TMP824x43 for the first time. Loading exp05_3.ani for the first time. Loading exp06.ani for the first time. Loading exp06_1.ani for the first time. Loading exp06_2.ani for the first time. Loading exp06_3.ani for the first time. Loading warpglow01.pcx for the first time. Loading shieldhit01a.ani for the first time. Loading TMP824x43 for the first time. Loading shockwave01.ani for the first time. Loading cruiser03-02a.pcx for the first time. Loading cruiser03-05a.pcx for the first time. Loading cruiser03-03a.pcx for the first time. Loading cruiser03-01a.pcx for the first time. Loading cruiser03-01b.pcx for the first time. Loading cruiser03-01c.pcx for the first time. Loading navbuoy2.pcx for the first time. Loading navbuoy1.pcx for the first time. Loading fighter2t-02a.pcx for the first time. Loading fighter2t-02b.pcx for the first time. Loading fighter2t-02c.pcx for the first time. Loading fighter2s-02a.pcx for the first time. Loading TMP824x43 for the first time. Loading fighter2s-02b.pcx for the first time. Loading fighter2s-02c.pcx for the first time. Loading 2_lock1.ani for the first time. ANI 2_lock1.ani with size 53x53 (17.2% wasted) Loading 2_lead1.ani for the first time. ANI 2_lead1.ani with size 26x26 (18.8% wasted) Loading 2_energy2.ani for the first time. ANI 2_energy2.ani with size 96x96 (25.0% wasted) Loading toggle1.ani for the first time. ANI toggle1.ani with size 20x20 (37.5% wasted) Loading countermeasure1.ani for the first time. Loading weapons1.ani for the first time. ANI weapons1.ani with size 20x20 (37.5% wasted) Loading weapons2.ani for the first time. Loading weapons3.ani for the first time. Loading weapons4.ani for the first time. Loading weapons5.ani for the first time. Loading 2_toparc1.ani for the first time. ANI 2_toparc1.ani with size 60x60 (6.3% wasted) Loading 2_toparc2.ani for the first time. ANI 2_toparc2.ani with size 24x24 (25.0% wasted) Loading 2_toparc3.ani for the first time. ANI 2_toparc3.ani with size 29x29 (9.4% wasted) Loading 2_leftarc.ani for the first time. ANI 2_leftarc.ani with size 252x252 (1.6% wasted) Loading 2_rightarc1.ani for the first time. ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) Loading 2_reticle1.ani for the first time. ANI 2_reticle1.ani with size 24x24 (25.0% wasted) Loading targhit1.ani for the first time. ANI targhit1.ani with size 21x21 (34.4% wasted) Loading energy1.ani for the first time. ANI energy1.ani with size 41x41 (35.9% wasted) Loading targetview1.ani for the first time. ANI targetview1.ani with size 156x156 (39.1% wasted) Loading targetview2.ani for the first time. ANI targetview2.ani with size 96x96 (25.0% wasted) Loading targetview3.ani for the first time. ANI targetview3.ani with size 20x20 (37.5% wasted) Loading escort1.ani for the first time. Loading escort2.ani for the first time. Loading escort3.ani for the first time. Loading damage1.ani for the first time. ANI damage1.ani with size 25x25 (21.9% wasted) Loading damage2.ani for the first time. Loading damage3.ani for the first time. Loading support1.ani for the first time. ANI support1.ani with size 24x24 (25.0% wasted) Loading message1.ani for the first time. Loading message2.ani for the first time. Loading message3.ani for the first time. Loading objective1.ani for the first time. ANI objective1.ani with size 21x21 (34.4% wasted) Loading wingman1.ani for the first time. ANI wingman1.ani with size 53x53 (17.2% wasted) Loading wingman2.ani for the first time. ANI wingman2.ani with size 53x53 (17.2% wasted) Loading wingman3.ani for the first time. ANI wingman3.ani with size 53x53 (17.2% wasted) Loading wingman4.ani for the first time. Loading wingman5.ani for the first time. Loading netlag1.ani for the first time. ANI netlag1.ani with size 30x30 (6.3% wasted) Loading head1.ani for the first time. ANI head1.ani with size 132x132 (48.4% wasted) Loading time1.ani for the first time. ANI time1.ani with size 23x23 (28.1% wasted) Loading kills1.ani for the first time. Loading PoofRed01.pcx for the first time. Loading 2_LoadingBG.pcx for the first time. Loading PoofRed02.pcx for the first time. Loading PoofPurp01.pcx for the first time. Loading directives1.ani for the first time. Loading directives2.ani for the first time. Loading directives3.ani for the first time. Loading shieldft-02.ani for the first time. ANI shieldft-02.ani with size 93x93 (27.3% wasted) Loading shieldft-03.ani for the first time. ANI shieldft-03.ani with size 93x93 (27.3% wasted) Loading fighter2t-03a.pcx for the first time. Loading fighter2t-03c.pcx for the first time. Loading fighter2t-03b.pcx for the first time. Loading shield-b09.ani for the first time. ANI shield-b09.ani with size 93x93 (27.3% wasted) Loading bomber09-01a.pcx for the first time. Loading bomber09-01b.pcx for the first time. Loading bomber09-01c.pcx for the first time. Loading damage.pcx for the first time. Loading shield-f10.ani for the first time. ANI shield-f10.ani with size 93x93 (27.3% wasted) Loading fighter10-01c.pcx for the first time. Loading fighter10-01a.pcx for the first time. Loading fighter10-01b.pcx for the first time. Loading shieldfs-02.ani for the first time. ANI shieldfs-02.ani with size 93x93 (27.3% wasted) Loading cruistiles1a.pcx for the first time. Loading cruistiles2a.pcx for the first time. Loading cruistiles3a.pcx for the first time. Loading cruistiles4a.pcx for the first time. Loading cruistiles5a.pcx for the first time. Loading tsoupdebris01b.pcx for the first time. Loading cruistiles1b.pcx for the first time. Loading cruistiles2b.pcx for the first time. Loading cruistiles3b.pcx for the first time. Loading cruistiles4b.pcx for the first time. Loading cruistiles5b.pcx for the first time. Loading cruistiles6b.pcx for the first time. Loading TMP824x43 for the first time. Loading cruistiles1c.pcx for the first time. Loading cruistiles2c.pcx for the first time. Loading cruistiles3c.pcx for the first time. Loading cruistiles4c.pcx for the first time. Loading cruistiles5c.pcx for the first time. Loading thruster01.ani for the first time. Loading thruster01a.ani for the first time. Loading thruster02.ani for the first time. Loading thruster02a.ani for the first time. Loading thruster03.ani for the first time. Loading thruster03a.ani for the first time. Loading hornetall-a.pcx for the first time. Loading mx64b.pcx for the first time. Loading TMP824x43 for the first time. Loading rocka.pcx for the first time. Loading newhornet.pcx for the first time. Loading bombardier.pcx for the first time. Loading crossbow.pcx for the first time. Loading trebuchet.pcx for the first time. Loading piranhaa.pcx for the first time. Loading newstilleto.pcx for the first time. Loading belial.pcx for the first time. Loading inter-a.pcx for the first time. Loading inter-b.pcx for the first time. Loading countermeasure.pcx for the first time. Loading debris01b.pcx for the first time. Loading debris01c.pcx for the first time. Loading TMP824x43 for the first time. Loading PoofPurp02.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP824x43 for the first time. User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 1528/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4959, Estimated count = 2311 ================================================ Entering game at time = 1077.722 Regenerating local nebula! ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading lightning.pcx for the first time. Loading beam-dblue.pcx for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP2b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading attacker.pcx for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading 2_lockspin.ani for the first time. ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 5192389 Timer_last_value = 5192390 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. 