#Mission Info $Version: 0.10 $Name: XSTR("Sudden Silence", -1) $Author: Ransom Arceihn $Created: 12/17/04 at 14:37:03 $Modified: 07/23/05 at 22:37:45 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 2074 +Red Alert: 0 +Scramble: 1 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -1559.250732, 1476.602417, -12329.086914 +Viewer orient: 0.992196, -0.000004, -0.124690, 0.101128, 0.585021, 0.804688, 0.072943, -0.811018, 0.580456 $Starting wing names: ( "Kappa" "Beta" "Alpha" ) $Squadron wing names: ( "Kappa" "Beta" "Alpha" "Delta" "Epsilon" ) $Team-versus-team wing names: ( "Kappa" "Zeta" ) $Load Screen 640: E2lo.pcx $Load Screen 1024: E2hi.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 92 "Chondral" "0" "block" 93 "Chondral" "35000" "block" 94 "Raven" "0" "block" 95 "Raven" "25000" "block" 96 "Drayen" "0" "block" 97 "Drayen" "25000" "block" 98 "Incontrovertible" "0" "block" 99 "Incontrovertible" "83500" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("Log #5 The chance of that happening are... absurd. It just warped in, and rammed straight into the Anuket. I mean, it's probably happened before, sure. But I didn't think I'd ever see anything like that. You don't really get many subspace related incidents... I wonder why. Subspace has always creeped me out. Especially intersystem jumps. Just looking at the subspace wall is... I keep thinking it's all going to cave in. I have absolutely no idea how subspace works. What if it did? What would happen to me? Would I die? Would I become part of subspace? Where would I go? ", -1) $end_multi_text $voice: none.wav $camera_pos: -2254.653076, 171.736511, -12306.624023 $camera_orient: -0.910896, -0.000004, 0.412636, -0.263045, 0.770477, -0.580666, -0.317924, -0.637468, -0.701826 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Hercules Mark II $pos: -2331.750977, 11.382709, -12492.998047 $label: Kappa 1 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Apparently there's some secret smuggler base the Chondral is taking us to. Why are we trusting him? It's probably a trap. Do we have any way of knowing? Of course not. We're just going to trust him. I wonder, though... what would have happened if I hadn't told them about his shielded cargo. If I'd just said nothing.", -1) $end_multi_text $voice: none.wav $camera_pos: -2980.062744, 559.201843, -11860.720703 $camera_orient: -0.820546, -0.000004, -0.571580, 0.329051, 0.817667, -0.472383, 0.467364, -0.575691, -0.670933 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -3221.000000, 0.000000, -14850.799805 $label: Crescent +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules Mark II $pos: -2331.750977, 11.382709, -12492.998047 $label: Kappa 1 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: GTFR Triton $pos: -2590.300049, -10.100035, -12534.800781 $label: Chondral +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Kappa 1 $Ship Choices: ( "GTF Hercules" 4 "GTF Hercules Mark II" 1 "GTF Loki" 4 "GTF Myrmidon" 4 ) +Weaponry Pool: ( "Subach HL-7" 13 "Akheton SDG" 16 "Prometheus R" 13 "Rockeye" 100 "Hornet" 500 "Harpoon" 404 ) #Objects ;! 26 total $Name: Omicron 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: -2342.139893, -0.034092, -12545.500000 $Orientation: -0.999883, 0.000000, -0.015308, -0.000629, 0.999155, 0.041084, 0.015295, 0.041089, -0.999038 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Ompath:1" 20 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "gonetalk" 24 ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omicron 2 ;! Object #1 $Class: GVF Horus $Team: Friendly $Location: -2386.151855, 18.112614, -12560.890625 $Orientation: -0.999771, 0.000000, -0.021384, -0.000827, 0.999251, 0.038676, 0.021368, 0.038685, -0.999023 $IFF: IFF 1 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-stay-still "Ompath:1" 20 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "gonetalk" 24 ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omicron 3 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: -2299.505859, 18.881628, -12555.171875 $Orientation: -0.999955, 0.000000, -0.009477, -0.000365, 0.999256, 0.038555, 0.009470, 0.038556, -0.999212 $IFF: IFF 1 $AI Behavior: Stay Near $AI Goals: ( goals ( ai-stay-still "Ompath:1" 20 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "gonetalk" 24 ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kappa 1 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -2331.750977, 11.382709, -12492.998047 $Orientation: -0.999905, 0.000000, -0.013785, -0.000541, 0.999230, 0.039243, 0.013775, 0.039247, -0.999135 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Chondral ;! Object #4 $Class: GTFR Triton $Team: Friendly $Location: -2590.300049, -10.100035, -12534.800781 $Orientation: -1.000000, -0.000000, -0.000000, 0.000000, 0.999979, 0.006510, 0.000000, 0.006510, -0.999979 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "gonetalk" 23 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Crescent ;! Object #5 $Class: GTSC Faustus $Team: Friendly $Location: -3221.000000, 0.000000, -14850.799805 $Orientation: -0.354461, 0.000000, -0.935071, 0.000004, 1.000000, -0.000002, 0.935071, -0.000004, -0.354461 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret02 $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret03 $Damage: 100 +Primary Banks: ( "" "" ) +Secondary Banks: ( "" "" ) +Sbank Ammo: ( 0 0 ) +Subsystem: turret04 $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret05 $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret06 $Damage: 100 +Primary Banks: ( "" ) +Subsystem: weapons $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Generation ;! Object #6 $Class: GTCv Deimos $Team: Hostile $Location: -959.511536, 199.999969, -10808.037109 $Orientation: -0.999880, 0.000000, -0.015493, 0.000000, 1.000000, 0.000000, 0.015493, 0.000000, -0.999880 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "cresbang" 12 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "asplode" 20 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Ulresh ;! Object #7 $Class: GVCv Sobek $Team: Hostile $Location: -1282.325562, -200.000046, -10544.580078 $Orientation: -0.995463, 0.000000, 0.095151, 0.000000, 1.000000, 0.000001, -0.095151, 0.000001, -0.995463 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "cresbang" 16 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Krace ;! Object #8 $Class: GTC Aeolus $Team: Hostile $Location: -1535.900024, 0.000000, -10631.000000 $Orientation: -0.999742, 0.000000, 0.022713, 0.000000, 1.000000, 0.000001, -0.022713, 0.000001, -0.999742 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "cresbang" 11 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Nu 1 ;! Object #9 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1094.646729, -0.000063, -11073.871094 $Orientation: -0.762806, 0.000000, 0.646627, -0.000011, 1.000000, -0.000013, -0.646627, -0.000018, -0.762806 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore "Kappa 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Nu 2 ;! Object #10 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1110.663208, -0.000068, -11152.877930 $Orientation: -0.749119, 0.000000, 0.662436, -0.000012, 1.000000, -0.000014, -0.662436, -0.000018, -0.749119 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Nu 3 ;! Object #11 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1063.185547, -0.000059, -11137.756836 $Orientation: -0.740153, 0.000000, 0.672439, -0.000012, 1.000000, -0.000013, -0.672439, -0.000018, -0.740153 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Nu 4 ;! Object #12 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1063.265747, -0.000067, -11104.207031 $Orientation: -0.747995, 0.000000, 0.663704, -0.000012, 1.000000, -0.000013, -0.663704, -0.000018, -0.747995 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Xi 1 ;! Object #13 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1274.811401, 0.000025, -10772.911133 $Orientation: -0.856687, 0.000000, 0.515837, -0.000009, 1.000000, -0.000014, -0.515837, -0.000016, -0.856687 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Xi 2 ;! Object #14 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1290.483521, 0.000018, -10880.647461 $Orientation: -0.845450, 0.000000, 0.534055, -0.000009, 1.000000, -0.000015, -0.534055, -0.000017, -0.845450 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Xi 3 ;! Object #15 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1267.498413, 0.000026, -10835.071289 $Orientation: -0.846745, 0.000000, 0.531999, -0.000009, 1.000000, -0.000014, -0.531999, -0.000017, -0.846745 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-ignore "Kappa 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Xi 4 ;! Object #16 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1252.145996, 0.000002, -10865.842773 $Orientation: -0.838850, 0.000000, 0.544362, -0.000009, 1.000000, -0.000014, -0.544362, -0.000017, -0.838850 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 1 ;! Object #17 $Class: GVF Horus $Team: Hostile $Location: -1664.451538, 0.000002, -10950.828125 $Orientation: -0.920341, 0.000000, 0.391118, -0.000008, 1.000000, -0.000018, -0.391118, -0.000020, -0.920341 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #18 $Class: GVF Horus $Team: Hostile $Location: -1659.532837, 0.000006, -10987.155273 $Orientation: -0.915978, 0.000000, 0.401229, -0.000008, 1.000000, -0.000018, -0.401229, -0.000020, -0.915978 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Virgo 3 ;! Object #19 $Class: GVF Horus $Team: Hostile $Location: -1645.352539, 0.000007, -10970.888672 $Orientation: -0.914466, 0.000000, 0.404664, -0.000008, 1.000000, -0.000018, -0.404664, -0.000020, -0.914466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Virgo 4 ;! Object #20 $Class: GVF Horus $Team: Hostile $Location: -1630.203857, 0.000006, -11003.216797 $Orientation: -0.907934, 0.000000, 0.419113, -0.000008, 1.000000, -0.000018, -0.419113, -0.000020, -0.907934 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #21 $Class: GVF Horus $Team: Hostile $Location: -1290.800049, 0.000000, -11192.299805 $Orientation: -0.789677, 0.000000, 0.613523, -0.000012, 1.000000, -0.000016, -0.613523, -0.000020, -0.789677 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-ignore "Kappa 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cancer 2 ;! Object #22 $Class: GVF Horus $Team: Hostile $Location: -1296.259888, 0.000021, -11220.790039 $Orientation: -0.784867, 0.000000, 0.619665, -0.000013, 1.000000, -0.000016, -0.619665, -0.000020, -0.784867 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cancer 3 ;! Object #23 $Class: GVF Horus $Team: Hostile $Location: -1272.275146, 0.000009, -11206.734375 $Orientation: -0.781195, 0.000000, 0.624287, -0.000012, 1.000000, -0.000016, -0.624287, -0.000020, -0.781195 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cancer 4 ;! Object #24 $Class: GVF Horus $Team: Hostile $Location: -1267.340454, 0.000016, -11244.461914 $Orientation: -0.770953, 0.000000, 0.636892, -0.000013, 1.000000, -0.000016, -0.636892, -0.000020, -0.770953 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: TC-TRI 3 ;! Object #25 $Class: TC-TRI $Team: Friendly $Location: -2590.636475, 1.296673, -12724.971680 $Orientation: -1.000000, 0.000000, -0.000023, 0.000000, 0.999978, 0.006690, 0.000023, 0.006690, -0.999978 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Docked With: Chondral $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 #Wings ;! 5 total $Name: Kappa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Kappa 1" ) +Flags:( ) $Name: Nu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Nu 1 $Arrival Location: Near Ship +Arrival Distance: 600 $Arrival Anchor: Generation $Arrival Cue: ( has-arrived-delay 4 "Generation" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "asplode" 20 ) $Ships: ( ;! 4 total "Nu 1" "Nu 2" "Nu 3" "Nu 4" ) +Flags:( ) $Name: Xi $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Xi 1 $Arrival Location: Near Ship +Arrival Distance: 700 $Arrival Anchor: Generation $Arrival Cue: ( has-arrived-delay 6 "Generation" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "asplode" 20 ) $Ships: ( ;! 4 total "Xi 1" "Xi 2" "Xi 3" "Xi 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Near Ship +Arrival Distance: 600 $Arrival Anchor: Ulresh $Arrival Cue: ( is-event-true-delay "genarrive" 17 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "asplode" 20 ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 700 $Arrival Anchor: Ulresh $Arrival Cue: ( is-event-true-delay "genarrive" 13 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "asplode" 20 ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 19 total $Formula: ( when ( true ) ( break-warp "Kappa 1" ) ( ship-guardian "Omicron 1" "Omicron 2" "Omicron 3" ) ( cap-waypoint-speed "Omicron 1" 55 ) ) +Name: breakwarp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Omicron 1" ) 35 ) ( ship-invulnerable "Omicron 1" ) ) +Name: protectwibble +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Omicron 2" ) 43 ) ( ship-invulnerable "Omicron 2" ) ) +Name: protectwobble +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Omicron 3" ) 21 ) ( ship-invulnerable "Omicron 3" ) ) +Name: protectwabble +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 6 ) ( send-message-list "Chondral" "High" "Chondral_1" 0 "Omicron 2" "High" "Omicron2_1" 5000 "Chondral" "High" "Chondral_2" 5000 "Chondral" "High" "Chondral_3" 5000 "Chondral" "High" "Chondral_4" 5000 ) ) +Name: begintalk +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "begintalk" 25 ) ( training-msg "Think_1" ) ( send-message-list "#Kappa 1" "High" "Kappa_1" 5000 "Omicron 1" "High" "Omicron1_1" 5000 "Omicron 1" "High" "Omicron1_2" 5000 ) ) +Name: think1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "think1" 15 ) ( change-iff "Hostile" "Crescent" ) ( add-goal "Omicron 1" ( ai-destroy-subsystem "Crescent" "communication" 89 ) ) ( add-goal "Omicron 2" ( ai-destroy-subsystem "Crescent" "communication" 89 ) ) ( add-goal "Omicron 3" ( ai-destroy-subsystem "Crescent" "communication" 89 ) ) ( add-remove-escort "Crescent" 5 ) ( validate-goal "Destroyscience" ) ) +Name: attackcres +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Crescent" "communication" 0 ) ( add-goal "Omicron 1" ( ai-chase "Crescent" 89 ) ) ( add-goal "Omicron 2" ( ai-chase "Crescent" 89 ) ) ( add-goal "Omicron 3" ( ai-chase "Crescent" 89 ) ) ( send-message "Omicron 3" "High" "Omcron3_1" ) ) +Name: contattack +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Crescent Comm", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Crescent" ) ( send-message-list "Omicron 2" "High" "Omicron2_2" 5000 "Chondral" "High" "Chondral_5" 5000 "Chondral" "High" "Chondral_6" 3000 ) ) +Name: cresbang +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left-subsystem "Crescent" "communication" ) 84 ) ( send-message "Crescent" "High" "Crescent_1" ) ) +Name: creswail +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left-subsystem "Crescent" "communication" ) 13 ) ( send-message "Crescent" "High" "Crescent_2" ) ) +Name: creswail2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Generation" ) ( send-message-list "Generation" "High" "Generation_1" 0 "Ulresh" "High" "Ulresh_1" 5000 "Omicron 2" "High" "Omicron2_3" 5000 "Omicron 1" "High" "Omicron1_3" 5000 "Chondral" "High" "Chondral_7" 5000 "Omicron 3" "High" "Omicron3_2" 5000 "Generation" "High" "Generation_2" 5000 ) ) +Name: genarrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "genarrive" 41 ) ( fade-out ) ( self-destruct "Ulresh" "Nu 3" "Nu 1" "Cancer 3" "Virgo 1" "Virgo 3" ) ( ship-vanish "Krace" "Xi 2" "Xi 1" "Xi 4" "Cancer 4" "Cancer 2" "Nu 2" "Nu 4" "Virgo 2" "Virgo 4" ) ( send-message-list "Ulresh" "High" "Ulresh_2" 3000 "Generation" "High" "Generation_3" 5000 "Xi 3" "Normal" "Xi_1" 5000 "Generation" "High" "Generation_4" 7000 ) ) +Name: asplode +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "asplode" 1 ) ( fade-in ) ) +Name: asplode2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 3 "Generation" ) ( send-message-list "Omicron 2" "High" "Omicron2_5" 0 "Chondral" "High" "Chondral_8" 5000 "Omicron 3" "High" "Omicron3_4" 5000 "Chondral" "High" "Chondral_9" 5000 "Omicron 1" "High" "Omicron1_4" 5000 ) ) +Name: gonetalk +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "asplode" 2 ) ( training-msg "Think_2" ) ) +Name: think2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "gonetalk" 20 ) ( training-msg "subspaceq" ) ( fix-warp "Kappa 1" ) ) +Name: fixwarp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Kappa 1" ) ( do-nothing ) ) +Name: jumpout +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Jump to Node", -1) +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: empty +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Follow $MessageNew: XSTR("Follow the Chondral", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Kappa 1" ) +No music $Type: Secondary +Name: Destroyscience $MessageNew: XSTR("Destroy Crescent", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Crescent" ) +Invalid +No music #Waypoints ;! 2 lists total $Name: Ompath $List: ( ;! 1 points in list ( -2344.699951, 0.000000, -15361.099609 ) ) $Name: chonpoint $List: ( ;! 1 points in list ( -2590.300049, 0.000000, -14086.200195 ) ) #Messages ;! 242 total $Name: Chondral_1 $Team: -1 $MessageNew: XSTR("Damnit! I should have known this would happen eventually.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Omicron2_1 $Team: -1 $MessageNew: XSTR("What?", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Chondral_2 $Team: -1 $MessageNew: XSTR("There's a weak node here. It's not stable enough for anything above a cruiser, and it's rapidly deteriorating. That science vessel's presence means they must have detected it.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Chondral_3 $Team: -1 $MessageNew: XSTR("The fact it remains here means they must still be studying it.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Chondral_4 $Team: -1 $MessageNew: XSTR("You want to hide with us? You're going to have to destroy that. Otherwise we could be facing an exploration party, and our cover'll be blown.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Think_1 $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text $Name: Kappa_1 $Team: -1 $MessageNew: XSTR("We can't take that out! That's a violation of BETAC!", -1) $end_multi_text +Wave Name: cue_voice.wav $Name: Omicron1_1 $Team: -1 $MessageNew: XSTR("Remember what I said, Sunder. The old rules don't apply to you any longer.