========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Setting language to English soundcard = EAX ** MAX_CHANNELS set to 256. DS reported 256. GR_CPU: Family 6, MMX=Yes Initializing opengl graphics device... Res:1024x768x32 OPENGL INITED! Vendor : ATI Technologies Inc. Renderer : RADEON 9800 Pro x86/MMX/3DNow!/SSE Version : 1.5.4776 WinXP Release Extensions : GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Unable to find extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Max texture units: 8 Max elements vertices: 2147483647 Max elements indices: 65535 Max texture size: 2048x2048 Texture compression enabled: YES Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted) ML Freespace Multi Log - Opened Wed, Nov 16, 2005 at 12:16AM ---- ---- ---- Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find pcx for Subach HL-D found ani Subach_AniBitmap for Subach HL-D, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. dds: Couldn't open 'Alouqua_AniBitmap_0003' -- error description File not found EFF: Unable to load all frames for 'Alouqua_AniBitmap.eff', stopping at #3 found ani Alouqua_AniBitmap for Shivan Light Laser, with 3 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" Wokka! Error opening file (difficulty.tbl)! Unable to parse 'difficulty.tbl'! Code = 5. Loaded modular ship table file ships.tbl cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" ML 11/16 00:16:47~ psnet_init() detected lan connection ML 11/16 00:16:47~ psnet_get_ip() reports IP : 0.0.0.0 ML 11/16 00:16:47~ Receive buffer set to 4096 ML 11/16 00:16:47~ Send buffer set to 4096 ML 11/16 00:16:47~ Error on IPX startup 10047 ML 11/16 00:16:47~ Network ML 11/16 00:16:47~ Found no RAS connections BMPMAN: Found EFF (ExpMissilehit1.eff) with 29 frames at 22 fps. cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 1748 opengl_minimize Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.289 (0.289) opengl_minimize Frame 0 too long!!: frametime = 0.833 (0.833) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38) Someone passed an extension to bm_load for file 'vasudan1.pcx' ANI 2_vHall_misc1.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 154x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 405x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 364x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 105x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 264x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 414x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 430x430 (16.0% wasted) ANI 2_vhall_options.ani with size 334x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 206x206 (19.5% wasted) Frame 0 too long!!: frametime = 1.629 (1.629) Frame 0 too long!!: frametime = 0.303 (0.303) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab...Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1870731749 -- "fighter01.pof" but I did find Fighter01-01c.dds. but I did find Fighter01-01c-glow.pcx. or thruster01-glow.pcx. but I did find Fighter01-01a.dds. but I did find Fighter01-01a-glow.pcx. but I did find Fighter01-01b.dds. but I did find Fighter01-01b-glow.pcx. but I did find Fighter01-01a.dds. but I did find Fighter01-01a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12Frame 0 too long!!: frametime = 1.235 (1.235) Frame 0 too long!!: frametime = 0.340 (0.340) Got event GS_EVENT_PLAYER_WARPOUT_DONE (58) in state GS_STATE_TECH_MENU (8) Freeing all existing models... Frame 0 too long!!: frametime = 2.322 (2.322) Frame 0 too long!!: frametime = 0.325 (0.325) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MISSION_LOG_SCROLLBACK (21) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps. BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps. BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps. BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 4252971066, IBX checksum: 1418599850 -- "warp.pof" or warpmap-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3823586065, IBX checksum: 2940853514 -- "shockwave.pof" but I did find shockwave3d.tga. