#Mission Info $Version: 0.10 $Name: XSTR("Fenris Test", -1) $Author: Wanderer $Created: 10/20/05 at 18:56:58 $Modified: 10/22/05 at 19:37:27 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 128 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -892.582947, 5503.617188, -6238.211914 +Viewer orient: 0.999499, -0.000003, -0.031656, 0.017830, 0.826347, 0.562880, 0.026157, -0.563162, 0.825933 #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Mekhu HL-7" 16 "Prometheus R" 1 "Rockeye" 500 "Tempest" 500 "Hornet" 500 "Harpoon" 16 "Piranha" 500 ) #Objects ;! 5 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 7.779121, 0.000064, -2003.774292 $Orientation: 0.994179, 0.000000, 0.107742, 0.000000, 1.000000, 0.000000, -0.107742, 0.000000, 0.994179 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Dummy 1 ;! Object #1 $Class: GTC Fenris $Team: Friendly $Location: 1750.000000, 0.000000, -1750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.935897, -0.352274, 0.000000, 0.352274, 0.935897 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "SGreen" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Dummy 2 ;! Object #2 $Class: GTC Fenris $Team: Hostile $Location: -1750.000000, 0.000000, 1750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, -0.957788, 0.287478, 0.000000, -0.287478, -0.957788 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "SGreen" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Dummy 1A ;! Object #3 $Class: GTC Fenris $Team: Friendly $Location: -1750.000000, 0.000000, -1750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.966390, -0.257081, 0.000000, 0.257081, 0.966390 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "SGreen" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Secondary Banks: ( "Rebel Bomb" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Dummy 2A ;! Object #4 $Class: GTC Fenris $Team: Hostile $Location: 1750.000000, 0.000000, 1750.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, -0.951847, 0.306575, 0.000000, -0.306575, -0.951847 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "SGreen" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Secondary Banks: ( "Rebel Bomb" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) #Events ;! 2 total $Formula: ( when ( true ) ( turret-lock "Dummy 2" "turret09a-01-main" ) ) +Name: Dummy 2 - Lock missile turret +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 20 ) ( turret-free "Dummy 2" "turret09a-01-main" ) ) +Name: Dummy 2 - Free missile turret +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 207 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 125 +Bank: 79 +Heading: 38 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End