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Omicron1_2 $Team: -1 $MessageNew: XSTR("Alright. Take out its communication subsystem first. Otherwise it'll be able to contact reinforcements. Let's go.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Omcron3_1 $Team: -1 $MessageNew: XSTR("Comm subsystem destroyed.", -1) $end_multi_text +AVI Name: Head-TP5 $Name: Crescent_1 $Team: -1 $MessageNew: XSTR("What are you doing? This vessel is unarmed!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Crescent_2 $Team: -1 $MessageNew: XSTR("No! Ple--e! We sur-en--r!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Omicron2_2 $Team: -1 $MessageNew: XSTR("The Crescent... has been destroyed.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Chondral_5 $Team: -1 $MessageNew: XSTR("Very good. Now we just need to-", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Chondral_6 $Team: -1 $MessageNew: XSTR("No! Damnit! They've followed us!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Generation_1 $Team: -1 $MessageNew: XSTR("Eliminate the pirates! No mercy!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Ulresh_1 $Team: -1 $MessageNew: XSTR("This is Ulresh, requesting reinforcements.", -1) $end_multi_text +AVI Name: Head-VC $Name: Omicron2_3 $Team: -1 $MessageNew: XSTR("Two... there's two of them. Damn...", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Omicron1_3 $Team: -1 $MessageNew: XSTR("Don't give up! We can still get through the node, right Chondral?", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Chondral_7 $Team: -1 $MessageNew: XSTR("We can, but we won't. If those corvettes try to follow us through, they'll bring the entire node down on top of us.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Omicron3_2 $Team: -1 $MessageNew: XSTR("Hell...", -1) $end_multi_text +AVI Name: Head-TP5 $Name: Generation_2 $Team: -1 $MessageNew: XSTR("There's nothing left for you. This is the end of the line, Omicron!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Omicron2_4 $Team: -1 $MessageNew: XSTR("What in the name of...", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Omicron3_3 $Team: -1 $MessageNew: XSTR("Oh my God.", -1) $end_multi_text +AVI Name: Head-TP5 $Name: Ulresh_2 $Team: -1 $MessageNew: XSTR("What... Generation! Our systems have failed! Hull is below critical! We're--", -1) $end_multi_text +AVI Name: Head-VC $Name: Generation_3 $Team: -1 $MessageNew: XSTR("Krace? Where the hell...", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Xi_1 $Team: -1 $MessageNew: XSTR("My entire wing's vanished! Generation, what the Hell is going on here?", -1) $end_multi_text +AVI Name: Head-TP6 $Name: Generation_4 $Team: -1 $MessageNew: XSTR("I... all ships, retreat! Get the Hell out of here!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Omicron2_5 $Team: -1 $MessageNew: XSTR("What the Hell just happened?", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Chondral_8 $Team: -1 $MessageNew: XSTR("Don't look at me.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Omicron3_4 $Team: -1 $MessageNew: XSTR("I don't like this at all.", -1) $end_multi_text +AVI Name: Head-TP5 $Name: Chondral_9 $Team: -1 $MessageNew: XSTR("Regardless of whatever just occured, we need to enter the node immediately before anyone else arrives.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Omicron1_4 $Team: -1 $MessageNew: XSTR("Very well. Let's go.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Think_2 $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text $Name: subspaceq $Team: -1 $MessageNew: XSTR("Entering subspace node. Subspace jump enabled.", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 51 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunWhite +Angles: 5.043997 5.619956 2.391099 +Scale: 1.000000 $Starbitmap: nebulE8-whisp +Angles: 1.500982 4.031707 5.724675 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulE12-whisp +Angles: 1.500000 0.070000 3.640000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulE13-whisp +Angles: 2.090000 4.730000 0.740000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulE6-whisp +Angles: 4.440000 3.240000 4.580000 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulE5-whisp +Angles: 3.440000 4.880000 2.560000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulE2-main +Angles: 3.440000 4.000000 0.880000 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulE12-whisp +Angles: 6.100000 0.390000 2.690000 +ScaleX: 3.000000 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