739 frames executed in 30.018 seconds, 24.619 frames per second. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP5c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP256x256 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Frame 1254: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 5234164 Timer_last_value = 5234165 Timer_base = 4096553 ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP3a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 5274228 Timer_last_value = 5274229 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 5274727 Timer_last_value = 5274728 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-TP3b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP7a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP3a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) ANI Head-TP8b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 5345011 Timer_last_value = 5345012 Timer_base = 4096553 ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Frame 4652: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left Frame 4668: Could not create debris, no more slots left TIMER ROLLED! DIFFERENCE = 1 time_now = 5370269 Timer_last_value = 5370270 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available No more swarm missiles are available Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : killing beam because of invalid parent object SIGNATURE! Recycled beam (0 beams remaining) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Got event GS_EVENT_EVENT_DEBUG (22) in state GS_STATE_GAME_PLAY (2) Loading 2_MissionLog-m.pcx for the first time. Frame 6243 too long!!: frametime = 0.394 (0.394) Loading 2_MissionLog.pcx for the first time. Loading ObjComp.pcx for the first time. Loading ObjIncomp.pcx for the first time. Loading ObjFail.pcx for the first time. Loading 2_LB_040002.pcx for the first time. Frame 6243 too long!!: frametime = 0.443 (0.443) Loading 2_LB_020002.pcx for the first time. Loading 2_LB_030002.pcx for the first time. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MULTI_PROTO_CHOICE (18) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Got event GS_EVENT_EVENT_DEBUG (22) in state GS_STATE_GAME_PLAY (2) Loading 2_MissionLog-m.pcx for the first time. Loading 2_MissionLog.pcx for the first time. Loading 2_LB_030002.pcx for the first time. Frame 6448 too long!!: frametime = 0.343 (0.343) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MULTI_PROTO_CHOICE (18) Got event GS_EVENT_GAMEPLAY_HELP (29) in state GS_STATE_GAME_PLAY (2) Loading 2_Hotkeys-M.pcx for the first time. Loading 2_Hotkeys.pcx for the first time. Loading TMP256x256 for the first time. Loading WingDesignator.pcx for the first time. Frame 6461 too long!!: frametime = 0.379 (0.379) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_SHIP_SELECT_HELP (24) TIMER ROLLED! DIFFERENCE = 1 time_now = 5474256 Timer_last_value = 5474257 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 4 time_now = 5474753 Timer_last_value = 5474757 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Int3(): From E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\GlobalIncs\WinDebug.cpp at line 1004 Frame 7399 too long!!: frametime = 8.608 (8.608) Got event GS_EVENT_GAMEPLAY_HELP (29) in state GS_STATE_GAME_PLAY (2) Loading 2_Hotkeys-M.pcx for the first time. Loading 2_Hotkeys.pcx for the first time. Loading WingDesignator.pcx for the first time. Frame 7467 too long!!: frametime = 0.358 (0.358) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_SHIP_SELECT_HELP (24) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 8872: Could not create debris, no more slots left Frame 8872: Could not create debris, no more slots left Frame 8872: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 8915: Could not create debris, no more slots left Frame 9200: Could not create debris, no more slots left Frame 9200: Could not create debris, no more slots left Frame 9365: Could not create debris, no more slots left Frame 9365: Could not create debris, no more slots left Frame 9370: Could not create debris, no more slots left Frame 9382: Could not create debris, no more slots left Frame 9386: Could not create debris, no more slots left Frame 9386: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9400: Could not create debris, no more slots left Frame 9411: Could not create debris, no more slots left Frame 9411: Could not create debris, no more slots left Frame 9411: Could not create debris, no more slots left Frame 9465: Could not create debris, no more slots left Frame 9465: Could not create debris, no more slots left Frame 9465: Could not create debris, no more slots left Frame 9465: Could not create debris, no more slots left Frame 9515: Could not create debris, no more slots left ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 10204: Could not create debris, no more slots left Frame 10211: Could not create debris, no more slots left Frame 10211: Could not create debris, no more slots left Frame 10211: Could not create debris, no more slots left Frame 10211: Could not create debris, no more slots left Frame 10211: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left Frame 10241: Could not create debris, no more slots left ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 10446: Could not create debris, no more slots left Frame 10446: Could not create debris, no more slots left Frame 10446: Could not create debris, no more slots left ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 11053: Could not create debris, no more slots left Frame 11053: Could not create debris, no more slots left Frame 11053: Could not create debris, no more slots left Frame 11053: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 11453: Could not create debris, no more slots left Frame 11503: Could not create debris, no more slots left Frame 11503: Could not create debris, no more slots left Frame 11515: Could not create debris, no more slots left Frame 11515: Could not create debris, no more slots left Frame 11515: Could not create debris, no more slots left Frame 11521: Could not create debris, no more slots left Frame 11521: Could not create debris, no more slots left Frame 11521: Could not create debris, no more slots left Frame 11527: Could not create debris, no more slots left Frame 11653: Could not create debris, no more slots left Frame 11653: Could not create debris, no more slots left Frame 11653: Could not create debris, no more slots left Frame 11653: Could not create debris, no more slots left Frame 11653: Could not create debris, no more slots left Frame 11658: Could not create debris, no more slots left Frame 11658: Could not create debris, no more slots left Frame 11658: Could not create debris, no more slots left Frame 11658: Could not create debris, no more slots left Frame 11658: Could not create debris, no more slots left Frame 11658: Could not create debris, no more slots left Frame 11658: Could not create debris, no more slots left Frame 11658: Could not create debris, no more slots left Frame 11667: Could not create debris, no more slots left Frame 11667: Could not create debris, no more slots left Frame 11667: Could not create debris, no more slots left Frame 11667: Could not create debris, no more slots left Frame 11667: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11669: Could not create debris, no more slots left Frame 11771: Could not create debris, no more slots left Frame 11771: Could not create debris, no more slots left Frame 11897: Could not create debris, no more slots left Frame 11897: Could not create debris, no more slots left Frame 11903: Could not create debris, no more slots left Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-TP3b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : killing beam because turret has been destroyed! Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) TIMER ROLLED! DIFFERENCE = 1 time_now = 5736689 Timer_last_value = 5736690 Timer_base = 4096553 ANI Head-TP8a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Got event GS_EVENT_DEBRIEF (41) in state GS_STATE_GAME_PLAY (2) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 5746741 Timer_last_value = 5746742 Timer_base = 4096553 Got event GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Regenerating local nebula! Got event GS_EVENT_MULTI_STD_WAIT (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_STANDALONE_MAIN (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_NEW_CAMPAIGN (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Loading 2_Debrief-m.pcx for the first time. Frame 13225 too long!!: frametime = 0.959 (0.959) Loading 2_DebriefSingle.pcx for the first time. Loading 2_DebriefAward.pcx for the first time. Loading 2_DebriefMedal02.pcx for the first time. Loading 2_DebriefBadge01.pcx for the first time. Loading 2_DB_000002.pcx for the first time. Frame 13225 too long!!: frametime = 0.620 (0.620) Loading 2_DB_050001.pcx for the first time. Loading 2_DB_050002.pcx for the first time. Loading 2_DB_040001.pcx for the first time. Loading 2_DB_150001.pcx for the first time. Loading 2_DB_170001.pcx for the first time. Loading 2_DB_170002.pcx for the first time. Got event GS_EVENT_START_GAME (1) in state GS_STATE_CREDITS (28) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. ANI 2_Loading.ani with size 43x43 (32.8% wasted) Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Starting model page in... Beginning level bitmap paging... WARNING: VRAM is at 25174784 instead of zero after flushing! loading warp modelLoading model 'warp.pof' -1 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP128x128 for the first time. Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) MISSION LOAD: 'SPDemo-02.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 3420908246, IBX checksum: 2540530178 -- "cruiser2t-01.pof" Loading model 'transport2t-01.pof' IBX: Found a good IBX to read for 'transport2t-01.pof'. IBX-DEBUG => POF checksum: 384745870, IBX checksum: 1144683698 -- "transport2t-01.pof" Loading model 'corvette2s-01.pof' IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 626249168, IBX checksum: 3519135465 -- "corvette2s-01.pof" Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship corvette2s-01.pof Warning: Ignoring unrecognized subsystem reactor, believed to be in ship corvette2s-01.pof Loading model 'fighter2t-01.pof' IBX: Found a good IBX to read for 'fighter2t-01.pof'. IBX-DEBUG => POF checksum: 2470040677, IBX checksum: 2889734902 -- "fighter2t-01.pof" Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 1031608016, IBX checksum: 318090977 -- "bomber2s-02.pof" Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 1772075595, IBX checksum: 74947746 -- "subspacenode.pof" Starting mission message count : 206 Ending mission message count : 240 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shieldft-01 with size 93x93 (27.3% wasted) Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 1005959262, IBX checksum: 177391243 -- "capital2V-01.pof" Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof ANI shieldfs-03 with size 93x93 (27.3% wasted) Loading model 'fighter2s-03.pof' IBX: Found a good IBX to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 2620667640, IBX checksum: 375432512 -- "fighter2s-03.pof" ANI shieldbs-02 with size 93x93 (27.3% wasted) ANI shield-b10 with size 93x93 (27.3% wasted) Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 945976872, IBX checksum: 1873404973 -- "bomber10.pof" This mission requires 349 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 261977273 -- "MX-50.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 2121319615, IBX checksum: 4003534300 -- "harbinger.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 846229812 -- "Synaptic.pof" Paging in mission messages Stopping model page in... Loading TMP824x43 for the first time. Loading 2_radar1.ani for the first time. ANI 2_radar1.ani with size 170x170 (33.6% wasted) Loading exp20.ani for the first time. Loading exp20_1.ani for the first time. Loading exp20_2.ani for the first time. Loading exp20_3.ani for the first time. Loading ExpMissileHit1_1.ani for the first time. Loading ExpMissileHit1_2.ani for the first time. Loading newglo9.pcx for the first time. Loading laserglow03.pcx for the first time. Loading newglo8.pcx for the first time. Loading beam-dblue2.pcx for the first time. Loading beam-dblue.pcx for the first time. Loading laserglow04.pcx for the first time. Loading beam-red2.pcx for the first time. Loading beamglow3.pcx for the first time. Loading TMP824x43 for the first time. Loading beam-white3.pcx for the first time. Loading beam-green2.pcx for the first time. Loading beam-green3.pcx for the first time. Loading beam-green.pcx for the first time. Loading beamglow6.pcx for the first time. Loading beam-orange2.pcx for the first time. Loading beam-orange.pcx for the first time. Loading newmiss3.pcx for the first time. Loading newmiss5.pcx for the first time. Loading newmiss1.pcx for the first time. Loading MissileTrail01.pcx for the first time. Loading neb04.pcx for the first time. Loading neb05.pcx for the first time. Loading neb07.pcx for the first time. Loading neb17.pcx for the first time. Loading Sunglow01.pcx for the first time. Loading SunGreen.pcx for the first time. Loading SunglowGreen.pcx for the first time. Loading particlesmoke01.ani for the first time. Loading particlesmoke02.ani for the first time. Loading TMP824x43 for the first time. Loading exp04.ani for the first time. Loading WarpMap01.ani for the first time. Loading exp05.ani for the first time. Loading TMP824x43 for the first time. Loading exp05_1.ani for the first time. Loading exp05_2.ani for the first time. Loading exp05_3.ani for the first time. Loading TMP824x43 for the first time. Loading exp06.ani for the first time. Loading exp06_1.ani for the first time. Loading exp06_2.ani for the first time. Loading exp06_3.ani for the first time. Loading warpglow01.pcx for the first time. Loading shieldhit01a.ani for the first time. Loading TMP824x43 for the first time. Loading shockwave01.ani for the first time. Loading fighter2t-02a.pcx for the first time. Loading fighter2t-02b.pcx for the first time. Loading fighter2t-02c.pcx for the first time. Loading fighter2s-02a.pcx for the first time. Loading fighter2s-02b.pcx for the first time. Loading TMP824x43 for the first time. Loading fighter2s-02c.pcx for the first time. Loading 2_lock1.ani for the first time. ANI 2_lock1.ani with size 53x53 (17.2% wasted) Loading 2_lead1.ani for the first time. ANI 2_lead1.ani with size 26x26 (18.8% wasted) Loading 2_energy2.ani for the first time. ANI 2_energy2.ani with size 96x96 (25.0% wasted) Loading toggle1.ani for the first time. ANI toggle1.ani with size 20x20 (37.5% wasted) Loading countermeasure1.ani for the first time. Loading weapons1.ani for the first time. ANI weapons1.ani with size 20x20 (37.5% wasted) Loading weapons2.ani for the first time. Loading weapons3.ani for the first time. Loading weapons4.ani for the first time. Loading weapons5.ani for the first time. Loading 2_toparc1.ani for the first time. ANI 2_toparc1.ani with size 60x60 (6.3% wasted) Loading 2_toparc2.ani for the first time. ANI 2_toparc2.ani with size 24x24 (25.0% wasted) Loading 2_toparc3.ani for the first time. ANI 2_toparc3.ani with size 29x29 (9.4% wasted) Loading 2_leftarc.ani for the first time. ANI 2_leftarc.ani with size 252x252 (1.6% wasted) Loading 2_rightarc1.ani for the first time. ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) Loading 2_reticle1.ani for the first time. ANI 2_reticle1.ani with size 24x24 (25.0% wasted) Loading targhit1.ani for the first time. ANI targhit1.ani with size 21x21 (34.4% wasted) Loading energy1.ani for the first time. ANI energy1.ani with size 41x41 (35.9% wasted) Loading targetview1.ani for the first time. ANI targetview1.ani with size 156x156 (39.1% wasted) Loading targetview2.ani for the first time. ANI targetview2.ani with size 96x96 (25.0% wasted) Loading targetview3.ani for the first time. ANI targetview3.ani with size 20x20 (37.5% wasted) Loading escort1.ani for the first time. Loading escort2.ani for the first time. Loading escort3.ani for the first time. Loading damage1.ani for the first time. ANI damage1.ani with size 25x25 (21.9% wasted) Loading damage2.ani for the first time. Loading damage3.ani for the first time. Loading support1.ani for the first time. ANI support1.ani with size 24x24 (25.0% wasted) Loading message1.ani for the first time. Loading message2.ani for the first time. Loading message3.ani for the first time. Loading objective1.ani for the first time. ANI objective1.ani with size 21x21 (34.4% wasted) Loading wingman1.ani for the first time. ANI wingman1.ani with size 53x53 (17.2% wasted) Loading wingman2.ani for the first time. ANI wingman2.ani with size 53x53 (17.2% wasted) Loading wingman3.ani for the first time. ANI wingman3.ani with size 53x53 (17.2% wasted) Loading wingman4.ani for the first time. Loading wingman5.ani for the first time. Loading netlag1.ani for the first time. ANI netlag1.ani with size 30x30 (6.3% wasted) Loading head1.ani for the first time. ANI head1.ani with size 132x132 (48.4% wasted) Loading time1.ani for the first time. ANI time1.ani with size 23x23 (28.1% wasted) Loading kills1.ani for the first time. Loading directives1.ani for the first time. Loading directives2.ani for the first time. Loading directives3.ani for the first time. Loading shieldft-02.ani for the first time. ANI shieldft-02.ani with size 93x93 (27.3% wasted) Loading damage.pcx for the first time. Loading shield-f10.ani for the first time. ANI shield-f10.ani with size 93x93 (27.3% wasted) Loading fighter10-01c.pcx for the first time. Loading fighter10-01a.pcx for the first time. Loading 2_LoadingBG.pcx for the first time. Loading fighter10-01b.pcx for the first time. Loading shieldfs-02.ani for the first time. ANI shieldfs-02.ani with size 93x93 (27.3% wasted) Loading cruistiles1a.pcx for the first time. Loading cruistiles2a.pcx for the first time. Loading cruistiles3a.pcx for the first time. Loading cruistiles4a.pcx for the first time. Loading cruistiles5a.pcx for the first time. Loading tsoupdebris01b.pcx for the first time. Loading cruistiles1b.pcx for the first time. Loading cruistiles2b.pcx for the first time. Loading cruistiles3b.pcx for the first time. Loading cruistiles4b.pcx for the first time. Loading cruistiles5b.pcx for the first time. Loading cruistiles6b.pcx for the first time. Loading cruistiles1c.pcx for the first time. Loading cruistiles2c.pcx for the first time. Loading cruistiles3c.pcx for the first time. Loading cruistiles4c.pcx for the first time. Loading TMP824x43 for the first time. Loading cruistiles5c.pcx for the first time. Loading thruster01.ani for the first time. Loading thruster01a.ani for the first time. Loading thruster02.ani for the first time. Loading thruster02a.ani for the first time. Loading thruster03.ani for the first time. Loading thruster03a.ani for the first time. Loading hornetall-a.pcx for the first time. Loading mx64b.pcx for the first time. Loading rocka.pcx for the first time. Loading newhornet.pcx for the first time. Loading bombardier.pcx for the first time. Loading crossbow.pcx for the first time. Loading trebuchet.pcx for the first time. Loading TMP824x43 for the first time. Loading piranhaa.pcx for the first time. Loading countermeasure.pcx for the first time. Loading debris01b.pcx for the first time. Loading debris01c.pcx for the first time. Loading TMP824x43 for the first time. Loading ctile4a.pcx for the first time. Loading ctile1.pcx for the first time. Loading ctile3.pcx for the first time. Loading ctile2.pcx for the first time. Loading ctile5.pcx for the first time. Loading tbody2.pcx for the first time. Loading tbodya.pcx for the first time. Loading carma.pcx for the first time. Loading ctile4b.pcx for the first time. Loading ctile4c.pcx for the first time. Loading ctile1c.pcx for the first time. Loading ctile3c.pcx for the first time. Loading ctile2c.pcx for the first time. Loading ctile5c.pcx for the first time. Loading tran2a.pcx for the first time. Loading tcov1a.pcx for the first time. Loading ftile4.pcx for the first time. Loading tcov5a.pcx for the first time. Loading doctile5b.pcx for the first time. Loading doctile3b.pcx for the first time. Loading tcov3a.pcx for the first time. Loading tsouptile05b.pcx for the first time. Loading tcov4a.pcx for the first time. Loading tcov7a.pcx for the first time. Loading tsoupenginea.pcx for the first time. Loading tcov1b.pcx for the first time. Loading tcov4b.pcx for the first time. Loading tcov3b.pcx for the first time. Loading tcov7b.pcx for the first time. Loading tcov2b.pcx for the first time. Loading tcov6b.pcx for the first time. Loading tcov5b.pcx for the first time. Loading tran2b.pcx for the first time. Loading ftile4b.pcx for the first time. Loading doctile5c.pcx for the first time. Loading doctile3c.pcx for the first time. Loading tranc.pcx for the first time. Loading corvstile1b.pcx for the first time. Loading corvstile2b.pcx for the first time. Loading corvstile3b.pcx for the first time. Loading corvstile4b.pcx for the first time. Loading corvstile5b.pcx for the first time. Loading corvstile1c.pcx for the first time. Loading corvstile2c.pcx for the first time. Loading corvstile3c.pcx for the first time. Loading corvstile4c.pcx for the first time. Loading corvstile1a.pcx for the first time. Loading corvstile2a.pcx for the first time. Loading TMP824x43 for the first time. Loading corvstile3a.pcx for the first time. Loading corvstile4a.pcx for the first time. Loading fighter2t-01a.pcx for the first time. Loading fighter2t-01b.pcx for the first time. Loading fighter2t-01c.pcx for the first time. Loading bomber2s-02a.pcx for the first time. Loading bomber2s-02b.pcx for the first time. Loading bomber2s-02c.pcx for the first time. Loading debris01.ani for the first time. Loading debris02.ani for the first time. Loading debris03.ani for the first time. Loading debris04.ani for the first time. Loading shieldft-01.ani for the first time. ANI shieldft-01.ani with size 93x93 (27.3% wasted) Loading vctile1a.pcx for the first time. Loading capvtile2a.pcx for the first time. Loading capvtile3a.pcx for the first time. Loading capvtile4a.pcx for the first time. Loading vctile1b.pcx for the first time. Loading capvtile2b.pcx for the first time. Loading capvtile3b.pcx for the first time. Loading capvtile4b.pcx for the first time. Loading capvtile5b.pcx for the first time. Loading capvtile1c.pcx for the first time. Loading capvtile2c.pcx for the first time. Loading capvtile3c.pcx for the first time. Loading capvtile4c.pcx for the first time. Loading shieldfs-03.ani for the first time. ANI shieldfs-03.ani with size 93x93 (27.3% wasted) Loading fighter2s-03b.pcx for the first time. Loading fighter2s-03c.pcx for the first time. Loading fighter2s-03a.pcx for the first time. Loading shieldbs-02.ani for the first time. ANI shieldbs-02.ani with size 93x93 (27.3% wasted) Loading shield-b10.ani for the first time. ANI shield-b10.ani with size 93x93 (27.3% wasted) Loading bomber10-01a.pcx for the first time. Loading bomber10-01b.pcx for the first time. Loading bomber10-01c.pcx for the first time. Loading mx-a.pcx for the first time. Loading mx-b.pcx for the first time. Loading harball-a.pcx for the first time. Loading harball-b.pcx for the first time. Loading synall-a.pcx for the first time. Loading synall-b.pcx for the first time. Loading TMP824x43 for the first time. User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 1687/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4959, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 20.512 (20.512) Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_TRAINING_PAUSED (44) ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter2t-03 with size 28x28 (12.5% wasted) ANI 2_ssfighter2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI iconNewton with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_tornado.ani with size 304x304 (40.6% wasted) Loading 2_Brief-m.pcx for the first time. Loading Fadeiconnode.ani for the first time. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) ANI iconT-transport with size 23x23 (28.1% wasted) ANI fadeIconT-transport with size 23x23 (28.1% wasted) Loading fadeIconT-transport.ani for the first time. ANI fadeIconT-transport.ani with size 23x23 (28.1% wasted) Loading iconhighlight07.ani for the first time. ANI iconhighlight07.ani with size 144x144 (43.8% wasted) ANI icont-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser with size 18x18 (43.8% wasted) Loading FadeiconT-cruiser.ani for the first time. ANI FadeiconT-cruiser.ani with size 18x18 (43.8% wasted) Loading Fadeicons-cruiser.ani for the first time. ANI Fadeicons-cruiser.ani with size 28x28 (12.5% wasted) Loading fadeiconS-vette.ani for the first time. Loading FadeiconT-FighterW.ani for the first time. ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) Frame 0 too long!!: frametime = 0.466 (0.466) Loading 2_Brief.pcx for the first time. Loading 2_Briefwin.pcx for the first time. Loading iconnode.ani for the first time. ANI iconnode.ani with size 90x90 (29.7% wasted) Loading iconT-transport.ani for the first time. ANI iconT-transport.ani with size 23x23 (28.1% wasted) Loading icont-cruiser.ani for the first time. ANI icont-cruiser.ani with size 18x18 (43.8% wasted) Loading icons-cruiser.ani for the first time. ANI icons-cruiser.ani with size 28x28 (12.5% wasted) Loading iconS-vette.ani for the first time. Loading 2_Infobox.pcx for the first time. Loading 2_CB_000002.pcx for the first time. Frame 0 too long!!: frametime = 0.625 (0.625) Loading 2_CB_020001.pcx for the first time. Loading 2_CB_010001.pcx for the first time. Loading 2_CB_010002.pcx for the first time. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (11) Loading 2_ShipSelect-m.pcx for the first time. ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani Frame 0 too long!!: frametime = 0.341 (0.341) Loading 2_ShipSelect.pcx for the first time. Loading TMP560x368 for the first time. Loading iconfighter2t-03.ani for the first time. ANI iconfighter2t-03.ani with size 28x28 (12.5% wasted) Loading iconfighter2t-02.ani[3] for the first time. ANI iconfighter2t-02.ani with size 28x28 (12.5% wasted) Loading iconwing01.ani for the first time. ANI iconwing01.ani with size 28x28 (12.5% wasted) Frame 0 too long!!: frametime = 0.519 (0.519) Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading 2_CB_000001.pcx for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading 2_ssb_080001.pcx for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Loading 2_CB_020002.pcx for the first time. Loading TMP560x368 for the first time. Loading TMP560x368 for the first time. Got event GS_EVENT_CONTROL_CONFIG (21) in state GS_STATE_SHIP_SELECT (12) Loading 2_weaponloadout-mb.pcx for the first time. Frame 0 too long!!: frametime = 0.410 (0.410) Loading 2_WeaponLoadoutb.pcx for the first time. Loading iconSD4.ani[2] for the first time. ANI iconSD4.ani with size 24x24 (25.0% wasted) Loading iconPromR.ani for the first time. ANI iconPromR.ani with size 24x24 (25.0% wasted) Loading iconNewton.ani[3] for the first time. ANI iconNewton.ani with size 24x24 (25.0% wasted) Loading iconMX-64.ani for the first time. ANI iconMX-64.ani with size 24x24 (25.0% wasted) Loading iconBombardier.ani for the first time. ANI iconBombardier.ani with size 24x24 (25.0% wasted) Loading 2_loadfighter2t-03.pcx for the first time. Frame 0 too long!!: frametime = 0.629 (0.629) Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading 2_WLB_400001.pcx for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading 2_WLB_400002.pcx for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading 2_loadfighter2t-02.pcx for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading 2_WLB_260001.pcx for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Loading TMP332x304 for the first time. Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_CONTROL_CONFIG (17) Loading icont-fightW.ani for the first time. ANI icont-fightW.ani with size 54x54 (15.6% wasted) Loading 2_CB_060001.pcx for the first time. Loading 2_CB_050001.pcx for the first time. Loading 2_CB_050002.pcx for the first time. Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 2084713403, IBX checksum: 3767261747 -- "fighter2t-03.pof" Loading fighter2t-03a.pcx for the first time. Loading fighter2t-03c.pcx for the first time. Loading fighter2t-03b.pcx for the first time. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (11) Entering game at time = 1831.438 BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Loading shieldft-03.ani for the first time. ANI shieldft-03.ani with size 93x93 (27.3% wasted) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 2 time_now = 5930162 Timer_last_value = 5930164 Timer_base = 4096553 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! TIMER ROLLED! DIFFERENCE = 8 time_now = 5930411 Timer_last_value = 5930419 Timer_base = 4096553 Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Loading attacker.pcx for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! ANI Head-CM5c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading 2_lockspin.ani[1] for the first time. ANI 2_lockspin.ani with size 100x100 (21.9% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP256x256 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) ANI Head-TP5b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! ANI Head-CM5a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. 959 frames executed in 30.019 seconds, 31.946 frames per second. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Frame 1911: Could not create debris, no more slots left Frame 1911: Could not create debris, no more slots left Frame 1911: Could not create debris, no more slots left Frame 1913: Could not create debris, no more slots left Frame 1913: Could not create debris, no more slots left Frame 1913: Could not create debris, no more slots left Frame 1917: Could not create debris, no more slots left Frame 1917: Could not create debris, no more slots left Frame 1917: Could not create debris, no more slots left Frame 1921: Could not create debris, no more slots left Frame 1922: Could not create debris, no more slots left Frame 1926: Could not create debris, no more slots left Frame 1926: Could not create debris, no more slots left Frame 1939: Could not create debris, no more slots left Frame 1939: Could not create debris, no more slots left Frame 1942: Could not create debris, no more slots left Frame 1942: Could not create debris, no more slots left Frame 1942: Could not create debris, no more slots left Frame 1942: Could not create debris, no more slots left Frame 1942: Could not create debris, no more slots left Frame 1942: Could not create debris, no more slots left Frame 1942: Could not create debris, no more slots left Frame 1942: Could not create debris, no more slots left Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2268: Could not create debris, no more slots left Frame 2269: Could not create debris, no more slots left Frame 2269: Could not create debris, no more slots left Frame 2273: Could not create debris, no more slots left Frame 2273: Could not create debris, no more slots left Frame 2273: Could not create debris, no more slots left Frame 2273: Could not create debris, no more slots left Frame 2273: Could not create debris, no more slots left Frame 2273: Could not create debris, no more slots left Frame 2279: Could not create debris, no more slots left Frame 2291: Could not create debris, no more slots left Recycled beam (0 beams remaining) Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 6032437 Timer_last_value = 6032438 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) ANI Head-TP3b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP3a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) TIMER ROLLED! DIFFERENCE = 1 time_now = 6083751 Timer_last_value = 6083752 Timer_base = 4096553 Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) BEAM : killing beam because turret has been destroyed! Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 6125019 Timer_last_value = 6125020 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 5 time_now = 6126519 Timer_last_value = 6126524 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : killing beam because turret has been destroyed! Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP3b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) ANI Head-CM3b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 6785: Could not create debris, no more slots left Frame 6785: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 6808: Could not create debris, no more slots left Frame 6808: Could not create debris, no more slots left Frame 6808: Could not create debris, no more slots left Frame 6860: Could not create debris, no more slots left Frame 6866: Could not create debris, no more slots left Recycled beam (0 beams remaining) Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6960: Could not create debris, no more slots left Frame 6963: Could not create debris, no more slots left Frame 6963: Could not create debris, no more slots left Frame 6963: Could not create debris, no more slots left Recycled beam (0 beams remaining) Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7185: Could not create debris, no more slots left Frame 7246: Could not create debris, no more slots left Frame 7246: Could not create debris, no more slots left Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) ANI Head-TP7a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 11685: Could not create debris, no more slots left Frame 11685: Could not create debris, no more slots left Frame 11685: Could not create debris, no more slots left Frame 11685: Could not create debris, no more slots left Frame 11685: Could not create debris, no more slots left Frame 11685: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 6284104 Timer_last_value = 6284105 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 6285604 Timer_last_value = 6285605 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Frame 12011: Could not create debris, no more slots left Frame 12011: Could not create debris, no more slots left Frame 12011: Could not create debris, no more slots left Frame 12011: Could not create debris, no more slots left Frame 12011: Could not create debris, no more slots left Frame 12011: Could not create debris, no more slots left Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) TIMER ROLLED! DIFFERENCE = 1 time_now = 6318416 Timer_last_value = 6318417 Timer_base = 4096553 ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) TIMER ROLLED! DIFFERENCE = 1 time_now = 6325443 Timer_last_value = 6325444 Timer_base = 4096553 ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 6328715 Timer_last_value = 6328716 Timer_base = 4096553 TIMER ROLLED! DIFFERENCE = 1 time_now = 6329215 Timer_last_value = 6329216 Timer_base = 4096553 Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) TIMER ROLLED! DIFFERENCE = 1 time_now = 6476234 Timer_last_value = 6476235 Timer_base = 4096553 ANI Head-CM5c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Frame 18446: Could not create debris, no more slots left Frame 18477: Could not create debris, no more slots left Frame 18497: Could not create debris, no more slots left Frame 18509: Could not create debris, no more slots left Recycled beam (0 beams remaining) ANI Head-VC2b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 6503576 Timer_last_value = 6503577 Timer_base = 4096553 Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Got event GS_EVENT_DEBRIEF (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_MULTI_STD_WAIT (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_STANDALONE_MAIN (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_NEW_CAMPAIGN (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Loading 2_Debrief-m.pcx for the first time. Frame 24086 too long!!: frametime = 0.252 (0.252) Loading 2_DebriefSingle.pcx for the first time. Loading 2_DB_000002.pcx for the first time. Frame 24086 too long!!: frametime = 0.400 (0.400) Loading 2_DB_040001.pcx for the first time. Loading 2_DB_050001.pcx for the first time. Loading 2_DB_050002.pcx for the first time. Loading 2_DB_040002.pcx for the first time. Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_CREDITS (28) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. ANI 2_Loading.ani with size 43x43 (32.8% wasted) Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Starting model page in... Beginning level bitmap paging... WARNING: VRAM is at 25107200 instead of zero after flushing! loading warp modelLoading model 'warp.pof' -1 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' SHOCKWAVE => Default model load: FAILED!! Falling back to 2D effect... Loading 2_LoadingBG.pcx for the first time. Loading TMP824x43 for the first time. Loading TMP128x128 for the first time. Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) MISSION LOAD: 'SPDemo-02.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 42nd Reapers Someone passed an extension to bm_load for file 'deathsquad.pcx' Loading deathsquad.pcx for the first time. Starting mission message count : 206 Ending mission message count : 240 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ =================== STARTING LEVEL DATA LOAD ================== About to page in ships! This mission requires 349 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Paging in mission messages Stopping model page in... Loading TMP824x43 for the first time. Loading 2_radar1.ani for the first time. ANI 2_radar1.ani with size 170x170 (33.6% wasted) Loading exp20.ani for the first time. Loading exp20_1.ani for the first time. Loading exp20_2.ani for the first time. Loading exp20_3.ani for the first time. Loading ExpMissileHit1_1.ani for the first time. Loading ExpMissileHit1_2.ani for the first time. Loading newglo9.pcx for the first time. Loading laserglow03.pcx for the first time. Loading newglo8.pcx for the first time. Loading beam-dblue2.pcx for the first time. Loading beam-dblue.pcx for the first time. Loading laserglow04.pcx for the first time. Loading MissileTrail02.pcx for the first time. Loading TMP824x43 for the first time. Loading beam-red2.pcx for the first time. Loading beamglow3.pcx for the first time. Loading beam-white3.pcx for the first time. Loading beam-green2.pcx for the first time. Loading beam-green3.pcx for the first time. Loading beam-green.pcx for the first time. Loading beamglow6.pcx for the first time. Loading beam-orange2.pcx for the first time. Loading beam-orange.pcx for the first time. Loading newmiss3.pcx for the first time. Loading newmiss5.pcx for the first time. Loading newmiss1.pcx for the first time. Loading MissileTrail01.pcx for the first time. Loading neb04.pcx for the first time. Loading neb05.pcx for the first time. Loading neb07.pcx for the first time. Loading neb17.pcx for the first time. Loading Sunglow01.pcx for the first time. Loading SunGreen.pcx for