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. SOBJ IDed itself as 0SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM2-06.fs2' Hmmm... Extension passed to mission_load... Loading model 'Gate2a-01.pof' IBX: Found a good IBX to read for 'Gate2a-01.pof'. IBX-DEBUG => POF checksum: 3528661265, IBX checksum: 3011165571 -- "Gate2a-01.pof" but I did find GateA1.pcx. but I did find GateA1-glow.pcx. but I did find gateA3.pcx. but I did find gateA3-glow.pcx. but I did find GateA2.pcx. or GateA2-glow.pcx. or invisible-glow.pcx. but I did find GateB1.pcx. or GateB1-glow.pcx. but I did find gateB3.pcx. or gateB3-glow.pcx. but I did find GateB2.pcx. or GateB2-glow.pcx. or invisible-glow.pcx. but I did find gate1c.pcx. or gate1c-glow.pcx. or invisible-glow.pcx. but I did find gate2c.pcx. or gate2c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9Warning: Ignoring unrecognized subsystem jump2a, believed to be in ship Gate2a-01.pof SOBJ IDed itself as 10Warning: Ignoring unrecognized subsystem jump1a, believed to be in ship Gate2a-01.pof SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19Unknown special object type $path01 while reading model Gate2a-01.pof Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 3356494594, IBX checksum: 3454986345 -- "corvette2t-01.pof" but I did find Tcov3A.dds. or Tcov3A-glow.pcx. but I did find Tcov1A.dds. or Tcov1A-glow.pcx. but I did find tcov4a-alpha.tga. but I did find tcov4a-alpha-glow.tga. but I did find Tcov2A.dds. or Tcov2A-glow.pcx. but I did find Tcov7A.dds. or Tcov7A-glow.pcx. but I did find Tcov6A.dds. or Tcov6A-glow.pcx. but I did find Tcov5A.dds. or Tcov5A-glow.pcx. but I did find Tcov6A.dds. or tCOV6A-glow.pcx. but I did find tcov4aint.tga. but I did find tcov4aint-glow.tga. but I did find DAMAGE.dds. or DAMAGE-glow.pcx. but I did find corvette2t-01a.tga. or corvette2t-01a-glow.pcx. but I did find corvette2t-01b.tga. or corvette2t-01b-glow.pcx. but I did find corvette2t-01c.tga. or corvette2t-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27SOBJ IDed itself as 28SOBJ IDed itself as 29SOBJ IDed itself as 30SOBJ IDed itself as 31SOBJ IDed itself as 32SOBJ IDed itself as 33SOBJ IDed itself as 34SOBJ IDed itself as 35SOBJ IDed itself as 36SOBJ IDed itself as 37SOBJ IDed itself as 38SOBJ IDed itself as 39SOBJ IDed itself as 40SOBJ IDed itself as 41SOBJ IDed itself as 42SOBJ IDed itself as 43SOBJ IDed itself as 44SOBJ IDed itself as 45SOBJ IDed itself as 46SOBJ IDed itself as 47SOBJ IDed itself as 48SOBJ IDed itself as 49SOBJ IDed itself as 50SOBJ IDed itself as 51SOBJ IDed itself as 52SOBJ IDed itself as 53SOBJ IDed itself as 54SOBJ IDed itself as 55SOBJ IDed itself as 56SOBJ IDed itself as 57SOBJ IDed itself as 58SOBJ IDed itself as 59SOBJ IDed itself as 60SOBJ IDed itself as 61SOBJ IDed itself as 62SOBJ IDed itself as 63SOBJ IDed itself as 64SOBJ IDed itself as 65SOBJ IDed itself as 66SOBJ IDed itself as 67SOBJ IDed itself as 68SOBJ IDed itself as 69SOBJ IDed itself as 70SOBJ IDed itself as 71Loading model 'cruiser01.pof' IBX: Found a good IBX to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 3864768068, IBX checksum: 2810925509 -- "cruiser01.pof" but I did find Fenris-HTL.dds. but I did find Fenris-HTL-glow.pcx. but I did find FenrisTrim1.dds. or FenrisTrim1-glow.pcx. but I did find FenrisTrim2.dds. or FenrisTrim2-glow.pcx. but I did find GTC_Orff.pcx. or GTC_Orff-glow.pcx. but I did find Fenris-HTL_subs.dds. or Fenris-HTL_subs-glow.pcx. but I did find Fenris-HTL_b.dds. but I did find Fenris-HTL_b-glow.pcx. but I did find cruiser01-01b.dds. but I did find cruiser01-01b-glow.pcx. Someone passed an extension to bm_load_animation for file 'cruiser01-01b.bmp' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp' but I did find cruiser01-01b.dds. Someone passed an extension to bm_load_animation for file 'cruiser01-01b.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01b.bmp-glow' but I did find cruiser01-01b.dds. Someone passed an extension to bm_load for file 'cruiser01-01b.bmp-shine' but I did find cruiser01-01c.dds. but I did find cruiser01-01c-glow.pcx. Someone passed an extension to bm_load_animation for file 'cruiser01-01c.bmp' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp' but I did find cruiser01-01c.dds. Someone passed an extension to bm_load_animation for file 'cruiser01-01c.bmp-glow' Someone passed an extension to bm_load for file 'cruiser01-01c.bmp-glow' but I did find cruiser01-01c.dds. Someone passed an extension to bm_load for file 'cruiser01-01c.bmp-shine' but I did find Fenris-HTL_debris.dds. or Fenris-HTL_debris-glow.pcx. but I did find DocTile6A.dds. but I did find DocTile6A-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27SOBJ IDed itself as 28SOBJ IDed itself as 29SOBJ IDed itself as 30SOBJ IDed itself as 31SOBJ IDed itself as 32SOBJ IDed itself as 33SOBJ IDed itself as 34SOBJ IDed itself as 35opengl_minimize opengl_minimize opengl_minimize opengl_minimize opengl_minimize opengl_minimize Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 