========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened /home/jmezach/.fs2_open/data/fs2_open.log OK REGISTRY: os_config_read_string in osapi/osregistry_unix.cpp at line 445, thread 31816 - section = "(null)", name = "VideocardFs2open", default value: "(null)" REGISTRY: os_config_read_string in osapi/osregistry_unix.cpp at line 445, thread 31816 - section = "(null)", name = "Language", default value: "(null)" AutoLang: Language auto-detection successful... Setting language to English REGISTRY: os_config_read_string in osapi/osregistry_unix.cpp at line 445, thread 31816 - section = "(null)", name = "Soundcard", default value: "(null)" soundcard = OpenAL INITED! Vendor : J. Valenzuela Renderer : Software Version : 0.0.8 Extensions : AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel Failed to init speech REGISTRY: os_config_read_string in osapi/osregistry_unix.cpp at line 445, thread 31816 - section = "(null)", name = "VideocardFs2open", default value: "(null)" GR_CPU: Family 0, MMX=Yes Initializing opengl graphics device... Res:1024x768x16 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OPENGL INITED! Vendor : NVIDIA Corporation Renderer : GeForce 6600/AGP/SSE/3DNOW! Version : 2.0.0 NVIDIA 76.76 Extensions : GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum Found extension "GL_EXT_fog_coord", and function "glFogCoordfEXT()". Found extension "GL_EXT_fog_coord", and function "glFogCoordPointerEXT()". Found extension "GL_ARB_multitexture", and function "glMultiTexCoord2fARB()". Found extension "GL_ARB_multitexture", and function "glActiveTextureARB()". Found extension "GL_ARB_texture_env_add". Found extension "GL_ARB_texture_compression", and function "glCompressedTexImage2D()". Found extension "GL_EXT_texture_compression_s3tc". Found extension "GL_EXT_texture_filter_anisotropic". Found extension "GL_NV_fog_distance". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3fvEXT()". Found extension "GL_EXT_secondary_color", and function "glSecondaryColor3ubvEXT()". Found extension "GL_ARB_texture_env_combine". Found extension "GL_EXT_texture_env_combine". Found extension "GL_EXT_compiled_vertex_array", and function "glLockArraysEXT()". Found extension "GL_EXT_compiled_vertex_array", and function "glUnlockArraysEXT()". Found extension "GL_ARB_transpose_matrix", and function "glLoadTransposeMatrixfARB()". Found extension "GL_ARB_transpose_matrix", and function "glMultTransposeMatrixfARB()". Found extension "GL_ARB_multitexture", and function "glClientActiveTextureARB()". Found extension "GL_EXT_draw_range_elements", and function "glDrawRangeElements()". Found extension "GL_ARB_texture_mirrored_repeat". Found extension "GL_ARB_texture_non_power_of_two". Found extension "GL_ARB_vertex_buffer_object", and function "glBindBufferARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glDeleteBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glGenBuffersARB()". Found extension "GL_ARB_vertex_buffer_object", and function "glBufferDataARB()". Max texture units: 4 Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 4096x4096 Texture compression enabled: YES Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) REGISTRY: os_config_read_string in osapi/osregistry_unix.cpp at line 445, thread 31816 - section = "(null)", name = "GammaD3D", default value: "1.0" REGISTRY: os_config_read_string in osapi/osregistry_unix.cpp at line 445, thread 31816 - section = "PXO", name = "Login", default value: "(null)" REGISTRY: os_config_read_string in osapi/osregistry_unix.cpp at line 445, thread 31816 - section = "PXO", name = "Password", default value: "(null)" REGISTRY: os_config_read_string in osapi/osregistry_unix.cpp at line 445, thread 31816 - section = "PXO", name = "SquadName", default value: "(null)" Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted) REGISTRY: os_config_read_string in osapi/osregistry_unix.cpp at line 445, thread 31816 - section = "(null)", name = "ConnectionSpeed", default value: "Fast" ML Freespace Multi Log - Opened Tue, Oct 25, 2005 at 09:43PM ---- ---- ---- Joystick INITTED! Using 'Microsoft óideWinder Force Feedback 2 Joystick' as the primary joystick: Number of axes: 14 Number of buttons: 9 Number of hats: 0 Number of trackballs: 0 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl!couldn't find pcx for Subach HL-7 BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. found ani Subach_AniBitmap for Subach HL-7, with 6 frames and 5 fps couldn't find pcx for Subach HL-D found ani Subach_AniBitmap for Subach HL-D, with 6 frames and 5 fps couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find pcx for Prometheus R BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. found ani PrometheusR_AniBitmap for Prometheus R, with 12 frames and 5 fps couldn't find pcx for Prometheus S BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. found ani Prometheus_AniBitmap for Prometheus S, with 12 frames and 5 fps couldn't find pcx for Prometheus D found ani Prometheus_AniBitmap for Prometheus D, with 12 frames and 5 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find pcx for UD-8 Kayser BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. found ani Kayser_AniBitmap for UD-8 Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find pcx for UD-D Kayser found ani Kayser_AniBitmap for UD-D Kayser, with 4 frames and 5 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find pcx for Shivan Light Laser BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. dds: Couldn't open 'Alouqua_AniBitmap_0003' -- error description File not found EFF: Unable to load all frames for 'Alouqua_AniBitmap.eff', stopping at #3 found ani Alouqua_AniBitmap for Shivan Light Laser, with 3 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps Wokka! Error opening file (difficulty.tbl)! Unable to parse 'difficulty.tbl'! Code = 5. Loaded modular ship table file ships.tbl ML 10/25 21:43:36~ psnet_get_ip() reports IP : 0.0.0.0 ML 10/25 21:43:36~ Receive buffer set to 8192 ML 10/25 21:43:36~ Send buffer set to 8192 loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 28 MVE: Buffer underun (First is normal) Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0) REGISTRY: os_config_read_string in osapi/osregistry_unix.cpp at line 445, thread 31816 - section = "(null)", name = "LastPlayer", default value: "(null)" ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38) Someone passed an extension to bm_load for file 'GTA.pcx' Wokka! Error opening file (Silentthreat.fc2)! Error parsing 'Silentthreat.fc2' Error code = 5. ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) ML ---- ---- ---- Freespace Multi Log - Closing on Tue, Oct 25, 2005 at 09:43PM opengl_minimize STUB: dscap_close in sound/ds.cpp at line 4073, thread 31816 Freeing all existing models...