the first time. Loading SunglowGreen.pcx for the first time. Loading particlesmoke01.ani for the first time. Loading particlesmoke02.ani for the first time. Loading exp04.ani for the first time. Loading TMP824x43 for the first time. Loading WarpMap01.ani for the first time. Loading exp05.ani for the first time. Loading TMP824x43 for the first time. Loading exp05_1.ani for the first time. Loading exp05_2.ani for the first time. Loading TMP824x43 for the first time. Loading exp05_3.ani for the first time. Loading exp06.ani for the first time. Loading exp06_1.ani for the first time. Loading exp06_2.ani for the first time. Loading exp06_3.ani for the first time. Loading warpglow01.pcx for the first time. Loading shieldhit01a.ani for the first time. Loading TMP824x43 for the first time. Loading shockwave01.ani for the first time. Loading 2_LoadingBG.pcx for the first time. Loading fighter2t-02a.pcx for the first time. Loading fighter2t-02b.pcx for the first time. Loading fighter2t-02c.pcx for the first time. Loading fighter2s-02a.pcx for the first time. Loading fighter2s-02b.pcx for the first time. Loading fighter2s-02c.pcx for the first time. Loading TMP824x43 for the first time. Loading 2_lock1.ani for the first time. ANI 2_lock1.ani with size 53x53 (17.2% wasted) Loading 2_lead1.ani for the first time. ANI 2_lead1.ani with size 26x26 (18.8% wasted) Loading 2_energy2.ani for the first time. ANI 2_energy2.ani with size 96x96 (25.0% wasted) Loading toggle1.ani for the first time. ANI toggle1.ani with size 20x20 (37.5% wasted) Loading countermeasure1.ani for the first time. Loading weapons1.ani for the first time. ANI weapons1.ani with size 20x20 (37.5% wasted) Loading weapons2.ani for the first time. Loading weapons3.ani for the first time. Loading weapons4.ani for the first time. Loading weapons5.ani for the first time. Loading 2_toparc1.ani for the first time. ANI 2_toparc1.ani with size 60x60 (6.3% wasted) Loading 2_toparc2.ani for the first time. ANI 2_toparc2.ani with size 24x24 (25.0% wasted) Loading 2_toparc3.ani for the first time. ANI 2_toparc3.ani with size 29x29 (9.4% wasted) Loading 2_leftarc.ani for the first time. ANI 2_leftarc.ani with size 252x252 (1.6% wasted) Loading 2_rightarc1.ani for the first time. ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) Loading 2_reticle1.ani for the first time. ANI 2_reticle1.ani with size 24x24 (25.0% wasted) Loading targhit1.ani for the first time. ANI targhit1.ani with size 21x21 (34.4% wasted) Loading energy1.ani for the first time. ANI energy1.ani with size 41x41 (35.9% wasted) Loading targetview1.ani for the first time. ANI targetview1.ani with size 156x156 (39.1% wasted) Loading targetview2.ani for the first time. ANI targetview2.ani with size 96x96 (25.0% wasted) Loading targetview3.ani for the first time. ANI targetview3.ani with size 20x20 (37.5% wasted) Loading escort1.ani for the first time. Loading escort2.ani for the first time. Loading escort3.ani for the first time. Loading damage1.ani for the first time. ANI damage1.ani with size 25x25 (21.9% wasted) Loading damage2.ani for the first time. Loading damage3.ani for the first time. Loading support1.ani for the first time. ANI support1.ani with size 24x24 (25.0% wasted) Loading message1.ani for the first time. Loading message2.ani for the first time. Loading message3.ani for the first time. Loading objective1.ani for the first time. ANI objective1.ani with size 21x21 (34.4% wasted) Loading wingman1.ani for the first time. ANI wingman1.ani with size 53x53 (17.2% wasted) Loading wingman2.ani for the first time. ANI wingman2.ani with size 53x53 (17.2% wasted) Loading wingman3.ani for the first time. ANI wingman3.ani with size 53x53 (17.2% wasted) Loading wingman4.ani for the first time. Loading wingman5.ani for the first time. Loading netlag1.ani for the first time. ANI netlag1.ani with size 30x30 (6.3% wasted) Loading head1.ani for the first time. ANI head1.ani with size 132x132 (48.4% wasted) Loading time1.ani for the first time. ANI time1.ani with size 23x23 (28.1% wasted) Loading kills1.ani for the first time. Loading directives1.ani for the first time. Loading directives2.ani for the first time. Loading directives3.ani for the first time. Loading shieldft-02.ani for the first time. ANI shieldft-02.ani with size 93x93 (27.3% wasted) Loading support1.pcx for the first time. Loading support1b.pcx for the first time. Loading support1c.pcx for the first time. Loading damage.pcx for the first time. Loading vsupport1.pcx for the first time. Loading vsupport1b.pcx for the first time. Loading vsupport1c.pcx for the first time. Loading shield-f10.ani for the first time. ANI shield-f10.ani with size 93x93 (27.3% wasted) Loading fighter10-01c.pcx for the first time. Loading fighter10-01a.pcx for the first time. Loading fighter10-01b.pcx for the first time. Loading shieldfs-02.ani for the first time. ANI shieldfs-02.ani with size 93x93 (27.3% wasted) Loading cruistiles1a.pcx for the first time. Loading cruistiles2a.pcx for the first time. Loading cruistiles3a.pcx for the first time. Loading cruistiles4a.pcx for the first time. Loading cruistiles5a.pcx for the first time. Loading cruistiles1b.pcx for the first time. Loading cruistiles2b.pcx for the first time. Loading cruistiles3b.pcx for the first time. Loading cruistiles4b.pcx for the first time. Loading cruistiles5b.pcx for the first time. Loading cruistiles6b.pcx for the first time. Loading cruistiles1c.pcx for the first time. Loading TMP824x43 for the first time. Loading cruistiles2c.pcx for the first time. Loading cruistiles3c.pcx for the first time. Loading cruistiles4c.pcx for the first time. Loading cruistiles5c.pcx for the first time. Loading thruster01.ani for the first time. Loading thruster01a.ani for the first time. Loading thruster02.ani for the first time. Loading thruster02a.ani for the first time. Loading thruster03.ani for the first time. Loading thruster03a.ani for the first time. Loading hornetall-a.pcx for the first time. Loading mx64b.pcx for the first time. Loading TMP824x43 for the first time. Loading rocka.pcx for the first time. Loading newhornet.pcx for the first time. Loading bombardier.pcx for the first time. Loading crossbow.pcx for the first time. Loading trebuchet.pcx for the first time. Loading piranhaa.pcx for the first time. Loading countermeasure.pcx for the first time. Loading debris01b.pcx for the first time. Loading debris01c.pcx for the first time. Loading TMP824x43 for the first time. Loading tbodya.pcx for the first time. Loading carma.pcx for the first time. Loading ctile1c.pcx for the first time. Loading ctile3c.pcx for the first time. Loading ctile2c.pcx for the first time. Loading ctile5c.pcx for the first time. Loading tran2a.pcx for the first time. Loading ftile4.pcx for the first time. Loading tcov5a.pcx for the first time. Loading doctile5b.pcx for the first time. Loading doctile3b.pcx for the first time. Loading tcov3a.pcx for the first time. Loading tsouptile05b.pcx for the first time. Loading tcov4a.pcx for the first time. Loading tcov7a.pcx for the first time. Loading tsoupenginea.pcx for the first time. Loading tcov4b.pcx for the first time. Loading tcov3b.pcx for the first time. Loading tcov7b.pcx for the first time. Loading tcov2b.pcx for the first time. Loading tcov6b.pcx for the first time. Loading tran2b.pcx for the first time. Loading ftile4b.pcx for the first time. Loading doctile5c.pcx for the first time. Loading doctile3c.pcx for the first time. Loading tranc.pcx for the first time. Loading corvstile1b.pcx for the first time. Loading corvstile2b.pcx for the first time. Loading corvstile3b.pcx for the first time. Loading corvstile4b.pcx for the first time. Loading corvstile5b.pcx for the first time. Loading corvstile1c.pcx for the first time. Loading corvstile2c.pcx for the