3069302688, IBX checksum: 277250043 -- "fighter2t-05.pof" but I did find fighter2t-05A.dds. but I did find fighter2t-05A-glow.pcx. or thruster01-glow.pcx. but I did find fighter2t-05B.dds. but I did find fighter2t-05B-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23Loading model 'f_shockwave.pof' IBX: Found a good IBX to read for 'f_shockwave.pof'. IBX-DEBUG => POF checksum: 2618048572, IBX checksum: 1097969135 -- "f_shockwave.pof" but I did find f_shockwave.tga. or f_shockwave-glow.pcx. SOBJ IDed itself as 0Starting mission message count : 205 Ending mission message count : 233 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 131622925, IBX checksum: 658943272 -- "starfield.pof" but I did find starfield0001.tga. or starfield0001-glow.pcx. SOBJ IDed itself as 0ANI debris01 with size 38x38 (40.6% wasted) ANI debris02 with size 19x19 (40.6% wasted) ANI debris04 with size 27x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-f01 with size 93x93 (27.3% wasted) Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 3815331129, IBX checksum: 1870731749 -- "fighter01.pof" but I did find Fighter01-01c.dds. but I did find Fighter01-01c-glow.pcx. or thruster01-glow.pcx. but I did find Fighter01-01a.dds. but I did find Fighter01-01a-glow.pcx. but I did find Fighter01-01b.dds. but I did find Fighter01-01b-glow.pcx. but I did find Fighter01-01a.dds. but I did find Fighter01-01a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12ANI shield-f06 with size 93x93 (27.3% wasted) Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 838553140, IBX checksum: 483405234 -- "fighter06.pof" but I did find fighter06-02a.tga. but I did find fighter06-02a-glow.tga. but I did find fighter06-03a.tga. or fighter06-03a-glow.pcx. or thruster01-glow.pcx. but I did find fighter06-02b.tga. or fighter06-02b-glow.pcx. but I did find fighter06-02c.pcx. or fighter06-02c-glow.pcx. but I did find fighter06-02d.pcx. or fighter06-02d-glow.pcx. but I did find fighter06-02a.tga. but I did find fighter06-02a-glow.tga. but I did find DAMAGE.dds. or DAMAGE-glow.pcx. but I did find TERCOC01.tga. but I did find TERCOC01-glow.tga. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27ANI shield-f13 with size 93x93 (27.3% wasted) Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 3591725850, IBX checksum: 1754503719 -- "fighter13.pof" but I did find Fighter13-01a.dds. but I did find Fighter13-01a-glow.pcx. or thruster01-glow.pcx. but I did find Fighter13-01b.dds. but I did find Fighter13-01b-glow.pcx. but I did find Fighter13-01c.dds. but I did find Fighter13-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12ANI shieldft-05 with size 93x93 (27.3% wasted) ANI shield-b04 with size 93x93 (27.3% wasted) Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 2218496131, IBX checksum: 4200495395 -- "bomber04.pof" but I did find Bomber04-01c.pcx. or Bomber04-01c-glow.pcx. or thruster01-glow.pcx. but I did find Bomber04-01a.dds. but I did find Bomber04-01a-glow.pcx. but I did find Bomber04-01b.pcx. or Bomber04-01b-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23ANI shield-b09 with size 93x93 (27.3% wasted) Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 882195147, IBX checksum: 61994041 -- "bomber09.pof" but I did find Bomber09-01a.dds. but I did find Bomber09-01a-glow.pcx. or thruster01-glow.pcx. but I did find Bomber09-01b.dds. but I did find Bomber09-01b-glow.pcx. but I did find Bomber09-01c.dds. but I did find Bomber09-01c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 3683740669, IBX checksum: 758791252 -- "support2t-01.pof" but I did find support1.dds. but I did find support1-glow.pcx. but I did find support1.dds. but I did find support1-glow.pcx. but I did find support1.dds. but I did find support1-glow.pcx. but I did find support1.dds. but I did find support1-glow.pcx. but I did find support1.dds. but I did find support1-glow.pcx. but I did find support1.dds. but I did find support1-glow.pcx. or thruster01-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1b.dds. but I did find support1b-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find support1c.dds. but I did find support1c-glow.pcx. but I did find DAMAGE.dds. or damage-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16Loading model 'TerranSuper.pof' IBX: Found a good IBX to read for 'TerranSuper.pof'. IBX-DEBUG => POF checksum: 2376642875, IBX checksum: 2212492416 -- "TerranSuper.pof" but I did find TSoupTile01a.dds. or TSoupTile01a-glow.pcx. but I did find TSoupTile02a.dds. or TSoupTile02a-glow.pcx. but