#Mission Info $Version: 0.10 $Name: XSTR("As You Sow....", -1) $Author: NamelessOne $Created: 07/28/05 at 20:42:05 $Modified: 09/16/05 at 23:45:48 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -1590.907471, 3141.601074, -2578.587402 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.831473, 0.555565, 0.000000, -0.555565, 0.831473 +SquadReassignName: 70th Blue Lions +SquadReassignLogo: lion1.pcx $Starting wing names: ( "Epsilon" "Beta" "Gamma" ) $Squadron wing names: ( "Epsilon" "Beta" "Gamma" "Delta" "Alpha" ) $Team-versus-team wing names: ( "Epsilon" "Zeta" ) $Skybox Model: starfield.pof #Sexp_variables $Variables: ( 0 "FirstTime" "0" "number" "player-persistent" 1 "IAmAVariable" "0" "number" 2 "RemainingArtemis" "4" "number" "campaign-persistent" 3 "RemainingBoanerges" "4" "number" "campaign-persistent" 4 "RemainingHercs" "12" "number" "campaign-persistent" 5 "RemainingMyrmidons" "12" "number" "campaign-persistent" 6 "RemainingPegasi" "4" "number" "campaign-persistent" 7 "RemainingPerseus" "12" "number" "campaign-persistent" 8 "RemainingWCAres" "4" "number" "campaign-persistent" 9 "RemainingWCPegasi" "4" "number" "campaign-persistent" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Alternate Types: $Alt: Crusader $Alt: WildCat #end #Players ;! 1 total $Starting Shipname: Epsilon 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 ) +Weaponry Pool: ( "Subach HL-7" 13 "Akheton SDG" 100 "Vindicator SDG" 16 "Morning Star" 100 "MorningStar D" 16 "Prometheus R" 3 "Prometheus S" 100 "Rockeye" 500 "Tempest" 500 "Hornet" 380 "Tornado" 500 "Harpoon" 452 ) #Objects ;! 3 total $Name: Epsilon 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: 0.000000, 60.000000, 300.000000 $Orientation: 1.000000, 0.000000, 0.000634, 0.000000, 1.000000, 0.000150, -0.000634, -0.000150, 1.000000 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 70 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Epsilon 2 ;! Object #1 $Class: GTF Perseus $Alt: Crusader $Team: Friendly $Location: -20.000000, 60.000000, 250.000000 $Orientation: 1.000000, 0.000000, 0.000677, 0.000000, 1.000000, 0.000185, -0.000677, -0.000185, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 70 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 $Name: Epsilon 3 ;! Object #2 $Class: GTF Perseus $Alt: WildCat $Team: Friendly $Location: 20.000000, 60.000000, 250.000000 $Orientation: 1.000000, 0.000000, 0.000657, 0.000000, 1.000000, 0.000218, -0.000657, -0.000218, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 70 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 14 #Wings ;! 1 total $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) +Hotkey: 0 +Flags:( ) #Events ;! 3 total $Formula: ( when ( has-time-elapsed 5 ) ( send-message "#Command" "High" "Variable" ) ) +Name: Variable +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 15 ) ( send-message "#Command" "High" "Player Persistant" ) ) +Name: Player Persistent Variable +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 30 ) ( send-message "#Command" "High" "Campaign Persistant" ) ) +Name: Lock Mission +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 210 total $Name: Campaign Persistant $Team: -1 $MessageNew: XSTR("Ship still has $RemainingMyrmidons Myrmidons, $RemainingHercs Herc Mk IIs and $RemainingPerseus Perseus class fighters left.", -1) $end_multi_text +AVI Name: Head-BSH $Name: Player Persistant $Team: -1 $MessageNew: XSTR("Ship still has $FirstTime", -1) $end_multi_text $Name: Variable $Team: -1 $MessageNew: XSTR("Ship still has $IAmAVariable", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 19 total $Num stars: 100 $Ambient light level: 0 $Sun: SunWhite +Angles: 0.000000 0.000000 0.000000 +Scale: 5.000000 $Sun: SunWhite +Angles: 0.366519 0.000000 0.244346 +Scale: 1.000000 $Starbitmap: nebulB8-whisp +Angles: 0.069813 3.141590 0.069813 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB1-main +Angles: 0.296706 0.000000 0.122173 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB3-main +Angles: 6.108648 0.000000 5.585049 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB10-whisp +Angles: 6.108648 3.141590 0.349066 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB14-whisp +Angles: 5.672316 0.000000 6.108648 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB3-main +Angles: 4.276053 0.000000 0.610865 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 4.345866 0.000000 5.497783 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB8-whisp +Angles: 0.872664 4.188787 4.886918 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB4-whisp +Angles: 1.221730 0.000000 0.698131 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB6-whisp +Angles: 0.698131 0.000000 0.785398 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB13-whisp +Angles: 1.396262 0.000000 0.959930 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB7-whisp +Angles: 0.000000 0.000000 1.919861 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB9-whisp +Angles: 0.000000 0.000000 0.959930 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB9-whisp +Angles: 2.443459 0.000000 5.235984 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB11-whisp +Angles: 1.483529 0.000000 0.174533 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB14-whisp +Angles: 0.959930 3.141590 5.934115 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB2-main +Angles: 2.792525 0.000000 0.000000 +ScaleX: 12.000000 +ScaleY: 12.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulB5-whisp +Angles: 1.745328 5.759582 5.934115 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: planeth +Angles: 6.108648 4.014254 3.490656 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: None #End