first time. Loading corvstile3c.pcx for the first time. Loading corvstile4c.pcx for the first time. Loading corvstile1a.pcx for the first time. Loading corvstile2a.pcx for the first time. Loading TMP824x43 for the first time. Loading corvstile3a.pcx for the first time. Loading corvstile4a.pcx for the first time. Loading fighter2t-01a.pcx for the first time. Loading fighter2t-01b.pcx for the first time. Loading fighter2t-01c.pcx for the first time. Loading bomber2s-02a.pcx for the first time. Loading bomber2s-02b.pcx for the first time. Loading bomber2s-02c.pcx for the first time. Loading debris01.ani for the first time. Loading debris02.ani for the first time. Loading debris03.ani for the first time. Loading debris04.ani for the first time. Loading shieldft-01.ani for the first time. ANI shieldft-01.ani with size 93x93 (27.3% wasted) Loading vctile1a.pcx for the first time. Loading capvtile2a.pcx for the first time. Loading capvtile3a.pcx for the first time. Loading capvtile4a.pcx for the first time. Loading vctile1b.pcx for the first time. Loading capvtile2b.pcx for the first time. Loading capvtile3b.pcx for the first time. Loading capvtile4b.pcx for the first time. Loading capvtile5b.pcx for the first time. Loading capvtile1c.pcx for the first time. Loading capvtile2c.pcx for the first time. Loading capvtile3c.pcx for the first time. Loading capvtile4c.pcx for the first time. Loading shieldfs-03.ani for the first time. ANI shieldfs-03.ani with size 93x93 (27.3% wasted) Loading fighter2s-03b.pcx for the first time. Loading fighter2s-03c.pcx for the first time. Loading fighter2s-03a.pcx for the first time. Loading shieldbs-02.ani for the first time. ANI shieldbs-02.ani with size 93x93 (27.3% wasted) Loading shield-b10.ani for the first time. ANI shield-b10.ani with size 93x93 (27.3% wasted) Loading bomber10-01a.pcx for the first time. Loading bomber10-01b.pcx for the first time. Loading bomber10-01c.pcx for the first time. Loading mx-a.pcx for the first time. Loading mx-b.pcx for the first time. Loading harball-a.pcx for the first time. Loading harball-b.pcx for the first time. Loading synall-a.pcx for the first time. Loading synall-b.pcx for the first time. Loading TMP824x43 for the first time. User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 1704/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4959, Estimated count = 2311 ================================================ ANI iconwing01 with size 28x28 (12.5% wasted) ANI iconfighter2t-02 with size 28x28 (12.5% wasted) ANI iconfighter2t-03 with size 28x28 (12.5% wasted) ANI 2_ssfighter2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconMX-64 with size 24x24 (25.0% wasted) ANI iconBombardier with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_mx64.ani with size 304x304 (40.6% wasted) ANI 2_tornado.ani with size 304x304 (40.6% wasted) Loading 2_Brief-m.pcx for the first time. Loading Fadeiconnode.ani for the first time. ANI Fadeiconnode.ani with size 90x90 (29.7% wasted) Loading fadeIconT-transport.ani for the first time. ANI fadeIconT-transport.ani with size 23x23 (28.1% wasted) Loading iconhighlight07.ani for the first time. ANI iconhighlight07.ani with size 144x144 (43.8% wasted) Loading FadeiconT-cruiser.ani for the first time. ANI FadeiconT-cruiser.ani with size 18x18 (43.8% wasted) Loading Fadeicons-cruiser.ani for the first time. ANI Fadeicons-cruiser.ani with size 28x28 (12.5% wasted) Loading fadeiconS-vette.ani for the first time. Loading FadeiconT-FighterW.ani for the first time. ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) ML 11/21 23:41:02~ Server has been active for 0 hours, 42 minutes, and 11 seconds Frame 0 too long!!: frametime = 12.915 (12.915) Loading 2_Brief.pcx for the first time. Loading 2_Briefwin.pcx for the first time. Loading iconnode.ani for the first time. ANI iconnode.ani with size 90x90 (29.7% wasted) Loading iconT-transport.ani for the first time. ANI iconT-transport.ani with size 23x23 (28.1% wasted) Loading icont-cruiser.ani for the first time. ANI icont-cruiser.ani with size 18x18 (43.8% wasted) Loading icons-cruiser.ani for the first time. ANI icons-cruiser.ani with size 28x28 (12.5% wasted) Loading iconS-vette.ani for the first time. Loading 2_Infobox.pcx for the first time. Loading 2_CB_000002.pcx for the first time. Frame 0 too long!!: frametime = 0.621 (0.621) Loading 2_CB_060001.pcx for the first time. Loading 2_CB_070001.pcx for the first time. Loading 2_CB_050001.pcx for the first time. Loading 2_CB_050002.pcx for the first time. Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 2084713403, IBX checksum: 3767261747 -- "fighter2t-03.pof" Loading fighter2t-03a.pcx for the first time. Loading fighter2t-03c.pcx for the first time. Loading fighter2t-03b.pcx for the first time. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (11) Entering game at time = 2544.259 BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Loading shieldft-03.ani for the first time. ANI shieldft-03.ani with size 93x93 (27.3% wasted) ANI Head-CM1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. TIMER ROLLED! DIFFERENCE = 1 time_now = 6642743 Timer_last_value = 6642744 Timer_base = 4096553 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! TIMER ROLLED! DIFFERENCE = 1 time_now = 6644743 Timer_last_value = 6644744 Timer_base = 4096553 BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading attacker.pcx for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Killing beam at initial fire because of illegal targeting!!! ANI Head-CM5c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) ANI Head-TP3a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! ANI Head-CM5a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. 762 frames executed in 30.005 seconds, 25.396 frames per second. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Warning: Too many triangles in shield hit. Recycled beam (0 beams remaining) ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (0 beams remaining) ANI Head-CM1b.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. ANI Head-TP1a.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) ANI Head-CM1c.ani with size 120x120 (6.3% wasted) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Killing beam at initial fire because of illegal targeting!!! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Warning: Too many triangles in shield hit. TIMER ROLLED! DIFFERENCE = 1 time_now = 6709627 Timer_last_value = 6709628 Timer_base = 4096553 Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Loading TMP160x120 for the first time. BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (2 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP256x256 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Loading TMP160x120 for the first time. Recycled beam (0 beams remaining) Creating surface for front buffer of size: 1280 1024Frame 2484 too long!!: frametime = 1.320 (1.320) Loading 2_Pop3.pcx for the first time. Loading 2_Pop_000000.pcx for the first time. Loading 2_Pop_030000.pcx for the first time. Loading 2_Pop_040000.pcx for the first time. Loading 2_Pop_000001.pcx for the first time. Loading TMP256x256 for the first time. Loading 2_Pop_030001.pcx for the first time. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Loading 2_MainHall1-m.pcx for the first time. ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 2485 too long!!: frametime = 0.642 (0.642) Loading 2_MainHall1.pcx for the first time. Frame 2485 too long!!: frametime = 0.382 (0.382) Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Loading TMP319x174 for the first time. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) ML ---- ---- ---- Freespace Multi Log - Closing on Mon, Nov 21, 2005 at 11:42PM WARNING: VRAM is at 18610944 instead of zero after flushing! Freeing all existing models...