I did find TSoupLightTilea.dds. but I did find TSoupLightTilea-glow.pcx. but I did find TSoupEngineA.dds. but I did find TSoupEngineA-glow.pcx. but I did find TSoupTile05a.dds. or TSoupTile05a-glow.pcx. but I did find TSoupTile02a.dds. or TSoupTile02a-glow.pcx. but I did find SoupTurrets.pcx. or SoupTurrets-glow.pcx. but I did find SoupTurrets.pcx. or SoupTurrets-glow.pcx. but I did find TSoupTile02a.dds. or TSoupTile02a-glow.pcx. but I did find SoupAllC.pcx. or SoupAllC-glow.pcx. but I did find SoupAllD.pcx. or SoupAllD-glow.pcx. but I did find TSoupTile01b.dds. or TSoupTile01b-glow.pcx. but I did find TSoupTile02b.dds. or TSoupTile02b-glow.pcx. but I did find TSoupLightTileB.dds. but I did find TSoupLightTileB-glow.pcx. but I did find TSoupEngineB.dds. but I did find TSoupEngineB-glow.pcx. but I did find TSoupTile05b.dds. or TSoupTile05b-glow.pcx. but I did find TSoupDebris01b.dds. but I did find TSoupDebris01b-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27SOBJ IDed itself as 28SOBJ IDed itself as 29SOBJ IDed itself as 30SOBJ IDed itself as 31SOBJ IDed itself as 32SOBJ IDed itself as 33SOBJ IDed itself as 34SOBJ IDed itself as 35SOBJ IDed itself as 36SOBJ IDed itself as 37SOBJ IDed itself as 38SOBJ IDed itself as 39SOBJ IDed itself as 40SOBJ IDed itself as 41SOBJ IDed itself as 42SOBJ IDed itself as 43SOBJ IDed itself as 44SOBJ IDed itself as 45SOBJ IDed itself as 46SOBJ IDed itself as 47SOBJ IDed itself as 48SOBJ IDed itself as 49SOBJ IDed itself as 50SOBJ IDed itself as 51SOBJ IDed itself as 52SOBJ IDed itself as 53SOBJ IDed itself as 54SOBJ IDed itself as 55SOBJ IDed itself as 56SOBJ IDed itself as 57SOBJ IDed itself as 58SOBJ IDed itself as 59SOBJ IDed itself as 60SOBJ IDed itself as 61SOBJ IDed itself as 62SOBJ IDed itself as 63SOBJ IDed itself as 64SOBJ IDed itself as 65SOBJ IDed itself as 66SOBJ IDed itself as 67SOBJ IDed itself as 68SOBJ IDed itself as 69SOBJ IDed itself as 70SOBJ IDed itself as 71SOBJ IDed itself as 72SOBJ IDed itself as 73SOBJ IDed itself as 74SOBJ IDed itself as 75SOBJ IDed itself as 76SOBJ IDed itself as 77SOBJ IDed itself as 78SOBJ IDed itself as 79SOBJ IDed itself as 80SOBJ IDed itself as 81SOBJ IDed itself as 82SOBJ IDed itself as 83SOBJ IDed itself as 84SOBJ IDed itself as 85SOBJ IDed itself as 86SOBJ IDed itself as 87SOBJ IDed itself as 88SOBJ IDed itself as 89SOBJ IDed itself as 90SOBJ IDed itself as 91SOBJ IDed itself as 92SOBJ IDed itself as 93SOBJ IDed itself as 94SOBJ IDed itself as 95SOBJ IDed itself as 96SOBJ IDed itself as 97SOBJ IDed itself as 98SOBJ IDed itself as 99SOBJ IDed itself as 100SOBJ IDed itself as 101SOBJ IDed itself as 102Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 2908694822, IBX checksum: 123260871 -- "cruiser2t-01.pof" but I did find aeolus-htl.dds. but I did find aeolus-htl-glow.pcx. but I did find GTC_Advocate.pcx. or GTC_Advocate-glow.pcx. but I did find Triton_HTL_Turrets.dds. or Triton_HTL_Turrets-glow.pcx. but I did find aeolus-htl_flak1.dds. or aeolus-htl_flak1-glow.pcx. but I did find Aeolus-HTL_Beam1.dds. or Aeolus-HTL_Beam1-glow.pcx. but I did find DAMAGE.dds. or damage-glow.pcx. but I did find Aeolus-HTL_debris.dds. but I did find Aeolus-HTL_debris-glow.pcx. but I did find DocTile6A.dds. but I did find DocTile6A-glow.pcx. but I did find Aeolus-HTL_b.dds. but I did find Aeolus-HTL_b-glow.pcx. but I did find tbodyA.dds. or tbodyA-glow.pcx. but I did find ctile1.dds. or ctile1-glow.pcx. but I did find Aeolus-HTL_c.dds. or Aeolus-HTL_c-glow.pcx. but I did find Aeolus-HTL_d.dds. or Aeolus-HTL_d-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27SOBJ IDed itself as 28SOBJ IDed itself as 29SOBJ IDed itself as 30SOBJ IDed itself as 31SOBJ IDed itself as 32SOBJ IDed itself as 33SOBJ IDed itself as 34SOBJ IDed itself as 35SOBJ IDed itself as 36SOBJ IDed itself as 37SOBJ IDed itself as 38SOBJ IDed itself as 39SOBJ IDed itself as 40SOBJ IDed itself as 41SOBJ IDed itself as 42SOBJ IDed itself as 43SOBJ IDed itself as 44SOBJ IDed itself as 45SOBJ IDed itself as 46SOBJ IDed itself as 47SOBJ IDed itself as 48SOBJ IDed itself as 49SOBJ IDed itself as 50SOBJ IDed itself as 51SOBJ IDed itself as 52SOBJ IDed itself as 53SOBJ IDed itself as 54SOBJ IDed itself as 55SOBJ IDed itself as 56SOBJ IDed itself as 57SOBJ IDed itself as 58SOBJ IDed itself as 59SOBJ IDed itself as 60SOBJ IDed itself as 61SOBJ IDed itself as 62Loading model 'corvette2r-01.pof' IBX: Found a good IBX to read for 'corvette2r-01.pof'. IBX-DEBUG => POF checksum: 2751841061, IBX checksum: 3613535176 -- "corvette2r-01.pof" but I did find Tcov1A.dds. or Tcov1A-glow.pcx. but I did find Tcov3A.dds. or Tcov3A-glow.pcx. but I did find TSoupTile05b.dds. or TSoupTile05b-glow.pcx. but I did find Tcov4A.dds. but I did find Tcov4A-glow.pcx. but I did find TSoupDebris01b.dds. but I did find TSoupDebris01b-glow.pcx. but I did find Tcov7A.dds. or Tcov7A-glow.pcx. but I did find TSoupEngineA.dds. but I did find TSoupEngineA-glow.pcx. but I did find TSoupDebris01b.dds. but I did find TSoupDebris01b-glow.pcx. but I did find Tcov1B.dds. or Tcov1B-glow.pcx. but I did find Tcov4B.dds. but I did find Tcov4B-glow.pcx. but I did find Tcov3b.dds. or Tcov3b-glow.pcx. but I did find Tcov7B.dds. or Tcov7B-glow.pcx. but I did find Tcov2B.dds. or Tcov2B-glow.pcx. but I did find Tcov6B.dds. or Tcov6B-glow.pcx. but I did find Tcov5B.dds. or Tcov5B-glow.pcx. but I did find Tcov1A.dds. or Tcov1A-glow.pcx. but I did find Tcov4A.dds. but I did find Tcov4A-glow.pcx. but I did find Tcov3A.dds. or Tcov3A-glow.pcx. but I did find Tcov7A.dds. or Tcov7A-glow.pcx. but I did find Tcov2A.dds. or Tcov2A-glow.pcx. but I did find Tcov6A.dds. or Tcov6A-glow.pcx. but I did find Tcov5A.dds. or Tcov5A-glow.pcx. but I did find TSoupDebris01b.dds. but I did find TSoupDebris01b-glow.pcx. but I did find Tcov1B.dds. or Tcov1B-glow.pcx. but I did find Tcov3b.dds. or Tcov3b-glow.pcx. but I did find TSoupTile05c.dds. or TSoupTile05c-glow.pcx. but I did find Tcov4B.dds. but I did find Tcov4B-glow.pcx. but I did find TSoupDebris01b.dds. but I did find TSoupDebris01b-glow.pcx. but I did find Tcov7B.dds. or Tcov7B-glow.pcx. but I did find TSoupEngineB.dds. but I did find TSoupEngineB-glow.pcx. but I did find RcovC.pcx. or RcovC-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26SOBJ IDed itself as 27SOBJ IDed itself as 28SOBJ IDed itself as 29SOBJ IDed itself as 30SOBJ IDed itself as 31SOBJ IDed itself as 32SOBJ IDed itself as 33SOBJ IDed itself as 34SOBJ IDed itself as 35SOBJ IDed itself as 36SOBJ IDed itself as 37SOBJ IDed itself as 38SOBJ IDed itself as 39SOBJ IDed itself as 40SOBJ IDed itself as 41SOBJ IDed itself as 42SOBJ IDed itself as 43SOBJ IDed itself as 44SOBJ IDed itself as 45SOBJ IDed itself as 46SOBJ IDed itself as 47SOBJ IDed itself as 48SOBJ IDed itself as 49SOBJ IDed itself as 50SOBJ IDed itself as 51SOBJ IDed itself as 52SOBJ IDed itself as 53SOBJ IDed itself as 54SOBJ IDed itself as 55SOBJ IDed itself as 56SOBJ IDed itself as 57SOBJ IDed itself as 58SOBJ IDed itself as 59SOBJ IDed itself as 60SOBJ IDed itself as 61SOBJ IDed itself as 62SOBJ IDed itself as 63SOBJ IDed itself as 64SOBJ IDed itself as 65SOBJ IDed itself as 66SOBJ IDed itself as 67SOBJ IDed itself as 68SOBJ IDed itself as 69SOBJ IDed itself as 70SOBJ IDed itself as 71SOBJ IDed itself as 72SOBJ IDed itself as 73SOBJ IDed itself as 74SOBJ IDed itself as 75SOBJ IDed itself as 76SOBJ IDed itself as 77Unknown special object type $path29 while reading model corvette2r-01.pof Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 3033145745, IBX checksum: 311387289 -- "support2v-01.pof" but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. but I did find vsupport1.pcx. but I did find vsupport1-glow.pcx. or thruster02-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1b.pcx. or vsupport1b-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find vsupport1c.pcx. or vsupport1c-glow.pcx. but I did find DAMAGE.dds. or damage-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10This mission requires 434 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "hornet.pof" but I did find hornetall-a.pcx. or hornetall-a-glow.pcx. but I did find hornetall-b.pcx. or hornetall-b-glow.pcx. but I did find hornetall-d.pcx. or hornetall-d-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 4051743095, IBX checksum: 1426991478 -- "rockeye.pof" but I did find mx64b.pcx. or mx64b-glow.pcx. or thruster01-glow.pcx. but I did find rocka.pcx. or rocka-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 2582055991, IBX checksum: 902538880 -- "Tempest.pof" but I did find tempall.pcx. or tempall-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 3879058811, IBX checksum: 3774141961 -- "NewHornet.pof" but I did find hornetall-a.pcx. or hornetall-a-glow.pcx. but I did find hornetall-b.pcx. or hornetall-b-glow.pcx. but I did find hornetall-d.pcx. or hornetall-d-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 2575899787, IBX checksum: 2666347505 -- "bombardier.pof" but I did find bombardier.dds. or bombardier-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 852142110, IBX checksum: 1760043162 -- "crossbow.pof" but I did find crossbow.dds. or crossbow-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 3041141961, IBX checksum: 859758991 -- "trebuchet.pof" but I did find trebuchet.pcx. or trebuchet-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 3891445845, IBX checksum: 894358270 -- "taga.pof" but I did find TAGA.pcx. or TAGA-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 2164944813, IBX checksum: 2670705238 -- "tagb.pof" but I did find tagb.pcx. or tagb-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'tagc.pof' IBX: Found a good IBX to read for 'tagc.pof'. IBX-DEBUG => POF checksum: 448596213, IBX checksum: 3098929269 -- "tagc.pof" but I did find tagc.pcx. but I did find tagc-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 2155204485, IBX checksum: 3170452753 -- "piranha.pof" but I did find piranhaA.pcx. or piranhaA-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 3940925484, IBX checksum: 1329739360 -- "stilettoII.pof" but I did find newstilleto.pcx. or newstilleto-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 2957681153, IBX checksum: 838736941 -- "infyrno.pof" but I did find infyrno.pcx. or infyrno-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 3099232563, IBX checksum: 3229202464 -- "belial.pof" but I did find belial.dds. but I did find belial-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2Loading model 'Tsunami.pof' IBX: Found a good IBX to read for 'Tsunami.pof'. IBX-DEBUG => POF checksum: 1524385838, IBX checksum: 653734780 -- "Tsunami.pof" but I did find tsunall-a.pcx. or tsunall-a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 4214892821, IBX checksum: 3995987571 -- "helios.pof" but I did find helios.pcx. or helios-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 3832111446, IBX checksum: 1363482244 -- "EMPulse2.pof" but I did find empulse.pcx. or empulse-glow.pcx. or thruster01-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Harbinger.pof' IBX: Found a good IBX to read for 'Harbinger.pof'. IBX-DEBUG => POF checksum: 1674117057, IBX checksum: 2793152434 -- "Harbinger.pof" but I did find harball-a.pcx. or harball-a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2Loading model 'MX-50.pof' IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 2163019510, IBX checksum: 261977273 -- "MX-50.pof" but I did find MX-A.pcx. or MX-A-glow.pcx. or thruster01-glow.pcx. but I did find Mx-B.pcx. or Mx-B-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Synaptic.pof' IBX: Found a good IBX to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 2284473230, IBX checksum: 846229812 -- "Synaptic.pof" but I did find SynAll-A.pcx. or SynAll-A-glow.pcx. or thruster01-glow.pcx. but I did find SynAll-B.pcx. or SynAll-B-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 908169754, IBX checksum: 559317902 -- "Interceptor.pof" but I did find Inter-A.pcx. or Inter-A-glow.pcx. or thruster01-glow.pcx. but I did find Inter-B.pcx. or Inter-B-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" but I did find Countermeasure.dds. but I did find Countermeasure-glow.pcx. SOBJ IDed itself as 0Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" but I did find debris01a.dds. but I did find debris01a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" but I did find debris01a.dds. but I did find debris01a-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15Paging in mission messages Stopping model page in... ANI cursorweb.ani with size 24x24 (25.0% wasted) ANI 2_radar1.ani with size 170x170 (33.6% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) ANI Lamprey_Particle.ani with size 86x86 (32.8% wasted) ANI cursor.ani with size 24x24 (25.0% wasted) !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 !!DEBUG!! OpenGL Errors this frame: 1 ANI 2_lock1.ani with size 53x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 96x96 (25.0% wasted) ANI toggle1.ani with size 20x20 (37.5% wasted) ANI weapons1.ani with size 20x20 (37.5% wasted) ANI 2_toparc1.ani with size 60x60 (6.3% wasted) ANI 2_toparc2.ani with size 24x24 (25.0% wasted) ANI 2_toparc3.ani with size 29x29 (9.4% wasted) ANI 2_leftarc.ani with size 252x252 (1.6% wasted) ANI 2_rightarc1.ani with size 252x252 (1.6% wasted) ANI 2_reticle1.ani with size 24x24 (25.0% wasted) ANI targhit1.ani with size 21x21 (34.4% wasted) ANI energy1.ani with size 41x41 (35.9% wasted) ANI targetview1.ani with size 156x156 (39.1% wasted) ANI targetview2.ani with size 96x96 (25.0% wasted) ANI targetview3.ani with size 20x20 (37.5% wasted) ANI damage1.ani with size 25x25 (21.9% wasted) ANI support1.ani with size 24x24 (25.0% wasted) ANI objective1.ani with size 21x21 (34.4% wasted) ANI wingman1.ani with size 53x53 (17.2% wasted) ANI wingman2.ani with size 53x53 (17.2% wasted) ANI wingman3.ani with size 53x53 (17.2% wasted) ANI netlag1.ani with size 30x30 (6.3% wasted) ANI head1.ani with size 132x132 (48.4% wasted) ANI time1.ani with size 23x23 (28.1% wasted) ANI debris01.ani with size 38x38 (40.6% wasted) ANI debris02.ani with size 19x19 (40.6% wasted) ANI debris04.ani with size 27x27 (15.6% wasted) ANI shield-f01.ani with size 93x93 (27.3% wasted) ANI shield-f06.ani with size 93x93 (27.3% wasted) ANI shield-f13.ani with size 93x93 (27.3% wasted) ANI shieldft-05.ani with size 93x93 (27.3% wasted) ANI shield-b04.ani with size 93x93 (27.3% wasted) ANI shield-b09.ani with size 93x93 (27.3% wasted) !!DEBUG!! OpenGL Errors this frame: 1 ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) User bitmap 'TMP824x43' User bitmap 'TMP824x43' User bitmap 'TMP256x256' User bitmap 'TMP256x256' User bitmap 'TMP128x128' Bmpman: 2110/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 4959, Estimated count = 2311 ================================================ Frame 0 too long!!: frametime = 84.824 (84.824) Got event GS_EVENT_WEAPON_SELECT_HELP (15) in state GS_STATE_TRAINING_PAUSED (44) ANI 2_BriefMap with size 400x400 (21.9% wasted) ANI iconwing01 with size 28x28 (12.5% wasted) Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 1294070389, IBX checksum: 552431421 -- "fighter2t-02.pof" but I did find fighter2t-02a.dds. but I did find fighter2t-02a-glow.pcx. or thruster01-glow.pcx. or thruster01-glow.pcx. but I did find fighter2t-02b.dds. but I did find fighter2t-02b-glow.pcx. but I did find fighter2t-02c.dds. but I did find fighter2t-02c-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17SOBJ IDed itself as 18SOBJ IDed itself as 19SOBJ IDed itself as 20SOBJ IDed itself as 21SOBJ IDed itself as 22SOBJ IDed itself as 23SOBJ IDed itself as 24SOBJ IDed itself as 25SOBJ IDed itself as 26Loading model 'fighter2t-01.pof' IBX: Found a good IBX to read for 'fighter2t-01.pof'. IBX-DEBUG => POF checksum: 1385050993, IBX checksum: 3888479354 -- "fighter2t-01.pof" but I did find fighter2t-01A.dds. BMPMAN: Found EFF (fighter2t-01A-glow.eff) with 1 frames at 30 fps. dds: Couldn't open 'fighter2t-01A-glow_0000' -- error description File not found EFF: No frame images were found. EFF, fighter2t-01A-glow.eff, is invalid. but I did find fighter2t-01A-glow.dds. but I did find TERCOC01.tga. but I did find TERCOC01-glow.tga. but I did find GoldGlass.tga. or GoldGlass-glow.pcx. or thruster01-glow.pcx. but I did find fighter2t-01B.pcx. or fighter2t-01B-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 59332783, IBX checksum: 2566922720 -- "fighter2t-03.pof" but I did find fighter2t-03A.dds. but I did find fighter2t-03A-glow.pcx. but I did find glass.dds. or glass-glow.pcx. but I did find TERCOC01.tga. but I did find TERCOC01-glow.tga. opengl_minimize opengl_minimize or THRUSTER01.pcx. or THRUSTER01-glow.pcx. but I did find fighter2t-03B.dds. but I did find fighter2t-03B-glow.pcx. but I did find fighter2t-03C.pcx. or fighter2t-03C-glow.pcx. but I did find DAMAGE.dds. or damage-glow.pcx. SOBJ IDed itself as 0SOBJ IDed itself as 1SOBJ IDed itself as 2SOBJ IDed itself as 3SOBJ IDed itself as 4SOBJ IDed itself as 5SOBJ IDed itself as 6SOBJ IDed itself as 7SOBJ IDed itself as 8SOBJ IDed itself as 9SOBJ IDed itself as 10SOBJ IDed itself as 11SOBJ IDed itself as 12SOBJ IDed itself as 13SOBJ IDed itself as 14SOBJ IDed itself as 15SOBJ IDed itself as 16SOBJ IDed itself as 17ANI 2_ssfighter01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter01.ani ANI 2_ssfighter2t-02.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-02.ani ANI 2_ssfighter13.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter13.ani ANI 2_ssfighter2t-01.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-01.ani ANI 2_ssfighter2t-03.ani with size 368x368 (28.1% wasted) SHIP ANI: Found hires version of 2_ssfighter2t-03.ani ANI iconSD4 with size 24x24 (25.0% wasted) ANI iconScalpel with size 24x24 (25.0% wasted) ANI iconflail with size 24x24 (25.0% wasted) ANI iconPromR with size 24x24 (25.0% wasted) ANI iconPromS with size 24x24 (25.0% wasted) ANI iconNewton with size 24x24 (25.0% wasted) ANI iconKayser with size 24x24 (25.0% wasted) ANI iconCirce with size 24x24 (25.0% wasted) ANI iconLich with size 24x24 (25.0% wasted) ANI 2_SD4.ani with size 304x304 (40.6% wasted) ANI 2_Scalpel.ani with size 304x304 (40.6% wasted) ANI 2_Flail2.ani with size 304x304 (40.6% wasted) ANI 2_PromR.ani with size 304x304 (40.6% wasted) ANI 2_PromS.ani with size 304x304 (40.6% wasted) ANI 2_Newton.ani with size 304x304 (40.6% wasted) ANI 2_Kayser.ani with size 304x304 (40.6% wasted) ANI 2_Circe.ani with size 304x304 (40.6% wasted) ANI 2_Lich.ani with size 304x304 (40.6% wasted) ANI icont-fightW with size 54x54 (15.6% wasted) ANI iconv-fightW with size 46x46 (28.1% wasted) ANI icons-fighterW with size 40x40 (37.5% wasted) ANI icont-cruiser with size 18x18 (43.8% wasted) ANI iconv-cruiser with size 44x44 (31.3% wasted) ANI icons-cruiser with size 28x28 (12.5% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI FadeiconT-cruiser with size 18x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 18x18 (43.8% wasted) ANI FadeiconT-FighterW with size 54x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 54x54 (15.6% wasted) Frame 0 too long!!: frametime = 9.397 (9.397) ANI icont-node.ani with size 100x100 (21.9% wasted) ANI icont-cruiser.ani with size 18x18 (43.8% wasted) Frame 0 too long!!: frametime = 0.980 (0.980) Frame 0 too long!!: frametime = 0.268 (0.268) opengl_minimize Frame 0 too long!!: frametime = 0.788 (0.788) Frame 0 too long!!: frametime = 0.264 (0.264) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (11) Entering game at time = 130.325 ANI shieldft-01 with size 93x93 (27.3% wasted) ANI shieldft-01.ani with size 93x93 (27.3% wasted) !!DEBUG!! OpenGL Errors this frame: 1 Frame 1 too long!!: frametime = 1.813 (1.813) Frame 271 too long!!: frametime = 0.352 (0.352) message 'Welcome' with invalid head. Fix by assigning persona to the message. ANI Head-CM4a.ani with size 120x120 (6.3% wasted) Frame 1004 too long!!: frametime = 0.495 (0.495) ANI Head-TP1a.ani with size 120x120 (6.3% wasted) ANI Head-TP6b.ani with size 120x120 (6.3% wasted) 2692 frames executed in 30.008 seconds, 89.708 frames per second. message 'Fighter Escort' with invalid head. Fix by assigning persona to the message. ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Frame 3959 too long!!: frametime = 0.458 (0.458) Recycled beam (5 beams remaining) Frame 4005 too long!!: frametime = 0.669 (0.669) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) ANI Head-TP5a.ani with size 120x120 (6.3% wasted) Beam couldn't find a good find a good object model/type!! (0)ANI Head-TP6b.ani with size 120x120 (6.3% wasted) Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Frame 4114 too long!!: frametime = 0.287 (0.287) Recycled beam (8 beams remaining) Recycled beam (7 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (6 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (1 beams remaining) Frame 4492 too long!!: frametime = 0.304 (0.304) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (6 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Warning: Too many triangles in shield hit. Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (5 beams remaining) Recycled beam (7 beams remaining) Recycled beam (6 beams remaining) Recycled beam (5 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (4 beams remaining) Recycled beam (3 beams remaining) Recycled beam (2 beams remaining) message 'Loyola History' with invalid head. Fix by assigning persona to the message. ANI Head-CM2a.ani with size 120x120 (6.3% wasted) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (4 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Recycled beam (3 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (3 beams remaining) Recycled beam (3 beams remaining) ANI Head-TP6a.ani with size 120x120 (6.3% wasted) Recycled beam (3 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (4 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (3 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Recycled beam (1 beams remaining) Recycled beam (1 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (2 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) Recycled beam (0 beams remaining) Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Beam couldn't find a good find a good object model/type!! (0)Recycled beam (1 beams remaining) Recycled beam (0 beams remaining) BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! BEAM : powering beam down because of FOV condition! Recycled beam (0 beams remaining) opengl_minimize opengl_minimize Freeing all existing models... Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes opengl_minimize opengl_minimize